Magic

Revision as of 20:56, 27 January 2021 by Zidane (talk | contribs) (→‎Magic Equipment Stats: added MagicCapesTable)

Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the Gold Emerald Ring. Raising Magic to

This page was last updated for (v0.18.2).
Magic
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Level 99

will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape doubles the rune saving power of staves and imbued wands.

Alternative Magic

Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.

Staves

Staves can be crafted from elemental runes and logs with

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Runecrafting

or looted from monsters. When equipped, staves reduce the need to use   Air,   Water,   Earth, or   Fire runes, depending on the staff type.

The   Cloudburst Staff is the only staff that cannot be crafted.

All staves are two-handed.

Staff
Tier
Magic
Level
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Runecrafting
Level
Air Water Earth Fire
Staff 1 1 5 9 14
Battlestaff 30 30 35 39 44
Mystic Staff 40 70 75 79 84
  Cloudburst Staff 85 N/A

Wands

Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted through

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Runecrafting

using   Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of   Air,   Water,   Earth, or   Fire runes needed to cast a spell by 3, depending on the wand type.

Magic Level Wand Tier Rune discount
1   Basic 0
30   Powerful 0
60   Elite 0
70 Magic Imbued Wand 3
90   Ocean Song 4

Robes

Wizard Robes can be acquired through a few different sources:

A full list of the stats for each set of Wizard Robes can be found on the Equipment page.

Level Robe Tier Notes
  1 Green
  1 Slayer (Basic) +5% bonus Slayer XP per piece
Only two pieces (Hat and Robe)
  1 Air Acolyte +5 minimum damage when using Air Spells per piece
  5 Water Acolyte +5 minimum damage when using Water Spells per piece
  9 Earth Acolyte +5 minimum damage when using Earth Spells per piece
  10 Blue
  14 Fire Acolyte +5 minimum damage when using Fire Spells per piece
  30 Red
  30 Slayer (Strong) +15% bonus Slayer XP per piece
Only two pieces (Hat and Robe)
  35 Air Adept +15 minimum damage when using Air Spells per piece
  39 Water Adept +15 minimum damage when using Water Spells per piece
  40 Miolite No special bonuses
  43 Earth Adept +15 minimum damage when using Earth Spells per piece
  48 Fire Adept +15 minimum damage when using Fire Spells per piece
  50 Black
  60 Slayer (Elite) +30% bonus Slayer XP per piece
Only two pieces (Hat and Robe)
  65 Air Expert +20 minimum damage when using Air Spells per piece
  69 Water Expert +20 minimum damage when using Water Spells per piece
  70 Ancient +5 Minimum Damage when using any elemental spell per piece
  73 Earth Expert +20 minimum damage when using Earth Spells per piece
  78 Fire Expert +20 minimum damage when using Fire Spells per piece
  80 Slayer (Master) +40% bonus Slayer XP, +3% chance to received double loot, and +40% Slayer Area Effect Negation per piece
Only two pieces (Hat and Robe)
  85 Glacia God Unlike other robe sets, also includes a pair of   Gloves.
+10 minimum damage with combat spells of any element per piece.

Other Armour Pieces

Magic Level Name
0   Elementalist Gloves

Offhand

Magic Level Name
0   Enchanted Shield
1   Book of Eli
1   Book of Occults
40   Miolite Shield

Cape

Magic Level Name
0   Enchanted Cape
0   Skull Cape
99   Magic Skillcape

Standard Magic

Template:MagicSpellsTable

Curses

Template:MagicCurseTable

Auroras

Template:MagicAuroraTable

Ancient Magicks

Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, although accuracy rating is. Curses cannot be used with Ancient Magicks. Template:MagicAncientTable

Skillcape

The skillcape can be purchased from the store for 1,000,000  after the player reaches

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Level 99

.

Regular Skillcape

The   Magic Skillcape is the skillcape for the Magic skill. It can be purchased for 1,000,000  from the Shop once the player reaches

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Level 99

in the Magic skill. The Magic Skillcape offers the following benefits when worn:

Items that reduce Rune costs are now 2x as effective

Superior Skillcape

The   Superior Magic Skillcape is the superior skillcape for the Magic skill. It can be purchased for 10,000,000  from the Shop once the player reaches

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Level 120

in the Magic skill.

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Level 120

can only be reached if the player owns the   Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment

Pet

The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.

PetNameDLCEffect
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Salem  +5% Rune Preservation

Magic Equipment Stats

Weapons

Template:MagicWeaponsTable

Helmets

Template:MagicHelmetTable

Bodies

Template:MagicPlatebodyTable

Legs

Template:MagicPlatelegsTable

Boots

Template:MagicBootsTable

Gloves

Template:MagicGlovesTable

Shields

Template:MagicShieldsTable

Capes

Template:MagicCapesTable