FAQ: Difference between revisions

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If you are new to the game, the [[Beginners_Guide|Beginner's Guide]] is a good place to get started.
If you are new to the game, the [[Beginners_Guide|Beginner's Guide]] is a good place to get started.


<span style="color:green;">''This is a work in progress. If you would like to submit a question, please ask on the wiki discussion on Discord [https://discord.gg/KNakXTh (link here)].''</span>
<span style="color:green;">This is a work in progress. If you would like to submit a question, please ask on the wiki discussion on Discord [https://discord.gg/KNakXTh (link here)].</span>


<span style="color:red;">This page is not as up to date as other sections of the wiki. If information on this page conflicts with information you see elsewhere, assume this page is the one that is incorrect.</span>
<span style="color:red;">Although every effort is made to keep this page up to date, it may lag behind. If information on this page conflicts with information you see elsewhere, assume this page is the one that is incorrect.</span>


==Combat==
==Combat==
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Q: When can I farm for {{ItemIcon|Amulet of Looting}}?
Q: When can I farm for {{ItemIcon|Amulet of Looting}}?


:A: ''Full {{ItemIcon|Mithril Helmet|Mithril}} armor and {{ItemIcon|Mithril Scimitar|weapons}} are fine if you are in a hurry. Just make sure you have {{UpgradeIcon|Auto Eat - Tier I}} and lots of food. However, {{ItemIcon|Adamant Helmet|Adamant}} or {{ItemIcon|Rune Helmet|Rune}} armour will make it much easier.''
:A: Full {{ItemIcon|Mithril Helmet|Mithril}} armor and {{ItemIcon|Mithril Scimitar|weapons}} are fine if you are in a hurry. Just make sure you have {{UpgradeIcon|Auto Eat - Tier I}} and lots of food. However, {{ItemIcon|Adamant Helmet|Adamant}} or {{ItemIcon|Rune Helmet|Rune}} armour will make it much easier.


Q: What happens if you die?
Q: What happens if you die?


:A: ''When you [[Combat#Death|die]] a random item from your currently selected Equipment Set will be lost forever. There is a chance that no item will be lost''
:A: When you [[Combat#Death|die]] a random item from your currently selected Equipment Set will be lost forever. There is a chance that no item will be lost.


Q: What does a particular Combat Skill do?
Q: What does a particular Combat Skill do?


:A: ''Check out the [[Beginners Guide#Combat Skills|beginner's guide]] for an overview of the combat skills. More detailed information about {{Icon|Combat}} mechanics can be found on the [[Combat]] page.''
:A: Check out the [[Beginners Guide#Combat Skills|beginner's guide]] for an overview of the combat skills. More detailed information about {{Icon|Combat}} mechanics can be found on the [[Combat]] page.


Q: Can I fight [[monsters]] offline?
Q: Can I fight [[monsters]] offline?


:A: ''Offline Combat exists as of v0.21 and can be enabled from the Settings menu.''
:A: Offline Combat exists as of [[v0.21]] and can be enabled from the Settings menu.


Q: How does upgrading/trimming work?
Q: How does upgrading/trimming work?


:A: ''Some items can be upgraded to improve their stats or to create new equipment. For more information visit the [[Upgrading Items]] page.''
:A: Some items can be upgraded to improve their stats or to create new equipment. For more information, visit the [[Upgrading Items]] page.


Q: How is exp for [[Combat]] skills calculated?
Q: How is XP for {{Icon|Combat}} skills calculated?


:A: ''Exp is gained for [[Combat]] based on damage you do. Some skills like [[Prayer]] have XP that varies, so be sure to check their respective pages and see exactly how much XP it gives.''
:A: XP is gained for {{Icon|Combat}} based on damage you do. Some skills like {{Skill|Prayer}} have XP that varies, so be sure to check their respective pages and see exactly how much XP it gives.


Q: Do {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheats Signet Ring}} work on dungeon chests? Do these items stack?
Q: Do {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheats Signet Ring}} work on dungeon chests? Do these items stack?


:A: ''Yes. You have a chance to obtain 2 chests from a single [[dungeon]] completion with either {{ItemIcon|Chapeau Noir}} or {{ItemIcon|Aorpheats Signet Ring}} equipped. The double loot drop chance from [[Chapeau Noir]] and [[Aorpheats Signet Ring]] stacks additively for a total of 10% chance to earn double loot.''
:A: Yes. You have a chance to obtain 2 chests from a single [[dungeon]] completion with either {{ItemIcon|Chapeau Noir}} or {{ItemIcon|Aorpheats Signet Ring}} equipped. The double loot drop chance stacks additively for a total of 10% chance to earn double loot.


===Melee ({{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}})===
===Melee ({{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}})===
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Q: How do I level these and what do they do?
Q: How do I level these and what do they do?


:A: ''Check out the [[Beginners Guide#Combat Skills|beginner's guide]] for an overview of the combat skills. More detailed information about Combat mechanics can be found on the {{Icon|Combat}} page. Basically, {{Skill|Attack}} level increases your accuracy and chance to hit, {{Skill|Strength}} increases your Max Hit, and {{Skill|Defence}} increases your melee evasion rating.''
:A: Check out the [[Beginners Guide#Combat Skills|beginner's guide]] for an overview of the combat skills. More detailed information about Combat mechanics can be found on the {{Icon|Combat}} page. Basically, {{Skill|Attack}} level increases your accuracy and chance to hit, {{Skill|Strength}} increases your Max Hit, and {{Skill|Defence}} increases your melee evasion rating.


Q: Does {{Skill|Defence}} also increase your {{Skill|Ranged}} Evasion?
Q: Does {{Skill|Defence}} also increase your {{Skill|Ranged}} Evasion?


:A: ''Yes, increasing {{Skill|Defence}} level will also improve your {{Skill|Ranged}} evasion.''
:A: Yes, increasing {{Skill|Defence}} level will also improve your {{Skill|Ranged}} evasion.


==={{Skill|Hitpoints}}===
==={{Skill|Hitpoints}}===


Q: I had auto-eat on, how did I die?
Q: I had {{UpgradeIcon|Auto Eat}} on, how did I die?


:A: ''You died because you either ran out of food or the max hit of the enemy exceeded the threshold for auto-eat. For example if you have {{UpgradeIcon|Auto Eat - Tier I}} that has 20% health threshold and you have 100 HP. As the threshold for auto-eat to trigger would be <=20 HP, an enemy with a max hit >21 could kill you without ever triggering auto-eat.)''
:A: You died because you either ran out of food or the max hit of the enemy exceeded the threshold for {{UpgradeIcon|Auto Eat|nolink=true}}. For example if you have {{UpgradeIcon|Auto Eat - Tier I}}, it has 20% health threshold and you have 100 HP. As the threshold for {{UpgradeIcon|Auto Eat|nolink=true}} to trigger would be <=20 HP, an enemy with a max hit >21 could kill you without ever triggering {{UpgradeIcon|Auto Eat|nolink=true}}.


Q: Is it possible to get above 990 [[Hitpoints]]?
Q: Is it possible to get above 990 {{Skill|Hitpoints}}?


:A: ''Yes. {{PetIcon|Finn}} provides +10 maximum HP, and {{ItemIcon|Dragonfire Shield}} provides +30 maximum HP. Also, some obstacles in {{Skill|Agility}} can increase your maximum HP''
:A: Yes. {{PetIcon|Finn}} provides +10 maximum HP, and {{ItemIcon|Dragonfire Shield}} provides +30 maximum HP. Also, some obstacles in {{Skill|Agility}} can increase your maximum HP.


==={{Skill|Ranged}}===
==={{Skill|Ranged}}===


Q: Is ranged worth doing/levelling?
Q: Is {{Skill|Ranged}} worth leveling?


:A: ''Yes. {{Skill|Ranged}} has better clear times than melee for many different [[combat]] scenarios. However, you will need to craft ammo.''
:A: Yes. {{Skill|Ranged}} has better clear times than melee for many different combat scenarios. However, you will need to craft or find ammo.


Q: What is the best way to level up {{Skill|Ranged}}?
Q: What is the best way to level up {{Skill|Ranged}}?


:A: ''Use longbows. Use Accurate attack style when you're below level 5 and Rapid later. Check out the [[Combat/Guide#Ranged]] for equipment and milestones.''
:A: Use longbows. Use Accurate attack style when you're below {{SkillReq|Ranged|5}} and Rapid later. Check out the [[Combat/Guide#Ranged]] for equipment and milestones.


==={{Skill|Magic}}===
==={{Skill|Magic}}===


Q: Is magic worth doing/leveling?
Q: Is {{Skill|Magic}} worth leveling?


:A: ''Yes, magic is extremely effective at killing melee [[monsters]], and most of the monsters in the game are melee. Most monsters have low [[Magic]] evasion, so you can kill them faster than with other styles. Also, [[Magic#Ancient Magiks|Ancient Magiks]] are very useful in certain situations.''
:A: Yes, {{Skill|Magic}} is extremely effective at killing melee [[monsters]], and most of the monsters in the game are melee. Most monsters have low {{Skill|Magic|nolink=true}} evasion, so you can kill them faster than with other styles. Also, [[Ancient Magicks]] are very useful in certain situations.


:''In addition, there are a variety of useful non-Combat spells that can be used via {{Skill|Alternative Magic}}, including {{Icon|type=spell|Blessed Offering}}, the most efficient way to generate {{Skill|Prayer}} points, and the {{Icon|Superheat}} series of spells that generates multiple bars per set of ores used and at the highest tier allow you to smelt bars without needing any coal.''
:In addition, there are a variety of useful non-Combat spells that can be used via {{Skill|Alternative Magic}}, including {{Icon|type=spell|Blessed Offering}}, the most efficient way to generate {{Skill|Prayer}} points, and the {{Icon|Superheat}} series of spells that generates multiple bars per set of ores used and at the highest tier allow you to smelt bars without needing any {{ItemIcon|Coal Ore|Coal}}.


Q: How do I make [[Magic]] weapons and armor?
Q: How do I make {{Skill|Magic}} weapons and armor?


:A: ''In addition to runes, the {{Skill|Runecrafting}} skill allows you to craft weapons and armor similar to how the {{Skill|Smithing}} skill works for melee combat.''
:A: In addition to runes, the {{Skill|Runecrafting}} skill allows you to craft {{Skill|Magic}} weapons and armour, similar to how the {{Skill|Smithing}} skill works for melee combat.


Q: Do staves make spells require less runes?
Q: Do staves make spells require less runes?


:A: ''Yes. When equipped, staves remove the need to use a certain number of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.''
:A: Yes. When equipped, staves reduce the number of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed for spells, depending on the staff type.


Q: What is the best way to level up [[Magic]]?
Q: What is the best way to level up {{Skill|Magic}}?


:A: ''Use {{Skill|Alternative Magic|Alt.Magic}} at the start. It's a skill that allows you to train {{Skill|Magic}} without combat. Use it until you are at least {{SkillReq|Magic|50}}. Stop on the {{Icon|Blessed Offering|type=spell}}. You will need a metric ton of prayer points later, so might as well start getting them now. You can either do that until you can wear adept or expert robes. Then use [[Combat Simulator]] to see which monster to farm in order to get XP fastest.''
:A: See [[Magic/Training]].
 
:''{{Skill|Alternative Magic|Alt.Magic}} is also very useful by {{Icon|Superheat}} to use less {{ItemIcon|Coal Ore|Coal}} or {{Icon|Item Alchemy III|type=spell}} to sell big-ticket items.''


==={{Skill|Prayer}}===
==={{Skill|Prayer}}===


Q: Does burying [[Prayer#Bones|bones]] give [[Prayer]] XP?
Q: Does burying [[Prayer#Bones|bones]] give {{Skill|Prayer}} XP?


:A: ''No, they give you prayer points, used to activate [[Prayer#Prayers|prayers]] during {{Icon|Combat}}. Most prayers will give you Prayer XP while active, unless specified.''
:A: No, they give you prayer points, used to activate [[Prayer#Prayers|prayers]] during {{Icon|Combat}}. Most prayers will give you Prayer XP while active, unless specified.


Q: What is the number next to [[Prayer]] in the sidebar?
Q: What is the number next to {{Skill|Prayer}} in the sidebar?


:A: ''That is your [[Prayer|Prayer Points]]. Prayer Points are used to cast highly useful [[Prayer]]s in [[Combat]]. You can train your Prayer skill only by casting prayers in the combat.''
:A: That is your [[Prayer|Prayer Points]]. Prayer Points are used to cast highly useful Prayers in Combat. You can train your Prayer skill only by casting prayers in the combat.


==={{Skill|Slayer}}===
==={{Skill|Slayer}}===


Q: How do I get {{Skill|Slayer}} exp?
Q: How do I get {{Skill|Slayer}} XP?


:A: ''Completing [[Slayer#Slayer Tasks|Slayer Tasks]] will give you Slayer exp equal to 15% of that monster's hitpoints. Alternatively, defeating any [[monsters|monster]] in any [[slayer area]] will give you exp equal to 5% of that [[monster|monster's]] hitpoints.''
:A: Completing [[Slayer#Slayer Tasks|Slayer Tasks]] will give you Slayer XP equal to 15% of that monster's HP. Alternatively, defeating any [[monsters|monster]] in Slayer Areas will give you XP equal to 5% of that monster's Hitpoints.


Q: How do I get {{Icon|Slayer Coins}}? What is the number next to [[Slayer]] in the sidebar?
Q: How do I get {{Icon|Slayer Coins}}? What is the number next to {{Skill|Slayer}} in the sidebar?


:A: ''[[Slayer Coins]] are displayed in the sidebar next to the [[Slayer]] skill and in the [[Shop]] next to total [[GP]]. [[Slayer Coins]] can only be earned by completing [[Slayer#Slayer Tasks|Slayer Tasks]]. [[Monsters]] killed for [[Slayer#Slayer Tasks|Slayer Tasks]] earn [[Slayer Coins]] and [[Slayer]] experience points equal to 10% of the slain [[monster|monster's]] hitpoints.''
:A: {{Icon|Slayer Coins}} are displayed in the sidebar next to the {{Skill|Slayer}} skill and in the [[Shop]] next to total [[GP]]. Slayer Coins can only be earned by completing [[Slayer#Slayer Tasks|Slayer Tasks]]. [[Monsters]] killed for Slayer Tasks earn Slayer Coins and Slayer experience points equal to 10% of the slain [[monster|monster's]] Hitpoints.


==Non-Combat Skills==
==Non-Combat Skills==
 
===How do I level a skill?===
 
Please see the [[Guides#Skill Training Guides]].
===How to level a skill fast?===
Please see [[Guides#Skill Training Guides]]


==={{Skill|Woodcutting}}===
==={{Skill|Woodcutting}}===
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Q: How did I get a {{ItemIcon|Bird Nest}}?
Q: How did I get a {{ItemIcon|Bird Nest}}?


:A: ''[[Bird Nest]]s have a 0.5% chance to drop every time a tree is cut. This chance can be increased with {{ItemIcon|Bird Nest Potion IV|Bird Nest Potions}} for instance. The {{ItemIcon|Ent}} + {{ItemIcon|Octopus}} Synergy will provide an additional +3% chance of receiving a {{ItemIcon|Bird Nest}}.''
:A: {{ItemIcon|Bird Nest|Bird Nests}} have a 0.5% chance to drop every time a tree is cut. This chance can be increased with by various means, listed on the {{Skill|Woodcutting}} page, under [[Woodcutting#Skill Boosts|Skill Boosts]].


Q: Why do {{ItemIcon|Redwood Logs}} sell for so little money? Shouldn't they sell for more than {{ItemIcon|Magic Logs}}?
Q: Why do {{ItemIcon|Redwood Logs}} sell for so little money? Shouldn't they sell for more than {{ItemIcon|Magic Logs}}?


:A: ''Cutting the Redwood Tree compared to the Magic Tree trades money for exp. Redwood Tree gives exp, and Magic Tree gives money.''
:A: Cutting the {{Icon|Redwood Tree|img=Redwood Tree (tree)|nolink=true}} compared to the {{Icon|Magic Tree|img=Magic Tree (tree)|nolink=true}} trades GP for XP. Redwood Tree gives more XP, and Magic Tree gives more GP.


==={{Skill|Fishing}}===
==={{Skill|Fishing}}===
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Q: Do I need to keep the {{ItemIcon|Message in a Bottle}}?
Q: Do I need to keep the {{ItemIcon|Message in a Bottle}}?


:A: ''Once the [[Message in a Bottle]] has been read, the item no longer has any use and can be sold. Any further bottles found will also have no effect.''
:A: Once the {{ItemIcon|Message in a Bottle}} has been read, the item no longer has any use and can be sold. Any further bottles found will also have no effect.


Q: Does junk do anything?
Q: Does Junk do anything?


:A: ''{{ItemIcon|Rope}} can be [[Upgrading Items|upgraded]] into {{ItemIcon|Bowstring|Bowstrings}}, and other fishing junk can be turned into [[gem]]s with the use of {{Icon|type=spell|Rags to Riches I}}.
:A: {{ItemIcon|Rope}} can be [[Upgrading Items|upgraded]] into {{ItemIcon|Bowstring|Bowstrings}}, and other fishing junk can be turned into gems with the use of {{Icon|type=spell|Rags to Riches I}}.


Q: What is the best fish to grind a special item?
Q: What is the best fish to grind special items?


:A: ''{{ItemIcon|Raw Seahorse}} is currently the best special item chance for least catch time, although {{ItemIcon|Raw Skeleton Fish}} are not that far behind in terms of catch time and are much more useful as they can be buried for [[Prayer|Prayer Points]].''
:A: {{ItemIcon|Raw Seahorse}} is currently the best special item chance for least catch time, although {{ItemIcon|Raw Skeleton Fish}} are not that far behind in terms of catch time and are much more useful as they can be buried for [[Prayer|Prayer Points]].


Q: How did I get a {{ItemIcon|Treasure Chest}}?
Q: How did I get a {{ItemIcon|Treasure Chest}}?


:A: ''When you roll a [[Fishing#Special Items|Special Item]], there is a 3.72% chance to get a {{ItemIcon|Treasure Chest}}.
:A: When you roll a [[Fishing#Special Items|Special Item]], there is a 3.72% chance to get a {{ItemIcon|Treasure Chest}}.


==={{Skill|Firemaking}}===
==={{Skill|Firemaking}}===
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Q: What's the point of this skill?
Q: What's the point of this skill?


:A: ''Increasing the [[Firemaking]] skill level allows the player to purchase higher tier cooking fires from the [[Shop#Cooking Fires|Shop]]. Also, the {{ItemIcon|Firemaking Skillcape}} (which is purchasable from the [[Shop]] upon reaching {{SkillReq|Firemaking|99}}) provides a 5% global experience bonus. Furthermore, getting 99 mastery on each log will give further global mastery experience.''
:A: Increasing the {{Skill|Firemaking}} skill level allows the player to purchase higher tier cooking fires from the [[Shop#Cooking Fires|Shop]]. Also, the {{ItemIcon|Firemaking Skillcape}} (which is purchasable from the [[Shop]] upon reaching {{SkillReq|Firemaking|99}}) provides a 5% global experience bonus. Furthermore, getting 99 {{Icon|Mastery}} on each log will give further global Mastery experience.


==={{Skill|Cooking}}===
==={{Skill|Cooking}}===


Q: What is [[Burnt Cave Fish]] used for?
Q: What is the difference between Passive and Active {{Skill|Cooking}}?


:A: ''To get {{ItemIcon|Clue Chasers Insignia}}, and item Completion.''
:A: Passive {{Skill|Cooking}} is slower, cannot Perfect cook, and grants no XP or Mastery. However, it can be done at the same time as Actively Cooking other items.


==={{Skill|Mining}}===
==={{Skill|Mining}}===
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Q: Do {{ItemIcon|Gem Gloves}} make a profit?
Q: Do {{ItemIcon|Gem Gloves}} make a profit?


:A: ''Yes. If all the charges from the {{ItemIcon|Gem Gloves}} are used and the gems obtained are sold, the expected profit is around {{GP|262000}}.''
:A: Yes. If all the charges from the {{ItemIcon|Gem Gloves}} are used and the gems obtained are sold, the expected profit is around {{GP|262000}}.


Q: What are gems for? Should I sell them?
Q: What are gems for? Should I sell them?


:A: ''Gems are used for {{Skill|Crafting}} jewelry and brewing some {{Skill|Herblore|potions}}, as well as {{Skill|Fletching}} [[Fletching#Gem-Tipped Bolts|Gem Tipped Bolts]]. [[Gem Gloves]] give players a reliable way to collect more gems, so it's acceptable to sell them early on for [[GP]].''
:A: Gems are used for {{Skill|Crafting}} jewelry and brewing some {{Skill|Herblore|potions}}, as well as {{Skill|Fletching}} [[Fletching#Gem-Tipped Bolts|Gem Tipped Bolts]]. {{ItemIcon|Gem Gloves}} give players a reliable way to collect more gems, so it's acceptable to sell them early on for [[GP]].


==={{Skill|Smithing}}===
==={{Skill|Smithing}}===


Q: Do I have to level [[Smithing]] to do {{Icon|Combat}}?
Q: Do I have to level {{Skill|Smithing}} to do {{Icon|Combat}}?


:A: ''It is possible to find armour as loot when killing [[monsters]], so leveling [[Smithing]] is not technically required. If you choose to focus on {{Skill|Magic}} rather than Melee, you can focus on {{Skill|Runecrafting}} instead.''
:A: It is possible to find armour as loot when killing [[monsters]], so leveling {{Skill|Smithing}} is not technically required.


==={{Skill|Thieving}}===
==={{Skill|Thieving}}===


Q: Does damage reduction from armour work when thieving?
Q: Does Damage Reduction from armour work when thieving?


:A: ''Yes. The damage taken when stunned is reduced by any damage reduction you currently have.''
:A: Yes. The damage taken when stunned is reduced by any Damage Reduction you currently have.


Q: Is it possible to die offline?
Q: Is it possible to die offline?


:A: ''Yes. If you died when thieving, you will be notified when you enter Melvor Idle.''
:A: Yes. If you died when {{Skill|Thieving}}, you will be notified when you enter Melvor Idle.


==={{Skill|Farming}}===
==={{Skill|Farming}}===


Q: How do I start farming? Why can't I plant my seeds?
Q: How do I start {{Skill|Farming}}? Why can't I plant my seeds?


:A: ''At the beginning of the game, you can only grow {{ItemIcon|Potatoes}}, which require {{ItemIcon|Potato Seeds|qty=3}} to plant. As your skill level increases, you will be able to plant more things, including [[Farming#Herbs 2|herbs]] and [[Farming#Trees 2|trees]].''
:A: At the beginning of the game, you can only grow {{ItemIcon|Potatoes}}, which require {{ItemIcon|Potato Seeds|qty=3}} to plant. As your skill level increases, you will be able to plant more things, including [[Farming#Herbs 2|herbs]] and [[Farming#Trees 2|trees]].


Q: Why are my plants disappearing once the timer is done?
Q: Why are my plants disappearing once the timer is done?


:A: ''Your plants have a base 50% survival rate. If they survive, then you can harvest them, but if they didn't, you get nothing. You can purchase {{ItemIcon|Compost}} and {{ItemIcon|Weird Gloop}} from the shop to increase the survival chance of a plant.''
:A: Your plants have a base 50% survival rate. If they survive, then you can harvest them, but if they didn't, you get nothing. You can purchase {{ItemIcon|Compost}} and {{ItemIcon|Weird Gloop}} from the shop to increase the survival chance of a plant.


==={{Skill|Fletching}}===
==={{Skill|Fletching}}===


Q: Can I get arrows without [[Fletching]]?
Q: Can I get arrows without {{Skill|Fletching}}?


:A: ''Yes. Some [[monsters]] drop arrows when killed, so it's possible to level {{Skill|Ranged}} without [[Fletching]].''
:A: Yes. Some [[monsters]] drop arrows when killed, so it's possible to level {{Skill|Ranged}} without {{Skill|Fletching}}.


==={{Skill|Crafting}}===
==={{Skill|Crafting}}===
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Q: Why can't I buy {{ItemIcon|Black Dragonhide}} from the [[Shop]]?
Q: Why can't I buy {{ItemIcon|Black Dragonhide}} from the [[Shop]]?


:A: ''[[Black Dragonhide]] can only be looted from a {{MonsterIcon|Black Dragon}}.''
:A: {{ItemIcon|Black Dragonhide}} can only be looted from a {{MonsterIcon|Black Dragon}}.


==={{Skill|Runecrafting}}===
==={{Skill|Runecrafting}}===


Q: How in the world do you get [[Runecrafting]] to a high level? It gives me less than 10 exp!
Q: How do you get {{Skill|Runecrafting}} to a high level? Runes give so little XP.


:A: ''Crafting Combination Runes provides much more exp than regular runes do, and getting 25% mastery pool in Runecrafting makes a huge difference.''
:A: Crafting Combination Runes provides much more XP than regular Runes do, and the 25% Mastery Pool bonus increases base XP for Runes by 250%.


==={{Skill|Herblore}}===
==={{Skill|Herblore}}===
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Q: I made a potion, how do I use it?
Q: I made a potion, how do I use it?


:A: ''To use a potion, go to the skill that the potion is for. If it is a [[Herblore#Combat Potions|combat potion]], go to the {{Icon|Combat}} page. At the top right of the screen there is a button with an empty potion that you can press, and from there you should be able to select any potions you have in your inventory for that skill. Note the "toggle Auto-Reuse" option - having that active means that when the potion you're using runs out of charges, it automatically starts using another potion of the same type.
:A: To use a potion, go to the skill that the potion is for. If it is a [[Herblore#Combat Potions|combat potion]], go to the {{Icon|Combat}} page. At the top right of the screen there is a button with an empty potion that you can press, and from there you should be able to select any potions you have in your inventory for that skill. Note the "toggle Auto-Reuse" option - having that active means that when the potion you're using runs out of charges, it automatically starts using another potion of the same type.


Q: How do you get higher tier potions?
Q: How do you get higher tier potions?


:A: ''You level up the mastery for that potion until it automatically switches the tier to the next level. The tiers are:''
:A: You level up the mastery for that potion until it automatically switches the tier to the next level. The tiers are:
:* '''Tier 1:''' Mastery level 1.  
:* 'Tier 1:' Mastery level 1.  
:* '''Tier 2:''' Mastery level 20.  
:* 'Tier 2:' Mastery level 20.  
:* '''Tier 3:''' Mastery level 50.  
:* 'Tier 3:' Mastery level 50.  
:* '''Tier 4:''' Mastery level 90.
:* 'Tier 4:' Mastery level 90.
:''Also note that it is possible to get a potion of a random tier when using an [[Herblore Potion]].
:Also note that it is possible to get a potion of a random tier when using an {{Icon|Herblore Potion}}.


==Other==
==Other==
Q: A Wiki page was missing some information I think should be there, can you please add it?
Q: A Wiki page was missing some information I think should be there, can you please add it?


:A: ''The Wiki is a work in progress and we try to update it with as much information as possible. When new patches are released, the Wiki lags behind while new information is added. If you think something should be added to the Wiki, please let us know on [https://discord.gg/KNakXTh Discord] in #wiki-discussion.''
:A: The Wiki is a work in progress and we try to update it with as much information as possible. When new patches are released, the Wiki lags behind while new information is added. If you think something should be added to the Wiki, please let us know on [https://discord.gg/KNakXTh Discord] in #wiki-discussion.


Q: I've heard people using certain acronyms/abbreviations before, what do they mean?
Q: I've heard people using certain acronyms/abbreviations before, what do they mean?


:A: ''Please refer to the [[Glossary]] page, which contains many of the abbreviations commonly used by the community.''
:A: Please refer to the [[Glossary]] page, which contains many of the abbreviations commonly used by the community.


===Gameplay===
===Gameplay===
Q: I'm level 99 in a skill, what is a [[Equipment#Capes|skillcape]]?
Q: I'm level 99 in a skill, what is a [[Equipment#Capes|skillcape]]?


:A: ''They can be found in the [[Shop]], for {{GP|1000000}}, under 'skillcapes'. These provide a bonus to the skill the skillcape is for when equipped.''
:A: They can be found in the [[Shop]], for {{GP|1000000}}, under 'Skillcapes'. These provide a bonus to the skill the skillcape is for when equipped.


Q: Can gloves stack charges?
Q: Can gloves stack charges?


:A: ''Yes. You can buy them multiple times and all charges will stack into 1 glove (of that type. Ex: 4000 charges on one pair of {{ItemIcon|Gem Gloves}}).''
:A: Yes. You can buy them multiple times and all charges will stack into 1 glove (of that type. Ex: 4000 charges on one pair of {{ItemIcon|Gem Gloves}}).


Q: Do I just use all my [[mastery tokens]]?
Q: Do I just use all my [[Mastery Tokens]]?


:A: ''Yes, use them as soon as you acquire them. There is no benefit to holding onto them unless you are at or near 100% Mastery Pool, it's wasted Bank space.''
:A: Yes, use them as soon as you acquire them. There is no benefit to holding onto them unless you are at or near 100% Mastery Pool, it's wasted Bank space.


Q: Should I manually start a dungeon every time?
Q: Do I have to manually start a dungeon every time?


:A: ''No. You can enable the Auto Restart Dungeon option in the menu.''
:A: No. You can enable the Auto Restart Dungeon option in the menu.


Q: How many [[Bank]] slots are there?
Q: How many [[Bank]] slots are there?


:A: ''You can get as many as you'd like, but after purchasing 118 slots the price maxes out at {{GP|5000000}} per slot. Bank slots can also be gained by using {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}.''
:A: You can get as many as you'd like, but after purchasing 118 slots the price maxes out at {{GP|5000000}} per slot. Bank slots can also be gained by using {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}.


Q: I lost X item because my [[Bank]] was full/because I died. Can I get it back?
Q: I lost X item because my [[Bank]] was full/because I died. Can I get it back?


:A: ''Unfortunately once an item is lost there is no way to recover it. The exception to this is items purchased from the [[Shop]] - like [[Skillcapes]] - which can be repurchased at their original price.''
:A: Unfortunately once an item is lost there is no way to recover it. The exception to this is items purchased from the [[Shop]] - like [[Skillcapes]] - which can be repurchased at their original price.


Q: This skill is taking forever to level, what am I doing wrong?
Q: This skill is taking forever to level, what am I doing wrong?


:A: ''Skills typically take longer to level the higher they get and players often measure their progress in hours or days. See if there is a Training section for the skill. For instance, [[Agility/Training]]. You may find additional information on [https://discord.gg/KNakXTh Discord] about how to level optimally.''
:A: Skills typically take longer to level the higher they get and players often measure their progress in hours or days. There are also [[Guides#Skill Training Guides]] available on the wiki. You may find additional information on [https://discord.gg/KNakXTh Discord] about how to level optimally.


Q: Is 99 the level cap? How are levels displayed past 99?  
Q: Is 99 the level cap? How are levels displayed past 99?  


:A: ''Levels only have a mechanical impact up to 99, past that Virtual Levels must be turned on in [[Settings]] to keep track. Virtual Levels are a purely visual change allowing the player to see their experience level past 99. After [[v0.15]], mastery levels are hard capped at 99.''
:A: Levels only have a mechanical impact up to 99, past that Virtual Levels must be turned on in [[Settings]] to keep track. Virtual Levels are a purely visual change allowing the player to see their experience level past 99. After [[v0.15]], Mastery levels are hard capped at 99.


Q: Where did this {{ItemIcon|Gold Topaz Ring}} come from?
Q: Where did this {{ItemIcon|Gold Topaz Ring}} come from?


:A: ''{{ItemIcon|Gold Topaz Ring}} is an item which is given to the player in place of an {{ItemIcon|Aorpheats Signet Ring}} piece, when the requirement of wearing a {{ItemIcon|Gold Topaz Ring}} is not met. See {{ItemIcon|Signet Ring Half (a)}} and {{ItemIcon|Signet Ring Half (b)}} for more details on how to find the {{ItemIcon|Aorpheats Signet Ring}} .''
:A: {{ItemIcon|Gold Topaz Ring}} is an item which is given to the player in place of an {{ItemIcon|Aorpheats Signet Ring}} piece, when the requirement of wearing a {{ItemIcon|Gold Topaz Ring}} is not met. See {{ItemIcon|Signet Ring Half (a)}} and {{ItemIcon|Signet Ring Half (b)}} for more details on how to find the {{ItemIcon|Aorpheats Signet Ring}}.


Q: Where can I see which [[Pets]] I have unlocked?
Q: Where can I see which [[Pets]] I have unlocked?


:A: ''Unlocked pets can be viewed within the Pets section of the Completion Log, which can be accessed from the left-hand side menu.''
:A: Unlocked pets can be viewed within the Pets section of the Completion Log, which can be accessed from the left-hand side menu.


Q: Do I need to equip a [[Pets|Pet]] for the effect to be active?
Q: Do I need to equip a [[Pets|Pet]] for the effect to be active?


:A: ''No. If you have unlocked a [[pets|pet]] then the effect will be forever active, whether you want it to or not.''
:A: No. If you have unlocked a [[pets|pet]] then the effect will be forever active, whether you want it to or not.


Q: The game is running slower than I expected in Chrome/Firefox/Edge, what's going on?
Q: The game is running slower than I expected in Chrome/Firefox/Edge, what's going on?


:A: ''Your browser may be throttling Melvor Idle while the tab is in the background/not visible. For potential solutions, see: [[Mitigating Browser Throttling]].''
:A: Your browser may be throttling Melvor Idle while the tab is in the background/not visible. For potential solutions, see: [[Mitigating Browser Throttling]].


Q: Is there an experience cap or maximum item stack?  
Q: Is there an experience cap or maximum item stack?  


:A: ''There is no limit that you can reach. The only limit to experience or number of items you can have is the limit in Javascript as <code>MAXIMUM_SAFE_INTEGER</code>. This is 2^53-1 or 9,007,199,254,740,991.''
:A: There is no limit that you can reach. The only limit to experience or number of items you can have is the limit in Javascript as <code>MAXIMUM_SAFE_INTEGER</code>. This is 2^53-1 or 9,007,199,254,740,991.


===Saving===
===Saving===
Q: I forgot my password, can I recover my account?
Q: I forgot my password, can I recover my account?


:A: ''Click the "Forgot Password?" button on the login page and follow the instructions.''
:A: Click the "Forgot Password?" button on the login page and follow the instructions.


Q: My save isn't loading/is broken, how can I fix it?
Q: My save isn't loading/is broken, how can I fix it?


:A: ''If "Fix my Save" in Account Settings doesn't work and you can't reload an older save, there may be another issue preventing your save from working. If it doesn't work, ask on the official [https://discord.gg/KNakXTh Discord].''
:A: If "Fix my Save" in Account Settings doesn't work and you can't reload an older save, there may be another issue preventing your save from working. If it doesn't work, ask on the official [https://discord.gg/KNakXTh Discord].


Q: Will there ever be a save reset?
Q: Will there ever be a save reset?


:A: ''There are currently no plans for a reset, although there are other modes (like Hardcore) or the possibility of leaderboards, which would require voluntary resets.''
:A: No, there are currently no plans for a save reset.


===Platforms===
===Platforms===
Q: Is this game on mobile?
Q: Is this game on mobile?


:A: ''Yes. There is currently a [https://play.google.com/store/apps/details?id=com.malcs.melvoridle free version] and a [https://play.google.com/store/apps/details?id=com.malcs.melvoridleadfree paid version] available on Android devices, as well as an [https://apps.apple.com/app/melvor-idle/id1518963622 iOS version].''
:A: Yes. There is currently a [https://play.google.com/store/apps/details?id=com.malcs.melvoridle free version] and a [https://play.google.com/store/apps/details?id=com.malcs.melvoridleadfree paid version] available on Android devices, as well as an [https://apps.apple.com/app/melvor-idle/id1518963622 iOS version].


Q: Does Melvor Idle have a Steam release?
Q: Does Melvor Idle have a Steam release?


:A: ''Yes, Melvor Idle can be found on Steam [https://store.steampowered.com/app/1267910/Melvor_Idle/ here].''
:A: Yes, Melvor Idle can be found on Steam [https://store.steampowered.com/app/1267910/Melvor_Idle/ here].


Q: What are the benefits of the Steam version?
Q: What are the benefits of the Steam version?


:A: ''In addition to providing access to the full game, the Steam version provides achievements, trading cards, no [https://blog.chromium.org/2020/11/tab-throttling-and-more-performance.html throttling] (which can slow down game play in web browsers), plus all of the usual Steam features such as tracking time played.''
:A: In addition to providing access to the full game, the Steam version provides achievements, trading cards, no [https://blog.chromium.org/2020/11/tab-throttling-and-more-performance.html throttling] (which can slow down game play in web browsers), plus all of the usual Steam features such as tracking time played.


Q: Can I use the same save between the mobile/browser/Steam versions?
Q: Can I use the same save between the mobile/browser/Steam versions?


:A: ''Yes, by signing into [[Melvor Cloud]] on each platform your saves will be synced between devices. Note that:''
:A: Yes, by signing into [[Melvor Cloud]] on each platform your saves will be synced between devices. Note that:
:* ''You will likely have to load from cloud saves when switching between versions/devices, compare the last save time of your local and cloud saves to ensure you are using your latest save''
:* You will likely have to load from cloud saves when switching between versions/devices, compare the last save time of your local and cloud saves to ensure you are using your latest save
:* ''The same save should not be used on multiple versions/devices at the same time, as doing so may result in a loss of progress''
:* The same save should not be used on multiple versions/devices at the same time, as doing so may result in a loss of progress
:* ''For additional information, please refer to [[Save Management]].''
:* For additional information, please refer to [[Save Management]].


===Changes and upcoming features===
===Changes and upcoming features===
Q: Where can I find upcoming changes?
Q: Where can I find upcoming changes?


:A: ''You can see all of the planned major upcoming changes on the [https://melvoridle.com/roadmap/ Roadmap]. Additionally, upcoming changes are posted on [https://discord.gg/melvoridle Discord] and occasionally on [https://reddit.com/r/MelvorIdle/ Reddit]. ''
:A: You can see all of the planned major upcoming changes on the [https://melvoridle.com/roadmap/ Roadmap]. Additionally, upcoming changes are posted on [https://discord.gg/melvoridle Discord] and occasionally on [https://reddit.com/r/MelvorIdle/ Reddit].  


Q: Will there be a prestige system?
Q: Will there be a prestige system?


:A: ''No. The [[Malcs (aka MrFrux)|developer]] is not in favour of prestige systems and currently has no plans to add them.''
:A: No. The [[Malcs (aka MrFrux)|developer]] is not in favour of prestige systems and currently has no plans to add them.


Q: Will X feature be added to the game?
Q: Will X feature be added to the game?


:A: ''Suggestions from players on what to add to the game are welcome. Join the official [https://discord.gg/KNakXTh Discord], check out if your suggestion is in #frequent-suggestions, and if not then post your prompt in #suggestions.''
:A: Suggestions from players on what to add to the game are welcome. Join the official [https://discord.gg/KNakXTh Discord], check out if your suggestion is in #frequent-suggestions, and if not then post your prompt in #suggestions.


Q: Will there be leaderboards?
Q: Will there be leaderboards?


:A: ''There are no plans for leaderboards in the immediate future, as much of the development time is being spent working on other features. There is a possibility that there will be leaderboards in the future, although the way they'll be implemented is still undecided.''
:A: There are no plans for leaderboards in the immediate future, as much of the development time is being spent working on other features. There is a possibility that there will be leaderboards in the future, although the way they'll be implemented is still undecided.


===Supporting the game===
===Supporting the game===
Q: How can I support the game?
Q: How can I support the game?


:A: ''A lot of people find Melvor through word of mouth, so sharing it helps the community grow. If you want to help in more tangible ways, you can purchase Premium or a copy of the [https://store.steampowered.com/app/1267910/Melvor_Idle/ Steam version]. Alternatively you can support the game through [https://www.patreon.com/melvoridle Patreon]. However, it should be noted that Melvor will never have microtransactions.''
:A: A lot of people find Melvor through word of mouth, so sharing it helps the community grow. If you want to help in more tangible ways, you can purchase Premium or a copy of the [https://store.steampowered.com/app/1267910/Melvor_Idle/ Steam version]. Alternatively you can support the game through [https://www.patreon.com/melvoridle Patreon]. However, it should be noted that Melvor will never have microtransactions.  


Q: Is this game open source? Can I help develop it?
Q: Is this game open source? Can I help develop it?


:A: ''Although the code has not been protected from viewing, Melvor is not open source. The [[Malcs (aka MrFrux)|developer]] isn't currently looking for help developing the game.''
:A: Although the code has not been protected from viewing, Melvor is not open source. The [[Malcs (aka MrFrux)|developer]] isn't currently looking for help developing the game.




{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 00:08, 26 February 2022

This page was last updated for (v1.0.2).

This is a page for frequently asked questions, organized by category.
If you are new to the game, the Beginner's Guide is a good place to get started.

This is a work in progress. If you would like to submit a question, please ask on the wiki discussion on Discord (link here).

Although every effort is made to keep this page up to date, it may lag behind. If information on this page conflicts with information you see elsewhere, assume this page is the one that is incorrect.

Combat

General

Q: When can I farm for Amulet of Looting?

A: Full Mithril armor and weapons are fine if you are in a hurry. Just make sure you have
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Auto Eat - Tier I
and lots of food. However, Adamant or Rune armour will make it much easier.

Q: What happens if you die?

A: When you die a random item from your currently selected Equipment Set will be lost forever. There is a chance that no item will be lost.

Q: What does a particular Combat Skill do?

A: Check out the beginner's guide for an overview of the combat skills. More detailed information about
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Combat
mechanics can be found on the Combat page.

Q: Can I fight monsters offline?

A: Offline Combat exists as of v0.21 and can be enabled from the Settings menu.

Q: How does upgrading/trimming work?

A: Some items can be upgraded to improve their stats or to create new equipment. For more information, visit the Upgrading Items page.

Q: How is XP for

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Combat

skills calculated?

A: XP is gained for
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Combat
based on damage you do. Some skills like
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Prayer
have XP that varies, so be sure to check their respective pages and see exactly how much XP it gives.

Q: Do Chapeau Noir and File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring work on dungeon chests? Do these items stack?

A: Yes. You have a chance to obtain 2 chests from a single dungeon completion with either Chapeau Noir or File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring equipped. The double loot drop chance stacks additively for a total of 10% chance to earn double loot.

Melee (
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Attack
,
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Strength
,
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Defence
)

Q: How do I level these and what do they do?

A: Check out the beginner's guide for an overview of the combat skills. More detailed information about Combat mechanics can be found on the
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Combat
page. Basically,
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Attack
level increases your accuracy and chance to hit,
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Strength
increases your Max Hit, and
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Defence
increases your melee evasion rating.

Q: Does

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Defence

also increase your

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Ranged

Evasion?

A: Yes, increasing
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Defence
level will also improve your
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Ranged
evasion.

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Hitpoints

Q: I had

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Auto Eat

on, how did I die?

A: You died because you either ran out of food or the max hit of the enemy exceeded the threshold for
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Auto Eat
. For example if you have
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Auto Eat - Tier I
, it has 20% health threshold and you have 100 HP. As the threshold for
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Auto Eat
to trigger would be <=20 HP, an enemy with a max hit >21 could kill you without ever triggering
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Auto Eat
.

Q: Is it possible to get above 990

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Hitpoints

?

A: Yes. Finn, the Cat provides +10 maximum HP, and Dragonfire Shield provides +30 maximum HP. Also, some obstacles in
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Agility
can increase your maximum HP.

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Ranged

Q: Is

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Ranged

worth leveling?

A: Yes.
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Ranged
has better clear times than melee for many different combat scenarios. However, you will need to craft or find ammo.

Q: What is the best way to level up

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Ranged

?

A: Use longbows. Use Accurate attack style when you're below
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Level 5
and Rapid later. Check out the Combat/Guide#Ranged for equipment and milestones.

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Magic

Q: Is

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Magic

worth leveling?

A: Yes,
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Magic
is extremely effective at killing melee monsters, and most of the monsters in the game are melee. Most monsters have low
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Magic
evasion, so you can kill them faster than with other styles. Also, Ancient Magicks are very useful in certain situations.
In addition, there are a variety of useful non-Combat spells that can be used via
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Alternative Magic
, including Blessed Offering, the most efficient way to generate
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Prayer
points, and the
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Superheat
series of spells that generates multiple bars per set of ores used and at the highest tier allow you to smelt bars without needing any Coal.

Q: How do I make

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Magic

weapons and armor?

A: In addition to runes, the
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Runecrafting
skill allows you to craft
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Magic
weapons and armour, similar to how the
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Smithing
skill works for melee combat.

Q: Do staves make spells require less runes?

A: Yes. When equipped, staves reduce the number of Air, Water, Earth, or Fire runes needed for spells, depending on the staff type.

Q: What is the best way to level up

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Magic

?

A: See Magic/Training.

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Prayer

Q: Does burying bones give

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Prayer

XP?

A: No, they give you prayer points, used to activate prayers during
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Combat
. Most prayers will give you Prayer XP while active, unless specified.

Q: What is the number next to

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Prayer

in the sidebar?

A: That is your Prayer Points. Prayer Points are used to cast highly useful Prayers in Combat. You can train your Prayer skill only by casting prayers in the combat.

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Slayer

Q: How do I get

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Slayer

XP?

A: Completing Slayer Tasks will give you Slayer XP equal to 15% of that monster's HP. Alternatively, defeating any monster in Slayer Areas will give you XP equal to 5% of that monster's Hitpoints.

Q: How do I get

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Slayer Coins

? What is the number next to

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Slayer

in the sidebar?

A:
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Slayer Coins
are displayed in the sidebar next to the
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Slayer
skill and in the Shop next to total GP. Slayer Coins can only be earned by completing Slayer Tasks. Monsters killed for Slayer Tasks earn Slayer Coins and Slayer experience points equal to 10% of the slain monster's Hitpoints.

Non-Combat Skills

How do I level a skill?

Please see the Guides#Skill Training Guides.

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Woodcutting

Q: How did I get a Bird Nest?

A: Bird Nests have a 0.5% chance to drop every time a tree is cut. This chance can be increased with by various means, listed on the
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Woodcutting
page, under Skill Boosts.

Q: Why do Redwood Logs sell for so little money? Shouldn't they sell for more than Magic Logs?

A: Cutting the
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Redwood Tree
compared to the
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Magic Tree
trades GP for XP. Redwood Tree gives more XP, and Magic Tree gives more GP.

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Fishing

Q: Do I need to keep the Message in a Bottle?

A: Once the Message in a Bottle has been read, the item no longer has any use and can be sold. Any further bottles found will also have no effect.

Q: Does Junk do anything?

A: Rope can be upgraded into Bowstrings, and other fishing junk can be turned into gems with the use of
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Rags to Riches I
.

Q: What is the best fish to grind special items?

A: Raw Seahorse is currently the best special item chance for least catch time, although Raw Skeleton Fish are not that far behind in terms of catch time and are much more useful as they can be buried for Prayer Points.

Q: How did I get a Treasure Chest?

A: When you roll a Special Item, there is a 3.72% chance to get a Treasure Chest.

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Firemaking

Q: What's the point of this skill?

A: Increasing the
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Firemaking
skill level allows the player to purchase higher tier cooking fires from the Shop. Also, the Firemaking Skillcape (which is purchasable from the Shop upon reaching
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Level 99
) provides a 5% global experience bonus. Furthermore, getting 99
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Mastery
on each log will give further global Mastery experience.

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Cooking

Q: What is the difference between Passive and Active

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Cooking

?

A: Passive
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Cooking
is slower, cannot Perfect cook, and grants no XP or Mastery. However, it can be done at the same time as Actively Cooking other items.

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Mining

Q: Do Gem Gloves make a profit?

A: Yes. If all the charges from the Gem Gloves are used and the gems obtained are sold, the expected profit is around 262,000GP.

Q: What are gems for? Should I sell them?

A: Gems are used for
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Crafting
jewelry and brewing some
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potions
, as well as
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Fletching
Gem Tipped Bolts. Gem Gloves give players a reliable way to collect more gems, so it's acceptable to sell them early on for GP.

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Smithing

Q: Do I have to level

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Smithing

to do

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Combat

?

A: It is possible to find armour as loot when killing monsters, so leveling
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Smithing
is not technically required.

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Thieving

Q: Does Damage Reduction from armour work when thieving?

A: Yes. The damage taken when stunned is reduced by any Damage Reduction you currently have.

Q: Is it possible to die offline?

A: Yes. If you died when
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Thieving
, you will be notified when you enter Melvor Idle.

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Farming

Q: How do I start

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Farming

? Why can't I plant my seeds?

A: At the beginning of the game, you can only grow Potatoes, which require 3 Potato Seeds to plant. As your skill level increases, you will be able to plant more things, including herbs and trees.

Q: Why are my plants disappearing once the timer is done?

A: Your plants have a base 50% survival rate. If they survive, then you can harvest them, but if they didn't, you get nothing. You can purchase Compost and Weird Gloop from the shop to increase the survival chance of a plant.

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Fletching

Q: Can I get arrows without

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Fletching

?

A: Yes. Some monsters drop arrows when killed, so it's possible to level
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Ranged
without
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Fletching
.

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Crafting

Q: Why can't I buy Black Dragonhide from the Shop?

A: Black Dragonhide can only be looted from a Black Dragon.

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Runecrafting

Q: How do you get

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Runecrafting

to a high level? Runes give so little XP.

A: Crafting Combination Runes provides much more XP than regular Runes do, and the 25% Mastery Pool bonus increases base XP for Runes by 250%.

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Herblore

Q: I made a potion, how do I use it?

A: To use a potion, go to the skill that the potion is for. If it is a combat potion, go to the
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Combat
page. At the top right of the screen there is a button with an empty potion that you can press, and from there you should be able to select any potions you have in your inventory for that skill. Note the "toggle Auto-Reuse" option - having that active means that when the potion you're using runs out of charges, it automatically starts using another potion of the same type.

Q: How do you get higher tier potions?

A: You level up the mastery for that potion until it automatically switches the tier to the next level. The tiers are:
  • 'Tier 1:' Mastery level 1.
  • 'Tier 2:' Mastery level 20.
  • 'Tier 3:' Mastery level 50.
  • 'Tier 4:' Mastery level 90.
Also note that it is possible to get a potion of a random tier when using an Herblore Potion.

Other

Q: A Wiki page was missing some information I think should be there, can you please add it?

A: The Wiki is a work in progress and we try to update it with as much information as possible. When new patches are released, the Wiki lags behind while new information is added. If you think something should be added to the Wiki, please let us know on Discord in #wiki-discussion.

Q: I've heard people using certain acronyms/abbreviations before, what do they mean?

A: Please refer to the Glossary page, which contains many of the abbreviations commonly used by the community.

Gameplay

Q: I'm level 99 in a skill, what is a skillcape?

A: They can be found in the Shop, for 1,000,000GP, under 'Skillcapes'. These provide a bonus to the skill the skillcape is for when equipped.

Q: Can gloves stack charges?

A: Yes. You can buy them multiple times and all charges will stack into 1 glove (of that type. Ex: 4000 charges on one pair of Gem Gloves).

Q: Do I just use all my Mastery Tokens?

A: Yes, use them as soon as you acquire them. There is no benefit to holding onto them unless you are at or near 100% Mastery Pool, it's wasted Bank space.

Q: Do I have to manually start a dungeon every time?

A: No. You can enable the Auto Restart Dungeon option in the menu.

Q: How many Bank slots are there?

A: You can get as many as you'd like, but after purchasing 118 slots the price maxes out at 5,000,000GP per slot. Bank slots can also be gained by using Bank Slot Tokens.

Q: I lost X item because my Bank was full/because I died. Can I get it back?

A: Unfortunately once an item is lost there is no way to recover it. The exception to this is items purchased from the Shop - like Skillcapes - which can be repurchased at their original price.

Q: This skill is taking forever to level, what am I doing wrong?

A: Skills typically take longer to level the higher they get and players often measure their progress in hours or days. There are also Guides#Skill Training Guides available on the wiki. You may find additional information on Discord about how to level optimally.

Q: Is 99 the level cap? How are levels displayed past 99?

A: Levels only have a mechanical impact up to 99, past that Virtual Levels must be turned on in Settings to keep track. Virtual Levels are a purely visual change allowing the player to see their experience level past 99. After v0.15, Mastery levels are hard capped at 99.

Q: Where did this Gold Topaz Ring come from?

A: Gold Topaz Ring is an item which is given to the player in place of an File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring piece, when the requirement of wearing a Gold Topaz Ring is not met. See Signet Ring Half (a) and Signet Ring Half (b) for more details on how to find the File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring.

Q: Where can I see which Pets I have unlocked?

A: Unlocked pets can be viewed within the Pets section of the Completion Log, which can be accessed from the left-hand side menu.

Q: Do I need to equip a Pet for the effect to be active?

A: No. If you have unlocked a pet then the effect will be forever active, whether you want it to or not.

Q: The game is running slower than I expected in Chrome/Firefox/Edge, what's going on?

A: Your browser may be throttling Melvor Idle while the tab is in the background/not visible. For potential solutions, see: Mitigating Browser Throttling.

Q: Is there an experience cap or maximum item stack?

A: There is no limit that you can reach. The only limit to experience or number of items you can have is the limit in Javascript as MAXIMUM_SAFE_INTEGER. This is 2^53-1 or 9,007,199,254,740,991.

Saving

Q: I forgot my password, can I recover my account?

A: Click the "Forgot Password?" button on the login page and follow the instructions.

Q: My save isn't loading/is broken, how can I fix it?

A: If "Fix my Save" in Account Settings doesn't work and you can't reload an older save, there may be another issue preventing your save from working. If it doesn't work, ask on the official Discord.

Q: Will there ever be a save reset?

A: No, there are currently no plans for a save reset.

Platforms

Q: Is this game on mobile?

A: Yes. There is currently a free version and a paid version available on Android devices, as well as an iOS version.

Q: Does Melvor Idle have a Steam release?

A: Yes, Melvor Idle can be found on Steam here.

Q: What are the benefits of the Steam version?

A: In addition to providing access to the full game, the Steam version provides achievements, trading cards, no throttling (which can slow down game play in web browsers), plus all of the usual Steam features such as tracking time played.

Q: Can I use the same save between the mobile/browser/Steam versions?

A: Yes, by signing into Melvor Cloud on each platform your saves will be synced between devices. Note that:
  • You will likely have to load from cloud saves when switching between versions/devices, compare the last save time of your local and cloud saves to ensure you are using your latest save
  • The same save should not be used on multiple versions/devices at the same time, as doing so may result in a loss of progress
  • For additional information, please refer to Save Management.

Changes and upcoming features

Q: Where can I find upcoming changes?

A: You can see all of the planned major upcoming changes on the Roadmap. Additionally, upcoming changes are posted on Discord and occasionally on Reddit.

Q: Will there be a prestige system?

A: No. The developer is not in favour of prestige systems and currently has no plans to add them.

Q: Will X feature be added to the game?

A: Suggestions from players on what to add to the game are welcome. Join the official Discord, check out if your suggestion is in #frequent-suggestions, and if not then post your prompt in #suggestions.

Q: Will there be leaderboards?

A: There are no plans for leaderboards in the immediate future, as much of the development time is being spent working on other features. There is a possibility that there will be leaderboards in the future, although the way they'll be implemented is still undecided.

Supporting the game

Q: How can I support the game?

A: A lot of people find Melvor through word of mouth, so sharing it helps the community grow. If you want to help in more tangible ways, you can purchase Premium or a copy of the Steam version. Alternatively you can support the game through Patreon. However, it should be noted that Melvor will never have microtransactions.

Q: Is this game open source? Can I help develop it?

A: Although the code has not been protected from viewing, Melvor is not open source. The developer isn't currently looking for help developing the game.