Magic
Magic allows you to cast damage dealing spells with a wand or staff equipped, provided you have the the required Runes in your Bank and the desired spell unlocked. Increasing your Magic skill level increases your Accuracy Rating when using spells and your Magic Evasion Rating. Your Magic Evasion Rating is increased by 44 per level on average. 0.4 magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 10% by equipping the Gold Emerald Ring. Raising magic to level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the skillcape will allow you to cast spells without using Air, Water, Earth, and Fire runes.
Staves
When equipped, staves remove the need to use Air, Water, Earth, or Fire runes, depending on the staff type.
Magic Level | Staff Tier |
---|---|
1 | Staff |
30 | Battlestaff |
40 | Mystic Staff |
Wands
Magic Level | Wand Tier |
---|---|
1 | Basic |
30 | Powerful |
40 | Elite |
Robes
Magic Level | Robe Tier |
---|---|
1 | Green |
10 | Blue |
30 | Red |
50 | Black |
70 | Ancient |
Spells
Spell | Requirements | DLC | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|---|
Wind Strike | Level 1 | 20 | Combat spell with a max hit of 20 | 2 1 | ||
Water Strike | Level 3 | 45 | Combat spell with a max hit of 45 | 1 1 1 OR 1 1 | ||
Earth Strike | Level 6 | 70 | Combat spell with a max hit of 70 | 1 1 1 OR 1 1 | ||
Fire Strike | Level 10 | 95 | Combat spell with a max hit of 95 | 1 1 1 OR 1 1 | ||
Wind Bolt | Level 14 | 90 | Combat spell with a max hit of 90 | 4 1 | ||
Water Bolt | Level 16 | 105 | Combat spell with a max hit of 105 | 2 1 2 OR 2 1 | ||
Earth Bolt | Level 19 | 120 | Combat spell with a max hit of 120 | 2 1 3 OR 2 1 | ||
Fire Bolt | Level 23 | 135 | Combat spell with a max hit of 135 | 3 1 4 OR 3 1 | ||
Wind Blast | Level 28 | 130 | Combat spell with a max hit of 130 | 6 1 | ||
Water Blast | Level 30 | 145 | Combat spell with a max hit of 145 | 3 1 4 OR 3 1 | ||
Earth Blast | Level 33 | 160 | Combat spell with a max hit of 160 | 3 1 4 OR 3 1 | ||
Fire Blast | Level 37 | 175 | Combat spell with a max hit of 175 | 4 1 5 OR 4 1 | ||
Nature's Call | Level 40 Nature's Call Staff Equipped | 210 | Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. | 2 2 2 2 2 OR 2 2 2 | ||
Wind Wave | Level 43 | 170 | Combat spell with a max hit of 170 | 10 1 | ||
Water Wave | Level 45 | 185 | Combat spell with a max hit of 185 | 5 1 7 OR 5 1 | ||
Earth Wave | Level 48 | 200 | Combat spell with a max hit of 200 | 5 1 7 OR 5 1 | ||
Fire Wave | Level 52 | 215 | Combat spell with a max hit of 215 | 5 1 7 OR 5 1 | ||
Wind Surge | Level 57 | 210 | Combat spell with a max hit of 210 | 10 1 | ||
Water Surge | Level 61 | 225 | Combat spell with a max hit of 225 | 7 1 10 OR 7 1 | ||
Earth Surge | Level 64 | 240 | Combat spell with a max hit of 240 | 7 1 10 OR 7 1 | ||
Nature's Wrath | Level 65 Nature's Wrath Staff Equipped | 320 | Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. | 4 4 4 4 4 OR 4 4 4 | ||
Fire Surge | Level 68 | 255 | Combat spell with a max hit of 255 | 7 1 10 OR 7 1 |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |