User:BasChana
The Early-Early Game: Levels 1-40
Major Goals
Leveling Guidelines
As the player is just being introduced to combat, this section will try to be as simple as possible, while also setting some guidelines for the rest of the guide. The tables in each section in this entire guide will generally provide bare minimum recommendations. Some notes on how to use the information given:
- The player must have an appropriate Auto Eat level and won't run out of food.
- The player has enough Damage Reduction to survive against enemies when Auto Eat is not enough by itself.
- Armor should be upgraded from the Bank screen whenever possible, this is possible for all
Melee armor and
Ranged armor starting with
Green D-hide
For the first section, there will be no cape, amulet, rings, Prayer,
Potions,
Astrology bonuses, or
Agility obstacles. With proper bonuses, the player can attempt much more difficult content. Some notes on the first section:
- All assumed skill levels are equal to the ones required by the set of gear.
- When choosing a proper monster to farm, it is recommended to follow a priority rule:
- Drops something that you want.
- Is your current Slayer Task.
- Highest XP/hr.
Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.
And finally, using Combat Simulator and Can I Idle should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.
Melee
Leveling
Most players start combat with Melee as it does not require the overhead of
Fletching Ammunition for
Ranged or
Runecrafting Runes for
Magic.
For Melee, use Smithing to wear and wield the highest level gear available.
Smithing armor can be upgraded () twice from the Bank, once with
Silver Bars and the second time with
Gold Bars. Typically, upgrading armor isn't really worth the extra time spent until at least
Adamant.
Melee leveling is split across 3 different skills, Attack,
Strength, and
Defence.
Attack is trained using the
Stab Attack Style
Strength is trained using the
Slash Attack Style
Defence is trained using the
Block Attack Style
In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:
Weapon | Details | Style | |
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Fast, weaker | ||
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No shield, slow | ||
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Slow-ish |
Best XP Monster | Newly Idleable Dungeons | |||
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Gear Goals
- Weapons:
Ice Sword
Level 40 - Drops from
Frozen Cove /
Ice Monster.
Elerine Spear
Level 40 - Drops from
Elerine Warrior.
Almighty Lute - Drops from
Wandering Bard.
- Equipment:
Amulet of Strength - Drops from
Mummy.
Amulet of Torture - Rare drop from
Fierce Devil,
Deep Sea Ship.
Obsidian Cape - Drops from
Adamant Knight.
Amulet of Looting - Drops from
Spider Forest.
Ranged
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of Fletching large amounts of bolts, you shouldn't use
crossbows until you have the
Dragon Crossbow or better. For bolts, anything worse than
Emerald Bolts is sellable. Save the
Diamonds for
Diamond Luck IV Potions.
Leveling
Ranged has a lot of options to do great damage, particularly to
Magic enemies that may be very difficult to beat with Melee.
For Ranged, use Crafting to obtain the highest level Armor, and
Crafting to obtain the highest level Weapons and Ammo.
Crafting armor can be upgraded () once from the Bank, using more of the raw
Dragonhide. Upgrading Ranged armor is always recommended once it's available.
Ranged has three different Attack styles, Accurate,
Rapid, and
Longrange:
Accurate increases your Hidden Ranged level which causes each attack to be more accurate and deal more damage.
Rapid lowers the attack interval of the weapon by 0.4 seconds, making each attack significantly faster
Longrange increases your Hidden Ranged Level by less than Accurate, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between
Ranged and
Defence.
In general, Accurate is more effective at low levels, while
Rapid is more effective at higher levels. The cutoff is approximately level 40.
Longrange should likely be used before this cutoff to also get an amount of
Defence XP!
Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source:
Weapon | Details | Ammo | Notes |
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Fast-ish, weaker | ![]() ![]() ![]() |
Not great. |
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More accurate, more damage | ![]() ![]() ![]() |
Arrows are cheap and easy to mass produce. |
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Slow with high damage | ![]() ![]() ![]() |
Bolts are valuable and difficult to make. |
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Extremely fast with low damage and accuracy | - | Does not require |
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Fast with high damage and low accuracy | - | Javelins are worth a lot of GP when sold |
Bows | Arrows | Armor | Best XP Monster | Idleable Dungeons | |
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Gear Goals
- Weapons:
Ice Shortbow
Level 40 - Drops from
Frozen Cove.
Elerine Longbow
Level 50 - Drops from
Elerine Archer.
- Equipment:
Ranger Hat/
Ranger Boots
Level 40 - Drops from
Spider Forest.
Amulet of Ranged - Drops from
Bandit.
Amulet of Looting - Drops from
Spider Forest.
Magic
Leveling
See Magic/Training for an alternative way to level magic with non-combat Spells.
Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of Melee enemies. Dealing more damage and taking less damage from the most common enemies in the game is fantastic.
For Magic, use Runecrafting to obtain the highest level weapons and armor, as well as to create runes to cast spells.
Runecrafting armor does not need to be upgraded to provide Damage Reduction, appropriate level Robes will automatically provide this stat.
Magic has three different Attack styles, Magic and
Defensive:
Magic increases your Hidden Magic level which causes each attack to be more accurate and deal more damage.
Defensive increases your Hidden Magic Level less, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between
Magic and
Defence.
In general, Defensive is always the most effecient Attack Style to use, as training
Defence with
Magic uses the least amount of time and damage while remaining efficient.
Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to
It is recommended to choose a spell, staff, robes, and aurora that use as many of the same primary Elemental Runes as possible.
Rune | Staff | Spell | Aurora | Robes |
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Each non-Wind spell also has the option of using Combination Runes which can be much more efficient and are always worth more
Runecrafting XP. When using combination runes, you should look specifically to synergize your staff with whichever Aurora you're using, as their rune cost reduction does not apply to Combination Runes.
Spell | Staff | Aurora |
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Weapon | Spell | Armor | Best XP Monster | Idleable Dungeons | |
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40 | ![]() ![]() ![]() ![]() |
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Gear Goals
- Weapons:
Mystic Staves
Level 40 - Craftable with
Level 70.
Nature's Call Staff
Level 40 - Drops in two pieces from
Elerine Mage and
Druid
- Equipment:
Enchanted Cape - Drops from
Master Wizard.
Amulet of Magic - Drops from
Master Wizard.
Amulet of Looting - Drops from
Spider Forest.