Page history
17 October 2024
13 September 2024
5 September 2024
Add resistance icon before resistance values
m+64
Add getBossMonsterTable for creating a table of boss monsters only
+188
4 September 2024
3 September 2024
getMonsterDrops: Fix logic for excluding zero weighted drops, and only include table of drops when loot table isn't empty
+168
getMonsterDrops: Exclude loot table entries with zero weights
+77
7 August 2024
23 July 2024
Fix for areas using random pools of monsters
+113
Revise monster area table format for compactness
+325
Added damage type to area monster box
+356
16 July 2024
15 July 2024
12 July 2024
no edit summary
−43
Fix typo in function name
Added getMonsterResistance and getMonsterBoxResistenceText
+845
Fixed lua error and added functions to get the name of the monster's damage type
+547
Added support for abyssal resistance in effective monster HP
+328
6 July 2024
5 July 2024
4 July 2024
30 June 2024
29 June 2024
25 June 2024
22 June 2024
18 June 2024
Fix null error when area.type doesn't exist
m+7
getOtherMonsterBoxText: Fix handling of abyss depths
+16
Update for v1.3
+558
7 May 2024
15 March 2024
Add column name for average healing
+14
Adds average HP per chest when chest drops only foods (Eg.: Food Box 1)
+245
9 February 2024
4 October 2023
fixed getMonsterEffectiveBarrier, i think
+1
added p.getMonsterEffectiveBarrier i hope this doesnt break anything
+370
23 September 2023
Additional line break
m+4
getChestDrops: Extend to include healing value for containers whose contents are entirely food
+1,039
14 September 2023
Added link for barrier column on dungeon table
+4
Added handling for barriers
+609
Added getMonsterBoxBarrierText function
+634
13 September 2023
Added separate p.getMonsterBarrier function
+286
Added p._getMonsterBarrier
+328
getMonsterName: Fix special case
m−1
getMonster: Amend for ambiguous monster name
+601
10 July 2023
12 February 2023
_getMonsterMaxHit: Further fixes for various scenarios which weren't previously accounted for
+3,311
_getMonsterMaxHit: Consider curses which may increase damage taken by the player
+819