Magic: Difference between revisions
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{{V | {{V}} | ||
[[File:Magic (skill).svg|thumb|right|Magic]] | [[File:Magic (skill).svg|thumb|right|Magic]] | ||
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==Mechanics== | ==Mechanics== | ||
Magic skill level increases [[Combat#Magic_Accuracy_Rating|Magic Accuracy Rating]] and [[Combat#Magic_Max_Hit|Maximum Hit]] (0.5% per level) when using spells and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]] when defending from spells. Raising Magic to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Magic Skillcape}} for purchase from the [[Shop]]. | Magic skill level increases [[Combat#Magic_Accuracy_Rating|Magic Accuracy Rating]] and [[Combat#Magic_Max_Hit|Maximum Hit]] (0.5% per level) when using spells and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]] when defending from spells. Raising Magic to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Magic Skillcape}} for purchase from the [[Shop]], which doubles the rune cost reduction of items when equipped. Raising Magic to {{SkillReq|{{PAGENAME}}|120}} will unlock the {{ItemIcon|Superior Magic Skillcape}} for purchase, which quadruples the rune cost reduction of items and provides a +5% Magic Damage Bonus from equipment. | ||
===Attack Styles=== | ===Attack Styles=== | ||
There are two Magic attack styles: Magic and Defensive. | There are two Magic attack styles: Magic and Defensive. | ||
When using the Magic attack style, the player receives 0.4 {{Skill|Magic|nolink=true}} XP per point of damage dealt. | When using the Magic attack style, the player receives 0.4 {{Skill|Magic|nolink=true}} XP per point of damage dealt, and a hidden bonus of +6 to the player's {{Skill|Magic|nolink=true}} level. This affects both [[Combat#Accuracy Rating|Magic Accuracy Rating]] and [[Combat#Magic Evasion Rating|Magic Evasion Rating]]. | ||
When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic|nolink=true}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt. | When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic|nolink=true}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt, and +3 hidden bonuses to both {{Skill|Magic|nolink=true}} and {{Skill|Defence|nolink=true}}. The {{Skill|Defence|nolink=true}} bonus affects all [[Combat#Evasion Rating|Evasion Ratings]]. | ||
=== Rune Preservation === | === Rune Preservation === | ||
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=== Staves === | === Staves === | ||
Elemental staves can be crafted from elemental runes and logs with {{Skill|Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type. | Elemental staves can be crafted from elemental runes and logs with {{Skill|Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type. | ||
Advanced staves can be crafted beginning at {{Skill|Runecrafting|nolink=true}} level 100. When equipped, they reduce the need to use {{ItemIcon|Poison Rune|Poison}}, {{ItemIcon|Infernal Rune|Infernal}}, or {{ItemIcon|Lightning Rune|Lightning}} runes, depending on the staff type. The {{ItemIcon|Meteorite Staff}} can also be crafted at {{Skill|Runecrafting|nolink=true}} level 115, which allows the casting of {{Icon|Meteor Shower|type=spell}} when equipped. | |||
The {{ItemIcon|Nature's Call Staff}} and {{ItemIcon|Nature's Wrath Staff}} can be created by upgrading monster drops. When equipped, these staves allow the casting of {{Icon|Nature's Call|type=spell}} and {{Icon|Nature's Wrath|type=spell}} respectively. Additionally, both staves reduce the {{ItemIcon|Nature Rune}} cost of spells by 1. | The {{ItemIcon|Nature's Call Staff}} and {{ItemIcon|Nature's Wrath Staff}} can be created by upgrading monster drops. When equipped, these staves allow the casting of {{Icon|Nature's Call|type=spell}} and {{Icon|Nature's Wrath|type=spell}} respectively. Additionally, both staves reduce the {{ItemIcon|Nature Rune}} cost of spells by 1. | ||
The {{ItemIcon|Cloudburst Staff}} | The {{ItemIcon|Cloudburst Staff}}, {{ItemIcon|Lightning Coil 2H Staff}}, and {{ItemIcon|Ethereal Staff}} are the only staves that cannot be crafted. | ||
All staves are two-handed. | All staves are two-handed. | ||
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| style="text-align: right" | 85 | | style="text-align: right" | 85 | ||
| style="text-align: center" colspan=4 | N/A | | style="text-align: center" colspan=4 | N/A | ||
|- | |||
| {{ItemIcon|Poison Staff}} | |||
| style="text-align:right" | 100 | |||
| style="text-align:center" colspan=4 | 100 | |||
|- | |||
| {{ItemIcon|Infernal Staff}} | |||
| style="text-align:right" | 102 | |||
| style="text-align:center" colspan=4 | 105 | |||
|- | |||
| {{ItemIcon|Lightning Staff}} | |||
| style="text-align:right" | 105 | |||
| style="text-align:center" colspan=4 | 110 | |||
|- | |||
| {{ItemIcon|Meteorite Staff}} | |||
| style="text-align:right" | 106 | |||
| style="text-align:center" colspan=4 | 115 | |||
|- | |||
| {{ItemIcon|Lightning Coil 2H Staff}} | |||
| style="text-align:right" | 110 | |||
| style="text-align:center" colspan=4 | N/A | |||
|- | |||
| {{ItemIcon|Ethereal Staff}} | |||
| style="text-align:right" | 115 | |||
| style="text-align:center" colspan=4 | N/A | |||
|} | |} | ||
=== Wands === | === Wands === | ||
Wands are one-handed, meaning they can be used with [[#Shields|off hand equipment]]. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type. | Wands are one-handed, meaning they can be used with [[#Shields|off hand equipment]]. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type. | ||
Advanced wands can be crafted beginning at {{Skill|Runecrafting|nolink=true}} level 108, and reduce the amount of {{ItemIcon|Despair Rune|Despair}}, {{ItemIcon|Archaic Rune|Archaic}}, or {{ItemIcon|Calamity Rune|Calamity}} runes needed to cast a spell by 5, depending on the wand type. | |||
{{ItemIcon|Ocean Song}} and the {{ItemIcon|Slicing Maelstrom Wand}} can be created by upgrading 100 {{ItemIcon|Ocean Song Fragment|Ocean Song Fragments}} and {{ItemIcon|Slicing Maelstrom Wand Shard|Slicing Maelstrom Wand Shards}}, respectively. When equipped, the {{ItemIcon|Slicing Maelstrom Wand|nolink=true}} allows the casting of {{Icon|Slicing Maelstrom|type=spell}}. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| {{ItemIcon|Ocean Song}} | | {{ItemIcon|Ocean Song}} | ||
| 4 | | 4 | ||
|- | |||
| 105 | |||
| {{ItemIcon|Despair Wand}} | |||
| 5 | |||
|- | |||
| 110 | |||
| {{ItemIcon|Archaic Wand}} | |||
| 5 | |||
|- | |||
| 115 | |||
| {{ItemIcon|Calamity Wand}} | |||
| 5 | |||
|- | |||
| 120 | |||
| {{ItemIcon|Slicing Maelstrom Wand}} | |||
| 0 | |||
|} | |} | ||
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* Various {{ItemIcon|Green Wizard Hat|Colored Wizard Robes}} can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found. | * Various {{ItemIcon|Green Wizard Hat|Colored Wizard Robes}} can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found. | ||
* The elemental {{ItemIcon|Air Acolyte Wizard Hat|Acolyte}}, {{ItemIcon|Air Adept Wizard Hat|Adept}}, and {{ItemIcon|Air Expert Wizard Hat|Expert}} sets can be acquired through {{Skill|Runecrafting}}. | * The elemental {{ItemIcon|Air Acolyte Wizard Hat|Acolyte}}, {{ItemIcon|Air Adept Wizard Hat|Adept}}, and {{ItemIcon|Air Expert Wizard Hat|Expert}} sets can be acquired through {{Skill|Runecrafting}}. | ||
* Sets of Poison, Infernal, and Lightning robes can also be crafted through {{Skill|Runecrafting|nolink=true}} and come in {{ItemIcon|Poison Master Wizard Hat|Master}}, {{ItemIcon|Poison Legendary Wizard Hat|Legendary}}, and {{ItemIcon|Poison Mythical Wizard Hat|Mythical}} tiers. | |||
A full list of the stats for each set of Wizard Robes can be found on the [[Equipment]] page. | A full list of the stats for each set of Wizard Robes can be found on the [[Equipment]] page. | ||
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| 1 | | 1 | ||
| Slayer (Basic) | | Slayer (Basic) | ||
| +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe) | | +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece.<br/>Only two pieces (Hat and Robe). | ||
|- | |- | ||
| {{ItemIcon|Air Acolyte Wizard Hat|notext=true|size=50}} | | {{ItemIcon|Air Acolyte Wizard Hat|notext=true|size=50}} | ||
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| 30 | | 30 | ||
| Slayer (Strong) | | Slayer (Strong) | ||
| +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe) | | +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece.<br/>Only two pieces (Hat and Robe). | ||
|- | |- | ||
| {{ItemIcon|Air Adept Wizard Hat|notext=true|size=50}} | | {{ItemIcon|Air Adept Wizard Hat|notext=true|size=50}} | ||
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| Water Adept | | Water Adept | ||
| +15 minimum damage when using Water Spells per piece | | +15 minimum damage when using Water Spells per piece | ||
|- | |- | ||
| {{ItemIcon|Miolite Helmet|size=50|notext=true}} | | {{ItemIcon|Miolite Helmet|size=50|notext=true}} | ||
|40 | | 40 | ||
| Miolite | |||
|Miolite | |||
|- | |- | ||
| {{ItemIcon|Earth Adept Wizard Hat|notext=true|size=50}} | | {{ItemIcon|Earth Adept Wizard Hat|notext=true|size=50}} | ||
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| 60 | | 60 | ||
| Slayer (Elite) | | Slayer (Elite) | ||
| +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece<br/>Only two pieces (Hat and Robe) | | +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece.<br/>Only two pieces (Hat and Robe). | ||
|- | |- | ||
| {{ItemIcon|Air Expert Wizard Hat|notext=true|size=50}} | | {{ItemIcon|Air Expert Wizard Hat|notext=true|size=50}} | ||
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| 80 | | 80 | ||
| Slayer (Master) | | Slayer (Master) | ||
| +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe) | | +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece.<br/>Only two pieces (Hat and Robe). | ||
|- | |- | ||
| {{ItemIcon|Glacia God Helmet|notext=true|size=50}} | | {{ItemIcon|Glacia God Helmet|notext=true|size=50}} | ||
| 85 | | 85 | ||
| Glacia God | | Glacia God | ||
| Unlike other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+ | | Unlike most other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+25 minimum damage with Air, Water, Earth, or Fire spells per piece. | ||
|- | |||
| {{ItemIcon|Poison Master Wizard Hat|notext=true|size=50}} | |||
| 100 | |||
| Poison Master | |||
| +5% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. | |||
|- | |||
| {{ItemIcon|Infernal Master Wizard Hat|notext=true|size=50}} | |||
| 100 | |||
| Infernal Master | |||
| +5% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. | |||
|- | |||
| {{ItemIcon|Lightning Master Wizard Hat|notext=true|size=50}} | |||
| 100 | |||
| Lightning Master | |||
| +5% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. | |||
|- | |||
| {{ItemIcon|Slayer Wizard Hat (Legendary)|notext=true|size=50}} | |||
| 100 | |||
| Slayer (Legendary) | |||
| +45% bonus Slayer XP, +4% chance to receive double loot, +25% Slayer Area Effect Negation, +6% damage to Slayer Tasks, and +6% per piece.<br/>Only two pieces (Hat and Robe). | |||
|- | |||
| {{ItemIcon|Poison Legendary Wizard Hat|notext=true|size=50}} | |||
| 105 | |||
| Poison Legendary | |||
| +10% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. | |||
|- | |||
| {{ItemIcon|Infernal Legendary Wizard Hat|notext=true|size=50}} | |||
| 105 | |||
| Infernal Legendary | |||
| +10% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. | |||
|- | |||
| {{ItemIcon|Lightning Legendary Wizard Hat|notext=true|size=50}} | |||
| 105 | |||
| Lightning Legendary | |||
| +10% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. | |||
|- | |||
| {{ItemIcon|Poison Mythical Wizard Hat|notext=true|size=50}} | |||
| 110 | |||
| Poison Mythical | |||
| +15% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. | |||
|- | |||
| {{ItemIcon|Infernal Mythical Wizard Hat|notext=true|size=50}} | |||
| 110 | |||
| Infernal Mythical | |||
| +15% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. | |||
|- | |||
| {{ItemIcon|Lightning Mythical Wizard Hat|notext=true|size=50}} | |||
| 110 | |||
| Lightning Mythical | |||
| +15% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. | |||
|- | |||
| {{ItemIcon|Slayer Wizard Hat (Mythical)|notext=true|size=50}} | |||
| 110 | |||
| Slayer (Mythical) | |||
| +50% bonus Slayer XP, +5% chance to receive double loot, +30% Slayer Area Effect Negation, +8% damage to Slayer Tasks, and +8% Slayer Coins per piece.<br/>Only two pieces (Hat and Robe). | |||
|- | |||
| {{ItemIcon|Vorloran Devastator Helmet|notext=true|size=50}} | |||
| 120 | |||
| Vorloran Devastator | |||
| Unlike most other robe sets, also includes a pair of {{ItemIcon|Vorloran Devastator Gauntlets|Gauntlets}}. | |||
|} | |} | ||
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=== Curses === | === Curses === | ||
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. Curses may be used at the same time as Standard Magic and | Curses inflict the enemy with debuffs, making them weaker in a variety of ways. Curses may be used at the same time as Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks. When cast, all curses remain in effect for 3 attack turns. | ||
{{MagicSpellbookTable|Curse}} | {{MagicSpellbookTable|Curse}} | ||
=== Auroras === | === Auroras === | ||
Auroras provide the player with buffs, enhancing their abilities in combat. Auroras may be used alongside any other combat magic spells, and may also be used with [[Melee]] while the {{ItemIcon|Miolite Sceptre}} is equipped. Tier 3 | Auroras provide the player with buffs, enhancing their abilities in combat. Auroras may be used alongside any other combat magic spells, and may also be used with [[Melee]] while the {{ItemIcon|Miolite Sceptre}} is equipped. Tier 3 Auroras may only be cast while the {{ItemIcon|Book of Eli}} is equipped. Tier 4 Auroras may only be cast while the {{ItemIcon|Book of the Ancients}} is equipped. | ||
{{MagicSpellbookTable|Aurora}} | {{MagicSpellbookTable|Aurora}} | ||
=== Ancient Magicks === | === Ancient Magicks === | ||
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as {{Icon|Surge II|type=aurora}} for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks. | Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as {{Icon|Surge II|type=aurora}} for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], [[Prayer]], or [[Potions]], although accuracy rating is. Curses and [[Special Attacks]] cannot be used with Ancient Magicks. | ||
{{MagicSpellbookTable|Ancient}} | {{MagicSpellbookTable|Ancient}} | ||
=== Archaic Magicks === | === Archaic Magicks === | ||
Archaic Magicks are powerful offensive spells that can be cast in place of Standard Magic or Ancient Magicks. Unlike with Ancient Magicks, damage modifiers from [[Equipment]], [[Prayer]], and [[Potions]] will apply to Archaic Magicks. Curses and damage modifying Auroras can also be used, though [[Special Attacks]] still will not work. | |||
{{MagicSpellbookTable|Archaic}} | {{MagicSpellbookTable|Archaic}} | ||
== Skillcape == | == Skillcape == | ||
The [[Skillcapes| | The [[Skillcapes|Skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}. | ||
The Superior Skillcape can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|120}}. | |||
{{SkillcapeInfo}} | {{SkillcapeInfo}} | ||
Revision as of 08:30, 28 October 2022
This page is up to date (v1.3.1). |
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked.
Mechanics
Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. Raising Magic to
will unlock the Magic Skillcape for purchase from the Shop, which doubles the rune cost reduction of items when equipped. Raising Magic to
will unlock the Superior Magic Skillcape for purchase, which quadruples the rune cost reduction of items and provides a +5% Magic Damage Bonus from equipment.
Attack Styles
There are two Magic attack styles: Magic and Defensive.
When using the Magic attack style, the player receives 0.4
XP per point of damage dealt, and a hidden bonus of +6 to the player's
level. This affects both Magic Accuracy Rating and Magic Evasion Rating. When using the Defensive attack style, the player instead receives 0.2
XP and 0.2
XP per point of damage dealt, and +3 hidden bonuses to both
and
. The
bonus affects all Evasion Ratings.
Rune Preservation
Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed.
benefits from both these and its own preservation bonuses. The chance to preserve runes is capped at 80%.
Source | Type | DLC | Rune Preservation | Other Modifiers |
---|---|---|---|---|
Skull Cape | Item (Cape) | +20% Rune Preservation | ||
Error creating thumbnail: File missing Sloth Obelisk | Agility Pillar | Error creating thumbnail: File missing | +15% Rune Preservation | -15% Summoning Familiar Attack Interval +5% Chance to Double Items Globally +50 Bank Space +15% Ammo Preservation +15% Global AP (except Item Sales) +15% Chance to preserve Summoning Charges |
Wizard's Scroll II | Item (Consumable) | +15% Rune Preservation | ||
Error creating thumbnail: File missing Cave Maze | Agility Obstacle 9 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +10% Ammo Preservation -1 Prayer Point Cost for Prayers | |
Error creating thumbnail: File missing Lava Waterfall Dodge | Agility Obstacle 10 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +5% Ammo Preservation +10% Chance to Preserve Resources in Skills | |
Superior Cape of Completion | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +8% Damage To Slayer Tasks x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +8% Damage To Slayer Tasks x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Runecrafting Skillcape | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +25% Chance to Double Items in Runecrafting | |
Wizard's Scroll | Item (Consumable) | +10% Rune Preservation | ||
Error creating thumbnail: File missing Error creating thumbnail: File missing D5 | Skill Tree Node | Error creating thumbnail: File missing | +10% Rune Preservation | |
The Academia Arcanum | Point of Interest | +6% Rune Preservation | +5% Magic Max Hit +10% Magic Evasion +10% Magic Accuracy Rating | |
Error creating thumbnail: File missing Tier 3 - 3 | Agility Obstacle 3 | Error creating thumbnail: File missing | +5% Rune Preservation | +3% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +5% Ammo Preservation +3 additional quantity of primary resource gained in Fletching for Abyssal Arrows nodes (Cannot be doubled) |
Error creating thumbnail: File missing Cave Climb | Agility Obstacle 4 | +5% Rune Preservation | -40 Maximum Hitpoints +5% Ammo Preservation +5% Melee Max Hit | |
Error creating thumbnail: File missing Tier 5 - 2 | Agility Obstacle 5 | Error creating thumbnail: File missing | +5% Rune Preservation | +4% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +25% chance to gain +8 additional resource in Runecrafting for Abyssal Combo Runes (Cannot be doubled) |
Error creating thumbnail: File missing Tree Hop | Agility Obstacle 6 | +5% Rune Preservation | +5% Chance to Preserve Resources in Skills +5% Ammo Preservation | |
Error creating thumbnail: File missing Salem | Pet | +5% Rune Preservation | ||
Error creating thumbnail: File missing Error creating thumbnail: File missing D3 | Skill Tree Node | Error creating thumbnail: File missing | +5% Rune Preservation | |
Error creating thumbnail: File missing Error creating thumbnail: File missing D4 | Skill Tree Node | Error creating thumbnail: File missing | +5% Rune Preservation | |
Error creating thumbnail: File missing Magic Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Rune Preservation | +6% Magic Max Hit +2% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Magic Enhancement 1 (Augmented) | Item (Enhancement1) | +4% Rune Preservation | ||
Harold | Pet | +3% Rune Preservation | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Mastery XP in all Skills +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +2% of Maximum Hit added to Minimum Hit +2% Chance to Double Items Globally | |
Error creating thumbnail: File missing Magic Enhancement 1 | Item (Enhancement1) | +2% Rune Preservation | ||
Error creating thumbnail: File missing Jelly Jim | Pet | +2% Rune Preservation | ||
Error creating thumbnail: File missing Tree Climb | Agility Obstacle 5 | -10% Rune Preservation | +3% Mastery XP in all Skills +4% Skill XP for all Skills -10% Ammo Preservation -10% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Frozen Maze | Agility Obstacle 11 | -20% Rune Preservation | +1% Damage Reduction -3 Prayer Point Cost for Prayers -20% Ammo Preservation -0.1s Monster Respawn Timer | |
Error creating thumbnail: File missing Freezing Trap | Agility Obstacle 7 | -30% Rune Preservation | -30% Ammo Preservation -16% Ranged Accuracy Rating -16% Magic Accuracy Rating -16% Melee Accuracy Rating |
Alternative Magic
Alternative Magic (Alt. Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
Equipment
Staves
Elemental staves can be crafted from elemental runes and logs with
or looted from monsters. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type. Advanced staves can be crafted beginning at
level 100. When equipped, they reduce the need to use Poison, Infernal, or Lightning runes, depending on the staff type. The Meteorite Staff can also be crafted at
level 115, which allows the casting of
when equipped. The Nature's Call Staff and Nature's Wrath Staff can be created by upgrading monster drops. When equipped, these staves allow the casting of
and
respectively. Additionally, both staves reduce the Nature Rune cost of spells by 1.
The Cloudburst Staff, Lightning Coil 2H Staff, and Ethereal Staff are the only staves that cannot be crafted.
All staves are two-handed.
Staff Tier |
Magic Level |
Error creating thumbnail: File missing Runecrafting Level
| |||
---|---|---|---|---|---|
Air | Water | Earth | Fire | ||
Staff | 1 | 1 | 5 | 9 | 14 |
Battlestaff | 30 | 30 | 35 | 39 | 44 |
Mystic Staff | 40 | 70 | 75 | 79 | 84 |
Nature's Call Staff | 40 | N/A | |||
Nature's Wrath Staff | 65 | N/A | |||
Cloudburst Staff | 85 | N/A | |||
Poison Staff | 100 | 100 | |||
Infernal Staff | 102 | 105 | |||
Lightning Staff | 105 | 110 | |||
Meteorite Staff | 106 | 115 | |||
Lightning Coil 2H Staff | 110 | N/A | |||
Ethereal Staff | 115 | N/A |
Wands
Wands are one-handed, meaning they can be used with off hand equipment. Magic imbued wands can be crafted through
using Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the wand type. Advanced wands can be crafted beginning at
level 108, and reduce the amount of Despair, Archaic, or Calamity runes needed to cast a spell by 5, depending on the wand type. Ocean Song and the Slicing Maelstrom Wand can be created by upgrading 100 Ocean Song Fragments and Slicing Maelstrom Wand Shards, respectively. When equipped, the Slicing Maelstrom Wand allows the casting of
.
Magic Level | Wand Tier | Rune Discount |
---|---|---|
1 | Basic | 0 |
30 | Powerful | 0 |
60 | Elite | 0 |
70 | Magic Imbued Wand | 3 |
90 | Ocean Song | 4 |
105 | Despair Wand | 5 |
110 | Archaic Wand | 5 |
115 | Calamity Wand | 5 |
120 | Slicing Maelstrom Wand | 0 |
Robes
Wizard Robes can be acquired through a few different sources:
- The Slayer Wizard Robes can be purchased from the store using Slayer Coins.
- Various Colored Wizard Robes can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found.
- The elemental Acolyte, Adept, and Expert sets can be acquired through Error creating thumbnail: File missingRunecrafting.
- Sets of Poison, Infernal, and Lightning robes can also be crafted through Error creating thumbnail: File missingRunecrafting and come in Master, Legendary, and Mythical tiers.
A full list of the stats for each set of Wizard Robes can be found on the Equipment page.
Level | Robe Tier | Notes | |
---|---|---|---|
1 | Green | ||
1 | Slayer (Basic) | +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece. Only two pieces (Hat and Robe). | |
1 | Air Acolyte | +5 minimum damage when using Air Spells per piece | |
5 | Water Acolyte | +5 minimum damage when using Water Spells per piece | |
9 | Earth Acolyte | +5 minimum damage when using Earth Spells per piece | |
10 | Blue | ||
14 | Fire Acolyte | +5 minimum damage when using Fire Spells per piece | |
30 | Red | ||
30 | Slayer (Strong) | +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece. Only two pieces (Hat and Robe). | |
35 | Air Adept | +15 minimum damage when using Air Spells per piece | |
39 | Water Adept | +15 minimum damage when using Water Spells per piece | |
40 | Miolite | ||
43 | Earth Adept | +15 minimum damage when using Earth Spells per piece | |
48 | Fire Adept | +15 minimum damage when using Fire Spells per piece | |
50 | Black | ||
60 | Slayer (Elite) | +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece. Only two pieces (Hat and Robe). | |
65 | Air Expert | +20 minimum damage when using Air Spells per piece | |
69 | Water Expert | +20 minimum damage when using Water Spells per piece | |
70 | Ancient | +5 Minimum Damage when using any elemental spell per piece | |
73 | Earth Expert | +20 minimum damage when using Earth Spells per piece | |
78 | Fire Expert | +20 minimum damage when using Fire Spells per piece | |
80 | Slayer (Master) | +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece. Only two pieces (Hat and Robe). | |
85 | Glacia God | Unlike most other robe sets, also includes a pair of Gloves. +25 minimum damage with Air, Water, Earth, or Fire spells per piece. | |
100 | Poison Master | +5% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. | |
100 | Infernal Master | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. | |
100 | Lightning Master | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. | |
100 | Slayer (Legendary) | +45% bonus Slayer XP, +4% chance to receive double loot, +25% Slayer Area Effect Negation, +6% damage to Slayer Tasks, and +6% per piece. Only two pieces (Hat and Robe). | |
105 | Poison Legendary | +10% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. | |
105 | Infernal Legendary | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. | |
105 | Lightning Legendary | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. | |
110 | Poison Mythical | +15% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. | |
110 | Infernal Mythical | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. | |
110 | Lightning Mythical | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. | |
110 | Slayer (Mythical) | +50% bonus Slayer XP, +5% chance to receive double loot, +30% Slayer Area Effect Negation, +8% damage to Slayer Tasks, and +8% Slayer Coins per piece. Only two pieces (Hat and Robe). | |
120 | Vorloran Devastator | Unlike most other robe sets, also includes a pair of Gauntlets. |
Spells
Standard Magic
Spell | Requirements | DLC | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|---|
Error creating thumbnail: File missing | Wind Strike | Error creating thumbnail: File missing Level 1 | 20 | Combat spell with a max hit of 20 | 21 | |
Error creating thumbnail: File missing | Water Strike | Error creating thumbnail: File missing Level 3 | 45 | Combat spell with a max hit of 45 | 111 OR 11 | |
Error creating thumbnail: File missing | Earth Strike | Error creating thumbnail: File missing Level 6 | 70 | Combat spell with a max hit of 70 | 111 OR 11 | |
Error creating thumbnail: File missing | Fire Strike | Error creating thumbnail: File missing Level 10 | 95 | Combat spell with a max hit of 95 | 111 OR 11 | |
Error creating thumbnail: File missing | Wind Bolt | Error creating thumbnail: File missing Level 14 | 90 | Combat spell with a max hit of 90 | 41 | |
Error creating thumbnail: File missing | Water Bolt | Error creating thumbnail: File missing Level 16 | 105 | Combat spell with a max hit of 105 | 212 OR 21 | |
Error creating thumbnail: File missing | Earth Bolt | Error creating thumbnail: File missing Level 19 | 120 | Combat spell with a max hit of 120 | 213 OR 21 | |
Error creating thumbnail: File missing | Fire Bolt | Error creating thumbnail: File missing Level 23 | 135 | Combat spell with a max hit of 135 | 314 OR 31 | |
Error creating thumbnail: File missing | Wind Blast | Error creating thumbnail: File missing Level 28 | 130 | Combat spell with a max hit of 130 | 61 | |
Error creating thumbnail: File missing | Water Blast | Error creating thumbnail: File missing Level 30 | 145 | Combat spell with a max hit of 145 | 314 OR 31 | |
Error creating thumbnail: File missing | Earth Blast | Error creating thumbnail: File missing Level 33 | 160 | Combat spell with a max hit of 160 | 314 OR 31 | |
Error creating thumbnail: File missing | Fire Blast | Error creating thumbnail: File missing Level 37 | 175 | Combat spell with a max hit of 175 | 415 OR 41 | |
Error creating thumbnail: File missing | Nature's Call | Error creating thumbnail: File missing Level 40Nature's Call Staff Equipped | 210 | Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. | 22222 OR 222 | |
Error creating thumbnail: File missing | Wind Wave | Error creating thumbnail: File missing Level 43 | 170 | Combat spell with a max hit of 170 | 101 | |
Error creating thumbnail: File missing | Water Wave | Error creating thumbnail: File missing Level 45 | 185 | Combat spell with a max hit of 185 | 517 OR 51 | |
Error creating thumbnail: File missing | Earth Wave | Error creating thumbnail: File missing Level 48 | 200 | Combat spell with a max hit of 200 | 517 OR 51 | |
Error creating thumbnail: File missing | Fire Wave | Error creating thumbnail: File missing Level 52 | 215 | Combat spell with a max hit of 215 | 517 OR 51 | |
Error creating thumbnail: File missing | Wind Surge | Error creating thumbnail: File missing Level 57 | 210 | Combat spell with a max hit of 210 | 101 | |
Error creating thumbnail: File missing | Water Surge | Error creating thumbnail: File missing Level 61 | 225 | Combat spell with a max hit of 225 | 7110 OR 71 | |
Error creating thumbnail: File missing | Earth Surge | Error creating thumbnail: File missing Level 64 | 240 | Combat spell with a max hit of 240 | 7110 OR 71 | |
Error creating thumbnail: File missing | Nature's Wrath | Error creating thumbnail: File missing Level 65Nature's Wrath Staff Equipped | 320 | Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. | 44444 OR 444 | |
Error creating thumbnail: File missing | Fire Surge | Error creating thumbnail: File missing Level 68 | 255 | Combat spell with a max hit of 255 | 7110 OR 71 |
Curses
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. Curses may be used at the same time as Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks. When cast, all curses remain in effect for 3 attack turns.
Spell | Requirements | DLC | Description | Runes | |
---|---|---|---|---|---|
Error creating thumbnail: File missing | Blinding I | Error creating thumbnail: File missing Level 10 | Enemies are inflicted with: -5% Global Accuracy | 21 | |
Error creating thumbnail: File missing | Soul Split I | Error creating thumbnail: File missing Level 15 | Enemies are inflicted with: -5% Magic Evasion | 111 | |
Error creating thumbnail: File missing | Weakening I | Error creating thumbnail: File missing Level 20 | Enemies are inflicted with: -5% Max Hit | 31 | |
Error creating thumbnail: File missing | Anguish I | Error creating thumbnail: File missing Level 30 | Enemies are inflicted with: +5% more Damage taken | 21 | |
Error creating thumbnail: File missing | Blinding II | Error creating thumbnail: File missing Level 30 | Enemies are inflicted with: -10% Global Accuracy | 31 | |
Error creating thumbnail: File missing | Soul Split II | Error creating thumbnail: File missing Level 35 | Enemies are inflicted with: -10% Magic Evasion | 221 | |
Error creating thumbnail: File missing | Weakening II | Error creating thumbnail: File missing Level 40 | Enemies are inflicted with: -10% Max Hit | 31 | |
Error creating thumbnail: File missing | Confusion | Error creating thumbnail: File missing Level 45 | Enemies are inflicted with: +2% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) | 321 | |
Error creating thumbnail: File missing | Anguish II | Error creating thumbnail: File missing Level 50 | Enemies are inflicted with: +10% more Damage taken | 32 | |
Error creating thumbnail: File missing | Blinding III | Error creating thumbnail: File missing Level 50 | Enemies are inflicted with: -15% Global Accuracy | 422 | |
Error creating thumbnail: File missing | Soul Split III | Error creating thumbnail: File missing Level 55 | Enemies are inflicted with: -15% Magic Evasion | 3321 | |
Error creating thumbnail: File missing | Weakening III | Error creating thumbnail: File missing Level 60 | Enemies are inflicted with: -15% Max Hit | 312 | |
Error creating thumbnail: File missing | Fatigue | Error creating thumbnail: File missing Level 65Cursed Arcana Equipped | Enemies are inflicted with: +5% Attack Interval -5% Max Hit | 332 | |
Error creating thumbnail: File missing | Anguish III | Error creating thumbnail: File missing Level 70 | Enemies are inflicted with: +15% more Damage taken | 432 | |
Error creating thumbnail: File missing | Decay | Error creating thumbnail: File missing Level 80 | Enemies are inflicted with: +2.5% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) -10% Global Evasion | 213 | |
Error creating thumbnail: File missing | Petrified | Error creating thumbnail: File missing Level 90Cursed Arcana Equipped | Enemies are inflicted with: -15% Global Accuracy -10% Global Evasion +5% more Damage taken | 533 | |
Madness | Error creating thumbnail: File missing Level 105Complete Error creating thumbnail: File missing Cursed Forest 25 times | Enemies are inflicted with: -25% Global Accuracy -5% Damage Reduction | 56 | ||
Torment | Error creating thumbnail: File missing Level 110Complete Error creating thumbnail: File missing Cursed Forest 50 times | Enemies are inflicted with: +10% more Damage taken -25% Global Evasion | 673 | ||
Despair | Error creating thumbnail: File missing Level 115Complete Error creating thumbnail: File missing Cursed Forest 100 times | Enemies are inflicted with: +3% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) +12% more Damage taken | 88 |
Auroras
Auroras provide the player with buffs, enhancing their abilities in combat. Auroras may be used alongside any other combat magic spells, and may also be used with Melee while the Miolite Sceptre is equipped. Tier 3 Auroras may only be cast while the Book of Eli is equipped. Tier 4 Auroras may only be cast while the Book of the Ancients is equipped.
Spell | Requirements | DLC | Description | Runes | |
---|---|---|---|---|---|
Error creating thumbnail: File missing | Surge I | Error creating thumbnail: File missing Level 15 | +5% Ranged Evasion -0.1s Attack Interval | 31 | |
Error creating thumbnail: File missing | Fury I | Error creating thumbnail: File missing Level 25 | +5% Magic Evasion +25 Max Hit | 31 | |
Error creating thumbnail: File missing | Fervor I | Error creating thumbnail: File missing Level 35 | +5% Melee Evasion +5% Lifesteal | 31 | |
Error creating thumbnail: File missing | Surge II | Error creating thumbnail: File missing Level 40 | +10% Ranged Evasion -0.2s Attack Interval | 42 | |
Error creating thumbnail: File missing | Crystallization | Error creating thumbnail: File missing Level 40 | +10% Magic Max Hit | 333 | |
Error creating thumbnail: File missing | Charged I | Error creating thumbnail: File missing Level 45 | +10 Minimum Hit | 221 | |
Error creating thumbnail: File missing | Fury II | Error creating thumbnail: File missing Level 50 | +10% Magic Evasion +50 Max Hit | 42 | |
Error creating thumbnail: File missing | Fervor II | Error creating thumbnail: File missing Level 60 | +10% Melee Evasion +10% Lifesteal | 42 | |
Error creating thumbnail: File missing | Surge III | Error creating thumbnail: File missing Level 65Book of Eli Equipped | +15% Ranged Evasion -0.3s Attack Interval | 53 | |
Error creating thumbnail: File missing | Charged II | Error creating thumbnail: File missing Level 70 | +20 Minimum Hit | 332 | |
Error creating thumbnail: File missing | Fury III | Error creating thumbnail: File missing Level 75Book of Eli Equipped | +15% Magic Evasion +75 Max Hit | 53 | |
Error creating thumbnail: File missing | Fervor III | Error creating thumbnail: File missing Level 85Book of Eli Equipped | +15% Melee Evasion +15% Lifesteal | 53 | |
Error creating thumbnail: File missing | Crystal Sanction | Error creating thumbnail: File missing Level 85 | -2% Attack Interval +15% Global Evasion | 544 | |
Error creating thumbnail: File missing | Charged III | Error creating thumbnail: File missing Level 95Book of Eli Equipped | +40 Minimum Hit | 443 | |
Error creating thumbnail: File missing | Fury IV | Error creating thumbnail: File missing Level 102Book of the Ancients Equipped | +25% Magic Evasion +125 Max Hit | 55553 | |
Error creating thumbnail: File missing | Fervor IV | Error creating thumbnail: File missing Level 105Book of the Ancients Equipped | +25% Melee Evasion +20% Lifesteal | 858 | |
Error creating thumbnail: File missing | Charged IV | Error creating thumbnail: File missing Level 110Book of the Ancients Equipped | +100 Minimum Hit | 858 | |
Error creating thumbnail: File missing | Surge IV | Error creating thumbnail: File missing Level 112Book of the Ancients Equipped | +25% Ranged Evasion -0.4s Attack Interval | 858 |
Ancient Magicks
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as
for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, Prayer, or Potions, although accuracy rating is. Curses and Special Attacks cannot be used with Ancient Magicks.
Spell | Requirements | DLC | Description | Runes | |
---|---|---|---|---|---|
Error creating thumbnail: File missing | Slicing Winds | Error creating thumbnail: File missing Level 70Complete Error creating thumbnail: File missing Volcanic Cave 100 times | Attack 3 times for 175 damage each. If your Accuracy Rating is higher than 20k then this attack can't miss. | 205 | |
Error creating thumbnail: File missing | Icicle Volley | Error creating thumbnail: File missing Level 74Complete Error creating thumbnail: File missing Volcanic Cave 100 times | Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. | 205 | |
Error creating thumbnail: File missing | Crushing Waves | Error creating thumbnail: File missing Level 78Ancient Arcana Equipped | An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. | 10105 | |
Error creating thumbnail: File missing | Ignite | Error creating thumbnail: File missing Level 82Complete Error creating thumbnail: File missing Volcanic Cave 100 times | Attack once dealing 680 damage (Can miss). On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. | 205 | |
Error creating thumbnail: File missing | Gust | Error creating thumbnail: File missing Level 86Complete Error creating thumbnail: File missing Air God Dungeon 100 times | Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss. | 2555 | |
Error creating thumbnail: File missing | Frostbite | Error creating thumbnail: File missing Level 90Complete Error creating thumbnail: File missing Water God Dungeon 100 times | Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. | 2566 | |
Error creating thumbnail: File missing | Quake | Error creating thumbnail: File missing Level 94Complete Error creating thumbnail: File missing Earth God Dungeon 100 times | Attack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. | 2577 | |
Error creating thumbnail: File missing | Whirlpool | Error creating thumbnail: File missing Level 96Ancient Arcana Equipped | Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. | 15151010 | |
Error creating thumbnail: File missing | Incinerate | Error creating thumbnail: File missing Level 98Complete Error creating thumbnail: File missing Fire God Dungeon 100 times | Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss. | 301010 |
Archaic Magicks
Archaic Magicks are powerful offensive spells that can be cast in place of Standard Magic or Ancient Magicks. Unlike with Ancient Magicks, damage modifiers from Equipment, Prayer, and Potions will apply to Archaic Magicks. Curses and damage modifying Auroras can also be used, though Special Attacks still will not work.
Spell | Requirements | DLC | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|---|
Error creating thumbnail: File missing | Poison Pods | Error creating thumbnail: File missing Level 100Complete Error creating thumbnail: File missing Ancient Sanctuary | 100 | You hurl large pods filled with poisonous gas at the enemy that burst open into a noxious cloud of gas that deals damage equal to 100% of your max hit 10 times over 4.5s. On a hit, inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. Avoidable. | 105 OR 555 | |
Error creating thumbnail: File missing | Giant Fireball | Error creating thumbnail: File missing Level 102Complete Error creating thumbnail: File missing Underground Lava Lake | 290 | You fire an enormous fireball at the enemy dealing damage equal to 100% of your max hit. On a hit, has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. | 105 OR 555 | |
Error creating thumbnail: File missing | Thunder Strike | Error creating thumbnail: File missing Level 104Complete Error creating thumbnail: File missing Lightning Region | 310 | You summon a bolt of lightning from the skies that strike the enemy, dealing damage equal to 100% of your max hit. On a hit, has a 15% chance to apply stun for 1 turn. Avoidable. | 105 OR 555 | |
Error creating thumbnail: File missing | Meteor Shower | Error creating thumbnail: File missing Level 106Meteorite Staff Equipped | 90 | You summon a swarm of small meteors in the sky which shower down upon the enemy, dealing damage equal to 100% of your max hit 6 times over 2s. On a hit, has a 30% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. | 1055 OR 5555 | |
Error creating thumbnail: File missing | Tsunami | Error creating thumbnail: File missing Level 108100 Kills | 190 | You conjure immense waves that crash into the enemy, dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. Avoidable. | 2555 | |
Error creating thumbnail: File missing | Natures Bloom | Error creating thumbnail: File missing Level 110Complete Error creating thumbnail: File missing Ancient Sanctuary 100 times | 70 | You wrap yourself in protective leaves that lash out at the enemy dealing damage equal to 100% of your max hit 8 times over 3.5s. Damage is doubled if the enemy is poisoned. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. On use, gives Regen that heals 30% of your current hitpoints over 5s. Avoidable. | 1655 OR 8855 | |
Error creating thumbnail: File missing | Infernal Power | Error creating thumbnail: File missing Level 112Complete Error creating thumbnail: File missing Underground Lava Lake 100 times | 90 | You create fractures in the earth that pursue the enemy and unleash lava from below. Deals damage equal to 100% + 100% if the enemy is burning of your max hit 4 times over 1.2s. On a hit, has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. | 1655 OR 8855 | |
Error creating thumbnail: File missing | Soulash | Error creating thumbnail: File missing Level 115Ethereal Staff Equipped | 225 | You create ghostly tendrils that lash out at the enemy dealing damage equal to 100% of your max hit 4 times over 1.8s. On a hit, has a 30% chance to apply stun for 1 turn. Avoidable. | 2055 | |
Error creating thumbnail: File missing | Dragon Storm Call | Error creating thumbnail: File missing Level 118Complete Error creating thumbnail: File missing Lightning Region 100 times | 175 | You summon a dragon made of dark clouds that crackles with thunder. It discharges lightning onto the enemy dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, has a 20% chance to apply stun for 1 turn. Avoidable. | 1655 OR 8855 | |
Error creating thumbnail: File missing | Slicing Maelstrom | Error creating thumbnail: File missing Level 120Slicing Maelstrom Wand Equipped | 235 | You conjure a maelstrom that slices through the enemy's armor. It performs 3 avoidable attacks that deal 100% of your max hit. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. | 202055 |
Skillcape
The Skillcape can be purchased from the store for 1,000,000 after the player reaches
. The Superior Skillcape can be purchased from the store for 10,000,000 after the player reaches
.
Regular Skillcape
The Magic Skillcape is the skillcape for the Magic skill. It can be purchased for 1,000,000 from the Shop once the player reaches
in the Magic skill. The Magic Skillcape offers the following benefits when worn:
Items that reduce Rune costs are now 2x as effective
Superior Skillcape
The Superior Magic Skillcape is the superior skillcape for the Magic skill. It can be purchased for 10,000,000 from the Shop once the player reaches
in the Magic skill.
can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment
Pet
The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.
Pet | Name | DLC | Effect |
---|---|---|---|
Error creating thumbnail: File missing | Salem | +5% Rune Preservation |
Magic Equipment Stats
Weapons
Helmets
Bodies
Legs
Boots
Gloves
Shields
Capes
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |