Nature's Wrath: Difference between revisions
From Melvor Idle
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'''{{PAGENAME}}''' is a spell which can only be equipped while the {{ItemIcon|Nature's Wrath Staff}} is equipped. Upon a successful hit, there is a 25% chance that the enemy will be either: | '''{{PAGENAME}}''' is a spell which can only be equipped while the {{ItemIcon|Nature's Wrath Staff}} is equipped. Upon a successful hit, there is a 25% chance that the enemy will be either: | ||
* Frozen for one turn | * Frozen for one turn |
Revision as of 21:29, 13 November 2021
This page is up to date (v1.3). |
Nature's Wrath |
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Standard Magic ID: melvorF:NaturesWrath |
Requirements:![]() |
Spell Damage: 320 |
Description: Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. |
Runes: |
Nature's Wrath is a spell which can only be equipped while the Nature's Wrath Staff is equipped. Upon a successful hit, there is a 25% chance that the enemy will be either:
- Frozen for one turn
- Burned for 15% of the enemy's current hitpoints
- Inflicted with Frostburn for two turns
- Put to sleep for one turn
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |