Golbin Raid
The Golbin Raid is the first permanent minigame added to Melvor Idle. It is intended to be a fun distraction for those who want to take a break from the grind, offering unique rewards exclusive to the minigame.
This page was last updated for (v1.0.1). |
The minigame is specifically designed to be fair for everyone, at any level of the game, as such there is no advantage to having high level stats or items.
How to Play
- Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave.
- You start at Level 1 Combat Skill Levels (Error creating thumbnail: File missingLevel 10) which increases by 1 at the end of each wave.
- Start with only a Bronze Scimitar (or an Adamant Scimitar if Error creating thumbnail: File missingJerry the Giraffe has been unlocked), 200 Bronze Arrows, 500 Air Rune, 500 Water Rune, 500 Earth Rune, 500 Fire Rune, 500 Mind Rune, and 10 Shrimp.
- At the end of each wave you can select the desired item you wish to equip, chosen at random.
- Get as far as you can with the best build possible.
- Visit the Raid Shop to purchase upgrades that will assist in the Raid.
- Running or dying in the Raid will reward you with Raid Coins based on what Wave you got up to. You cannot earn Raid Coins prior to Wave 4.
- Everyone attacks twice as fast in the Raid.
Important Information
- All Skills, including Combat, are placed into "Offline Mode" during a Raid. Once a Raid is finished, you will be rewarded with progress for the Skill.
- Running out of Runes or Ammo during Combat or selecting a weapon that isn't compatible with your existing Ammo will replace your weapon with a Bronze Scimitar.
- Error creating thumbnail: File missingAuto Eat - Tier II is active throughout the Raid.
- There are no Error creating thumbnail: File missingSummoning, Potions, or passive Pet Bonuses.
- No Combat XP is gained during the Raid.
- You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely.
- The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info.
- All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have.
- All Error creating thumbnail: File missingMagic Spells are unlocked from the start.
- Combination Runes cannot be obtained while raiding. Players should ensure that the "Use Combination Runes" option is disabled when using Magic, otherwise spell casts will fail and the player will be reverted back to their starter weapon.
- Combat Triangle Modifiers for Standard & Hardcore characters still apply here (Including no Error creating thumbnail: File missingHitpoints regeneration for Hardcore).
- This is a safe minigame. Error creating thumbnail: File missingHardcore Characters are safe if you die.
- All Golbins killed during the raid count towards unlocking the Error creating thumbnail: File missingGolden Golbin pet.
- Golbin Raids can be Paused and Resumed at any time.
Development Plan
- Stage 1 Initial Release & Basic Game Mechanics Implemented
- Stage 2 Raid Shop, Increased Variance of Enemies, & Tuning for Ranged and Magic
- Stage 3 (current) Finalise Mechanics & Focus on Feedback
- Stage 4 Finished Minigame
Difficulty
You can select from three difficulties for the Golbin Raid.
- Easy
- Uses the Standard Mode Combat Triangle
- Earn 0.5x Raid Coins
- Golbins have 0.75x Hitpoints
- Medium
- Uses the Standard Mode Combat Triangle
- Earn 1.0x Raid Coins
- Golbins have 1.00x Hitpoints
- You gain 1 positive modifier and 1 negative modifier at the start and every 10 waves.
- Hard
- Uses the Error creating thumbnail: File missingHardcore/ Adventure Mode Combat Triangle
- Earn 1.5x Raid Coins
- Golbins have 1.25x Hitpoints
- You gain 1 positive modifier and 2 negative modifiers at the start and every 10 waves.
- Golbins have 1.1x Accuracy Rating, Maximum Hit and Evasion
- Uses the
Gear Unlocks
As you progress through the waves of the Golbin Raid, more powerful gear will be unlocked.
- Wave 1-9: Gear that normally requires level 70 and under
- Wave 10-19: Gear that normally requires level 84 and under
- Wave 20+: All Gear available
Shop
The Golbin Raid minigame has its own shop, from which the player can purchase various upgrades in exchange for Raid Coins. All purchases made within this shop will only impact the minigame, and will have no effect on other areas of the game.
Purchase | Type | Description | Cost | Buy Limit | |
---|---|---|---|---|---|
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Reduce Wave Skip Cost | Upgrade | Reduces the cost of Wave Skipping by 1% per purchase | 2,500 | 50 |
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Food Bonus | Upgrade | +5 to Minimum Food Qty per purchase | 1,500 | Unlimited |
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Ammo Gatherer | Upgrade | +5% to Maximum Ranged Ammo Qty possible. | 1,500 | Unlimited |
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Rune Pouch | Upgrade | +5% to Maximum Runes Qty possible. | 1,500 | Unlimited |
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Prayer | Upgrade | Unlocks the Prayer Skill to be used within Golbin Raid | 25,000 | 1 |
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Increase Prayer Level | Upgrade | +1 Prayer Level for Golbin Raid | 2,500 | 98 |
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Increase Prayer Points gained per Wave Completion | Upgrade | +5 Increased Prayer Points granted per Wave Completion | 2,500 | Unlimited |
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Increase Starting Prayer Points | Upgrade | Start with +20 Prayer Points per purchase | 2,500 | Unlimited |
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Unlock Combat Passive Slot | Upgrade | Unlocks the Combat Passive Slot to be used in Golbin Raid. A passive item may be rolled every 5 waves. | 50,000 | 1 |
Yellow Party Hat | Item | +1 Bragging Rights | 500,000 | Unlimited | |
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Preston the Platypus | Pet | Raid Shop +1,000% Starting Runes in Golbin Raid |
100,000 | 1 |
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Jerry the Giraffe | Pet | Raid Shop Start with Adamant Scimitar in Golbin Raid |
100,000 | 1 |
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Faster Golbin Spawns | Upgrade | -0.10s Monster Respawn Timer for Golbin Raid | 20,000 +20,000 for each purchase |
5 |
Golbin Crate | Upgrade | Unlocks a new item for Golbin Raid | 1,000 +1,000 for each purchase |
38 |
Golbin Crate
The Golbin Crate contains 38 items of equipment unique to raids, with one item unlocked each time the upgrade is purchased. The first purchase costs 1,000 with the cost increasing by 1,000 each time the crate is purchased, therefore purchasing the crate 38 times costs a total of 741,000 .
The item unlocked with each purchase is random, and the same item cannot be unlocked more than once.
Item | Rarity | Slots | Description | ||
---|---|---|---|---|---|
Enchanted Sapphire Bolts | Common | 35 | Quiver | Sapphire Shots (30%) - (RANGED ONLY) Perform a regular attack. On a hit, gives the enemy +20% Attack Interval for 2 of the enemy's turns (Avoidable). | |
Enchanted Topaz Bolts | Common | 35 | Quiver | Topaz Shots (30%) - (RANGED ONLY) Perform a regular attack that does 100% of your normal damage and 75 damage (Avoidable). | |
Frostburn Arrows | Common | 35 | Quiver | Frostburn (20%) - (RANGED ONLY) Perform a regular attack (Avoidable). On a hit, gives the enemy Frostburn for 2 of the enemy's turns. | |
Frostburn Ring | Common | 35 | Ring | Frostburn (20%) - (MELEE ONLY) Perform a regular attack (Avoidable). On a hit, gives the enemy Frostburn for 2 of the enemy's turns. | |
Frostburn Wand | Common | 35 | Weapon ( Error creating thumbnail: File missing ) | Frostburn (20%) - Perform a regular attack (Avoidable). On a hit, gives the enemy Frostburn for 2 of the enemy's turns. | |
Throwing Dragon Sword | Common | 35 | Weapon ( Error creating thumbnail: File missing ) | ||
Amulet of Burning Leech | Uncommon | 20 | Amulet, Passive | ||
Amulet of Healing | Uncommon | 20 | Amulet | Heal (10%) - Perform a regular attack (Avoidable). Gives Regen that heals 150% of your max hitpoints over 2s. | |
Amulet of Poison Leech | Uncommon | 20 | Amulet, Passive | ||
Bloodthirst Amulet | Uncommon | 20 | Amulet, Passive | ||
Enchanted Emerald Bolts | Uncommon | 20 | Quiver | Emerald Shots (30%) - (RANGED ONLY) Perform a regular attack that gives the enemy -30% Ranged Evasion for 2 of the enemy's turns (Avoidable). | |
Enchanted Ruby Bolts | Uncommon | 20 | Quiver | Ruby Shots (30%) - (RANGED ONLY) Perform a regular attack that heals you for 25% of the damage dealt (Avoidable). | |
One Layer Shield | Uncommon | 20 | Shield | ||
Poison Arrows | Uncommon | 20 | Quiver | Poison (20%) - (RANGED ONLY) Perform a regular attack (Avoidable). On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. | |
Poison Ring | Uncommon | 20 | Ring | Poison (20%) - (MELEE ONLY) Perform a regular attack (Avoidable). On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. | |
Punching Bag Platebody | Uncommon | 20 | Platebody, Passive | ||
Ring of Balance | Uncommon | 20 | Ring, Passive | ||
Stonewall Shield | Uncommon | 20 | Shield | Stone Barrier (20%) - Put up a barrier that gives you +20% Damage Reduction for 2 of your turns. If the buff is already active, perform a regular attack instead. | |
Sword of Some Reliability | Uncommon | 20 | Weapon ( Error creating thumbnail: File missing ) | Triple Damage (25%) - Perform an attack that does 300% of your normal damage (Avoidable). No Damage (25%) - Perform an attack that does no damage (Avoidable). | |
Almighty Ring | Rare | 10 | Ring | ||
Burning Ring | Rare | 10 | Ring | Burn (20%) - (MELEE ONLY) Perform a regular attack (Avoidable). On a hit, Inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. | |
Burning Wand | Rare | 10 | Weapon ( Error creating thumbnail: File missing ) | Burn (20%) - Perform a regular attack (Avoidable). On a hit, Inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. | |
Enchanted Diamond Bolts | Rare | 10 | Quiver | Diamond Shots (30%) - (RANGED ONLY) Perform an attack that deals 200% of your normal damage (Avoidable). | |
Fire Arrows | Rare | 10 | Quiver | Burn (20%) - (RANGED ONLY) Perform a regular attack (Avoidable). On a hit, Inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. | |
Heavy Gloves | Rare | 10 | Gloves | ||
I Can't See Helmet | Rare | 10 | Helmet | ||
Magic Critical Amulet | Rare | 10 | Amulet, Passive | ||
Melee Critical Amulet | Rare | 10 | Amulet, Passive | ||
Precision Gloves | Rare | 10 | Gloves | ||
Tilted Crossbow | Rare | 10 | Weapon ( Error creating thumbnail: File missing ) | Tilted Shot (100%) - Perform a regular attack (Avoidable). On a hit, gives you -20% Global Accuracy and +20% Maximum Hit each time you successfully hit, stacking up to 3 times (Stacks reset on a miss) | |
Warding Shield | Rare | 10 | Shield, Passive | ||
Dragon Head Helmet | Ultra Rare | 4 | Helmet | Firebreathing (20%) - Breath fire on the Enemy, dealing 300% of your max hit damage over 3s (Unavoidable). On a hit, Inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. | |
Enchanted Jadestone Bolts | Ultra Rare | 4 | Quiver | Jadestone Shots (30%) - (RANGED ONLY) Perform an attack that deals 100% of your normal damage, plus 12.5% of the enemy's max hitpoints as damage (Avoidable). | |
Flying Cape | Ultra Rare | 4 | Cape | ||
Ultimate Speed Boots | Ultra Rare | 4 | Boots, Passive | ||
Impossible Longbow | Bugged Rare | 1 | Weapon ( Error creating thumbnail: File missing ) | Impossible Shot (100%) - Fire 3 arrows at once, dealing 75% of your normal damage each (Avoidable). | |
Mystery Wand | Bugged Rare | 1 | Weapon ( Error creating thumbnail: File missing ) | Brute Force (20%) - Perform an attack that deals up to 200% of your normal damage. | |
Ultimate Slapping Gloves | Bugged Rare | 1 | Gloves | Unlimited Slapping Power (100%) - (MELEE ONLY) Slap the Enemy 15 times dealing 20% of your normal damage each slap (Avoidable). |
Raid Coins
The number of Raid Coins earned increases with the number of cleared waves. The amount of coins earned for a raid is given by: [math]\displaystyle{ \text{Raid Coins} = \begin{cases} \text{difficulty} \times 3.6 \times \text{wave} \times \left \lfloor 2 + \frac{\text{wave}}{4} \right \rfloor \times \left \lfloor 1 + \frac{\text{wave}}{15} \right \rfloor & \text{if wave} \ge 3 \\ 0 & \text{if wave} \le 2 \end{cases} }[/math]
Where:
- [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function
- [math]\displaystyle{ \text{difficulty} }[/math] is:
- 0.5 on Easy
- 1 on Normal
- 1.5 on Hard
- [math]\displaystyle{ \text{wave} }[/math] is the number of waves cleared
Waves Cleared | Difficulty | ||
---|---|---|---|
Easy | Normal | Hard | |
5 | 27 | 54 | 81 |
10 | 72 | 144 | 216 |
15 | 270 | 540 | 810 |
20 | 504 | 1,008 | 1,512 |
30 | 1,458 | 2,916 | 4,374 |
40 | 2,592 | 5,184 | 7,776 |
50 | 5,040 | 10,080 | 15,120 |
75 | 16,200 | 32,400 | 48,600 |
100 | 34,020 | 68,040 | 102,060 |
125 | 66,825 | 133,650 | 200,475 |
150 | 115,830 | 231,660 | 347,490 |
175 | 170,100 | 340,200 | 510,300 |
200 | 262,080 | 524,160 | 786,240 |
The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number [math]\displaystyle{ \text{wave} }[/math] is given by: [math]\displaystyle{ \text{Skip Cost} = \left \lfloor 100 \times \left ( \text{wave} + 1 \right ) \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor }[/math]
where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.
Where [math]\displaystyle{ \text{Skip Cost Reduction} }[/math] is 0.01 multiplied by the number of times the "Reduce Wave Skip Cost" upgrade has been purchased, up to a maximum of 0.5.
Ammo
If Ammo is chosen during the selection phase, two random options will be offered alongside an option to increase your existing ammo. The quantity of Ammo offered increases with the number of cleared waves, can be increased by purchasing the Ammo Gatherer upgrade within the raid shop, and is a random amount between [math]\displaystyle{ 1 }[/math] and the maximum quantity:
[math]\displaystyle{ \text{Ammo Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) }[/math]
Where [math]\displaystyle{ \text{Raid Shop Multiplier} }[/math] has an initial value of 0, increasing by 0.05 for each time the Ammo Gatherer upgrade has been purchased.
Runes
If Runes is chosen during the selection phase, two random options will be offered, and an option to increase your existing runes. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between [math]\displaystyle{ 10 }[/math] and the maximum quantity:
[math]\displaystyle{ \text{Runes Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) + 9 }[/math]
Where [math]\displaystyle{ \text{Raid Shop Multiplier} }[/math] has an initial value of 0, increasing by 0.05 for each time the Rune Pouch upgrade has been purchased.
Food
If Food is chosen during the selection phase, three random options will be offered. The quantity of Food offered increases with the number of cleared waves, can be increased by purchasing the Food Bonus upgrade within the raid shop, and is a random amount between [math]\displaystyle{ \text{wave} + \text{Raid Shop Bonus} }[/math] and the maximum quantity:
[math]\displaystyle{ \text{Food Max} = 12 \times \text{wave} + \text{Raid Shop Bonus} - 1 }[/math]
Where [math]\displaystyle{ \text{Raid Shop Bonus} }[/math] has an initial value of 0, increasing by 5 for each time the Food Bonus upgrade has been purchased.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |