Magic: Difference between revisions
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{{V|1.1}} | {{V|1.1.2}} | ||
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | {{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | ||
[[File:Magic (skill).svg|thumb|right|Magic]] | [[File:Magic (skill).svg|thumb|150px|right|Magic]] | ||
'''{{PAGENAME}}''' is | '''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Magic uses damaging spells, debuffing Curses, and self-buffing Auroras to dispatch enemies, all of which consume [[Runecrafting#Runes|Runes]] per cast. It can also be used outside of combat to cast [[Alternative Magic|Alt. Magic]] spells with various item-transmuting effects. | ||
Players using Magic will gain [[Combat Triangle]] bonuses against monsters that use {{Icon|Melee}} and penalties against monsters that use {{Skill|Ranged}}. | |||
Magic | == Mechanics == | ||
=== Active Spells and Runes === | |||
Like other combat styles, the player must have a Magic weapon (such as a wand or staff) equipped to use Magic. Unlike other combat styles, however, a specific '''spell''' must also be selected. This damage-dealing spell will be used for all player attacks, and can optionally be supplemented by a '''Curse''' and/or an '''Aurora'''. Curses are cast every three turns and debuff the enemy. Auroras are cast with every player attack and buff the player. '''Ancient Magicks''' and '''Archaic Magicks''' are special damage-dealing spells with specific unlock requirements that can be used instead of a standard damage spell. | |||
Spells must be unlocked to be selected. All spells require a certain minimum Magic level, which is the only requirement for many spells, including lower-level Curses and Auroras. Other spells have special unlock requirements such as equipping a certain item or clearing a specific [[Dungeons|Dungeon]] a certain number of times. | |||
Each cast of any spell consumes [[Runecrafting#Runes|Runes]], which are stored in the Bank and are not equipped. Runes can be created in {{Skill|Runecrafting}} or obtained by killing monsters. Many spells have an alternate Rune cost, which can be selected by checking "Use Combination Runes" when selecting a spell. You can see how many of each Rune is stored in your Bank, as well as which Runes are being consumed by your active spells, with the "View My Runes" panel in the Combat UI. | |||
Rune costs can be mitigated with Rune Preservation, which provides a chance to consume no Runes when casting any spell, and Rune Cost Reduction bonuses that reduce the usage costs of specific Runes. | |||
=== Attack Styles === | |||
There are two Magic attack styles: '''Magic''' and '''Defensive'''. Both attack styles use the player's Magic skill, which increases [[Combat#Accuracy_Rating|Magic Accuracy Rating]] and [[Combat#Magic_Max_Hit|Maximum Hit]] with each level. Magic and {{Skill|Defence}} determine the player's [[Combat#Magic_Evasion_Rating|Evasion Rating]] against monsters using the Magic combat style. | |||
0.4 Magic XP is earned per point of damage dealt by Magic spells. When using the Magic attack style, this XP is applied directly to the Magic skill. When using the Defensive style, the XP is split evenly between Magic and Defence. This XP only considers damage dealt directly to a monster; if a spell causes indirect damage through an effect like [[Combat_Debuff#Poison|Poison]] or [[Combat_Debuff#Burn|Burn]], that extra damage does not reward XP. | |||
When | |||
In addition to affecting how experience is distributed, each Magic attack style has a special bonus: | |||
* '''Magic:''' +6 Hidden Magic Level, slightly improving the player's accuracy, damage, and Magic evasion | |||
* '''Defence:''' +3 Hidden Magic Level and +3 Hidden Defence Level, slightly improving the player's accuracy, damage, and overall evasion | |||
== Alt. Magic == | |||
{{Main|Reference=Alternative Magic}} | |||
[[Alternative Magic]] (Alt. Magic) is a non-combat skill that can be used to train Magic with various transmutation spells. It uses the same Magic skill as combat, and all Magic XP is shared. | |||
== Spells == | == Spells == | ||
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=== Curses === | === Curses === | ||
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. Curses | Curses inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but ''do'' consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks. | ||
The {{ItemIcon|Miolite Sceptre}} allows Curses to be cast while using the {{Icon|Melee}} combat style, and the {{TotH}}{{ItemIcon|Voodoo Trinket}} allows Curses to be cast with any combat style. | |||
{{MagicSpellbookTable|Curse}} | {{MagicSpellbookTable|Curse}} | ||
=== Auroras === | === Auroras === | ||
Auroras provide the player with buffs, enhancing their abilities in combat. Auroras | Auroras provide the player with buffs, enhancing their abilities in combat. They are automatically cast on every attack turn, and consume Runes but do not take any extra time to cast. Auroras can be used with any damage-dealing spell, but Auroras that modify a spell's damage will have no effect on Ancient Magicks. | ||
Tier 3 Auroras can only be cast while the {{ItemIcon|Book of Eli}} is equipped, and Tier 4 Auroras can only be cast while the {{TotH}}{{ItemIcon|Book of the Ancients}} is equipped. The {{ItemIcon|Miolite Sceptre}} allows Auroras to be cast while using the {{Icon|Melee}} combat style. | |||
{{MagicSpellbookTable|Aurora}} | {{MagicSpellbookTable|Aurora}} | ||
=== Ancient Magicks === | === Ancient Magicks === | ||
Ancient Magicks are powerful offensive spells that can be cast | Ancient Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. These spells deal fixed damage and ignore many of the usual spellcasting rules; they can't be used with Curses or equipment-based [[Special Attacks]], and Max Hit modifiers from any source will have no effect. Auroras ''can'' be used with Ancient Magicks, but any damage-modifying effects will be ignored. Any modifiers to Attack Interval or Accuracy Rating still apply, and some Ancient Magicks will always hit if the player's Accuracy Rating exceeds a certain threshold. | ||
In addition to the usual Magic level requirement, each Ancient Magick spell requires that the player clear a specific [[Dungeons|Dungeon]] a certain number of times. | |||
{{MagicSpellbookTable|Ancient}} | {{MagicSpellbookTable|Ancient}} | ||
=== Archaic Magicks === | === Archaic Magicks === | ||
Archaic Magicks are powerful offensive spells that can be cast | {{TotH}} Archaic Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. Unlike Ancient Magicks, the only restriction on Archaic Magicks is that they cannot be used with equipment-based [[Special Attacks]]. Curses, Auroras, and any Max Hit modifiers can be used as normal. | ||
In addition to the usual Magic level, each Archaic Magick spell has a unique unlock requirement. Some Archaic Magicks can only be cast while a specific Magic weapon is equipped. | |||
{{MagicSpellbookTable|Archaic}} | {{MagicSpellbookTable|Archaic}} | ||
== | == Skillcapes == | ||
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion|img=TotH|ext=svg}}. | |||
The [[Skillcapes| | |||
{{SkillcapeInfo}} | {{SkillcapeInfo}} | ||
== Pet == | == Pet == | ||
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Magic XP, including Alt. Magic. | |||
{{PetSkillInfo}} | {{PetSkillInfo}} | ||
== Skill Bonuses == | |||
=== Rune Preservation === | |||
Rune Preservation provides a chance to consume no runes when casting any spell. {{Skill|Alt. Magic}} benefits from both overall Rune Preservation and its own [[Alternative Magic#Rune Preservation|preservation bonuses]]. Rune Preservation is capped at 80% for {{Icon|Combat}} spells and 100% for {{Skill|Alt. Magic}}. | |||
{{ModifierTable|RunePreservation|Rune Preservation|true}} | |||
=== Rune Cost Reduction === | |||
Rune Cost Reduction reduces the cost of a specific type of Rune in any spell. It is mostly provided by [[Equipment]], especially [[#Staves|Staves]] and [[#Wands|Wands]]. For example, while a {{ItemIcon|Staff of Air}} is equipped, any spells that use {{ItemIcon|Air Rune|Air Runes}} will use up to three fewer Air Runes per cast. This bonus ''can'' reduce a specific Rune's cost to zero. Rune Cost Reduction from equipment does not apply when equipped in the [[Combat Passive Slot]]. | |||
The {{ItemIcon|Magic Skillcape}} will double any active Rune Cost Reduction while equipped, and the {{ItemIcon|Superior Magic Skillcape}} will quadruple it. | |||
{{RuneProvidingItems}} | |||
== Magic Equipment Stats == | == Magic Equipment Stats == |
Revision as of 18:25, 12 May 2023
This page was last updated for (v1.1.2). |
Magic is a
skill. Magic uses damaging spells, debuffing Curses, and self-buffing Auroras to dispatch enemies, all of which consume Runes per cast. It can also be used outside of combat to cast Alt. Magic spells with various item-transmuting effects. Players using Magic will gain Combat Triangle bonuses against monsters that use
and penalties against monsters that use
.
Mechanics
Active Spells and Runes
Like other combat styles, the player must have a Magic weapon (such as a wand or staff) equipped to use Magic. Unlike other combat styles, however, a specific spell must also be selected. This damage-dealing spell will be used for all player attacks, and can optionally be supplemented by a Curse and/or an Aurora. Curses are cast every three turns and debuff the enemy. Auroras are cast with every player attack and buff the player. Ancient Magicks and Archaic Magicks are special damage-dealing spells with specific unlock requirements that can be used instead of a standard damage spell.
Spells must be unlocked to be selected. All spells require a certain minimum Magic level, which is the only requirement for many spells, including lower-level Curses and Auroras. Other spells have special unlock requirements such as equipping a certain item or clearing a specific Dungeon a certain number of times.
Each cast of any spell consumes Runes, which are stored in the Bank and are not equipped. Runes can be created in
or obtained by killing monsters. Many spells have an alternate Rune cost, which can be selected by checking "Use Combination Runes" when selecting a spell. You can see how many of each Rune is stored in your Bank, as well as which Runes are being consumed by your active spells, with the "View My Runes" panel in the Combat UI.
Rune costs can be mitigated with Rune Preservation, which provides a chance to consume no Runes when casting any spell, and Rune Cost Reduction bonuses that reduce the usage costs of specific Runes.
Attack Styles
There are two Magic attack styles: Magic and Defensive. Both attack styles use the player's Magic skill, which increases Magic Accuracy Rating and Maximum Hit with each level. Magic and
determine the player's Evasion Rating against monsters using the Magic combat style.
0.4 Magic XP is earned per point of damage dealt by Magic spells. When using the Magic attack style, this XP is applied directly to the Magic skill. When using the Defensive style, the XP is split evenly between Magic and Defence. This XP only considers damage dealt directly to a monster; if a spell causes indirect damage through an effect like Poison or Burn, that extra damage does not reward XP.
In addition to affecting how experience is distributed, each Magic attack style has a special bonus:
- Magic: +6 Hidden Magic Level, slightly improving the player's accuracy, damage, and Magic evasion
- Defence: +3 Hidden Magic Level and +3 Hidden Defence Level, slightly improving the player's accuracy, damage, and overall evasion
Alt. Magic
Alternative Magic (Alt. Magic) is a non-combat skill that can be used to train Magic with various transmutation spells. It uses the same Magic skill as combat, and all Magic XP is shared.
Spells
Standard Magic
Spell | Requirements | DLC | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|---|
Error creating thumbnail: File missing | Wind Strike | Error creating thumbnail: File missing Level 1 | 20 | Combat spell with a max hit of 20 | 21 | |
Error creating thumbnail: File missing | Water Strike | Error creating thumbnail: File missing Level 3 | 45 | Combat spell with a max hit of 45 | 111 OR 11 | |
Error creating thumbnail: File missing | Earth Strike | Error creating thumbnail: File missing Level 6 | 70 | Combat spell with a max hit of 70 | 111 OR 11 | |
Error creating thumbnail: File missing | Fire Strike | Error creating thumbnail: File missing Level 10 | 95 | Combat spell with a max hit of 95 | 111 OR 11 | |
Error creating thumbnail: File missing | Wind Bolt | Error creating thumbnail: File missing Level 14 | 90 | Combat spell with a max hit of 90 | 41 | |
Error creating thumbnail: File missing | Water Bolt | Error creating thumbnail: File missing Level 16 | 105 | Combat spell with a max hit of 105 | 212 OR 21 | |
Error creating thumbnail: File missing | Earth Bolt | Error creating thumbnail: File missing Level 19 | 120 | Combat spell with a max hit of 120 | 213 OR 21 | |
Error creating thumbnail: File missing | Fire Bolt | Error creating thumbnail: File missing Level 23 | 135 | Combat spell with a max hit of 135 | 314 OR 31 | |
Error creating thumbnail: File missing | Wind Blast | Error creating thumbnail: File missing Level 28 | 130 | Combat spell with a max hit of 130 | 61 | |
Error creating thumbnail: File missing | Water Blast | Error creating thumbnail: File missing Level 30 | 145 | Combat spell with a max hit of 145 | 314 OR 31 | |
Error creating thumbnail: File missing | Earth Blast | Error creating thumbnail: File missing Level 33 | 160 | Combat spell with a max hit of 160 | 314 OR 31 | |
Error creating thumbnail: File missing | Fire Blast | Error creating thumbnail: File missing Level 37 | 175 | Combat spell with a max hit of 175 | 415 OR 41 | |
Error creating thumbnail: File missing | Nature's Call | Error creating thumbnail: File missing Level 40Nature's Call Staff Equipped | 210 | Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. | 22222 OR 222 | |
Error creating thumbnail: File missing | Wind Wave | Error creating thumbnail: File missing Level 43 | 170 | Combat spell with a max hit of 170 | 101 | |
Error creating thumbnail: File missing | Water Wave | Error creating thumbnail: File missing Level 45 | 185 | Combat spell with a max hit of 185 | 517 OR 51 | |
Error creating thumbnail: File missing | Earth Wave | Error creating thumbnail: File missing Level 48 | 200 | Combat spell with a max hit of 200 | 517 OR 51 | |
Error creating thumbnail: File missing | Fire Wave | Error creating thumbnail: File missing Level 52 | 215 | Combat spell with a max hit of 215 | 517 OR 51 | |
Error creating thumbnail: File missing | Wind Surge | Error creating thumbnail: File missing Level 57 | 210 | Combat spell with a max hit of 210 | 101 | |
Error creating thumbnail: File missing | Water Surge | Error creating thumbnail: File missing Level 61 | 225 | Combat spell with a max hit of 225 | 7110 OR 71 | |
Error creating thumbnail: File missing | Earth Surge | Error creating thumbnail: File missing Level 64 | 240 | Combat spell with a max hit of 240 | 7110 OR 71 | |
Error creating thumbnail: File missing | Nature's Wrath | Error creating thumbnail: File missing Level 65Nature's Wrath Staff Equipped | 320 | Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. | 44444 OR 444 | |
Error creating thumbnail: File missing | Fire Surge | Error creating thumbnail: File missing Level 68 | 255 | Combat spell with a max hit of 255 | 7110 OR 71 |
Curses
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but do consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks.
The Miolite Sceptre allows Curses to be cast while using the
combat style, and the Voodoo Trinket allows Curses to be cast with any combat style.
Spell | Requirements | DLC | Description | Runes | |
---|---|---|---|---|---|
Error creating thumbnail: File missing | Blinding I | Error creating thumbnail: File missing Level 10 | Enemies are inflicted with: -5% Global Accuracy | 21 | |
Error creating thumbnail: File missing | Soul Split I | Error creating thumbnail: File missing Level 15 | Enemies are inflicted with: -5% Magic Evasion | 111 | |
Error creating thumbnail: File missing | Weakening I | Error creating thumbnail: File missing Level 20 | Enemies are inflicted with: -5% Max Hit | 31 | |
Error creating thumbnail: File missing | Anguish I | Error creating thumbnail: File missing Level 30 | Enemies are inflicted with: +5% more Damage taken | 21 | |
Error creating thumbnail: File missing | Blinding II | Error creating thumbnail: File missing Level 30 | Enemies are inflicted with: -10% Global Accuracy | 31 | |
Error creating thumbnail: File missing | Soul Split II | Error creating thumbnail: File missing Level 35 | Enemies are inflicted with: -10% Magic Evasion | 221 | |
Error creating thumbnail: File missing | Weakening II | Error creating thumbnail: File missing Level 40 | Enemies are inflicted with: -10% Max Hit | 31 | |
Error creating thumbnail: File missing | Confusion | Error creating thumbnail: File missing Level 45 | Enemies are inflicted with: +2% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) | 321 | |
Error creating thumbnail: File missing | Anguish II | Error creating thumbnail: File missing Level 50 | Enemies are inflicted with: +10% more Damage taken | 32 | |
Error creating thumbnail: File missing | Blinding III | Error creating thumbnail: File missing Level 50 | Enemies are inflicted with: -15% Global Accuracy | 422 | |
Error creating thumbnail: File missing | Soul Split III | Error creating thumbnail: File missing Level 55 | Enemies are inflicted with: -15% Magic Evasion | 3321 | |
Error creating thumbnail: File missing | Weakening III | Error creating thumbnail: File missing Level 60 | Enemies are inflicted with: -15% Max Hit | 312 | |
Error creating thumbnail: File missing | Fatigue | Error creating thumbnail: File missing Level 65Cursed Arcana Equipped | Enemies are inflicted with: +5% Attack Interval -5% Max Hit | 332 | |
Error creating thumbnail: File missing | Anguish III | Error creating thumbnail: File missing Level 70 | Enemies are inflicted with: +15% more Damage taken | 432 | |
Error creating thumbnail: File missing | Decay | Error creating thumbnail: File missing Level 80 | Enemies are inflicted with: +2.5% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) -10% Global Evasion | 213 | |
Error creating thumbnail: File missing | Petrified | Error creating thumbnail: File missing Level 90Cursed Arcana Equipped | Enemies are inflicted with: -15% Global Accuracy -10% Global Evasion +5% more Damage taken | 533 | |
Madness | Error creating thumbnail: File missing Level 105Complete Error creating thumbnail: File missing Cursed Forest 25 times | Enemies are inflicted with: -25% Global Accuracy -5% Damage Reduction | 56 | ||
Torment | Error creating thumbnail: File missing Level 110Complete Error creating thumbnail: File missing Cursed Forest 50 times | Enemies are inflicted with: +10% more Damage taken -25% Global Evasion | 673 | ||
Despair | Error creating thumbnail: File missing Level 115Complete Error creating thumbnail: File missing Cursed Forest 100 times | Enemies are inflicted with: +3% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) +12% more Damage taken | 88 |
Auroras
Auroras provide the player with buffs, enhancing their abilities in combat. They are automatically cast on every attack turn, and consume Runes but do not take any extra time to cast. Auroras can be used with any damage-dealing spell, but Auroras that modify a spell's damage will have no effect on Ancient Magicks.
Tier 3 Auroras can only be cast while the Book of Eli is equipped, and Tier 4 Auroras can only be cast while the Book of the Ancients is equipped. The Miolite Sceptre allows Auroras to be cast while using the
combat style.
Spell | Requirements | DLC | Description | Runes | |
---|---|---|---|---|---|
Error creating thumbnail: File missing | Surge I | Error creating thumbnail: File missing Level 15 | +5% Ranged Evasion -0.1s Attack Interval | 31 | |
Error creating thumbnail: File missing | Fury I | Error creating thumbnail: File missing Level 25 | +5% Magic Evasion +25 Max Hit | 31 | |
Error creating thumbnail: File missing | Fervor I | Error creating thumbnail: File missing Level 35 | +5% Melee Evasion +5% Lifesteal | 31 | |
Error creating thumbnail: File missing | Surge II | Error creating thumbnail: File missing Level 40 | +10% Ranged Evasion -0.2s Attack Interval | 42 | |
Error creating thumbnail: File missing | Crystallization | Error creating thumbnail: File missing Level 40 | +10% Magic Max Hit | 333 | |
Error creating thumbnail: File missing | Charged I | Error creating thumbnail: File missing Level 45 | +10 Minimum Hit | 221 | |
Error creating thumbnail: File missing | Fury II | Error creating thumbnail: File missing Level 50 | +10% Magic Evasion +50 Max Hit | 42 | |
Error creating thumbnail: File missing | Fervor II | Error creating thumbnail: File missing Level 60 | +10% Melee Evasion +10% Lifesteal | 42 | |
Error creating thumbnail: File missing | Surge III | Error creating thumbnail: File missing Level 65Book of Eli Equipped | +15% Ranged Evasion -0.3s Attack Interval | 53 | |
Error creating thumbnail: File missing | Charged II | Error creating thumbnail: File missing Level 70 | +20 Minimum Hit | 332 | |
Error creating thumbnail: File missing | Fury III | Error creating thumbnail: File missing Level 75Book of Eli Equipped | +15% Magic Evasion +75 Max Hit | 53 | |
Error creating thumbnail: File missing | Fervor III | Error creating thumbnail: File missing Level 85Book of Eli Equipped | +15% Melee Evasion +15% Lifesteal | 53 | |
Error creating thumbnail: File missing | Crystal Sanction | Error creating thumbnail: File missing Level 85 | -2% Attack Interval +15% Global Evasion | 544 | |
Error creating thumbnail: File missing | Charged III | Error creating thumbnail: File missing Level 95Book of Eli Equipped | +40 Minimum Hit | 443 | |
Error creating thumbnail: File missing | Fury IV | Error creating thumbnail: File missing Level 102Book of the Ancients Equipped | +25% Magic Evasion +125 Max Hit | 55553 | |
Error creating thumbnail: File missing | Fervor IV | Error creating thumbnail: File missing Level 105Book of the Ancients Equipped | +25% Melee Evasion +20% Lifesteal | 858 | |
Error creating thumbnail: File missing | Charged IV | Error creating thumbnail: File missing Level 110Book of the Ancients Equipped | +100 Minimum Hit | 858 | |
Error creating thumbnail: File missing | Surge IV | Error creating thumbnail: File missing Level 112Book of the Ancients Equipped | +25% Ranged Evasion -0.4s Attack Interval | 858 |
Ancient Magicks
Ancient Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. These spells deal fixed damage and ignore many of the usual spellcasting rules; they can't be used with Curses or equipment-based Special Attacks, and Max Hit modifiers from any source will have no effect. Auroras can be used with Ancient Magicks, but any damage-modifying effects will be ignored. Any modifiers to Attack Interval or Accuracy Rating still apply, and some Ancient Magicks will always hit if the player's Accuracy Rating exceeds a certain threshold.
In addition to the usual Magic level requirement, each Ancient Magick spell requires that the player clear a specific Dungeon a certain number of times.
Spell | Requirements | DLC | Description | Runes | |
---|---|---|---|---|---|
Error creating thumbnail: File missing | Slicing Winds | Error creating thumbnail: File missing Level 70Complete Error creating thumbnail: File missing Volcanic Cave 100 times | Attack 3 times for 175 damage each. If your Accuracy Rating is higher than 20k then this attack can't miss. | 205 | |
Error creating thumbnail: File missing | Icicle Volley | Error creating thumbnail: File missing Level 74Complete Error creating thumbnail: File missing Volcanic Cave 100 times | Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. | 205 | |
Error creating thumbnail: File missing | Crushing Waves | Error creating thumbnail: File missing Level 78Ancient Arcana Equipped | An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. | 10105 | |
Error creating thumbnail: File missing | Ignite | Error creating thumbnail: File missing Level 82Complete Error creating thumbnail: File missing Volcanic Cave 100 times | Attack once dealing 680 damage (Can miss). On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. | 205 | |
Error creating thumbnail: File missing | Gust | Error creating thumbnail: File missing Level 86Complete Error creating thumbnail: File missing Air God Dungeon 100 times | Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss. | 2555 | |
Error creating thumbnail: File missing | Frostbite | Error creating thumbnail: File missing Level 90Complete Error creating thumbnail: File missing Water God Dungeon 100 times | Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. | 2566 | |
Error creating thumbnail: File missing | Quake | Error creating thumbnail: File missing Level 94Complete Error creating thumbnail: File missing Earth God Dungeon 100 times | Attack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. | 2577 | |
Error creating thumbnail: File missing | Whirlpool | Error creating thumbnail: File missing Level 96Ancient Arcana Equipped | Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. | 15151010 | |
Error creating thumbnail: File missing | Incinerate | Error creating thumbnail: File missing Level 98Complete Error creating thumbnail: File missing Fire God Dungeon 100 times | Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss. | 301010 |
Archaic Magicks
Archaic Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. Unlike Ancient Magicks, the only restriction on Archaic Magicks is that they cannot be used with equipment-based Special Attacks. Curses, Auroras, and any Max Hit modifiers can be used as normal.
In addition to the usual Magic level, each Archaic Magick spell has a unique unlock requirement. Some Archaic Magicks can only be cast while a specific Magic weapon is equipped.
Spell | Requirements | DLC | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|---|
Error creating thumbnail: File missing | Poison Pods | Error creating thumbnail: File missing Level 100Complete Error creating thumbnail: File missing Ancient Sanctuary | 100 | You hurl large pods filled with poisonous gas at the enemy that burst open into a noxious cloud of gas that deals damage equal to 100% of your max hit 10 times over 4.5s. On a hit, inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. Avoidable. | 105 OR 555 | |
Error creating thumbnail: File missing | Giant Fireball | Error creating thumbnail: File missing Level 102Complete Error creating thumbnail: File missing Underground Lava Lake | 290 | You fire an enormous fireball at the enemy dealing damage equal to 100% of your max hit. On a hit, has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. | 105 OR 555 | |
Error creating thumbnail: File missing | Thunder Strike | Error creating thumbnail: File missing Level 104Complete Error creating thumbnail: File missing Lightning Region | 310 | You summon a bolt of lightning from the skies that strike the enemy, dealing damage equal to 100% of your max hit. On a hit, has a 15% chance to apply stun for 1 turn. Avoidable. | 105 OR 555 | |
Error creating thumbnail: File missing | Meteor Shower | Error creating thumbnail: File missing Level 106Meteorite Staff Equipped | 90 | You summon a swarm of small meteors in the sky which shower down upon the enemy, dealing damage equal to 100% of your max hit 6 times over 2s. On a hit, has a 30% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. | 1055 OR 5555 | |
Error creating thumbnail: File missing | Tsunami | Error creating thumbnail: File missing Level 108100 Kills | 190 | You conjure immense waves that crash into the enemy, dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. Avoidable. | 2555 | |
Error creating thumbnail: File missing | Natures Bloom | Error creating thumbnail: File missing Level 110Complete Error creating thumbnail: File missing Ancient Sanctuary 100 times | 70 | You wrap yourself in protective leaves that lash out at the enemy dealing damage equal to 100% of your max hit 8 times over 3.5s. Damage is doubled if the enemy is poisoned. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. On use, gives Regen that heals 30% of your current hitpoints over 5s. Avoidable. | 1655 OR 8855 | |
Error creating thumbnail: File missing | Infernal Power | Error creating thumbnail: File missing Level 112Complete Error creating thumbnail: File missing Underground Lava Lake 100 times | 90 | You create fractures in the earth that pursue the enemy and unleash lava from below. Deals damage equal to 100% + 100% if the enemy is burning of your max hit 4 times over 1.2s. On a hit, has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. | 1655 OR 8855 | |
Error creating thumbnail: File missing | Soulash | Error creating thumbnail: File missing Level 115Ethereal Staff Equipped | 225 | You create ghostly tendrils that lash out at the enemy dealing damage equal to 100% of your max hit 4 times over 1.8s. On a hit, has a 30% chance to apply stun for 1 turn. Avoidable. | 2055 | |
Error creating thumbnail: File missing | Dragon Storm Call | Error creating thumbnail: File missing Level 118Complete Error creating thumbnail: File missing Lightning Region 100 times | 175 | You summon a dragon made of dark clouds that crackles with thunder. It discharges lightning onto the enemy dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, has a 20% chance to apply stun for 1 turn. Avoidable. | 1655 OR 8855 | |
Error creating thumbnail: File missing | Slicing Maelstrom | Error creating thumbnail: File missing Level 120Slicing Maelstrom Wand Equipped | 235 | You conjure a maelstrom that slices through the enemy's armor. It performs 3 avoidable attacks that deal 100% of your max hit. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. | 202055 |
Skillcapes
The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000 and 10,000,000 after the player reaches
and
, respectively. Reaching
requires the Throne of the Herald Expansion.
Regular Skillcape
The Magic Skillcape is the skillcape for the Magic skill. It can be purchased for 1,000,000 from the Shop once the player reaches
in the Magic skill. The Magic Skillcape offers the following benefits when worn:
Items that reduce Rune costs are now 2x as effective
Superior Skillcape
The Superior Magic Skillcape is the superior skillcape for the Magic skill. It can be purchased for 10,000,000 from the Shop once the player reaches
in the Magic skill.
can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment
Pet
This skill's pet can be unlocked by performing any action that provides Magic XP, including Alt. Magic.
Pet | Name | DLC | Effect |
---|---|---|---|
Error creating thumbnail: File missing | Salem | +5% Rune Preservation |
Skill Bonuses
Rune Preservation
Rune Preservation provides a chance to consume no runes when casting any spell.
benefits from both overall Rune Preservation and its own preservation bonuses. Rune Preservation is capped at 80% for
spells and 100% for
.
Source | Type | DLC | Rune Preservation | Other Modifiers |
---|---|---|---|---|
Skull Cape | Item (Cape) | +20% Rune Preservation | ||
Error creating thumbnail: File missing Sloth Obelisk | Agility Pillar | Error creating thumbnail: File missing | +15% Rune Preservation | -15% Summoning Familiar Attack Interval +5% Chance to Double Items Globally +50 Bank Space +15% Ammo Preservation +15% Global AP (except Item Sales) +15% Chance to preserve Summoning Charges |
Wizard's Scroll II | Item (Consumable) | +15% Rune Preservation | ||
Error creating thumbnail: File missing Cave Maze | Agility Obstacle 9 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +10% Ammo Preservation -1 Prayer Point Cost for Prayers | |
Error creating thumbnail: File missing Lava Waterfall Dodge | Agility Obstacle 10 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +5% Ammo Preservation +10% Chance to Preserve Resources in Skills | |
Superior Cape of Completion | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +8% Damage To Slayer Tasks x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +8% Damage To Slayer Tasks x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Runecrafting Skillcape | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +25% Chance to Double Items in Runecrafting | |
Wizard's Scroll | Item (Consumable) | +10% Rune Preservation | ||
Error creating thumbnail: File missing Error creating thumbnail: File missing D5 | Skill Tree Node | Error creating thumbnail: File missing | +10% Rune Preservation | |
The Academia Arcanum | Point of Interest | +6% Rune Preservation | +5% Magic Max Hit +10% Magic Evasion +10% Magic Accuracy Rating | |
Error creating thumbnail: File missing Tier 3 - 3 | Agility Obstacle 3 | Error creating thumbnail: File missing | +5% Rune Preservation | +3% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +5% Ammo Preservation +3 additional quantity of primary resource gained in Fletching for Abyssal Arrows nodes (Cannot be doubled) |
Error creating thumbnail: File missing Cave Climb | Agility Obstacle 4 | +5% Rune Preservation | -40 Maximum Hitpoints +5% Ammo Preservation +5% Melee Max Hit | |
Error creating thumbnail: File missing Tier 5 - 2 | Agility Obstacle 5 | Error creating thumbnail: File missing | +5% Rune Preservation | +4% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +25% chance to gain +8 additional resource in Runecrafting for Abyssal Combo Runes (Cannot be doubled) |
Error creating thumbnail: File missing Tree Hop | Agility Obstacle 6 | +5% Rune Preservation | +5% Chance to Preserve Resources in Skills +5% Ammo Preservation | |
Error creating thumbnail: File missing Salem | Pet | +5% Rune Preservation | ||
Error creating thumbnail: File missing Error creating thumbnail: File missing D3 | Skill Tree Node | Error creating thumbnail: File missing | +5% Rune Preservation | |
Error creating thumbnail: File missing Error creating thumbnail: File missing D4 | Skill Tree Node | Error creating thumbnail: File missing | +5% Rune Preservation | |
Error creating thumbnail: File missing Magic Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Rune Preservation | +6% Magic Max Hit +2% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Magic Enhancement 1 (Augmented) | Item (Enhancement1) | +4% Rune Preservation | ||
Harold | Pet | +3% Rune Preservation | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Mastery XP in all Skills +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +2% of Maximum Hit added to Minimum Hit +2% Chance to Double Items Globally | |
Error creating thumbnail: File missing Magic Enhancement 1 | Item (Enhancement1) | +2% Rune Preservation | ||
Error creating thumbnail: File missing Jelly Jim | Pet | +2% Rune Preservation | ||
Error creating thumbnail: File missing Tree Climb | Agility Obstacle 5 | -10% Rune Preservation | +3% Mastery XP in all Skills +4% Skill XP for all Skills -10% Ammo Preservation -10% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Frozen Maze | Agility Obstacle 11 | -20% Rune Preservation | +1% Damage Reduction -3 Prayer Point Cost for Prayers -20% Ammo Preservation -0.1s Monster Respawn Timer | |
Error creating thumbnail: File missing Freezing Trap | Agility Obstacle 7 | -30% Rune Preservation | -30% Ammo Preservation -16% Ranged Accuracy Rating -16% Magic Accuracy Rating -16% Melee Accuracy Rating |
Rune Cost Reduction
Rune Cost Reduction reduces the cost of a specific type of Rune in any spell. It is mostly provided by Equipment, especially Staves and Wands. For example, while a Staff of Air is equipped, any spells that use Air Runes will use up to three fewer Air Runes per cast. This bonus can reduce a specific Rune's cost to zero. Rune Cost Reduction from equipment does not apply when equipped in the Combat Passive Slot.
The Magic Skillcape will double any active Rune Cost Reduction while equipped, and the Superior Magic Skillcape will quadruple it.
Item | Runes Provided | |
---|---|---|
Air Battlestaff | 5 Air Rune | |
Water Battlestaff | 5 Water Rune | |
Earth Battlestaff | 5 Earth Rune | |
Fire Battlestaff | 5 Fire Rune | |
Mystic Air Staff | 7 Air Rune | |
Book of Eli | 1 Light Rune | |
Staff of Air | 3 Air Rune | |
Staff of Water | 3 Water Rune | |
Staff of Earth | 3 Earth Rune | |
Staff of Fire | 3 Fire Rune | |
Mystic Water Staff | 7 Water Rune | |
Mystic Earth Staff | 7 Earth Rune | |
Mystic Fire Staff | 7 Fire Rune | |
Cloudburst Staff | 7 Water Rune | |
Air Imbued Wand | 3 Air Rune | |
Water Imbued Wand | 3 Water Rune | |
Earth Imbued Wand | 3 Earth Rune | |
Fire Imbued Wand | 3 Fire Rune | |
Book of Occults | 1 Body Rune | |
Ocean Song | 4 Water Rune | |
Nature's Call Staff | 1 Nature Rune | |
Nature's Wrath Staff | 1 Nature Rune | |
Spirit Bag | 2 Spirit Rune | |
Poison Staff | 8 Poison Rune | |
Infernal Staff | 8 Infernal Rune | |
Lightning Staff | 8 Lightning Rune | |
Despair Wand | 5 Despair Rune | |
Archaic Wand | 5 Archaic Rune | |
Calamity Wand | 5 Calamity Rune | |
Burning Embers Book | 4 Fire Rune | |
Book of the Ancients | 2 Light Rune 2 Body Rune 2 Fire Rune | |
Meteorite Spellcaster Ring | 6 Infernal Rune | |
Elemental Scroll | 2 Air Rune 2 Water Rune 2 Earth Rune 2 Fire Rune | |
Water Sceptre | 3 Water Rune | |
Mystic Pure Crystal Staff | 7 Air Rune | |
Water Pulse Staff | 7 Water Rune | |
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3 Error creating thumbnail: File missing Abyss Rune
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3 Error creating thumbnail: File missing Brume Rune
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3 Error creating thumbnail: File missing Gloom Rune
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3 Error creating thumbnail: File missing Wither Rune
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3 Error creating thumbnail: File missing Nether Rune
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1 Error creating thumbnail: File missing Abyss Rune
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1 Error creating thumbnail: File missing Brume Rune
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1 Error creating thumbnail: File missing Gloom Rune
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1 Error creating thumbnail: File missing Wither Rune
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1 Error creating thumbnail: File missing Nether Rune
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1 Error creating thumbnail: File missing Desolate Rune
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1 Error creating thumbnail: File missing Cataclysm Rune
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1 Error creating thumbnail: File missing Abyss Rune
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Magic Equipment Stats
Weapons
Helmets
Bodies
Legs
Boots
Gloves
Shields
Capes
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |