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(updated the level 1-15 and 15-34 walkthroughs to be more accurate) Tag: visualeditor |
(Remove excess whitespace & change target of link in passage discussing Aeris the worship, not the monster) |
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== General Progression == | == General Progression == | ||
The general progression may change based on which god is chosen. The following will be based on | The general progression may change based on which god is chosen. The following will be based on {{TownshipIcon|Statue of Aeris|Aeris}}. There are notes throughout the guide where this may cause issues. | ||
# Always prioritize resources that you aren't generating enough of. {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}} and {{TownshipIcon|Stone|nolink=true}} are the main resources. | # Always prioritize resources that you aren't generating enough of. {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}} and {{TownshipIcon|Stone|nolink=true}} are the main resources. | ||
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* Check for any [[Township/Tasks#Casual|Casual Tasks]] that give {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}} or {{TownshipIcon|Stone|nolink=true}}. Completing these will speed up the beginning by a lot. Depending on when the town was created, there may not be any tasks available just yet. | * Check for any [[Township/Tasks#Casual|Casual Tasks]] that give {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}} or {{TownshipIcon|Stone|nolink=true}}. Completing these will speed up the beginning by a lot. Depending on when the town was created, there may not be any tasks available just yet. | ||
* Build 20 | * Build 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Basic Shelter|noicon=true}}, 20 {{TownshipIcon|Wood|notext=true}}{{TownshipIcon|Woodcutter Camp|noicon=true}}, and 4 {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}}. Save the rest of the {{TownshipIcon|Wood|nolink=true}} for more {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}}. | ||
*After having 10-20 {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}} built, start building 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}} to reach Level 15 faster. | *After having 10-20 {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}} built, start building 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}} to reach Level 15 faster. | ||
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'''New Buildings:''' {{TownshipIcon|Clothing|notext=true}}{{TownshipIcon|Tailor|noicon=true}}, {{TownshipIcon|Market}}, {{TownshipIcon|Happiness|notext=true}}{{TownshipIcon|Gardens|noicon=true}}, {{TownshipIcon|Happiness|notext=true}}{{TownshipIcon|Tavern|noicon=true}}, {{TownshipIcon|Trading Post}}, {{TownshipIcon|Prats Hats}} | '''New Buildings:''' {{TownshipIcon|Clothing|notext=true}}{{TownshipIcon|Tailor|noicon=true}}, {{TownshipIcon|Market}}, {{TownshipIcon|Happiness|notext=true}}{{TownshipIcon|Gardens|noicon=true}}, {{TownshipIcon|Happiness|notext=true}}{{TownshipIcon|Tavern|noicon=true}}, {{TownshipIcon|Trading Post}}, {{TownshipIcon|Prats Hats}} | ||
'''New Areas''': | '''New Areas''': {{TownshipIcon|Swamp}}, {{TownshipIcon|Valley}}, {{TownshipIcon|Arid Plains}} | ||
*Check for any [[Township/Tasks#Casual|Casual Tasks]] that give {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}}, {{TownshipIcon|Stone|nolink=true}}, {{TownshipIcon|Leather|img=Leather}} or {{TownshipIcon|Food|img=Food}}. | *Check for any [[Township/Tasks#Casual|Casual Tasks]] that give {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}}, {{TownshipIcon|Stone|nolink=true}}, {{TownshipIcon|Leather|img=Leather}} or {{TownshipIcon|Food|img=Food}}. | ||
*{{TownshipIcon|Health}} will start to decrease from Level 15. This can be increased with {{TownshipIcon|Herbs}} or {{TownshipIcon|Potions}} underneath the Repair All buttons. Build 1 {{TownshipIcon|Herbs|notext=true}}{{TownshipIcon|Gatherers Hut|noicon=true}} in {{TownshipIcon|Valley}} (for {{MonsterIcon|Aeris}}' effects later) in order to keep {{TownshipIcon|Health}} at or near 100% at all times. | *{{TownshipIcon|Health}} will start to decrease from Level 15. This can be increased with {{TownshipIcon|Herbs}} or {{TownshipIcon|Potions}} underneath the Repair All buttons. Build 1 {{TownshipIcon|Herbs|notext=true}}{{TownshipIcon|Gatherers Hut|noicon=true}} in {{TownshipIcon|Valley}} (for {{MonsterIcon|Aeris}}' effects later) in order to keep {{TownshipIcon|Health}} at or near 100% at all times. | ||
*Build any remaining | *Build any remaining {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}} in the {{TownshipIcon|Grasslands|img=Grasslands}} and {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}} until both are maxed at 20/20. | ||
* When you have approximately 1,500-2,000 {{TownshipIcon|Stone|nolink=true}} left, build 20 {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}{{TownshipIcon|Miners Pit|noicon=true}} in the {{TownshipIcon|Mountains|img=Mountains}}. | * When you have approximately 1,500-2,000 {{TownshipIcon|Stone|nolink=true}} left, build 20 {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}{{TownshipIcon|Miners Pit|noicon=true}} in the {{TownshipIcon|Mountains|img=Mountains}}. | ||
*Balance {{TownshipIcon|Planks|nolink=true}} usage between {{TownshipIcon|Wood|notext=true}}{{TownshipIcon|Logging Camp|noicon=true}} and {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}{{TownshipIcon|Miners Field|noicon=true}}, prioritizing the resource you have the least of. | *Balance {{TownshipIcon|Planks|nolink=true}} usage between {{TownshipIcon|Wood|notext=true}}{{TownshipIcon|Logging Camp|noicon=true}} and {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}{{TownshipIcon|Miners Field|noicon=true}}, prioritizing the resource you have the least of. | ||
*Aim for at least 150 {{TownshipIcon|Leather|img=Leather}} per tick so 1 {{TownshipIcon|Clothing|notext=true}}{{TownshipIcon|Tailor|noicon=true}} can be built every tick. Use {{TownshipIcon|Clothing|img=Clothing}} to make 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Basic Shelter|noicon=true}} and 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}} in the | *Aim for at least 150 {{TownshipIcon|Leather|img=Leather}} per tick so 1 {{TownshipIcon|Clothing|notext=true}}{{TownshipIcon|Tailor|noicon=true}} can be built every tick. Use {{TownshipIcon|Clothing|img=Clothing}} to make 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Basic Shelter|noicon=true}} and 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}} in the {{TownshipIcon|Arid Plains}} for the 2500 population threshold for the level 35 areas. {{TownshipIcon|Clothing|img=Clothing}} is also needed in high quantities in the {{TownshipIcon|Snowlands}}. | ||
*Aim for at least 250 {{TownshipIcon|Food|img=Food}} per tick. Use the {{TownshipIcon|Food|img=Food}} to start building {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} in the {{TownshipIcon|Arid Plains}} and {{TownshipIcon|Grasslands|img=Grasslands}} in order to hit the 2500 population threshold to unlock the level 35 areas. Avoid the {{TownshipIcon|Fishermans Dock|img=Fishermans Dock}} in {{TownshipIcon|Water|img=Water}} since {{MonsterIcon|Aeris}} reduces its production by -75%. | *Aim for at least 250 {{TownshipIcon|Food|img=Food}} per tick. Use the {{TownshipIcon|Food|img=Food}} to start building {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} in the {{TownshipIcon|Arid Plains}} and {{TownshipIcon|Grasslands|img=Grasslands}} in order to hit the 2500 population threshold to unlock the level 35 areas. Avoid the {{TownshipIcon|Fishermans Dock|img=Fishermans Dock}} in {{TownshipIcon|Water|img=Water}} since {{MonsterIcon|Aeris}} reduces its production by -75%. | ||
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'''New Buildings:''' {{TownshipIcon|Cemetery}}, {{TownshipIcon|Worship|notext=true}}{{TownshipIcon|Chapel|noicon=true}}, {{TownshipIcon|Education|notext=true}}{{TownshipIcon|Library|noicon=true}}, {{TownshipIcon|Malcs Cats}} | '''New Buildings:''' {{TownshipIcon|Cemetery}}, {{TownshipIcon|Worship|notext=true}}{{TownshipIcon|Chapel|noicon=true}}, {{TownshipIcon|Education|notext=true}}{{TownshipIcon|Library|noicon=true}}, {{TownshipIcon|Malcs Cats}} | ||
'''New Areas''': | '''New Areas''': {{TownshipIcon|Jungle}}, {{TownshipIcon|Desert}}, {{TownshipIcon|Snowlands}} (2500 population requirement) | ||
If hitting the population threshold for the new areas is not yet met, focus on building {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} in the {{TownshipIcon|Arid Plains}} and {{TownshipIcon|Grasslands|img=Grasslands}}. If there is a high excess amount of {{TownshipIcon|Planks|nolink=true}} or {{TownshipIcon|Food|img=Food}} consider building some {{TownshipIcon|Gardens}} and {{TownshipIcon|Tavern|Taverns}}. Spending resources on {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} is generally more resource-efficient at this point. | If hitting the population threshold for the new areas is not yet met, focus on building {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} in the {{TownshipIcon|Arid Plains}} and {{TownshipIcon|Grasslands|img=Grasslands}}. If there is a high excess amount of {{TownshipIcon|Planks|nolink=true}} or {{TownshipIcon|Food|img=Food}} consider building some {{TownshipIcon|Gardens}} and {{TownshipIcon|Tavern|Taverns}}. Spending resources on {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} is generally more resource-efficient at this point. |