Water Rune

From Melvor Idle
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Water Rune
Water Rune
No Description
Item ID: melvorD:Water_Rune
Category: Runecrafting
Type: Rune
Sells For: 1GP
Item Sources:
  • Killing: Golbin,Wizard,Vampire,Frost Golem,
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    ,
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  • Opening: Magic Chest
  • Pickpocketing:
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    Level 5
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    Tasks
Item Uses:
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    Magic
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    Runecrafting
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    Summoning
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    Tasks
Part of 100% Completion: Yes


Item Sources

Creation

Item Production
Requirements
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Level 5
Materials 1 Rune Essence
Base Quantity 1
Base Experience 8 XP
Base Creation Time 2s

Loot

Uses

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Magic

Spell Requirements Type Description Runes Item Cost
Barrier Dust Barrier Dust
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Level 7
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Alt. Magic
Converts 1 x Barrier Gem in to 6 x Barrier Dust. 1Nature Rune1Water Rune 1 Barrier Gem
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Rags to Riches I
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Level 48
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Alt. Magic
Convert selected Junk item, obtained from Fishing, into a random Gem. 1Nature Rune2Water Rune2Earth Rune
OR
1Nature Rune2Mud Rune
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Rags to Riches II
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Level 70
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Alt. Magic
Convert Coal Ore into a random Gem. 2Nature Rune4Water Rune4Earth Rune2Spirit Rune
OR
2Nature Rune4Mud Rune2Spirit Rune
1 Coal Ore
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Icicle Volley
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Level 74

Complete
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Volcanic Cave
100 times
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Ancient
Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. 20Water Rune5Ancient Rune
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Crushing Waves
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Level 78

Ancient Arcana Equipped
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Ancient
An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. 10Air Rune10Water Rune5Ancient Rune
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Frostbite
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Level 90

Complete
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Water God Dungeon
100 times
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Ancient
Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. 25Water Rune6Ancient Rune6Havoc Rune
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Whirlpool
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Level 96

Ancient Arcana Equipped
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Ancient
Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. 15Air Rune15Water Rune10Ancient Rune10Havoc Rune
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Tsunami
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Level 108

100 Twin Sea Dragon Serpent Kills
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Archaic
You conjure immense waves that crash into the enemy, dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. Avoidable. 25Water Rune5Archaic Rune5Calamity Rune
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Slicing Maelstrom
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Level 120

Slicing Maelstrom Wand Equipped
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Archaic
You conjure a maelstrom that slices through the enemy's armor. It performs 3 avoidable attacks that deal 100% of your max hit. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. 20Lightning Rune20Water Rune5Archaic Rune5Calamity Rune
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Fury I
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Level 25
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Aurora
+5% Magic Evasion
+25 Max Hit
3Water Rune1Light Rune
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Fury II
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Level 50
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Aurora
+10% Magic Evasion
+50 Max Hit
4Water Rune2Light Rune
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Fury III
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Level 75

Book of Eli Equipped
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Aurora
+15% Magic Evasion
+75 Max Hit
5Water Rune3Light Rune
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Water Strike
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Level 3
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Standard
Combat spell with a max hit of 45 1Air Rune1Mind Rune1Water Rune
OR
1Mist Rune1Mind Rune
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Water Bolt
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Level 16
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Standard
Combat spell with a max hit of 105 2Air Rune1Chaos Rune2Water Rune
OR
2Mist Rune1Chaos Rune
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Water Blast
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Level 30
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Standard
Combat spell with a max hit of 145 3Air Rune1Death Rune4Water Rune
OR
3Mist Rune1Death Rune
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Nature's Call
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Level 40

Nature's Call Staff Equipped
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Standard
Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. 2Air Rune2Water Rune2Earth Rune2Fire Rune2Nature Rune
OR
2Steam Rune2Dust Rune2Nature Rune
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Water Wave
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Level 45
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Standard
Combat spell with a max hit of 185 5Air Rune1Blood Rune7Water Rune
OR
5Mist Rune1Blood Rune
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Water Surge
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Level 61
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Standard
Combat spell with a max hit of 225 7Air Rune1Ancient Rune10Water Rune
OR
7Mist Rune1Ancient Rune
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Nature's Wrath
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Level 65

Nature's Wrath Staff Equipped
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Standard
Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. 4Air Rune4Water Rune4Earth Rune4Fire Rune4Nature Rune
OR
4Steam Rune4Dust Rune4Nature Rune