Runecrafting: Difference between revisions

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{{MasteryUnlocks}}
{{MasteryUnlocks}}


===Mastery Pool Checkpoints===
=== Mastery Pool Checkpoints ===
==== Melvor Realm ====
{{RealmTabber
{{MasteryCheckpoints|realm=Melvor Realm}}
|melvor={{MasteryCheckpoints|realm=Melvor Realm}}
==== Abyssal Realm ====
|abyssal={{MasteryCheckpoints|realm=Abyssal Realm}}
{{MasteryCheckpoints|realm=Abyssal Realm}}
}}


== Skillcapes ==
== Skillcapes ==

Revision as of 04:53, 4 November 2024

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Runecrafting
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Skill ID: melvorD:Runecrafting
Release Date: 5 December 2019 (v0.10)
Game Version: Melvor Logo.svg Base game
Type: Artisan
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: TotH.svg Throne of the Herald Expansion
Abyssal 60:
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Into the Abyss Expansion

Runecrafting is a skill which allows the player to craft runes using Rune Essence and Pure Essence, as well as

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Magic

equipment from runes and logs. Runes can be used in Magic for casting spells, or in

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Herblore

for making potions. All Runecrafting actions takes 2 seconds. Purchasing the

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Expanded Knowledge

god upgrade reduces this time by 15% to 1.7 seconds. Further reductions in interval are possible in the TotH.svg Throne of the Herald Expansion, including the

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Elite Pillar of Expertise

for a 3% interval reduction, Harold for a 2% interval reduction, and the Eagle +

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Crow

synergy for a 10% interval reduction. Additionally, the Cool Winds Gloves provide a 0.1 second interval reduction. Altogether, this can reduce the runecrafting interval to a minimum of 1.3 seconds. The amount of runes created per action increases with the

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Mastery

level of the runes being created. This can be increased by an additional 5 with the 95% Mastery pool checkpoint, or 2 if using the

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Crow

familiar. Elemental Potions can be used to provide a 5-50% chance to obtain 2-8 additional random elemental runes each time runes are crafted, where the chance and amount runes given increases with the tier of the potion used. Raising Runecrafting to

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Level 99

will unlock the Runecrafting Skillcape for purchase from the Shop. Equipping the Runecrafting Skillcape provides a +15% chance to double items in Runecrafting and increases the number of runes per craft by 5. The Superior Runecrafting Skillcape becomes available at

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Level 120

, improving on the previous cape's bonuses by providing a +25% chance to Double Items in Runecrafting, +10% rune preservation, and 8 additional runes per craft.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
10 -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1).
15 2 Runes Produced per Runecraft.
20 -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1).
30 3 Runes Produced per Runecraft. -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1).
40 -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1).
45 4 Runes Produced per Runecraft.
50 -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1).
60 5 Runes Produced per Runecraft. -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1).
70 -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1).
75 6 Runes Produced per Runecraft.
80 -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1).
90 7 Runes Produced per Runecraft. -5% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1).
99 11 Runes Produced per Runecraft. -15% Rune Costs for this item if it's Equipment or a Weapon (Cannot be reduced below 1).

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 6,950,000 xp +5% Runecrafting Mastery XP for Melvor Realm only
25% 17,375,000 xp +150% base Runecrafting Skill XP when making Runes
50% 34,750,000 xp +10% chance to preserve resources in Runecrafting for Melvor Realm only
95% 66,025,000 xp +5 base primary resource quantity gained in Runecrafting for Standard Runes nodes
+5 base primary resource quantity gained in Runecrafting for Combination Runes nodes
Total Mastery Pool XP 69,500,000
Pool % Pool XP Bonus
10% 4,400,000 xp +6% Runecrafting Mastery XP for Abyssal Realm only
25% 11,000,000 xp +25% base Runecrafting Abyssal XP when making Runes
50% 22,000,000 xp +10% chance to Double Items in Runecrafting for Abyssal Realm only
95% 41,800,000 xp +2 additional quantity of primary resource gained in Runecrafting for Abyssal Runes nodes (Cannot be doubled)
+2 additional quantity of primary resource gained in Runecrafting for Abyssal Combo Runes nodes (Cannot be doubled)
Total Mastery Pool XP 44,000,000

Skillcapes

Regular Skillcape

The Runecrafting Skillcape is the skillcape for the Runecrafting skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Runecrafting skill. The Runecrafting Skillcape offers the following benefits when worn:

+15% Chance to Double Items in Runecrafting and +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled)

Superior Skillcape

The Superior Runecrafting Skillcape is the superior skillcape for the Runecrafting skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Runecrafting skill.

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Level 120

can only be reached if the player owns the TotH.svg Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+25% Chance to Double Items in Runecrafting, +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled), and +10% Rune Preservation

Pet

The pet can be unlocked by doing any Runecrafting action.

PetNameDLCEffect
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GunterMelvor Logo.svg +10% Chance to Preserve Resources in Runecrafting

Crafting Runes

The main source of runes in Melvor is via the Runecrafting skill. This skill allows players to turn Rune Essence, Pure Essence or Abyssal Essence into various runes. These runes can then be used in other skills, with the main purpose being Magic.

Runes

Regular runes can be crafted from various types of essence, depending on what type of rune the player is after. Initially, only 1 rune is received per essence used. However, when the player gains mastery in the Runecrafting skill and in the specific rune being crafted, more runes will be crafted per essence used. There are also boosting items that can increase the rune yield even more.

Elemental Runes refers to Air Rune, Water Rune, Earth Rune, and Fire Rune.

Abyssal Runes

Combination Runes

Combination runes can be used in the place of spells that need both of the appropriate runes. For example, Mist Runes can be used for any spell that normally needs both Air Runes and Water Runes to cast.

Abyssal Combination Runes

Weapons and Equipment

In addition to runes, weapons and equipment can also be created with the Runecrafting skill. This equipment is mainly used in the Magic skill and offers both defensive and offensive properties.

Melvor Realm

Melvor Items

Staves & Wands

Air Magic Gear

Water Magic Gear

Earth Magic Gear

Fire Magic Gear

Poison Magic Gear

Infernal Magic Gear

Lightning Magic Gear

Special Items

Abyssal Realm

Abyssal Items

Abyssal Staves & Wands

Elite Wizard Gear

Master Wizard Gear

Mystic Wizard Gear

Legendary Wizard Gear

Mythical Wizard Gear

Potion

The Elemental Potion has a chance to provide additional random elemental runes while crafting any type of standard rune.

Elemental Potion
PotionTierChargesEffect
Elemental Potion II20+5% chance to gain 2 of a random Elemental Rune per Standard Rune created in Runecrafting
Elemental Potion IIII30+10% chance to gain 4 of a random Elemental Rune per Standard Rune created in Runecrafting
Elemental Potion IIIIII40+25% chance to gain 6 of a random Elemental Rune per Standard Rune created in Runecrafting
Elemental Potion IVIV50+50% chance to gain 8 of a random Elemental Rune per Standard Rune created in Runecrafting

The Abyssal Combination Potion has a chance to provide additional random combination runes while crafting any type of abyssal combo rune.

Abyssal Combination Potion
PotionTierChargesEffect
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I1+5% chance to gain +8 additional resource in Runecrafting for Abyssal Combo Runes (Cannot be doubled)
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II2+10% chance to gain +8 additional resource in Runecrafting for Abyssal Combo Runes (Cannot be doubled)
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III3+15% chance to gain +8 additional resource in Runecrafting for Abyssal Combo Runes (Cannot be doubled)
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IV4+20% chance to gain +8 additional resource in Runecrafting for Abyssal Combo Runes (Cannot be doubled)

Summoning Boosts

This table shows all the

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Summoning

Familiars and Synergies that provide a bonus to Runecrafting.

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.