Nature's Call: Difference between revisions
From Melvor Idle
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'''{{PAGENAME}}''' is a spell which can only be | '''{{PAGENAME}}''' is a spell which can only be cast while the {{ItemIcon|Nature's Call Staff}} is equipped. Upon a successful hit, there is a 15% chance that the enemy will either be afflicted with a stun for one turn or will have a 15% longer attack interval for two turns. | ||
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Latest revision as of 20:51, 19 January 2022
This page is up to date (v1.3). |
Nature's Call |
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Standard Magic ID: melvorF:NaturesCall |
Requirements: Level 40 Nature's Call Staff Equipped |
Spell Damage: 210 |
Description: Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. |
Runes: |
Nature's Call is a spell which can only be cast while the Nature's Call Staff is equipped. Upon a successful hit, there is a 15% chance that the enemy will either be afflicted with a stun for one turn or will have a 15% longer attack interval for two turns.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |