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Township/Training: Difference between revisions

From Melvor Idle
Reduced the amount of icons; Added new biomes to the ItA section; Bumped version to 1.3.1;
(Remove excess whitespace & change target of link in passage discussing Aeris the worship, not the monster)
(Reduced the amount of icons; Added new biomes to the ItA section; Bumped version to 1.3.1;)
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{{UserContentVersion|1.3}}
{{UserContentVersion|1.3.1}}
{{Otheruses|training the Township skill|the skill itself|Township}}
{{Otheruses|training the Township skill|the skill itself|Township}}


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== Quick Tips ==
== Quick Tips ==
* [[Township/Tasks#Casual|Casual Tasks]] can greatly speed up the early game. Completing each of the base game [[Dungeons]] once will unlock [[Township/Tasks#Casual|Casual Tasks]] for 10,000-75,000 {{TownshipIcon|Food|nolink=true}}, {{TownshipIcon|Wood|nolink=true}} and {{TownshipIcon|Stone|nolink=true}}. Starting with Dragons Den, these tasks will also give {{TownshipIcon|Planks|nolink=true}} and {{TownshipIcon|Bar|nolink=true}}s! '''Any resource that exceeds the maximum storage amount will be yeeted''' so ensure you have enough space for everything before completing the task.
* [[Township/Tasks#Casual|Casual Tasks]] can greatly speed up the early game. Completing each of the base game [[Dungeons]] once will unlock [[Township/Tasks#Casual|Casual Tasks]] for 10,000-75,000 {{TownshipIcon|Food|nolink=true}}, {{TownshipIcon|Wood|nolink=true}} and {{TownshipIcon|Stone|nolink=true}}. Starting with Dragons Den, these tasks will also give {{TownshipIcon|Planks|nolink=true}} and {{TownshipIcon|Bar|nolink=true}}s! '''Any resource that exceeds the maximum storage amount will be yeeted''' so ensure you have enough space for everything '''before''' completing the task.
* As a general goal, prioritize whatever resource is the lowest and then increase {{TownshipIcon|Population|Population (XP)}}.
* As a general goal, prioritize whatever resource is the lowest and then increase {{TownshipIcon|Population|Population (XP)}}.
* Aeris is the safest and pick as the first god to worship due to having the highest cost reduction at -25% building cost which is doubled in Spring. This can reduce the resource and repair costs for Township.
* Aeris is the safest and pick as the first god to worship due to having the highest cost reduction at -25% building cost which is doubled in Spring. This can reduce the resource and repair costs for Township.
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== Level 1-14 ==
== Level 1-14 ==
'''New Buildings:''' {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Basic Shelter|noicon=true}}, {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}}, {{TownshipIcon|Wood|notext=true}}{{TownshipIcon|Woodcutter Camp|noicon=true}}, {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}}, {{TownshipIcon|Farmland|img=Farmland}}, {{TownshipIcon|Fishermans Dock|img=Fishermans Dock}}, {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}{{TownshipIcon|Miners Pit|noicon=true}}, {{TownshipIcon|Bar|notext=true}}{{TownshipIcon|Blacksmiths Smithy|noicon=true}}, {{TownshipIcon|Leather|notext=true}}{{TownshipIcon|Hunters Cabin|noicon=true}}, {{TownshipIcon|Storage|notext=true}}{{TownshipIcon|Storehouse|noicon=true}}, {{TownshipIcon|Education|notext=true}}{{TownshipIcon|School|noicon=true}}, {{TownshipIcon|Herbs|notext=true}}{{TownshipIcon|Gatherers Hut|noicon=true}}, {{TownshipIcon|Potions|notext=true}}{{TownshipIcon|Herbalist|noicon=true}}
'''New Buildings:''' {{TownshipIcon|Population|notext=true}} {{TownshipIcon|Basic Shelter|noicon=true}}, {{TownshipIcon|Population|notext=true}} {{TownshipIcon|Wooden Hut|noicon=true}}, {{TownshipIcon|Wood|notext=true}} {{TownshipIcon|Woodcutters Camp|noicon=true}}, {{TownshipIcon|Planks|notext=true}} {{TownshipIcon|Carpenters Workshop|noicon=true}}, {{TownshipIcon|Food|notext=true}} {{TownshipIcon|Farmland|noicon=true}}, {{TownshipIcon|Food|notext=true}} {{TownshipIcon|Fishermans Dock|noicon=true}}, {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}} {{TownshipIcon|Miners Pit|noicon=true}}, {{TownshipIcon|Bar|notext=true}} {{TownshipIcon|Blacksmiths Smithy|noicon=true}}, {{TownshipIcon|Leather|notext=true}} {{TownshipIcon|Hunters Cabin|noicon=true}}, {{TownshipIcon|Storage|notext=true}} {{TownshipIcon|Storehouse|noicon=true}}, {{TownshipIcon|Education|notext=true}} {{TownshipIcon|School|noicon=true}}, {{TownshipIcon|Herbs|notext=true}} {{TownshipIcon|Gatherers Hut|noicon=true}}, {{TownshipIcon|Potions|notext=true}} {{TownshipIcon|Herbalist|noicon=true}}


* Check for any [[Township/Tasks#Casual|Casual Tasks]] that give {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}} or {{TownshipIcon|Stone|nolink=true}}. Completing these will speed up the beginning by a lot. Depending on when the town was created, there may not be any tasks available just yet.
* Check for any [[Township/Tasks#Casual|Casual Tasks]] that give Wood, Planks or Stone. Completing these will speed up the beginning by a lot. Depending on when the town was created, there may not be any tasks available just yet.
* Build 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Basic Shelter|noicon=true}}, 20 {{TownshipIcon|Wood|notext=true}}{{TownshipIcon|Woodcutter Camp|noicon=true}}, and 4 {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}}. Save the rest of the {{TownshipIcon|Wood|nolink=true}} for more {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}}.
* Build 20 {{TownshipIcon|Basic Shelter}}, 20 {{TownshipIcon|Woodcutters Camp}}, and 4 {{TownshipIcon|Carpenters Workshop}}. Save the rest of the Wood for more Carpenters Workshop.
*After having 10-20 {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}} built, start building 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}} to reach Level 15 faster.
* After having 10-20 Carpenters Workshop built, start building 20 {{TownshipIcon|Wooden Hut}} to reach Level 15 faster.


==Level 15-34==
== Level 15-34 ==
'''New Upgrades:''' {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}}, {{TownshipIcon|Wood|notext=true}}{{TownshipIcon|Logging Camp|noicon=true}}, {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}{{TownshipIcon|Miners Field|noicon=true}}, {{TownshipIcon|Bar|notext=true}}{{TownshipIcon|Blacksmiths Workshop|noicon=true}}
'''New Upgrades:''' {{TownshipIcon|Population|notext=true}} {{TownshipIcon|House|noicon=true}}, {{TownshipIcon|Wood|notext=true}} {{TownshipIcon|Logging Camp|noicon=true}}, {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}} {{TownshipIcon|Miners Field|noicon=true}}, {{TownshipIcon|Bar|notext=true}} {{TownshipIcon|Blacksmiths Workshop|noicon=true}}


'''New Buildings:''' {{TownshipIcon|Clothing|notext=true}}{{TownshipIcon|Tailor|noicon=true}}, {{TownshipIcon|Market}}, {{TownshipIcon|Happiness|notext=true}}{{TownshipIcon|Gardens|noicon=true}}, {{TownshipIcon|Happiness|notext=true}}{{TownshipIcon|Tavern|noicon=true}}, {{TownshipIcon|Trading Post}}, {{TownshipIcon|Prats Hats}}
'''New Buildings:''' {{TownshipIcon|Clothing|notext=true}} {{TownshipIcon|Tailor|noicon=true}}, {{TownshipIcon|Market}}, {{TownshipIcon|Happiness|notext=true}} {{TownshipIcon|Gardens|noicon=true}}, {{TownshipIcon|Happiness|notext=true}} {{TownshipIcon|Tavern|noicon=true}}, {{TownshipIcon|Trading Post}}, {{TownshipIcon|Prats Hats}}


'''New Areas''': {{TownshipIcon|Swamp}}, {{TownshipIcon|Valley}}, {{TownshipIcon|Arid Plains}}
'''New Biomes''': {{TownshipIcon|Swamp}}, {{TownshipIcon|Valley}}, {{TownshipIcon|Arid Plains}}


*Check for any [[Township/Tasks#Casual|Casual Tasks]] that give {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}}, {{TownshipIcon|Stone|nolink=true}}, {{TownshipIcon|Leather|img=Leather}} or {{TownshipIcon|Food|img=Food}}.
* Check for any [[Township/Tasks#Casual|Casual Tasks]] that give Wood, Planks, Stone, Leather or Food.
*{{TownshipIcon|Health}} will start to decrease from Level 15. This can be increased with {{TownshipIcon|Herbs}} or {{TownshipIcon|Potions}} underneath the Repair All buttons. Build 1 {{TownshipIcon|Herbs|notext=true}}{{TownshipIcon|Gatherers Hut|noicon=true}} in {{TownshipIcon|Valley}} (for {{MonsterIcon|Aeris}}' effects later) in order to keep {{TownshipIcon|Health}} at or near 100% at all times.
* {{TownshipIcon|Health}} will start to decrease from Level 15. This can be increased with Herbs or Potions underneath the Repair All buttons. Build 1 {{TownshipIcon|Gatherers Hut}} in the {{TownshipIcon|Valley}} (for {{TownshipIcon|Statue of Aeris|Aeris}}' effects later) in order to keep Health at or near 100% at all times.
*Build any remaining {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}} in the {{TownshipIcon|Grasslands|img=Grasslands}} and {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Workshop|noicon=true}} until both are maxed at 20/20.
* Build any remaining {{TownshipIcon|Wooden Hut}} in the {{TownshipIcon|Grasslands}} and {{TownshipIcon|Carpenters Workshop}} until both are maxed at 20/20.
* When you have approximately 1,500-2,000 {{TownshipIcon|Stone|nolink=true}} left, build 20 {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}{{TownshipIcon|Miners Pit|noicon=true}} in the {{TownshipIcon|Mountains|img=Mountains}}.
* When you have approximately 1,500-2,000 Stone left, build 20 {{TownshipIcon|Miners Pit}} in the {{TownshipIcon|Mountains}}.
*Balance {{TownshipIcon|Planks|nolink=true}} usage between {{TownshipIcon|Wood|notext=true}}{{TownshipIcon|Logging Camp|noicon=true}} and {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}{{TownshipIcon|Miners Field|noicon=true}}, prioritizing the resource you have the least of.
* Balance Planks usage between {{TownshipIcon|Logging Camp}} and {{TownshipIcon|Miners Field}}, prioritizing the resource you have the least of.
*Aim for at least 150 {{TownshipIcon|Leather|img=Leather}} per tick so 1 {{TownshipIcon|Clothing|notext=true}}{{TownshipIcon|Tailor|noicon=true}} can be built every tick. Use {{TownshipIcon|Clothing|img=Clothing}} to make 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Basic Shelter|noicon=true}} and 20 {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Wooden Hut|noicon=true}} in the {{TownshipIcon|Arid Plains}} for the 2500 population threshold for the level 35 areas. {{TownshipIcon|Clothing|img=Clothing}} is also needed in high quantities in the {{TownshipIcon|Snowlands}}.
* Aim for at least 150 Leather per tick so 1 {{TownshipIcon|Tailor}} can be built every tick. Use Clothing to make 20 {{TownshipIcon|Basic Shelter}} and 20 {{TownshipIcon|Wooden Hut}} in the {{TownshipIcon|Arid Plains}} for the 2,500 population threshold for the level 35 biomes. Clothing is also needed in high quantities in the {{TownshipIcon|Snowlands}}.
*Aim for at least 250 {{TownshipIcon|Food|img=Food}} per tick. Use the {{TownshipIcon|Food|img=Food}} to start building {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} in the {{TownshipIcon|Arid Plains}} and {{TownshipIcon|Grasslands|img=Grasslands}} in order to hit the 2500 population threshold to unlock the level 35 areas. Avoid the {{TownshipIcon|Fishermans Dock|img=Fishermans Dock}} in {{TownshipIcon|Water|img=Water}} since {{MonsterIcon|Aeris}} reduces its production by -75%.  
* Aim for at least 600 Food per tick. Use the Food to start building {{TownshipIcon|House}} in the Arid Plains and Grasslands in order to hit the 2,500 population threshold to unlock the level 35 biomes. Avoid the {{TownshipIcon|Fishermans Dock}} in {{TownshipIcon|Water}} since Aeris reduces its production by -75%.


==Level 35-59==
== Level 35-59 ==
'''New Upgrades:''' {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Cottage|noicon=true}}, {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Factory|noicon=true}}, {{TownshipIcon|Leather|notext=true}}{{TownshipIcon|Hunters Lodge|noicon=true}}, {{TownshipIcon|Herbs|notext=true}}{{TownshipIcon|Gatherers Lodge|noicon=true}}, {{TownshipIcon|Potions|notext=true}}{{TownshipIcon|Infirmary|noicon=true}}, {{TownshipIcon|Clothing|notext=true}}{{TownshipIcon|Clothier|noicon=true}}, {{TownshipIcon|Storage|notext=true}}{{TownshipIcon|Warehouse|noicon=true}}, {{TownshipIcon|Education|notext=true}}{{TownshipIcon|Large School|noicon=true}}
'''New Upgrades:''' {{TownshipIcon|Population|notext=true}} {{TownshipIcon|Cottage|noicon=true}}, {{TownshipIcon|Planks|notext=true}} {{TownshipIcon|Carpenters Factory|noicon=true}}, {{TownshipIcon|Leather|notext=true}} {{TownshipIcon|Hunters Lodge|noicon=true}}, {{TownshipIcon|Herbs|notext=true}} {{TownshipIcon|Gatherers Lodge|noicon=true}}, {{TownshipIcon|Potions|notext=true}} {{TownshipIcon|Infirmary|noicon=true}}, {{TownshipIcon|Clothing|notext=true}} {{TownshipIcon|Clothier|noicon=true}}, {{TownshipIcon|Storage|notext=true}} {{TownshipIcon|Warehouse|noicon=true}}, {{TownshipIcon|Education|notext=true}} {{TownshipIcon|Large School|noicon=true}}


'''New Buildings:''' {{TownshipIcon|Cemetery}}, {{TownshipIcon|Worship|notext=true}}{{TownshipIcon|Chapel|noicon=true}}, {{TownshipIcon|Education|notext=true}}{{TownshipIcon|Library|noicon=true}}, {{TownshipIcon|Malcs Cats}}
'''New Buildings:''' {{TownshipIcon|Cemetery}}, {{TownshipIcon|Worship|notext=true}} {{TownshipIcon|Chapel|noicon=true}}, {{TownshipIcon|Education|notext=true}} {{TownshipIcon|Library|noicon=true}}, {{TownshipIcon|Malcs Cats}}


'''New Areas''': {{TownshipIcon|Jungle}}, {{TownshipIcon|Desert}}, {{TownshipIcon|Snowlands}} (2500 population requirement)
'''New Biomes''': {{TownshipIcon|Jungle}}, {{TownshipIcon|Desert}}, {{TownshipIcon|Snowlands}} (Requires 2,500 {{TownshipIcon|Population}})


If hitting the population threshold for the new areas is not yet met, focus on building {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} in the {{TownshipIcon|Arid Plains}} and {{TownshipIcon|Grasslands|img=Grasslands}}. If there is a high excess amount of {{TownshipIcon|Planks|nolink=true}} or {{TownshipIcon|Food|img=Food}} consider building some {{TownshipIcon|Gardens}} and {{TownshipIcon|Tavern|Taverns}}. Spending resources on {{TownshipIcon|Population|notext=true}}{{TownshipIcon|House|noicon=true}} is generally more resource-efficient at this point.  
If hitting the population threshold for the new biomes is not yet met, focus on building {{TownshipIcon|House}} in the {{TownshipIcon|Arid Plains}} and {{TownshipIcon|Grasslands}}. If there is a high excess amount of Planks or Food consider building some {{TownshipIcon|Gardens}} and {{TownshipIcon|Tavern|Taverns}}. Spending resources on Houses is generally more resource-efficient at this point.  


*Build Carpenters Factory and the rest of the Logging Camps if they are not already built.
* Build Carpenters Factory and the rest of the Logging Camps if they are not already built.
* Building up a supply of Herbs is recommended. They are the only resource required to build an Infirmary and even with max Herb production, it takes a few ticks to build one. If Potions are not stockpiled now, you may run out when building the next tier of housing, the {{TownshipIcon|Large Cottage}}.
* Building up a supply of Herbs is recommended. They are the only resource required to build an Infirmary and even with max Herb production, it takes a few ticks to build one. If Potions are not stockpiled now, you may run out when building the next tier of housing, the {{TownshipIcon|Large Cottage}}.
*Work towards getting 28-30% Worship. If you check Township frequently, this can be increased to 50% however just 1% damage to the Chapels will result in losing these modifiers.
* Work towards getting 28-30% Worship. If you check Township frequently, this can be increased to 50% however just 1% damage to the Chapels will result in losing these modifiers.
**If "None :(" is worshipped, do not build any Worship buildings. Without a god, Worship does nothing.
** If "None :(" is worshipped, do not build any Worship buildings. Without a god, Worship does nothing.
*Bars are going needed at Level 60 so get some production now (about 200 per tick will do for now, just to start stockpiling). If Aeris is worshipped, build them in the Mountains for the 25% bonus production at 25% Worship.
* Bars are going needed at Level 60 so get some production now (about 200 per tick will do for now, just to start stockpiling). If Aeris is worshipped, build them in the Mountains for the 25% bonus production at 25% Worship.
*In the Snowlands, focus on building Miners Fields then Clothiers then Cottages for now.
* In the Snowlands, focus on building Miners Fields then Clothiers then Cottages for now.
*Malcs Cats and Prats Hats can be built whenever. Don't bother repairing these until after Level 100-110. Malcs Cats can provide small bonuses to Township as well as 1% Global item doubling and 5% Global GP.
* Malcs Cats and Prats Hats can be built whenever. Don't bother repairing these until after Level 100-110. Malcs Cats can provide small bonuses to Township as well as 1% Global item doubling and 5% Global GP.


Making 1 {{TownshipIcon|Trading Post}} can be useful for trading out excess resources in the event all Warehouses have been built and {{TownshipIcon|Storage|nolink=true}} is still reaching the maximum capacity. This may not need to be done until much later. If a Trading Post is built, avoid repairing it since it's very expensive to repair!
Making 1 {{TownshipIcon|Trading Post}} can be useful for trading out excess resources in the event all Warehouses have been built and {{TownshipIcon|Storage|nolink=true}} is still reaching the maximum capacity. This may not need to be done until much later. If a Trading Post is built, avoid repairing it since it's very expensive to repair!


== Level 60-79==
== Level 60-79 ==
'''New Upgrades:''' {{TownshipIcon|Population|notext=true}}{{TownshipIcon|Large Cottage|noicon=true}}, {{TownshipIcon|Wood|notext=true}}{{TownshipIcon|Forestry Camp|noicon=true}}, {{TownshipIcon|Planks|notext=true}}{{TownshipIcon|Carpenters Foundry|noicon=true}}, {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}{{TownshipIcon|Miners Quarry|noicon=true}}, {{TownshipIcon|Bar|notext=true}}{{TownshipIcon|Blacksmiths Forge|noicon=true}}, {{TownshipIcon|Leather|notext=true}}{{TownshipIcon|Hunters Villa|noicon=true}}, {{TownshipIcon|Herbs|notext=true}}{{TownshipIcon|Gatherers Villa|noicon=true}}
'''New Upgrades:''' {{TownshipIcon|Population|notext=true}} {{TownshipIcon|Large Cottage|noicon=true}}, {{TownshipIcon|Wood|notext=true}} {{TownshipIcon|Forestry Camp|noicon=true}}, {{TownshipIcon|Planks|notext=true}} {{TownshipIcon|Carpenters Foundry|noicon=true}}, {{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}} {{TownshipIcon|Miners Quarry|noicon=true}}, {{TownshipIcon|Bar|notext=true}} {{TownshipIcon|Blacksmiths Forge|noicon=true}}, {{TownshipIcon|Leather|notext=true}} {{TownshipIcon|Hunters Villa|noicon=true}}, {{TownshipIcon|Herbs|notext=true}} {{TownshipIcon|Gatherers Villa|noicon=true}}


'''New Building:''' {{TownshipIcon|Rune Essence|notext=true}}{{TownshipIcon|Magic Emporium|noicon=true}}
'''New Building:''' {{TownshipIcon|Rune Essence|notext=true}} {{TownshipIcon|Magic Emporium|noicon=true}}


*Food will be needed in higher quantities soon. Around 2,000-4,000 Food per tick will be sufficient for now. Other resources will most likely be the limiting factor anyway but this will help with building more Taverns and get a nice stockpile for when Large Cottages are built, which require 7,200 Food each.
* Food will be needed in higher quantities soon. Around 2,000-4,000 Food per tick will be sufficient for now. Other resources will most likely be the limiting factor anyway but this will help with building more Taverns and get a nice stockpile for when Large Cottages are built, which require 7,200 Food each.
*Purchase a few Magic Emporiums for Rune Essence as it will be needed in large quantities later on. Aim for about 200-300 per tick for now
* Purchase a few Magic Emporiums for Rune Essence as it will be needed in large quantities later on. Aim for about 200-300 per tick for now
**After buying all Miners Quarries and Carpenters Foundries, aim for around 2,000 Rune Essence production per tick.
** After buying all Miners Quarries and Carpenters Foundries, aim for around 2,000 Rune Essence production per tick.
*Stone and Coal will begin to be heavily strained. Prioritize the Miners Quarries in the Snowlands first due to the 2x biome modifier. Then Mountains if Aeris is worshipped otherwise build in the Desert if the worshipped god does not decrease production there.
* Stone and Coal will begin to be heavily strained. Prioritize the Miners Quarries in the Snowlands first due to the 2x biome modifier. Then Mountains if Aeris is worshipped otherwise build in the Desert if the worshipped god does not decrease production there.
*Schools and Libraries should be cheap enough that they're worth grabbing now however it may be better to upgrade Planks first. This should help with the lack of Stone and Coal.
* Schools and Libraries should be cheap enough that they're worth grabbing now however it may be better to upgrade Planks first. This should help with the lack of Stone and Coal.
*Bars will start to be heavily used. Mountains will probably be the easiest to max out since Coal and Clothing will be in short supply.
* Bars will start to be heavily used. Mountains will probably be the easiest to max out since Coal and Clothing will be in short supply.
*Cemeteries can be built in the Grasslands to further increase Potions production, if needed. They cost quite a bit of Herbs and Bars so only dump any remaining resources into them.
* Cemeteries can be built in the Grasslands to further increase Potions production, if needed. They cost quite a bit of Herbs and Bars so only dump any remaining resources into them.


==Level 80==
== Level 80 ==
'''New Upgrades:''' {{TownshipIcon|Potions|notext=true}}{{TownshipIcon|Healing Centre|noicon=true}}, {{TownshipIcon|Clothing|notext=true}}{{TownshipIcon|Outfitter|noicon=true}}, {{TownshipIcon|Storage|notext=true}}{{TownshipIcon|Repository|noicon=true}}, {{TownshipIcon|Education|notext=true}}{{TownshipIcon|Academy|noicon=true}}
'''New Upgrades:''' {{TownshipIcon|Potions|notext=true}} {{TownshipIcon|Healing Centre|noicon=true}}, {{TownshipIcon|Clothing|notext=true}} {{TownshipIcon|Outfitter|noicon=true}}, {{TownshipIcon|Storage|notext=true}} {{TownshipIcon|Repository|noicon=true}}, {{TownshipIcon|Education|notext=true}} {{TownshipIcon|Academy|noicon=true}}


'''New Buildings:''' {{TownshipIcon|GP|notext=true}}{{TownshipIcon|Town Hall|noicon=true}}, {{TownshipIcon|Worship|notext=true}}{{TownshipIcon|Statue of Worship|noicon=true}}
'''New Buildings:''' {{TownshipIcon|GP|notext=true}} {{TownshipIcon|Town Hall|noicon=true}}, {{TownshipIcon|Worship|notext=true}} {{TownshipIcon|Statue of Worship|noicon=true}}


* With the Town Halls unlocked, GP can now be earned with Township. The resource cost of these (specifically Herbs and Potions) are quite high. Resource costs can be reduced by 15% by wearing the {{ItemIcon|Township Skillcape}}. Building Statues can further reduce this by 25% with Aeris or 15% with the other 3 starter gods. This is doubled during Spring with Aeris (check for your god's [[Township#Worship|2x Season here]]). Resource cost reduction does not work for GP.
* With the Town Halls unlocked, GP can now be earned with Township. The resource cost of these (specifically Herbs and Potions) are quite high. Resource costs can be reduced by 15% by wearing the {{ItemIcon|Township Skillcape}}. Building Statues can further reduce this by 25% with Aeris or 15% with the other 3 starter gods. This is doubled during Spring with Aeris (check for your god's [[Township#Worship|2x Season here]]). Resource cost reduction does not work for GP.
* If Stone and Plank production has been maxed and the [[Throne of the Herald Expansion]] is owned, start building all Magic Emporiums. Rune Essence will be needed in high quantities at Level 100 and 110. Building a stockpile now will prevent any delays due to lack of Rune Essence.
* If Stone and Plank production has been maxed and the {{ExpansionIcon|TotH}} is owned, start building all Magic Emporiums. Rune Essence will be needed in high quantities at Level 100 and 110. Building a stockpile now will prevent any delays due to lack of Rune Essence.
*If Stone and Coal is still needed, building Academies will help generate more of it.
* If Stone and Coal is still needed, building Academies will help generate more of it.


==Level 81+==
== Level 81+ ==
At this point the leveling process becomes very straightforward. Prioritize any resource that you need more of then keep building housing to maximize XP gain.  
At this point the leveling process becomes very straightforward. Prioritize any resource that you need more of then keep building housing to maximize XP gain.  


*{{TownshipIcon|Market|Markets}} around now is a good idea. They'll help reduce repair costs which should start becoming more relevant now that buildings are starting to reach their final upgraded state.
* {{TownshipIcon|Market|Markets}} around now is a good idea. They'll help reduce repair costs which should start becoming more relevant now that buildings are starting to reach their final upgraded state.
*With the [[Throne of the Herald Expansion]], most resource generating building will get another another upgrade at Level 100.
* With the {{ExpansionIcon|TotH}}, most resource generating building will get another another upgrade at Level 100.
*At Level 100, {{TownshipIcon|Cool Rocks}} are unlocked which unlocks the ability to buy cool rock pets from the [[Shop#Township|Shop]]. These primarily improve Mining and Smithing but provide 5% Global Mastery as well. These cost quite a lot of Stone so building them alongside the {{TownshipIcon|Miners Estate}} is advised.
* At Level 100, {{TownshipIcon|Cool Rocks}} are unlocked which unlocks the ability to buy cool rock pets from the {{Icon|Shop|section=Township}}. These primarily improve Mining and Smithing but provide 5% Global Mastery as well. These cost quite a lot of Stone so building them alongside the {{TownshipIcon|Miners Estate}} is advised.
*Trading Posts are another thing that can be built around Level 100-110. When all 150 are built, this will reduce trading costs by 49.5%
* Trading Posts are another thing that can be built around Level 100-110. When all 150 are built, this will reduce trading costs by 49.5%
*Increasing Rune Production should be done after all basic resource production is taken caret of. The {{TownshipIcon|Large Repository|Large Repositories}} will need a LOT of Rune Essence.
* Increasing Rune Production should be done after all basic resource production is taken caret of. The {{TownshipIcon|Large Repository|Large Repositories}} will need a LOT of Rune Essence.
**Storage should probably be the very last building that is built. It is suggested to build them during your god's 2x season for decreased Rune Essence cost.
** Storage should probably be the very last building that is built. It is suggested to build them during your god's 2x season for decreased Rune Essence cost.


==Which worship is best?==
== Which worship is best? ==
[[File:99 Township Repair Averages.png|thumb|Average resource generation at level 120 (Top) and Level 99 (Bottom)]]
[[File:99 Township Repair Averages.png|thumb|Average resource generation at level 120 (Top) and Level 99 (Bottom)]]


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== The Trader ==
== The Trader ==
===Trading for Consumable or Resources===
=== Trading for Consumable or Resources ===
The Trader offers consumables that are not available elsewhere. The best trades will depend on whether the Township and Skill level requirements are met. Boxes also require a certain amount of Main Task to be completed. The best box depends on whichever resources are the most useful to you. The exception would be {{ItemIcon|Food Box I}} which provides more overall healing per Township Resource than {{ItemIcon|Food Box II}} and {{ItemIcon|Food Box III}}. Some key items of note from the trader:
The Trader offers consumables that are not available elsewhere. The best trades will depend on whether the Township and Skill level requirements are met. Boxes also require a certain amount of Main Task to be completed. The best box depends on whichever resources are the most useful to you. The exception would be {{ItemIcon|Food Box I}} which provides more overall healing per Township Resource than {{ItemIcon|Food Box II}} and {{ItemIcon|Food Box III}}. Some key items of note from the trader:


*'''Food''': The {{ItemIcon|Monster Hunter Scroll}} can be very helpful as one of the earliest ways to decrease the Monster Respawn Timer. The {{ItemIcon|Ranged Hinder Scroll}} can be used to fill the consumable slot if there are no better options available. The Food Boxes can also be used to quickly gather secondaries for {{ItemIcon|Pig}} and {{ItemIcon|Wolf}} tablets
* '''Food''': The {{ItemIcon|Monster Hunter Scroll}} can be very helpful as one of the earliest ways to decrease the Monster Respawn Timer. The {{ItemIcon|Ranged Hinder Scroll}} can be used to fill the consumable slot if there are no better options available. The Food Boxes can also be used to quickly gather secondaries for {{ItemIcon|Pig}} and {{ItemIcon|Wolf}} tablets
 
* '''Wood''': {{ItemIcon|Quick Burner}} will be very useful until the {{ItemIcon|Kindling Pouch}} or {{ItemIcon|Kindling Pouch II}} can be created in {{Skill|Crafting}}. The Wood Boxes can be used to quickly gather secondaries for the {{ItemIcon|Ent}} Tablet.
*'''Wood''': {{ItemIcon|Quick Burner}} will be very useful until the {{ItemIcon|Kindling Pouch}} or {{ItemIcon|Kindling Pouch II}} can be created in {{Skill|Crafting}}. The Wood Boxes can be used to quickly gather secondaries for the {{ItemIcon|Ent}} Tablet.
* '''Ore and Bars''': The boxes can be used to quickly gather secondaries for the {{ItemIcon|Mole}} and {{ItemIcon|Salamander}} Tablets. In addition, the Bar Box can provide resources to craft weapons and armor to be used for other summoning tablets as well.
 
* '''Stone''': The {{ItemIcon|Melee Hinder Scroll}} can be used to fill the Consumable slot if there are no better options available.
*'''Ore and Bars''': The boxes can be used to quickly gather secondaries for the {{ItemIcon|Mole}} and {{ItemIcon|Salamander}} Tablets. In addition, the Bar Box can provide resources to craft weapons and armor to be used for other summoning tablets as well.
 
*'''Stone''': The {{ItemIcon|Melee Hinder Scroll}} can be used to fill the Consumable slot if there are no better options available.
 
* '''Essence''': {{ItemIcon|Scroll Of Essence}} can dramatically increase the amount of Essence that is mined while the {{ItemIcon|Looter Pouch}} can increase combat loot. The {{ItemIcon|Magic Hinder Scroll}} can be used to fill the Consumable slot if there are no better options available.
* '''Essence''': {{ItemIcon|Scroll Of Essence}} can dramatically increase the amount of Essence that is mined while the {{ItemIcon|Looter Pouch}} can increase combat loot. The {{ItemIcon|Magic Hinder Scroll}} can be used to fill the Consumable slot if there are no better options available.
 
* '''Leather''': The {{ItemIcon|Gem Preserver Scroll}} can help reduce the cost for {{ItemIcon|Monkey}} tablets.
*'''Leather''': The {{ItemIcon|Gem Preserver Scroll}} can help reduce the cost for {{ItemIcon|Monkey}} tablets.
 
* '''Potions''': The {{ItemIcon|Consumable Enhancer}} can upgrade some consumables and should be used when possible after purchasing major township upgrades. The Potion Boxes can be very useful for gathering large amounts of potions, especially potions that can't be made through {{Skill|Herblore}} yet, or don't greatly benefit from being upgraded like {{ItemIcon|Diamond Luck Potion I}} potions.
* '''Potions''': The {{ItemIcon|Consumable Enhancer}} can upgrade some consumables and should be used when possible after purchasing major township upgrades. The Potion Boxes can be very useful for gathering large amounts of potions, especially potions that can't be made through {{Skill|Herblore}} yet, or don't greatly benefit from being upgraded like {{ItemIcon|Diamond Luck Potion I}} potions.


===Trading for GP ===
=== Trading for GP ===
[[File:Township Trading Resources Avg.png|Average GP/tick opening each box tier with 1 (Top) or 150 (Bottom) Trading Posts at Level 99 and 120|thumb|290px]]
[[File:Township Trading Resources Avg.png|Average GP/tick opening each box tier with 1 (Top) or 150 (Bottom) Trading Posts at Level 99 and 120|thumb|290px]]
[[File:Which Township boxes are worth opening.png|Which boxes are worth opening|thumb|290px]]
[[File:Which Township boxes are worth opening.png|Which boxes are worth opening|thumb|290px]]


The first chart shows the additional GP generation per hour when selling resources instead of keeping them. Everything sells for approximately the same amount of resources. The exception is some boxes. The contents of the boxes, in a lot of cases, are worth more than the box itself. The second chart shows which boxes are worth opening. If a box is not worth opening, the following list offers the best trading. '''NOTE''': The different between the best and worst trades are VERY minimal and is not recommended unless you want to min-max.
The first chart shows the additional GP generation per hour when selling resources instead of keeping them. Everything sells for approximately the same amount of resources. The exception is some boxes. The contents of the boxes, in a lot of cases, are worth more than the box itself. The second chart shows which boxes are worth opening. If a box is not worth opening, the following list offers the best trading. '''NOTE''': The different between the best and worst trades are VERY minimal and is not recommended unless you want to min-max.
*'''Food''': {{ItemIcon|Dragonbreath Deterer}}
* '''Food''': {{ItemIcon|Dragonbreath Deterer}}
*'''Wood''': {{ItemIcon|Quick Burner}}
* '''Wood''': {{ItemIcon|Quick Burner}}
*'''Stone''': {{ItemIcon|Gem Finder Scroll}}
* '''Stone''': {{ItemIcon|Gem Finder Scroll}}
*'''Coal''': {{ItemIcon|Coal Ore}}
* '''Coal''': {{ItemIcon|Coal Ore}}
*'''Herbs''': {{ItemIcon|Herblore Scroll Of XP}}
* '''Herbs''': {{ItemIcon|Herblore Scroll Of XP}}
*'''Essence''': {{ItemIcon|Runecrafting Scroll Of XP}}
* '''Essence''': {{ItemIcon|Runecrafting Scroll Of XP}}
*'''Leather''': {{ItemIcon|Leather}} (Only if converted to {{ItemIcon|Green Dragonhide}} in the shop), {{ItemIcon|Slayer Blinding Scroll}}
* '''Leather''': {{ItemIcon|Leather}} (Only if converted to {{ItemIcon|Green Dragonhide}} in the shop, otherwise {{ItemIcon|Slayer Blinding Scroll}})
*'''Potions''': {{ItemIcon|Consumable Enhancer}}
* '''Potions''': {{ItemIcon|Consumable Enhancer}}
*'''Planks''': {{ItemIcon|Burning Scroll Of Gold|notext=true}}{{ItemIcon|Burning Scroll Of Stardust|notext=true}}{{ItemIcon|Burning Scroll Of Ash|notext=true}} Any Burning Scroll
* '''Planks''': {{ItemIcon|Burning Scroll Of Gold|notext=true}}{{ItemIcon|Burning Scroll Of Stardust|notext=true}}{{ItemIcon|Burning Scroll Of Ash|notext=true}} Any Burning Scroll
*'''Clothing''': {{ItemIcon|Crafting Scroll Of XP}}
* '''Clothing''': {{ItemIcon|Crafting Scroll Of XP}}


==Melvor Boosts==
== Melvor Boosts ==
Below is an automatically generated list of boosts that will speed up leveling. However, none of the boosts are necessary to reach Level 99 or 120 and can be easily skipped.
Below is an automatically generated list of boosts that will speed up leveling. However, none of the boosts are necessary to reach Level 99 or 120 and can be easily skipped.
{{ModifierTable|increasedSkillXP,increasedNonCombatSkillXP,increasedGlobalSkillXP,increasedTownshipResourceProduction,increasedTownshipMaxStorage,increasedTownshipHappiness,decreasedTownshipBuildingCost,increasedTownshipEducation,decreasedTownshipRepairCost,increasedTownshipHealth,decreasedTownshipTraderCost,increasedTownshipGPProduction|Township Boosts|false|filters=skill:Township}}
{{ModifierTable|increasedSkillXP,increasedNonCombatSkillXP,increasedGlobalSkillXP,increasedTownshipResourceProduction,increasedTownshipMaxStorage,increasedTownshipHappiness,decreasedTownshipBuildingCost,increasedTownshipEducation,decreasedTownshipRepairCost,increasedTownshipHealth,decreasedTownshipTraderCost,increasedTownshipGPProduction|Township Boosts|false|filters=skill:Township}}


=Into The Abyss=
= Into The Abyss =
==Introduction==
== Introduction ==
*The general progression of Abyssal Township is a bit different than normal Township. Experience is not passively gained. Instead, all experience gain will come from fighting the new Abyssal Wave mechanic.
* The general progression of Abyssal Township is a bit different than normal Township. Experience is not passively gained. Instead, all experience gain will come from fighting the new Abyssal Wave mechanic.
*The overall progression will be waiting to build up enough {{TownshipIcon|Armour & Weaponry}}. Resource generation is much less of a focus in Abyssal Township as it was in normal Township.
* The overall progression will be waiting to build up enough {{TownshipIcon|Armour & Weaponry}}. Resource generation is much less of a focus in Abyssal Township as it was in normal Township.
*This guide was written with Aeris Worship, no additional Abyssal XP boosters other than those found in the Township Skill Tree and wearing the {{ItemIcon|Township Skillcape}} while building. If you have other Abyssal XP modifiers, the Armour & Weaponry requirements listed in some of the steps may be lower.
* This guide was written with Aeris Worship, no additional Abyssal XP boosters other than those found in the Township Skill Tree and wearing the {{ItemIcon|Township Skillcape}} while building. If you have other Abyssal XP modifiers, the Armour & Weaponry requirements listed in some of the steps may be lower.


==Quick Tips & Info==
== Quick Tips & Info ==
* Like normal Township, keeping health at/near 100% is very good. However unlike normal Township, repairing abyssal buildings isn't as impactful (and is advised in some cases). It is recommended to keep all normal township buildings fully repaired if you're at that stage in normal Township.
* Like normal Township, keeping health at/near 100% is very good. However unlike normal Township, repairing abyssal buildings isn't as impactful (and is advised in some cases). It is recommended to keep all normal township buildings fully repaired if you're at that stage in normal Township.
* Stockpiling {{TownshipIcon|Armour & Weaponry}} until the next level bracket can be reached is recommended because there's no buildings unlocked between Abyssal Level 10 and 19 and this allows {{TownshipIcon|Fortification}} to be increased in the mean time which increases Township Abyssal EXP.
* Stockpiling {{TownshipIcon|Armour & Weaponry}} until the next level bracket can be reached is recommended because there's no buildings unlocked between Abyssal Level 10 and 19 and this allows {{TownshipIcon|Fortification}} to be increased in the mean time which increases Township Abyssal EXP.
*Remember to wear a {{ItemIcon|Township Skillcape}} or {{ItemIcon|Superior Township Skillcape}} while building to reduce building costs!
* Remember to wear a {{ItemIcon|Township Skillcape}} or {{ItemIcon|Superior Township Skillcape}} while building to reduce building costs!
*Also remember to equip [[#Abyssal Boosts|Abyssal XP Boosters]] before fighting waves if you have them!
* Also remember to equip [[#Abyssal Boosts|Abyssal XP Boosters]] before fighting waves if you have them!
*The total cost of Abyssal Township will be {{AP|172890000}} however similarly to normal Township, most of this cost comes from a few buildings that are unlocked at levels 50 and 60.
* The total cost of Abyssal Township will be {{AP|172890000}} however similarly to normal Township, most of this cost comes from a few buildings that are unlocked at levels 50 and 60.
*Abyssal Township takes around 20-25 days to reach Abyssal Level 60 depending on activity. Maxing everything out takes quite a bit longer due to a couple high cost buildings that are unlocked at level 50 and 60.
* Abyssal Township takes around 20-25 days to reach Abyssal Level 60 depending on activity. Maxing everything out takes quite a bit longer due to a couple high cost buildings that are unlocked at level 50 and 60.


=== Level 1-9===
== Level 1-9 ==
'''New Buildings:''' {{TownshipIcon|Soul Storage|notext=true}}{{TownshipIcon|Reinforced Planks|notext=true}}{{TownshipIcon|Abyssal Stone|notext=true}}{{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Abyssal Gateway|noicon=true}}, {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Weaponsmith I|noicon=true}}, {{TownshipIcon|Reinforced Planks|notext=true}}{{TownshipIcon|Reinforced Carpenter I|noicon=true}}, {{TownshipIcon|Abyssal Stone|notext=true}}{{TownshipIcon|Abyssal Harvester I|noicon=true}}, {{TownshipIcon|Obsidian|notext=true}}{{TownshipIcon|Obsidian Mines|noicon=true}}, {{TownshipIcon|Soul Storage|notext=true}}{{TownshipIcon|Sanctuary|noicon=true}}, {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Wooden Walls|noicon=true}}
'''New Buildings:''' {{TownshipIcon|Soul Storage|notext=true}}{{TownshipIcon|Reinforced Planks|notext=true}}{{TownshipIcon|Abyssal Stone|notext=true}}{{TownshipIcon|Armour & Weaponry|notext=true}} {{TownshipIcon|Abyssal Gateway|noicon=true}}, {{TownshipIcon|Armour & Weaponry|notext=true}} {{TownshipIcon|Weaponsmith I|noicon=true}}, {{TownshipIcon|Reinforced Planks|notext=true}} {{TownshipIcon|Reinforced Carpenter I|noicon=true}}, {{TownshipIcon|Abyssal Stone|notext=true}} {{TownshipIcon|Abyssal Harvester I|noicon=true}}, {{TownshipIcon|Obsidian|notext=true}} {{TownshipIcon|Obsidian Mines|noicon=true}}, {{TownshipIcon|Soul Storage|notext=true}} {{TownshipIcon|Sanctuary|noicon=true}}, {{TownshipIcon|Fortification|notext=true}} {{TownshipIcon|Wooden Walls|noicon=true}}


* Abyssal Township is started by building the Abyssal Gateway. This will start generating the first 3 Abyssal resources: {{TownshipIcon|Reinforced Planks}}, {{TownshipIcon|Abyssal Stone}} and {{TownshipIcon|Armour & Weaponry}}.
* Abyssal Township is started by building the Abyssal Gateway. This will start generating the first 3 Abyssal resources: {{TownshipIcon|Reinforced Planks}}, {{TownshipIcon|Abyssal Stone}} and {{TownshipIcon|Armour & Weaponry}}.
*The priority will be Armour & Weaponry for Abyssal Waves however Reinforced Planks and Abyssal Stone are needed first so start by building 20 Reinforced Carpenter then 10 Abyssal Harvester.
* The priority will be Armour & Weaponry for Abyssal Waves however Reinforced Planks and Abyssal Stone are needed first so start by building 20 Reinforced Carpenter then 10 Abyssal Harvester.
*This should be enough Reinforced Planks and Abyssal Stone to start building all 60 Weaponsmith.
* This should be enough Reinforced Planks and Abyssal Stone to start building all 60 Weaponsmith.
**Do not fight any Abyssal Waves until all Wooden Walls have been built in a future step. This will build up some Fortification which increases the amount of Abyssal EXP from each wave and there's no benefit to being levels 2-9.
** Do not fight any Abyssal Waves until all Wooden Walls have been built in a future step. This will build up some Fortification which increases the amount of Abyssal EXP from each wave and there's no benefit to being levels 2-9.
*Next, build the rest of the Reinforced Carpenters. Soul Storage may become full during this step. Building Sanctuaries is recommended to prevent Soul Storage from becoming capped. Around 15 Sanctuaries should be enough for this step and the next.
* Next, build the rest of the Reinforced Carpenters. Soul Storage may become full during this step. Building Sanctuaries is recommended to prevent Soul Storage from becoming capped. Around 15 Sanctuaries should be enough for this step and the next.
*Build all Abyssal Harvesters to start building a stockpile of Abyssal Stone and build Sanctuaries if necessary.  
* Build all Abyssal Harvesters to start building a stockpile of Abyssal Stone and build Sanctuaries if necessary.  
**Reinforced Planks and Abyssal Stone will be stockpiled to ensure all {{TownshipIcon|Armour & Weaponry}} can be built immediately at Abyssal Level 10 since it takes a while to build up enough Armour & Weaponry to fight 1 Abyssal Wave.
** Reinforced Planks and Abyssal Stone will be stockpiled to ensure all {{TownshipIcon|Armour & Weaponry}} can be built immediately at Abyssal Level 10 since it takes a while to build up enough Armour & Weaponry to fight 1 Abyssal Wave.
*Build 40 Obsidian Mines. This is just to get ready for the next tiers of buildings. Abyssal Stone and Reinforced Planks
* Build 40 Obsidian Mines. This is just to get ready for the next tiers of buildings. Abyssal Stone and Reinforced Planks
*With the base resource generation in a good spot, start building all 50 Wooden Walls in the 3 biomes they're available in. Once they are built, fight Abyssal Waves until until you're out of Armour & Weaponry.
* With the base resource generation in a good spot, start building all 50 Wooden Walls in the 3 biomes they're available in. Once they are built, fight Abyssal Waves until until you're out of Armour & Weaponry.
**Before fighting Abyssal Waves, ensure health is at 100% since this directly effects the Fortification Value and ensure the town is fully repaired.
** Before fighting Abyssal Waves, ensure health is at 100% since this directly effects the Fortification Value and ensure the town is fully repaired.
**'''Between''' Abyssal Wave fights, remember to check out the Skill Tree! The suggested route is to go down the left side for Township XP (A1, A2) then Global XP (B1, B2) then AB1, A3, A4. The amount of {{AP}} and {{ASC}} at this stage is so small and Abyssal Waves are fought so infrequently that the income from the nodes on the right side won't even be noticed.
** '''Between''' Abyssal Wave fights, remember to check out the Skill Tree! The suggested route is to go down the left side for Township XP (A1, A2) then Global XP (B1, B2) then AB1, A3, A4. The amount of {{AP}} and {{ASC}} at this stage is so small and Abyssal Waves are fought so infrequently that the income from the nodes on the right side won't even be noticed.


===Level 10-19===
== Level 10-19 ==
'''New Upgrades:''' {{TownshipIcon|Soul Storage|notext=true}}{{TownshipIcon|Divine Sanctuary|noicon=true}}, {{TownshipIcon|Abyssal Stone|notext=true}}{{TownshipIcon|Abyssal Harvester II|noicon=true}}
'''New Upgrades:''' {{TownshipIcon|Soul Storage|notext=true}} {{TownshipIcon|Divine Sanctuary|noicon=true}}, {{TownshipIcon|Abyssal Stone|notext=true}} {{TownshipIcon|Abyssal Harvester II|noicon=true}}


'''New Buildings:''' {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Armourer I|noicon=true}}, {{TownshipIcon|Voidfire Ash|notext=true}}{{TownshipIcon|Fire Pit|noicon=true}}  
'''New Buildings:''' {{TownshipIcon|Armour & Weaponry|notext=true}} {{TownshipIcon|Armourer I|noicon=true}}, {{TownshipIcon|Voidfire Ash|notext=true}} {{TownshipIcon|Fire Pit|noicon=true}}  


*Since no {{TownshipIcon|Fortification}} buildings were unlocked at level 10, Abyssal Waves can be fought whenever during this level range. Remember to repair, heal and equip any Increased Abyssal XP items before fighting Abyssal Waves and spend any Skill Tree points '''between''' Abyssal Waves!
* Since no {{TownshipIcon|Fortification}} buildings were unlocked at level 10, Abyssal Waves can be fought whenever during this level range. Remember to repair, heal and equip any Increased Abyssal XP items before fighting Abyssal Waves and spend any Skill Tree points '''between''' Abyssal Waves!
*Build all 60 Armourer I
* Build all 60 Armourer I
*Build 30 Abyssal Harvesters
* Build 30 Abyssal Harvesters
*Build 40 Fire Pits. Building more is not necessary for now and the Reinforced Planks will more useful at Level 20.
* Build 40 Fire Pits. Building more is not necessary for now and the Reinforced Planks will more useful at Level 20.
*Build the remaining 30 Abyssal Harvesters
* Build the remaining 30 Abyssal Harvesters
*From here, fight Abyssal Waves and stockpile resources in preparation for level 20. Spend resources on more Soul Storage if needed. If Soul Storage is nearly full and all storage buildings have been built, buy Fire Pits and/or Obsidian Mines to free up space.
* From here, fight Abyssal Waves and stockpile resources in preparation for level 20. Spend resources on more Soul Storage if needed. If Soul Storage is nearly full and all storage buildings have been built, buy Fire Pits and/or Obsidian Mines to free up space.


===Level 20-29===
== Level 20-29 ==
'''New Upgrades:''' {{TownshipIcon|Soul Storage|notext=true}}{{TownshipIcon|Ethereal Sanctuary|noicon=true}}, {{TownshipIcon|Reinforced Planks|notext=true}}{{TownshipIcon|Reinforced Carpenter II|noicon=true}}, {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Weaponsmith II|noicon=true}}, {{TownshipIcon|Obsidian|notext=true}}{{TownshipIcon|Obsidian Quarry|noicon=true}}, {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Stone Walls|noicon=true}}, {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Empowered Altar|noicon=true}}
'''New Upgrades:''' {{TownshipIcon|Soul Storage|notext=true}} {{TownshipIcon|Ethereal Sanctuary|noicon=true}}, {{TownshipIcon|Reinforced Planks|notext=true}} {{TownshipIcon|Reinforced Carpenter II|noicon=true}}, {{TownshipIcon|Armour & Weaponry|notext=true}} {{TownshipIcon|Weaponsmith II|noicon=true}}, {{TownshipIcon|Obsidian|notext=true}} {{TownshipIcon|Obsidian Quarry|noicon=true}}, {{TownshipIcon|Fortification|notext=true}} {{TownshipIcon|Stone Walls|noicon=true}}, {{TownshipIcon|Fortification|notext=true}} {{TownshipIcon|Empowered Altar|noicon=true}}


'''New Buildings:''' {{TownshipIcon|Abyssal Enhancer}} (+0.20% Global Abyssal XP), {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Empowered Altar|noicon=true}}, {{TownshipIcon|Runestone|notext=true}}{{TownshipIcon|Runestone Crafter|noicon=true}}
'''New Buildings:''' {{TownshipIcon|Abyssal Enhancer}} (+0.20% Global Abyssal XP), {{TownshipIcon|Fortification|notext=true}} {{TownshipIcon|Empowered Altar|noicon=true}}, {{TownshipIcon|Runestone|notext=true}} {{TownshipIcon|Runestone Crafter|noicon=true}}


*With the new {{TownshipIcon|Fortification}} buildings, hold off on fighting any Abyssal Waves until {{TownshipIcon|Armour & Weaponry|qty=960000}} have been generated. This will be enough to get to around level 30 while giving enough time to increase experience gain through Fortification and the Abyssal Enhancer.
* With the new {{TownshipIcon|Fortification}} buildings, hold off on fighting any Abyssal Waves until {{TownshipIcon|Armour & Weaponry|qty=960000}} have been generated. This will be enough to get to around level 30 while giving enough time to increase experience gain through Fortification and the Abyssal Enhancer.
*Build all 60 Weaponsmiths then all 60 Reinforced Carpenters then all 60 Runestone Crafter
* Build all 60 Weaponsmiths then all 60 Reinforced Carpenters then all 60 Runestone Crafter
*Build the remaining 20 Fire Pits and 20 Obsidian Mines
* Build the remaining 20 Fire Pits and 20 Obsidian Mines
* Build all 10 Empowered Alters then all 150 Stone Walls
* Build all 10 Empowered Alters then all 150 Stone Walls
*If you are a more active player (updating Township 6+ times every day) or if it's Spring and Aeris is worshipped, build 5 Abyssal Enhancers.
* If you are a more active player (updating Township 6+ times every day) or if it's Spring and Aeris is worshipped, build 5 Abyssal Enhancers.
* The remaining resources will be stockpiles for level 30 as this opens up a lot more upgrades. Remember to fully repair, heal, equip increased Abyssal XP items and spend any Skill Points '''between''' Abyssal Waves.
* The remaining resources will be stockpiles for level 30 as this opens up a lot more upgrades. Remember to fully repair, heal, equip increased Abyssal XP items and spend any Skill Points '''between''' Abyssal Waves.


===Level 30-39===
== Level 30-39 ==
'''New Upgrades:''' {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Armourer II|noicon=true}}, {{TownshipIcon|Abyssal Stone|notext=true}}{{TownshipIcon|Abyssal Harvester III|noicon=true}}, {{TownshipIcon|Voidfire Ash|notext=true}}{{TownshipIcon|Bonfire|noicon=true}}, {{TownshipIcon|Runestone|notext=true}}{{TownshipIcon|Runestone Combiner|noicon=true}}, {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Arcane Altar|noicon=true}}
'''New Upgrades:''' {{TownshipIcon|Armour & Weaponry|notext=true}} {{TownshipIcon|Armourer II|noicon=true}}, {{TownshipIcon|Abyssal Stone|notext=true}} {{TownshipIcon|Abyssal Harvester III|noicon=true}}, {{TownshipIcon|Voidfire Ash|notext=true}} {{TownshipIcon|Bonfire|noicon=true}}, {{TownshipIcon|Runestone|notext=true}} {{TownshipIcon|Runestone Combiner|noicon=true}}, {{TownshipIcon|Fortification|notext=true}} {{TownshipIcon|Arcane Altar|noicon=true}}
 
'''New Buildings:''' {{TownshipIcon|Fortification|notext=true}} {{TownshipIcon|Enchanted Tower|noicon=true}}


'''New Buildings:''' {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Enchanted Tower|noicon=true}}
'''New Biome:''' {{TownshipIcon|Ethereal Voids}} (Requires 80,000 {{TownshipIcon|Population}} and 7.5% {{TownshipIcon|Fortification}})


*Build all 60 Armourers, 60 Abyssal Harvesters, 60 Bonfires, 60 Runestone Combiner, 60 Obsidian Quarry
* Build all 60 Armourers, 60 Abyssal Harvesters, 60 Bonfires, 60 Runestone Combiner, 60 Obsidian Quarry
*Build all 10 Enchanted Towers and Arcane Altars
* Build all 10 Enchanted Towers and Arcane Altars
*Build all the Wooden Walls and Stone Walls in the {{TownshipIcon|Ethereal Voids}} biome
* Build all the Wooden Walls and Stone Walls in the {{TownshipIcon|Ethereal Voids}} biome
*Build Abyssal Enhancers. If it's current Spring, build ~30. Summer/Fall build ~20, and Winter build ~10. The rest of the resources will be saved for both the Weaponsmiths and Armoursmiths at level 40.
* Build Abyssal Enhancers. If it's current Spring, build ~30. Summer/Fall build ~20, and Winter build ~10. The rest of the resources will be saved for both the Weaponsmiths and Armoursmiths at level 40.
*To reach Level 40, {{TownshipIcon|Armour & Weaponry|qty=1700000}} is needed. Remember to fully repair, heal, equip increased Abyssal XP items and spend any Skill Points '''between''' Abyssal Waves.
* To reach Level 40, {{TownshipIcon|Armour & Weaponry|qty=1700000}} is needed. Remember to fully repair, heal, equip increased Abyssal XP items and spend any Skill Points '''between''' Abyssal Waves.


===Level 40-49===
== Level 40-49 ==
'''New Upgrades:''' {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Armourer III|noicon=true}}, {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Weaponsmith III|noicon=true}}, {{TownshipIcon|Reinforced Planks|notext=true}}{{TownshipIcon|Reinforced Carpenter III|noicon=true}}, {{TownshipIcon|Obsidian|notext=true}}{{TownshipIcon|Obsidian Blaster|noicon=true}}, {{TownshipIcon|Soul Storage|notext=true}}{{TownshipIcon|Void Sanctuary|noicon=true}}, {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Ethereal Altar|noicon=true}}, {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Obsidian Walls|noicon=true}}
'''New Upgrades:''' {{TownshipIcon|Armour & Weaponry|notext=true}} {{TownshipIcon|Armourer III|noicon=true}}, {{TownshipIcon|Armour & Weaponry|notext=true}} {{TownshipIcon|Weaponsmith III|noicon=true}}, {{TownshipIcon|Reinforced Planks|notext=true}} {{TownshipIcon|Reinforced Carpenter III|noicon=true}}, {{TownshipIcon|Obsidian|notext=true}} {{TownshipIcon|Obsidian Blaster|noicon=true}}, {{TownshipIcon|Soul Storage|notext=true}} {{TownshipIcon|Void Sanctuary|noicon=true}}, {{TownshipIcon|Fortification|notext=true}} {{TownshipIcon|Ethereal Altar|noicon=true}}, {{TownshipIcon|Fortification|notext=true}} {{TownshipIcon|Obsidian Walls|noicon=true}}


'''New Buildings:''' {{TownshipIcon|Abyssal Research Lab}} (+0.20% Global Mastery XP for Abyssal Realm only), {{TownshipIcon|Slayer Research Lab}} (+0.50% Abyssal Slayer Coins from Slayer Task Monsters)
'''New Buildings:''' {{TownshipIcon|Abyssal Research Lab}} (+0.20% Global Mastery XP for Abyssal Realm only), {{TownshipIcon|Slayer Research Lab}} (+0.50% Abyssal Slayer Coins from Slayer Task Monsters)


*Build all Reinforced Carpenters, Weaponsmiths, Armourers
* Build all Reinforced Carpenters, Weaponsmiths, Armourers
*Build 30 Obsidian Blasters
* Build 30 Obsidian Blasters
*Build all Ethereal Altars and Obsidian Walls
* Build all Ethereal Altars and Obsidian Walls
*If you do not have 3.58M Armour & Weaponry yet, you may build more Abyssal Enhancers until then.
* If you do not have 3.58M Armour & Weaponry yet, you may build more Abyssal Enhancers until then.
*To reach Level 50, {{TownshipIcon|Armour & Weaponry|qty=3580000}} is needed. Remember to fully repair, heal, equip increased Abyssal XP items and spend any Skill Points '''between''' Abyssal Waves
* To reach Level 50, {{TownshipIcon|Armour & Weaponry|qty=3580000}} is needed. Remember to fully repair, heal, equip increased Abyssal XP items and spend any Skill Points '''between''' Abyssal Waves
**Before repairing, building 1 Abyssal Enhancer is ideal since repairing them at this point will be nearly as much as building a new one.
** Before repairing, building 1 Abyssal Enhancer is ideal since repairing them at this point will be nearly as much as building a new one.


===Level 50-60===
== Level 50-60 ==
'''New Upgrades:''' {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Armourer IV|noicon=true}}, {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Weaponsmith IV|noicon=true}}, {{TownshipIcon|Runestone|notext=true}}{{TownshipIcon|Runestone Merger|noicon=true}}, {{TownshipIcon|Voidfire Ash|notext=true}}{{TownshipIcon|Voidfire Beacon|noicon=true}}
'''New Upgrades:''' {{TownshipIcon|Armour & Weaponry|notext=true}} {{TownshipIcon|Armourer IV|noicon=true}}, {{TownshipIcon|Armour & Weaponry|notext=true}} {{TownshipIcon|Weaponsmith IV|noicon=true}}, {{TownshipIcon|Runestone|notext=true}} {{TownshipIcon|Runestone Merger|noicon=true}}, {{TownshipIcon|Voidfire Ash|notext=true}} {{TownshipIcon|Voidfire Beacon|noicon=true}}


'''New Buildings:''' {{TownshipIcon|Abyssal Combat Lab}} (+0.25% Damage Dealt to all Monsters when using Abyssal Damage)
'''New Buildings:''' {{TownshipIcon|Abyssal Combat Lab}} (+0.25% Damage Dealt to all Monsters when using Abyssal Damage)


*Build all Weaponsmiths, Armourers. If you run out of Void Ash, swap to building 45 Voidfire Beacons then back to Weaponsmiths and Armourers.
* Build all Weaponsmiths, Armourers. If you run out of Void Ash, swap to building 45 Voidfire Beacons then back to Weaponsmiths and Armourers.
*Build all Voidfire Beacons.
* Build all Voidfire Beacons.
*Build all Runestone Mergers.
* Build all Runestone Mergers.
*From here any of the remaining buildings can be built. It's a long stretch to level 60 and an even longer stretch to 100% Abyssal Township. At this point it's best to keep all buildings fully repaired.
* From here any of the remaining buildings can be built. It's a long stretch to level 60 and an even longer stretch to 100% Abyssal Township. At this point it's best to keep all buildings fully repaired.


==Abyssal Boosts==
== Abyssal Boosts ==
{{ModifierTable|increasedAbyssalSkillXP,increasedGlobalAbyssalSkillXP,decreasedTownshipBuildingCost,decreasedTownshipRepairCost|Township Boosts|false|filters=skill:Township}}
{{ModifierTable|increasedAbyssalSkillXP,increasedGlobalAbyssalSkillXP,decreasedTownshipBuildingCost,decreasedTownshipRepairCost|Township Boosts|false|filters=skill:Township}}