Page history
15 February 2022
Really fixed MattMonsterTable
+20
Fixed MattMonsterTable
+109
Creating monster table with average drop value for matt
+3,806
31 January 2022
30 January 2022
15 January 2022
7 January 2022
getMonsterPassives: Improve passive ability detection further
+55
getMonsterPassives: Fix detection for presence of passive abilities
+5
6 January 2022
18 December 2021
8 December 2021
7 December 2021
getMonsterBones: Initial implementation; _getMonsterTable: Condense some bits to reduce table width
+77
Fixed an issue with a fixed typo breaking a different thing
+7
6 December 2021
5 December 2021
no edit summary
+45
no edit summary
−47
no edit summary
−136
no edit summary
+343
no edit summary
+4
no edit summary
+973
no edit summary
+22
no edit summary
+373
_getMonsterBaseMaxHit: Fix typo
−1
added p.getDungeonTotalHp(), with args = { dungeonName }
+532
28 November 2021
18 November 2021
17 November 2021
_getMonsterTable: Amend alignment of monster style icon; getMonsterAttacks: Amend spacing for normal attack line
−16
no edit summary
−22
Adjust various calls to _getMonsterStyleIcon
+35
14 November 2021
Remove Impending Darkness special handling pending revised implementation
+208
_getDungeonMonsterList: Add Bane for Impending Darkness
+75
getDungeonMonsterTable/_getDungeonMonsterList: Add support for Impending Darkness event
+3,431
12 November 2021
fixed icon not working properly
+5
Showing only one AR for Bnae
−639
added some handling to random style to fix issues caused by Bane, who is a jerk.
+2,036
4 November 2021
2 October 2021
29 September 2021
11 September 2021
8 September 2021
28 August 2021
27 August 2021
made p.getMonsterLevel accessible to templates and added damageReduction to monster stats
+511
fixed passives inexplicably having percentages attached
−161
Fixed monster.bones check
+69