17,081
edits
(Add non-special attack player sources for Forstburn, Sleep, Slow) |
(→Sources: Add increasedMeleeStunThreshold modifier) |
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Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn. | Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn. | ||
===Sources=== | ===Sources=== | ||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{ModifierTable|increasedMeleeStunChance,increasedGlobalStunChance|Chance To Apply Stun|false}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{ModifierTable|increasedMeleeStunChance,increasedGlobalStunChance,increasedMeleeStunThreshold|Chance To Apply Stun|false}} | ||
{{MonsterSpecialAttackTable|effect=Stun}} | {{MonsterSpecialAttackTable|effect=Stun}} | ||
=== Mitigation === | === Mitigation === | ||
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>. | The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>. |