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[[Category:Version]] |
Revision as of 00:22, 3 February 2022
This page was last updated for (v1.0.2). |
Update v1.0.2 - (30th January 2022)
Please note that updates do not require a Client Update. Simply restart your game for the update to be applied.
If you have Extensions or Scripts enabled, please disable them when loading into a new update just in case they are not compatible with new content. Before reporting them as a bug, please make sure they are disabled and that the bug occurs without Mods active. Thank you in advance :)
New Astrology Icons
I forgot the show this during the update Sneak Peek. This update includes a refreshing new look for Astrology with custom Constellation images. Massive thanks to our artist for putting together these amazing images.
Newly Added
- You can now set custom Icons for each Bank Tab, using the Item Settings to do so.
- You can now see the value of each Bank Tab.
- You can now quickly "Sell All" items within a Bank Tab.
- You can now lock and unlock all Items within a Tab. There is a confirmation popup for this.
- You can now lock and unlock all Items in the entire Bank. Use with caution, but there are confirmation popups to get through just in case.
- New
Astrology Icons have been added for each Constellation.
Newly Added (Golbin Raid)
- You can now Pause and Resume Raids.
- Added a difficulty selection to Raid. You can choose from Easy, Medium or Hard.
- Added a new Random Modifier system to Golbin Raid, where you select permanent modifiers prior to beginning the Raid.
- Added over 30 custom items exclusive to the Golbin Raid. These can be added to your selection pool by finding them inside the new Golbin Crate inside the Golbin Raid Shop.
- Removed many useless items from the Passive Item selection pool.
These Skills have transitioned to the new tick-based system
Adjustments to Items
Dragonfire Shield now has an extra bonus: -30% damage taken from Dragonbreath.
Summary of Bug Fixes
- When leveling up
Herblore
Mastery Offline, it will now automatically start creating the new Tier of potion. This means Potions Tiers will no longer be skipped over during offline training.
- Fixed
Ring of Spirit Power being obtainable in Golbin Raid, but being unable to get
Spirit Runes to use it.
Alt. Magic should no longer stop the action when returning from an Offline session.
Smithing Category Selection on Mobile should now be fixed.
- Golbin Raid Coins in Raid History now display correctly.
- Fixed issues where
Multi-Tree
Woodcutting would prevent task switching.
- Fixed display issues for
Lethal Toxins,
Hinder and
Famished Potions in
Herblore.
- Fixed grammar issue with
Generous Resupply.
Astrology actions should no longer stop on full Bank when you have "Ignore Full Bank" enabled.
- Fixed display issues with
Herblore
Mastery.
- Golbin Raid progress will no longer stop when closing the game. It will be paused instead, allowing you to resume. This will remove the risk of random lost progress.
- Fixed display issues with Woodcutting Axe on the
Woodcutting Page.
- Corrected display issues with recipe requirements in
Smithing.
- Pressing Escape at the 'Select New Equipment' modal will no longer end a Golbin Raid.
- Offline
Woodcutting now uses the correct amount of
Summoning Tablets.
- Fixed rare case that
Woodcutting level ups were not reported during Offline Progress breakdown.
Item Alchemy III should now produce correct values consistently.
- Fixed missing
Secret Stardust Potion image in
Herblore.
- Fixed
Impending Darkness Event showing up after running from Golbin Raid.
- Fixed rare cases where the game would not allow you to continue any action until restarting the game.
Update v1.0.1 - (22nd December 2021)
Introduction
Welcome to the Melvor Idle Holiday 2021 Event!
Thank you to everyone who has offered us such incredible support over the last two years. It has been an amazing journey, and I’m so excited for all the fun that lies ahead!
With the full release out the way, I thought it would be a great idea to celebrate the Holiday Season with a small event for everyone. It may be tiny, but it has some cool rewards for you to collect!
Holiday Event 2021
Santa Chio has been involved in a rather unfortunate accident, and seems to have lost its Christmas Presents! Can you help recover them? You’ll be rewarded for your time and effort if you do…
Head to the Holiday Event 2021 page to find out what must be done!
Event Rewards
In total there are five Event Rewards for helping Santa Chio. All are cosmetic and provide no bonuses. There are also some other items available for you to collect, and you could potentially find a lot of them!
Note: Event Rewards are not required for 100% game completion, and do not appear in the Item Log unless you find one.
Mobile Premium Unlock
Purchasing the Full Version of Melvor Idle on Mobile will now unlock the Full version on other mobile versions, and the web version.
To enable this - log into your Cloud account on a Mobile Device with a valid active purchase. This will enable the Full Version on your Cloud account.
It is not possible to unlock the Steam version if you purchase on Mobile.
New Save Export and Import Setting
There is a new method to export your save and share with others!
From the your character settings on the welcome screen, you can now Create Save Link to export your save. This will generate a unique URL for your save.
This unique URL can be pasted into the Import Save box to import it into the game. You can also visit the link the see the raw save string if you wish. These save URLs do not expire.
General Patch Notes
Along with the Holiday Event, we have a bunch of changes, quality of life, and bug fixes that I’m sure you will appreciate!
Newly Added
- You can now buy multi-buy Bank Spaces.
- You can now buy multi-buy
Slayer Resupply packs from the shop.
- You can now set the Default Page on Load to your Active Skill. If no Skill is being trained, this will default to the
Farming Page if you have crops ready to harvest. If no crops are ready to harvest, it will default to the Bank.
- Everyone has been provided with an extra 2 Bank Tabs.
- There is now a confirmation popup when attempting to reroll a 5%
Astrology Modifier. This can be disabled in settings. This is enabled by default.
- There is now a confirmation popup when attempting to destroy a
Farming crop. This can be disabled in settings. This is enabled by default.
Farming crops will now display the chance to grow on the specific patch.
- Searching "Food" in the bank will display all edible items.
- XP, MXP, MPXP, Interval icons now show "Inclusive of modifiers" in their tooltip.
- Item tooltips now also display how many are currently in your bank. This can be disabled in Settings.
- [STEAM] Added Toggle Fullscreen button in Settings.
Adjustments to Items
Cooking Skillcape now has an extra bonus: -15%
Cooking Interval. This bonus is automatically applied to the
Max Skillcape and
Cape of Completion.
Farming Skillcape - Increased
Farming Yield bonus to 25%, up from 20%.
Farming Skillcape - No longer provides free
Compost.
Amulet of Calculated Promotion and
8 no longer count towards item completion.
Performance
- Converted all Monster Images to PNG format. This should increase performance substantially when viewing the Monster Log. It should also increase performance where Monster images used to be displayed, like in Combat.
- You can now disable
Slayer Coin notifications.
- You can now disable Item Preservation notifications.
Summary of Bug Fixes
- Food now has a minimum healing amount of 1 HP.
- Fixed Steam Zoom setting causing issues with Tooltips, Sliders, and other UI artifacts. This fix will result in your Zoom setting being reset on load.
- It should no longer be possible to brick yourself on Tutorial Island if you created a
Normal Shortbow before the tutorial asked you to do so.
- All missing translations should now be rectified.
- Fixed many incorrect translations.
- PlayFab errors while loading the game should no longer cause the game to stop loading.
Hotfixes
- Issues revolving around
Mining and progress randomly stopping has been fixed.
- Fixed incorrect item doubling calculation for
Astrology.
- Fixed new
Astrology bonuses not applying automatically when leveling up the
Mastery of a constellation, either naturally or via the
Mastery Pool.
- Fixed aspect ratio for
Slayer Task images being incorrect.
- Fixed incorrect colouring of Monster and Pet log completion % at 100%.
- Barbarian Fishing now provides
Strength XP when catching a Special Item.
- Fixed grammar issue for name of
Mastery Token (Astrology).
- Fixed
Monkey +
Salamander
Crafting Synergy not working for new
Crafting Rings.
- Fixed
Mastery Pool visual rounding errors.
- Fixed incorrect grammar on locked Ancient Magicks clear count tooltip.
- Fixed layout issue for
Astrology Skill XP.
- Fixed many minor layout and text colouring issues.
- Fixed many issues with missing translations.
- Reinstated missing Statistic - GP Stolen from NPCs.
Aorpheat's Signet Ring now applies its bonus to the 25% Mastery Checkpoint in
Firemaking.
Summoning Familiars should now respect the Sleep/Stun status of Enemies so they no longer miss.
Superheat
Coal requirements now display accurately.
- Fixed visual issues with the equip section in the Bank.
- Adjusted scaling on
Slayer Task Enemy images.
- [STEAM] Fixed issue where game was not closing correctly.
- Fixed present drop rate calculations.
- Fixed issues relating to new bank tabs.
- Fixed issues relating to the cost of new Bank Slots.
- Fixed
Cooking freezing on offline load.
- Fixed incorrect Setting check for quantity display in item notifications.
- Updated the
Astrology Modifiers UI by separating Standard and Unique Modifiers into their own sections for easier monitoring of rerolls.
- View All
Astrology Modifiers button now displays the total value of each modifier, instead of individually listing them.
- Adjusted the update UI functions for
Smithing,
Crafting,
Fletching,
Runecrafting,
Herblore and
Summoning. It should now use less device resources per action than previously.
- Translation and wording fixes.
Public Beta v1.0 - (10th November 2021)
Introduction
Welcome to the absolutely massive Public Beta 1.0 update for Melvor Idle!
This update introduces most of the promised Major Features from the roadmap, plus a lot of other goodies to go with it.
The Public Beta is a symbol of an almost complete game. This is an achievement I never thought I would ever reach when I started this journey in September 2019.
To be able to finally declare the game is finished is an unbelievable feeling. But we aren’t there just yet. Full Release is on November 18, and this Public Beta is here to give you the content early, and also spend time focusing on bug fixes from here on until the launch.
Important: This update is the full 1.0. When the game launches on November 18, you will not see any new inclusions other than localisation.
The next 8 days for me are dedicated to fixing as many reported bugs as possible, so I can ensure the full launch on November 18 is as smooth as possible.
This changelog is MASSIVE, so please take the time to read everything that changed, and everything that was added. There’s some amazing stuff in here and I don’t want you to miss it.
Endgame Content Pt. 3
Introduction
The time has finally come to introduce the last piece of the Combat puzzle.
Endgame Content Pt.3 introduces the final boss for Melvor Idle, as well as a lot of new Monsters, Items and balance changes across Combat.
It has been a very long time coming, and the inclusion this brings is one of the largest additions to the game we have ever done. I’ll do my best to break down exactly what we added, and what has changed.
Impending Darkness Event
The Final Boss is hidden deep inside an “ Event”. Your task is to slay various Monsters who have succumbed to the final boss’ mysterious mist and eventually defeat him when the chance arises.
Event Mechanics
The event requires Level 99 in all Skills, and access to all Slayer areas.
Upon beginning the Event, all Combat content will be locked and will remain locked until the Event is either finished, ended, or you die.
Upon starting the Event, you will be greeted with a popup asking you to select a random modifier combination from a selection of 3. The modifiers you select will apply to every single Monster you face during the event.
After this, your task is to trawl through the hardest Slayer Areas in the game, defeating a random number of Monsters (5-8) within that area until it has been cleared. The final monster you face within the respective areas will be a “Boss” version of one of the Monsters.
Upon clearing all of the Slayer Areas, the Final Boss will appear to try and stop you in your tracks. You must defeat him to continue to the next part of the event.
Event Cycles
The Event occurs for a total of 5 cycles. One cycle is completed after defeating the Final Boss, in which you will then begin the next cycle, repeating the above Mechanics.
The completion of a cycle will provide you with a set reward for your efforts. This reward is always the same, depending on what cycle you just completed.
When beginning a new cycle, you will be asked to select another modifier combination. This Combination you select is then added to all previous Modifiers you selected. This means by cycle 5, you will have 5 different Modifier combinations active at the same time, so choose wisely.
The very last Monster you face at the end of Cycle 5 is the true Final Boss. Good luck, you will need it.
Important Information
There’s some very important information you need to know about the event, so please read this as it will clear a lot of confusion about how the Event works:
- The Event takes roughly 2 hours to complete, assuming you don’t die and are well prepared.
- You only need to complete the event once for all possible rewards.
- All Combat content is locked during the event. You cannot do any Combat outside of what the Event provides.
- Yes, you are able to train Non-Combat Skills during the event (Just not at the same time of course).
- Your event progress will be saved, and the only way to reset the event is to either manually end it with the provided button, or by dying. Closing the game or training a Non-Combat Skill will not reset the event.
- Running in Combat during the event will not reset the event. If something is too hard, you may Run from Combat and attempt it again.
- This is a safe Event for Hardcore Characters. Dying in here will not result in the loss of your character.
New Combat and Slayer Areas
Endgame Content Pt.3 introduces new Monsters for you to tackle.
Combat Area: Elerine Battlegrounds
Elerine Battlegrounds contains 3 new hard to very hard monsters.
- Monsters drop new Elerine Weapons and Half of the new
Nature's Call Staff.
Slayer Area: Toxic Swamps
Toxic Swamps is unlocked at
Level 65.
- Area has an effect that allows the monsters within to poison you.
- Contains 3 new very hard to elite monsters.
- Monsters drop unique poison themed weapons and materials that can be used to upgrade equipment.
Slayer Area: Unhallowed Wasteland
Unhallowed Wasteland is unlocked at
Level 95.
- Area has an effect that heals Monsters every 2 turns
- Requires a new Slayer Shop purchase to access, costing 3,000,000
Slayer Coins.
- Contains 4 new very challenging Monsters.
- Monsters drop materials that can be used to upgrade equipment from the God Dungeons.
- New equipment has unique Set Bonuses, which provide an extra bonus as long as the mentioned items are equipped at the same time.
New Combat Potions
We have added 3 brand new Combat Potions that you can create in Herblore.
Hinder Potion: Slow down the enemy when you hit them with an attack.
Famished Potion: Increase your
Auto Eat Efficiency and gives a chance to preserve food when eating it.
Lethal Toxins Potion: Gives your
Melee and
Ranged attacks a chance to poison the enemy
Buffs to Combat Potions
New
Melee Evasion Potion: Now provides +10% chance to ignore Stuns and Freezes, on top of its original bonuses.
Ranged Assistance Potion: Now provides +10% chance to ignore poison, on top of its original bonuses.
Magic Assistance Potion: Now provides +10% chance to ignore burn and +10% chance to ignore Frostburn, on top of its original bonuses.
Changes
Melee Accuracy Potion: Charges increased from [10, 10, 10, 20] to [20, 20, 20, 30].
Melee Evasion Potion: Charges increased from [10, 10, 10, 20] to [30, 30, 30, 40].
Melee Evasion Potion: Now crafted using
Raw Chicken instead of
Eyeballs.
Ranged Assistance Potion: Charges increased from [5, 5, 5, 10] to [15, 15, 15, 20].
Ranged Assistance Potion: Now crafted using
Raw Beef instead of
Eyeballs.
Magic Assistance Potion: Charges increased from [5, 5, 5, 10] to [15, 15, 15, 20].
New Rings from Crafting
We have also added 3 new Combat Rings that can be created within Crafting. They all require
Level 90, and are crafted using the Sigils obtained via
Thieving.
Each Ring provides a Special Attack that replaces your Normal Attacks.
There is a Ring for each of the Combat types: Melee,
Ranged, and
Magic.
New Prayers
Remember that Prayer Skill? Yeah, we decided to beef it up and add 5 new Prayers for you to explore!
Safeguard: +1% Damage Reduction. Costs 1 Prayer Point per Enemy attack.
Level 28
Rejuvenation: +20 Flat
Hitpoints Regeneration. Costs 5 Prayer Points per Regeneration.
Level 62
Sharp Vision: +25% Ranged Accuracy Rating, +25% Ranged Evasion and +15% Ranged Max Hit. Costs 5 Prayer Points per Player attack.
Level 71
Mystic Mastery: +20% Magic Accuracy Rating, +20% Magic Evasion and +10% Magic Max Hit. Costs 5 Prayer Points per Player attack.
Level 76
Battleheart: +35% Global Evasion, +15% of Max Hit added to Min Hit and enemies have -5% Damage Reduction. Costs 8 Prayer Points per Player attack.
Level 95
Adjustments to Prayers
- Reduced the rate at which
Prayer XP is earned by 2/3rds.
Mystic Might: Now provides +5% Magic Max Hit on top of its original effect.
Thick Skin: Increased to +10% Melee Evasion (up from 5%).
Clarity of Thought: Increased to +10% Melee Accuracy Rating (up from 5%).
Sharp Eye: Increased to +10% Ranged Accuracy Rating and +10% Ranged Evasion (up from just +5% Ranged Accuracy Rating).
Rock Skin: Increased to +20% Melee Evasion (up from 10%).
Improved Reflexes: Increased to +20% Melee Accuracy Rating (up from 10%).
Rapid Heal: Changed to +10 Flat Hitpoints Regeneration (previously +100% Hitpoint Regeneration).
Hawk Eye: Increased to +15% Ranged Accuracy Rating, +15% Ranged Evasion and +5% Ranged Max Hit (up from just +10% Ranged Accuracy Rating).
Steel Skin: Increased to +25% Melee Evasion (up from 15%).
Incredible Reflexes Increased to +25% Melee Accuracy Rating (up from 15%).
"Protect" Prayers: Reduced to 80% evasion (down from 85%).
Eagle Eye: Increased to +20% Ranged Accuracy Rating, +20% Ranged Evasion and +10% Ranged Max Hit (up from just +15% Ranged Accuracy Rating).
Redemption: Changed to +20% Auto Eat Hitpoints Limit (previously Heal +20% HP when your hitpoints fall below 10%).
Chivalry: Increased to +30% Melee Accuracy Rating (up from 15%), +30% Melee Evasion (up from 15%), +15% Melee Max Hit (no change).
Piety: Changed to +15% Melee Accuracy Rating and +25% Melee Max Hit (previously +18% Melee Accuracy Rating, +12% Melee Max Hit and +18% Melee Evasion).
Rigour: Changed to +15% Ranged Accuracy Rating and +20% Ranged Max Hit (previously +20% Ranged Accuracy Rating, +23% Ranged Max Hit and +25% Ranged Evasion).
Augury: +15% Magic Accuracy Rating and +15% Magic Max Hit (previously +25% Magic Accuracy Rating, +10% Magic Max Hit and +25% Magic Evasion).
Changes to Prayer Level Requirements
The level requirement of Prayers have never really made sense, and the scaling and progression falls off around the
Level 70 mark. These changes are made to even out the Prayer progression and make it feel like you are always unlocking something new.
Sharp Eye: 8 -> 10
Mystic Will: 9 -> 12
Rock Skin: 10 -> 16
Superhuman Strength: 13 -> 18
Improved Reflexes: 16 -> 20
Rapid Heal: 20 -> 24
Protect Item: 25 -> 26
Hawk Eye: 26 -> 30
Mystic Lore: 27 -> 33
Steel Skin: 28 -> 37
Ultimate Strength: 31 -> 40
Incredible Reflexes: 34 -> 43
Protect from Magic: 37 -> 46
Protect from Ranged: 40 -> 48
Protect from Melee: 43 -> 50
Eagle Eye: 44 -> 53
Mystic Might: 45 -> 56
Redemption: 50 -> 60
Chivalry: 60 -> 66
Piety: 75 -> 83
Rigour: 79 -> 87
Chivalry: 84 -> 91
Combat Balance Changes
With the inclusion of a lot of new Content, we took the time to go through Combat and make necessary balance changes.
Adjustments to Monsters
Higher level monsters have been given Damage Reduction depending on their Combat Level. Boss Monsters at the end of Dungeons have been given a minimum of 20% Damage Deduction.
- Combat Level between 100-200: 5% Damage Reduction
- Combat Level between 201-300: 10% Damage Reduction
- Combat Level between 301-400: 15% Damage Reduction
- Combat Level between 401-500: 20% Damage Reduction
- Combat Level above 501: 25% Damage Reduction
New Monster Special Attacks & Passives
Dark Horned Elite now has a special attack: Ram (30%) - The enemy rams into you for 100% of the enemy's normal damage. On a hit inflicts a bleed that deals 100% of the damage dealt as damage over 10 second.
Furious Horned Elite now has a special attack: Horn Shots (30%) - Fires 3 small horns in rapid succession dealing 60% of the enemy's normal damage each (avoidable).
Pegasus now has a Passive: Fleeting Defence: Evasion Ratings are multiplied by 1.3 times current Hitpoints percent.
New Monster Item Drops
Forest of Goo monsters can now drop
Goo. It can be used to craft new Potions.
Arid Plains monster can now drop
Wildflowers. It can be used to craft new potions.
Turkul Throwers can now drop the new
Throwing Power Gloves.
Druid can now drop half of the new
Nature's Call Staff.
Raging Horned Elite can now drop the new
War Axe.
Seething Horned Elite can now drop the new
Warberd weapon.
Ranged Golbin can now drop the new
Slingshot.
Misc Monster Changes
- Increased the maximum number of
Ancient Throwing Knives and
Ancient Javelins that can drop from
Furious Horned Elites from 30 to 45.
- The
Seething Horned Elite now attacks with
Magic instead of
Melee.
- Increased the maximum number of gems the
Seething Horned Elite can drop: 30
Topaz (up from 10
), 20
Sapphire (up from 10
) and 15
Ruby (up from 10
).
Buffs to Combat Styles
- Using the Stab Melee Style now provides +6
Attack Levels (Hidden)
- Using the Defensive Magic Style now provides +6
Defence Levels (Hidden)
- The Accurate Ranged Style now provides +6
Ranged Levels (Hidden), up from 3.
Adjustments to Existing Equipment
Green Wizard Robes now provide +1% Damage Reduction and +2% Magic Damage Bonus on top of their original stats.
Blue Wizard Robes now provide +2% Damage Reduction and +3% Magic Damage Bonus on top of their original stats.
Red Wizard Robes now provide +3% Damage Reduction and +4% Magic Damage Bonus on top of their original stats.
Black Wizard Robes now provide +4% Damage Reduction and +5% Magic Damage Bonus on top of their original stats.
Ancient Wizard Robes now provide +6% Magic Max Hit and +6% Magic Accuracy Rating when using Surge spells on top of their original stats.
Basic Elemental Staves now provide +5% Magic Damage Bonus.
Elemental Battlestaves now provide +10% Magic Damage Bonus.
Priest Hat now provides +10% chance to preserve Prayer Points on top of its existing bonuses.
Silver Emerald Ring now provides +8 Ranged Attack Bonus on top of its original stats.
Weapon Special Attack Changes
Big ol Ron special changed to: For every 2000 base Max
Hitpoints the enemy has (Capped at 10000): +8% Melee Strength Bonus from Equipment, +3% of Maximum Hit added to Minimum Hit and +1% Damage Reduction. Bonus is doubled if fighting a boss (previously: Gain +50% Melee Strength Bonus when fighting a Boss).
Ragnar Godsword special changed to: Perform 3 unavoidable attacks that deal 75% of your normal damage on the 1st attack, 125% of your normal damage on the 2nd attack and 175% of your normal damage on the 3rd attack (previously: Perform 3 unavoidable attacks).
Aeris Godsword special changed to: Attack 5 times for 50% of your normal damage (avoidable). Gain +20% Max Hit each time you successfully hit, stacking up to 5 times. Stacks reset on a miss (previously: Attack 5 times for 50% of your normal damage. Attacks can miss).
Ancient 2H Sword special changed to: Perform 2 attacks that deal 50% of your normal damage on the 1st attack and 200% of your normal damage on the 2nd attack (previously: Perform an attack that does 200% of your normal damage).
Terran Godsword special changed to: Perform an unavoidable attack that does 200% of your max hit multiplied by your current Hitpoints percent damage (previously: Perform an unavoidable attack that does 100% of your max hit).
Twin Exiles special attack damage increased from 70% to 75%.
Tidal Edge special attack damage increased from 500 to 600.
Ocean Song special attack reduced to -50% Attack Interval for 2 turns (previously: -60% Attack Interval for 3 turns).
Fury of the Elemental Zodiacs
- The stats of
Fury of the Elemental Zodiacs have been increased:
- Melee Strength Bonus: 20 -> 30
- Melee Attack Bonuses: 20 -> 30
- Ranged Attack Bonus: 30 -> 45
- Ranged Strength Bonus: 10 -> 15
- Magic Attack Bonus: 18 -> 27
- Magic Damage Bonus: 3% -> 5%
- Melee Defence Bonus: 15 -> 22
- Damage Reduction: 2% -> 3%
- Ranged Defence Bonus: 15 -> 22
- Magic Defence Bonus: 18 -> 27
Silver Jewellery
Silver Topaz Ring now provides +12 Stab Attack Bonus (previously +5 Melee Attack Bonuses).
Silver Sapphire Ring now provides +6 Block Attack Bonus and +12 Melee Defence Bonus (previously +8 Melee Defence Bonus).
Silver Ruby Ring now provides +6 Slash Attack Bonus and +3 Melee Strength bonus (previously +5 Melee Strength Bonus).
Silver Topaz Necklace is now a Passive item and provides +12 Hidden Attack Levels (previously +6 Melee Attack Bonuses).
Silver Sapphire Necklace is now a Passive item and provides +10 Magic Attack Bonus, +3% Magic Damage Bonus and +3% Magic Lifesteal (previously +6 Melee Defence Bonus).
Silver Ruby Necklace is now a Passive item and provides +6 Hidden Strength Levels (previously +5 Melee Strength Bonus).
Silver Emerald Necklace is now a Passive item and provides +6 Hidden Ranged Levels and +5% increased Ammo Preservation (previously +8 Ranged Strength Bonus).
Silver Diamond Necklace is now a Passive item and provides +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon (previously +2% Damage Reduction).
Gold Jewellery
Gold Ruby Ring now provides +3 Flat Hitpoints Regeneration (previously +10% Hitpoint Regeneration).
Gold Emerald Ring XP bonus reduced from 7% to 4%.
Gold Diamond Ring now makes the
Protect Item Prayer cost nothing. Previously it automatically stopped combat when your Hitpoints were below 10%.
Gold Topaz Necklace is now a Passive item and provides +10% GP from Monsters and +50 GP from Monsters (previously +6 Ranged Attack Bonus).
Gold Sapphire Necklace is now a Passive item and provides +30 Ranged Defence Bonus and +1% Damage Reduction when fighting Ranged enemies with Melee (previously +8 Ranged Defence Bonus).
Gold Ruby Necklace is now a Passive item and provides -2s Hitpoint Regeneration Interval and +20% Hitpoint Regeneration (previously +4 Ranged Attack Bonus and +4 Ranged Strength Bonus).
Gold Emerald Necklace is now a Passive item and provides +30 Magic Defence Bonus and +1% Damage Reduction when fighting Magic enemies with Ranged (previously +2 Melee Attack Bonuses and +8 Melee Defence Bonus).
Gold Diamond Necklace is now a Passive item and provides +30 Melee Defence Bonus and +1% Damage Reduction when fighting Melee enemies with Magic (previously +5 Melee Attack Bonuses, +5 Melee Strength Bonus and +5 Melee Defence Bonus).
Miscellaneous Equipment Changes
Obsidian Cape now provides +1 Melee Defence Bonus for every
Defence Level you have and +1 Ranged Defence Bonus for every
Ranged level you have (previously +9 Melee Defence Bonus and +9 Ranged Defence Bonus).
Mystic Elemental Staves Magic Damage Bonus increased from +5% to +20%.
- All Elemental Staff rune reduction quantity increased by 2.
- All Battleaxe Slash and Block Attack Bonuses reduced by 50%.
- All Battleaxe Melee Strength Bonuses increased by 75%.
Attack Skillcape Melee Attack Bonuses increased from 10 to 30.
Strength Skillcape Melee Strength Bonus increased from 10 to 15.
Defence Skillcape Defense Bonuses increased from 49 to 80.
Adjustments to Standard Magic Spells
- Doubled the
Air Rune cost of all Air spells.
- Increased the base damage of all Water spells by 5.
- Increased the base damage of all Earth spells by 10.
- Increased the base damage of all Fire spells by 15.
Due to changes to Standard Spells some Magic Monsters have had minor changes to their Max Hits:
Monster | Old Max Hit | New Max Hit |
---|---|---|
![]() |
139 | 140 |
![]() |
119 | 118 |
![]() |
209 | 210 |
![]() |
168 | 169 |
![]() |
367 | 366 |
![]() |
565 | 564 |
![]() |
778 | 777 |
![]() |
577 | 576 |
![]() |
743 | 746 |
![]() |
793 | 796 |
![]() |
184 | 183 |
![]() |
239 | 240 |
![]() |
449 | 450 |
![]() |
476 | 477 |
![]() |
765 | 763 |
![]() |
212 | 213 |
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235 | 236 |
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370 | 371 |
Adjustments to the Combat Triangle
- Lowered the
Melee vs.
Magic Damage Reduction penalty from 0.5x to 0.75x in Standard Mode.
- Lowered the
Melee vs.
Magic Damage Reduction penalty from 0.25 to 0.5x in
Hardcore and
Adventure Mode
Adjustments to Slayer Area Effects
New:
Penumbra now has the effect: -10% Accuracy Rating.
Strange Cave now has the effect: -15% Global Evasion.
High Lands now has the effect: Enemies heal 20% of their current Hitpoints every 5 turns.
Holy Isles now has the effect: +20% Prayer Point Cost.
Forest of Goo now has the effect: +10% Attack Interval.
Desolate Plains now has the effect: -100% Hitpoint Regeneration.
Changes:
Runic Ruins effect has been increased to -50% Magic Evasion if your Attack Style is not
Magic (up from -40%).
Arid Plains effect has been decreased to -30% Food Efficiency (down from -40%).
Perilous Peaks effect has been increased to -60% Evasion Ratings (up from -40%).
- Changed the phrasing of the
Dark Waters effect to be more consistent with other game terminology.
New Skill: Astrology
Introduction
Astrology is the final Skill to be added to Melvor Idle for v1.0.
Now, ignore all the modern day Horoscope nonsense and let me take you back to medieval times where Melvor Idle is set.
Astrology is all about discovery of the Stars, or “constellations” as they are referred to in Melvor Idle. Utilising your knowledge of these constellations to empower your character with bonuses in almost every Skill in the game.
The idea behind Astrology was to go back to the complete basics of Melvor Idle and implement a Skill that provides nothing but bonuses to you. There are no external GP Costs, Item Costs, Level requirements or anything within this Skill. It is something that can be solely trained alone without the help of another external Skill.
Everything you need to level up and unlock new bonuses comes from Astrology itself.
At heart Astrology is a “gathering” Skill. A Skill that can be trained all the way until Level 99 without requiring anything else. It’s a breath of fresh air from the complexity the game has to offer with the recent Skills added to the game.
Mechanics
There are 11 unique constellations for you to study, each assigned two different Skills that can be boosted.
You are able to study these constellations to earn Skill XP, unlocking their benefits as you continue to progress. Studying any constellation will provide a chance for two new resources to be acquired automatically - Stardust and
Golden Stardust.
Within each constellation you will find 6 different Stars that each grants a random modifier. The modifier that is applied to these stars can be rolled by you at a cost of Stardust or
Golden Stardust, and are chosen from a predetermined list of modifiers that are visible within the constellations themselves.
The Modifiers you roll are active at all times, and will remain active until you decide to reroll it for a new one.
Standard and Unique Modifiers
The modifiers you are able to roll are separated into two distinct categories - Standard Modifiers and Unique Modifiers.
Standard Modifiers are largely the same within all constellations, depending on whether the Skill they benefit is Combat related or not. Each constellation houses 3 stars that can contain one Standard Modifier each. These are rerolled at the cost of
Stardust.
Unique Modifiers provide bonuses unique to that constellation only, and are generally great modifiers to have active throughout the game. Each constellation houses 3 stars that can contain one Unique Modifier each. These are enrolled at the cost of Golden Stardust. But be careful,
Golden Stardust is quite rare to come by.
Expansion
Although Astrology is simple in terms of its mechanics and purpose in the game, it has been designed with future expansion in mind. This skill opens up a lot of different avenues for the game, and will eventually provide a lot of unique mechanics to the game which will be quite noticeable in the Level 120 Content Expansion.
Right now, the Skill is all about giving you nothing but bonuses. In the future, it will be the doorway to new mechanics and pathways when leveling up a character.
Astrology will also help you with the challenges to come in Endgame Content Pt.3 and beyond.
4th Equipment Set
With the introduction of Astrology being the final Skill added to the game, it’s time to finally give you one of the most requested additions.
You are now able to purchase a 4th Extra Equipment Set from the Shop. It requires
Level 99 and 100,000,000
to unlock. This will be fantastic for a Skilling setup.
New Potion
We have added a Secret Stardust Potion to
Herblore which will greatly assist in your
Astrology training, even well beyond Level 99.
Statistics 2.0
It’s been a long time coming, but I can finally introduce you to the new Statistics 2.0 that has been included in this update.
The aim for this rework wasn’t necessarily to provide you with every single stat imaginable, but it was more to rework the whole system behind the scenes that will allow for very easy implementation of new stats in the future.
With this rework, many stats have either been reset or are sitting at 0. This is due to it not being possible to track statistics that were never tracked in the first place.
Of course, we have added more stats for more Skills alongside this.
We have added statistics for the following:
All non-Combat skills now have these additional stats:
- Total actions performed
- Time spent in Skill
- Total items created
- Total resources used
- Total resources preserved
Some new notable Stat additions:
- Account Age (Not retroactive)
Signet Ring Halves Missed
You will continue to see many new Statistics over coming updates and Expansions.
Updated Completion Log
The Completion Log has finally received its well overdue facelift!
This update brings in new UI enhancements, and some lovely celebration animations so you can party with yourself for achieving a massive Milestone in a single player game.
New Completion Log UI
The Completion Log has moved to its own page, where you can select the Completion Category you wish to view, as well as see a total completion progress bar at the top!
Updated Item Log
- The Item Log now as some minor UI changes to make it look nicer.
- You can now search for items within the Item Log.
- Hovering/tapping on a hidden item will now tell you the name of the Item that is yet to be discovered.
- There’s a few new Item Log filtering options - Show All, Show Discovered Items, Show Undiscovered Items.
Updated Monster & Pet Log
- Minor UI facelift of the Monster & Pet Log, increasing the size of the images.
- Monster Log is now separated into Normal Monsters and Dungeon Bosses at the bottom.
New Milestone Celebration Animations
Upon reaching a Milestone, you will now be greeted with a lovely fireworks display to congratulate you on your achievement.
Milestones that activate the animation
- Reaching Level 99 in any Skill
- Achieving 100% Completion
- Achieving 100% Mastery
- Achieving 100% Items
- Achieving 100% Monsters
- Achieving 100% Pets
Updated Popup UI for Milestones
Some Milestones have received a new UI to better communicate the achievement you reached:
- Leveling up any Skill now has a nice popup at the top of the screen.
- Achieving Level 99
Mastery for any item will provide a similar popup at the top of the screen.
- Fireworks :D
Tutorial Island
This is well overdue, but we finally got there in the end!
Tutorial Island has been added to the game which will guide new players through the basic mechanics and Skills that Melvor Idle has to offer.
Upon beginning a new Character, you will drop into Tutorial Island and be required to complete basic tasks. It’s quite similar to how Old School RuneScape does it, and it should provide the player with enough basic knowledge to get going on their adventure.
If you do not want to do the Tutorial, you can skip it with the required button.
I hope the addition of Tutorial Island will assist players with the initial overwhelming feeling you generally receive when first loading up the game. It takes roughly 10-20 minutes to complete.
Tick-Based Skills
We promised a little while ago that eventually all Skills will transition to a Tick-Based system, just like Combat and
Thieving currently are.
The benefits of Tick-Based Skills means you can progress through a Skill at an identical rate online as you can offline. It also means development of skills is a lot easier for us because we do not need to manage two separate code bases for online and offline functionality.
Tick-Based Skills also provide the benefit of Mastery bonuses applying at the exact time you level up, meaning you do not need to log in to the game to activate Mastery bonuses.
This update transitions two Skills to the new Tick-Based System:
The transition to Tick-Based also means the Controlled Heat &
Perfect Swing Potions now work offline!
Mining also received a minor QoL update in the process:
Mining nodes now passively regenerate 1 HP every 10 seconds.
- Depleting a node will still act the same as before and restore it to full HP after a set time period.
A lot of reported Mining bugs were also rectified in this transition. We will detail those below in the Bug Fix change list.
Offline Time Cap Increase
Now that the game is finally complete, and we have a total of 23 Skills for you to train, I was now able to look at the whole picture and see what changes would benefit the player the most.
The Offline Time Cap of 12 hours is reasonable, up until a certain point. I solely believe that as more content is added to the game, this time cap should gradually increase alongside it.
The Offline Time Cap has been increased to 18 hours for all players.
Now, this does not mean every content update will come with an increase. It simply means that it is an area I consider upon updating the game. Nothing is always set in stone, and I’m always listening to feedback around to game in areas like this.
New Farming Plant Option (QoL)
The addition of Passive Cooking and utilisation of multiple
Farming ingredients made it clear that
Farming needed a slight adjustment to help with your crop management.
This update comes equipped with a new “Plant All Selected” Farming option.
You can now assign any seed to a plot in the respective seed category, and the game will plant that seed in that plot when you press this button.
This means you are now able to grow many different crops at the same time with the click of a single button.
The new planting option is unlocked for everyone, there is no shop upgrade required to activate it.
Looting QoL
This is one of the most discussed and suggested changes Melvor Idle has ever seen. I don’t think there is a day that goes by where a suggestion to do something about the Looting mechanic, especially for late game players.
As the development of the game progressed, and the content you faced became harder, it became clear that the absolute requirement to have the Amulet of Looting equipped for your grinds was not a good mechanic to have.
In general, it is okay to use it for part of the game, but not for everything you face after acquiring it.
These changes aim to make Looting a bit better for all players, and also open up an Amulet slot for late game players taking on harder content.
- Running from Combat will now automatically loot everything in the Loot container. No more accidental lost loot.
Loot Container Stacking Shop Upgrade - Unlocks the ability for all items to Stack within the Loot Container.
- Increased the Loot Container to 100 slots, up from 16. This should allow for a majority of items to stay inside the loot container with the stacking shop upgrade unlocked.
These 3 changes when combined should provide a much better looting experience for all.
New Melvor Idle Logo & Branding
As you have already noticed, Melvor Idle has a brand new logo!
This is something I have always wanted to explore, and now with 1.0 just around the corner, it was the perfect time to get it done.
I am absolutely in love with how the logo turned out, and I believe it really shows the personality Melvor Idle has to offer.
Alongside the new logo, I have many new assets and artwork to use on various platforms to keep everything consistent and in line with the game’s design principles.
Localisation
Important Note: Localisation will not be activated until 1.0 is officially released on November 18.
Melvor Idle will now be localised in the following 13 different languages:
- English
- French
- Italian
- German
- Spanish
- Portuguese
- Brazilian Portuguese
- Russian
- Turkish
- Traditional Chinese
- Simplified Chinese
- Korean
- Japanese
This will hopefully open up the game to many new players around the world, and will allow for more people to enjoy the game in their native language.
Every update, including changelogs and store pages, will be localised in the same 13 languages.
Other Changes
Here is a list of other new things and changes that did not fit in the above categories.
New
- Equipment that provides bonuses based on other items being equipped now have colour matching borders around them to indicate that the bonus is active
- The effects of a monster being Afflicted during the
Into the Mist dungeon is now viewable as an Enemy Passive.
- If you missed it above, the
Controlled Heat &
Perfect Swing Potions now work Offline.
Changes
- A large amount of code related to the game's interface has been changed in preparation of localizing the game. You hopefully won't notice any changes (if you do please let us know), but this may break Scripts/Extensions.
- Increased the quantity of
Bones from
Bone Offering from 2 to 3.
- Increased the quantity of
Holy Dust from
Blessed Offering from 2 to 3.
Slayer Area effects now visually update based on your current amount of Slayer Area Effect Negation
- You can now receive the
Leech,
Ice Monster,
Skeleton,
Zombie Hand,
Zombie and
Ghost as
Slayer tasks.
Bug Fixes
What good is a Major Update without a lot of bug fixes? Here is the list so far:
- Fixed
Mining Rock respawn/HP/Damage not calculating correctly.
- Fixed issues with
Mining calculations while offline, usually resulting in less progress when training Offline.
- Fixed issue where
Mining Nodes would not respawn on rare occasions.
- Fixed issue where
Mining would switch the ore you are training on when exiting the game.
- Fixed broken current pickaxe banner.
- Fixed Offline
Mining not providing
Mastery pool XP.
- Fixed issue where you were not able to start another skill after depleting a rock in
Mining until it respawns.
- It is no longer possible to apply debuffs from attacks to enemies that are immune to an attack type.
- Ancient Magick tooltips no longer show negative numbers of dungeon clears left
- Fixed "Magic Weapon required" text showing up when a magic weapon was equipped (and vice versa).
- Fixed Corrupted Golbin Raid history causing the game to crash.
- Fixed Offline Progress after Golbin Raid not working for
Combat or
Thieving.
- Fixed issue where player attack bar was rendering incorrectly after manually eating during a special attack.
- Fixed issue where Combat Triangle tooltips would not update on player attack type change.
- Fixed Decay/Confusion applying more than once per attack turn.
- Fixed issue where Damage Over Time effects (e.g. Burn, Bleed) could get stuck.
- Fixed the View Monster Drops button showing drops when not in combat.
- Fixed the View Monster Drops button showing that bones/items dropped from monsters in dungeons when they don't.
- Added padding to the bottom of the UI for Mobile layouts, fixing issues with overlaying UI elements like the Combat Minibar..
- Fixed being able to start casting
Alt. Magic spells with no item selected.
- Fixed
Alt. Magic interface not updating properly after offline
Alt. Magic progress.
Mastery completion should now update without requiring a game refresh.
- Fixed Github issue #1535:
Alt. Magic Displays Incorrect Sale Price.
- Fixed Github issue #595:
Christmas Cracker button 'Find a Friend' activates last read item.
- Fixed Github issue #1089:
Crow +
Bear synergy doesn't function as written.
- Fixed Github issue #660: Opening chests resets number. Also fixed other item quantity sliders in the bank resetting their positions.
- Fixed Github issue #1188: Broken current pickaxe banner.
- Fixed Github issue #1144: Seed counts in
Farming 0 while doing Golbin Raid.
- Fixed Github issue #1257: Purchasing
Compost or
Weird Gloop through
Farming icons doesn't update counter.
- Fixed Github issue #1159: Offline
Mysterious Stone calculation is wrong.
- Fixed Github issue #1314:
Mole +
Octopus Synergy is consumed every
Fishing action.
- Fixed Github issue #1369:
Ent +
Monkey synergy not using
Monkey tablets while
Woodcutting online.
- Fixed Github issue #1438: No
Steel Bar recipe option for
Salamander Familiar.
- Fixed Github issue #1466:
Witch tablet used when doing
Alt. Magic.
- Fixed Github issue #1483: Number input can go below 0 when selling
- Fixed issues with purchase requirements not updating when receiving items, GP, or
Slayer Coins while on the shop page or in a quick buy menu.
- Fixed Github issue #1490: Plants with 2 seeds aren't shown with seed pouch.
- Fixed Github issue #1487:
Cooking Gloves increase success chance by 20 and not 10.
- Fixed Github issue #1445:
Mole +
Pig
Cooking Synergy consuming 4-5 familiar charges per
Cooking action.
- Fixed Github issue #1168:
Leprechaun +
Salamander synergy does not yield
Steel Bars.
- Fixed Github issue #493: Navigation panel on left disappears and won't reappear.
- Fixed
Adventure Mode XP notices not being removed on combat level increase.
- Fixed
Adventure Mode XP notices not rendering on game load.
- Fixed
Adventure Mode XP notices not showing up for tick based skills.
- Fixed Github issue #372:
Signet Ring Half (a) cannot be obtained from
Farming.
- Fixed Github issue #524: View Item Stats in the bank compares to current equipment set and not the set selected to equip to.
- Fixed Github issue #1393: Passive
Cooking doesn't need available ingredients.
- Fixed issues with Skill Glove purchasing failing to give gloves/charges in some cases.
Alpha v0.22.1 - (6th October 2021)
New Features
- Added visual interval indicators to both Active and Passive
Cooking buttons.
- The Cloud is currently auto-saving on a 4 hour interval.
Changed Features
- Doubled the drop rate of
Ancient D-hide Body,
Ancient Crossbow and
Twin Exiles from
Elder Chest obtained within
Dragons Den.
- Adjusted
Green /
Blue /
Red /
Black Dragon Special Attack chances to 10 / 20 / 30 / 40%, down from 40 / 40 / 40 / 40%.
- Adjusted
Green /
Blue /
Red /
Black Dragon Hide drops to 15 / 20 / 25 / 30, up from 10 / 10 / 10 / 10.
- Reduced Lesser Sandstorm Special Attack in
Arid Plains to 30%, down from 100%.
- Reduced cooked food requirement for most
Agility Obstacles by 50-60%.
Basic Soup no longer requires
Carrots, but now needs 2
Potatoes instead of 1
.
Hearty Soup no longer requires
Carrots.
Chicken Soup now heals for 110 HP, up from 96
Cream Corn Soup now heals for 58 HP, up from 48.
Cows now drop up to 6
Raw Beef, up from 4
.
- Updated
Clue Chasers Insignia description to be more clear.
Clue Chasers Insignia bonus now applies to
Mysterious Stones.
Bug Fixes
- Fixed issue where Passive
Cooking offline didn't include Cooking Interval reductions.
- Fixed tooltip in
Thieving for
Thieving Gloves showing incorrect bonus.
- Fixed tooltips not showing in the "You Have" section of
Cooking.
- Adjusted Special Attack description for
Spider King to show it is unavoidable.
- Fixed
Alchemist's Bag consumption issues in
Combat.
- Fixed off-by-one Bank error that caused incorrect items to be moved.
Leprechaun +
Salamander now provide the correct
Summoning XP.
- Fixed
Clue Chasers Insignia applying its bonus to Rare and Unique
Thieving drops unintentionally.
Devil +
Leprechaun Synergy no longer gives Rare/Unique
Thieving items when it rolls no items.
- Corrected
Plant
Potato drop rate to actually be 100%.
- Further fixes applied to Offline calculations.
Alpha v0.22 - (29th September 2021)
Thieving Rework
Thieving has always been one of the most lacklustre Skills in the game. Providing no real benefits to the game apart from a few items, as well as having no purpose late game other than to pickpocket the
Farmer was a sure enough factor to rework the Skill.
The aim of this rework is to transition the Skill into an early to mid-game Skill while providing unique bonuses and content that you cannot find anywhere else. We also wanted to ensure Thieving remained viable and somewhat important late-game by the use of consumable items you can only obtain via this Skill.
Due to the nature of this rework, it was not possible to award any Thieving Offline Progress if you were doing so when the update dropped. You will be greeted with some flavour text upon your return.
New NPCs and Unique Drops
We have introduced 15 brand new helpless NPCs for you to pickpocket, many of which are home to unique items that can only be found in Thieving.
NPCs also now reside in different areas or locations (kind of like Fishing). Alongside the unique drops from the NPC themselves, you are also able to find unique "area" items which only drop from NPCs within the respective location.
Some of the new drops provide bonuses to Skills or Combat, while others are simply worth a good amount of GP when you sell it.
You may even find some exotic crafting materials, which can be used to make special pouches and bags to aid in your adventures even more.
The Art of Stealth
This rework introduces two new mechanics known as Stealth and Perception.
Perception is a measure of how difficult an NPC is to steal from, while Stealth is how good you are at stealing. Your Stealth competes against an NPC's Perception.
- Your success rate is determined by: [math]\displaystyle{ 100 \times \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\% }[/math]
- Your chance to double items is increased by: [math]\displaystyle{ 25 \times \tfrac{\text{Stealth}}{\text{Perception}}\% }[/math]
- Your chance to receive an NPC's unique item is: [math]\displaystyle{ \tfrac{100 + \text{Stealth}}{100 \times \text{Perception}}\% }[/math]
Stealth can be increased in a number of ways.
- Increasing your
Thieving level
- Increasing your
Mastery level
- Filling your
Thieving
Mastery Pool
- Equipping items with Stealth bonuses
Potions from
Herblore
Agility Courses
Balance Changes
Thieving has been completely rebalanced. The old NPCs have had their level requirements and XP amounts readjusted. Combining this with the addition of new NPCs, leveling Thieving should now be much smoother, and make a decent amount of GP along the way.
Legend | ||
---|---|---|
Unchanged | Reduced | Increased |
Thieving Rework Adjustments | ||||||||
---|---|---|---|---|---|---|---|---|
NPC | Old Level | New Level | Old XP | New XP | Old Max GP | New Max GP | Old Max Hit | New Max Hit |
1 | 1 | 5 | 5 | 20 | 100 | 10 | 22 | |
10 | 8 | 10 | 10 | 50 | 175 | 20 | 40 | |
20 | 61 | 20 | 62 | 100 | 500 | 30 | 155 | |
30 | 39 | 30 | 36 | 120 | 400 | 30 | 137 | |
40 | 54 | 45 | 46 | 140 | 450 | 40 | 101 | |
50 | 34 | 55 | 31 | 160 | 300 | 40 | 108 | |
60 | 70 | 65 | 73 | 180 | 550 | 40 | 180 | |
75 | 88 | 90 | 107 | 200 | 750 | 50 | 241 |
Furthermore, anything that used to provide bonuses to Thieving success rate or success rate cap have been changed to provide increases to Stealth or other bonuses.
Interface Overhaul
The interface for Thieving has been completely redone.
NPCs are now displayed in areas, similar to Fishing. Information, such as doubling chance and Thieving interval, are now also shown, similar to
Smithing or
Fletching.
A "Show Drops" button has been added. This allows you to see your GP gains, as well as potential loot drops from an NPC. Drops are hidden by the use of a question mark until you find them at least once.
Thieving is Now Tick Based
Thieving has now been transitioned to be tick-based system, just like
Combat. This has resulted in the following benefits:
Thieving now has the same resistance to browser throttling that
Combat has
- Offline and Online
Thieving are now consistent with each other as they use the same codebase
Mastery now levels up offline and provides the benefits immediately, instead of using the fixed
Mastery level you had when you went offline
- Food is now consumed while
Thieving offline
- You can now perform offline
Thieving even if your success rate isn't 100%; however, it is now also possible to die
Cooking Rework
The long awaiting Cooking Rework is here!
The aim of this rework is to provide a large rebalance to the use of Food throughout the game, while also providing more options to the Player in what they wish to produce.
Some much requested Quality of Life features have been added, alongside a new “Passive Cooking” mechanic that should provide an extra pair of hands throughout your Melvor journey.
Offline Progress will be awarded for those who were Cooking Offline when the update dropped. Your Offline Progress will be subject to the changes and new mechanics listed.
Cooking Furnace and Cooking Pot
Alongside the Cooking Fire, we have now introduced the
Cooking Furnace and
Cooking Pot.
These new Cooking Utilities (that's what I call them) unlock a wide range of new unique multi-ingredient products you can cook and use in Combat or
Thieving.
They act the same way as the Cooking Fire does, while also providing their own unique bonuses within Cooking itself.
Each Cooking Utility is home to different types Food for you to Cook that can only be obtained by using the respective Fire,
Furnace or
Pot.
These are required to be purchased from within the Shop prior to being able to use them.
Active Cooking and Passive Cooking
A new mechanic you will notice straight away is the Active Cooking and Passive Cooking buttons implemented into the Cooking UI for each Cooking utility.
Active Cooking
This is your standard way to Cook Food. This will provide you with Skill XP, Mastery XP, Mastery Pool XP and all relevant bonuses relating to the Food you are Cooking.
Only one product can be Actively Cooked at any given time.
Passive Cooking
A brand-new way to Cook Food which will assist with your progression throughout the game.
Passive Cooking is a method of food production that can be done alongside the food you are Actively Cooking, at the same time.
Any Cooking utility that is not being used can perform Passive Cooking as long as you are Actively Cooking something on a different Cooking Utility.
For example: You can be Actively Cooking Fish and can start Passively Cooking Food on the Furnace and Pot at the same time.
Passively Cooked Food is added to something called a “Stockpile”. There is one Stockpile for each Cooking Utility, and this Stockpile can only house one type of Food until it is collected by you. The game will not let you Passively Cook anything if the item sitting in the Stockpile is different from the one your are attempting to produce.
Passive Cooking comes with some very important mechanics that you need to be aware of:
- No Skill XP, Mastery XP, Mastery Pool XP or Bonuses are provided to Passively Cooked Food. This is solely a Food production mechanic.
- It takes 5 times as long to Passively Cook a Product than it does to Actively Cook (subject to balance during Test).
- Recipe costs are the same.
- Passive Cooks do not count as an "action", therefore they cannot roll for Pets, Mastery Tokens, or other Global Rare Items.
Passive Cooking does work Offline, and your Passively Cooked Food will be stored in your Stockpile. The Offline Progress notification will tell you what has been stored in the stockpile.
In the event you stop Actively Cooking something, all items you are Passively Cooking will also stop. You cannot Passively Cook until you are Actively Cooking something.
Perfect Cook
Perfect Cook is a new mechanic that produces an upgraded version of the base product you are Cooking, providing extra Food Healing values as well as a much higher base Sale Price.
Each Active Cook action has a chance to provide a Perfect product. This chance can be increased using Mastery and other means. It is possible to acquire 100% Perfect Cook chance at later stages of the game.
Perfect Cook is classed as a bonus; therefore, it is not possible to produce a Perfect product using the Passive Cook mechanic.
There is a Setting on the Cooking Page and also in the Settings Page to enable or disable Perfect Cooking. If you do not wish to receive Perfect Items, you can simply toggle it off.
Successful Cook and the removal of Burnt Items
One thing we discussed during the planning process was the use that burnt food provides to the game.
We were quick to decide that burnt products add literally no benefit to the game. This led to the decision that burnt products will no longer be obtainable as we transition to a Successful Cook mechanic.
Now, products that fail to cook will be yeeted into oblivion, providing nothing for your efforts to Cook something delicious.
For those concerned about a specific item that requires Burnt Cave Fish to obtain – take a look at the drop table for the
Tentacle Monster in
Sandy Shores.
This also means all Burnt Food, except the Burnt Cave Fish, is no longer required for 100% item completion (they are also worth 0
now).
New Shop Upgrades
Along with the rework, we have two new Shop upgrades for you to purchase.
These are Quality of Life upgrades that will help streamline your progression.
Cooking Upgrade 1 - Automatically equip Food that is Actively Cooked if that Food is already equipped, or an empty Food slot is available. This can be toggled on or off.
Cooking Upgrade 2 - When running out of Food in Combat, automatically swap to a different Food Slot that contains food. This can be toggled on or off.
Food Source & Usage Rebalancing
Along with all the new content added within this rework, we need to address another part of the update.
This rework gave us the opportunity to look at the whole picture in terms of Food and how it is used throughout the game and come to a solution to balance this to our expectations of the game.
Here are the main points for the rebalance (details below in changelog):
- Healing value for all
Farming products has been nerfed quite a lot, in favour of using these products in Cooked Products.
- The base interval for Cooking
Carps,
Sharks,
Cave Fish,
Manta Rays and
Whales has been increased.
- The base sale price for above-mentioned Fish has been increased to accommodate for the increased intervals.
- The minimum base interval in
Fishing for all Cookable Fish has been increased. Maximum base interval remains unchanged. This means on average they will take longer to catch.
It's all well and good to address the Food itself, but we also took the opportunity to address food usage within Combat which will also provide some interesting new mechanics throughout the Combat Areas:
- All Monsters within the
Spider Forest Dungeon now have a Special Attack which introduces the brand new Poison mechanic.
- All Monsters within the
Icy Hills Combat Area, and
Frozen Cove Dungeon now have a Special Attack, introducing the brand new Frostburn ailment.
- All Monsters within the
Dragon Valley Combat Area now have a Dragonbreath Special Attack (weaker than existing ones). This also means these Monsters that appear in the
Dragons Den also contain the new Special Attack.
- All Monsters within the
Arid Plains
Slayer Area now have a Lesser Sandstorm Special Attack. The
Sand Beast keeps its existing Sandstorm Special Attack.
- The
Elementalist now has 4 different Special Attacks. All with a low chance to proc, they will either inflict Stun, Burn, Freeze or Frostburn upon you.
- The
Bandit Leader in the
Bandit Base Dungeon has a new Special Attack.
- The
Elder Dragon in the
Dragons Den also has a Special Attack now.
Legend | ||
---|---|---|
Nerfed | Buffed |
Cooking Rework Adjustments | ||||||||
---|---|---|---|---|---|---|---|---|
Food | Old HP | New HP | Old XP | New XP | Old GP | New GP | Old Interval | New Interval |
![]() |
10 | 3 | - | - | - | - | - | - |
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20 | 6 | - | - | - | - | - | - |
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30 | 9 | - | - | - | - | - | - |
![]() |
40 | 13 | - | - | - | - | - | - |
![]() |
50 | 16 | - | - | - | - | - | - |
![]() |
60 | 20 | - | - | - | - | - | - |
![]() |
70 | 36 | - | - | - | - | - | - |
![]() |
80 | 40 | - | - | - | - | - | - |
![]() |
90 | 28 | - | - | - | - | - | - |
![]() |
- | - | - | - | - | - | 3s | 2s |
![]() |
- | - | - | - | - | - | 3s | 2s |
![]() |
130 | 120 | 40 | 50 | 50 | 65 | 3s | 4s |
![]() |
- | - | 25 | 33 | 20 | 27 | 3s | 4s |
![]() |
- | - | 30 | 40 | 43 | 58 | 3s | 4s |
![]() |
- | - | 40 | 66 | 81 | 108 | 3s | 5s |
![]() |
- | - | 50 | 83 | 100 | 134 | 3s | 5s |
![]() |
- | - | 60 | 100 | 125 | 209 | 3s | 6s |
![]() |
- | - | 60 | 120 | 150 | 250 | 3s | 6s |
![]() |
- | - | 70 | 140 | 168 | 280 | 3s | 7s |
![]() |
- | - | 75 | 150 | 237 | 395 | 3s | 7s |
![]() |
- | - | 80 | 186 | 337 | 674 | 3s | 8s |
![]() |
- | - | 100 | 233 | 269 | 538 | 3s | 9s |
![]() |
- | - | 125 | 291 | 812 | 1624 | 3s | 10s |
![]() |
- | - | 150 | 400 | 1024 | 2048 | 3s | 11s |
New Agility Obstacles
- Tier 3 - Burning Coals - +3% Cooking Skill XP, +5% Successful Cook Chance, -5% Damage to all Monsters.
- Tier 5 - Rooftop Run - +3% Thieving Skill XP, +20% GP gained via Thieving, -0.2s Thieving Interval, +35 Stealth, -10% Damage to All Monsters.
- Tier 8 - Sweltering Pools - +3% Mastery XP in Cooking, -3% Cooking Interval, +10% Healing Value for Food, +10% Auto Eat Efficiency, -20% Global Preservation Chance.
New Potion UI
The Potion UI has got a massive facelift, bringing a brand new design and functionality to help guide you through your Potion hoarding issues.
The brand new Potion UI comes equipped with:
- Brand new UI inside of a popup that is much more pleasing to look at, with a layout that can fit more Potions on one screen.
- You can now disable an active Potion by clicking the "Cancel" button.
- You can now toggle "Auto Re-use Potion" on a per Skill basis from the new UI. This is no longer a Global Setting (remember,
Combat is still classed as one Skill).
- Added new filter settings to hide selected Potion Tiers. Your active Potion will always show.
Ancient Sword Rework
Something I wanted to highlight was the changes made to the Ancient Sword. It was a very lacklustre weapon, and was always overlooked in favour of other weapon choices. This rework aims to address the issues and give it a unique place in the game.
The Ancient Sword now:
- Provides +20% Damage to all Monsters when you have 100% HP.
- Has a Special Attack chance of 100%, meaning it will always proc.
- Is roughly 2 times more common to obtain from the
Pirate Booty chest.
- Has a reduced Special Attack Lifesteal bonus of 20%, down from 25%.
Hopefully these changes make the weapon a viable choice for those around the mid-game.
Changelog
New Features
- Added 15 new
Cooking Products that can be Cooked.
- Added a "Perfect Cook" version for all products that can be Cooked. These items have 10% more HP Healing Value and 50% more Item Sale Price than their originals.
- Added 2 new
Cooking Utilities -
Furnace &
Pot (obtained via the Shop).
- Added 3 new
Cooking Ingredients to the Materials section of the Shop.
- Added new
Farming Allotment -
Cherries (and
Cherry Seeds).
- Added new
Farming Tree -
Apples (and
Apple Tree Seeds).
- Added 15 New
Thieving NPCs.
- Added 54 New Unique Items to
Thieving.
- Added 3 New
Agility Obstacles (listed above).
- Added 8 New Shop upgrades for
Cooking.
- Added 4 New
Crafting Recipes for Skilling Bags.
- Added a
Fletching Recipe for
Jadestone Bolts.
Jadestones can be acquired via
Thieving only.
Cooking Upgrade 1 - Automatically equip Food that is Actively Cooked if that Food is already equipped, or an empty Food slot is available. This can be toggled on or off.
Cooking Upgrade 2 - When running out of Food in Combat, automatically swap to a different Food Slot that contains food. This can be toggled on or off.
- The Potion UI has been reworked and updated, now giving you nicer filtering options as well as more settings for Potions.
- You can now enable/disable Auto Reuse Potions from the new Potion UI for each individual Skill. This is no longer a global setting.
Cherry Seeds can now be obtained from
Bird Nests.
- New Special Attack Debuff - Poison - Deal 10% of max HP as damage over 10 seconds.
- All Monsters within the
Spider Forest Dungeon now have a Special Attack - Venom (25%) - Applies Poison on hit.
- All Monsters within the
Icy Hills Combat Area and
Frozen Cove Dungeon now have a Special Attack, introducing the brand new Frostburn ailment - 30% chance when Enemy hits you applies Frostburn which slows you for 10% for 3 turns and deals 3% of your Current HP as damage (in addition to existing damage) for each of the turns.
- All Monsters within the
Dragon Valley Combat Area now have a Dragonbreath Special Attack (weaker than existing ones). It also has a chance to apply Burn to you. This also means these Monsters that appear in the
Dragons Den also contain the new Special Attack.
- All Monsters within the
Arid Plains Slayer Area now have a Lesser Sandstorm Special Attack. The
Sand Beast keeps its existing Sandstorm Special Attack.
- The
Elementalist now has 4 different Special Attacks. Each with a 5% to proc, they will either inflict Stun, Burn, Freeze or Frostburn upon you.
- The
Bandit Leader in the
Bandit Base Dungeon has a new Special Attack - Rapid Fire (20%) - Buffs Enemy Attack Interval by +10% for 2 turns and fires a volley doing 2 normal hits.
- The
Elder Dragon in the
Dragons Den also has a Special Attack now - Burning Fireball (40%) - Shoots a fireball dealing 450 damage and applies Burns if hit, avoidable.
Chickens now also drop up to 4
Raw Chickens (don't ask me how).
Egg Chest from the
Chicken Coop Dungeon now drops up to 40
Raw Chickens (50% chance).
Cows now also drop up to 4
Raw Beef.
- Added new Skilling Items to their respective Skilling Minibars.
- The mini sidebar option in the Settings is now saved.
- Added a Level 50
Thieving
Mastery Bonus: -0.2s
Thieving Interval.
- Added Monster -0.2s Respawn Timer to
Agility Combat Pillar.
- Quantities for Item Recipes in crafting-related skills now display their exact quantity on mouse hover / tap.
- Added a loot table to the
Golbin
Thieving NPC.
- The
Book of Occults now also provides +20%
Summoning Max Hit.
- The icons for costs within the Shop now have tooltips.
- Added +10%
Agility GP Gain to
Agility Skillcape as an additional bonus to the existing one.
- Steam Only - Added Zoom Levels for 110%, 120% and 130% in Settings.
Changed Features
- The Setting menu has been revamped to use toggles and dropdowns.
- Improved the contrast of damage splashes, and made them appear on the HP bar at the point that damage was taken.
- The Spend
Mastery XP screen is now sorted for
Agility,
Thieving and
Farming.
Chickens now have a 50% chance to drop
Feathers due to
Raw Chicken drop, down from 100%.
Chickens can now drop up to 90
Feathers, up from 45
to accommodate for the
Raw Chicken drop inclusion.
Cows now have a 50% chance to drop
Leather due to
Raw Beef drop, down from 100%.
Cows can now drop up to 6
Leather, up from 3
to accommodate for the
Raw Beef drop inclusion.
Egg Chest now has a 50% chance to drop
Feathers to accommodate for the
Raw Chicken drop inclusion.
- Increased
Feather drops from
Egg Chest to 1,000
, up from 400
.
- The
Plant now drops up to 3
Potatoes, up from 1
.
- The
Plant now has a 100% chance to drop an item on death, up from 75%.
- Changed the bonus of
Thieving Gloves to +75
Thieving Stealth.
- The
Ancient Sword now additionally provides +20% Damage to all Monsters when you have 100% HP.
- The
Ancient Sword special attack now has a 100% chance (up from 20%). The lifesteal of the attack has been decreased to 20% (down from 25%).
- The
Ancient Sword is now roughly 2 times more common from
Pirate Booty.
- Changed the bonus of the
Thieving Skillcape to -0.5s
Thieving Interval, +100% GP from Thieving and +150 Thieving Stealth.
- Buffed
Regeneration Potions. They now provide +[30, 60, 100, 150]% Hitpoints Regeneration (up from +[3, 5, 8, 12]%) and have [15, 25, 40, 60] charges (up from [5, 8, 10, 15]).
- Changed the bonus of
Gentle Hands Potions to +[15, 30, 50, 75]
Thieving Stealth.
- Changed the increased
Thieving success rate of
Gloves of Silence to +50
Thieving Stealth and -0.1s
Thieving Interval.
- The
Thieving Game Guide has been rewritten with information on the new mechanics.
- Renamed the Farmer NPC to
Bob the Farmer.
- Adjusted the loot tables of the
Lumberjack,
Fisherman,
Chef,
Miner and
Knight NPCs.
- Refactored the Shop menu. It should have improved performance and now update more consistently.
- Reduced the base GP values of all
Agility obstacles by 20%.
- Changed the 10%
Thieving
Mastery Pool Checkpoint Bonus to +30 Thieving Stealth, +3% increased Thieving XP.
- Changed the 25%
Thieving
Mastery Pool Checkpoint Bonus to -0.2s Decreased Thieving Interval, +3% increased Thieving Mastery XP.
- Changed the 50%
Thieving
Mastery Pool Checkpoint Bonus to +100% increased gold from Thieving.
- Changed the 95%
Thieving
Mastery Pool Checkpoint Bonus to +100 Thieving Stealth, chance to gain unique area items from Thieving is tripled.
- Changed the level scaling
Thieving
Mastery Bonus to: +1 Thieving Stealth per Mastery Level, +1% GP from Thieving per Mastery Level.
- Changed the level 99
Thieving
Mastery Bonus to: +75 Thieving Stealth.
- Changed the drop rate of
Chapeau Noir from 1 in 10000 to 1 in 20000.
Cris, the
Cooking Pet, now provides +5% chance to double items in
Cooking. Nothing changed other than the wording to accommodate for the inclusion of non-Fish Food.
Cooking Gloves from the Shop now provides +10% chance to successfully Cook an item, instead of "Never burn an item".
- Increased Bank Slot Shop purchase limit on
Hardcore Characters to 88, up from 78.
- Changed the
Leprechaun +
Monkey Synergy to: Upon receiving a Common Drop from
Thieving, automatically sell it for 1500% of its base sale price.
- Changed the
Pig +
Mole Synergy to:
Cooking Success Rate is capped at 75%. Grants 100
Coal Ore when failing to Cook Food.
Bug Fixes
This list is quite small due to the amount of bugs that were hotfixed over the last few weeks.
- Fixed display of
Agility modifiers on 99 Mastery obstacles.
- Fixed skill gloves being unbuyable from the shop when lost from dying or
Alt. Magic.
- Fixed issue where popups would sometimes replace the Welcome Back from Offline popup.
- Dismissing the Offline Combat Disabled message (without enabling it) will now keep that notice dismissed on reload for that character only (you need to dismiss it once per character per device).
- Fixed actions that interrupt your attack (e.g. manually eating) not resetting multi-hit special attacks.
- Fixed game using wrong Combat Triangle in
Adventure and
Hardcore mode.
- Fixed global player object being reassigned when viewing equipment stats in Golbin Raid (this fixes a number of issues with the bank showing raid equipment, and burying Bones not giving
Prayer points).
- Fix
Dragon +
Minotaur Synergy removing modifiers from player when player burn DOT was removed while enemy was spawning.
- Fix DOTs not saving correctly.
- Fix
Dragon +
Minotaur Synergy not being applied when loading the game.
- Fix
Unicorn +
Wolf Synergy giving only 1% Bleed lifesteal. It now provides the correct 50%.
- Fixed bank sort order of
(G) Dragon Helmet and
Hard Leather Gloves.
- Fixed Skilling minibar not updating when gaining an item that belongs on it.
- Fixed Bones selected in bank showing that they grant 0
Prayer Points.
- Fixed
Smithing Gloves tooltip on
Smithing Page.
- Fixed Pet Master Achievements on Steam requiring pets that don't count for completion.
- Fixed
Finn, the Cat's description on
Adventure mode.
- Fixed
Summoning Milestones using the old images for familiars.
- Fixed
Alt. Magic not highlighting in sidebar when casting
Alt. Magic spells.
- Fixed
Alt. Magic spells not unlocking when returning from offline progress or tabbing out.
- Fixed typo in
Mole +
Salamander synergy (verion -> version).
- Fixed async bugs with offline pause feature. This should fix the "null" errors that popped up frequently.
- Fixed multiple offline progress modals from tabbing out not working correctly.
- Development Roadmap & Privacy Policy link on character selection should now work.
- IOS Only - Potentially fixed issue causing App to crash on load when connected to WiFi.
- Steam Only - Zoom Level from Settings will remember its value and default to it on load of a Character.
Alpha v0.21 - (13th August 2021)
Introduction
This Major Update is a lot different than all previous ones released. It focuses on providing an extremely important feature to the game, as well as fixing a lot of issues that have been present.
The lack of new content or changes to explore in this update might be disappointing to some, but I hope what it does provide is the functionality and stability you have been looking for in Melvor Idle.
I also want to point out that pretty much all credit for this update must be handed over to Coolrox95. He was the one who developed the Combat Rewrite and Offline Combat portion of this update. It has allowed for easier growth and scalability within the game, and also enabled one of the most important and highly requested features of the game to become a reality.
I ask that you pass on all thanks to him for this, as this update is not mine to take any credit for.
Combat Rewrite
It was well overdue, but the complete rewrite of Combat has been done. This rewrite will allow for faster development, as well as cleaning up many inconsistencies that exist throughout the previous Combat system.
What has Changed?
Most of the rework focused on the back-end side of things, changing the way Combat itself works and operates behind the scenes.
From a general player perspective, you won't notice much of a change at all. There are a few new QoL additions which are detailed below.
The most important change is that Combat has been transitioned to a tick-based system. What this means is that Combat performs its operations every 50ms, allowing for accurate calculations as well as increasing general performance.
New Stuff & QoL
There's a few new features and QoL that you will enjoy:
- All buffs and debuffs will now display as an icon next to your HP (as well as the Enemy's). They also contain a tooltip detailing their effects and a number showing how many turns are remaining on the debuff.
- Improved Damage Splashes allow for better visualization of when players/enemies are damaged and healed, and what source the damage is from.
- Special Attack descriptions that contain buffs/debuffs will now highlight the buff/debuff in a different text colour.
- Hot-swapping equipment is now possible, which means you can swap gear with a full bank and not have to worry about clearing a slot to unequip something if it is a direct swap.
- Equipping a two-handed weapon, Javelins or Throwing Knives will now display that same weapon within the 2nd slot it takes up (slightly faded image).
- There is now a Setting to disable Combat Progress bars if they are causing performance issues.
- Due to the tick-based functionality, the new Combat system will mitigate browser throttling automatically by comparing timestamps and awarding you the correct progress if a large enough difference is detected.
There has also been some changes to Player Stat Calculations which will make them consistent across the board.
Changes to Player Stat Calculations
Several formulas for player stat calculations have been tweaked slightly to make them consistent with the stat calculations of enemies, as well as correcting some inconsistencies between the different ranged, magic and melee calculations. Overall these changes have resulted in a slight buff to players in combat. Outlined below are the changes to each of the core stats.
Melee & Ranged Max Hits
The base calculation for Melee and Ranged max hit has remained the same and is as follows:
[math]\displaystyle{ \text{Mat Hit} = \left \lfloor \text{Gamemode Multiplier} \times \left (1.3 + \frac{\text{Effective Strength Level}}{10} + \frac{\text{Strength Bonus}}{80} + \frac{\text{Effective Strength Level} \times \text{Strength Bonus}}{640} \right ) \right \rfloor }[/math]
Strength bonus refers to the bonus provided by equipment. Gamemode Multiplier refers to the multiplier to all HP related values for a gamemode. This is 10 for Standard and Hardcore mode, and 100 for
Adventure mode. Effective Strength Level is calculated from the player's skill levels and any hidden levels. This calculation has been changed for players to be consistent with enemies as follows:
Effective Melee Strength Level
Old: [math]\displaystyle{ \text{Strength Level} + \text{Hidden Strength Levels} + 8 }[/math]
New: [math]\displaystyle{ \text{Strength Level} + \text{Hidden Strength Levels} + 9 }[/math]
Effective Ranged Strength Level
Old: [math]\displaystyle{ \text{Ranged Level} + \text{Hidden Ranged Levels} + \text{Style Bonus} }[/math]
New: [math]\displaystyle{ \text{Ranged Level} + \text{Hidden Ranged Levels} + 9 }[/math]
Note: The style bonus for the Accurate style has been changed to just provide +3 Hidden Ranged Levels. Overall this change increases the Effective Ranged Strength level by +9.
Magic Max Hits
The base calculation for magic max hit as remained the same for players:
[math]\displaystyle{ \text{Max Hit} = \left \lfloor \text{Gamemode Multiplier} \times \text{Spell Max Hit} \times \left ( 1 + \frac{\text{Magic Damage Bonus}}{100} \right ) \left ( 1 + \frac{\text{Magic Level} + \text{Hidden Magic Levels} + 1}{200} \right ) \right \rfloor }[/math]
Magic Damage Bonus is the percent bonus provided by equipment.
Enemies have been changed to use the same formula as players, and have had their spell selection and magic damage bonuses adjusted to produce similar max hits as before, resulting in slightly lower values overall.
Evasion Ratings
The base calculation for evasion ratings is as follows:
[math]\displaystyle{ \text{Evasion Rating} = \text{Effective Defence Level} \times \left ( \text{Defence Bonus} + 64 \right ) }[/math]
Melee Evasion
The effective Defence level calculation has been changed to be consistent with Ranged and Magic Evasion.
Old: [math]\displaystyle{ \text{Defence Level} + \text{Hidden Defence Levels} + 8 }[/math]
New: [math]\displaystyle{ \text{Defence Level} + \text{Hidden Defence Levels} + 9 }[/math]
Ranged Evasion
The effective Defence level calculation has remained the same as:
Effective Defence Level: [math]\displaystyle{ \text{Defence Level} + \text{Hidden Defence Levels} + 9 }[/math]
Magic Evasion
The effective Defence level calculation has remained the same as:
Effective Defence Level: [math]\displaystyle{ 0.7 \times \left ( \text{Magic Level} + \text{Hidden Magic Levels} \right ) + 0.3 \times \left ( \text{Defence Level} + \text{Hidden Defence Levels} + 9 \right ) }[/math]
Accuracy Ratings
The base calculation for accuracy rating is as follows:
[math]\displaystyle{ \text{Accuracy Rating} = \text{Effective Attack Level} \times \left ( \text{Attack Bonus} + 64 \right ) }[/math]
The attack bonus is the bonus provided by equipment.
Melee Accuracy
The effective Attack level calculation has been changed:
Old: [math]\displaystyle{ \text{Attack Level} + \text{Hidden Attack Levels} + 8 }[/math]
New: [math]\displaystyle{ \text{Attack Level} + \text{Hidden Attack Levels} + 9 }[/math]
Ranged Accuracy
The effective Attack level calculation has been changed:
Old: [math]\displaystyle{ \text{Ranged Level} + \text{Hidden Ranged Levels} + \text{Style Bonus} }[/math]
New: [math]\displaystyle{ \text{Ranged Level} + \text{Hidden Ranged Levels} + 9 }[/math]
Note: The style bonus for the Accuracy style has been changed to just provide +3 Hidden Ranged Levels. Overall this change increases the Effective Attack Level by +1.
Magic Accuracy
The effective Attack level calculation has been changed:
Old: [math]\displaystyle{ \text{Magic Level} + \text{Hidden Magic Levels} + 8 }[/math]
New: [math]\displaystyle{ \text{Magic Level} + \text{Hidden Magic Levels} + 9 }[/math]
Summoning Max Hit
Summoning max hit has been changed to combine the values of both Summons. Previously it was the largest value of both Summons.
Offline Combat
Along with the rewrite, Offline Combat has also been added.
Offline Combat follows the same rules and functionality of all other Skills in the game. There is a 12 hour Offline cap, and you will be provided with your experience and items upon returning to the game.
The benefit of a tick-based system really shows here, allowing for players to log back into the game at the exact moment they would be if they were training Online.
Here is a breakdown of general Offline Combat features:
- Offline Combat is calculated exactly as it would be if you were training Online.
- Returning from an Offline Session will continue exactly where you would be if you were training Online. This includes the progress of a Dungeon, the HP of you or the Monster, and also how far into an Attack you are.
- All dynamic modifiers to players and enemies are taken into account while Offline, including temporary modifiers from special attacks.
- All Combat content can be completed Offline, with the exception of
Into the Mist where you will return to the game at the start of the first boss fight (due to the Dungeon Pause mechanic).
Auto Slayer works Offline, and follows the same rules as Online does when selecting a new Monster to fight.
Amulet of Looting works Offline and will collect all Loot, as long as you have the available Bank space. Training without this Amulet will cause your loot to fill up the loot container (max 16 slots).
Bone Necklace works Offline and will bury all Bones that are dropped automatically.
- All
Combat
Summoning Familiars and their respective Synergies work Offline.
- Offline Progress popup will display relevant XP gained, Monsters killed, food consumed,
Prayer Points Used,
Runes &
Arrow consumption,
Slayer Coins earned,
Summoning Tablet usage, number of
Slayer Tasks completed.
- Yes, it is possible to die Offline (more details about this below).
Dying Offline
As mentioned above, it is possible to die while Offline in Combat.
Dying while Offline will result in the same consequences as dying Online. This means losing an Item for Standard/ Adventure Characters and losing your Character entirely for
Hardcore Characters.
If you die Offline, Combat will not progress. There is also no way of the game notifying you that you died while away due to the nature of the game.
To help mitigate the risk of accidental deaths, these have been added to the game:
- Offline Combat is disabled by default, and must be enabled by the Player.
- Attempting to enable Offline Combat will display a large warning screen, where a Player must agree to the listed points before being able to turn it on.
- Offline Combat can be disabled at any time. Re-enabling will require the same points as above to be agreed upon again.
- You can now view the stats and special attacks of Monsters you have killed from the Monster log.
Offline Combat is DISABLED by default for all Characters. You will be required to enable it for each Character if you wish to use it (you won't miss the notification in game). This can be enabled/disabled as you please from the Settings page.
Changelog
New Features
Combat has been completely rewritten from the ground-up, transitioning to a tick-based system in the process.
- Offline Combat has been introduced, allowing for all
Combat content to be completed Offline in the exact same manner as it would be done Online.
- Offline Combat can be enabled/disabled, which comes with a warning popup that must be agreed to every time you wish to enable Offline Combat.
- Returning to the game during an Offline Combat session will continue exactly where it would be if you were training Online.
Combat now performs all required calculations every 50ms instead of set intervals, allowing for more accurate gameplay as well as increased performance.
- Added icons for Buffs and Debuffs to the game that display next to HP values within
Combat. These icons contain a Tooltip detailing their effects as well as a number showing how many turns are remaining until it disappears.
- Improved Damage Splashes allow for better visualization of when players/enemies are damaged and healed, and what source the damage is from.
- Hot-swapping equipment is now possible, which means you can swap gear with a full bank and not have to worry about clearing a slot to unequip something if it is a direct swap.
- Special Attack descriptions that contain buffs/debuffs will now highlight the buff/debuff in a different text colour.
- Equipping a two-handed weapon, Javelins or Throwing Knives will now display that same weapon within the 2nd slot it takes up (slightly faded image).
- New Setting has been added to disable Combat Progress Bars.
- New Setting has been added to disable Combat Damage Splashes.
- New Setting has been added to disable Preservation notifications.
- A button has been added to the Marks Page within
Summoning, allowing you to jump to the Create Familiar screen relating to that Mark.
- Quick buying of items from the Shop has been added. Items within crafting-related Skills now contain a small Shop icon in the top left corner can be clicked to quickly buy more of that item via a small popup window. This functionality has also been added to
Compost and
Weird Gloop within the
Farming Page.
- You can now see which
Agility Obstacle is currently built within the "Build Agility Obstacle" window.
- A small tick now displays on the Skilling Minibar to represent if that particular item is currently equipped in your active Equipment Set.
- The
Max Skillcape will now display on the Skilling Minibar, alongside the button for the Skill's respective Skillcape. This will only display once you have purchased at least 1
Max Skillcape.
- Added a "View Monster Stats" window to the game, allowing you to view the stats and Special Attacks/Passive of Monsters you have killed. This can be accessed by clicking the Monster's image in the Monster Log.
- Search
Summoning Synergies page now contains an icon of the Skill relating to the Familiar in the top left corner.
- The new
Combat system will now attempt to mitigate browser throttling automatically by comparing timestamps and awarding you the correct progress if a large enough time difference is detected.
- A large popup will now display if your Force Save to the Cloud does not succeed for whatever reason.
- There is also a nice new notification confirming if the Cloud Save was successful.
- The confirmation popup when attempting to load a Save while connected to the Cloud will now also display the save's timestamp.
Changed Features
- Player Stats such as Max Hit, Evasion Rating and Accuracy Ratings have been adjusted as per the above breakdown.
- Increased the amount of Bank Slots a
Hardcore Character can buy to 78, up from 68.
- All images for Items have been converted to PNG format (they were previously SVG). This should drastically increase performance throughout the bank, specifically with banks that contain over 100 items.
- "Attack Speed" is now known as "Attack Interval" throughout the entire game to allow for clear descriptions of Modifiers.
Ku-tul now has a Max Hit for Normal Attacks of 765, up from 10.
- Reduced
Glacia's Magic Damage Bonus to 8, down from 17. This is due to the above stat changes to ensure her Max Hit does not increase above her intended Max.
- Reduced
Malcs, the Leader of Dragons' Strength Level to 669, down from 700. Due to the above stat calculation changes, his Max Hit has increased by 1.
- Buff - Burn DOT Effect - Now deals damage equal to 15% of Current HP over 2.5s (up from 15% Current HP over 5s). "Current HP" refers to the HP of the Player/Enemy the Burn effect is applied to.
- Buff -
Pig +
Ent Synergy - +15% chance to receive +1 Cooked Food in
Cooking. Cannot be doubled (up from 1%).
- Buff -
Wolf +
Unicorn Synergy - +50% Lifesteal from Bleed damage (up from 1%).
- Buff -
Ent +
Monkey Synergy - In
Woodcutting, +30% chance for a random Silver or Gold Jewellery to drop instead of a
Bird Nest (up from 1%).
- Buff -
Mole +
Leprechaun Synergy - When successfully pick pocketing the
Miner in
Thieving, +20% chance to get a random Gem (up from 10%).
- Buff -
Pig +
Leprechaun Synergy - The
Chef in
Thieving now deals no damage to you. Now also Grants +1 Base Items from the
Chef.
Cloudburst Staff - New Special Attack Name & Description (still works the same, no mechanical changes) - Magic Ray (100%) Converts your selected Standard Magic Spell into a Magic Ray, dealing up to 40% of your normal damage 5 times over 1.6s. On a hit, gives the enemy +15% Attack Interval for 2 of the enemy's turns. Consumes
Runes per hit.
Sandstorm Ring - Special Attack is now Melee Only and cannot be used if you are using a
Ranged or
Magic Attack Type. It will not display in the Special Attack list if it cannot be used. Now requires
Level 50 to equip. Special Attack chance is now 15%, down from 20%. Damage dealt is now 1% - 15% of Current Player HP, down from 5 - 15%.
Sand Beast's Sandstorm Special Attack - Damage dealt is now 1% - 15% of Current Enemy HP, down from 5 - 15%
- The format in which Local Saves are stored has changed. Local Saves now only store the compressed string into Local Storage. It no longer stores each individual save item. Old save formats are automatically converted to the new format upon loading. Old saves are still compatible with this version.
Bugfixes
- "Most Recent Save" banner on the character selection screen now displays accurately (this was hotfixed roughly 6 weeks ago).
Smithing Gloves now correctly provide +50%
Smithing Skill XP (additive).
- Merged
Coal Ore drops from
Mining Skillcape and general
Mining on the Welcome Back screen.
- Offline Progress spinner on the Welcome Back popup no longer causes a scroll bar to appear and disappear rapidly.
- Inconsistencies with mouse icon on horizontal menu items in crafting-related skills has been fixed.
- Issues loading into the game from Offline Progress that cause errors have mostly been rectified.
- Activating Offline
Thieving by switching tab or minimizing the game will now consistently activate the Offline session, gaining the correct amount of XP.
Skilled Fletching Potion III no longer provides a 10% bonus instead of the intended 15% bonus.
- Burning status icon in Combat is no longer displayed on Player permanently, without taking burn damage.
Ranged Strength is no longer calculated twice if Throwing Knives/Javelins are equipped (was only a visual bug).
- Fixed comma notation on the
Runecrafting Screen for currently selected item.
- Rare issues of
Auto Eat using more food than intended should be fixed.
Priest Hat no longer increases
Prayer Costs by 1.
- Offline
Woodcutting now correctly provides double log bonuses.
Max Skillcape and
Cape of Completion no longer provide a larger HP regen bonus than intended.
Summoning now correctly applies the cost reduction bonus obtained at Level 99
Mastery.
Slayer Platebody (Elite) no longer provides +15%
Slayer XP Bonus instead of the intended +30%.
- Double clicking loot will give both the clicked loot and the loot to the right without removing the right side loot allowing infinite duplication.
- Issue that caused the "Sell x" textbox in the Bank to lag considerably during long play sessions when changing the value has been rectified.
- Performance around equipping and unequipping items have been greatly improved.
- Tooltips within the Bank no longer have a slight delay when displaying due to high item counts.
- Very rare occurance of dying twice within the
Fire God Dungeon has been fixed.
- Memory Leak issues should be mostly eliminated for Steam users.
Slayer 'Cancel' New Task selection button no longer disappears when Monsters respawn.
Slayer Sidebar Menu item is now highlighted while training, instead of
Thieving.
- Fixed rare occurrence of dungeons icons not working while fighting the second+ Monster.
- Dropped Loot tooltips now correctly show item descriptions, special attacks or healing value.
Hitpoints label is no longer unhighlighted after equip/burying something from the bank or changing attack style.
Runic Ruins Magic Evasion debuff is now applied correctly while using
Magic.
- Rare occurrence of super fast attack interval within the Golbin Raid should be fixed.
- Combat Skill Progress Bars should be fixed and no longer show incorrect progress.
- Golbin Raid should now correctly set your character unlocks back to the intended values when leaving or dying within the Raid. This includes Prayers and Magic Spells.
- Activating Prayers now correctly turns the text of
Prayer in the Sidebar green.
- Special Attacks persisting after weapon swapping in Golbin Raid should be fixed.
- Rare occurrence of fluctuating damage values for the
Tidal Edge should be fixed.
- Lack of description on
Summoning Attack Bar tooltip within
Combat is now fixed.
- Summon attacks that miss in
Combat now correctly display a Miss indicator.
- Finding the
Red Herring within the Golbin Raid will no longer break everything.
- CPU usage due to progress bars within
Combat should now use much less CPU.
- Issue with
Crafting unintentionally using
Combat Doubling Chance has been fixed.
- Ancient Magicks tooltip displaying how many clears are remaining should no longer go into negatives.
Mud Runes are now inside the Combination Runes array.
Ent +
Monkey Synergy no longer only uses charges on
Bird Nest drop Online.
Ent +
Bear Synergy no longer uses charges when the potion is inactive.
Octopus +
Bear Synergy no longer uses charges when the potion is inactive Online.
Octopus +
Bear Synergy now properly uses charges Offline.
Devil +
Bear Synergy no longer uses charges when the potion is inactive.
Pig +
Bear Synergy no longer uses charges when the potion is inactive.
Pig +
Devil Synergy now properly uses charges in
Cooking Online.
Mole +
Octopus Synergy no longer only uses charges on gem drop.
Mole +
Salamander Synergy no longer uses charges even when
Mining Ores with no
smeltable output.
Mole +
Bear Synergy no longer uses charges when the potion is inactive.
Salamander +
Ent Synergy charges no longer use the incorrect interval resulting in inaccurate
Summoning XP provided Offline.
Salamander +
Octopus Synergy no longer uses the incorrect interval resulting in inaccurate
Summoning XP provided.
Salamander +
Pig Synergy no longer uses charges at the start of the interval.
Salamander +
Pig Synergy now properly uses charges Offline.
Salamander +
Crow Synergy no longer uses the incorrect interval resulting in inaccurate
Summoning XP provided Offline.
Salamander +
Bear Synergy no longer uses charges when
Smithing
Gold Bars even though it didn't use the potion.
Salamander +
Bear Synergy no longer uses the incorrect interval resulting in inaccurate
Summoning XP provided Offline.
Salamander +
Devil Synergy no longer uses charges when
Smithing items without
Coal requirements.
Leprechaun +
Octopus Synergy actually halved the interval, instead of doubling it for
Fisherman in
Thieving lol.
Leprechaun +
Pig Synergy no longer only uses charges when you fail the pickpocket while Online.
Leprechaun +
Devil Synergy no longer incorrectly rolls the RNG value, resulting in inaccurate bonuses provided Online.
Monkey +
Pig Synergy now properly uses charges Offline.
Monkey +
Pig Synergy now properly uses charges when preserving resources.
Monkey +
Bear Synergy no longer uses charges when the potion is inactive.
Crow +
Salamander Synergy no longer uses the incorrect interval resulting in inaccurate
Summoning XP provided Offline.
Crow +
Bear Synergy no longer uses charges when the potion is inactive.
Alpha v0.20 - (11th June 2021)
Summoning
Introduction
Summoning is one of the largest and most in-depth Skills to have been released to date. It plays a large role in the world of Melvor, cementing its dark and rich history waiting to be uncovered by you.
This Skill requires you to utilize almost every single other Skill in the game in order to progress and unlock more content. As you continue to level up, you will unlock more powerful and unique benefits to give you that extra edge throughout the game.
Below outlines the basic mechanics of the Skill, and also provides an insight in what to expect from Summoning.
Familiars
Discovering the existence of Summoning has provided you with the knowledge of a dark magic only told in tales.
You are given the ability to equip not only one, but TWO Familiars to aid you in your journey throughout Melvor.
There is a selection of 20 different Familiars, each one providing you with a unique passive bonus. They also use charges (just like Ranged Ammo), and are consumed every time and action is taken relating to the passive of your Familiar.
However, great power like this must be earned, and is only given to those who take the time to learn about the Familiar's respective Mark.
Combat Familiars
Half of the Familiars are classed as "Combat Familiars" and provide general benefits to assist within Combat.
On top of this, Combat Familiars also have the ability to attack enemies. They attack every 3 seconds, and have a pre-defined Max Hit (which is visible during Combat). Their accuracy/chance to hit is the same as yours.
And no, they cannot be hit or attacked by the Enemy :)
Marks
Hidden throughout the world of Melvor are the secrets that contain the true power of Summoning, granting the dark magic to those who discover them.
Upon discovering a Mark, you will be able to harness its power by creating Summoning Tablets based on respective Familiars, allowing you to utilize their benefits on your adventure.
These Marks can be further researched and leveled up to unlock even greater power relating to your Familiar in the form of Synergies.
If you happen to have the respective Familiar equipped while searching for further Marks, then the drop rate of the Marks will be doubled.
For those wondering - leveling up all the Marks to the maximum Level (4) is required for 100% completion. This is due to a new Pet that is being introduced (named Mark) that is unlocked once you achieve this goal.
Synergies
Tales tell of an ancient bond that can be formed between two different Familiars. Although this has never been witnessed, it takes true knowledge to be able to achieve such a thing.
By leveling up your Marks, you will unlock Synergies between Familiars that grants an extra unique passive that is active as long as both Familiars are equipped. These passives are unique in what they provide, and can assist greatly during your training.
Synergies are unlocked when their respective Mark levels meet the requirements. Higher level Marks unlock higher tier Synergies.
There are roughly 90 Synergies to unlock and discover.
To make it easier for you, there is also an integrated Synergy Search function within the game that allows you to search for any unlocked Synergy with ease. This search functionality also allows you to equip this Synergy directly from the search results.
Shards
Shards are the core ingredient for Summoning Tablet creation, and can be obtained only from the Shop at a cost of GP.
All Summoning Tablets use a variety of Shards in their creation, and there are 6 different coloured Shards to utilize.
Tablet Creation
Tablet Creation is very similar to all other crafting related Skills in the game.
However, Summoning adds another element to this process in the form of "Alternate Recipes". You will find that many of the Summoning Tablets you can create have multiple recipes to select from. Some even have up to 20 different recipes!
The quantity of items required within the recipes are weighted against the base sale price of the item.
There is a recipe for every stage of the game you're at, but not all of them will be efficient.
Leveling the Skill
As is the theme of this Skill, leveling it is a little bit different than all the others.
There are two ways to earn Skill XP:
- Creating Summoning Tablets
- Using Tablet charges, by equipping the Familiar and using them in the game
The Summoning Skill XP you earn while using charges is weighted against the interval of your action, as well as the Summoning Level required to unlock that Familiar. Generally this means that using a high level Summoning will give you more XP.
NOTE: Mastery XP can only be earned via Summoning Tablet Creation.
New Items and Content
With the introduction of a new Skill, there is also new items and content that come along with it. This includes:
- Four new equippable items in the
Slayer Shop to assist with Summoning
- Two new
Agility Obstacles to also assist with Summoning
- Yet another new
Herblore Potion for (you guessed it) Summoning
- And of course, we also have the
Summoning Skillcape and the Summoning Mastery Token
Woodcutting Changes
Woodcutting has been causing some serious balance issues for the game, as well as any new content planning to be added. Specifically, it is the
Multi-Tree upgrade you can purchase from the Shop that is causing these issues.
Multi-Tree allowed you to cut two trees simultaneously. This means each tree was running on its own timer and was rolling rare items for each of these actions. The result of this "double action" meant Woodcutting was always the go-to Skill for any rare items such as
Mysterious Stones, Pets (like
Ty, and future global Pets),
Signet Ring Half (a), and was also the go-to for the
Summoning content during testing (gaining upwards of 2,000,000 XP/hr).
The upgrade was one of the very first Shop items you could buy in the very early days of Melvor Idle (when there were only 5 Skills in total). It has stuck around since, and I'm actually surprised it lasted this long. The fact that no similar mechanics exist in other Skills should provide some evidence as to how I feel about this kind of mechanic in general.
Instead of leaving it as is and balancing around it or applying exceptions to Woodcutting only for current and future content, now was the right time to adjust the mechanics and bring the Skill back in line with the general feel of the game. However, I have done this in a way that retains the original purpose of the
Multi-Tree Upgrade.
Summarized Changes to Woodcutting
Multi-Tree is now being combined into one single action.
- Your action's interval is determined by the highest interval out of both trees you are cutting.
- The XP you earn is weighted against the interval stated above. This means XP rates have not actually changed, and are staying the same.
- Logs are provided in the same way XP is. However, the amount is rounded down as it is not possible to receive half of an item in this game.
- Rare Items in the game roll on a per action basis. Combining
Multi-Tree into a single action means you will only be provided with one roll per action, even though you're cutting two trees.
- A complete visual representation on exactly what quantity of Items and XP you are receiving per action has been added.
Rare Item Drop Rates
In the initial Announcement, I mentioned drop rates for rare items were not changing. After testing this change on the Test Server for the last few weeks, and gathering data and feedback from players, I have decided to adjust drop rates for some rare items. At the end of the day, it was only fair that the entire game benefits off of a change like this.
Switching Woodcutting to a single action now allows me to buff global rare items without worrying about further snowballing the effects of the old
Multi-Tree upgrade.
- Increased global drop rate for
Signet Ring Half (a) to [math]\displaystyle{ \frac{Level Req}{16,500,000} }[/math], up from [math]\displaystyle{ \frac{Level Req}{19,800,000} }[/math].
- Increased global drop rate for all
Mastery Tokens to [math]\displaystyle{ \dfrac{1}{\dfrac{18,500}{Milestones Unlocked}} }[/math] up from [math]\displaystyle{ \dfrac{1}{\dfrac{20,000}{Milestones Unlocked}} }[/math]
- Increased global drop rate for
Mysterious Stones to 0.025% per action, up from 0.015%.
Important Combat Adjustments
For those who may or may not know, there is a mechanic in the game where Players and Enemies can deal extra damage to one another depending on an existing status effect (like being Stunned).
There was a lot of confusion around the consistency with this mechanic, and how it should actually work. With this update, we have finalised the general mechanics around these status effects.
When the enemy inflicts one of the below status effects on you, a very noticeable popup will briefly display to let you know. This notification can also be disabled in Settings.
It is very important that you read what they do, as you may die unexpectedly if you do not.
- Stunned/Frozen - The Enemy deals 30% extra Damage while you are stunned
- Sleep - The Enemy deals 20% extra Damage while you are sleeping
Combat Triangle Changes
The Combat Triangle for all gamemodes has received some minor adjustments to the damage values. Below are the changes.
Player Style | Game Mode | VS |
VS |
VS | |||
---|---|---|---|---|---|---|---|
Old | New | Old | New | Old | New | ||
Standard | +0% | +0% | +10% | +10% | -10% | -15% | |
![]() |
+0% | +0% | +10% | +10% | -20% | -25% | |
Standard | -10% | -15% | +0% | +0% | +10% | +10% | |
![]() |
-20% | -25% | +0% | +0% | +10% | +10% | |
Standard | +10% | +10% | -10% | -15% | +0% | +0% | |
![]() |
+10% | +10% | -20% | -25% | +0% | +0% |
Artisan Skill UI Updates
This update includes the start of the transition to a more clear and consistent UI throughout the game.
Starting with most Artisan Skills ( Smithing,
Fletching,
Crafting,
Runecrafting,
Herblore &
Summoning), the UI will be moved to an icon-based layout that will provide all necessary information you seek.
Included in these UI changes is the ability to see your Preservation & Item Doubling chances, as well as how much Skill XP, Mastery XP and Mastery Pool XP you will earn for that action.
These changes will feed into the rest of the game in some way or another.
Please note that Skills will still retain their unique design. I am simply referring to the icon and image usage when talking about transitioning this to the rest of the game.
New Pets
Tim the Wolf (Summoning Pet): -1 Shard Cost when creating Familiars in
Summoning
Mark (Level up all Summoning Marks to Level 4): +10% Chance to preserve
Summoning Charges
New Monsters
Superior Eyed Monster - Found in
Strange Cave Slayer Area
Eye of Fear - Found in
Strange Cave Slayer Area
New Features
- Added
Summoning to the game.
- Added 20
Summoning Familiars (and their respective Tablets, which are items) to the game, all which can be created in
Summoning.
- Added 90 Synergies between Familiars, ready for you to unlock via leveling up Marks.
- Added 20
Summoning Marks ready to be discovered by you, which unlock the Familiar's respective Tablets to create when found. NOTE: These are not items.
- Added 6 Summoning Shards to the Shop, under the Materials section.
Tim the Wolf (Summoning Pet): -1 Shard Cost when creating Familiars in
Summoning.
Mark (Level up all Summoning Marks to Level 4): +10% Chance to preserve
Summoning Charges.
Superior Eyed Monster - Found in
Strange Cave
Slayer Area.
Eye of Fear - Found in
Strange Cave
Slayer Area.
- New Item -
Summoning Skillcape - +10% Chance to preserve Summoning Charges. +20% Chance to Preserve Resources in Summoning. +10 Base Quantity for Summoning Tablet Creation.
- New Item -
Mastery Token (Summoning)
- New Item -
Necromancer Potion - +1/2/3/5 Base Summoning Tablets created.
- New Items -
Necromancer Hat,
Robes
Bottoms, and
Boots - Found in
Slayer Shop - Passive: +2 Base Quantity for Summoning Tablet Creation. +2% Summoning Skill XP.
- Added
Summoning Synergy Search page links to the Combat Screen and Minibar. From here, you can search synergies and equip them by clicking on them (assuming you have the Synergy unlocked).
Smithing,
Crafting,
Fletching,
Herblore &
Runecrafting all have brand new layouts.
- You can now search for Bank Items using their DESCRIPTION. This also means searching "Passive" will display passive slot compatible items.
- New background image added to the game.
- You can now claim
Mastery Tokens directly from the Spend
Mastery Pool XP screen.
Mastery Page now has progress bars.
- Notifications now show for all GP related changes.
- Items sitting in the loot container now have descriptive tooltips.
- Cloud Saves now save in irregular intervals, starting at 15 minutes on all devices and increasing its interval every save if you are inactive/idle during that time.
- The game no longer refreshes when selecting a character.
Changed Features
- Slightly Adjusted Combat Triangle - You now deal 5% less damage than before if versus an Enemy with the opposing attack style.
Multi-Tree has been reworked to be combined into 1 action.
- Reworked the contents of the
Treasure Chest gained from
Fishing. You can now get junk from this chest.
- Buffed
Otto &
Peri drop rate to 1 in 7,500, changed from 1 in 10,000.
- Adjusted loot tables for Eye monsters.
- Dragons now drop more Dragonhide.
- Ice Jump
Agility Obstacle now requires 5,000
Crabs to build, instead of 5,000
Cave Fish.
- Pillar of Combat in
Agility - Increased Minimum Hit based on Max hit upped to 5%, up from 3%.
- Pillar of Combat in
Agility -
Hitpoint regeneration is now a flat +50 (+500 for
Adventure Mode) instead of +2%.
- Pillar of Generosity - New bonus - +5% chance to preserve
Summoning Charges.
- Increased drop rate for
Signet Ring Half (a) to [math]\displaystyle{ \frac{Level Req}{16,500,000} }[/math], up from [math]\displaystyle{ \frac{Level Req}{19,800,000} }[/math].
- Increased drop rate for
Mastery Tokens to [math]\displaystyle{ \dfrac{1}{\dfrac{18,500}{Milestones Unlocked}} }[/math] up from [math]\displaystyle{ \dfrac{1}{\dfrac{20,000}{Milestones Unlocked}} }[/math]
- Increased the drop rate for
Mysterious Stones to 0.025% per action, up from 0.015%.
- New
Cloudburst Staff Special Attack: Freeze Ray has changed: Now deals up to 40% damage 10 times over 2 seconds which always applies a slow, avoidable.
Cloudburst Staff - Increased Magic Attack Bonus to 45, up from 28.
Cloudburst Staff - Increased Magic Damage Bonus to 30%, up from 0%.
Ocean Song - Reduced chance to 35% and lowered damage to 1,350.
- Increased Slash and Block Bonus for all 4
Godswords to 145, up from 125.
Ice Armour - All pieces now have 3% Damage Reduction.
Ice Shortbow - New special: 50% chance Frozen Shots: Deals a bonus 90 damage on top of hit and slows enemy by 10% for 3 turns.
- Frozen Wind - Special Attack chance increased to 20%.
Sunset Rapier - Stab bonus increased to 72.
Warlock Amulet - Lowered spell heal to 10%.
Almighty Lute - Lowered GP% gain to 200%.
Bob's Rake - Passive increased to 50% chance.
Confetti Crossbow - Reduced price to 250,000
Slayer Coins.
Tormented Ring - All bonuses increased by 10. Defence lowered by 10.
Fighter Ring - Increased all existing bonuses to 18, up from 12.
Eyeballs are now worth 60
each.
Dragon Bones are now worth 200
each.
Magic Bones are now worth 300
each.
- Enemy Special Attack - Confusion - Increased damage to 75% of listed max hit.
- Enemy Special Attack - Chaotic Slam - Damage increased by 50.
- Enemy Special Attack - Agility - Damage increased by 50.
- Enemy Special Attack - Curse of Fear - Damage increased by 200 and is now avoidable.
- Enemy Special Attack - Sandstorm - Now deals 1-15% of Enemy current HP as damage, up from 1-5%.
- Enemy Special Attack - Whirlwind - Damage reduced to 550, down from 650.
- Enemy Special Attack - Frigid Waves - Damage reduced to 780, down from 900.
- Enemy Special Attack - Icy Chill - Chance reduced to 5%, down from 10%.
- Enemy Special Attack - Ice Break - Damage increased to 360, up from 325.
- Enemy Special Attack - Ice Break - Removed "Damage is doubled if you are frozen/stunned".
- Enemy Special Attack - Meteor Shower - Damage reduced to 850, down from 900.
- Enemy Special Attack - Tail Whip - Damage reduced to 690, down from 750.
- Enemy Special Attack - Penetrating Claws - Damage reduced to 640, down from 700.
Water Monster - Reduced Melee Strength Bonus to 18, down from 35.
Murtia - Reduced Strength Level to 430, down from 525.
Murtia - Reduced Melee Strength Bonus to 0, down from 22.
- All the new Monsters from v0.18 that had no GP drops now have GP drops lol
Amulet of Looting will no longer yeet items if your bank is full. Instead, it will drop the failed loot into the loot container.
- The number of dungeon completions required to unlock respective Ancient Magick spells will now update the count dynamically with how many are remaining.
Magic Logs are now worth 400
, up from 300
.
- Removed the item notifications that display when returning an offline session. The popup tells you what you got, no need to double dip and output notifications as well. This saves on performance as well when loading in.
Bugfixes
- Corrected some combat functions using the incorrect damage value dealt to enemies.
- It's no longer possible to accidentally equip an item by double clicking it while using the Move Item or Sell Item toggles in the Bank.
- Fixed issue where
Agility Obstacle GP costs would not display the correct value due to number formatting.
- Fix offline
Woodcutting Skill XP,
Mastery XP, item count and
Bird Nest issues.
- Bank hover tooltips now show correct sale price.
- Background image now sizes correctly based on screen resolution.
- Fixed
Slayer Platebody (Elite) providing lower benefit than intended.
- Fixed damage reduction still not capping on Combat Triangle modifiers.
- Optimized a lot of loading functions.
- Side menu no longer opens when dragging items in bank.
- Locked logs in the
Firemaking dropdown menu are no longer white in dark mode.
- The
Sandstorm Ring can no longer turn into an ALT item in Golbin Raid.
- Golbin Raid
Prayer Menu does not reset after finishing a Raid.
- Golbin Raid
Prayers no longer stay active when dying in the Raid.
Book of Occults Passive now works correctly.
- Pet & Monster Completion Steam Achievement no longer unlock before 100%.
Mastery 99 Production Skills no longer turn white upon spending mastery points.
- Enemy attacks no longer deal 1 extra damage than listed.
- Non-Combat tab in sidebar no longer disappears completely when minimised using the eye icon.
Skull Cape no longer provides its bonus to
Alt. Magic.
- Switching tabs back and forth with offline
Fishing no longer allows you to catch at least 1 fish every time, regardless of interval.
Cape of Completion now correctly provides the Slayer Area Negation bonus.
- Fixed
Cape of Completion visual error with
Mastery Checkpoints.
Sandstorm Ring special attack no longer uses any Runes or
Prayer Points.
- Passive Slot item not showing in "View Equipment Stats" modal.
Alt. Magic no longer deselects an item when returning from Offline Session.
- Total Raid Coins stat in Golbin Raid now displays correctly.
(G) Mithril Shield now correctly requires 250
Gold Bars to upgrade, down from 500
Gold Bars.
- Fixed issue where Offline
Cooking was producing higher Skill XP &
Mastery XP than intended based on preservation chance.
Gentle Hands Potion now applies correctly.
Auto Eat icon no longer sticks around when leaving Golbin Raid if you don't have it unlocked yet.
- Increased Damage To Dungeon Monsters now works correctly when the monster is present in Slayer/Combat areas.
Mastery XP no longer goes from 0 to 1 when loading the game.
- New Characters now correctly start with
Level 10, instead of
Level 9
- All items can now be upgraded with the x10, x100, x1000 and xAll options.
- Ancient Magicks should now unlock after dungeon completions.
Darksteel Dagger now correctly applies extra flat bleed damage.
- The "Select your Food" menu in
Cooking now has a scroll bar to access all Food.
Alpha v0.19.2 - (1st April 2021)
April Fools Event
Welcome to the next Event Update for Melvor Idle!!
This update celebrates Melvor Idle's 2nd favourite day of the year - April Fools!
This year, we've decided to turn it up a bit and provide you with something fun and chaotic to enjoy for a few weeks.
CHAOS MODE
CHAOS MODE is an all new limited gamemode for you to try! Coming equipped with an array of fun mechanics and features for you to mess around with.
The idea behind Chaos Mode is to get as far as you can in the shortest amount of time. I personally won't track the time, but the Gamemode will only be playable for a few weeks.
The rules of CHAOS MODE are simple:
- Item Corruption is unlocked
- 25% Interval Reduction on all Skills and Attack Speeds (Including Enemy)
- All Enemies you face will have at least 1 random Passive
- All equipped items are lost on Death
- BIG NUMBERS
- Same Combat Triangle as Hardcore & Adventure Mode
- Golbin Raid is not available
- Don't fight a Chicken
Item Corruption
Item Corruption is only available in CHAOS MODE.
You are given the power to use the Weapons & Gear you make or find, and turn them into completely random modifiers that either benefit you, or make your adventure a living hell.
Item Corruptions are applied to a Combat Equipment Slot, and are permanent as long as you don't roll another modifier. This means you have 10 "slots" to add random corruptions to.
These Item Corruptions cost GP to perform, equal to the value of the Item. There is a chance for the item to be destroyed, because why not? Corruptions are also based on a tier system, where the higher tier modifiers provide larger bonuses, as well as having more modifiers active at once.
Here is the tier list:
- Tier 1 - Base Item Values < 200 GP - 1 Random Modifier - Low Modifier Value Range (+/-30) - 40% Chance to Destroy the Item
- Tier 2 - Base Item Values < 10K GP - 2 Random Modifiers - Medium Modifier Value Range (+/-50) - 30% Chance to Destroy the Item
- Tier 3 - Base Item Values < 400K GP - 3 Random Modifiers - High Modifier Value Range (+/-75) - 20% Chance to Destroy the Item
- Tier 4 - Base Item Values >= 400K GP - 4 Random Modifiers - Very High Modifier Value Range (+/-99) - 10% Chance to Destroy the Item
The item must be equipped to the respective Equipment Slot for a corruption to be applied. You don't need to keep the item in that slot to keep the Corruption though.
Other Silly Nonsense
In true April Fools fashion, there is a bunch of other silly nonsense through the game. Have fun with this!
New Features
- Enemy Special Attack descriptions now display the damage value based on your Damage Reduction, instead of the base damage.
- Your listed Max Hit now includes values from your Damage Modifiers (Not including Special Attacks).
Changed Features
- Adjusted the styling of Character selection to display the Gamemode Icon more prominently, as well as making the Mobile design less "squished".
- Cloud Saving has a new save format, reducing the Cloud Save file size by roughly 50% on average. You will see no changes on your end, and local saves are still saved the same as before. Massive thanks to Coolrox95 for his work on getting the file size down by this much.
Bugfixes
- It is now possible to purchase the
Cape of Completion from the Shop again.
- Glove charges now display again in the Shop.
- Fixed issue where stun damage multipliers would be added twice on to an enemy.
- Fixed incorrect
Cloudburst Staff description in
Adventure Mode.
- Cleaned up back-end unused variables and functions.
- Item statistic for "Damage Taken" is no longer added to "Damage Dealt".
- Greater Dragonbreath no longer displays wrong damage value in description.
Divine Potion no longer provides double the intended effect.
- Combat stat tracking no longer occurs for empty equipment slots.
Cloudburst Staff icon is no longer missing in Milestones.
- Cleaned up
Ranged Milestones.
Weird Gloop now provides the +10% Harvest Bonus correctly.
Alpha v0.19.1 - (18th March 2021)
Mobile Push Notifications
Introducing Mobile Push Notifications!
If you are a Mobile Player, or also use your Mobile Device to continue progress while away from the PC then you'll be happy about this.
You will now receive Push Notifications when you reach the Offline Time cap, or your crops in Farming are ready to grow!
Be sure to have Push Notifications enabled for your Mobile Device for these to work.
Link your Mobile Device
Within the Settings of the game, you can link your Mobile Device to your Cloud Account. This will allow the Desktop version of the game to schedule Push Notifications for you if you decide to close the game.
Just note that this can only be setup from the App itself on your Mobile Device.
New Features
- Mobile Push Notifications have been introduced! Currently only active for Offline Time cap and
Farming Timers.
- New Settings to enable/disable Push Notifications.
- New Setting to connect your Mobile Device to your Cloud Account, enabling the scheduling of Push Notifications to your Mobile Device if playing on a Desktop Version.
Changed Features
Herblore Potions have been mostly transitioned to the new Modifiers system.
- Due to the
Herblore Potion transition, multiplicative bonuses are now additive bonuses which means some numbers have changed. Below details the changes.
Melee Accuracy Potion - Now +[8, 12, 15, 25]% Increased Melee Accuracy Rating (additive) instead of [10, 15, 20, 30]% Increased Melee Accuracy Rating (multiplicative).
Melee Strength Potion - Now +[1, 3, 6, 10]% Increased Melee Strength (additive) instead of [2, 4, 8, 12]% Increased Melee Strength (multiplicative).
Melee Evasion Potion - Now +[8, 12, 15, 25]% Increased Melee Evasion Rating (additive) instead of [10, 15, 20, 30]% Increased Melee Evasion Rating (multiplicative).
Ranged Assistance Potion - Now +[4, 8, 12, 20]% Increased Ranged Accuracy & Evasion Rating (additive) instead of [5, 10, 15, 25]% Increased Ranged Accuracy & Evasion Rating (multiplicative).
Magic Assistance Potion - Now +[4, 8, 12, 20]% Increased Magic Accuracy & Evasion Rating (additive) instead of [5, 10, 15, 25]% Increased Magic Accuracy & Evasion Rating (multiplicative).
Magic Damage Potion - Now +[1, 5, 10, 15]% Increased Magic Damage (additive) instead of [2, 5, 9, 16]% Increased Magic Damage (multiplicative).
Crafting Potion has changed entirely - Now +[5, 10, 15, 25]% chance to double Items in
Crafting instead of [5, 8, 10, 15]% chance for Double
Crafting Skill XP.
- Enemy Special Attack Descriptions now tell you about the "Normal Hit" mechanic. If the special attack buff is already active, enemy deals a NORMAL Attack. This is only a mechanic for special attacks that deal 0 damage, and simply buff the enemy for x turns.
- Updated the Settings Page layout for Mobile / Narrow Screen Resolutions.
- Most Special Attacks that alter Player Stats have been transitioned to the new Modifiers system. Some still need to be transitioned (like stacking debuffs and other unique ones) but its a start.
Bugfixes
Ancient Ring of Skills now correctly applies bonus XP to
Alt. Magic.
Gold Emerald Ring was providing bonuses Skill XP to
Alt. Magic, when it shouldn't have.
- Combat Loot drops now correctly roll the required Doubling Modifiers.
- Scorching Ray Special Attack description displaying incorrect damage values.
- Frozen / Stun damage increase not applying to enemies.
Crafting and
Fletching not calculating skill interval incorrectly and inconsistency relating to the
Mastery Pool bonus.
Almighty Lute providing more GP than intended.
Confetti Crossbow providing 10x the amount of intended GP in
Adventure Mode.
- Simultaneous death of Enemy and Player in combat now kills player.
- Incorrect Damage Descriptions for Magic Gear providing increased Minimum Spell Damage.
- Some Enemies are no longer able to activate a Normal Attack when they shouldn't be able to (e.g.
Aeris)
- Corrected the description for
Gunter.
- Prayer Points are no longer deducted upon activating/deactivating a Prayer.
Ty now rolls correctly online for
Agility.
Ku-tul's "Curse of the Deep" is now avoidable, matching its description.
- Mobile Ad Free versions have the minibar and notifications are no longer elevated too high.
Pirate's Lost Ring no longer provides an inconsistent Skill XP bonus.
- Getting set to 0 HP by the first hit of a multi-hit enemy special attack now kills the player.
- "View All Global Active Passives from
Agility" now updates obstacle reductions based on Level 99
Mastery Bonus.
- Longrange Attack Style now properly provides Hidden Defence Levels.
- Cleaned up a lot of back-end code.
Alpha v0.19 - (4th March 2021)
Agility
It's been a while, but now is the perfect time to introduce our next Skill into the game.
Introduction
Classed as a "Gathering" Skill, Agility is designed to provide numerous "Global Active Passives" to your character that can assist with pretty much all areas of the game. Almost all numbers can be affected by Agility in one way or another.
You are given the task of constructing your very own Agility Obstacle Course, with each obstacle you build coming equipped with different Agility XP rates, GP Rates, time to complete (Obstacle Interval) and Global Active Passives attached to it.
Starting at the very first obstacle, your character will complete each Obstacle in their respective order until a lap is complete. Upon completing a lap, you will restart the Obstacle Course and go again. You cannot choose which obstacle to start it, it is always the first.
Strategic planning and thinking will come into effect with this Skill, and how you utilise the various Obstacles is entirely up to you.
Obstacles
For every 10 Agility Levels, you will be provided with an empty spot to construct an Obstacle of your choosing. All obstacles are categorized to suit their respective position within your Agility Course, meaning you can't place an Obstacle anywhere you like. In total, there are roughly 43 Obstacles to build, each with individual
Masteries to complete.
These Obstacles, as mentioned above, come equipped with various benefits, buffs and debuffs. It is up to you to make a decision as to which Obstacle is best suits your current needs.
Building an Obstacle is not free. There is always a GP cost attached to it, and some later obstacles require various extra Items to build.
Active & Inactive Obstacles
When building an Obstacle, the Global Active Passives provided are always active in most circumstances.
An Obstacle becomes inactive if there is a gap in your Obstacle Course prior to it. Inactive Obstacles disable their respective Global Active Passives. The gap must be filled before they reactivate.
Remember, if you cannot reach the Obstacle during your training, that Obstacle will be inactive. This also means you cannot gain any XP or GP from this Obstacle. Don't worry though, the game will tell you if an Obstacle is inactive.
Obstacle Cost Reductions
I'll be honest, Obstacles are not cheap, especially late game.
You will find yourself swapping Obstacles quite consistently based on what your current goal is throughout the game. To help with this, there is many ways you can reduce the cost of Obstacles to ease the burden of costs.
Here are some ways to ease the pain:
- Every time you construct an Obstacle, you gain +4% Item Cost Reduction for that Obstacle only. Stacks up to 10 times maximum for a total of +40% Item Cost Reduction.
- Reaching Level 80
Mastery will grant +10% Cost Reduction for that Obstacle only.
- Reaching Level 95
Mastery will grant +10% Cost Reduction for that Obstacle only.
- 50%
Mastery Pool bonus grants +10% Cost Reduction for all Obstacles.
- 95%
Mastery Pool bonus grants +15% Item Cost Reduction for all Obstacles.
Agility Skillcape (and
Max/
Completion Cape) grants +20% Cost Reduction for all Obstacles while equipped.
Item Cost Reduction is capped at 95%.
Agility Pet
With the inclusion of a new Skill, that also means a new Pet is introduced alongside it!
Sam - +15% GP from Agility.
Agility Potion
To help you along for this journey, a new Potion has been added to the game to give you that much needed, totally not illegal boost to your Obstacle Course training.
Performance Enhancing Potion - [2, 4, 6, 8]% Decreased Agility Interval. [10, 20, 30, 50] Charges.
And yes, a new Potion means new Masteries for
Herblore ;)
Agility Skillcape
What good is a new Skill without a nice Cape to wear and brag about?
Agility Skillcape - 20% Global Agility Obstacle cost reduction.
Adventure Mode
The 3rd and final Official Gamemode that will change everything about the way you play the game.
Adventure Mode brings a whole new challenge to the game, forcing you to make strategic decisions at every step of your journey.
In this Gamemode, Skills are locked behind a GP cost that must be unlocked individually. Every time you decide to unlock a Skill, the cost of the next unlock increases.
At the start of the Gamemode, the only Skills available to you are Attack,
Strength,
Defence, and
Hitpoints. Everything else is locked.
To help kickstart your new adventure, you are given a Bronze Weapon and 10 Basic Food. So generous, right?
Adventure Mode is also bound by the same Combat Triangle Modifiers you find in Hardcore Mode.
Sounds easy, what's the catch?
Leveling Skills in Adventure Mode is completely different to Standard. Non-Combat Skill Levels cannot go above your Combat Level.
When you eventually reach the maximum level, the Skill will still continue to train as normal, but you won't receive any further XP. You will need to go back into Combat, and level your Combat Level.
Summarized Rules of Adventure Mode
- Skills are locked behind a GP cost to unlock.
- Start with only
Attack,
Strength,
Defence, &
Hitpoints unlocked.
- A Bronze Weapon and 10 Basic Food is provided in your bank at the start.
- Your Non-Combat Skill Levels cannot go above your Combat Level.
- Hitpoints, Damage, and Healing numbers are multiplied by a further 10 (just a visual change).
- Harsher Combat Triangle Modifiers. Same as Hardcore Mode.
- This is a safe Gamemode. It is okay to die.
Boss Pets
Boss Pets have finally arrived to the game!
These cute little critters can be found in every single Dungeon in the game. Upon killing a Boss in a dungeon, you have a chance of obtaining one of the Boss Pets!
These Boss Pets provide a small Combat bonus to assist you in your adventures.
For those curious, the Into the Mist Boss Pet requires 5 completions of the Dungeon. This is also unlocked retroactively, so there is no need to complete another 5.
Name | Acquired From | Effect |
---|---|---|
+1% Global Accuracy | ||
+1% GP from Monsters | ||
+2% Ranged Strength Bonus | ||
+2% Magic Damage Bonus | ||
+1% Chance to Double Loot in Combat | ||
+2% Rune Preservation | ||
+2% Slayer Coins | ||
+2% Ammo Preservation | ||
+1% Damage to Combat Area Monsters | ||
+1% Damage to Slayer Area Monsters | ||
+1% Damage to Dungeon Monsters | ||
+1% Chance to Double Items Globally | ||
+3% Chance to Preserve Prayer Points | ||
+1% Damage Reduction | ||
+2% Max Hit | ||
+2% Damage to All Monsters |
Golbin Raid - Stage 2
The long awaited Stage 2 of the Golbin Raid Development Plan has finally arrived.
New Additions
- The Raid Shop is now active. You can purchase upgrades, Items and Pets in this shop. All Items and Pets in the Raid Shop do not count towards completion.
- Non-Combat skills will now go into offline mode during the Raid. This means you can train them while participating in Raids.
- Added (Alt) Weapons to the Raid. (Alt) Weapons have a completely random Special Attack attached to them. You cannot see what the Special Attack will be, and the Special Attack does not change unless you pick a different weapon.
- Prayer can now be unlocked and leveled up via the Raid Shop (for the Golbin Raid only).
- The Combat Passive Slot can be unlocked via the Raid Shop. If unlocked, you have the option to acquire a Random Passive Item at the end of every 10 waves.
- There is now a chance for the Golbins you face to have a random Passive attached to them. Be sure to look out for these and take note of why the Golbin you are facing is harder to kill than
Ragnar.
- You can now see the stats of items in the Item Selector. It also compares to what you currently have equipped.
- You can now skip waves in the Raid at a cost of Raid Coins. This cost can be reduced via the Raid Shop.
- New Item -
Yellow Party Hat - Acquired in the Golbin Raid Shop. Does not count towards Item Completion.
- New Pet -
Preston the Platypus - Acquired in the Golbin Raid Shop. Does not count towards Item Completion.
- New Pet -
Jerry the Giraffe - Acquired in the Golbin Raid Shop. Does not count towards Item Completion.
Balancing
Ranged Ammo count does not get replaced any more when selecting different Ammo. It simply replaces the Ammo and increases existing quantity.
- Start with 500 of each elemental Rune, up from 100.
- Start with 200
Bronze Arrows, up from 100
.
- There's a few items in the Raid Shop to assist you with the Raid. These include increases to Quantity of Ammo, Runes and Food found during the Raid.
- Ammo and Runes are now separate categories, instead of combined into one.
- Due to the above change, these categories now give you the option of 2 different Ammo/Runes, plus an option to simply add quantity to your existing Ammo/Runes.
- Reduced Golbin Max HP by 20%.
- It is no longer possible to find the
Wasteful Ring,
Cape of Completion,
Max Skillcape or
Farming Skillcape in the Raid.
- It is also no longer possible to roll Non-Combat Runes, or Combination Runes.
Bug Fixes
- Refreshing the page during a Raid will now correctly end the Raid and record its stats.
- Your equipment set should now correctly go back to its original after a Raid has been completed.
New Features
- There is a brand new Welcome Screen, which includes seamless Cloud functionality as well as Cloud Account Management.
- Added an announcement system to the game which allows me to post Announcements & News to Players without requiring a game refresh or restart.
- It is now possible to create up to 5 different Characters.
- Prices in the Shop are now colour coded so you know what you can and can't afford.
- Added the Official Development Roadmap as a link in-game.
Changed Features
- Started the complete overhaul to how Player Modifiers are handled in game. This should provide more consistency with how modifiers work, and will also speed up future development and management of the game by a lot. This also means a few items have changed in terms of how their bonuses work.
- Skill Preservation chance is now capped at 80%.
- Completely overhauled how the Shop works behind the scenes. You won't see much change with this, but it will allow me to add more Shop items with ease.
- The Shop now displays all items that are available for purchase from the start, as well as what is required to unlock that Shop item.
Aorpheat's Signet Ring now provides +100% GP from all sources except
Alt. Magic and item selling, instead of a flat double to item drops.
Slayer Skillcape now provides +25% Flat Slayer Area Effect Negation. Changed from 60% Area Effect Negation.
- All God Upgrades now provide +15% to their respective bonuses (additive), instead of the previous 20% Increase (multiplicative). This is not a nerf, providing a higher bonus overall than before.
Amulet of Fishing now provides +15% Decreased
Fishing Interval (additive). Changed from 20% Decrease (multiplicative). This is not a nerf, providing a higher bonus overall than before.
Woodcutting Skillcape now provides -15%
Woodcutting Interval (Additive). Changed from 50% Decrease (Multiplicative). This is not a nerf, providing a higher bonus overall than before.
Guardian Amulet Base Attack Speed Slow is now +10%, down from 20%.
- Enemy buffs/debuffs and Player buffs/debuffs now last for x Attack TURNS, instead of x Attacks (each hit). An Attack Turn is when an entire attack is performed. Multi-hit special attacks count as 1 Attack Turn
- Rune Preservation now affects
Alt. Magic.
Larry, the Lonely Lizard Pet now provides +15
Farming Quantity, up from +5.
Stone Skin Prayer now provides +3% Damage Reduction, down from +5%.
Stone Skin now costs 3 Prayer Points per enemy Attack, up from 2.
- Adjusted the wording for the
Protect Prayers to be more clear.
- "Skills" wording changed to "Non-Combat" in the Sidebar/Menu.
Darksteel Dagger "Deadly Cut" now performs and attack that deals 200 damage + Enemy Bleeds for 4% enemy max HP over 10 seconds.
Sanguine Blade Special Attack chance is now 30%.
Sanguine Blade Special Attack now causes the Enemy to Bleed for 400% damage dealt if Enemy is on full HP, 250% if below full HP.
Sandstorm Ring now deals 5-15% of Player's current HP 10 times over 4 seconds.
Almighty Lute now grants +250% GP granted from slain Monsters, instead of 5x GP.
Malcs, the Leader of Dragons now drops 100,000
- 150,000
on death, down from 150,000
- 225,000
.
Defence Skillcape now provides +40 to all Evasion Ratings, up from +10.
Generous Resupply now contains
Sharks instead of
Manta Rays.
Standard Resupply now contains 150
Crabs, down from 200
Crabs.
Basic Resupply now contains 100
Lobsters, down from 200
Lobsters.
- Basic Slayer Gear now unlocks after 15 Normal Slayer Task Completions, down from 20.
Slayer Gear Upgrade Kit (Strong) now unlocks after 25 Hard Slayer Task Completions, down from 30.
Slayer Gear Upgrade Kit (Elite) now unlocks after 30 Elite Slayer Task Completions, down from 40.
Slayer Gear Upgrade Kit (Master) now unlocks after 40 Master Slayer Task Completions, down from 50.
- Elemental Potions now provide [Potion Tier * 2] quantity of a random Elemental Rune per
Runecraft, instead of only 1.
Fisherman's Potions now provide +[3, 5, 8, 12]% chance to double Fish, instead of [3, 5, 8, 12]% reduced Junk chance.
Melee Accuracy Potions now provide [10, 15, 20, 30]% Increased Melee Accuracy Rating, up from [5, 10, 15, 25]%.
Melee Evasion Potions now provide [10, 15, 20, 30]% Increased Melee Evasion Rating, up from [5, 10, 15, 25]%.
- Doubled the charges for
Melee Accuracy Potions &
Melee Evasion Potions.
- Clicking "Select Character" from the User Dropdown menu will now send you back to Welcome Screen.
- Moved the Changelog into the new "News & Changelog" tab in the Sidebar/Menu under the Settings link.
Bugfixes
- Offline Pet calculations updated to be more efficient.
- Fixed inaccurate
Confetti Crossbow effect description.
- Logs sell price no longer has rounding issues.
- Enemies will now die from debuffs/bleed/DoT when below 1 HP.
- Master Slayer Gear will now affect
Thieving drops.
Divine Potion IV chance to not consume Prayer Points (25%) did not match the item description (35%). Correctly applies at 35% now.
Gold Emerald Ring now gives the expected 7% bonus XP to
Prayer.
- Fixed
Prayer XP providing more XP than intended.
- Fixed a slight disagreement between a Skill's
Mastery Percentage.
Ancient Ring of Skills now applies its bonus to
Alt. Magic.
- Offline
Cooking now uses potions correctly.
- Upgrade item window now shows change in Melee Attack Bonuses correctly.
- Fish caught stat now counts correctly for Offline progress.
Reindeer Pet no longer appears in Pet list if not obtained.
- Looting items manually now checks if your bank is full.
- Duplicate Combat Loot bug should now be squashed.
Redemption Prayer now functions as intended.
Hunter's Ring passives now process correctly.
Hardcore Character death Steam achievement is now working.
Rags to Riches II Combination Rune's
Nature Rune cost is now accurate.
- Greater Dragonbreath Enemy Special Attack now deals the correct amount of damage listed in its description.
- Fixed issues with character switching during Combat.
- Chance to Hit no longer displays the wrong value.
Earth Adept Wizard Hat now has the correct
Magic Level required on crafting page.
- Auroras now get the
Skull Cape effect of Rune Preservation.
Runic Ruins Slayer Area Effect -30% Magic Evasion now applies as intended.
- You can now idle
Cooking offline without purchasing the first
Cooking fire.
- Added missing Slayer Milestones for new Slayer Areas.
Aorpheat's Signet Ring no longer provides double the listed bonus to
Thieving GP.
- New Bank items are now sorted correctly when using Stack GP Value options.
- Fixed invalid JavaScript syntax declaring unwanted globally scoped variables.
- Fixed some items having duplicate properties.
- Fixed broken Milestone image for Godswords in
Attack.
- Ancient Wizard Set, and
Water Acolyte Wizard Hat bonus now match their descriptions.
Clue Chasers Insignia no longer lowers the chance for
Rhaelyx pieces to drop.
Farming Pet no longer increases harvest quantity more than intended.
- The
Sandstorm Ring will no longer consume arrows on each hit.
- Mystic Prayers no longer have inconsistent descriptions.
- [STEAM] Rich presence - Total Level now updates dynamically.
- Offline
Mastery XP for crafting Skills no longer produces more
Mastery XP than intended.
- Enemy Special Attack Burning Claws now correctly attacks twice as per its description.
- Removed the Damage Reduction debuff from the Sealing Special Attack description.
- New items added to the game are now sorted correctly.
- Corrected spelling of "Drowsy Spores" special attack.
- Rune counts in the "My Rune" page now update dynamically, and correctly.
- Save timestamp shows in local time, and is no longer a massive string.
Alpha v0.18.2 - (6th January 2021)
New Features
- The Welcome Screen has had a slight update. Character slots will now display what you were training offline, and also tell you which save is the most recent (if logged into the Cloud).
- Selecting a Local Save while connected to the Cloud will now prompt you to confirm, due to the nature of it overwriting your Cloud Save once you load the game.
Changed Features
- Removed the Damage Reduction from the
Friendship Bracelet. I hope you enjoyed using it while it lasted. Just remember Event Items this OP won't always last forever.
- The
Candy Cane now has a much, much higher chance to kill you instead of the enemy. I don't recommend using it.
Bugfixes
- Fixed issue that caused
Woodcutting
Mastery to not apply correctly to the 2nd tree you were cutting.
- Fixed issue that caused item quantities to go negative within your bank.
- Fixed issue where Area Effect was not applying at all for
Dark Waters
Slayer Area.
- Clicking the Melvor Logo in the sidebar will no longer refresh the page.
- Fixed spelling error for
Otto Pet location in Pet Log.
- Fixed
Fishing
Mastery providing incorrect chance to double fish.
Hardcore Characters now correctly delete when dying to
Thieving while logged into the Cloud.
- Fixed issue that caused Pets to be rarer than usual while training offline (lol sorry about this one).
- Fixed issue that caused the
Christmas Pet to count towards Completion.
Alpha v0.18.1 - Christmas Event (23rd December 2020)
Hello again everyone!
Melvor Idle's small Christmas Event for 2020 is now live!
This is only a really small one, as I wanted to dedicate my time to developing the next Major Update.
But hopefully you have some fun with some of the items you can get!
Check the Christmas Event 2020 Page in game for the details :D
I hope everyone has a fantastic festive season!
Alpha v0.18 - (14th December 2020)
Slayer 2.0
Slayer has been reworked with a new progression route, and an increased variety of content and gear.
Introduction
Slayer is a skill that has the ability to introduced players into new mechanics and challenges that other skills cannot do. The current system of Slayer did not really provide the variety we were after, and we knew we had to change it.
The new Slayer takes the existing fundamental mechanics and turns them into something that we feel is more enjoyable and more rewarding.
Players will see a tonne of new content including brand new high level monsters and very powerful items. The progression from early levels will feel much better, and Players are given more control to train this Skill.
Slayer Tasks
These are now broken down into 5 "Levels" that can be chosen when selecting a new task. These are categorised based on Enemy Combat Level.
They also cost Slayer Coins to select a new Task or when skipping your current task (but are free when completing a task and being assigned a new Task from the same Level automatically).
- Easy - Combat Level 1-49 - Free (Unlocked at
Level 1)
- Normal - Combat Level 50-99 - 2,000
Slayer Coins (Unlocked at
Level 25)
- Hard - Combat Level 100-199 - Costs 5,000
Slayer Coins (Unlocked at
Level 50)
- Elite - Combat Level 200-374 - Costs 15,000
Slayer Coins (Unlocked at
Level 75)
- Master - Combat Level 375+ - Costs 25,000
Slayer Coins (Unlocked at
Level 85)
Slayer Task Extensions
Slayer Tasks can be extended once at a cost of
Slayer Coins by clicking the Extend Slayer Task option in the Slayer Task Panel.
New Slayer Areas
There are 5 new Slayer Areas to tackle, all with brand new monsters and challenges. These Slayer Areas also have Area Effects that apply a debuff to you when fighting Enemies in it. These are the Runic Ruins,
Arid Plains,
Shrouded Badlands,
Perilous Peaks, and
Dark Waters.
New Slayer Dungeon - Miolite Caves
Miolite Caves is a new mid-game dungeon with 7 Monsters. Rewards the new
Miolite Armour and
Miolite Sceptre.
Miolite Armour is a Hybrid Melee /
Magic Armour set. Very similar to
Ice Armour which is a Hybrid
Melee /
Ranged Armour set.
New & Updated Slayer Gear, Progression & Requirements
The Slayer Gear in the shop that you can purchase has changed in many ways, which includes the brand new Master Tier of Slayer Gear.
Master Slayer Gear
You now able to acquire Master Tier Slayer Gear, which is much better than the Elite Tier.
This Tier of Slayer Gear provides Area Effect Negation, Damage Reduction, as well as increased chance to double dropped Loot.
New Gear Progression
It felt wrong allowing players to ignore complete tiers of items, and this didn't feel right in terms of progression. This has now changed to address this issue.
Players are now required to upgrade the Slayer Gear pieces, starting at Basic, to reach the highest tier of Armour available.
This is done by purchasing the new Slayer Upgrade Kit within the Slayer Shop for the respective tier, and combining it with the desired Slayer item to upgrade it.
Updated Slayer Gear & Benefits
With the inclusion of Slayer Task tiers, Players are now required to complete a set amount of Slayer Tasks before they are able to purchase the Slayer Upgrade Kits.
This also means we have made Slayer Gear just a little bit better in general.
These new benefits & requirements are:
- Basic Slayer Gear - Still 10,000
Slayer Coins - Each piece has 10% Area Effect Negation - Completion of 20 Normal Slayer Tasks required to purchase.
- Strong Slayer Gear - Requires
Slayer Gear Upgrade Kit (Strong) (50,000
Slayer Coins) - Each piece has 20% Area Effect Negation - Completion of 30 Hard Slayer Tasks required to purchase Kit.
- Elite Slayer Gear - Requires
Slayer Gear Upgrade Kit (Elite) (200,000
Slayer Coins) - Same Price - Each piece has 30% Area Effect Negation & 4% Damage Reduction - Completion of 40 Elite Slayer Tasks required to purchase Kit.
- Master Slayer Gear - Requires
Slayer Gear Upgrade Kit (Master) (1,000,000
Slayer Coins) - Each piece has +3% chance to receive double loot from slain monsters or
Thieving & 40% Area Effect Negation, 40% Area Effect Negation & 6% Damage Reduction - Completion of 50 Master Slayer Tasks required to purchase Kit.
New Slayer Shop Items
There's a bunch of new stuff for you to purchase in the Slayer Shop, such as
Basic Resupply,
Auto Slayer, and more.
Updated Slayer Cape
The Slayer Skillcape has been updated to fit in nicely with all the above changes!
NEW: Bypasses Slayer Item Requirements from Slayer Areas. 60% Area Effect Negation. +5% Damage Dealt to Enemies on Slayer Task.
Endgame Content Pt.2
This update includes Part 2 of the storyline revolving around the Gods, as well as a brand new dungeon for Players to face.
The story so far
For those of you who don't know - there is a storyline in Melvor Idle. The first of this was introduced in Alpha v0.15 with the God Dungeons.
When you load into the game, you may be provided with one or two books to read, depending on your current progress.
I urge you to have a read of these books as they can provide an insight into why you're fighting the Gods, and what it is all leading up to within this update.
Into the Mist
Into the Mist is the brand new Dungeon, and the first to be classed as Insane difficulty. Upon defeating the
Fire God Dungeon, you will be provided with Part 2 of the storyline and will also unlock access to this Dungeon.
You are required to fight through various random enemies from the game until you reach the final Boss.
The Final Boss is a 3 Phase battle which will test your preparation and skills in each Combat Style ( Melee,
Ranged, and
Magic). Be sure to pay attention to the Enemy Passives, as it will tell you which Combat Style you must use.
This Dungeon is extremely difficult, and there is a very strong chance you will NOT be able to idle it. Luckily, you only need to beat the Dungeon once to claim all rewards.
Dungeon Mechanics
- Most Enemies in this dungeon are Afflicted. Afflicted Enemies gain +20% Flat Damage Reduction.
- Upon being successfully hit by an Enemy, you gain a stack of Affliction. Each stack reduces your Maximuim
Hitpoints by 1% of your original Max HP. This resets after defeating the Enemy (Multi-hit Special Attacks are classed as ONE attack). Affliction is capped at 50 stacks.
- The first 20 Monsters in this dungeon are randomised. Any Monster in the game, including those in Dungeons, can be selected if their Combat Level is between 165 & 677 inclusive. Monsters found in
Dark Waters Slayer Area cannot be selected.
- The final Boss is a 3 stage fight, so be prepared.
- You are required to use a specific Attack Style (
Melee,
Ranged, and
Magic) for each Phase of the final boss. Pay attention the the Passives to know which style to use.
- Upon reaching Phase 1, 2 or 3; The fight will pause and allow you to read all the information. You can then press the button to continue the fight.
Dungeon Rewards
- Item -
New Dawn (it's a book, have a read)
- Grant Access to the
Dark Waters Slayer Area.
- Unlocks the new Combat Passive Slot, one for each equipment set. This is a new slot where you can equip most Combat Items with passives and gain their benefit during the fight.
- You cannot equip Weapons, Skillcapes (Including
Max &
Completion), Skilling Items or items that are already equipped in the same set to this slot. Some other items cannot be equipped as well.
- Hovering or clicking an item in the bank will mention if it can be equipped to the Passive Slot.
- You only gain the item's Passive, not the item's Standard stats (this includes flat Damage Reduction the item contains).
Infernal Stronghold
The 3rd new Dungeon added to the game is the heavily requested Infernal Stronghold. This is an upgraded, more deadly version of the
Volcanic Cave.
Completing this Dungeon will reward you with the Infernal Cape as well as an
Infernal Core. This
Core can be used alongside your
Dragon &
Ancient Claws to upgrade them into the
Infernal Claw.
This Dungeon requires 100 Completions of the Volcanic Cave to enter.
Mastery Pool Quality of Life
The Mastery Pool buttons are now colour coded when spending
Mastery Pool XP!
- Green means you can safely spend without losing benefits.
- Yellow means you can afford it, but you will lose a Mastery Checkpoint bonus in the process.
- Red means you cannot afford it.
There is also a confirmation popup when attempting to spend Mastery Pool XP which will result in a lost Checkpoint. This notification can be disabled in the Settings.
New Features
- New
Slayer Mechanics have been Introduced.
- 5 Tiers of
Slayer Tasks have been added.
- You can now Extend your
Slayer Tasks once at a cost of
Slayer Coins.
Auto Slayer has been added to the Slayer Shop to unlock a toggle option for fighting new Slayer Task Enemies automatically.
- Slayer Combat Area -
Runic Ruins - 5 Enemies -
Level 45 Required
- Slayer Combat Area -
Arid Plains - 6 Enemies -
Level 50 Required &
Desert Hat Equipped (New Shop Item)
- Slayer Combat Area -
Shrouded Badlands - 4 Enemies -
Level 80 Required &
Blazing Lantern Equipped (New Shop Item)
- Slayer Combat Area -
Perilous Peaks - 3 Enemies -
Level 85 Required &
Climbing Boots Equipped (New Shop Item)
- Slayer Combat Area -
Dark Waters - 3 Enemies -
Level 90 Required &
Into the Mist Cleared (New Dungeon detailed below)
Slayer Areas can now have passive Area Effects that affects Player stats. Be sure to read what they do in the Area Selection.
- Dungeon -
Miolite Caves (Hard)
- Dungeon -
Infernal Stronghold (Elite) - Defeat
Volcanic Cave 100 times to access.
- Dungeon -
Into the Mist (Insane) - Defeat
Ragnar in the
Fire God Dungeon to access.
- Combat Passive Slot has been added. Unlocked by defeating
Into the Mist Dungeon.
- Part 2 of the Storyline has been added.
- Part 1 of the Storyline that was released back in May 2020 has been added in-game.
- 46 New Monsters have been added, ranging from mid-game Monsters to extremely tough ones. They can be found in various locations and Dungeons.
- A Hidden Easter Egg Monster is also roaming around, somewhere.
- Monsters can now have Passives alongside Special Attacks. These are detailed in the Enemy's Special Attack information Combat Panel.
- Items - Miolite Gear - Hybrid
Melee /
Magic Gear.
- Item -
Miolite Sceptre -
Melee Weapon that grants access to Curses and Auroras.
- Item -
Thief Gloves - Grants 150
upon killing an Enemy in Combat, or successfully pickpocketing an NPC in
Thieving. +5%
Thieving Success Rate.
- Item -
Shaman Ring - +3% Magic Damage Bonus, +6 HP Regen.
- Item -
Book of Occults - Reduces the
Body Rune cost of
Magic Spells by 1 when equipped as an Off-hand.
- Item -
Elementalist Gloves - Provides basic
Magic Stats.
- Item -
Sand Treaders - Attack Speed interval reduced by 0.1s.
- Item -
Desert Wrappings - Provides basic Combat Stats & 2% Damage Reduction.
- Item -
Desert Sabre - Melee Weapon with Special Attack.
- Item -
Desert Shortbow - Ranged Weapon with Special Attack.
- Item -
Sandstorm Ring - Ring with Special Attack (yep, that's right).
- Item -
Darksteel Dagger - Melee Weapon with Special Attack.
- Item -
Elder Crown - Attack Speed interval reduced by 0.1s. +10% lifesteal for Attacks. 100% Lifesteal for Bleed Damage.
- Item -
Tormented Ring - Increased Accuracy Ratings for all Attack Styles. Decreased Evasion Rating for all Attack Styles.
- Item -
Sanguine Blade - Melee Weapon with Special Attack.
- Item -
Recoil Shield - Reflects up to 20% of damage dealt to you (reflect damage cannot activate more than once every 2 seconds. Reflect damage cannot kill an enemy nor provide XP).
- Item -
Wasteful Ring -
Auto Eat threshold increased by +5%. Food Efficiency reduced by -25%.
- Item -
Infernal Claw - Melee Weapon with Special Attack.
- Item -
Tidal Edge (and
Fragments) - Level 90 1H Melee Weapon with Special Attack.
- Item -
Ocean Song (and
Fragments) - Level 90 Magic Wand with Special Attack.
- Item -
Shockwave (and
Fragments) - Level 90 Ranged Crossbow with Special Attack.
- Item -
Jadestone Bolts - Better than
Diamond Bolts.
- Item -
Paladin Gloves - 4% Damage Reduction.
- Item -
Priest Hat - Reduces cost of
Prayers by 1.
- Item -
Almighty Lute - It's nice.
- Item -
Hunter's Ring - +10%
Slayer XP. +10% Extra
Slayer Coins from Slayer Tasks. Flat -10% Slayer Area Effect negation.
- Item -
Future's Prophecy (Storyline Part 1 Book) - Does not count towards item completion.
- Item -
Unknown Evil (Storyline Part 2 Book) - Does not count towards item completion.
- Pet -
Peri - +5% Evasion Ratings.
- Pet -
Otto - 0.1s Attack Speed Reduction.
Mastery Pool spending buttons are now colour coded.
- Attempting to spend
Mastery Pool XP that will result in a lost Mastery Pool Checkpoint will now ask you to confirm. This confirmation can be disabled in Settings.
- Web/Steam users can now double click an item in the bank to quickly equip it to your current Equipment Set. This only works if you have the "Equip Item - Use Current Equipment Set as Default" setting within the Bank Screen active.
- Slayer Shop Item -
Auto Slayer - 150,000
Slayer Coins - Unlocks the Toggle Option to automatically fight your new Slayer Task (please be aware that the game will automatically generate a new task for free when completing a Slayer Task).
- Slayer Shop Item -
Basic Resupply - 5,000
Slayer Coins - 200
Mithril Arrows, 200
Topaz Bolts, 200
Light Runes, 200
Lobsters, 200
Magic Bones.
- Slayer Shop Item -
Standard Resupply - 10,000
Slayer Coins - 200
Adamant Arrows, 200
Sapphire Bolts, 500
Light Runes, 200
Crab, 500
Magic Bones.
- Slayer Shop Item -
Generous Resupply - 20,000
Slayer Coins - 200
Rune Arrows, 200
Ruby Bolts, 1,000
Light Runes, 200
Manta Ray, 1,000
Magic Bones.
- Slayer Shop Item -
Desert Hat - 25,000
Slayer Coins - Grants Access to
Arid Plains.
- Slayer Shop Item -
Blazing Lantern - 250,000
Slayer Coins - Grants Access to
Shrouded Badlands.
- Slayer Shop Item -
Climbing Boots - 500,000
Slayer Coins - Grants Access to
Perilous Peaks
- Slayer Shop Item -
Green Party Hat - 10,000,000
Slayer Coins - lol
- Slayer Shop Item -
Master Tier Slayer Gear - +3% chance to receive double loot from slain monsters or
Thieving. 40% Area Effect Negation.
- All Javelins & Throwing Knives now provide +15% Ammo Preservation.
Ranger Hat &
Boots now provide +5% Ammo Preservation each.
Amulet of Defence now has 2% Damage Reduction.
- Items that you find for the first time will be highlighted in green within your Bank to highlight new finds better to the Player. This highlight is removed by simply selecting the item in your bank.
- Deleting your character will now also delete both the Local & Cloud Save.
- You can now buy multiple charges of gloves at once! This quantity is shared with the materials quantity.
- Shop items will now display the quantity of Gloves/Charges/Items you are buying.
Auto Eat Tooltip in Combat will now display the HP value where Auto-eat will activate.
- Added extra information to the Spellbook which should clear up some confusions about what each type of spell does (Standard, Curses, Auroras, Ancients).
- Added an Early Access notice to the game.
- Clicking inside the Export Save textbox will now auto-select all of the text.
Changed Features
- Offline Progress has been revamped, basically eliminating the wait times when loading into the game.
Mastery XP formula for skills that require the use of resources to progress now determines experience based on a pre-defined interval that cannot be adjusted. This means interval upgrades to these skills increases the Mastery XP / hour rates, and also benefits you in terms of less resources used to max Mastery. However, the downside to this is Mastery XP / hour is much less prior to interval upgrades.
- Updated the Enemy Combat screen a bit, making Enemy images fit nicer, as well as moving Enemy stats into the Panel. This also shows the current Area you are in and the Area Effect.
Slayer Skillcape has new benefits - Bypasses Slayer Item Requirements from Slayer Areas. 60% Area Effect Negation. +5% Damage Dealt to Enemies on Slayer Task.
- The game will now automatically locate a new Slayer Task upon Task completion for free.
- Slayer Gear purchased in the Slayer Shop now has added requirements before being able to buy.
- Slayer gear progression has changed. You are now required to purchase Upgrade Kits from the shop to upgrade Basic Slayer gear into higher tiers. The cost for the upgrade kits, in order is [50,000
, 200,000
, 1,000,000
] Slayer Coins. Yes, this means to acquire Master Tier gear it will cost you 1,260,000
Slayer Coins in total.
Guardian Amulet has a new Passive: +5% Damage Reduction, but 20% Increased Attack Speed Interval. Both are doubled if you are below 50% HP.
- Curses now activate 100% of the time, up from 30%.
- Reduced Curse Effect values slightly for most Curses.
- Increased Stab and Block bonuses for all Daggers.
- Increased Stab bonuses for all Swords.
- Increased Slash and Block bonuses for all Two-Handed Weapons from
Bronze to
Ancient by quite a lot.
- Doubled the Magic Damage Bonus for all
Glacia God Armour Pieces.
- Increased
Ancient Claw Special Attack Chance to 15%, up from 5%.
- Increased
Dragon &
Ancient Claw Fragment Drop Rate by 50%.
- Increased
Glacia Godsword Special Attack Chance to 35%, up from 25%.
- Increased
Confetti Crossbow cap to 250% Damage Dealt, up from 200%.
Icicle Volley now does 170 damage per hit, down from 180.
Ignite now does 680 damage, down from 800.
Frostbite now has a 30% Chance to Freeze, down from 40%.
Quake now deals 540 damage per hit, down from 630.
Gust now deals 200 damage per hit, up from 190.
Slicing Winds now deals 175 damage per hit, down from 185.
Incinerate now does 63 damage per hit, down from 69.
Incinerate now costs 30
Fire, 10
Ancient, and 10
Havoc Runes, up from [25
8
8
].
- Base
Prayer XP earned in Combat has been reduced by 50%.
- You no longer have a chance to receive a Mastery Token,
Signet Ring Half (a) or an item relating to the
Crown of Rhaelyx when burning Fish in
Cooking.
- Slightly Updated the Area Selection UI to make the difficulty more distinct and easy to read.
- Updated text in the
Thieving screen mentioning how Success Rate mechanics work.
- DARK MODE is now slightly darker.
- "Show Confirmation on Close" Setting will now only display on the Web Version of the game.
- The Monster Stats and Item Stats array behind the scenes has been revamped in an effort to reduce save file size.
Bugfixes
- Offline
Thieving now correctly applies "Stun" timer.
- Total
Mastery now updates without requiring a page refresh.
- Fixed incorrect timestamp that displayed upon loading into the game.
- The page will no longer move the screen when finding a new enemy if your screen/window width is more than 991px wide.
- Damage dealt notification should now display all damage done.
Alt. Magic should now remember the selected item when activating Offline Progression.
- Fixed Offline
Fishing doubling items when it shouldn't be.
- Fixed issue where a Player could still attack if Asleep or Stunned.
Ty now correctly rolls for Offline Progression.
- Fixed that
Clue Chasers Insignia actually made items more rare for Offline Progression.
- Fixed
Runecrafting 95%
Mastery Bonus that wasn't working Offline.
- Fixed
Firemaking 50%
Mastery Bonus that wasn't working Offline.
- Importing a save from an old version of the game will now correctly reset all new save variables.
- Corrected item upgrades that result in less Melee Defence Bonus than their lesser version.
- Fixed issue where new Milestones unlocked from leveling up a Skill would not display if your level up notification Setting was set to "Large".
- Corrected
Mithril Battleaxe quantity that drops from
Standard Chest.
- Black Equipment is now correctly displayed in the Milestones.
- Switching characters from within the game will now disable the other Characters from being selected during the loading interval.
- Total GP Acquired stats now correctly counts
Item Alchemy GP,
Thieving and
Firemaking with
Mastery Pool Bonus.
- Fixed issue that allowed Offline Progress for
Mining to activate more than once when loading into the game with a depleted ore.
- Fixed display issue where leveling up a
Mastery using your pool within
Cooking or
Firemaking caused the selected item's progress to adjust according to what you just leveled up (did that make sense? lol).
- Fixed blank difficulty setting for
Desolate Plains
Slayer Area.
- "You do not have enough Runes" notification will now let you know if you if its talking about Standard Runes or Combination Runes.
- Total Bank Value now correctly includes increased sale value of Logs if you have achieved the
Woodcutting
Mastery Pool Bonus for it.
- Bulk Sell Item Mode now correctly includes the same as above.
- Player
Hitpoints & Attack Speed bars should now correctly adjust according to screen size/width.
- Fixed issue where selecting the All but 1 option within the bank sale, and then proceeding to adjust the quantity using the textbox would not actually update the sale quantity.
- Fixed Offline Progression duplication issue.
- Fixed
Regeneration Potion not applying bonuses correctly.
Firemaking Stat for total logs burnt now correctly tracks Offline.
- Damage dealt to Monsters should now correctly track all damage, including Bleed.
- Some spelling errors have been fixed.
Removed Features
Auto Slayer option in Settings (as it defaults to enabled now).
- "Show Enemy Skill Levels" setting.
Alpha v0.17 - (14th October 2020)
Mastery System Rework
As it currently stands, the Mastery System within Melvor Idle is in a position where it simply requires a complete overhaul. The sense of progression and benefits in the current system are sub-par at best.
This rework aims to take the original concepts of the Mastery System, and add further avenues of progression in hopes the Player will feel a sense of reward for progressing it.
The system has been designed to be uniform in nature, where everything works together to achieve a set goal, as well as scale with ease alongside new content that may be introduced into the game without it being a detriment to the Player.
Mastery XP & Progression
Each individual item within the game still has its own {Mastery Level attached, with the maximum Mastery Level being 99.
The amount of Mastery XP required for each level has changed. The required Mastery XP to level up is now the same as it is for Skill Levels.
Mastery XP is earned per action within a Skill. The amount of Mastery XP you receive is based on these factors:
- The time it takes to perform the action.
- The individual Mastery Level of the item you are training on.
- The total Mastery Level for that Skill.
- The amount of unlocked Milestones for that Skill. Reaching Skill Level 99 is classed as a Milestone.
Mastery Pool
The Mastery Pool is a brand new mechanic introduced in this rework, and is designed to provide direct support to you in your efforts to achieve the 100% Mastery Goal.
Every time you perform an action that grants Mastery XP, an extra 25% of that Mastery XP is added to the respective Skill's Mastery Pool with the bonus increasing to 50% at Skill Level 99. This Mastery XP sitting within the Mastery Pool can then be spent to level up other items within the same Skill.
The Mastery Pool can only hold a set amount of Mastery XP based on how many items are in that Skill, so be sure to manage it efficiently.
Mastery Pool Checkpoints
Every Mastery Pool has four Checkpoints, and upon reaching these you will unlock a passive bonus. These checkpoints are reached at 10%, 25%, 50% & 95% respectively.
These bonuses will continue to activate, and deactivate depending on how you utilise the Pool within the Skill itself. So be sure to pay attention before spending all of your Mastery Pool XP.
Mastery Bonuses
Each individual item still provides a bonus, depending on the Mastery Level of that item. This existing system did not need to be changed, as I believe it works well as a whole when utlised correctly.
There are also new Mastery Level 99 bonuses for all items that provide just that little bit extra to help you along your journey.
Mastery Tokens
Now, you're all itching to know what is being done with these pesky items.
Mastery Tokens were added to the game initially as a "band-aid" fix to a much larger issue. Since then, they became pretty much the only way to make decent progress with Mastery.
Mastery Tokens within the rework act as a small helping hand. Something you can acquire, and use straight away to get a small nudge in terms of progression. It is no longer possible for them to be "wasted", and you no longer need to hoard them for 9 months before using one.
New Token Bonus: Grants Mastery Pool XP equal to 0.1% of the maximum Mastery Pool XP for the respective skill.
Important Changes Coming
The Mastery System required a large amount of balancing, and rethinking of bonuses that are currently in the game.
Due to these changes, these are the most important changes that will be included with the update:
Herblore Tier unlocks changed to
Mastery Levels [1, 20, 50, 90], up from [1, 15, 40, 65]. With the new Mastery Mechanics, it will take roughly the same amount of time to reach Level 90 Mastery in the new system as it did to reach Level 65 Mastery in the old system.
- The
Thieving Skillcape has been changed. The benefit is now: "Reduce
Thieving Interval by 0.5 seconds".
Crafting Skillcape now reduces the
Crafting Interval by 0.5s, instead of a flat 50% reduction.
Bank Rework
The Bank is one of the most important aspects of the game. This rework aims to address most issues with the Bank, while provided much-requested QoL additions in the process.
Introduction
The Bank has always been left behind in updates. As the game scales, and more content & mechanics are introduced, it was becoming apparent that the Bank needed a large overhaul to bring it up to scratch.
The new bank is designed to be scaled with ease alongside new content, as well as providing the Player with more options to organise their items.
The Bank will always be worked on to provide QoL to the Player, so I will be listening to all feedback regarding the Bank.
Bank Tabs
One of the most requested features for the Bank has finally arrived.
Everyone is provided 10 Bank tabs to organise their inventory. These tabs allow for easy organisation, as well as quick access to items you need.
For Desktop users, you are able to drag any item into any tab you wish. For everyone else, there is an option at the top of the bank to quickly move items into new tabs. Kind of like a Bulk Move Item mode.
The first item within the Tab determines the image that is displayed.
Bank Layout
The Bank is now separated into two sections: The Main Container and the Bank Sidebar.
The Main Container is just like it has always been, the section that stores all your items.
The Bank Sidebar is the new section which replaces the Dropdown menu you have been used to. Selecting an item will display this sidebar will all details and actions relating to your item. It's just like the dropdown, but with many more options to mess around with.
This new Bank Sidebar allows for easy scaling with new mechanics and ideas around items.
You are also able to see the Item Stats for the selected item, as well as change settings relating to the bank including New Bank Sorting Options.
On Mobile devices, this Bank Sidebar will pop-out for you when selecting an item.
More Control
The new Bank gives you more QoL control with actions you can perform with items.
The introduction of Sliders allows for quick and easy equipping, selling, opening or claiming of items. There is no need to open extra dropdowns and power through a bunch of options to get the quantities you need.
Equipping an item is also a lot more intuitive. You can select which Equipment Set you want the item to go to, as well as see what will be replaced when you equip that item. This also includes the option to equip X amount of Ammo.
Bulk Selling
Another new option you get is the ability to Bulk Sell All of your items.
By simply activating the option at the top of the Bank, you will be able to mark any unlocked item for Sale to quickly remove them from your Bank.
Game Guide
A long awaited inclusion to assist new Players.
Introduction
Melvor Idle is not your typical Idle game. For those who played RuneScape, you'll know that it's hard to simply "pick up and go".
This update includes the start of what I like to call the "Game Guide".
The Game Guide is a tutorial detailing the most important aspects a Player needs to know, and provides a helpful avenue to progressing in the game. It's short, but it gets straight to the point.
It will be worked on with every update, ensuring Players get the best experience possible.
How to Access
Players are greeted with a "Click This" tooltip that lies on the Image of the page they are currently on.
Clicking this image on any page will bring up the Game Guide that relates to that page.
Item Doubling Mechanic Changes
Item Doubling Mechanics in Melvor Idle have always been odd in the way they was handled.
Previously, each item you equipped that had a chance to double resources would roll that chance individually. This means if you had 3 items that had a chance to doubled items, it would be possible to double the item 3 times.
Now, item doubling chances are additive. This means if the item has a chance to double, these chances add up into 1 item doubling chance.
Important to Note: This only affects items that have a % chance to double. Items that specifically mention that they double items will always roll separately.
Example
Prior to v0.17 - You have 3 items equipped that provide 5% chance to double resources each. When you gather a resource, you have a 5% chance to double the item for each of these items.
It is possible to double the item 3 times. So you end up with 1 * 2 * 2 * 2 items in the end, which equals 8 items.
After v0.17 - The above 3 items now give you a total of +15% chance to double the resource. It will only roll once per action.
This means you can now only get 1 * 2 items, which equals 2.
Golbin Raid Inclusions & Balancing
Please note that this is not Golbin Raid Stage 2
This update includes some minor balance changes to the Golbin Raid Minigame, as well as two nifty inclusions.
New Inclusions
Golbin Raid Bosses have been added. These appear as the final Enemy for every 10 Waves. They are much more powerful than your regular Golbins, so watch out!
The Golbins now all have randomised names! They are all named after Past, Present and Future Elite Supporters from Patreon. They also receive a randomised Trait to give them a bit of a personality.
Balancing
Exact Numbers are in the changelog at the bottom.
- Increased scaling for Golbin Raid Coins. You now get more the further you go!
- Reduced Golbin HP scaling so they are no longer as beefy early game.
- Increased Stat Bonus scaling for the Golbins. They hit a little harder now.
- The minimum quantity of Food you can get is now equal to the Wave you are up to.
- Reduced enemy respawn time by 50% - Faster waves, faster Raids, faster gains.
Updated Artwork
Updated Godswords & God Items
Provided by Briendahl. Please be sure to thank him.
Updated Ancient Javelins
Provided by Eli. Please be sure to thank him.
Cape of Completion
With the updated Mastery System, I can now safely say that it is possible to reach 100% Completion within Melvor Idle.
Upon reaching 100% completion, you will be able to purchase this item from the Shop. Trust me, it's amazing.
And no, this item does not count towards Item Completion. That would just be silly.
New Features
- The
Mastery System has been completely reworked.
- During the
Mastery Conversion process, you will be granted 1 extra level for every
Mastery.
- The Bank has been completely reworked.
- The game's UI has been updated. This brings along new fonts, colour schemes, UI styles and performance improvements.
- Implemented an in-game tutorial / game-guide. This can be accessed by clicking the Header Image of the page/skill you are currently on.
- The Mastery Pool and respective bonuses have been added to the game.
- All items now have Level 99 bonuses.
Firemaking now has
Mastery Bonuses that provides increased burn interval, as well as Global
Mastery XP modifiers.
- New Item -
Ancient Ring of Mastery - +7% Global
Mastery XP. Obtained as a Special Item in
Fishing
- New Item -
Cape of Completion - Inherits all Skillcape Benefits. All
Mastery Pool bonuses are active. +5% Damage Reduction.
- New Pet -
Ty (The Tasmanian Devil) - +3% Global
Mastery XP. Obtained by performing any action the provides
Mastery XP.
- The game now synchronizes to the Cloud every 10 seconds.
- Bank Tabs have been added. Everyone gets 10 Tabs for free.
- The Bank now has a "Sell Mode".
- An option to set the default Tab an item is added to has been added.
- Added extra Sorting Options for the Bank. This includes sorting based on GP Values.
- You can now "Claim X"
Mastery Tokens.
- You can now "Open X" for all chests.
- You can now "Bury X" for types of Bones.
- You can now see your Item Stats within the Bank Screen.
- You can now see the total sale amount of an Item in the Bank Screen based on the Sale Quantity you have selected.
- You can now select which Equipment Set you want Arrows/Ammo to be equipped to.
- You can now select the exact quantity of Arrows you want to equip.
- When equipping an item, it will now tell you what item(s) will be unequipped.
- The game will now tell you if a Weapon is 1 or 2 handed (under the item image).
- When searching for an item in the Bank, the Bank tab will light up to show you where it is.
- You can now pet your Pets from either the Pet log or the Skilling Minibar.
- Items that do not count towards completion can now be added to your bank by clicking on them in the Item Log. You can only do this for the items you actually obtained when they were available.
Mining now displays locked ores (just like
Woodcutting).
- You can now upgrade 1,000
Rune Essence into a
Basic Magic Wand.
- You can now see your Cloud Username from the User Dropdown Menu
- There is new artwork for the
Godswords,
Cloudburst Staff, and
Earth Layered Shield. Huge thanks to Briendahl for providing these.
- There is new artwork for the
Ancient Javelins. Huge thanks to Eli for providing this.
Golbin Raid - Golbin Raid Bosses have been added. The final Golbin at the end of every 10 waves is very powerful, so watch out for those Max Hits!
Golbin Raid - The Golbins now have randomised names and traits! They are named after all Past, Present and Future Elite Supporters from Patreon.
Changed Features
- Changed how double item chance mechanics work. Items, potions, pets and other bonuses that provide a +% chance of receiving double items is now an additive bonus. For example, if you had two items that had 5% chance to double, this would previously roll separately and provide the chance to gain x4 items. Now the percentages are added and you will get a set 10% chance. This only affects items with a % chance. Items that specifically mention they double items will still proc individually.
- The
Mastery XP formula has been changed to be the same as the Skill XP formula.
- The
Mastery Bonuses for
Runecrafting has been changed, removing the XP bonus from per item Masteries (this has moved to the Mastery Pool). The quantity multiplier for Runes has also been adjusted.
- The
Magic Skillcape has been changed. The benefit is now: "Doubles the Rune cost reduction of equipped items".
- The
Thieving Skillcape has been changed. The benefit is now: "Reduce
Thieving Interval by 0.5 seconds".
Herblore Tier unlocks changed to
Mastery Levels [1, 20, 50, 90], up from [1, 15, 40, 65].
Farming
Mastery Bonuses have changed. The Amount of Seeds you can get back has changed to [1, 2, 4, 5, 6, 8] at
Mastery Levels [16, 31, 46, 61, 76, 91, 99].
- The time to grow for Allotments and Herbs have been increased by a multiple of 3.
- The base harvest quantity for Allotments and Herbs has also been increased by a multiple of 3.
- The time to grow for Trees has been doubled.
- The
Farming experience provided by Trees has been multiplied by 2.5x.
- The base harvest quantity for Trees has been increased by a multiple of 7x.
- The
Gold Emerald Ring no longer works with
Alt. Magic.
- The
Ancient Ring of Skills now works with
Alt. Magic.
- The
Slayer Pet chance now rolls per attack for enemies that are your current Slayer task, instead of on kill only.
- Cooking Fire bonus % XP has changed to [5, 10, 15, 20, 25, 30, 40, 50, 70] from [0, 5, 10, 15, 20, 25, 35, 50, 75].
- Increased
Clue Chasers Insignia bonus to 10%, up from 5%.
- The base
Runecrafting XP provided by all Runes has been doubled.
Lemon,
Lemons,
Lemonade no longer count towards Item Completion.
- The "Buy X" button in the Shop is now more prominent.
- Doubled the amount of
Eyeballs that drop from all Eye Monsters.
- "Melee" Combat Attack Style is now depicted by a
Sword Icon, instead of the
Combat Icon.
Crafting Skillcape now reduces the
Crafting Interval by 0.5s, instead of a flat 50% reduction.
Crafting Pet now decreases the
Crafting Interval by 0.2s, down from 0.3s
- Updated the visual look of items sitting within the Loot Container in
Combat.
- Golbin Raid - Increased scaling for Golbin Raid Coins to [Wave * Monster Count * FLOOR(Wave / 15 + 1)], up from [Wave * Monster Count].
Golbin Raid - Reduced Golbin HP scaling to [HP = Wave * 1.2 + 1], down from [HP = Wave * 2 + 1].
Golbin Raid - Increased Stat Bonus scaling for the Golbins to [Wave / 4.2], up from [Wave / 3.3].
Golbin Raid - The minimum quantity of Food you can get is now equal to the Wave you are up to.
Golbin Raid - Reduced enemy respawn time by 50%.
Bugfixes
- Combination Runes now work correctly offline for
Alt. Magic.
- Fixed issue causing the Upgrade Item screen to display the incorrect stats of the Item.
- Fixed issues that caused
Mining rocks to be depleted permanently.
- Fixed issues with
Combat Progress bars sometimes getting stuck on rare occasions.
Frostbite now correctly applies Extra Damage Multiplier.
- Fixed issue where
Thieving
Mastery Levels displayed as Level 70.
- Fixed Monster image alignment issues for Mobile.
- Fixed issue where
Fishing Pet rolled twice per action offline.
- Fixed item duplication issue with loot when clicking rapidly in the Loot container.
Cooking and
Firemaking now display a notification when resources are preserved.
- Corrected the
Stormsnap sale price to 1,500,000
, up from 150,000
.
- Fixed all potential issues with the
Clue Chasers Insignia.
Clue Chasers Insignia now helps with getting the
Crown of Rhaelyx pieces.
Slayer's Crossbow no longer provides the bonus to enemies in dungeons.
Herblore Potion Selection Tooltips no longer display unless you have the required
Herblore Level to make the Potion.
- When changing pages, it will now jump to the top of the page.
- Fixed incorrectly sized bank borders for some items.
- Fixed some word formatting.
Removed Features
- Base
Prayer XP has been removed. You are now required to use Prayers to gain
Prayer XP.
- You are no longer required to manually light a Cooking Fire. This is now a permanent feature for new Players.
- Removed all unnecessary console logs.
- Removed empty tooltip from
Fletching.
Alpha v0.16.3 - (14th September 2020)
Welcome to Melvor Idle's 1st Birthday Update!
This week we are celebrating our 1st Birthday with a small in-game event, as well as a bunch of fun releases and announcements outside of the game.
You will find the event page in game with details on the short Clue Hunt that you can participate in.
This update also includes a lot of heavily requested additions to the game.
New Features
- Melvor Idle's 1st Birthday Event is now Live!
- Every Monster in game is celebrating with us! Check out their new attire.
Alt. Magic can now be progressed Offline!
- A brand new Welcome Screen has been added to the game!
- The
Crown of Rhaelyx now works correctly for all Skills Offline.
- You can now "Upgrade" your
Charge Stones of Rhaelyx back into
Mysterious Stones.
- I have created a Custom Sort Order for the Bank. Clicking the "Quick Sort Bank" button will now sort items in a much better way. Please provide feedback on the way items are sorted, but hopefully it is really easy to now figure out where an item lies (the item log is not sorted yet).
- Added
Amulet of Fishing and
Barbarian Gloves to the
Fishing Skilling Minibar. These will only show if you have found the item.
- The
Cloudburst Staff now also reduces the
Water Rune cost of
Magic Spells by 7.
Changed Features
- If you roll for a Signet Half without wearing the
Gold Topaz Ring, the game will now give you a
Gold Topaz Ring (instead of a
Lemon).
- The description for the
Gold Topaz Ring now also reads: "Maybe you should keep this item equipped for something else."
- All basic armour has updated artwork to remove the borders! Special thanks to Breindahl for supplying the artwork.
- Vambraces have a new look! Special thanks to Sentry for supplying the artwork.
Leonardo, the
Defence Pet, has a slightly updated look. Special thanks to Breindahl for supplying the artwork.
Bugfixes
- Fixed an issue where there was a chance one of your Characters would be overwritten when changing Characters.
- Fixed an issue where Offline Progress for
Cooking would fail, and the "Loading Offline Progress" popup would not go away forcing a refresh. This caused cooked fish to vanish but you still receive the
Cooking XP for it.
- Changing / Selecting a Character will not fire the refresh instantly, instead of after 1 second.
- Quantities for selected crafts should now update dynamically without needing to select the item again.
Aorpheat's Signet Ring now correctly applies to the
Confetti Crossbow.
- Combat Triangle icon now displays on Mobile within the
Combat Stats menu.
- Fixed a rare issue where offline progress would not clear when switching to
Combat, causing you to receive offline progress for your last trained skill when in Combat.
Alpha v0.16.2 - (17th August 2020)
As we ramp up in preparation for both the Mastery & Bank Rework scheduled for Alpha v0.17, I've got some much needed updates, as well as something brand new to keep you entertained for a while.
This update introduces the first, possibly permanent, Minigame for Melvor Idle. Currently in its first Stage of development, this minigame will hopefully become an acceptable distraction from the grind.
New Features
- Added the first Minigame to Melvor Idle -
Golbin Raid. You can find the link to this, with all required details under the Skills section in the sidebar.
- Added a new Monster to the
Farmlands -
Plant - This level 1 Monster has a 75% chance to drop a
Potato.
- Updated UI for viewing Item Stats, Upgrading Items and for viewing all item stats. For mobile players, if you want to see what your item stats are without unequipping them, select the "View Equipment Stats" in Combat so you can individually tap the items. I will implement a permanent solution in the near future.
- The Attack Speed bar will now animate during the use of a Special Attack.
Changed Features
Icicle Volley now does 180 damage over 5 procs, down from 205 damage and 6 procs.
Frostbite chance to freeze is now 40%, up from 15%.
- New
Frostbite bonus - If Enemy is Stunned/Frozen, deal 1.3x damage.
Gust damage reduced to 190, down from 195.
Incinerate now procs 14 times, up from 13.
Glacia Godsword Special Attack "Ice Prison" chance to proc is now 25%, up from 10%
- Changed
Woodcutting Pet passive to "+5% chance to double logs received from
Woodcutting".
- Added some text on the offline progression screen to advise the Player that 12 hours is the current capped time limit. This will only display if they reach over 12 hours offline.
- Updating wording for
Auto Eat to be more clear.
- Slightly altered the drop table for the
Magic Chest. This should increase the chance to get
Ancient Wizard Gear.
- The experimental setting will now be enabled by default on mobile devices.
Bugfixes
- The "My Runes" menu in
Combat will again show what
Runes are currently being used.
- Fixed issue that caused
Thieving Offline Progression to not work if the App/Tab was put into the background with 90 to 94% success rate.
- Fixed issue where special attacks for weapons that cannot miss were actually missing
- Fixed issue where it wasn't actually possible to get the
Farming Pet.
- Fixed
Ranged Strength and
Magic Damage Potion upgrade issue.
- Fixed incorrect level requirement milestone displayed for
Fire Strike.
- Fixed offline progression issue that would allow
Mining to progress faster than intended.
- Fixed bug that allowed any item to be used in
Rags to Riches.
- Offline XP gained now displays the correct amount of XP provided.
- Corrected
Iron Throwing Knife
Smithing XP to be 20 XP per action.
- Adjusted the wording for "Razor-Sharp Claws" special attack for
Malcs, the Guardian of Melvor to match the actual in-game mechanics (attack is avoidable).
- Player's chance to hit should now update when using the
Ancient Crossbow Special Attack.
- Updated the description for
Gust, adding the missing "10% chance to stun enemy" detail.
- Updated some functions relating to the bank to hopefully stop possible instances of items going missing, or being used when they were not supposed to be.
- Fixed incorrect / inconsistent calculations relating to damage to Enemy.
- Fixed
Crown of Rhaelyx not providing base preservation chance to
Herblore.
- Most external libraries that the game uses are now hosted locally. This should eliminate the recent issues of the game failing to load due to these libraries not being able to be accessed.
Alpha v0.16.1 - (27th July 2020)
Thank you everyone for the incredible response to the latest Major Update! It was our largest release to date in terms of active and returning players.
This update details many hotfixes that have been implemented every day since release of Alpha v0.16, plus a few new changes to help with balance.
New Features
- You can now equip Skilling Gloves and
Bob's Rake from the new Skilling Minibar. These will only show after you have purchased at least 1 from the Shop.
Changed Features
Superheat
Magic Spells now require
Earth Runes instead of
Water Runes. This also means the Combination Rune required is the
Lava Rune instead of the
Steam Rune. The Spell now makes sense thematically (can't make bars with steam, ya'know).
Blessed Offering now requires 2
Nature Runes, up from 1
.
- The
Fighter Amulet bonus is now a
Melee only bonus. The description has been updated to reflect this.
- The
Fighter Amulet now procs at 70%, down from 75%
Slicing Winds,
Gust, and
Incinerate now require at least 20K Accuracy Rating to guarantee the hit.
- Updated the Minimum Hit calculation for damage. It is no longer incredibly OP.
Runecrafting Double Item
Mastery benefit now only applies to
Runes.
Mastery description has been updated to accommodate this.
Bugfixes
- All Skilling Pet Bonuses now work Offline.
- Fixed background image not loading correctly for Mobile versions of the game.
Woodcutting
Mastery Benefits now correctly apply Offline.
Aorpheat's Signet Ring bonus now correctly applies to
Woodcutting and
Thieving Offline.
Smithing Skillcape now correctly applies bonus both Online and Offline.
- Fixed minor issues with the Shop.
- Fixed issue where
Hardcore was limited to 75 Bank Slots, instead of the intended 80 Bank Slots.
- Most Potion Upgrades have been fixed. Some are still not working, this is being looked into.
- Tooltips for Equipment Sets no longer stack on top of each other. They now correctly display as intended.
- Fixed incorrect Milestones.
- Combat Triangle indicator in
Combat now updates correctly when changing gear.
Slayer Pet no longer makes Slayer Shop items 20% more expensive.
- Fixed issue where casting a
Magic Spell with an Aurora could break the game.
- Fixed issue where the incorrect Pet was being obtained for the Skill when training Offline.
- Fixed incorrect calculation for
Thieving Pet bonus.
- Fixed
Prayer Pet causing issues when interacting with
Prayer Potions.
- Fixed issue where
Divine Potion was not applying the bonus as it was intended.
- Fixed issue where
Book of Eli was not applying the
Light Rune bonus correctly.
Magic Skillcape now works correctly for Auroras.
- Fixed incorrect Tutorial Tip for acquiring a Magic Staff
- Fixed
Cooking Pet applying the incorrect bonus.
Prayer Points will now apply correctly when burying
Bones.
- Fixed incorrect icons displayed in Upgrade Item screen.
- Fixed broken
Crown of Rhaelyx when using with
Smithing.
- Fixed incorrect descriptions and formatting for
Alt. Magic Spells.
- Updated the description of the
Skull Cape to be more clear as to where the bonus is applied.
Gold Emerald Ring now works for
Alt. Magic.
- Updated Item description for
Gold Emerald Ring and
Ancient Ring of Skills.
- Fixed some spelling errors.
- Fixed issue where hovering over the Attack Type tooltip for the Enemy would crash the game in rare instances.
Firemaking Skillcape and
Max Skillcape
Coal Benefit now work offline for
Firemaking.
- Fixed
Runecrafting giving unintended preservation chance.
- Fixed an issue where equipping a
Ranged Weapon into one of your inactive Equipment Sets that had a
Throwing Knife or
Javelin equipped would cause the Ammo in your current slot to disappear.
Golden Golbin now correctly applies the passive loot bonus.
- You can no longer equip the base pieces of the
Crown of Rhaelyx.
Crown of Rhaelyx now correctly uses 1
charge instead of the entire stack.
Alpha v0.16 - "The Art of Magic" - (22nd July 2020)
Magic Content Update
This update introduces brand new mechanics for Magic which includes new Spellbooks, new Magic Gear, and an updated
Runecrafting.
Curses
Curses are Debuffs that a Player can apply to an Enemy, on top of using a standard Magic spell. These cost additional
Runes per Player attack turn, even if you miss.
All Curses have a set % chance to apply to an Enemy and last 3 Enemy attack turns if applied.
These cannot stack, and only one Curse can be applied at a given time.
Auroras
Auroras are buffs that a Player can activate to provide a unique benefit in Combat.
All Aurora buffs last as long as you are wielding a Magic Weapon and you have the required
Runes to keep them active. An Aurora uses
Runes every time you attack.
You can only have one Aurora active at a time.
Tier III Auroras require the Book of Eli to be equipped to use.
Ancient Magicks
Ancient Magicks are a brand new, heavy hitting Spellbook with some satisfying effects.
Each Spell within this book requires a specific task to be completed in order to unlock them for use. Hovering or Clicking on the "?" in the Ancient Magicks spellbook will show the requirements.
Due to their unique abilities, you are not able to use Curses or Damage Modifying Auroras alongside them.
Alt. Magic (Non-Combat Magic)
Alt. Magic is an alternative way to level
Magic using Spells outside of
Combat.
These non-Combat Magic Spells provide a unique approach to certain mechanics in the game, at a cost of
Runes. This is a system that will continue to be built on as development progresses to provide many optional pathways for a Player to take.
You can find a new skills tab called Alt. Magic to train this Skill.
Things to note:
- There are no
Masteries for
Alt. Magic.
Superheating
Bars requires the correct
Smithing level.
- Locked items do not appear on the item selection screen.
Pets
These cute little critters have invaded Melvor and are waiting to be found!
Pets are a new addition which provide a small, permanent, passive benefit when they are eventually found. There is a very small chance you will find one when performing a specific action in game.
Right now, there are 20 Pets in game, and most of them are found by simply training Skills. They count towards your completion percentage.
Hardcore Mode
Hardcore Mode is the second official gamemode for Melvor Idle that can be selected upon creating a Character.
This mode plays the same as Standard, but with a few nasty adjustments to provide an extra challenge.
More features, changes, and adjustments will be made throughout development of the game.
Rules of Hardcore
- This gamemode is Permadeath. If you die, your Character is deleted permanently.
- No Passive
Health Regeneration.
- Your Bank is limited to 80 maximum slots when buying from the Shop. This can only be increased further by claiming
Bank Tokens.
- Harsher Combat Triangle penalties.
Character Selection
Character Selection is a brand new feature that allows you to create up to 3 different Characters that you can seamlessly switch between using a single account.
These Characters can be linked to one Cloud account that you can take with you anywhere you go, on any device.
Upon loading the game, you will notice the new selection screen as well as an option to toggle the Local or Cloud saves to select. You can also create new Characters from the same screen.
Information
- You can seamlessly switch Characters from the top-right dropdown menu.
- A Cloud account is not required to utilise this feature.
- Character completion is tracked per character, not account-wide.
- Yes, it is possible to play all three Characters at the same time in separate windows on Desktop.
- The Character Selection distinguishes between Local Save and Cloud Save.
Combat Triangle and Mechanic Adjustments
Alongside the new Magic Content, we are introducing adjustments to how the Combat Triangle is defined within Melvor Idle.
Previously, there was a lack of definition for each Combat Style which allowed Players to simply choose either
Melee,
Ranged, or
Magic without much consequence. These changes are aimed at providing a reason to use different styles against different enemies.
Although the changes seem highly consequential, this actually makes it possible to completely idle all current content within the game, which is one of the main issues this addresses.
The below diagram shows new buffs and debuffs a player will receive when using specific Combat Styles against certain enemies. The second diagram shows
Hardcore Mode's more brutal adjustments.
New Manual Eat Mechanic
Another issue this update addressed was the unfortunate mechanic of manually Eating to "cheese" late-game content. With the addition of the above Combat Triangle adjustments, it seemed fitting to address this mechanic at the same time.
As it stood, you were able to spam the Eat button to continuously Heal during Combat with no consequence. This in turn allowed Players to complete late-game content prior to the intended requirements.
Now, when you eat food manually, your Attack will be reset. This also means if a Special Attack was about to activate, it will no longer proc.
Increased Maximum Hitpoints
There are now items and passives in the game that grant Increased Maximum Hitpoints.
As the name suggests, your Maximum HP increases when the items are equipped. This also means that your
Hitpoints can be higher than the prior Maximum, which was
990 Hitpoints at
Level 99.
Updated God Armour Images
Since the release of Alpha v0.15, it has been noted quite a few times that the existing artwork of the God Armour did not suit the style and "simplicity" of the game. I agree, and it is time to change that.
This update introduces updated artwork to suit the style of the game.
All edited artwork was kindly provided by Breindahl, one of our Discord Server Moderators and long-standing Member of the Community. Please be sure to pass all thanks to him for the hard work he put into editing the images!
New Features
- 14
Magic Curses have been added. These act as Debuffs and can be used on top of standard
Magic Spells.
- 12
Magic Auroras have been added. These act as Buffs to the Player and can be activated alongside
Magic Spells.
- 7
Ancient Magicks have been added. These are very powerful
Magic Spells that can be used in Combat.
- 12
Alt. Magic (non-Combat) Spells have been added. These provide an alternate route to train
Magic with some unique benefits.
- Acolyte, Adept, and Expert
Magic gear has been added to
Runecrafting for
Air,
Water,
Earth, and
Fire. They provide +5 / 10 / 20 Minimum damage to the respective
Magic Spell Type.
Air,
Water,
Earth, and
Fire Imbued Wands have been added. These are created in
Runecrafting and provide increased damage.
- 10 new
Runes have been added, including Combination Runes which act as both
Runes used to create it. These are created in
Runecrafting.
- Pets have been added! There are 20 cute little critters to find out there. They provide small passive bonuses and count towards Completion.
Hardcore Mode has been added. This is a gamemode selected upon Character Creation that provides an extra challenge to how the game plays.
- Character Selection has been added and supports up to 3 Characters currently.
- Damage Multipliers and Damage Reduction adjustments have been added to
Combat. These are determined by your Combat Type and the Enemy's Combat Type.
- Manually Eating now resets your Attack.
- It is now possible to increase your Maximum
Hitpoints via Equipment.
- A Skilling Minibar has been added. This menu provides a shortcut to information about the Skills. You can also equip your Skillcape directly from this menu. This can be disabled in Settings or hidden away by clicking the Melvor Idle Logo.
- You are now able to Upgrade Potions to the next tier via the Bank. Upgrades cost 3 x Potions and require the correct
Mastery Level to upgrade. If you cannot make them in
Herblore yet, you cannot Upgrade the Potion.
- New Shop Item -
Red Party Hat - Provides exclusive bragging rights because you're so cool that you have a Party Hat. Brag about it so other Players can aspire to be as cool as you.
- New Patreon Item -
Dragonfire Shield (Michael7050) - An Upgrade for the
(G) Ancient Shield that provides +10 Maximum
HP.
- New Patreon Item -
Crown of Rhaelyx (Rhaelyx) - +10% chance to preserve resources in non-combat skills (Does not work with
Alt. Magic). This bonus is increased to 25% if there is at least 1
Charge of Rhaelyx in your bank. There is a 0.1% chance a
Charge will be destroyed per action.
- New Patreon Pet -
Asura, the
Slayer Pet ( [ ] ) - Gain +20% Extra
Slayer Coins from
Slayer Tasks
- New Patreon Pet -
Pudding Duckie, the
Fishing Pet (Moose) - 5% Chance to double the amount of Fish per catch
- You can now see the quantity of the grown Allotment/Herb/Tree you have in the bank from the
Farming Seed selection screen
- New
Ancient Crossbow Special Attack - Impairing Shot (15%) - Normal hit that slows Enemy Attack Speed by 20% for 3 turns. Reduce Enemy Ranged Evasion Rating by 30% for the rest of the fight.
- The Enemy's Max Hit value will now display inclusive of your Damage Reduction. If you have Damage Reduction, it will display as (Max Hit).
- The
Book of Eli has a new Passive - Reduces the
Light Rune cost of Auroras only by 1. Grants access to Tier III Auroras when Equipped.
- New Item -
Enchanted Cape - A basic
Magic Cape providing
Magic Stats. Dropped by
Master Wizards.
- New Item -
Enchanted Shield - A basic
Magic Shield providing
Magic Stats. Dropped by
Dark Wizards.
Changed Features
- The God Dungeons are no longer accessible until the Dungeon prior has been completed. For the
Air God Dungeon, this means the
Volcanic Cave must be completed prior to entering.
- Reduced the
Magic Level Requirements for most of the Standard
Magic Spells.
- Updated the description on some items to be more clear as to what they do.
- Lowered offline
Thieving Success Rate requirement to 90%, down from 95%.
- Bank Space price is now capped at 5,000,000
, up from 4,000,000
.
Standard Elemental Staves now reduce the rune cost of spells of the respective Elemental Rune by 1.
Elemental Battlestaves now reduce the rune cost of spells of the respective Elemental Rune by 3.
Mystic Elemental Staves now reduce the rune cost of spells of the respective Elemental Rune by 5.
Magic Skillcape now reduces the rune cost of spells of each Elemental Rune by 7.
- All Glacia God Armour pieces now provide +10 Minimum Damage to all Standard Elemental Magic Spells.
- All Ancient Wizard Gear pieces now provide +5 Minimum Damage to all Standard Elemental Magic Spells.
- All Glacia God Armour pieces now have 8% Damage Reduction, up from 5%
- All Aeris God Armour pieces now have 8% Damage Reduction, up from 7% (including Gloves)
- All Ragnar God Armour pieces Melee Strength Bonus increased by +5
Ranger Hat now has a
Ranged Strength Bonus of +6, up from 0.
- All
Horned Elite monsters now drop up to 4
Large Horns, up from 1
.
- Increased sale price of
Large Horns to 3,600
, up from 150
.
- Increased sale price of
Black Dragonhide to 850
, up from 500
.
- Increased sale price of
Whales to 1,024
, up from 987
.
- Increased sale price of
Magic Fish to 960
, up from 600
.
- Reduced sale price of
Dragon Javelins to 650
, down from 679
.
Smithing
Mastery Benefit for resource preservation chance changed to [5%, 10%, 15%, 20%], down from [10%, 20%, 30%, 40%].
Fletching,
Crafting &
Herblore
Mastery Benefit for resource preservation chance changed to 0.2%, down from 0.25% per
Mastery level.
Runecrafting Skillcape now works on all
Runecrafting items.
Runecrafting Skillcape resource preservation chance changed to 35%, down from 50%.
Water God Dungeon -
Water Monster Special Attack "Ice Break" damage reduced to 325, down from 450.
Earth God Dungeon -
Terran Special Attack "Seismic Slam" damage per proc reduced to 950, down from 1000
- Your Attack now resets when switching Equipment Sets
Smithing
Coal Ore Required Quantity now displays the actual required amount of
Coal with the
Smithing Skillcape Equipped, instead of the original required amount.
- Replaced 91% of tooltips in the game with the new Tooltip Library.
- Increased the Max Hit of all Standard Air Spells.
- There's a new background image for the game! This also includes a new Dark Mode version.
Bugfixes
- Fixed issue where
Crafting interval was calculated incorrectly offline.
Gold Emerald Ring benefit now works when
Fishing in the Barbarian Fishing Area for
Strength XP only.
- Fixed issue with Mobile versions of the game where it was not possible to scroll down, including on the Character Creation screen.
- Adjusted some Offline Progression functions to hopefully ease the loading times. This is still being worked on.
- Fixed an issue where a
Normal Log would display upon coming back to the game instead of the actual Potion icon.
- Fixed an issue where Player Special Attacks would continue to proc after the Enemy has died.
- Fixed an issue where Player Special Attacks would stack, causing more than one attack timer to run at a time.
- Upgradeable items that have no stats will now hide the stats in the Upgrade Item screen.
- Fixed an issue where
Ragnar's "Cataclysm" Special Attack was avoidable, when it was not meant to be.
- Fixed an issue where
Smithing would not work with the
Skillcape if you had less than the original required
Coal amount.
- Fixed an issue where registering for a Cloud account would cause the Cloud save to display as broken.
- Fixed an issue where clicking the HP Bar on the
Combat Minibar would open the Sidebar.
- Fixed an issue where the Damage Reduction comparison would show the incorrect value in the Upgrade Item screen.
- Fixed an issue where
Clue Chasers Insignia bonus was calculating incorrectly for
Woodcutting
Bird Nest Chance and
Mining Gem Chance.
- Fixed an issue where Equipping the
Clue Chasers Insignia while
Mining would not allow you to receive a Gem at all.
- The description for the Cooking Fire in the Shop now correctly displays the Bonus XP it provides to
Cooking.
- Reduced the width of the
Combat Minibar HP Bar on mobile devices to accommodate for smaller screen sizes that caused issue with the Minibar layout.
- Fixed issue where selecting a
Smithing recipe would force the page to jump back to the top.
- Fixed issue where
Smithing
Masteries would not increase in level, even though you had the required
Mastery XP.
Removed Features
- Removed the
Herblore Potion suggestion link.
Alpha v0.15.3 (17th June 2020)
Hello!
I have a little update for everyone which includes some fixes and nice new QoL features that I assume everyone will love. Most of these were scheduled for v0.16, but there was no point keeping you waiting for it.
New Features
- Introducing the
Combat Minibar - This nifty little bar will appear in the bottom right of your screen upon entering combat. It shows your current HP, provides a button to eat food or run away, and clicking the HP bar brings you straight back to the
Combat page. This minibar will display on all pages, so you are no longer required to keep checking back to make sure you are not about to die. If you do not wish to see this, you can disable it in settings.
- You can now Sell ALL but 1. This setting remembers your choice, so it will update the sale quantity for each bank item you click to easily sell all but 1 without needing to select the option each time.
- Hovering over an item in a crafting-related skill will now show the recipe in a tooltip.
Changed Features
Ice Shortbows now have +37
Ranged Strength Bonus.
Ice Longbows now have +75
Ranged Strength Bonus.
- Increased
Big ol Ron Slash and Defend accuracies to +138, up from +118.
- Increased
Ancient Sword Special Attack Chance to 25%, up from 20%.
- The
Bone Necklace now rewards 2x the amount of
Prayer Points for the bones it automatically buries.
- Each tier of the
Lucky Herb Potion now provides a extra flat +3 quantity of the grown herb.
- Added padding to the bottom of the Bank to allow room for the Sell dropdown menu to display correctly and not get cut off.
Bugfixes
- Fixed issue where it was possible to loot an item multiple times when collecting from the loot container.
- Fixed issue where
Max Skillcape was not increasing
Firemaking
Coal chance to 100%.
- Fixed rogue upgrade button for
Earth Layered Shield.
Cooking stats now track offline progression.
- Total Fish
Cooked stat now correctly tracks correct quantity cooked, instead of assuming 1 is always cooked.
- Fixed issue where
Deadeye Amulet was activating 75% of the same, instead of the intended 25%.
- God Dungeon Upgrades will now appear correctly in the Shop without requiring a refresh.
Guardian Amulet now correctly resets the Damage Reduction upon defeating an enemy.
- Fixed an issue where the
Guardian Amulet would reset if you changed equipment during a fight.
- Fixed an issue where the quantity of herbs dropped via the
Lucky Herb Potion was not affected by double loot chance items.
Alpha v0.15.2 - "Case of Fortune." (4th June 2020)
Welcome to our next Event Update for Melvor Idle! With v0.16 in heavy development, I thought now was a great time to provide an update to keep you occupied.
Staying true to the theme of dumb, ridiculous and sometimes obnoxious mechanics, we bring you Case of Fortune!
Case of Fortune Event
The Case of Fortune Event has arrived!.
This totally-original-not-copyrighted-or-seen-anywhere-else-before event has landed to suck your soul away and make you rage at the RNG gods because shiny pixels on a screen mean everything to you.
Upon loading the event, you will be greeted with a screen where you can select a case to open. Click the spin button and wait. This intense, interactive gameplay mechanic is one of the most unique and groundbreaking we have introduced to date.
If you run out of M-Bucks to spend - go cry to your parents and hope they give you some. If not, steal their credit card and purchase some in our totally fair, not Pay2Win shop that provides a significant advantage to those with money.
Enjoy! You might see some random changes here and there to mix it up.
New Features
- The Case of Fortune Event is now live!
Raging Horned Elites can now drop
Cooked Trout.
- There is now a button to clear the bank search box.
Changed Features
- Reduced sale price for all
Fletchable
Javelins by roughly 50%.
- Increased sale price for
Ancient Javelins by roughly 25%.
- Base Attack Speed for
Stormsnap increased from 2.6s -> 3s.
- Increased
Melee Strength Bonus for the
Big ol Ron to 275, up from 201.
- The
Cloudburst Staff no longer provides a flat +400 damage every successful hit when using Water Spells. Instead, the staff now provides +500 to your maximum hit when using Water Spells.
- Slightly updated some wording on the Cloud / Local save selection screen.
Bugfixes
- The game will now load first, and then calculate your offline progression to minimise browser hangs during load.
- Fixed incorrect interval calculations for
Woodcutting.
- Fixed visual error where the Offline XP you earned was displayed incorrectly. The intended XP was still given to you. This was purely visual.
- Fixed issue where
Mastery XP for
Fishing was not applying based on the quantity of fish you caught.
- Fixed incorrectly displayed Milestones.
Alpha v0.15.1 (20th May 2020)
Hello everyone! Thank you all for the amazing response to the latest Major Update. I hope everyone is enjoying the new content and are finding the new challenges worth the risk.
Here is the first minor update to the game to address some important requests and issues.
New Features
- Melvor Idle has been migrated to a brand new server to accommodate for the large increase in traffic. I will continue to monitor performance and make adjustments where required.
- Added an option to Upgrade xAll. This can be used for various upgrade methods including Elemental Shards,
Rope and other things.
Changed Features
- Increased
Ranged Strength bonus for all
Javelins by roughly 50%.
- Increased
Ranged Strength bonus for all
Throwing Knives. Lower tier
Throwing Knives received roughly 200%-400% increase. High tiers received roughly 40-100% increase.
Ancient Claw Special Attack now procs 5% of the time, down from 10%.
- Increased
Melee Strength Bonus for
Twin Exiles to 24, up from 4.
- Increased
Melee Accuracy Bonus for
Twin Exiles to [71, 71, 71], up from [60, 55, 60]
- Increased
Frozen Archer Max Hit.
Frozen Archer now drops up to 20
Ice Arrows 20% of the time, down from 40
Ice Arrows 100% of the time.
- You now produce 4
Throwing Knives per bar, up from 2
.
- Halved the sale price of
Throwing Knives to accommodate for the above change.
- All
Javelins now require 3
Logs to create, down from 5
Logs.
Bugfixes
- Fixed an issue where saves would not load if it was last saved prior to
Weird Gloop being implemented.
- Adjusted the way bank popovers are handled. Hopefully this fixes the bank popovers that get stuck on the screen.
- Fixed an issue where the username change modal would not display at all.
Gem-Tipped bolts now have correct
Ranged level requirements. Level requirements are
1,
20,
40,
60, and
80.
- The ability to choose which equipment set
Throwing Knives and
Javelins can be equipped into has been removed as it caused issues. A permanent solution for all ammo types is on the way so you can select which equipment slot to equip it to.
- Fixed incorrectly displayed
Smithing Milestone for
Dragon Crossbow Head.
- Fixed an issue where a bleeding enemy that reaches 0 HP would not die until you attack it again.
Max Skillcape now correctly inherits the new
Firemaking Skillcape benefits.
- Fixed an issue where changing to an Equipment Set that contains a
Stormsnap while the next enemy was loading would cause the game to error out.
Alpha v0.15 - "Return of the Gods" (16th May 2020)
Welcome to the next Major Update for Melvor Idle! Thank you so much for your patience on this one. This update is one of the largest I have released to date in terms of content. Please be sure to read the full changelog so you are aware of what has changed!
Preface
Firstly, I'd like to provide a note about this update. Although I'm the one that developed it, pretty much all of the content and lore was planned and created by Prat. For those of you who don't know him - Prat generally provides a lot of assistance with balance, content ideas, number crunching and other random things around the game. He's my go-to person to bounce random ideas off that eventuate into content. He spent a very long time planning this update, so please pass on all thanks and credit to him for his hard work. Let's see what has been added!
The God Dungeons
With the defeat of Malcs, the Guardian of Melvor, the seal that once locked away the Gods fades with him. The Gods now prepare for their return to the world and for their continuation of war. It is up to you to stop them before they destroy it.
Welcome to the God Dungeons, there are 4 Gods to defeat within their respective dungeons -
Aeris,
Glacia,
Terran &
Ragnar. These dungeons are very dangerous, and should only be attempted by the prepared and willing. Highly Recommended stats: 85+ All
Combats, and yes you will need all 3 styles to complete them all (or suffer). Do not try to complete them without sufficient Damage Reduction, you will die.
Information:
- You will find 4 new endgame dungeons to complete. These are split up in 5 floors with increasing monster difficulty as you progress.
- These dungeons are different to your standard dungeon. Each monster kill drops elemental shards which can be collected and combined to create respective dungeon chests -
Air,
Water,
Earth &
Fire (you can collect shards and leave without completing the dungeon).
- Each dungeon follows the same logic, The Guards protect the first floor, The Monsters on the 2nd, The Elemental Golems on the 3rd, the God Guardians on the 4th and lastly the God on the 5th.
- The monsters you face all have a unique, special attack of some form. Be sure to note what they do, it will save your life.
Each God inherits all special attacks from the previous monsters you fought, as well as possessing a strong, powerful special attack unique to them. Defeating a God rewards the player with their respective God Scroll. Defeating a God Dungeon for the first time also unlocks a new skills upgrade in the shop. Be sure to look for this!
Each God Scroll contains the powerful rewards, which the player has a chance to receive. The player is guaranteed to gain one of the following items from the scroll:
- A piece from the new God Armour sets (sets include gloves and boots).
- One of the new Godswords, obtainable from the respective scroll. There's a unique Godsword for each God.
- Some scrolls contain unique, powerful God Weapons such as a bow, battleaxe, staff or even a special shield.
- A
Bank Slot Token. Claim for a free bank slot (does not increase price of your bank slot costs).
All new God Equipment requires Level 85 in their respective levels to equip. The dungeon chests acquires by upgrading shards give you a chance at obtaining rare, unique dungeon rings and amulets. The rings provide increased combat stats, and each amulet contains a powerful, unique passive effect while equipped.
Note from Prat: These dungeons were made to be challenging and shouldn't be idle-able (maybe possible with god armour and pots). These dungeons should only be attempted by late-game players who have: Dungeon Equipment Swapping, best-in-slot gear for all 3 combats, lots of food, prayer points and potions.
Difficulty: I consider the Volcanic Cave challenging, but not overly difficult. Using rough estimates, I believe the easiest God Dungeon is ~6x more difficult than
Volcanic, they are pretty tough.
Ranged Content Update
Alongside the inclusion of the God Dungeons, it was a perfect time to address an area of Combat that was lacking quite a bit -
Ranged.
Ranged has been turned upside down and re-evaluated from the ground up. I am talking new weapons, new armour types, lots of damage, lots of choice.
Here is what has been included in this update:
Crossbows for each tier of metal, plus
Ancient, which use new
Gem-Tipped Bolts as ammo.
Throwing Knives for each tier of metal, plus
Ancient.
Javelins for each tier of metal, plus
Ancient.
Dragonhide Shields.
Ancient Dragonhide Armour.
Ranged Armour can now be upgraded just like regular
Melee Armour.
- Adjusted values for
Shortbow &
Longbow stats.
- New pieces of equipment that will assist with
Ranged.
There's a lot of choice here, and it will seem pretty overwhelming at first. But I can tell you now that Ranged packs a pretty decent punch. However, to be able to reach those high DPS numbers, you will need the skill levels and resources to be able to do so.
Be sure to check out everything you can make within
Smithing,
Crafting and
Fletching!
Player Special Attacks Rework
This update also includes a redesigned special attack system for Players! I have removed the silly 2 minute special attack timer, and that ridiculous box in the combat screen. This system in general simply did not suit the style of the game. Special attacks are now 100% idle. You do not need to adjust any settings at all! Weapons that possess a special attack will display so within the bank screen. The new description of the special attacks will now show a % chance. This is the chance a weapon has to activate its special attack during combat. You will notice your attack speed bar turn yellow, and the text display the name of the special attack when it is going to be used. Simply as that! There is also a little sword icon next to your attack speed that displays if there is a weapon with a special attack equipped. If you hover over this, or click it, it will display the special attack information.
Max Skillcape
Short and sweet, but the Max Skillcape has been introduced! This Skillcape is unlocked when you reach Level 99 in every single skill in the game. It inherits ALL skillcape perks. This thing is a beast.
That is it for the Major Content! Here's the full changelog:
New Features
- 4 New God Dungeons have been added to the game -
Air,
Water,
Earth &
Fire God Dungeons
- Including the God Dungeon Monsters, a total of 26 new Monsters have been added to the game
- Armour for each respective God has been added to the game - These sets include Helmet, Body, Legs, Gloves and Boots
- 4 New Godswords have been introduced -
Aeris Godsword,
Glacia Godsword,
Terran Godsword,
Ragnar Godsword. These are heavy hitting two-handed weapons with powerful special attacks.
- New Item -
Bank Slot Token - Claim this for a free bank slot. Does not increase price of bank slots in shop
- 4 Scrolls have been added to the game, which are acquired through defeating the Gods to receive the above items.
- 4 New elemental chests have been added to the game, which can be created by upgrading 100 elemental shards received within the God Dungeons.
- 4 New God Rings introduced -
Deadeye,
Warlock,
Guardian &
Fighter. These provide increased stats to various combat styles.
- New Item -
Deadeye Amulet - 25% chance for
Ranged attacks to deal 150% of damage dealt.
- New Item -
Warlock Amulet -
Magic spells heal you for 20% damage dealt
- New Item -
Guardian Amulet - Gain +2% damage reduction when hit by an enemy. Capped at 12%
- New Item -
Fighter Amulet - Enemy is stunned for 1 turn when you hit for at least 75% of your max hit
- New Shop Item -
Perpetual Haste (50,000,000
) - 20% Decreased base
Crafting &
Fletching Interval. Unlocked by defeating
Aeris.
- New Shop Item -
Expanded Knowledge (50,000,000
) - 20% Decreased base
Herblore &
Runecrafting interval. Unlocked by defeating
Glacia.
- New Shop Item -
Master of Nature (50,000,000
) - 20% Decreased base
Mining &
Woodcutting Interval. Unlocked by defeating
Terran.
- New Shop Item -
Art of Control (50,000,000
) - 20% Decreased base
Cooking,
Firemaking &
Smithing Interval. Unlocked by defeating
Ragnar.
- New Dungeon -
Dragons Den - Fight your way to the
Elder Dragon.
Ancient Dragonhide Armour has been introduced. These can be found in the
Dragons Den dungeon.
Crossbows have been introduced for all
Smithed metals, plus
Ancient. You can
Fletch these (requires a few different components)
Throwing Knives have been introduced for all
Smithed metals, plus
Ancient. You can
Smith these.
Javelins have been introduced for all
Smithed metals, plus
Ancient. You can
Smith these.
Gem Tipped Bolts have been introduced. You can
Craft these.
- You can now craft
Dragonhide Shields for the respective Hide
- You can now upgrade
Dragonhide Ranged Armour. These provide increased stats as well as Damage Reduction
Elder Dragonhide has been introduced. Can only be acquired by defeating the
Elder Dragon
- New Item -
Amulet of Ranged +
Elite Amulet of Ranged
- Increased the starting bank slots by 4. This means everyone gets 4 free bank slots.
- New Prayer -
Stone Skin (
Level 88) - +5% Damage Reduction. Costs 2 Prayer Points per enemy attack.
- New Patreon Item -
Stormsnap (Eusmusia) - A
Ranged Bow where its
Strength Bonus and Accuracy rating scales based on the Enemy
Magic Level. Special attack deals a guaranteed hit based on the Enemy
Magic Level.
- New Patreon Item -
Slayer's Crossbow (Elliott) - Gain 33%
Ranged
Strength bonus against
Slayer Area or
Slayer Task monsters. Upgraded from a
Dragon Crossbow
- New Patreon Item -
Confetti Crossbow (deathbyconfetti) - Gain 10%-200% of damage dealt in GP based on your current GP amount. Capped at 50,000,000
for 200%. Purchased from the
Slayer Shop.
- New Patreon Item -
Big ol Ron (theRealDog) - A 2H Axe, Gain 50% Melee
Strength Bonus when fighting a Dungeon Boss.
- New Patreon Item -
Twin Exiles (Jarose) - A 2H weapon that always performs two consecutive attacks.
- New Patreon Item -
Bob's Rake (Berlyn) - When equipped, you have a 20% chance to retain all
Compost/
Gloop on a
Farming patch when harvesting. This means you will not have to apply any further
Compost to that plot.
- New Patreon Item -
Skull Cape (Skull) - When equipped, you have a 20% chance to cast a
Magic spell for free. This cape also gives great
Magic Bonuses and Damage Reduction. Purchased from the
Slayer Shop.
- New Patreon Item -
Fury of the Elemental Zodiacs (fez) - This Amulet is acquired by upgrading all standard Elite Amulets, alongside the
Amulet of Fury and
Amulet of Torture.
Max Skillcape has been introduced into the game. This skillcape inherits ALL skillcape perks. Costs 20M
- New Monster -
Furious Horned Elite - Added to the
Desolate Plains
Slayer Area. A ranged horned elite that drops
Ancient Javelins and
Ancient Throwing Knives
- All
Ice Weapons now have the same special attack.
- You can now apply
Weird Gloop to a
Farming patch that already has Max
Compost
- View Item Contents now displays how many of each item it is possible to obtain
- There is now a small damage marker for enemies and players showing the damage dealt, as well as missed attacks.
- It is now possible for Players and Enemies to be stunned during
Combat. When stunned, you cannot evade an attack.
- It is now possible for Players and Enemies to have their attack speed slowed.
- It is now possible for Players to be burned over time from an attack
- New item graphics for all
Logs have been added. Please pass on thanks to Breindahl who provided the new graphics.
- New Item -
Bone Necklace - Automatically buries bones when dropped from Monsters. Acquired from the
Standard Chest.
- New Item -
Amulet of Magic +
Elite Amulet of Magic
Ancient Wizard Gear now provides +5% Damage Reduction per piece
- The game now saves locally when the tab/app is closed.
Golbins and
Ranged Golbins now drop
Raw Shrimp
- Some items have had their special attacks altered to suit the new special attack system
- You can now lock items in the Bank. Locking an item will remove the option to sell it.
- There is now a confirmation dialogue when you attempt to sell an item, or buy something from the Shop
- The Bank has some nice borders now
- Updated the Welcome screen upon first playing. It now asks you if you want Light Mode or Dark Mode, as well as what character type you would like to play (For future updates)
- Melvor Cloud has been updated with a new Login/Register screen.
- There is now an option to change your Cloud password from the user dropdown menu (Where you force save)
- The experimental setting for Mobiles is now included in the Desktop version. Check settings to see what it does
- New statistic added to track the amount of
Weird Gloop used in
Farming. This stat is auto-filled retroactively based on a combination of the item stats.
Changed Features
- All
Smithing level requirements have been adjusted. This enables mid-early late game content to be available earlier in the game.
Legend | ||
---|---|---|
Level Equal | Level Reduced | Level Increased |
Smithing Level Requirement Changes | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Old | New | Old | New | Old | New | Old | New | Old | New | Old | New | Old | New | |
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1 | 1 | 15 | 10 | 30 | 25 | 50 | 40 | 70 | 55 | 80 | 70 | 90 | 85 |
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1 | 1 | 15 | 10 | 30 | 25 | 50 | 40 | 70 | 55 | 80 | 70 | 95 | 85 |
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4 | 3 | 19 | 12 | 34 | 27 | 54 | 42 | 74 | 57 | 84 | 72 | 97 | 87 |
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5 | 4 | 20 | 13 | 35 | 28 | 55 | 43 | 75 | 58 | 85 | 73 | 96 | 88 |
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5 | 5 | 19 | 14 | 35 | 29 | 54 | 44 | 74 | 59 | 84 | 74 | 98 | 89 |
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5 | 6 | 20 | 15 | 35 | 30 | 55 | 45 | 75 | 60 | 85 | 75 | 98 | 90 |
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7 | 7 | 22 | 16 | 37 | 31 | 57 | 46 | 77 | 61 | 87 | 76 | 99 | 91 |
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10 | 8 | 25 | 17 | 40 | 32 | 60 | 47 | 80 | 62 | 90 | 77 | 98 | 92 |
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10 | 10 | 25 | 19 | 41 | 34 | 61 | 49 | 81 | 64 | 91 | 79 | 99 | 94 |
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13 | 12 | 28 | 21 | 39 | 36 | 59 | 51 | 83 | 66 | 93 | 81 | 99 | 96 |
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14 | 14 | 29 | 23 | 44 | 38 | 64 | 53 | 84 | 68 | 94 | 83 | 99 | 98 |
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16 | 16 | 31 | 25 | 46 | 40 | 66 | 55 | 86 | 70 | 96 | 85 | 99 | 99 |
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18 | 18 | 33 | 27 | 48 | 42 | 68 | 57 | 88 | 72 | 98 | 87 | 99 | 99 |
- Adjusted stat values for existing
Longbows and
Shortbows.
- Player Special Attack system has been changed. All special attacks now have a % chance to activate in combat.
- There is no more limit on the amount of Skillcapes you can buy from the Shop.
- The Shop has a new look! You can also use the navigation at the top of the shop to quickly display a category.
- Sell item button is now red.
- The game no longer saves during
Combat. It will only save when you defeat the monster.
- The Cape of Arrow Preservation is now known as the
Cape of Ranged Preservation. It now works on all ammo types
- The
Ranged Skillcape works on all ammo types.
- Changed the library which looks after progress bar animations. Hopefully you will see an improvement to resources used when playing the game.
Firemaking Skillcape now provides +5% Global XP and 100% chance at gaining
Coal.
Farming Skillcape now provides +20% Harvest Qty on top of the existing perk.
Raging Horned Elite drop table weightings adjusted slightly. It now drops items 100% of the time. Can now drop up to 30
Ancient Arrows.
Large Horn is a bit less common now.
- Adjusted the wording of the "Remember Me" option within the Cloud login. It is now known as "Keep me logged in" for clarity.
- The game will now give you a
Lemon if you happen to roll an
Signet Ring Half without wearing a
Topaz Ring.
- Slightly adjusted the bank cost formula to be consistent with the added bank slots (So that it costs exactly 18,000,000
to get 100 bank slots).
- Mobile Only -
Slayer Tasks in
Combat now have their own menu.
Bugfixes
- Fixed an issue where users keep getting logged out of the Cloud when switching devices, if they were using the "Remember Me" option.
Cooking no longer provides 2x XP offline.
Thieving Skillcape now works offline
Melee Evasion,
Damage Reduction and
Divine Potions no longer use charges on player attack
Melee Evasion &
Damage Reduction Potions now only use charges on enemy attack
Divine Potions now only use charges upon
Prayers being used
- Enemy
Hitpoints visually update correctly when reflect damage is dealt
- Item sale statistics correctly update when selling a quantity higher than what you have in the bank
Signet Ring Half (a) can now drop from online
Woodcutting again (lol sorry)
- Completion log percentages now use exact values, rather than flooring all numbers prior to total completion calculation. Percentages are now only floored visually.
- Skill completion percentage is now correctly calculated.
- Fixed rare issue where Open All for a chest would use the quantity of a different bank item
- Back-to-back
Slayer tasks should now not be possible. Let me know if it still occurs
- Adjusted wording on some item and shop upgrades regarding speed/interval changes. Only the wording changed, the effect is still the same.
- You will now only receive one notification when crops are ready to harvest
- Bank Upgrade cost now only displays exact GP cost
- The game now correctly displays item names that contain an apostrophe.
- Tutorial tips are fixed
- Fixed an issue where you could not select your
Slayer Task monster using the link after completing a Dungeon.
Firemaking Mastery Tokens and the
Signet Ring Half (a) should now correctly drop from offline
Firemaking.
- Corrected
Steel Platebody
Ranged
Defence value.
- You will no longer receive a notification for degraded gloves from offline progression if you were not actually using those gloves.
- You will no longer be redirected when clicking the Melvor Cloud Status text.
- The game now saves locally when you click the Force Save button (My bad, sorry about this. Huge oversight by me).
- Reflect damage inflicted by the
Gold Sapphire Ring now works as intended during special attacks that hit multiple times (It only procs once)
Combat area selection will no longer collapse when you select the Drops button, or the dungeon reward links.
Combat areas now correctly deselects when a monster is chosen.
Seeing Gold Potion now works as intended.
- Fixed an offline progression issue where Mastery XP for
Runecrafting was increasing based on the quantity of
Runes crafted, rather than per action.
- Fixed an issue where
Ranged Attack Bonuses would always display as zero in the upgrade item screen.
- Fixed the Skill Level Array where levels above 99 were stored, causing issues with completion log.
Removed Features
- Auto special attack setting
Auto Eat activated notification
- HP notifications have been disabled (These cause too much lag)
Alpha v0.14.2 (10th April, 2020)
EASTER EVENT 2020
In the sidebar, you will now find a link to an Easter Event Page and will be greeted by a minigame.
The goal of the game, if you are unfamiliar, is to get through as many tree logs as possible without touching the ground, or hitting the tree trunk. This will reward you with Easter Eggs that you can spend in the Easter Shop!
Simply left click the mouse, or touch the screen, to move upwards. There are three different modes for you to play as well - Easy, Normal and Hard. The harder difficulties provide extra Easter Eggs per successful clear.
High scores are tracked for each difficulty, as well as the total amount of Easter Eggs you have collected.
You can play this Minigame while training other skills freely. You are not required to participate if you do not wish. There are no exclusive items that cannot be received outside the minigame.
Enjoy!
This event will be live until Tuesday 14 April (Australian time).
Alpha v0.14.1 (3rd April 2020)
Welcome to the next small update for Melvor Idle.
I hope you all enjoyed the silly April Fools event, it seems like most of you had a good time with it. To those players who actually maxed the skill and even went far beyond... why?.
Today I have some small changes to introduce everyone back into reality as well as changes to Fishing that are definitely needed.
New Features
- The game now automatically backs up your Local Save upon loading into a new update. This backup will stay stored on your device until it is overwritten by a new game update. You can export or download this save in the settings. Just remember this is your LOCAL SAVE ONLY. If you play on more than one device, you will have different local backups on each device.
- Minor
Fishing stats have been added and adjusted.
- Typing wherearemylemons into the Bank search will now give you a
Lemon.
Changed Features
Amulet of Fishing now provides +20% base
Fishing Speed. Changed from 5% less chance to catch junk.
Fishing Skillcape now doubles the amount of items caught. Changed from simply providing +1 item.
Fishing Mastery Tokens are now slightly more common.
- Adjusted the
Fishing Special Item weightings which increases the rarity of the main special items.
- April Fools 2020 Event items have been updated to reduced GP and Healing values.
Bugfixes
- Updated the
Clue Chasers Insignia graphics to the correct one.
- Fixed an issue where it was not possible to log out of the Melvor Cloud.
Compost All and
Gloop All cost has been restored.
- Player Chance to Hit now updates when using Potions, Prayers or switching Attack Styles.
- Fixed incorrect
Bronze Shield stats for upgraded versions.
- Updated missing
Crafting Milestones.
Alpha v0.14 - Fishy Business (31st March 2020)
Welcome to the next Major Update for Melvor Idle!
This update sees one of the existing skills in the game receive a complete rework, as well as some new addition to shake up Combat.
Here is what has been added.
Skill Rework - Fishing
Fishing has been completely stripped back and rebuilt from the ground up. With a fresh new look, new mechanics and some awesome items for you to obtain that will assist with future endeavours.
You will be greeted with
Fishing Areas (that are actually named), which allow you to select which Fish you would like to catch.
Each area has a base chance to catch the Fish you chose, catch a Special Item, or catch some Junk (because bank space is really important). These values can be altered with the use of the
Fishing Potion or
Mastery.
There are 10 new types of Fish to catch and 10 different special items to catch. See the changelog in game for details.
Barbarian Fishing is an area you unlock when you collect the
Barbarian Gloves and equip them. This area contains fish which provide
Fishing &
Strength XP.
The
Fishermans Potion has a new effect - (x)% less chance to catch Junk, where (x) changes based on Potion Level.
Balancing
This table outlines the balance changes made to all Fish.
Legend | ||
---|---|---|
New | Buffed | Nerfed |
Fishing Balance Changes | |||||||||
---|---|---|---|---|---|---|---|---|---|
FISH | LEVEL | XP OLD | XP NEW | RAW GP OLD | RAW GP NEW | HP OLD | HP NEW | COOKED GP OLD | COOKED GP NEW |
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5 | 5 | 1 |
1 |
2 |
2 | |||
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10 | 10 | 3 |
3 |
5 |
5 | |||
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- | 12 | - | 5 |
- | - | - | - | |
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15 | 15 | 8 |
8 |
10 |
10 | |||
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- | 25 | - | 40 |
- | - | 50 | ||
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20 | 20 | 16 |
16 |
20 |
20 | |||
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- | 20 | - | 5 |
- | - | - | - | |
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- | 25 | - | 40 |
- | - | - | - | |
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40 | 40 | 25 |
35 |
30 |
43 | |||
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- | 40 | - | 20 |
- | - | - | - | |
![]() |
50 | 50 | 32 |
65 |
50 |
81 | |||
![]() |
- | 100 | - | 175 |
- | - | - | - | |
![]() |
80 | 80 | 40 |
80 |
55 |
100 | |||
![]() |
- | 100 | - | 50 |
- | - | 125 | ||
![]() |
- | 120 | - | 120 |
- | - | 150 | ||
![]() |
120 | 120 | 55 |
135 |
70 |
168 | |||
![]() |
- | 100 | - | 50 |
- | - | - | - | |
![]() |
- | 130 | - | 190 |
- | - | 237 | ||
![]() |
150 | 150 | 75 |
270 |
140 |
337 | |||
![]() |
200 | 300 | 90 |
215 |
180 |
269 | |||
![]() |
- | 325 | - | 600 |
- | - | - | ||
![]() |
275 | 495 | 120 |
650 |
225 |
812 | |||
![]() |
350 | 575 | 150 |
790 |
300 |
987 |
Dungeon Rework - Volcanic Cave
This update includes a new and improved look for the Volcano Dungeon. It is now harder, and tougher than ever before (not really) and some of the Monsters have a new look and feel.
There are an extra two new monsters to face, and
Prat is now known as
Prat, the Protector of Secrets, and both
Prat &
Malcs have a brand new look.
Alongside this, you will now discover that some monsters have the ability to have Special Attacks. This is a new mechanic introduced to add a little more of a challenge to the Dungeon. These Specials are displayed below the monster image in combat, and the Attack Speed bar will turn yellow when they are about to use it.
It is possible for monsters to only use special attacks (never uses a regular hit). In this case,
Malcs, the Guardian of Melvor, will only use Special Attacks, so be careful!
To compensate for the tougher, longer battles - The chance to receive
Ancient Gear from the
Elite Chest has been slightly increased.
New Save Compression
The compression used for saves has changed this update. The change reduces save file sizes by around 92%. If you have an old save file using the old method of compression, do not worry. You can still import it just fine.
New Features
Fishing has been reworked.
- 10 new Fish have been introduced to the game.
- 4 of the new Fish are able to be
Cooked.
- Added 4 new special items to the game that can be acquired while
Fishing.
- You can bury
Skeleton Fish for to receive 3
Prayer Points each.
Raw Magic Fish do not need to be
Cooked to be eaten.
Volcanic Cave Dungeon has been reworked. Two extra monsters have also been added.
- Monsters now have the ability to have Special Attacks. Currently the only Monsters with these specials are
Prat &
Malcs in the
Volcanic Dungeon.
- Your Magic Damage now increases alongside your
Magic Level at a rate of x (1 + (Magic Level + 1) / 200).
- Your chance to hit now shows under your max hit
Combat stat.
- The enemy's chance to hit you now shows under their Offensive Stats.
- The game will now automatically load the most recent save file if you are logged into the Cloud.
- New Patreon Item -
Weird Gloop (RS Wikis) - A new type of
Compost, only purchased in the Shop at a cost of 2
Compost and 10
Rune Essence. This item fills your
Compost bar up to 100% with 1 use and also provides +10% Increased Harvest amount.
- New Patreon Item -
Clue Chasers Insignia (Clue Chasers) - A new secret Amulet. +5% chance to receive an off-item (an item from a skill that is not the main resource you are gathering). Clue to obtain: "The Numbers, Mason, What do they mean?!"
- New Shop Item -
Dungeon Equipment Swapping - Enable Equipment Swapping during dungeons.
- Your
Hitpoints bar now shows a small 0.5s animation when healing from Food or
Auto-Eat.
- You can now select the Bank as your Default Page on Load.
- There is now a few tutorial / tip notifications that pops up when certain actions are performed. These will be constantly added to the game to assist new players. These will only show once, and will never pop up again.
- A button has been added to the
Combat screen to show the drops for the current Monster.
- You can now see the exact
Mastery XP progress on the skill screen for each item (except
Farming).
- A notification has been added to tell you when a
Mastery Token was used on an already existing Level 99 item.
- Added a "Apply
Weird Gloop to all plots" button in
Farming. This applies
Weird Gloop to all plots. Costs the same as
Compost All.
- Added Total
Mastery Level to the General Statistics.
- There is now a notification to tell you what
Slayer Item is required to be equipped to fight the monster you are trying to jump to.
Changed Features
- The
Combat Area selection is now always visible. This means you can browse other areas while in combat and switch seamlessly.
Amulet of Fishing now provides +5% chance to receive a Special Item from
Fishing.
- Slightly adjusted the look of the
Cooking skill to display XP & HP rates clearly.
Prat, the Serpent of Fire is now known as
Prat, the Protector of Secrets.
- The artwork for
Prat, the Protector of Secrets has been updated.
- The artwork for
Malcs, the Guardian of Melvor has been updated.
The Eye & The
Resurrected Eye are now
Magic type monsters.
- Changed the compression technique for saves to zlib compression. This means your saves are now roughly 92% smaller than before. This will make it easier for you to copy/paste, and will reduce stress on the server when Cloud Saving.
- Adjusted the look of
Masteries on some skill screens.
Controlled Heat Potion will now only relight the bonfire if you are currently burning logs.
- The
Fisherman's Potion has a new effect - (x)% less chance to catch junk, where (x) changes based on Potion Level.
Gentle Hands Potion now requires 1
Lemontyle Herb & 2
Strawberry Seeds to create (no longer requires
Holy Dust).
- Base
Prayer XP received through
Combat (without using Prayers) reduced by 50%.
Piety
Prayer now provides 12% Melee
Strength, down from 20%.
- Increased the chance to receive an
Amulet of Looting from the
Spider Chest.
- All
Ancient Melee Armour pieces now provide 7% Damage Reduction each, up from 6%.
- The
Griffin now has an 8% chance to drop a
Dragon Claw Fragment, up from 5%.
Protect from Melee,
Ranged &
Magic prayers now provide 85% protection, down from 95%.
- Added a description to
Bird Nests for clarity.
- You can no longer receive two of the same
Slayer Task in a row.
- All two-handed Melee weapons have had their
Strength bonus increased by 80%.
- All Longbows have had their
Ranged Attack Bonus increased by 20%
- Removed the
Attack Level Requirement for all
Magic Staffs and Wands.
- All
Cooked variations of Fish are now worth on average 25% more than their raw counterparts.
- Adjusted XP rates, GP sale prices and HP rates for most Raw / Cooked Fish. See above table.
- Patreon Item text has been changed to be more clear as to what a Patreon Item is.
Auto Eat - Tier II price is now 5,000,000
, up from 2,500,000
.
Auto Eat - Tier III price is now 20,000,000
, up from 10,000,000
.
- Fishing Rod upgrade costs have been increased.
Rod | Old Cost | New Cost |
---|---|---|
50 |
100 | |
750 |
1,000 | |
2,500 |
5,000 | |
10,000 |
20,000 | |
50,000 |
75,000 | |
200,000 |
300,000 | |
750,000 |
2,000,000 |
- Pickaxe upgrade costs have been increased.
Pickaxe | Old Cost | New Cost |
---|---|---|
50 |
250 | |
750 |
2,000 | |
2,500 |
10,000 | |
10,000 |
50,000 | |
50,000 |
200,000 | |
200,000 |
1,000,000 | |
1,000,000 |
5,000,000 |
- The buttons for
Farming are now different colours to assist with distinguishing between them.
- The rock check now fires every second. This should remove the delay from when an ore respawns, to when the
Mining action starts again.
Elite Magic Wand now requires
Level 60 to equip, up from
Level 40.
Slayer Helmet (Strong) &
Slayer Platebody (Strong) now require
Level 30 to equip.
Slayer Helmet (Elite) &
Slayer Platebody (Elite) now require
Level 60 to equip.
Slayer Wizard Hat (Strong) &
Slayer Wizard Robes (Strong) now require
Level 30 to equip.
Slayer Wizard Hat (Elite) &
Slayer Wizard Robes (Elite) now require
Level 60 to equip.
Slayer Cowl (Strong) &
Slayer Leather Body (Strong) now require
Level 30 to equip.
Slayer Cowl (Elite) &
Slayer Leather Body (Elite) now require
Level 60 to equip.
Mastery Token (Fishing) are now slightly more common.
Sunset Rapier now has an attack speed of 2.2s, down from 2.4s.
Sunset Rapier Special Attack now causes the enemy to bleed for 200% of damage dealt over 10s, up from 100%.
- Maximum coins you can get from each
Thieving NPC has been at least doubled.
Mastery Progress screen will no longer display
Mastery Levels over Level 99. Note that you can still receive XP in
Mastery above Level 99, as well as level up behind the scenes just like standard Skill XP.
- Reduced the chance to receive
Signet Ring Half (a) from Skilling.
Bugfixes
Aorpheat's Signet Ring now works offline.
- Skill progress for
Defence now updates correctly when using Longrange or Defensive attack styles.
Slayer Skillcape now works as intended again.
- Fixed an issue where you would not be able to access
Slayer Areas when equipping the required item.
- If you have not equipped the required
Slayer Item for the respective
Slayer Area, you will deal no damage to the monster. The
Slayer Item must be in your active equipment slot.
- Adjusted flavour text for Patreon Items to be more clear.
- If you do not have a
Slayer Task, the "New Task" button will not cost any
Slayer Coins if clicked.
- Its no longer possible for offline progression to proc if, for some reason, you were away for a negative period of time.
- The
Ancient Longbow image is now the same rotation as other longbows. Everyone may now sleep knowing everything is going to be OK.
Removed Features
- Removed the username change limit.
Alpha v0.13 - A Helping Hand (7th March 2020)
Welcome to the next Major Update for Melvor Idle! This one is a bit smaller than the usual Major Updates for this game. However, it includes the implementation of a major addition that will change a lot for most players. Here is what has been added.
Offline Progression
This has been in discussion for a while now, and finally it is here! Offline Progression simply allows your game to progress while the game is closed. You are no longer required to keep the game open to progress your skills!
How it works:
- When performing an action in game, you can simply close the browser and leave (while the action is still being performed).
- Upon returning, the game will calculate how long you were gone for and provide you with the XP, Items,
Mastery XP and other various things that you would have received if you had the game open.
- A popup will greet you with the information above.
- As a nice QoL feature, the game will also continue the action (if it can) for you.
IMPORTANT INFORMATION ABOUT OFFLINE PROGRESSION:
- Offline Progression time is currently capped at 12 hours. This will be adjusted according to feedback.
- All
Combat skills do not work offline. These are currently online only skills.
- For
Cooking to work Offline, you are required to own at least the first
Cooking Fire Upgrade (from the Shop).
- For
Thieving to work Offline, the NPC you are
Thieving requires a minimum 95% success rate.
- All gloves & skillcapes work Offline (only if you have them equipped in your active equipment set).
- Most
Herblore potions work offline (If you have Auto Re-use Potion active). The potions that do not work will say so in their description. Currently, the potions that do not work are all
Combat Potions (of course),
Fisherman's Potion,
Controlled Heat Potion, and
Perfect Swing Potion
- In order to gain
Mastery XP for what you are currently doing (EX:
Mining
coal), you must log in to receive it.
- Yes, you can receive
Mastery Tokens offline.
Note: Offline progression will also trigger if you leave the game open in a separate tab. Browsers tend to throttle inactive tabs, so I've added a check that will hopefully detect when this happens.
New Features
- Offline Progression for all skills, except combat, has been introduced.
- New
Combat
Herblore Potion -
Divine Potion - Chance to not consume
Prayer Points. This one was created by penguinswin3 (I had a lot of
Prayer potion suggestions, this one stood out)
- New
Combat
Herblore Potion -
Lucky Herb Potion - Chance to turn a dropped Herb Seed into a grown Herb. This potion idea was submitted without a username.
- New Patreon Item -
Aorpheat's Signet Ring (Aorpheat) - All GP drops are doubled, +5% chance to obtain double loot from slain monsters or
Thieving, +10% chance to gain double resources from any skill. Can only be obtained by combining / upgrading
Signet Ring Half A &
B. One half is found during normal
Combat, the other half is found while skilling. Remember to wear a
Gold Topaz Ring at all times to be able to get these halves.
- Added a setting to enable Virtual Levels.
- You can now see how many charges a potion has from the Bank tooltip.
- Clicking on your
Slayer Task will now jump directly to that enemy and start combat.
- Clicking the header for each shop category (Except Materials) will now toggle its view setting.
Augury
Prayer now also provides +10%
Magic Damage
- A "Fix my Save" button has been added to the settings. If you experience issues with your local save, then clicking this button may resolve it. All it does is "import" your existing save back into the game and refreshes the window. This tactic seems to work for most save issues. I cannot guarantee that it will fix your save.
- There is now an error message when loading a broken Cloud Save that will allow you to load your Local Save instead (Or logout).
Runecrafting now displays locked
Runes (just like the other crafting skills).
- Potion Menu in the Header now displays the amount of potion charges.
- You can now toggle the Auto Use Potion setting directly from the Potions menu.
- There is now a setting to edit the formatting of numbers for >= 1000000.
- Item Upgrading now supports multi-item requirements.
Changed Features
Cooking is now completely idle from the start.
- Updated the
Combat UI.
Herblore Tier IV potions are now unlocked at
Mastery Level 65, down from 80.
- Doubled (and a bit more for
Emerald) the
Crafting XP provided by all
Rings and
Necklaces.
Diamond Jewellery XP rates increased by 200%.
Gold Jewellery also provides slightly more XP than
Silver Jewellery.
Crafting XP for
Green/
Blue/
Red Dragonhide gear has been reduced by 20%.
Black Dragonhide XP has been left untouched.
- Skill &
Mastery Progress Bars now show exact changes in XP and now allows you to see tiny increments in progress (the % no longer rounds down to the nearest whole number).
Herblore Potion now provides a second potion of a random tier, rather than replacing the potion you create.
- Updated the look of the progress bar for Skills &
Mastery progress when reaching Level 99.
Bugfixes
Compost All will no longer deduct 2,000
if it is not able to
compost anything. However, if you click this button three or or times in one session for some unknown reason, it will start deducting the gold again.
- Potentially fixed issue with crops insta-growing in some specific circumstances.
Hard Leather Gloves now has the correct level requirement.
Rune Essence quantity now updates correctly when mining
Rune Essence in the
Runecrafting screen.
- Fixed milestone placements for
Slayer and
Herblore.
- Fixed issue where
Mastery Tokens would provide unlimited uses.
- Fixed display issues on Dark Mode.
- Removed duplicate
Black Sword drop from
Black Knight.
- Fixed an issue where the game would not save upon creating a new account.
- Fixed incorrectly named
Golbins.
Removed Features
- The map of Melvor has been shelved.
Alpha v0.12.2 (17th February 2020)
I promise this update won't delete your save!
New Features
- There is now an option to Download your save from the "Export Save" screen when refreshing into an update.
Changed Features
- The game now auto-saves locally every 10 seconds, as opposed to after every action which would sometimes be several times per second. This should release some of the stress on your computer.
- The update notification that is displayed prior to refreshing the game has a completely new look. You are now also able to Download / Export your save from this notification before refreshing.
- The Cloud / User Settings dropdown will no longer disappear when you click "Force Save". This allows you to see the save state and ensure the game saves prior to exiting.
Lighting a Bonfire will no longer stop/interrupt other skills.
Bugfixes
- I believe the issue with the game telling you there is an update on loading has been fixed. Further confirmation required, but it worked on multiple saves within the dev environment.
- Fixed issue where logging into a cloud account where the cloud save is blank would stop the game from loading completely. Now, the game will load the local save instead, and will automatically fix the cloud save upon auto saving / force saving.
Augury
Prayer now provides the correct stats.
- Fixed an issue where an enemy would not die if bleeding causes them to go under 1 HP (and a final attack was required to finish the battle).
- The +5
Compost button in
Farming will now only use the required amount of
Compost to fill the bar to 100%.
- Slightly optimised some
Combat functions.
- The text in the Bank that tells you about the "Click and Drag" now shows up correctly on Dark Mode.
- Some spelling errors have been rectified.
Alpha v0.12.1 (16th February 2020)
This update addresses some of the feedback received after the last Major Update. I will continue to adjust according to feedback over the next few days!
New Features
- New
Combat Potion added to
Herblore -
Diamond Luck Potion - Your chance to hit an enemy is lucky. (Roll chance to hit twice, use the better option). Requires
Level 85 and uses 1
Barrentoe Herb and 1
Diamond to make. Potion suggestion submitted by Scrapless
Farming UI now shows current amount of
Compost in Bank.
Changed Features
Herblore now has a 1 in 400 chance to drop a
Mastery Token per action. Down from 1 in 1000
Damage Reduction Potion charges increased to 10/15/20/30, up from 3/3/3/5
Damage Reduction Potion % benefit increased to 2/4/6/10, up from 1/2/5/10
Chapeau Noir no longer provides melee
Defence bonuses.
- Updated the
Auto Eat text to be more specific.
Herb Sacks now only provide up to 5 of an Herb Seed, down from 10.
- Slightly increased the drop chance of
Carrot Seeds and
Snape Grass Seeds from
Thieving the
Farmer.
Bugfixes
Farming timers should no longer go into negatives.
- You can no longer purchase a second Skillcape of the same Skill from the Shop.
- Fixed
Lemontyle grow time.
Auto Eat symbol now shows in
Thieving.
Alpha v0.12 - A Potion's Aid (12th February 2020)
Welcome to the next Major Update for Melvor Idle! Firstly, I just want to give an huge shout out to every single person playing this game. It is beyond belief to see the kind of responses I have seen throughout the community. It makes me so happy to be doing this, and makes me want to push harder to produce content that everyone will hopefully enjoy. Another huge thank you to all the Patreon Supporters! You are all amazing, and I hope to get all of you involved in future of the game as best I can. Now, on to the update! Let's see what has been added.
Herblore
Herblore is also known as Potion Making. A skill dedicated to the creating of various potions that provides unique advantages throughout the game.
Every single potion requires a specific Herb to create. These herbs can be grown via
Farming, where the seeds can be collected through means such as
Combat or
Thieving the
Farmer (who drops an
Herb Sack quite often). These herbs all have an varied grow times, and can be planted in their dedicated patches in
Farming.
Each potion has 4 Tiers, with each Tier increasing the benefits provided by the potion itself. These tiers are locked behind
Mastery Levels, which can be leveled up by simply making the potions.
To use the potions you have in your bank, you will notice a little potion icon at the top right of the screen. This will provide you access to use potions for the skill you currently have selected. This little menu automatically lists the potions in your bank that can be used for that selected skill. Only one potion can be active per skill.
Combat is classed as one skill. You can only have one
Combat Potion active at a time.
Be sure to check the Settings page for the option to Auto Re-use potions when they deplete!
Special Attacks
Here is something for those who enjoy Combat!
This update introduced Special Attacks for specific weapons. These special attacks can be used in combat to gain a slight advantage over the monster you're fighting. You are able to use a special attack every 2 minutes.
Currently, these are the weapons that have special attacks: All
Ancient Weapons,
Dragon Claw, All
Ice Weapons,
Sunset Rapier (new), and
Elite Magic Wand.
More special attacks will be added down the track!
Equipment Sets
This update introduces what I like to call Equipment Sets. These are basically presets you are able to customise to utilise in
Combat.
You can purchase two extra
Equipment Sets from the shop. In doing so, this will let you equip items into your desired set from the bank. These equipment sets act as extra bank slots for your weapons and armour.
Within
Combat, you can switch between the sets seamlessly as you wish.
Farming UI Update
Farming has received a slight make-over. With the introduction of
Herblore, the existing
Farming setup did not work. This UI update brings a few nifty features that I'm sure everyone will love.
The
Farming areas have been removed and have been replaced with 3 categories of plots - Allotments (14 max plots), Herbs (9 max plots) & Trees (4 max plots). Starting off
Farming, you are provided with minimal plots, with the option to purchase more as long as you have the GP & Level requirement to do so.
With the UI update also comes three new options - Harvest All, Compost All and Plant All. No explanation required as to what these do. They also cost a bit of GP per use.
Due to an unexplained anomaly that passed over the lands of Melvor, existing
Farming areas have been perished. Locals are baffled by this event. Nobody can explain how this occurred.
New Features
Herblore has been introduced.
- Approximately 80 Potions have been introduced.
- 8 new Herbs have been introduced, along with their respective seeds.
- Special Attacks have been introduced.
- A new Equipment Icon has been added next to your username in the top right. This menu gives quick access to your Equipment.
Farming UI has been updated -
Farming Areas have been replaced with three different plot types - Allotments, Herbs and Trees.
- You can now purchase new
Farming plots, as long as you meet the specified requirements.
- Plant All, Harvest All and Compost All buttons added to
Farming. These cost minimal GP to use.
Auto-eating has been introduced. You can purchase this from the Shop. There are 3 tiers of
auto eating, with increased benefits per tier.
- Various monsters around Melvor now drop Herb seeds.
Herb Sacks have been added to the game. These can be
thieved from the
Farmer, which can then be opened to receive up to 10 of a certain Herb Seed.
- You can now sort your bank yourself by dragging and dropping the bank items in the order of your choice. On mobile, you need to click and hold for 400ms before you can move an item.
- Sell ALL option added to the bank. Use with caution. No refunds.
Goblin Village has been added as a low level combat area.
Graveyard has been added as a low-to-medium level combat area.
- Added a
Leech to the
Wet Forest.
- Added the
Chest of Witwix, as a small thank you to the Twitch Streamer Witwix for showing support for the game. This chest has a 1/100 chance to drop from the
Leech.
- Added the first ever "
Easter Egg" item to the game. Lets see who can find it.
- Introduced
Hard Leather Ranged armour. This requires
Level 10 to equip, and is slightly better than standard
Leather Armour. This armour can be crafted, and also bridges the large level gap between
Crafting Levels.
- New Patreon Item -
Sunset Rapier (NewSon) - A high accuracy weapon. Has a special attack which makes the enemy bleed for 100% of the damage dealt over 10 seconds. Can be found by slaying the
Kraken in the
Deep Sea Ship Dungeon.
- New Patreon Item -
Chapeau Noir (ChapeauNoir) - New head slot item. While equipped, you have a chance to receive double the loot from slaying enemies, or from
Thieving. Low chance to receive while performing any
Thieving action.
- You can now hide the Combat & Skills menu in the sidebar by using the eye icon to toggle its view.
- You can now click through all notifications.
- The Helmet icon on the combat screen now updates dynamically with your currently equipped helmet
- You will now be greeted with an error screen if the game fails to load. This error screen will also show you the error that caused this to happen.
- You can now get
Carrot Seeds from
Bird Nests.
- Hitpoint notifications have been added. This can be disabled in the settings if you wish.
- The game will now remember your default setting for List / Map view.
- Tooltips have been added to the dropped loot section of
Combat.
Changed Features
- Bank slots price has been reduced.
- Base
Hitpoint regeneration formula is now 1 + (HP Level / 10).
Hitpoint Regeneration interval is now performed every 10s, down from every 60s.
HP Skillcape benefit changed from +50 HP Regen per minute to +10 HP regen per 10s.
- Updated the chest opening notification, which includes an animation for each item you received.
- The default setting for confirmation on close is now set to disabled.
- The
High Lands
Slayer area now requires
Level 60 to enter, up from
Level 50.
- The
Desolate Plains
Slayer area now requires
Level 70 to enter, up from
Level 60.
- Slightly updated the UI for
Combat &
Slayer areas in list view.
Piety Prayer now provides 12% Melee
Strength Bonus, down from 20%.
Bowstring now costs 24
to buy, up from 7
.
Ancient Melee Armour pieces now provide Melee
Strength Bonuses.
Ancient Melee Armour pieces have slightly increased Melee
Defence Stats.
Melee Slayer Armour
Strength bonuses reduced by 2.
- The helmet icon for Equipment in the combat screen now updates dynamically with your equipped Helmet.
- Created a new section in the settings specifically for notification.
Gold Ruby Ring now provides +10% HP Regeneration. Changed from providing 10 - 30 HP / minute.
- Icons for
Mastery Tokens have been changed. They now display the skill it is used for on the icon. Big thank you to Medivh for making these!
Bugfixes
- Extreme lag caused by notifications when opening a large amount of chests in one go has been fixed (I disabled the notifications form showing).
- Optimised item opening functions.
Runecrafting screen for your currently selected
Runecraft now updates correctly upon level up (Specifically for the
Mastery benefits).
- Issues with Cloud Save not auto saving has been looked into, and hopefully fixed. Further confirmation required by players.
Prayer bonuses no longer provide 1% passive increase in stats.
- Background colour for lost
Hitpoints on Dark Mode is now red, instead of gray.
- Fixed issue where
Rune Essence
Mastery started at Level 0.
- Fixed tooltip errors with the Fishing Rod where it was displaying incorrect values on the Skill screen.
- Fixed incorrect values on upgraded gear.
- Fixed the tooltip positioning errors for bank items.
Removed Features
- Removed the setting to turn the skills menu into a collapsible menu.
Alpha v0.11.2 (17th January 2020)
This update pushes some requested QoL features, bug fixes & and new additions to the game.
New Features
Slayer Amour variants for
Ranged &
Magic have been added (I will redo the layout of the shop in the next update).
Big Bones have been added. These provide +3
Prayer Points when buried. Can be claimed from
Hill Giants,
Moss Giants,
Frozen Mammoths,
Griffins,
Pegasus, and all
Horned Elites.
- You can now view the item contents of chest rewards from the Dungeon Selection screen by clicking on the name of the item.
- Loot All button added to the combat screen.
- Loot screen now shows how many loot slots are remaining.
- There is now some text shown in the looting screen that makes players aware of the
Amulet of Looting, and
where it can be found.
- There is now a minimum combat level implemented for
Slayer Task monsters. If your combat level is greater than 50, then you will only receive tasks where the enemy's combat level is greater than your combat level divided by 4.
Changed Features
- All
Magic Wand attack speeds are now 2.6s, down from 3s.
Elite Magic Wand's
Magic Damage bonus increased to 12%, up from 5%.
Book of Eli's
Magic Damage bonus increased to 10%, up from 5%
Scattered Goo Monster now has a 2% chance to drop an item, down form 5%.
- New
Slayer task cost is now capped at
2,000 SC.
- Lowered the
Slayer Task Combat Level cap to 100, down from 115. This cap assists in determining what monsters can be selected for Slayer Tasks. If your combat level is lower than the cap, you will not receive a task for a monster that has a greater combat level than you. If your combat level is over this cap, you could receive much harder monsters to fight.
- All types of
bones now have a 100% chance to drop, regardless of the base enemy loot chance.
- Image for
Bones adjusted for the inclusion of
Big Bones.
Firemaking is now idle from the start. This in turn removes the
Mastery benefits from
Firemaking. This will be re-evaluated in a future update.
- Starting bank space is now 8, up from 4. This change also means everyone gets an extra 4 bank slots.
- Items classed as Bones (
Bones,
Big Bones,
Holy Dust,
Magic Bones) now stack in the loot container. They will always stack at the first position. There is no stack limit.
- Melvor Cloud now allows for passwords up to 64 characters.
Bugfixes
- Combat level now updates correctly upon leveling up, rather than staying the same number until you refresh.
- Reduced the lag when equipping and unequipping items by roughly 80%.
- Bug where you would be able to receive a
Fire Cape without actually completing the
Volcanic Dungeon.
- Equipping and unequipping items no longer counts towards the "Item found" statistic.
- Issue where
Hitpoint regen would fire every attack if you had enough XP for "Level 100" HP has been fixed.
- Some issues with tooltips getting stuck in the top left of the screen have been fixed.
- Fixed issue where
Mining Pickaxe Tooltip was displaying
Woodcutting Axe values, rather than the pickaxe values.
- Some spelling mistakes have been sorted
- Missing
Slayer milestones restored.
- Fixed setting tooltips.
Alpha v0.11.1 (14th January 2020)
This update details a lot of fixes that have been applied since the recent major update.
New Features
- There is now an option to disable the confirmation that appears when attempting to close the game.
Changed Features
- The game will no longer give you a
Slayer Task for an enemy you do not have the ability to access.
Bugfixes
- Fixed errors with save loading, where undefined variables would basically stop the game from loading completely.
- Fixed issued with dungeons becoming inaccessible.
- Fixed
Augury Prayer which provided NaN values for combat.
- Fixed
Redemption Prayer which unintentionally activated if your
Hitpoints were greater than 0.
- Healing values for food displayed in the bank screen now display correctly.
- Fixed issues where some items were not able to be upgraded, even if you had the requires resources to do so.
- Fixed error where all Slayer Platebodies would provide NaN
Slayer XP when equipped.
- Completion log now displays correct percentages.
Carrots now have
Mastery correctly applied.
Thieving max hits are now correct.
Gold Sapphire &
Gold Ruby Ring values now display correctly.
Gold Diamond Ring now correctly flees at 10% HP, instead of 1%.
- You can now view item stats for
wands.
- Collapsible menu for skill now correctly displays skill levels and information.
- Kills should now successfully track for all enemies.
- Fixed an issue with
Chicken Dungeon providing +NaN
Egg Chests as a reward, causing it to break your bank upon load.
Alpha v0.11 - Slayer of Hop (17th January 2020)
Welcome to the next Major Update for Melvor Idle!
This update introduces two new skills in the game, as well as an assortment of additions, balance changes and bug fixes.
Prayer
Prayer provides players with the benefit of using buffs in
Combat to gain an advantage over the enemy. Using what's called Prayer Points, obtained by burying
Bones, you can activate these buffs within the
Combat screen at any time.
There are currently 25 different prayers for you to explore, each unlocked as you level
Prayer, as well as having different and sometimes unique benefits. Please make sure to read the tooltip provided so you know exactly how many Prayer Points you will be using so you do not lose track!
Gaining of Prayer Points is as easy as burying the
Bones you obtain within the bank screen.
Regarding
Prayer XP - You gain a base of 1 XP per (damage / 10) in combat. To gain further
Prayer XP, some prayers provide bonus XP when active. Be sure to read which ones!
There is no limit to the amount of Prayer Points you can have.
Slayer
Surprise!
Slayer revolves around defeating specific Monsters within Melvor to gain XP. As you level your
Slayer, you will gain access to unique areas, which sometimes contain unique,
Slayer only items that will provide massive advantages in
Combat.
With the introduction of
Slayer comes a new currency -
Slayer Coins. These coins can be obtained by completing Slayer Tasks (Obtained in Combat Screen) which can then be spend accordingly in the new
Slayer section of the Shop!
As well as the new currency, I have introduced 5 new Slayer Areas. These areas contain new, unique monsters for you to fight against. Some Slayer Areas are gated behind a
Slayer Level requirement, as well as an item requirement (where you are required to have a specific item equipped to gain access). There is also unique drops to find within these areas. And trust me, you will want them.
There are two ways gain Slayer XP:
- Completing Slayer Tasks (Don't worry, the game won't give you a monster that you cannot kill. However, it is possible to get a monster you cannot access. You will need to request a new task in this case).
- Monsters located in Slayer Areas always provide some
Slayer XP, but not as much as Slayer Tasks.
Combat Number Adjustment
This update also includes a change to the numbers game for Combat.
To put it simply; all
Hitpoint values, damage values, eating values, and maximum hit values have been multiplied by 10. The reasoning behind this is simply due to a progression standpoint. Playing with larger numbers allows smaller increments of progression, that way you can really see how you are progressing through the game.
For example, prior to this change, it would take quite some time to go from a maximum hit of 2 to 3. Now, you can increment through all values of 20 to 30.
A simple change, but one I feel was completely necessary.
Statistics Revamp
This update also includes the introduction of Monster Statistics, as well as a revamp to Item Statistics. Under the Completion Log Menu, you will now see a Monster tab. Selecting this will show you all the Monsters you have defeated, as well as handy stats relating to that monster (hover over the monster). The Item Log has also been adjusted to show many many different stats per item (Hover over the item). Most stats for items will only show if you have more than 0 of that stat.
The stats that are tracked for Monsters:
- Times killed by player
- Times player killed enemy
- Times enemy killed player
- Total damage taken by player
- Total damage dealt to player
- Total successful hits to player
- Total successful hits from player
- Total attacks to player that missed
- Total player attacks dodged
- Total times seen monster
- Total times player ran away from monster
The stats that are tracked for Items:
- Times received
- Times sold
- Total GP gained from selling
- Total damage dealt with weapon & quiver (if Ranged)
- Total attacks performed with weapon & quiver (if Ranged)
- Total missed attacks with weapon & quiver (if Ranged)
- Total damage taken with item equipped (does not count for weapons or arrows)
- Enemies killed with weapon
- Times item lost due to death
- Total amount of arrows / runes used in combat (if you preserve an arrow or rune, it does not add to the count)
- Times food has been eaten
- Total health gained by eating the food
- Total time waiting for seed to grow
- Total times seed has died during growth
- Total successful grows
- Total amount of item harvested
- Times opened (chests and bird nests)
New Features
Prayer has been introduced.
Slayer has been introduced.
- 25 different
Prayers have been introduced.
- 5 new
Slayer Areas have been introduced.
- 23 new monsters have been introduced.
- A small new area of Melvor has been explored to the West.
- All
hitpoint, damage, eating and max hit values have been multiplied by 10.
- Monster Statistics have been introduced.
- Item Statistics have been revamped.
- Combat levels have been introduced for Players and Monsters. This is a good indication to show you how powerful you are compared to the monsters. Combat Levels will show by default instead of stats for monsters. There is a setting to change this if you wish.
Mastery Tokens have been added to the game for all non-combat skills. There is a small chance to gain a Mastery Token for the respective skill, which when claimed will provide +1 level to a random
Mastery for that skill.
Farming has a much higher chance to receive tokens. Or you may sell them for 1,500
each.
- Live Bank Search feature. Allows you to search using Bank Item name, category, type & Item ID.
- New setting to change the display of the Skills in the Sidebar. The setting will collapse the skills into a group which can be hidden.
Carrots (and
Seeds) have been added to the game. This new Allotment can be farmed at
Level 69.
Seeds can only be obtained from
Bob the Farmer in
Thieving
- Damage Reduction now applies to
Thieving
Dragon &
Ancient Claws have been added to the game. These can only be obtained by combining 100 of their respective fragments to create. These high speed, high accuracy, high strength and high defence weapons are highly sought after. The fragments can only be found in the
High Lands Slayer area.
Holy Dust has been added. These are classed as "Bones" and can be buried to receive 5 prayer points per use. All monsters found in the
Holy Lands Slayer area drop
Holy Dust 100% of the time.
Wands have been added. These are one-handed magic weapons that have higher stats than staffs. However, they do not provide rune benefits.
Ancient Arrows have been added. These can be found as a drop from the
Desolate Plains Slayer area only.
Ancient 2H Sword has been introduced. This can only be obtained by slaying the
Dark Horned Elite, located in the
Desolate Plains Slayer area.
- New Patreon Item (Hxlmer) -
Bobby's Pocket. This has a 1% chance to drop per
Thieving action. Provides a nice GP bump when sold.
- New Patreon Item (Eliass) -
Book of Eli. This is an offhand Magic Book that can be equipped to provide further
Magic benefits. Only obtainable from the
Hall of Wizards dungeon.
- The bankend of the Melvor Cloud has been redone. It now uses token based authentication which is stored in the form of cookies to ensure persistent logins. This should keep you logged in for at least 1 month before it logs you out. If your browser blocks any form of cookies from being stored, this will of course not work.
- There is now a confirmation popup that warns you before closing the game / browser / tab.
- Added a line of text to food items in the bank, so you can see how much HP it heals before equipping it.
Changed Features
- Adjusted the layout of the enemy combat screen.
- Updated the look of the
Mining Skill to be pretty much the same as
Woodcutting.
Mining now displays
Mastery level and XP rates as well.
- Reduced the max hit of
Air based
Magic spells.
- Minimum cost of
Gem Gloves is now 500,000
and provides 2,000 charges per purchase. Up from 125,000
and 500 charges (still same price per charge).
- Upgrading of Armour now has a GP cost attached to it.
- Adjusted the necklace item descriptions to be more "generic".
- Dungeon boss images are now larger than the standard monster image sizes.
Moss Giant Attack / Strength / Defence levels are now 50, up from 30.
Moss Giant chance to drop an item is now 75%, down from 100%.
Moss Giant can now drop
Strawberry Seeds.
- Slightly lowered all stats of the
Master Farmer.
Master Farmer no longer drops
Cabbage Seeds.
Snape Grass Seeds now provide 92 XP per harvest, down from 106.
Gold Bars now sell for 132
, up from 88
.
- Base cutting interval for
Magic Trees reduced to 20s. Down from 25s.
Dragonite Bars now sell for 605
, up from 511
.
- Increased the sale price for all
Dragon Armour and
Weapons by quite a bit.
- Increased the minimum and maximum gold rewards for completing all dungeons by 40%.
Blue Dragons now drop up to 175
per kill, up from 100
.
Red Dragons now drop up to 325
per kill, up from 200
.
Black Dragons now drop up to 600
per kill, up from 500
.
- The
Seagull in
Sandy Shores can now drop up to 55
Feathers, up from 20.
Bandits,
Bandit Trainees and the
Bandit Leader now have an attack speed of 2 seconds, down from 2.6 seconds.
- Increased HP of
Bandit Leader to 1500, up from 900.
Dark Wizards now drop
Magic Bones.
Dark Wizards HP is now 1,100. Honestly forgot what the original HP was, but it was less.
- Updated the drop rates for gems as follows:
Old Rate | New Rate | |
---|---|---|
![]() |
40% | 50% |
![]() |
20% | 17.5% |
![]() |
20% | 17.5% |
![]() |
12.5% | 10% |
![]() |
7.5% | 5% |
Mithril Knight now has a 25% chance to drop an item, up from 10%.
Adamant Knight now has a 15% chance to drop an item, up from 5%.
- All items that drop from
Rune Knight now have the same chance to drop.
Frozen Archer now looks Frozen.
- Removed the slight transparency with Tooltips.
- Updated the way in which loot drop quantities are defined. This in-turn fixes issues with monsters dropping odd values of specific items.
Bugfixes
- Non-boss dungeon monsters now update kill counts correctly
Cooking Gloves and
Cooking Skillcape now correctly apply 100% success rate.
- Skill levels now correctly capped at 99, as opposed to 100. This stops constant notifications from popping up during
Combat training.
- Category is now spelt correctly in the items file.
- Some map image errors which made the map look "cut off" have been fixed.
- Page Header is now fixed for all screen resolutions.
- Issue where popovers get stuck on screen until refresh in the bank has been resolved.
- Cleaned up item notification code. This fixes some missed item notification bugs.
- Errors when attempting to load the game without a local save, while logged into the Cloud.
- Upgrading of Runes / Staff now use the correct amount of resources, instead of using 1 extra.
- Fixed an issue where a specific set of actions were perform which caused an old monster selection screen to appear from previous game versions.
Removed Features
- Removed the tooltips from the sidebar for now. Will revisit this later to make it less clunky and intrusive.
Alpha v0.10.2 (12th December 2019)
New Features
- Three new combat areas have been added -
Sandy Shores,
Giant Dungeon &
Icy Hills.
- Each new combat area contains some new monsters to fight.
Melee combat gloves have been added to the game for
Bronze to
Dragon (Except Black). These gloves provide
Attack benefits as well as
Defence benefits. These can be
smithed.
- A setting to hide GP notifications has been added.
- The game now checks for an update every minute. If an update is detected, a large ugly looking notification is displayed that cannot be removed until you refresh.
Changed Features
Frozen Cove
dungeon chest can now drop an
Ice Shield.
- The Import Save function will now automatically reload the page after two seconds.
Bugfixes
Smithing Items are now displayed in the correct order in the
Smithing Skill screen.
Smithing Items are now displayed neatly in the
Mastery screen.
- The HTTPS check has been rectified and reinstated.
Fletching XP is now displayed in the correct spot.
- Dark Mode background has been reinstated.
Alpha v0.10.1 (9th December 2019)
New Features
Black Knights have been added to the
Castle of Kings combat area. They drop... wait for it...
Black Armour &
Weapons.
- There is now an option above the
Combat Map to switch between Map View and List View.
- The Item Log will now update with the items you have in your bank on load.
Changed Features
Cooking Success Rate is now capped at 99% (unless you have the
skillcape equipped).
- Updated the graphics for all weapons from
Bronze to
Dragon, plus
Ice. (You may need to clear your cache to view the changes)
Master Farmer no longer drops
Potato or
Onion Seeds.
- Updated the
Magic and
Ranged levels of the monsters in the
Volcanic Cave Dungeon.
Prat, the Serpent of Fire is now a
Ranged-Type monster.
Bugfixes
Combat Skill Tooltips now update correctly.
Bones now Auto loot correctly with the
Amulet of Looting.
- Upgrading of Armour using x10+ options has been rectified (I basically just disabled the option).
- Buy X has been fixed, which caused a massive item duplication error.
- Gloves in the shop now actually give you the correct gloves.
Gem Gloves no longer work on
Rune Essence.
- Most Milestones are now shown in the Milestones tab.
Dragonhide
Ranged gear now has the correct
Magic Defence stats.
Magic stats now correctly show on item stats.
Alpha v0.10 - Welcome to Melvor (5th December 2019)
Welcome to the next Major Update for Melvor Idle! And the first update with a title - Welcome to Melvor
Alpha v0.10 is the largest update I have released to date for this game. Many additions have been included which will set the path this game will take from here on. Thank you to everyone who has been here on this journey with me. I hope I can continue to provide updates to this game that everyone will enjoy.
Now, let's see what the big inclusions are.
Melvor
Welcome to Melvor.
A vast, mystical landscape that is just waiting to be explored. Traverse the harsh lands and encountered various enemies and dungeons which await your arrival.
This map will represent Melvor as a whole. Finally adding world-building elements to the game is a big step in creating something interesting. It allows for so many possibilities in the future, which I am excited to share with you all.
Combat Area selection has been changed to physical locations that you can select from the map. The black sections of the map represent unexplored territory. Who knows what we will find out there?
Magic
Magic has been added to the game!!
In its current state, Magic is solely a
Combat skill, designed to output high damage, whilst trading your defence in return.
There are currently 20 damage-dealing skills to use in Combat. You are required to wield a
magical staff to use
Magic (will touch on this below).
My plans for Magic are to also add buff/debuff spells alongside non-combat
Magic skills like Alching and Enchantment. Watch this skill closely as it develops!
You are required to equip a magical staff to use
Magic in combat.
Runecrafting
What good is Magic without the
Runes?? Here we have
Runecrafting - a very basic, yet important skill for those who wish to train
Magic.
Craft Runes using the
Rune Essence you collect from
Mining, which can be then used in
Combat to gain an advantage over enemies.
Air,
Water,
Earth and
Fire Runes can be upgraded in the Bank to produce a
Magical Staff. These
staffs can be upgraded further to provide more benefits.
Combat Triangle
Now that we have all three Combat skills/types in the game, the implementation of the Combat Triangle as also been included.
When you face an enemy in Combat, you will now see that they have an 'Attack Type'. This can either be
Melee,
Ranged, or
Magic. This determines the evasion statistic that will be used in combat.
For example - if you are facing an enemy with the Ranged attack type, your Ranged Evasion Rating will be used as your 'Defence'. This is the same for enemies, based on your Attack Type.
The general rule of thumb is Melee >
Ranged /
Ranged >
Magic /
Magic >
Melee. But this also depends on the gear you have equipped.
Skillcapes
They're here, they're finally here! For those of you who love to brag, these are just the thing for you.
Skillcapes are somewhat of a 'Trophy' that you can acquire upon reaching Level 99 in its respective skill. Once you reach that glorious max level, the Shop will allow you to purchase the Skillcape for 1,000,000.
Each Skillcape comes with its own unique benefit for the skill it is acquired for. Skillcapes also provide base Melee,
Ranged, and
Magic Defence stats of +9. If you manage to lose your Skillcape in battle, you may purchase another one from the shop.
Who can collect them all?
New Features
- The Map of Melvor has been introduced, replacing the Combat Area selection screen with physical locations to chose from.
Magic has been introduced.
Runecrafting has been introduced.
- The Combat Triangle has been introduced, explained above.
- Skillcapes for every skill in the game has been added to the game.
- Dark Mode has been officially added to the game, which can be enabled in the settings. Thank you to RedSparr0w for allowing me to implement this from his Melvor-Idle Helper Browser Extension.
- The
Magic Spellbook has been added, which contains 20 different damage-dealing spells to choose from.
- 10 Different
Runes have been added, which can be crafted in
Runecrafting.
Rune Essence can now be mined at
Level 1. This provides very low
Mining XP, but produces a base of 2
Rune Essence per action and is quite fast. It also only has a 1 second respawn timer.
Scimitars have been added to the game. There is one available from
Bronze all the way through to
Dragon. These are
Strength based weapons, and currently provide the highest
Strength bonus for a 1-handed weapon. You can smith these in the
Smithing skill. Special thanks to script for providing the graphics.
Magic Attack,
Magic Defence, and +%
Magic Damage properties have been added and enabled for all combat related Gear.
Staff of Air,
Staff of Water,
Staff of Earth and
Staff of Fire have been added as an upgradable item from
Runes. These provide unlimited quantities of the respective
Rune to use when equipped.
Battlestaff and
Mystic Staff varieties have been added to the
Elemental Staffs, as an upgradable option.
Green,
Blue,
Red, and
Black Wizard Robes have been added to the game, which can only be acquired through
Combat.
Ancient Wizard Armour has been added, which can only be found in the
Wizard Dungeon.
- There are new Combat Areas and Dungeons to explore!
Ancient Longbow has been added to the game as a rare drop from the
Bandit Base Dungeon. This is currently the best Bow in the game.
- A "Completion Log" has been added to the game. This is a basic feature to track some % stats to 100%. This can be found in the Sidebar.
- An Item Log has been added. This track all items you find in the game. For all current players, you need to find the item again to log it in the Item Log.
- You can now see the Item Stats of your equipped gear when hovering over it in the combat screen.
- Sell # option in the bank screen has been updated. This includes to addition of Sell X.
- You can now see how much GP Total your sale will provide you.
- Tooltips have been added to
Fishing to display basic information of the fish that are available in the area.
- Tooltips have been added to each skill in the sidebar to display basic information. If you are Level 99, it will display your "Virtual Level".
- Upgrade x10, x100 and x1000 options added.
- There is now an option to view the Item Stats for what you are
Smithing,
Crafting or
Fletching on the respective skill screen.
- Crafting-related skills now show how much of the item you already have in the bank, as well as the XP you will gain from the craft.
Woodcutting now displays XP &
Woodcutting speed for each tree.
- Monster kills are now tracked behind the scenes. This will be used for future purposes.
- Dungeon completion count is also tracked behind the scenes. Again, this will be used for future purposes.
- Each log you burn has a 60% chance to automatically provide you with
Coal Ore (too lazy to add Charcoal).
- Buy X has been added to the shop.
- You can now see a simple comparison between the Cloud Save and Local save within the confirmation window. This comparison will show the Total Skill Level and Current GP of both saves.
- When either in
Combat or
Thieving, the title of the game will now display your current
Hitpoints.
- There is now a link in the sidebar for the Melvor Idle Wiki. This is a community-run Wiki dedicated to the game that is currently in development. Thank you to mrDLSable for heading the team to get this up and running.
Changed Features
- Achieving Level 99 in a Skill will now force the large notification, even if you have them disabled.
- Sell options in the bank look a bit different now to accommodate for the Sell X implementation.
- Milestones are no longer hidden. You can now see every milestone for the skill.
- Updated the images of ores to suit graphics style of the game (thanks again script for providing these)
- Updated the Upgrade Item screen to accommodate for new combat stats.
- Maximum loot to collect has been raised to 16 slots, up from 8.
- Updated the look of the Changelog.
Amulet of Glory now sells for 2,500
, up from 1,000
.
Elite Amulet of Accuracy,
Defence and
Strength now sell for 100,000
, up from 1,000
.
Elite Amulet of Glory now sells for 250,000
, up from 1,000
.
Ancient Sword now sells for 150,000
, up from 42,500
.
- All Melee Ancient Armour pieces now sell for 250,000
.
- All Ancient Melee Armour has been slightly buffed.
Farming
Mastery now directly effects the amount of seeds you may receive when harvesting an allotment. Every 10
Mastery levels provides a chance at getting an extra seed.
Cook x10 is now the starting cook option.
Cook x50 now unlocks at
Mastery Level 15.
- The buttons in
Cooking now show what
Mastery Level is required to unlock.
- Change username option is now set to Change Character Name, as to not confuse the username associated with Melvor Cloud.
Bugfixes
- The
Gold Ruby Necklace now correctly provides the displayed stats.
- The duplicate
Rune Platebody that drops from the
Elite Chest is now corrected to an
Adamant Platebody.
- Disabled popover animations in the bank menus, which solves various issues including accidental sales and item duplication.
- Available food to
Cook is now correctly updated when
Thieving fish from the
Fisherman.
- Some incorrect item stats have been corrected.
- There is now a check on load to source invalid bank items, if found, which will then correct them in the process. If your game happens to break due to a faulty item, refresh the game to fix it.
Removed Features
- It is with great sadness that I announce the retirement of Pablo, Bruno, Allen, Jeff, John, and Thicc Boi. They served their purpose well, and they will be remembered.
- Placeholder Combat Areas have been removed.
- You can no longer purchase
Black Dragonhide from the shop. Go and fight a
Dragon for it.
Cook x1 has been removed.
- The Level ??? Tree has been removed.
Alpha v0.09.2 (13th November 2019)
New Features
- You can now see your total skill level on the Statistics page.
Changed Features
- The sidebar is now slightly compacted to display more options without needing to scroll.
Bugfixes
- Fixed an issue where the Upgrade Item button does not work if you have none of the required bars in your bank.
- Corrected Gold Trimmed Mithril Gear defence bonus.
Redwood Shortbows and
Longbows now display in the
Ranged Milestones tab.
- Auto Save setting for Cloud Saves is now actually saved.
- Fixed the broken
Treasure Chest image in the Milestones
Fishing tab.
Alpha v0.09.1 (12th November 2019)
Changed Features
- Updated the Quick Sort Bank to a new sorting function, which should now place similar items together (special thanks to RedSparr0w for providing the sorting function).
Bugfixes
Amulet of Torture now correctly equips to the Amulet slot.
Amulet of Torture now drops from the
Pirate Booty dungeon chest.
- Renamed Ranger's Hat to
Ranger Hat due to it completely destroying the look of the bank.
- Cloud saves now correctly Auto-Save every 5 minutes, as apposed to every 1 minute. This should hopefully be nicer on the server.
- The setting to disable Auto Cloud Saving now actually disables it.
Alpha v0.09 (11th November 2019)
Welcome to the next Major Update for Melvor Idle!
This update focuses on content for Combat with the inclusion of Dungeons, as well as many new items to acquire. Some minor changes to other skills have also been introduced.
For those of you who are wanting more Skilling content/changes, it will be saved for v0.10.
Let's have a look at what has been introduced this update.
Dungeons
Dungeons are basically another term to describe Bosses. Your goal is the slay all prior monsters within the dungeon to then face the beast that protects the area.
Each dungeon provides a unique chest as a reward. Inside this chest are many valuable items for you to obtain.
Note: You are not able to change your equipment or food choice during the dungeons. Choose your options wisely before you start!
Let's see who can beat them all!
Melvor Cloud
This update also brings updated functionality to the Melvor Cloud.
Upon logging in to the Melvor Cloud, it will now attempt to automatically load your save. If the save stored in the Cloud is different to the one you already have loaded, it will prompt you with a few options to ensure we don't step on your toes.
If you are logged into the Cloud, your save will automatically upload to the cloud every 5 minutes. You can force a synchronize by visiting the dropdown menu under your username.
As always, please backup your save before performing any actions as a safeguard.
New Features
- Dungeons have been added to the game! There are currently six high-rewarding combat dungeons to tackle.
Ancient Armour and the
Ancient Sword has been added to the game.
Ancient Armour and
Weapons have better stats than
Dragon.
Ancient Armour can also be trimmed. Ancient Gear can only be obtained by the best of the best.
Fire Cape has been added to the game as a guaranteed award for beating the best dungeon in the game.
Amulet of Looting has been added to the game as a Dungeon reward from the
Spider Chest.
- Ice Armour and Weapons (Including Bows and Arrows) have been added to the game. This is the first 'Hybrid' armour introduced into the game that provides both Melee and Ranged attack and defence bonuses. Obtained by completing the
Frozen Cove dungeon only.
Amulet of Fury,
Amulet of Torture, and the
Amulet of Ranged has been added to the game. Obtained via specific dungeons only.
- Extra Melvor Cloud functionality has been added to the game. Including auto-save and auto-load.
- A small coloured Cloud Status symbol has been added to your username. Green 'C' means connected, red 'C' means not connected.
Redwood Shortbows and
Longbows have been added to the game. These can be
Fletched, and are currently the highest tier
Fletchable bows in the game.
Dragon's Den has been added to the Combat Areas. This area contains
Green,
Blue,
Red and
Black Dragons that only drop the respective
coloured dragonhide.
Farming areas now display 'Ready to harvest' when a crop inside has grown
Cook x50 has been added for acquiring Level 20
Mastery for the respective fish.
- You can now see the
Mastery level for your seed in the seed selection screen
- Add x5
Compost is now an option in
Farming
- Viewing item stats for Weapons and Armour will now display what skill levels are required to equip.
- You can now view the possible items you can get from a Chest/
Bird Nest by clicking 'View Contents' from its respective bank menu. The items are listed in order of most common to most rare.
- You can now see your total bank value in the Bank.
- The game will now check if you are not running the HTTPS version. If you are not, you will be prompted to export your save and move to the HTTPS version. You cannot dismiss this notification.
Changed Features
- The formula for bank slot cost has been completely redone (Thanks to Prat for the formula). This makes bank slots later on cost much less than they used to. If you are entitled to a refund, you will receive one upon load.
- Bank slot prices are now capped at 4,000,000
(when it reaches that number).
- Updated the design of
Woodcutting Axes (special thanks to Script for providing the graphics)
Shortbows base Attack speed is now 2.6s (down from 3s)
Longbows now have increased
Ranged attack bonus, compared to their counterpart.
Crafting and
Fletching intervals increased to 3s, up from 2s.
Mining pickaxe no longer applies bonus to gems mined with
Gem Gloves
- Slightly increased the prices of all gems.
- If you hit an enemy for an amount larger than its remaining life, it will now be corrected to equal the remaining amount of HP. This means you will no longer receive extra XP if your hit was larger than the remaining life. (Sorry)
- Reduced the sale price of
Leather to 50
, down from 75
.
- You will now only be able to see the seeds you can actually plant in the
Farming seed selector screen.
- Updated the look of the Item Opening notifications to look much nicer.
- Viewing item stats from the bank now has its own option, for clarity.
- Switched the positions of the
Mastery and Milestones tab around.
Bugfixes
- Potentially fixed the issue that caused Bank quantities to adjust unpredictably during crafting-related skills.
- Fixed an issue where
Combat would stop due to an invalid item ID that was chosen to drop.
- Fixed an issue where Gloves did not update properly, causing the shop to stop providing the physical gloves if you has lost them.
- An issue where upgrading armour did not work if your bars were in the first slot of your bank
- Upgrade Item window now shows attack bonuses.
- Gold Trimmed Mithril Gear now has the correct Melee Strength Bonus Stats
- Success rate for
Thieving correctly updates when the
Thieving Gloves deplete.
- Changing tabs when inside of a
Farming area now leaves that respective
Farming area.
- Fixed major, gamebreaking spelling mistake in the
Farming milestones tab.
Alpha v0.08.1 (30th October 2019)
This update provides urgent fixes for many reported bugs.
Thank you to everyone who is actively helping me with this game. It doesn't go unnoticed, and I appreciate every single one of you for it!
Changed Features
Gem Gloves are now priced at 85,000
, up from 50,000
.
Bugfixes
- Fixed issue with bank items showing incorrect quantities when
Smithing,
Fletching or
Crafting
Rings and
Necklaces are now priced
- Fixed issue with tooltips getting stuck on screen during
Smithing,
Fletching and
Crafting actions.
Arrows now disappear from equipment slot when reaching 0 ammo as intended, rather than sticking around at 0 quantity.
- Fixed
Ranged level requirement for some items.
- Fixed number formatting for XP and GP when items that provide bonuses are used.
- Prices for
Dragonhide in the shop have been corrected (Hotfix)
Arrowtips now craft the correct amount (15) instead of 1 (Hotfix)
- Error loading
Crafting and
Fletching for new players has been rectified (Hotfix)
- Equipping
arrows now equips the correct amount instead of duplicating (Hotfix)
Alpha v0.08 (29th October 2019)
Welcome to the next major update for Melvor Idle! This update brings along a three new skills for you to train, as well as some other additions and changes throughout the game.
The next update, Alpha v0.09, will have a focus on Combat (you can see a little teaser in the Combat Area selector).
Let's take a look at what has been added into the game.
Ranged
Ranged combat is the latest addition to the
Combat skills area.
Take advantage of the large damage output from bows and
arrows, as well as the inclusion of
ranged armour that can assist with your combat.
Ranged combat requires a
bow and
arrows. Be sure to pay attention to your ammo so you do not get caught out.
Fletching
Fletching is a very simple skill. Currently, its sole purpose is to provide you with
bow and
arrow creation.
A simple, yet fast skill to train.
Crafting
Crafting provides the option to create
ranged armour, as well as put your
gems to use in creating combat
rings and
necklaces.
This isn't the fastest skill to train, but the benefits provided by the equipment you can craft makes it something to pay attention to.
New Features
Ranged,
Fletching and
Crafting have been added to the game.
Shortbows and
Longbows have been added to the game. Created in
Fletching.
- Arrows (
Bronze to
Dragon) have been added to the game. Created in
Fletching.
Arrow Tips have been added to the game. These can be created in
Smithing (required to make arrows).
Leather armour has been added to the game. Created in
Crafting.
Green,
Blue,
Red and
Black Dragonhide armour have been added to the game. Created in
Crafting.
- Combat Equipment Slots for Rings, Gloves, Capes and Ammo have been added.
- Various Gold and Silver Rings and Necklaces have been added to the game. Created in
Crafting.
- Capes have been added to the game, acquired through combat. Currently, the
Cape of Prat and
Obsidian Cape can be found from certain monsters.
- Elite versions of the
Amulets of Strength,
Accuracy,
Defence and
Glory have been added to the game as an upgrade.
Gem Gloves have been added to the game, and can be acquired via the Shop. When worn, you will always receive a Gem for each ore mined.
Leather and
Feathers have been added to the game as a resource used in
Crafting and
Fletching.
Cows and
Chickens have been added to the game. They can be fought in Combat Area 1 only. They always drop
Leather/
Feathers respectively.
- You can now buy
Leather,
Bowstring, and
Dragonhides (Raw Materials) from the Shop.
- Statistics for
Thieving,
Farming,
Fletching and
Crafting have been added.
- You can now see a small
Mastery progress bar in
Firemaking,
Cooking,
Smithing,
Fletching and
Crafting. Others to be added in coming updates.
- All
Smithing items now have
Mastery.
- Hovering over your current Axe, Fishing Rod or Pickaxe will now show what bonus it provides.
- Hovering over your current GP in the sidebar or Shop will show the exact value.
- A small icon has been added next to your
Woodcutting axe upgrade to show if you have the
Multi-Tree Upgrade.
- Hovering over items required in a Shop Upgrade now tells you what the item is.
- Active Gloves will now show on the respective skill page.
Changed Features
Smithing has been completely redesigned.
- Cost of bank slots has been reduced by 33%. You will receive a refund upon load to accommodate for this change.
- You are now required to EQUIP the Gloves purchased from the Shop for the effect to take place. Upon load, you will receive the Gloves for your current purchases into your Bank (This ignores bank space requirements).
- You can now choose which monster to fight in Combat Areas 1 and 2.
Thieving Gloves now provide +10% success rate instead of guaranteed 100%.
- There is now a base 1% chance per action to receive a gem when mining without the
Gem Gloves.
Dagger attack speed increased to 2.2s, up from 2s
Battleaxe attack speed reduced to 3.1s, down from 3.6s
2H Sword attack speed reduced to 3.6s, down from 4.2s
- All Gem sell prices reduced by roughly 75%
- Stats for seconds spent smelting bars and
Smithing items has been combined into one stat.
Farming now says 'About x minutes left'
- Statistics numbers are now formatted with commas
Bugfixes
- Trees now give the correct amount of XP from
Farming.
- Fixed issue where
Smithing double ore and ore preservation chance was not being calculated correctly.
- Open All now shows the correct items received.
- Sale prices in bank are now formatted correctly.
Thieving visual success rate is now displayed correctly without requiring a refresh.
Mining stats are now tracked again
Cooking and
Firemaking quantities are now formatted with commas.
Cooking counter now correctly displays 'All' instead of a negative number
Farming tab now glows when a crop has grown without requiring a refresh.
- Fixed an issue where GP was not coloured correctly in the sidebar.
- Logs now correctly update for
Firemaking when harvesting trees in
Farming.
- Updated
Farming seed selection look to be nicer on the eyes.
- Minor layout and formatting adjustments.
Removed Features
- Various stats including GP acquired from
Woodcutting and
Fishing, fish sold, logs sold
- Buying 1x
Compost from shop
Alpha v0.07.1 (10th October 2019)
This update provides some minor changes and improvements from last update, as well as some fixes here and there.
New Features
- A status badge has been added to the rock your are currently mining.
Changed Features
Mining will no longer stop if a rock is depleted. Once the rock respawns, it will eventually start mining it again. This change makes
Mining pretty much completely idle.
- Glove purchases can now stack in the Shop.
- You can now seamlessly switch the rock you are mining (without having to stop the current one first).
Bugfixes
- Fixed a bug where the
Amulet of Accuracy didn't actually provide any additional accuracy.
Treasure Chests can now spawn inside
Fishing Area 8.
- Fixed a bug where
Mining would not correctly stop when switching to a different skill.
- Fixed a bug that caused the
Cut 2x Tree Upgrade to be non-purchasable.
- Fixed a bug where buying the
Redwood Cooking Fire would cause the game to have a heart-attack.
- Available logs for
Firemaking, and available food for
Cooking now updates correctly when looting in
Combat.
- Fixed minor issue where the final Cooking Fire was called a '
Normal Cooking Fire' as opposed to '
Redwood Cooking Fire'.
- Removed the rogue
Amulet of Fishing image in the
Fishing Skill tab.
- Fixed spelling errors.
Alpha v0.07 (9th October 2019)
This update focuses on updates to current content within Melvor Idle.
The main focus is on balance (except Combat), as well as an array of changes, fixes, optimizations and other QoL inclusions.
I have also added a Patreon link to the sidebar in-game. For those who wish to directly support the development of this game, and receive some benefits along the way, I would be greatly appreciative of that. I won't really be advertising it after this update, but it will be there for those who wish to support. This game will still continue development as usual even with no Patreons.
Balance Changes
It was too hard to show all the balance changes here, so I created a Google Sheet showing all the changes.
See all the changes here: Balance Changes Sheet.
New Features
Mining has been redesigned from the ground-up. Rocks now have a set maximum HP. Once this hits 0, the rock will need to regenerate. Each
Mastery level for the respective ore increases the maximum HP by 1. There is also a 0.5% chance that you will collect a random Gem from mining.
- Four degradable Gloves have been added to the shop. Activating these will provide benefits for skills to aid with training.
- Amulets have been added to the game, and can be equipped to provide various stats according to the amulet.
Amulet of Strength,
Accuracy and
Defence have been added to the game and can be acquired through monster drops in Areas 3-5.
Amulet of Glory has been added to the game. This can only be obtained as a drop from monsters in Area 6.
Amulet of Fishing has been added to the game. This can be acquired via
Treasure Chests obtained while
Fishing.
- Added
Cooking Fires to the game. These can be purchased as an upgrade in the shop to assist with
Cooking. This replaces the Cooking Range. Everyone who purchased a Cooking Range has received a refund.
- Updated the look of the
Mastery Tab. This now also displays your Current Total
Mastery Level.
- Open xAll option has been added for
Bird Nests and
Treasure Chests.
- Buy 5x
Compost is now an option in the Shop.
- Allotments in
Farming now have a chance to provide seeds when harvested, once Level 10
Mastery has been reached.
- The
Farming tab now glows green when you have a crop to harvest.
- You can now see your current
Hitpoints next to the
Thieving skill tab (just like the
Hitpoints Tab).
- A setting to disable item notifications was added.
- You can now see what
Farming Level is required for Farming Areas to unlock under the Milestone tab.
Mastery icons are now hidden until you earn at least 1 XP for that item.
- You now receive
Mastery XP for the log you burn for
Cooking.
- You are now notified of a Milestone unlock when you level up a skill.
- Added a small indicator to show how many more
Cooking Actions are remaining.
Changed Features
- Most skills have received XP/GP Balance changes. See above for these details.
- It is no longer possible to pickpocket
Dragonite Ore from a
Miner.
- It is no longer possible to pickpocket
Cave Fish,
Manta Rays or
Whales from
Chefs.
- It is no longer possible to pickpocket
Raw Cave Fish,
Raw Manta Rays or
Raw Whales from the
Fisherman.
- It is no longer possible to pickpocket
Rune Daggers or
Rune 2H Swords from the
Knight.
- The
Treasure Chest now has an 8% chance to spawn in a random
Fishing Area (Up from 1%).
- Skill Levels are now visually capped at Level 99. Skill XP after Level 99 is still tracked, and can be seen on the respective Skill screen.
Food can no longer be consumed when at full HP.
- Increased the icon sizes in the bank, as well as the button size. This will ensure all buttons in the bank are the same size.
- Slightly updated the look of the shop to be somewhat uniform and clear.
Bugfixes
- You are no longer required to Force Refresh after an update to load it correctly. This is also true for Mobile.
Farming Area 5 now requires
Level 80 instead of
Level 30 (This is what it was supposed to be initially).
- Updated the
Combat screen so it does not adjust in height every time it searches for an enemy.
- Fixed an issue where upgrading an
(S) Iron Shield to
(G) Iron Shield turned it into a Platebody.
- Fixed a memory leak issue that would cause copious amounts of lag after a certain period of time, or when clicking various areas on the screen.
- Fixed an issue where you would not receive your upgraded item if you spent the exact amount of bars you had in your bank at the time.
- Fixed an issue where leveling up
Farming while planting a seed would make it visually disappear.
- Bank quantities are now formatted correctly.
- Fixed an issue where
Cooking would not stop correctly.
- Level 99's are now formatted correctly in the sidebar for all skills.
- Fixed a rare bug where your maximum
Hitpoints was able to exceed your
Hitpoints level.
- Fixed an issue with
Magic Tree Seeds only providing 82xp.
- Fixed a bug where the bank popover would remain on the screen until the game was refreshed if you sorted your bank with an item selected.
- Fixed minor formatting issues with
Thieving window in mobile view. Missing item images have been restored.
- Missing
Mastery image for
Runite Ore has been restored.
- Spelling errors for some items have been fixed.
Alpha v0.06 (28th September 2019)
Welcome to the next major update for Melvor Idle! This update brings along a couple of new skills for you to train, as well as some other additions and changes throughout the game.
The next update, Alpha v0.07, will focus more on balance and content for the current skills in the game.
Let's take a look at what has been added into the game.
Thieving
Thieving is a simple, yet helpful skill to train in terms of resource production.
Your task is to pickpocket various NPCs to acquire gold and other related items to that NPC. But be careful! If you are caught, you will be stunned and also injured slightly, so keep an eye on your Hitpoints. This skill is idle, as long as you don't die. If you are stunned, you will resume training after a few seconds.
Your Thieving level and
Mastery level play into the success rate.
Farming
Farming is the first 'Offline' skill added to Melvor Idle. Currently in its early stages, you have the ability to acquire
seeds from various skills, which can then be planted to grow into something great!
Your seeds are able to grow while offline. This means you can come back to the game after some time to see what has grown!
Compost is also added alongside this skill. The base success rate of plants growing is 50%, which each
Compost bucket adding an extra 7.5% to the success rate.
Compost can be purchased from the shop.
New Features
Thieving and
Farming have been added to the game.
- Silver and Gold Trimmed Armour can now be created by Upgrading their respective base Armour using
Silver/
Gold bars. The trimmed version of Armour comes with increased stats to assist in
Combat. The 'Upgrade' option is located in the bank for that item. You must upgrade an item to Silver, before upgrading it to Gold.
Black Shields have been added to the game... because I forgot to do this last patch.
- A simple 'Bank Sort' button has been added. This is just a temporary solution which works for the most part. It sorts all items in the bank by itemID.
Bird nests can now be opened to obtain
seeds!
- You can now see the
Mastery level of a specific item while training skills now. This is only implemented for
Woodcutting,
Firemaking,
Cooking,
Smithing and
Thieving at the moment.
- Added
Mastery benefits to
Smithing bars - Check the
Mastery Progress tab for info on these benefits.
- Equip x100 Food is now an option.
- A small icon now shows when GP or an Item has been acquired.
- Your
Mastery level now ties into the success rate of the
fish you
cook. Level 50
Mastery guarantees 100% cook success.
- Damage Reduction as a defensive stat has been added to the game. Currently only acquired by certain Gold Trimmed Armours.
Compost has been added to the Shop.
Changed Features
- Attempting to train a different skill to the one you are already training will automatically stop the previous skill from training. Before this update, you had to manually stop it prior to training something else.
- Increased the spawn probability of fish in all
Fishing areas.
- Updated the look of Notifications.
Mining Area 3 now solely contains
coal.
Mining Area 4 now contains
silver &
gold.
Mining ore respawn times are now randomised within a set range.
- Increased the
Smithing XP received for smelting
Mithril,
Adamantite,
Runite and
Dragonite bars to [50,80,100,120], up from [30,35,50,80].
Gold Bars now sell for 82
each, up from 25
.
- Condensed the food container a bit.
- Default setting for level up notification is now 'small'.
Bugfixes
- Red text for level requirement in shop now changes accordingly to your skill level.
- Double ore chance from pickaxe now applies to gem rocks.
- An issue where
Dragonite Ore cannot be mined. This fix in general cleaned up the back-end of
Mining.
Removed Features
- Equip x1 Food option.
Alpha v0.05.1 (23rd September 2019)
This update introduces a few nifty additions to assist in combat, as well as some fixes and back-end updates.
New Features
- You can now view Weapon & Armour statistics which includes a comparison to what you already have equipped. This can be viewed by clicking the item name in the bank
- Monsters now drop items!
Black Armour &
Weapons have been introduced into the game. The only way to obtain this is by collecting them as a drop from a monster. Black Weapons & Armour are stronger than
Steel, but weaker than
Mithril.
Level 10 or
Level 10 is required to equip.
Silver bars can now be created in the Furnace at Level 30
Smithing (In preparation for Update Alpha v0.06).
Changed Features
- GP is now auto collected when monsters are killed.
- Attack speed for daggers reduced to 2s, down from 2.4s.
Smithing level required to smelt
Mithril bars has been reduced to
Level 50, down from
Level 60.
- The "Find Enemy" button is now more noticeable.
- Renamed Attack Power and Defence Power to Accuracy Rating and Evasion Rating for clarity.
- Updated the look of
Steel Bar slightly to be more dark.
- Recommended Combat Levels for each area are now colour coded based on your current levels.
Bugfixes
- Skill levels should now level up when exact XP required is reached.
- Combat skills are now highlighted green when training them.
- Backend fixes and updates.
- Minor visual changes.
Alpha v0.05 (21st September 2019)
Welcome to Alpha v0.05 - The Combat Update!
This update introduces Combat - a brand new addition to Melvor Idle that will serve as one of the biggest areas of the game for player to indulge.
FIRSTLY - I'd like to put out a HUGE thank you to everyone who is playing this game, and also interacting with the subreddit & community to help find bugs and request additions to the game. It is so amazing to see a lot of you genuinely enjoying this game, and it makes me excited for what's to come.
Let's get into the updates :)
Combat
There are 4 combat skills to train that aid you in battle in various ways:
Attack - Responsible for your chance to hit, as well as what tier of weapons you can equip.
Strength - Higher level = bigger hits ;).
Defence - Responsible for your chance to dodge, as well as what tier of armour you can equip.
Hitpoints - Level up to increase maximum HP.
These skills can be trained by selecting their respective attack type in the combat screen. Some attack types are better than others for certain weapons. Hitpoint XP is earned no matter what style of combat you choose.
There are various areas for you to enter and face enemies. Each area provides a recommended level before entering, so you don't get surprised if you are face-rolled.
Combat is automated for the most part. When you begin battle, you and the enemy's attacks are based on the combat statistics shown in the combat screen. Attacks are performed when the progress bar is at full, based on your attack speed.
Attack Speed is determined by the weapon you equip.
Armour and Weapons
These can be equipped from the option in the Bank when selecting the item. Upon equipping, the item will be removed from your bank and will be placed into your equipment slot (viewed in the Combat Area). If you wish the unequip anything, you can click it in the combat screen to remove it.
Food
Food is setup based on an Equip system, just like armour and weapons. There are 3
Food slots to use in combat. Each slot can fit an unlimited amount of food. Food can be equipped from the options in the Bank.
Dying
If you die, there is a chance you will lose an item you have equipped. The more items you have equipped, the more chance there is of losing one.
Loot
Upon killing an enemy, they will drop loot which can be collected by clicking on it. There are only 8 loot slots. Once the limit is reached, the oldest loot will start to disappear if not collected. If you die, the loot also disappears.
Now on to the actual changelog!
New Features
Combat has been introduced into the game.
- Six combat areas have been introduced to fight in.
- 36 Monsters have been added. As of this update, the only loot they drop is GP.
- Some statistics have also been introduced for
Combat.
- You can now equip the Weapons & Armour you smith.
- Shields have been added to the game - These can be smithed on the Anvil.
- You can now open the
Treasure Chests you get from
Fishing. There are some valuable items to obtain!
- There is a chance for a Gem Rock to spawn in a
Mining Area at any given time. These can be mined to give you a valuable Gem, as well as 500
Mining XP.
- Every 10 levels in
Mining Mastery now grans an additional +1% to obtain double ore. This stacks alongside the Pickaxe bonus
- A progress bar has been added to the
Cooking fire to show how long the fire has left.
- Added a screen to export your save before commencing an update, just in case an update breaks a save for some reason.
Changed Features
Burning a log for
Cooking now provides XP for using that log.
- The look of the MILESTONE Tab has changed to make it look better.
- Milestones are now hidden until you reach that level. Some Milestones are always shown for clarity.
Smithing combat gear from the Anvil is now automated.
- The Anvil now displays items in order of Level Requirement.
- The
Mastery level up notification now shows the item that leveled up, alongside its new level.
- The visual for
Iron Ore has been slightly updated.
- All shop items now disappear when max level is reached for that item.
Treasure Chests now require
Level 30 to appear.
Mastery progress for bars is now shown in the
Mastery tab.
Woodcutting cutting times for all trees have been increased.
Tree | Old Time | New Time |
---|---|---|
2s | 3s | |
2s | 4s | |
3s | 5s | |
4s | 6s | |
5s | 8s | |
6s | 10s | |
7s | 13s | |
10s | 16s | |
15s | 20s |
- With the addition of
Mastery bonuses for
Mining, as well as internal testing - The
Mining pickaxe extra ore bonus % has been reduced.
Pickaxe Tier | Old Bonus | New Bonus |
---|---|---|
Tier 1 | 0% | 0% |
Tier 2 | 5% | 1% |
Tier 3 | 8% | 2% |
Tier 4 | 12% | 3% |
Tier 5 | 16% | 4% |
Tier 6 | 21% | 5% |
Tier 7 | 26% | 6% |
Tier 8 | 30% | 7% |
Tier 9 | 40% | 8% |
Bugfixes
- Cook x10 / xAll should now work as intended.
- The progress bar for smelting
Runite Bars has been fixed.
- Fixed an issue with the game not saving
Mastery progress for smelting bars.
- Fixed an issue with the game not saving after smelting a bar or smithing an item.
Cooking now stops correctly when it finds out that your bank is full.
Cooking now stops correctly when the fire runs out while using x10 or xAll cooking.
Lobster icon now shows correctly in the Mastery tab.
- The file responsible for handling the
Mining skill has been renamed in hopes of bypassing pesky anti-mining extensions on some web browsers.
- Adjustments made to Mobile views of some skills.
- Minor visual layout changes.
Alpha v0.04.3 (16th September 2019)
A small update to address some requested features, as well as balance changes.
New Features
- There is now a small chance for a
Treasure Chest to spawn in a
Fishing area.
- Sell x100 and Sell x1,000 options added to the bank.
Changed Features
- With the introduction of automated tree cutting, it became apparent that the XP rates were too high. XP rates have been reduced for all trees to accommodate for this change
Firemaking now becomes idle after Level 10
Mastery for the respective log.
Bird Nest drop rates reduced to 0.5% (Down from 3%).
- Cleaned the back-end of the bank up a bit to make for future changes easier.
Bugfixes
- Fixed a bug where ores would not appear in
Mining Area Level 6.
Alpha v0.04.2 (15th September 2019)
This update is provided based on the feedback I received around some features. Hopefully this update addresses a few concerns about the 'Idle' nature of the game.
Thank you all again for the lovely comments! Please visit my subreddit to make suggestions and to provide feeback on the game.
New Features
Bird nests have been introduced!
Woodcutting provides a chance to drop a bird nest which can be sold for gold. (Extra functionality will be implemented in future updates)
- A notification now appears when the game is updated (Only shows once per update).
Changed Features
Woodcutting is now automated from the very beginning (Sorry to those who grinded to the required
Mastery Level!).
- Smelting bars in the furnace is now Idle.
- For every 10
Woodcutting Mastery Levels, a +5% chance of receiving double logs is added to the tree.
Bugfixes
- Updated
Iron Ore visual so it does not clash with the colours of
Coal Ore.
- Fixed a bug where Cook (10) and Cook (All) options did not automatically update upon
Mastery Level-Up.
- A bug that caused
Cooking Mastery not to show correctly has been fixed (Was implemented as a hot fix prior to this patch).
- Fixed a minor visual bug where Level requirements in the shop did not update the colour when you reached the required level.
- Minor text and visual fixes.
Alpha v0.04 (11th September 2019)
Note from Malcs - I call this the official release of Melvor Idle Alpha
It has been a long time since anything has happened with this game. But I'm back, and am ready to hit it full swing.
I have received many comments over the months with great feedback, and I really appreciate all of those comments. Thank you to everyone who did play this game, I hope I can make it into something special.
This major update introduces a complete redesign of Melvor Idle which will allow future development to be quicker and easier to implement. Everything has been redone from the ground-up including skills, bank, shop, and everything in between.
We are also own our very own domain! That's exciting!
New in this Update:
Cooking
Cooking allows you to cook the resources you have gathered throughout Melvor. As of release, you are able to cook all the fish that you catch. But be careful! You may burn a few here and there.
Mining
Travel across the great lands of Melvor to mine precious materials that are essential to survival. Level up Mining to unlock extra areas that contain rarer ores. Level up your areas to unlock more resources to mine.
Smithing
Transform those precious ores into refined bars, which allows you to create powerful gear to survive the harsh lands of Melvor. There is currently no use for the items that are smithed as of this update. But very very soon, there will be ;)
New Features
- The shop now contains every possible purchase you can make in this game
Multi-Tree Upgrade - Each level allows you to cut an extra tree simultaneously.
Cooking Range Upgrade - Provides a permanent fire to cook on
Mastery System ALPHA - Level up specific areas of a skill that will provide further benefits. There is currently no real benefits other than for
Woodcutting.
- Settings page has been introduced. Heavily requested settings will be added over time, as well as other Misc settings.
- You can now set a Username for yourself.
- We have an official domain - melvoridle.com
- We have an official subreddit! Click the link at the bottom of the sidebar or head to /r/MelvorIdle
Changed Features
- Auto cut for a specific tree now automatically unlocks at Tree
Mastery Level 10.
- Each Tree now has a base "Cut Time".
- Tree unlock levels have changed.
Unlock Levels and Cut Times | |||
---|---|---|---|
Tree | Old Level | New Level | Cut Time |
1 | 1 | 2s | |
15 | 10 | 2s | |
30 | 25 | 3s | |
35 | 35 | 4s | |
45 | 45 | 5s | |
55 | 55 | 6s | |
60 | 60 | 7s | |
75 | 75 | 10s | |
90 | 90 | 15s |
- Axes no longer provide bonus XP.
- Axe % cut time reduction bonus increased.
Axe Tier | Old Reduction | New Reduction |
---|---|---|
Tier 1 | 0% | 0% |
Tier 2 | 5% | 5% |
Tier 3 | 10% | 15% |
Tier 4 | 15% | 20% |
Tier 5 | 20% | 30% |
Tier 6 | 25% | 35% |
Tier 7 | 30% | 40% |
Tier 8 | 35% | 50% |
Tier 9 | 40% | 75% |
Fishing is now pretty much completely idle.
- The available fish in
Fishing areas update every so often.
- Higher
Fishing levels unlock more areas for fishing, which can contain more varieties of fish.
- Higher
Fishing levels provide better catch rates.
- Fishing rods provide faster catch speeds.
- Bonfire active times are now based on the logs you use.
- The way the bank now handles items has changed. Bank space is now based on "Item Slots", rather than the total quantity of items sitting in the bank.
Removed Features
- Random Events have been shelved, pending an overhaul.
Woodcutting Prestige has been shelved, pending an overhaul.
- Auto burning has been removed.
Alpha v0.03.6 - (26th December 2018)
- Fixed an issue where fishing a
Whale would break XP
Alpha v0.03.5 - (11th December 2018)
Additions
- Added an Import / Export save feature!
Alpha v0.03.4 - (11th December 2018)
CHANGES
- Compressed the view of
Woodcutting to show more trees within the view, and to also minimize the amount of scrolling.
Bug Fixes
- Fixed a major bug where pressing enter would still activate the buttons, even when it is visually disabled.
- Fixed an error where maximum level bonfire image would break.
Alpha v0.03.3 - (8th December 2018)
- Fixed an error where level 1 bonfire would not work.
Alpha v0.03.2 - (8th December 2018)
- Fixed error with bank value reducing below zero.
- If automating
Woodcutting or
Fishing and your bank fills up, it now waits for space to free then continues, rather than disabling.
- Your last saved
Fishing location and selected logs to burn now saves. It no longer resets to the lowest level area/log on load.
Alpha v0.03.1 - (7th December 2018)
- Fixed error where maximum level bonfire would not activate.
- When Auto-Burning logs; if you run out of logs, it will now wait for your stock to replenish and start again. It will no longer disable.
Alpha v0.03 - (7th December 2018)
NEW SKILLS: FISHING & FIREMAKING
This update introduces two new skills, Fishing &
Firemaking!
FISHING
- Cast your rod into the vast lakes and oceans to discover different species of fish to acquire! A very peaceful skill to be expanded upon in the future.
FIREMAKING
- Burn the logs acquired from
Woodcutting to acquire experience. Watch your potential GP earnings light up in flames right before your eyes. A worthy sacrifice if I say so myself.
- Increase your XP potential by upgrading your bonfire. Nothing better than lighting fires on top of more fires!
NEW BANK UI
I have redesigned the bank to better suit the design of the game. Selecting the bank now brings up all items you have, and also provides the potential to upgrade as well.
Bank upgrades are now also additive. Maximum bank capacity currently set at 7,000. Your current bank upgrades will update accordingly with this update.
NEW SHOP UI
The shop for each skill looks a bit different. This is to correlate with the new bank UI to keep it similar. Please let me know what you think.
OTHER CHANGES
- GP values have been updated and now display in a similar form to Runescape. Hover over your GP to view the exact amount.
- Base
Woodcutting interval has been increased from 2000 to 3000.
- Removed the ability to disable Auto Save.
Alpha v0.02 - (30th November 2018)
CONTENT UPDATE: WOODCUTTING PRESTIGE
This update includes the implementation of Woodcutting Prestige. Achieving Skill Mastery not enough?
Continue into prestige ranks and achieve levels far beyond originally possible.
- Entering
Woodcutting Prestige allows you to level past Level 99.
- All
Woodcutting XP Rates are multiplied by 10.
Logs are worth much more GP.
Once you prestige, you will be required to unlock the higher level trees again through leveling. Woodcutting becomes quite profitable later on if you make it that far.
Woodcutting Prestige is optional. However, once you prestige there is no way of returning. Decide wisely!
Birds Nests
- Added the chance of receiving a "
Birds Nest" from a tree when cut. These
nests have a 1 in 250 chance of being acquired. They provide an instant GP increase of 20 times that of the tree you got it from.
- These become quite valuable in
Woodcutting Prestige.
Bird nests will be a feature expanded upon in the future.
Woodcutting Statistics
- Added some small statistics for those who like to keep track of numbers. Unfortunately this does not include your stats prior to Alpha v0.02.
Changes to Woodcutting Random Events
- Previously, a random event would cause all cut buttons to be disabled until the event finished. Throughout testing, I believe this is an unfair and frustrating disadvantage to the player, especially if they do not wish to participate in the event.
- All cut buttons are now enabled during random events.
- You are also able to Auto Cut the random event.
Tree XP/GP Balancing
The amount of XP and GP earned from trees later on in the game has been reduced.
XP Rate Changes | ||
---|---|---|
Tree Level | Old Rate | New Rate |
10 | 10 | |
20 | 20 | |
30 | 30 | |
50 | 50 | |
80 | 80 | |
120 | 100 | |
200 | 140 | |
320 | 180 | |
500 | 250 |
GP Rate Changes | ||
---|---|---|
Tree Level | Old Rate | New Rate |
1 |
1 | |
5 |
5 | |
10 |
10 | |
20 |
20 | |
40 |
40 | |
100 |
80 | |
250 |
125 | |
500 |
200 | |
1,000 |
275 |
An Update on Trees Becoming Useless
Just thought I'd address this issue. Common feedback received showed a dislike for trees becoming redundant as you level up. I completely agree with this feedback, and have thought about how I can make better use of these redundant trees.
I have decided to leave it as is for now until the introduction of Firemaking. This skill will require logs as the main source to level it up. Hopefully this will provide a use for the redundant trees when released. Upon release of this skill, I will gather feedback to see if this is a suitable trade-off.
As the game progresses, more and more skills will be added to the game. If you follow RuneScape at all, you are probably familiar with what new skills will eventually be introduced, and how they all interact with one-another.
SKILLS PREVIEW: FISHING & FIREMAKING
This update includes a preview for the two upcoming skills, Fishing &
Firemaking. The preview is designed to show what the new skills will consist of, and provide an insight into a new mechanic.
Fishing: Self explanatory. Select a location to catch the designated fish assigned to that area to level up.
Firemaking: Burn the logs collected from
Woodcutting to level up the skill. This skill introduces a bonfire mechanic to reward consistent gameplay. More information to come...
Along with this preview you can see there has been a UI change to cater to the new skills.
Fishing &
Firemaking are due for release in Alpha v0.03.
OTHER CHANGES
- Your save game now automatically loads, rather than requiring you to press the "Load Game" button.
- Moved position of "GP" & "Bank" to top of screen. This is due to the upcoming skill release planned for the future.
- Removed the image for your current axe. This information is now displayed above your experience bar.
- Added the axe images to the "Shop".
- Updated "Insufficient Level" badges for axes in the shop to display the level requirement instead.
- Reduced Level Requirement for 3rd Age Axe to Level 90 (down from Level 95)
Alpha v0.01.2 - (24th November 2018)
- Fixed progress bars.
Alpha v0.01.1 - (23rd November 2018)
These changes come from my recent Reddit post in /r/incremental_games Feedback Friday 2018-11-23.
Changes
- Updated bank capacity upgrade values to promote more "Idle" gameplay. New values, in order of upgrade, are 200, 400, 600, 1000, 1500, 2250, 3000, 4000, 5000.
- Axe upgrades are now more clear as to what bonuses they provide.
- Updated 3rd Age Axe price and Magic Ability in preparation for Alpha v0.02.
- Updated changelog link to directly show .txt document. Saves me from editing multiple documents.
Alpha v0.01 - (23rd November 2018)
Welcome the the initial release of Melvor Idle. This is an ever-expanding "idle" game, based on the popular MMORPG "Runescape", where the aim is to level up your skills and reach skill mastery along the way.
FIRST SKILL RELEASE: WOODCUTTING
- Explore the vast landscape, where you will discover 9 different species of trees awaiting the fury of your axe. Cut down trees with a selection of 9 powerful axes, and earn GP to master the skill of
Woodcutting.
Auto Cutting
- Tired of clicking? Lazy? Just let the game do it for you. However, you need to earn that ability via Milestones.
Random Events
- There is a 1 in 100 chance of a random event taking place when a tree is cut. These random events last for 20 seconds, and provide various benefits if you chose to participate.
These benefits include:
- Double XP
- Double
Logs acquired from a fallen tree
- Faster Cutting
- Random events are optional, however some actions are disabled during the duration of the event. It's up to you to decide what to do.
Autosave
- This game includes an autosave feature, so you don't have to worry about losing your progress! After every action, your progress will save. You may disabled the autosave feature if you wish.
The Future
- This game will be updated on a consistent basis, with new features added with every new version. The vision for this game is quite large in scale, hoping to provide the player with a sense of reward for leveling up skills. Alpha v0.02 is already almost complete in terms of features. Check back next week to see what has been added/changed!
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |