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Township/Training: Difference between revisions

From Melvor Idle
Remove excess whitespace & change target of link in passage discussing Aeris the worship, not the monster
(updated the level 1-15 and 15-34 walkthroughs to be more accurate)
Tag: visualeditor
(Remove excess whitespace & change target of link in passage discussing Aeris the worship, not the monster)
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== General Progression ==
== General Progression ==
The general progression may change based on which god is chosen. The following will be based on {{MonsterIcon|Aeris}}. There are notes throughout the guide where this may cause issues.
The general progression may change based on which god is chosen. The following will be based on {{TownshipIcon|Statue of Aeris|Aeris}}. There are notes throughout the guide where this may cause issues.


# Always prioritize resources that you aren't generating enough of. {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}} and {{TownshipIcon|Stone|nolink=true}} are the main resources.
# Always prioritize resources that you aren't generating enough of. {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}} and {{TownshipIcon|Stone|nolink=true}} are the main resources.
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* Check for any [[Township/Tasks#Casual|Casual Tasks]] that give {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}} or {{TownshipIcon|Stone|nolink=true}}. Completing these will speed up the beginning by a lot. Depending on when the town was created, there may not be any tasks available just yet.
* Check for any [[Township/Tasks#Casual|Casual Tasks]] that give {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}} or {{TownshipIcon|Stone|nolink=true}}. Completing these will speed up the beginning by a lot. Depending on when the town was created, there may not be any tasks available just yet.
* Build 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Basic Shelter|noicon=true}}, 20 {{TownshipIcon|Wood|notext=true}}{{TownshipIcon|Woodcutter Camp|noicon=true}}, and 4 {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}}. Save the rest of the {{TownshipIcon|Wood|nolink=true}} for more {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}}.
* Build 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Basic Shelter|noicon=true}}, 20 {{TownshipIcon|Wood|notext=true}}{{TownshipIcon|Woodcutter Camp|noicon=true}}, and 4 {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}}. Save the rest of the {{TownshipIcon|Wood|nolink=true}} for more {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}}.
*After having 10-20 {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}} built, start building 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}} to reach Level 15 faster.
*After having 10-20 {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}} built, start building 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}} to reach Level 15 faster.


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'''New Buildings:''' {{TownshipIcon|Clothing|notext=true}}{{TownshipIcon|Tailor|noicon=true}}, {{TownshipIcon|Market}}, {{TownshipIcon|Happiness|notext=true}}{{TownshipIcon|Gardens|noicon=true}}, {{TownshipIcon|Happiness|notext=true}}{{TownshipIcon|Tavern|noicon=true}}, {{TownshipIcon|Trading Post}}, {{TownshipIcon|Prats Hats}}
'''New Buildings:''' {{TownshipIcon|Clothing|notext=true}}{{TownshipIcon|Tailor|noicon=true}}, {{TownshipIcon|Market}}, {{TownshipIcon|Happiness|notext=true}}{{TownshipIcon|Gardens|noicon=true}}, {{TownshipIcon|Happiness|notext=true}}{{TownshipIcon|Tavern|noicon=true}}, {{TownshipIcon|Trading Post}}, {{TownshipIcon|Prats Hats}}


'''New Areas''': {{TownshipIcon|Swamp}}, {{TownshipIcon|Valley}}, {{TownshipIcon|Arid Plains}}
'''New Areas''': {{TownshipIcon|Swamp}}, {{TownshipIcon|Valley}}, {{TownshipIcon|Arid Plains}}


*Check for any [[Township/Tasks#Casual|Casual Tasks]] that give {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}}, {{TownshipIcon|Stone|nolink=true}}, {{TownshipIcon|Leather|img=Leather}} or {{TownshipIcon|Food|img=Food}}.
*Check for any [[Township/Tasks#Casual|Casual Tasks]] that give {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}}, {{TownshipIcon|Stone|nolink=true}}, {{TownshipIcon|Leather|img=Leather}} or {{TownshipIcon|Food|img=Food}}.
*{{TownshipIcon|Health}} will start to decrease from Level 15. This can be increased with {{TownshipIcon|Herbs}} or {{TownshipIcon|Potions}} underneath the Repair All buttons. Build 1 {{TownshipIcon|Herbs|notext=true}}{{TownshipIcon|Gatherers Hut|noicon=true}} in {{TownshipIcon|Valley}} (for {{MonsterIcon|Aeris}}' effects later) in order to keep {{TownshipIcon|Health}} at or near 100% at all times.
*{{TownshipIcon|Health}} will start to decrease from Level 15. This can be increased with {{TownshipIcon|Herbs}} or {{TownshipIcon|Potions}} underneath the Repair All buttons. Build 1 {{TownshipIcon|Herbs|notext=true}}{{TownshipIcon|Gatherers Hut|noicon=true}} in {{TownshipIcon|Valley}} (for {{MonsterIcon|Aeris}}' effects later) in order to keep {{TownshipIcon|Health}} at or near 100% at all times.
*Build any remaining {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}} in the {{TownshipIcon|Grasslands|img=Grasslands}} and {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}} until both are maxed at 20/20.
*Build any remaining {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}} in the {{TownshipIcon|Grasslands|img=Grasslands}} and {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}} until both are maxed at 20/20.
* When you have approximately 1,500-2,000 {{TownshipIcon|Stone|nolink=true}} left, build 20 {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}{{TownshipIcon|Miners Pit|noicon=true}} in the {{TownshipIcon|Mountains|img=Mountains}}.
* When you have approximately 1,500-2,000 {{TownshipIcon|Stone|nolink=true}} left, build 20 {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}{{TownshipIcon|Miners Pit|noicon=true}} in the {{TownshipIcon|Mountains|img=Mountains}}.
*Balance {{TownshipIcon|Planks|nolink=true}} usage between {{TownshipIcon|Wood|notext=true}}{{TownshipIcon|Logging Camp|noicon=true}} and {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}{{TownshipIcon|Miners Field|noicon=true}}, prioritizing the resource you have the least of.
*Balance {{TownshipIcon|Planks|nolink=true}} usage between {{TownshipIcon|Wood|notext=true}}{{TownshipIcon|Logging Camp|noicon=true}} and {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}{{TownshipIcon|Miners Field|noicon=true}}, prioritizing the resource you have the least of.
*Aim for at least 150 {{TownshipIcon|Leather|img=Leather}} per tick so 1 {{TownshipIcon|Clothing|notext=true}}{{TownshipIcon|Tailor|noicon=true}} can be built every tick. Use {{TownshipIcon|Clothing|img=Clothing}} to make 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Basic Shelter|noicon=true}} and 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}} in the {{TownshipIcon|Arid Plains}} for the 2500 population threshold for the level 35 areas. {{TownshipIcon|Clothing|img=Clothing}} is also needed in high quantities in the {{TownshipIcon|Snowlands}}.
*Aim for at least 150 {{TownshipIcon|Leather|img=Leather}} per tick so 1 {{TownshipIcon|Clothing|notext=true}}{{TownshipIcon|Tailor|noicon=true}} can be built every tick. Use {{TownshipIcon|Clothing|img=Clothing}} to make 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Basic Shelter|noicon=true}} and 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}} in the {{TownshipIcon|Arid Plains}} for the 2500 population threshold for the level 35 areas. {{TownshipIcon|Clothing|img=Clothing}} is also needed in high quantities in the {{TownshipIcon|Snowlands}}.
*Aim for at least 250 {{TownshipIcon|Food|img=Food}} per tick. Use the {{TownshipIcon|Food|img=Food}} to start building {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} in the {{TownshipIcon|Arid Plains}} and {{TownshipIcon|Grasslands|img=Grasslands}} in order to hit the 2500 population threshold to unlock the level 35 areas. Avoid the {{TownshipIcon|Fishermans Dock|img=Fishermans Dock}} in {{TownshipIcon|Water|img=Water}} since {{MonsterIcon|Aeris}} reduces its production by -75%.  
*Aim for at least 250 {{TownshipIcon|Food|img=Food}} per tick. Use the {{TownshipIcon|Food|img=Food}} to start building {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} in the {{TownshipIcon|Arid Plains}} and {{TownshipIcon|Grasslands|img=Grasslands}} in order to hit the 2500 population threshold to unlock the level 35 areas. Avoid the {{TownshipIcon|Fishermans Dock|img=Fishermans Dock}} in {{TownshipIcon|Water|img=Water}} since {{MonsterIcon|Aeris}} reduces its production by -75%.  


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'''New Buildings:''' {{TownshipIcon|Cemetery}}, {{TownshipIcon|Worship|notext=true}}{{TownshipIcon|Chapel|noicon=true}}, {{TownshipIcon|Education|notext=true}}{{TownshipIcon|Library|noicon=true}}, {{TownshipIcon|Malcs Cats}}
'''New Buildings:''' {{TownshipIcon|Cemetery}}, {{TownshipIcon|Worship|notext=true}}{{TownshipIcon|Chapel|noicon=true}}, {{TownshipIcon|Education|notext=true}}{{TownshipIcon|Library|noicon=true}}, {{TownshipIcon|Malcs Cats}}


'''New Areas''': {{TownshipIcon|Jungle}}, {{TownshipIcon|Desert}}, {{TownshipIcon|Snowlands}} (2500 population requirement)
'''New Areas''': {{TownshipIcon|Jungle}}, {{TownshipIcon|Desert}}, {{TownshipIcon|Snowlands}} (2500 population requirement)


If hitting the population threshold for the new areas is not yet met, focus on building {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} in the {{TownshipIcon|Arid Plains}} and {{TownshipIcon|Grasslands|img=Grasslands}}. If there is a high excess amount of {{TownshipIcon|Planks|nolink=true}} or {{TownshipIcon|Food|img=Food}} consider building some {{TownshipIcon|Gardens}} and {{TownshipIcon|Tavern|Taverns}}. Spending resources on {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} is generally more resource-efficient at this point.  
If hitting the population threshold for the new areas is not yet met, focus on building {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} in the {{TownshipIcon|Arid Plains}} and {{TownshipIcon|Grasslands|img=Grasslands}}. If there is a high excess amount of {{TownshipIcon|Planks|nolink=true}} or {{TownshipIcon|Food|img=Food}} consider building some {{TownshipIcon|Gardens}} and {{TownshipIcon|Tavern|Taverns}}. Spending resources on {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} is generally more resource-efficient at this point.