Nature's Call: Difference between revisions

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{{SpellBox|Nature's Call}}
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'''{{PAGENAME}}''' is a spell which can only be equipped while the {{ItemIcon|Nature's Call Staff}} is equipped. Upon a successful hit, there is a 15% chance that the enemy will either be afflicted with a stun for one turn or will have a 15% longer attack interval for two turns.  
'''{{PAGENAME}}''' is a spell which can only be equipped while the {{ItemIcon|Nature's Call Staff}} is equipped. Upon a successful hit, there is a 15% chance that the enemy will either be afflicted with a stun for one turn or will have a 15% longer attack interval for two turns.  
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Revision as of 21:28, 13 November 2021

This page is up to date (v1.3.1).
Nature's Call
Nature's Call
Standard Magic ID: melvorF:NaturesCall
Requirements:
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Level 40

Nature's Call Staff Equipped
Spell Damage: 210
Description:
Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns.
Runes:
2Air Rune2Water Rune2Earth Rune2Fire Rune2Nature Rune
OR
2Steam Rune2Dust Rune2Nature Rune

Nature's Call is a spell which can only be equipped while the Nature's Call Staff is equipped. Upon a successful hit, there is a 15% chance that the enemy will either be afflicted with a stun for one turn or will have a 15% longer attack interval for two turns.