4,683
edits
(Reduced the amount of icons; Added new biomes to the ItA section; Bumped version to 1.3.1;) |
(→Level 15-34: Remove repeated information) |
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* When you have approximately 1,500-2,000 Stone left, build 20 {{TownshipIcon|Miners Pit}} in the {{TownshipIcon|Mountains}}. | * When you have approximately 1,500-2,000 Stone left, build 20 {{TownshipIcon|Miners Pit}} in the {{TownshipIcon|Mountains}}. | ||
* Balance Planks usage between {{TownshipIcon|Logging Camp}} and {{TownshipIcon|Miners Field}}, prioritizing the resource you have the least of. | * Balance Planks usage between {{TownshipIcon|Logging Camp}} and {{TownshipIcon|Miners Field}}, prioritizing the resource you have the least of. | ||
* Aim for at least 150 Leather per tick so 1 {{TownshipIcon|Tailor}} can be built every tick. Use Clothing to make 20 {{TownshipIcon|Basic Shelter}} and 20 {{TownshipIcon|Wooden Hut}} in the {{TownshipIcon|Arid Plains}} | * Aim for at least 150 Leather per tick so 1 {{TownshipIcon|Tailor}} can be built every tick. Use Clothing to make 20 {{TownshipIcon|Basic Shelter}} and 20 {{TownshipIcon|Wooden Hut}} in the {{TownshipIcon|Arid Plains}}. Clothing is also needed in high quantities in the {{TownshipIcon|Snowlands}}. | ||
* Aim for at least 600 Food per tick. Use the Food to start building {{TownshipIcon|House}} in the Arid Plains and Grasslands in order to hit the 2,500 population threshold to unlock the level 35 biomes. Avoid the {{TownshipIcon|Fishermans Dock}} in {{TownshipIcon|Water}} since Aeris reduces its production by -75%. | * Aim for at least 600 Food per tick. Use the Food to start building {{TownshipIcon|House}} in the Arid Plains and Grasslands in order to hit the 2,500 population threshold to unlock the level 35 biomes. Avoid the {{TownshipIcon|Fishermans Dock}} in {{TownshipIcon|Water}} since Aeris reduces its production by -75%. | ||