User:BasChana

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The Early-Early Game: Levels 1-40

Major Goals

Leveling Guidelines

As the player is just being introduced to combat, this section will try to be as simple as possible, while also setting some guidelines for the rest of the guide. The tables in each section in this entire guide will generally provide bare minimum recommendations. Some notes on how to use the information given:

  • The player must have an appropriate Auto Eat level and won't run out of food.
  • The player has enough Damage Reduction to survive against enemies when Auto Eat is not enough by itself.
  • Armor should be upgraded from the Bank screen whenever possible, this is possible for all
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    Melee
    armor and
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    Ranged
    armor starting with Green D-hide

For the first section, there will be no cape, amulet, rings,

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Prayer

,

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Potions

,

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Astrology

bonuses, or

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Agility

obstacles. With proper bonuses, the player can attempt much more difficult content. Some notes on the first section:

  • All assumed skill levels are equal to the ones required by the set of gear.
  • When choosing a proper monster to farm, it is recommended to follow a priority rule:
  1. Drops something that you want.
  2. Is your current Slayer Task.
  3. Highest XP/hr.

Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.

And finally, using Combat Simulator and Can I Idle should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.

Melee

Leveling

Most players start combat with

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Melee

as it does not require the overhead of

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Fletching

Ammunition for

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Ranged

or

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Runecrafting

Runes for

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Magic

. For Melee, use

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Smithing

to wear and wield the highest level gear available.

Smithing armor can be upgraded () twice from the Bank, once with Silver Bars and the second time with Gold Bars. Typically, upgrading armor isn't really worth the extra time spent until at least Adamant.

Melee leveling is split across 3 different skills,

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Attack

,

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Strength

, and

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Defence

.

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    Attack
    is trained using the
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    Stab
    Attack Style
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    Strength
    is trained using the
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    Slash
    Attack Style
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    Defence
    is trained using the
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    Block
    Attack Style

In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:

Weapon Details Style
Dagger Fast, weaker
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Stab
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Block
Sword
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Stab
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Block
Scimitar
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Slash
2H Sword No shield, slow
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Slash
Battleaxe Slow-ish
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Slash
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Block
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Level
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Attack
Material
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Defence
Material
Best XP Monster Newly Idleable Dungeons
1 Bronze Bronze Cow -
Iron Iron -
5 Steel Steel Skeleton -
10 Black Black Tentacle / Skeleton
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Chicken Coop
(Requires
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Auto Eat - Tier II
)
20 Mithril Mithril Frozen Archer -
30 Adamant Adamant
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Undead Graveyard
Slayer (Strong) -
40 Rune Rune
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Spider Forest
/
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Frozen Cove
/
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Bandit Base
Ice Bandit
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Miolite Caves
(Requires
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Auto Eat - Tier III
)

Gear Goals

Ranged

Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of

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Fletching

large amounts of bolts, you shouldn't use crossbows until you have the Dragon Crossbow or better. For bolts, anything worse than Emerald Bolts is sellable. Save the Diamonds for Diamond Luck IV Potions.

Leveling

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Ranged

has a lot of options to do great damage, particularly to

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Magic

enemies that may be very difficult to beat with Melee. For Ranged, use

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Crafting

to obtain the highest level Armor, and

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Crafting

to obtain the highest level Weapons and Ammo.

Crafting armor can be upgraded () once from the Bank, using more of the raw Dragonhide. Upgrading Ranged armor is always recommended once it's available.

Ranged has three different Attack styles,

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Accurate

,

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Rapid

, and

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Longrange

:

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    Accurate
    increases your Hidden Ranged level which causes each attack to be more accurate and deal more damage.
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    Rapid
    lowers the attack interval of the weapon by 0.4 seconds, making each attack significantly faster
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    Longrange
    increases your Hidden Ranged Level by less than Accurate, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between
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    Ranged
    and
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    Defence
    .

In general,

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Accurate

is more effective at low levels, while

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Rapid

is more effective at higher levels. The cutoff is approximately level 40.

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Longrange

should likely be used before this cutoff to also get an amount of

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Defence

XP!

Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source:

Weapon Details Ammo Notes
Shortbow Fast-ish, weaker Arrows Not great.
Longbow More accurate, more damage Arrows Arrows are cheap and easy to mass produce.
Crossbow Slow with high damage Bolts Bolts are valuable and difficult to make.
Throwing Knives Extremely fast with low damage and accuracy - Does not require
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Fletching
.
Javelins Fast with high damage and low accuracy - Javelins are worth a lot of GP when sold
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Level
Bows Arrows Armor Best XP Monster Idleable Dungeons
1 Normal Longbow Bronze Arrows Leather Cow -
Iron Arrows -
Ice Arrows -
5 Oak Longbow Steel Arrows Skeleton -
10 Hard Leather Tentacle
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Chicken Coop
(Requires
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Auto Eat - Tier II
)
20 Willow Longbow Mithril Arrows Wizard -
30 Maple Longbow Adamant Arrows Slayer Cowl (Strong) Bandit
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Undead Graveyard
40 Yew Longbow Rune Arrows Green D-hide / Ranger Hat/ Ranger Boots
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Spider Forest
Ice Shortbow Ice Master Wizard
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Bandit Base
/
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Hall of Wizards
/
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Frozen Cove
/
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Deep Sea Ship
/
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Miolite Caves
(Requires
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Auto Eat - Tier III
)

Gear Goals

Magic

Leveling

See Magic/Training for an alternative way to level magic with non-combat Spells.

Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of

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Melee

enemies. Dealing more damage and taking less damage from the most common enemies in the game is fantastic. For Magic, use

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Runecrafting

to obtain the highest level weapons and armor, as well as to create runes to cast spells.

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Runecrafting

armor does not need to be upgraded to provide Damage Reduction, appropriate level Robes will automatically provide this stat. Magic has three different Attack styles,

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Magic

and

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Defensive

:

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    Magic
    increases your Hidden Magic level which causes each attack to be more accurate and deal more damage.
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    Defensive
    increases your Hidden Magic Level less, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between
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    Magic
    and
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    Defence
    .

In general,

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Defensive

is always the most effecient Attack Style to use, as training

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Defence

with

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Magic

uses the least amount of time and damage while remaining efficient.

Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to

It is recommended to choose a spell, staff, robes, and aurora that use as many of the same primary Elemental Runes as possible.

Rune Staff Spell Aurora Robes
Air Rune
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Water Rune
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Earth Rune
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Fire Rune
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Each non-Wind spell also has the option of using Combination Runes which can be much more efficient and are always worth more

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Runecrafting

XP. When using combination runes, you should look specifically to synergize your staff with whichever Aurora you're using, as their rune cost reduction does not apply to Combination Runes.

Spell Staff Aurora
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Level
Weapon Spell Armor Best XP Monster Idleable Dungeons
1 Staff of Air
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Wind Strike
Air Acolyte Wizard Robes
Magic Wand (Basic)
10 Basic Staves
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Strike Spells
Acolyte Robes
30 Battlestaves
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Bolt Spells
Slayer Wizard Hat (Strong) Red Wizard Robes
Magic Wand (Powerful)
40 Mystic Staves
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Blast Spells
Adept Robes

Gear Goals