Combat Guide
This page was last updated for (v1.0.1). |
Introduction
This guide explains the combat and gear progression.
It is written for the characters of the Standard game mode. If you play
or Adventure modes, the preparation for certain events is different, especially for the
. The guide starts with the overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the
. It goes over the god dungeons and concludes with the guidance for the endgame content.
There are several non-combat skills that improve various parts of your combat experience:
- Error creating thumbnail: File missingAgility - Many of the obstacles provide combat bonuses.
- Error creating thumbnail: File missingHerblore - Diamond Luck Potions are among the highest DPS boosts in the game.
- Error creating thumbnail: File missingThieving - There are a multitude of useful item drops from several NPCs, including Chapeau Noir, Knight's Defender, and others.
- Error creating thumbnail: File missingAstrology - These are easy to obtain bonuses to your character. The hidden levels provide accuracy bonuses, as well as other nice easy to acquire boosts.
- Error creating thumbnail: File missingSummoning - The tablets provide boosts to combat effectiveness and do damage. TheError creating thumbnail: File missingDragon burn effect is great against hard-to-hit enemies.
Other skills are necessary for smooth progression and to provide the funds for it:
- Error creating thumbnail: File missingFletching,
- Error creating thumbnail: File missingSmithing,
- Error creating thumbnail: File missingCrafting for jewelry and ranged armor,
- Error creating thumbnail: File missingFiremaking because its significant XP boost,
- Error creating thumbnail: File missingFishing/Error creating thumbnail: File missingFarming/Error creating thumbnail: File missingCooking for healing.
In general, the idea is to deal most damage per minute and stay alive because dying will result in losing a piece of gear. Losing the item that takes a month to acquire is not what you want to experience.
Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like FEZ are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so maybe
is your goal.
Gear Stats
All gear has certain stats that link it to one of the combat styles:
,
, or
.
The gear that is more difficult to obtain is usually better. Closer the endgame, the choices become more situational rather than strictly better.
For stat breakdowns and math, use Combat Simulator or read the Combat wiki page.
Attack Speed
Attack Speed, or AS, is determined mainly by the attack speed of your weapon. It is given as seconds per attack, so lower is better. Things that affect your attack speed are:
- Elder Crown - Helmet, drops from Elder Vampire
- Sand Treaders - Boots, drops from Turkul Riders
- Error creating thumbnail: File missingSurge I /Error creating thumbnail: File missingSurge II /Error creating thumbnail: File missingSurge III - Spells
- Error creating thumbnail: File missingOtto - Pet fromError creating thumbnail: File missingDark Waters
- Knight's Defender - Error creating thumbnail: File missingThieving from Knight, melee only
- Ring of Barrage - Error creating thumbnail: File missingCraftable ring
- Guardian Amulet and Spiked Shell Ring - These negatively impact your attack speed
- Guardian Amulet - Drops from Earth Chests upgraded from Error creating thumbnail: File missingEarth Shards,Error creating thumbnail: File missingEarth God Dungeon
- Spiked Shell Ring - Upgrade from 10 Guardian Rings and 500 Stinging Essence. Endgame item
- Guardian Amulet - Drops from Earth Chests upgraded from
- Slows
Damage Reduction
Damage Reduction, or DR, is for the majority of the game the stat to optimize for. DR, HP, and Auto Eat tier all determine what is the highest damage hit you can survive, and relatedly what content you can... idle. This is not an exhaustive list, but DR can be found on:
- - All gold-trimmed armor pieces
- - All Ancient tier gear, trimmed to max
- - All god dungeon gear
- Silver Diamond Ring - Can be obtained through crafting, battle drops, or thieving
- Damage Reduction Potions
- Error creating thumbnail: File missingLeonardo - Defense Pet
- Error creating thumbnail: File missingErran - Earth God Dungeon Pet
- Error creating thumbnail: File missingAgility Obstacles
- Error creating thumbnail: File missingSafeguard/Error creating thumbnail: File missingStone Skin - Prayer
- Absorbing Shield - Gain DR, lose evasion rating
For the end game, there are some prayers and items that drop from
that affect your enemies DR:
- Error creating thumbnail: File missingBattleheart - Prayer, reduces enemy DR
- Shield of Ranged Power
- Shield of Magic Power
- Shield of Melee Power
- Ring of Power
- Bone
Auto Eat
is the built-in upgrade that makes you eat at low health. Upgrading this as quickly as possible is critical. Auto Eat Tier along with your health and damage resistance controls the vast majority of accessible content. You can do dungeons much, much earlier with
. With Auto Eat, the type of food does not matter as long as you do not run out of it. It doesn't matter if you eat Potatoes or Whale (Perfect): that would only affect how much health you gain per one eaten item and how much time you spend
/
instead of fighting monsters.
Auto Eat Threshold
Auto Eat Threshold reduces the effective HP necessary to trigger your auto eat, lowering the necessary HP/DR required. If you hinge on this mechanic, it is advised to test your build in the Combat Simulator before using it. Currently, only one item affects the Auto Eat threshold:
- Wasteful Ring - Drops from Wicked Greater Dragon
Auto Eat Efficiency
Auto Eat efficiency increases the amount of HP healed per piece of food eaten. This can be found on:
- Error creating thumbnail: File missingCooking item mastery
- Error creating thumbnail: File missingAstrology constellation modifiers
- Error creating thumbnail: File missingAgility Obstacles
- Famished Potions
Slayer Area Effectiveness Reduction
Slayer Area Effectiveness Reduction reduces the effect of the slayer area effects on your character when fighting in one of these areas. These can range from annoying (Forest of Goo, Arid Plains) to downright progress blocking (Dark Waters, Unhallowed Wasteland). This is another stat where Combat Sim testing is highly effective. This stat can be found on:
- Pillar of Combat - Agility capstone
- Hunter's Ring - Drops from Hunting Greater Dragon
- - All slayer armor from the shop (higher tier provides more)
- Slayer Skillcape / Max Skillcape - Max out the skills
Armor/Evasion Rating
These are included on all pieces of armor, and are heavily connected to the Combat Triangle. The higher the number, the better.
It's important to note that the evasion rating does not affect what content you can idle! It simply affects how often you are hit and thus how much food you need.
It helps to kill enemies faster only if they can stun, slow, or sleep you because in this case you would evade their disabling attacks more often.
Melee Stats
Melee gear focuses on 4 stats:
- Strength bonus: One of the factors that determines max hit
- Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.
Magic Stats
Magic armor and weapons focus on 2 stats:
- Magic Damage Bonus: A % increase in max hit
- Magic attack bonus: Determines your accuracy
Additionally, magic also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on:
- - All staves
- - All imbued wands. Crafted via Error creating thumbnail: File missingRunecrafting from Magic Wand (Elite)
- Book of Eli - Drops from Error creating thumbnail: File missingHall of Wizards dungeon
- Book of Occults - Drops from Necromancer (lv. 110)
- Error creating thumbnail: File missingSalem - Magic Pet
- Skull Cape - Slayer Shop
Ranged Stats
Ranged armor and weapons focus on 2 stats:
- Ranged strength bonus: Determines your max hit
- Ranged attack bonus: Determines your accuracy
Additionally ranged gear also benefits from Ammo Preservation. This can be found on:
- Ranger Boots - Drops from Spider Chest, Error creating thumbnail: File missingSpider Forest (lv. 158)
- Ranger Hat - Drops from Spider Chest, Error creating thumbnail: File missingSpider Forest (lv. 158)
- Ranged Skillcape - Skillcape for 99 Ranged
- Cape of Ranged Preservation
- Marahute - Ranged Pet
- / - All Throwing Knives and Javelins
- Throwing Power Gloves - Negatively impacts ranged preservation using throwing weapons
Special Attacks and Loot Passives
Beyond stats, many pieces of equipment have Special Attacks or passive effects.
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the Special Attacks page.
Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on:
- Ring of Wealth - With the advent of the Error creating thumbnail: File missingThieving update, Aorpheats has finally been dethroned as the one-stop-shop for combat item doubling. This gives an extra 2%, which adds up!
- Aorpheat's Signet Ring - Made with parts A/B, collected from doing combat/non-combat skills while wearing a Gold Topaz Ring
- Chapeau Noir - Rare Error creating thumbnail: File missingThieving Drop
- Pillar of Generosity - Error creating thumbnail: File missingAgility capstone
Gold doubling is much more niche. This can be found on:
- Gold Topaz Ring - Made in Error creating thumbnail: File missingCrafting, or common drop
- Gloves of Silence - Drops from Thief (lv. 86)
- Fine Coinpurse - Thieving Error creating thumbnail: File missingWoman (lv. 1)
- Gold Crested Shield - Thieving Error creating thumbnail: File missingKing (lv. 95)
- Jeweled Necklace - Low Town Error creating thumbnail: File missingThieving Drop (lv. 1)
- Ring of Wealth - Royal Castle Error creating thumbnail: File missingThieving Drop (lv. 79)
- Sneak-Ers - Rare Error creating thumbnail: File missingThieving Drop
External Tooling
The two popular external tools are the Combat Simulator and the site called Can I Idle.
Combat Simulator is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate.
Can I Idle is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game.
This section will be expanded in the future.
Slayer
If you play actively, you can start with
early. If you want to progress in it, unlocking
should be your first goal. You will also level your combat skills along the way. If you idle, it is okay to leave Slayer until you need the bonuses from its gear or drops from its monsters. The Slayer activity picks up closer to the time of
, and you will be able to catch up quickly with all the gear that you have at that point.
It takes 15 Normal Slayer tasks to buy the Basic Slayer gear. The Slayer Gear Upgrade Kit (Strong) / Slayer Gear Upgrade Kit (Elite) / Slayer Gear Upgrade Kit (Master) take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.
Slayer Areas sometimes require items that must be purchased using slayer coins from the Shop. One note, the monsters locked in slayer areas will not be rolled in slayer tasks until the item is purchased from the shop. You can leverage this to control the task rolls.
Early Game (Pre-Volcanic Cave)
Before
, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills.
is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. Most people start with melee because it is the easiest style in terms of gear.
It is highly recommend to level all styles to not be in the position where you finished
and then have to level your
from level 1 for 2 weeks.
Leveling Guidelines
The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.
The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide.
All assumed skill levels are equal to the ones required by the set of gear.
Each combat style has a subsection that lists out all of the best XP/hr monsters and idleable dungeons at this gear breakpoint.
The monster levels are listed where possible. It should roughly guide you on what item to work towards next.
For choosing a proper mob to farm, it is recommended to follow a priority rule:
- Mob that drops what you want,
- Slayer Tasks,
- Highest Combat XP/hr.
Hitting Frozen Archers for 2 weeks is a really boring way to play the game.
And finally, using Combat Simulator and Can I Idle should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.
Gear Goals
An early goal for most players is the Amulet of Looting, found in the
, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:
- Sand Treaders - Drops from Turkul Riders (lv. 56)
- Elite Amulet of Defence - Drops from combining 100 Amulet of Defence or from Error creating thumbnail: File missingUndead Graveyard. Provides the defence bonus and 2% DR. Aside from being generally good, it's the amulet that will help you to reduce the food expenditure when fighting as Magic versus Melee. For the optimal way to get it, refer to the FEZ/Guide. Check with the Combat Simulator to be sure.
- Desert Wrappings - Drops from Turkul Archers (lv. 80)
- Amulet of Looting - Drops from Error creating thumbnail: File missingSpider Forest (lv. 158)
Melee
Leveling
For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons.
Level Requirement | Error creating thumbnail: File missing Attack Material
|
Error creating thumbnail: File missing Defence Material
|
Best XP Monster | Newly Idleable Dungeons |
---|---|---|---|---|
1 | Bronze | Bronze | Cow | - |
Iron | Iron | Cow | - | |
(Using Iron) | Slayer (Basic) | Cow | - | |
5 | Steel | Steel | Skeleton | - |
10 | Black | Black | Frozen Archer (Skip Black Armor, it's hard to gear for) | Error creating thumbnail: File missing Chicken Coop (Requires Error creating thumbnail: File missing Auto Eat - Tier II)
|
20 | Mithril | Mithril | Frozen Archer | - |
30 | Adamant | Adamant | Frozen Archer | Error creating thumbnail: File missing Undead Graveyard
|
(Using Adamant) | Slayer (Strong) | Frozen Archer | - | |
40 | Ice | Ice | Frozen Archer | Error creating thumbnail: File missing Spider Forest / Error creating thumbnail: File missing Frozen Cove / Error creating thumbnail: File missing Bandit Base
|
Rune | Rune | Frozen Archer | Error creating thumbnail: File missing Miolite Caves (Requires Error creating thumbnail: File missing Auto Eat - Tier III)
| |
(Using Rune) | Miolite | Frozen Archer | - | |
50 | Desert Sabre | (Using Rune) | Bandit | Error creating thumbnail: File missing Deep Sea Ship / Error creating thumbnail: File missing Hall of Wizards
|
Miolite Sceptre (Using Error creating thumbnail: File missing Surge II & Error creating thumbnail: File missing Anguish II)
|
(Using Rune) | Bandit | - | |
60 | Dragon | Dragon | Bandit | - |
Slayer (Elite) | Vampire | - |
Gear Goals
Before Volcanic, you can grind the
area to find most of your upgrades to supplant any gear not gained from
. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:
- Ice Sword - Drops from Error creating thumbnail: File missingFrozen Cove (lv. 191)/ Ice Monster (lv. 75)
- Elerine Spear - Drops from Elerine Warrior (lv. 96)
- Amulet of Torture - Rare drop from Fierce Devil (lv. 100), Error creating thumbnail: File missingDeep Sea Ship (lv. 177)
- Warberd - 2H, Drops from Seething Horned Elite (lv. 161)
- Desert Sabre - Drops from Turkul Giant (lv. 125)
- War Axe - 2H, Drops from Raging Horned Elite (lv. 125)
- Ancient Sword - Drops from Error creating thumbnail: File missingDeep Sea Ship (lv. 177)
- Sunset Rapier - One of the best melee weapons early, Error creating thumbnail: File missingDeep Sea Ship (lv. 177). This can carry you throughError creating thumbnail: File missingAir God Dungeon /Error creating thumbnail: File missingInfernal Stronghold. It's probably the most important drop for Melee.
- Miolite Sceptre - Drops from Error creating thumbnail: File missingMiolite Caves (lv. 178) dungeon
- Sandstorm Ring - Drops from Sand Beast (lv. 197)
- Dragon Claw - Very long grind, Dragon Claw Fragment drops from Griffin (lv. 124).
- Ancient Claw - Very long grind, Ancient Claw Fragment drops from Pegasus (lv. 182).
Ranged
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of
large amounts of bolts, you shouldn't use crossbows until you have the Dragon Crossbow or better. For bolts, anything worse than Emerald Bolts is sellable. Save the Diamonds for Diamond Luck IV Potions.
Leveling
Gear Goals
- Ancient Longbow - Drops from Error creating thumbnail: File missingBandit Base (lv. 115) dungeon
- Ranger Hat/ Ranger Boots - Drops from Error creating thumbnail: File missingSpider Forest (lv. 156) dungeon
- Desert Shortbow - Drops from Turkul General (lv. 164)
- Elder Dragonhide gear - Drops from Error creating thumbnail: File missingDragons Den (lv. 272) dungeon
- Error creating thumbnail: File missingAncient Crossbow - Drops fromError creating thumbnail: File missingDragons Den (lv. 272) dungeon
- Slayer's Crossbow - Great for Error creating thumbnail: File missingSlayer tasks. The necessary part drops from all Horned Elites in Desolate Plains.
Magic
Leveling
- See Magic/Training
Error creating thumbnail: File missing Magic Level
|
Weapon | Spell | Best XP Monster | Idleable Dungeons |
---|---|---|---|---|
1 | Base Staves | |||
Magic Wand (Basic) | ||||
30 | Battlestaves | |||
Magic Wand (Powerful) | ||||
40 | Mystic Staves | |||
60 | Magic Wand (Elite) |
Gear Goals
- Mystic Staves - Craftable, Error creating thumbnail: File missingRunecrafting (lv. 70)
- Nature's Call Staff - Drops from Elerine Mage (lv. 103) and Druid (lv. 63), combine both halves
- Upgrades into Nature's Wrath Staff with materials from Giant Moth (lv. 223) and Error creating thumbnail: File missingMiolite Caves (lv. 178)dungeon
- Upgrades into Nature's Wrath Staff with materials from Giant Moth (lv. 223) and
- Shaman Ring - Drops from Shaman (lv. 93)
- Upgrades into Nature's Blessing Ring with 10,000 Nature Rune
- Magic Wand (Powerful) - Drops from Dark Wizard (lv. 108)
- Ancient Magic Gear - Drops from Error creating thumbnail: File missingHall of Wizards (lv. 121) dungeon
- Book of Eli - Drops from Error creating thumbnail: File missingHall of Wizards (lv. 121) dungeon
- Miolite Gear - Drops from Error creating thumbnail: File missingMiolite Caves (lv. 178) dungeon
Volcanic Cave
Your first target after reaching
is the
.
To prevent issues with duplicating content, all information about it was put into a dedicated page.
- See Volcanic Cave/Guide
Infernal Stronghold
Congratulations on beating the
!
You now have the Fire Cape that provides 2% DR and slightly improves your defences.
Next, you need to clear the
once to get the Infernal Cape - the best combat cape at this stage of the game.
Use the build for manual eating from the linked guide to clear the dungeon.
- See Infernal_Stronghold/Guide
Mid Game (God Dungeons)
While somewhat intimidating, all four god dungeons are handled in the same way - the next one is beaten with the gear from the previous one.
- Error creating thumbnail: File missingAir by Ancient gear fromError creating thumbnail: File missingVolcanic,
- Error creating thumbnail: File missingWater by Aeris gear fromError creating thumbnail: File missingAir,
- Error creating thumbnail: File missingEarth by Glacia gear fromError creating thumbnail: File missingWater,
- Error creating thumbnail: File missingFire by preferably Aeris gear or by Glacia, but that requires much more DR.
Some additional useful drops for the midgame are the following, found in Elite-tier slayer areas:
- Elder Crown - Drops from the Elder Vampire,
- Magic Wand (Elite) - Drops from the Cursed Maiden, used for Imbued Wands,
- Fury of the Elemental Zodiacs - Bounty Hunter greatly accelerates this grind,
- Elite Slayer Gear - Purchased in shop.
None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons.
To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are Best-in-Slot (BiS).
Additionally, completing the God Dungeons unlocks the skill upgrades:
,
,
, and
. These reduce the related skill intervals by 15%, which makes them excellent for anyone going for mastery. It might take around a month to complete all God Dungeons in preparation for
.
Air God Dungeon
Item | Slot | DR% |
---|---|---|
(G) Ancient Helmet | Head | 7% |
(G) Ancient Platebody | Body | 7% |
(G) Ancient Platelegs | Leggings | 7% |
(G) Dragon Boots | Boots | 6% |
(U) Ancient D-hide Vambraces | Hands | 6% |
Infernal Cape | Cape | 4% |
Elite Amulet of Defence | Neck | 2% |
Sandstorm Ring | Ring | 0% |
Dragonfire Shield | Off-hand | 8% |
Total | 46% |
The order of actions to get this build is the following:
- For the vambraces, check the Dragons Den/Guide.
- DPS-wise, get at least Sunset Rapier. Check the Deep Sea Ship/Guide for that.
- Get the Sandstorm Ring. It's an immense DPS boost for Melee builds.
- For the amulet, check the FEZ/Guide. Ideally, compare your options with the Combat Simulator because Bounty Hunter has large DPS. Your food expenditure might be not worth it.
- Clear Error creating thumbnail: File missingVolcanic Cave 100 times.
- Now might be the time to farm Pegasi for the Ancient Claw. You need 20k accuracy on Error creating thumbnail: File missingSlicing Winds. For instance, by getting the set, , , , andError creating thumbnail: File missingLevel 91. The Ancient Claw/Guide explains why farming it now may be the best option.
- Get the Dragonfire Shield - its DR and HP buff will be useful throughout the whole game. To get dem bonez, give a Green Dragon some Error creating thumbnail: File missingIcicle Volleys treatment because it has the best DPS at the moment. Or you can useError creating thumbnail: File missingSlicing Winds if you don't want to bother with water runes.
- Collect a full Ancient set from the Error creating thumbnail: File missingVolcanic Cave.
- Ideally, manually farm Error creating thumbnail: File missingInfernal Stronghold for 10 Infernal Cores to get an Infernal Claw. There's a guide about it: Infernal Stronghold/Guide.
- Whack the hell out of the Error creating thumbnail: File missingAir God Dungeon.
For the gear options and notable drops, see Air God Dungeon/Guide.
Water God Dungeon
Link to guide: Water God Dungeon/Guide
Item | Slot | DR% |
---|---|---|
Aeris God Helmet | Head | 8% |
Aeris God Platebody | Body | 8% |
Aeris God Platelegs | Leggings | 8% |
Aeris God Boots | Boots | 8% |
Aeris God Gloves | Hands | 8% |
Subtotal | 40% | |
Infernal Cape | Cape | 4% |
Fury of the Elemental Zodiacs | Neck | 3% |
Silver Diamond Ring | Ring | 1% |
Dragonfire Shield | Off-hand | 8% |
Total | 56% |
At this point, you should have a full set of Aeris God Gear. For your weapon, you should be using
, or Slayer's Crossbow/ Dragon Crossbow if you don't have one. Dragonfire Shield as well makes this a breeze so you can use Aorpheat's Signet Ring in the ring slot.
Emerald Bolts are probably your best bet. Jadestone Bolts work too if you have those.
This dungeon is a breeze if you have the above gear. Notable drops:
- Cloudburst Staff - One of the BiS weapons for magic. Situationally useful.
- Glacia God Gear - Magic BiS. Save at least 10 for Unhallowed Wasteland ring upgrades ( Burning Madness Gloves)
- Warlock Ring - Save at least 10 for Unhallowed Wasteland ring upgrades ( Burning Madness Ring)
- Magic Wand (Elite) - Useful for imbued wand crafting
After completing this dungeon, you should absolutely complete the Infernal Claw grind if you have not already. This weapon is necessary for
, and is one of the highest DPS weapons in the game, whilst also allowing you to wield Dragonfire Shield. Full Glacia +
should kill Griffin / Pegasus quite easily if you hit the accuracy breakpoint.
Minimal Clearing Combat Sim |
---|
Not Done |
Pre-ITM Farming |
---|
Not Done |
Post-ITM Farming |
---|
Not Done |
Earth God Dungeon
Link to guide: Earth God Dungeon/Guide
Item | Slot | DR% |
---|---|---|
Glacia God Helmet | Head | 8% |
Glacia God Platebody | Body | 8% |
Glacia God Platelegs | Leggings | 8% |
Glacia God Boots | Boots | 8% |
Glacia God Gloves | Hands | 8% |
Subtotal | 40% | |
Skull Cape | Cape | 3% |
Fury of the Elemental Zodiacs | Neck | 3% |
Aorpheat's Signet Ring | Ring | 0% |
Dragonfire Shield | Off-hand | 8% |
Total | 53% |
Same ordeal as the
. Equip the previous set of armor, then get to work. By now, you should likely have Skull Cape, one of the BiS capes for magic. Air Imbued Wand is highly recommended so you can use
for cheap along with the Dragonfire Shield.
Again, this dungeon is easy. Notable Drops:
- Terran God Gear - The defense-oriented melee set. Helps you splash melee pieces to hit DR thresholds. Save at least 10 for Unhallowed Wasteland glove upgrades ( Spiked Shell Gloves)
- Guardian Ring - Save at least 10 for Unhallowed Wasteland ring upgrades ( Spiked Shell Ring)
- Guardian Amulet - Situationally useful melee amulet
- Earth Layered Shield - BiS melee shield. Provides *12%* DR
Minimal Clearing Combat Sim |
---|
Not Done |
Pre-ITM Farming |
---|
Not Done |
Post-ITM Farming |
---|
Not Done |
Fire God Dungeon
Link to Guide: Fire God Dungeon/Guide
Item | Slot | DR% |
---|---|---|
Aeris God Helmet | Head | 8% |
Aeris God Platebody | Body | 8% |
Aeris God Platelegs | Leggings | 8% |
Aeris God Boots | Boots | 8% |
Aeris God Gloves | Hands | 8% |
Subtotal | 40% | |
Infernal Cape | Cape | 4% |
Fury of the Elemental Zodiacs | Neck | 3% |
Aorpheat's Signet Ring | Ring | 0% |
Dragonfire Shield | Off-hand | 8% |
Total | 54% |
This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the Aeris god set. Gear setup is similar to the
, but focuses primarily on DR breakpoints. Consider using the
prayer or Damage Reduction Potion IV's. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.
Highly recommend using combat sim to ensure you aren't killed by Ragnar or Ignis. This dungeon probably has the most variety in setups out of any of the dungeons, just ensure that you aren't in danger of dying.
Notable drops:
- Fighter Amulet - One of the BiS amulets for melee. CC is absolutely critical at high level combat.
- Fighter Ring - Save at least 10 for Unhallowed Wasteland ring upgrades ( Relentless Fury Ring)
- Ragnar God Gear - Offensively oriented BiS melee gear. Save at least 10 for Unhallowed Wasteland glove upgrades ( Relentless Fury Gloves)
Minimal Clearing Combat Sim |
---|
Not Done |
Pre-ITM Farming |
---|
Not Done |
Post-ITM Farming |
---|
Not Done |
Preparing for Into the Mist
is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled. To start, you first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, save those from
or
, including bosses, can be chosen.
Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.
This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.
It is highly recommended that you have acquired *all* previously available BiS gear for each combat style before attempting ITM.
Recommended Gear from Best to Worst:
- All BiS God Dungeon Gear
- Diamond Luck Potion IV - As many as possible
- Combat Agility Obstacles
- Ragnar Godsword, Terran Godsword, Darksteel Dagger
- Stormsnap, Ancient Longbow, or Error creating thumbnail: File missingAncient Crossbow
- Jadestone Bolts, Ancient Arrows, Dragon Arrows
- Dragonfire Shield, Scaled Shield (Upgraded (U) Ancient D-hide Shield with materials from Error creating thumbnail: File missingToxic Swamps)
- Miolite Shield
- Skull Cape
- Fury of the Elemental Zodiacs
- Air Imbued Wand
- Level 84 Error creating thumbnail: File missingPrayer
At this point you can probably begin to make your way towards one of the longest grinds in the game, Fury of the Elemental Zodiacs. FEZ, as it is often called, is made from the upgrading process by combining:
- 2 Elite Amulet of Defence - Made by combining 100 Amulet of Defence
- 2 Elite Amulet of Magic - Made by combining 100 Amulet of Magic
- 2 Elite Amulet of Accuracy - Made by combining 100 Amulet of Accuracy
- 2 Elite Amulet of Strength - Made by combining 100 Amulet of Strength
- 2 Elite Amulet of Ranged - Made by combining 100 Amulet of Ranged
- 2 Elite Amulet of Glory - Made by combining 100 Amulet of Glory
- 10 Amulet of Fury
- 10 Amulet of Torture
This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet.
Link to Guide: Fury of the Elemental Zodiacs/Guide
Into the Mist
consists of 3 set order phases, with pauses in between each phase.
Link to the guide: Into_the_Mist/Guide
There is too much information on ITM to copy to this guide, definitely worth reading the above, which is excellent.
Notable Drops:
- Access to the Error creating thumbnail: File missingDark Waters slayer area, where the T90 weapons can be obtained
- Error creating thumbnail: File missingPablo - Drops after 5 completions
Passive Slot
Main Article: Combat Passive Slot
Congratulations on completing
! Your reward is one of the best upgrades in the game, the passive slot. This allows you to slot any item with the "Passive Slot Compatible" text into said slot. What this allows you to do is splash extra effects on items with otherwise mediocre stats into your build.
While the original article is more than exhaustive, I'll highlight some of the best choice items here:
- Chapeau Noir - Bad stats, but includes item doubling
- Ring of Wealth - More item doubling is always great
- Master Slayer Gear - Lets you splash more Flat Slayer Area Reduction
- Sand Treaders - More attack speed is great when farming low health enemies and you need to hit a DR breakpoint
T90 Farming
Following completion of
, you now have access to
, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the most powerful weapons in the game. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.
We recommend acquiring them in the following order, as the high evasion on Rokken makes it extremely hard to complete without Tidal Edge:
- Ocean Song - Made from Ocean Song Fragment, dropped by Ku-tul
- Tidal Edge - Made from Tidal Edge Fragment, dropped by Umbora
- Error creating thumbnail: File missingShockwave - Made from Shockwave Fragment, dropped by Rokken
Additionally, you should also acquire the pet
whilst doing this grind.
Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.
Order
There are a couple of different orders in which these weapons are normally obtained.
Basically, a Tidal Edge is heavily suggested for Rokken.
The most standard orders are:
- Tidal Edge then
then Ocean Song - Ocean Song then Tidal Edge then
Below are some gear suggestions. Depending on
,
, and
buffs), your optimal gear can change.
This whole guide assumes you either use SEMI to pick up items, or are active enough to pick up all pieces.
Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the slayer cape on task.
Tidal Edge
To be able to idle Umbora with
, you'll need 47 DR assuming you have 1000 HP.
Umbora can be killed either with Ancient Magicks or with Normal Magic if you have an Ocean Song.
With Ocean Song, use
(reference),
(+2% kill time) or
(+9% kill time, strongly reduced rune cost). With an Imbued Wand, use
(+40% kill time) or
(+45% kill time).
Item | Slot | DR% |
---|---|---|
Glacia God Helmet | Head | 8% |
Glacia God Platebody | Body | 8% |
Glacia God Platelegs | Leggings | 8% |
Glacia God Boots | Boots | 8% |
Glacia God Gloves | Hands | 8% |
Subtotal | 40% | |
Slayer Skillcape | Cape | 0% |
FEZ | Neck | 3% |
Aorpheat's Signet Ring | Ring | 0% |
Earth Layered Shield | Off-hand | 12% |
Chapeau Noir | Passive | 0% |
Total | 54% |
Use the appropriate Elemental Imbued Wand for Ancients, and the Ocean Song for Normal magic. The Slayer Skillcape can be replaced with a Max Skillcape or Skull Cape. The FEZ can be replaced with a Warlock Amulet. If you hit the DR goal, you can opt for a Elder Crown, Slayer Wizard Hat (Master), Slayer Wizard Robes (Master)...
Shockwave
While the other two weapons are pretty straightforward in terms of gear, the
is not.
You need to use Melee for this grind, and as said before, it is highly suggested that you have a Tidal Edge before you start the Rokken hunt.
Standard Method
This method will require the highest DR, as you need to be able to tank the Shockwave special attack of Rokken while the player is stunned. At 1,000 HP, this will require 56 DR.
Item | Slot | DR% |
---|---|---|
Tidal Edge | Weapon | 0% |
Terran God Helmet | Head | 8% |
Terran God Platebody | Body | 8% |
Terran God Platelegs | Leggings | 8% |
Terran God Boots | Boots | 8% |
Terran God Gloves | Hands | 8% |
Subtotal | 40% | |
Slayer Skillcape | Cape | 0% |
FEZ | Neck | 3% |
Aorpheat's Signet Ring | Ring | 0% |
Dragonfire Shield | Off-hand | 8% |
Chapeau Noir | Passive | 0% |
Total | 51% |
Besides this tank gear set-up, you will need extra DR. This can be achieved by using a Fire Cape, Infernal Cape, DR potions/prayers... The use of DR potions should be avoided if possible, so that DL potions can be used.
Reduced DR Method
For this method to work safely without risk of death, the player's attack speed must be less than 2.24 seconds, as this means the player is quick enough to avoid being stunned when Rokken attacks with the Shockwave special attack. To achieve this, Elder Crown should be equipped into the Combat Passive Slot and
should be unlocked, bringing the player's attack speed down to 2.2 seconds. The method also makes use of Ragnar God Armour and the Fighter Amulet in order to increase DPS and therefore the kills per hour.
At 1,000 HP, this method requires 48 DR.
Item | Slot | DR% |
---|---|---|
Tidal Edge | Weapon | 0% |
Ragnar God Helmet | Head | 7% |
Ragnar God Platebody | Body | 7% |
Ragnar God Platelegs | Leggings | 7% |
Ragnar God Boots | Boots | 7% |
Ragnar God Gloves | Hands | 7% |
Subtotal | 35% | |
Slayer Skillcape | Cape | 0% |
Fighter Amulet | Neck | 0% |
Aorpheat's Signet Ring | Ring | 0% |
Dragonfire Shield | Off-hand | 8% |
Elder Crown | Passive | 0% |
Error creating thumbnail: File missing Otto
|
Pet | 0% |
Total | 43% |
To obtain the missing 5 DR,
and
can be used. Another possibility is to use 5 Terran God Armour pieces.
Ocean Song
To be able to idle Ku-tul with
, you'll need 48 DR assuming you have 1000 HP. Depending on your chosen route, you'll be killing Ku-tul with either a
,
/ Slayer's Crossbow or Stormsnap. Use Jadestone Bolts, Emerald Bolts or Ancient Arrows respectively. As you can't use a shield whilst using a Stormsnap, the DR has to be compensated with
buffs, DR potions or
.
Item | Slot | DR% |
---|---|---|
Aeris God Helmet | Head | 8% |
Aeris God Platebody | Body | 8% |
Aeris God Platelegs | Leggings | 8% |
Aeris God Boots | Boots | 8% |
Aeris God Gloves | Hands | 8% |
Subtotal | 40% | |
Slayer Skillcape | Cape | 0% |
FEZ | Neck | 3% |
Aorpheat's Signet Ring | Ring | 0% |
Dragonfire Shield | Off-hand |
8% |
Chapeau Noir | Passive |
0% |
Total | 50% |
The FEZ can be replaced with a Deadeye Amulet, the Slayer Skillcape with a Max Skillcape, Cape of Ranged Preservation or Fire Cape/ Infernal Cape for the extra DR. If you hit the DR goal, you can opt for a Elder Crown, Slayer Cowl (Master), Slayer Leather Body (Master)...
Unhallowed Wasteland
After completing the T90 weapon grinds, you are ready to face the final content in Melvor.
is the final
area. To access, you will need to purchase a
. This area requires maximizing a different stat than DR. All of the monsters here will heal a % of their HP every 2 attacks, which will outpace your DPS regardless of setup. To mitigate this, you will need the following example Melee set for use versus the Legaran Wurm:
Item | Slot | Slayer Area Effect Negation% |
---|---|---|
Slayer Helmet (Master) | Head | 20% |
Slayer Platebody (Master) | Body | 20% |
Ragnar God Platelegs | Leggings | 0% |
Ragnar God Boots | Boots | 0% |
Ragnar God Gloves | Hands | 0% |
Subtotal | 40% | |
Max Skillcape/ Slayer Skillcape | Cape | 25% |
Fighter Amulet | Neck | 0% |
Hunter's Ring | Ring | 10% |
Tidal Edge | Weapon | 0% |
Shield of Melee Power / Dragonfire Shield | Off-hand | 0% |
Slayer Cowl (Master) | Passive | 20% |
Error creating thumbnail: File missing Agility Pillar of Combat
|
Pillar | 5% |
Total | 100% |
For the other gearing, should be pretty similar. For the neck slots:
- Error creating thumbnail: File missingMagic - Fury of the Elemental Zodiacs - Slot in the neck for extra DR and accuracy
- Error creating thumbnail: File missingRanged - Deadeye Amulet - Single largest DPS increase for ranged
For the shield slots, you should stick with Dragonfire Shield, or the style shield from
( Shield of Melee Power / Shield of Magic Power / Shield of Ranged Power). It should be noted that while UW is listed first,
completing thewill strictly make this grind faster! You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.
While you are here, you should work to acquire all of the set bonus gear, dropped from each of the UW monsters:
- Poison Virulence Gloves/ Poison Virulence Ring - Upgrades from Worm Spike/ Poison Essence respectively, dropped by Legaran Wurm
- Burning Madness Gloves/ Burning Madness Ring - Upgrades from Cursed Hands/ Burning Essence respectively, dropped by Cursed Lich
- Spiked Shell Gloves/ Spiked Shell Ring - Upgrades from Tough Shell/ Stinging Essence respectively, dropped by Spiked Red Claw
- Relentless Fury Gloves/ Relentless Fury Ring - Upgrades from Desecrated Bones/ Undead Essence respectively, dropped by Greater Skeletal Dragon
Impending Darkness
- See Impending Darkness Event/Guide
Tips
Because Bane uses the modifiers from the slayer area you fight him in, you should always fight him in the
. Your prayer will be
or whichever style he is, plus your other style prayer, rendering the area effect moot.
When fighting Bane, always eat through the Suffocate special attack. The stuns will cripple you. Fragile Mind can be extremely dangerous if you have high Affliction stacks, so be on the lookout for that as well.
Bane will force you to use the same attack style as he is. If you are hitting for 0, make sure you're not using the combat triangle default.
Running from Bane will not make you leave the event, just forces you to refight that slayer area. Bane's style will also be rerolled, if you want to avoid melee.
For passives, avoid giving + Max HP, or any sort of regen. These will extend the fights, which makes them deadlier and more expensive in food and gear. + Max Hit is fine, as special damage is unaffected. Obviously, avoid Affliction if possible. These do stack.
The final fight with Bane is a special version, Bane, Instrument of Fear
Gear
You will need to be able to switch your combat styles on the fly in
and
. These areas WILL kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.
tablets are nigh required for Bane, as the burn status effect will chisel away his HP even when you are stunned. Pair with
tablets. For melee, Ring of Blade Echoes increases the number of hits you do, which pairs well with
tablets. For magic,
also provides more hits for burns. Towards the end, switch to Ocean Song and
to finish him off with specials.
Loot
Each Bane kill drops the following loot, in this set order. All of these are BiS:
Acknowledgements
Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.
A special thank you to the following people:
- Verisimilitude#0001 for assisting with the majority of the early guide groundwork
- Steelsauce#0251, Redmrj#2539, Tessa#0001 for guide feedback
- TinyCoyote#1769, Coolrox95#9670, and Visua#9999 for their work on Combat Sim and other scripting work
- Nomeru#4261 for contributing most of the Impending Darkness section
- Drboomtown#0982 for creating the original Can I Idle and Silber#6947 for updating it and answering a ton of noob questions
- Tim|Orii#4191 for creating the Gear Progression guide
- Malcs and Prat for making this game
Reach out to the author on Discord at TheAlpacalypse#8105
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |