User:Ayarez: Difference between revisions

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* Rune usage has Combination Runes alternative in brackets, this replaces the {{ItemIcon|Air Rune|notext=true}}, {{ItemIcon|Water Rune|notext=true}}, {{ItemIcon|Earth Rune|notext=true}} and {{ItemIcon|Fire Rune|notext=true}} cost in non-Wind spells.
* Rune usage has Combination Runes alternative in brackets, this replaces the {{ItemIcon|Air Rune|notext=true}}, {{ItemIcon|Water Rune|notext=true}}, {{ItemIcon|Earth Rune|notext=true}} and {{ItemIcon|Fire Rune|notext=true}} cost in non-Wind spells.
** Combination Runes are more cost/time efficient to use and should be used whenever possible.
** Combination Runes are more cost/time efficient to use and should be used whenever possible.
** When using Combination Runes it does not matter if you use a [[Staff]] or [[Wand]] and [[Shield]]. It is recommended you use your highest [[Wand]] with {{ItemIcon|Book of Eli}} instead of the [[Staff]] listed in the guide.
* Each section assumes at least {{UpgradeIcon|Auto Eat - Tier I}} has been unlocked.
* Each section assumes at least {{UpgradeIcon|Auto Eat - Tier I}} has been unlocked.
* Any tier of the {{SpellIcon|Surge I|Surge}} Aurora and/or {{SpellIcon|Anguish I|Anguish}} Curse can be added for increased kill rates. This will increase the Rune usage per hour but is generally worth it. Even if not listed in this guide.
* Any tier of the {{SpellIcon|Surge I|Surge}} Aurora and/or {{SpellIcon|Anguish I|Anguish}} Curse can be added for increased kill rates. This will increase the Rune usage per hour but is generally worth it. Even if not listed in this guide.




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* At {{SkillReq|Slayer|45}} it is worth it to farm {{MonsterIcon|Thief}} for {{ItemIcon|Gloves of Silence}}.
* At {{SkillReq|Slayer|45}} it is worth it to farm {{MonsterIcon|Thief}} for {{ItemIcon|Gloves of Silence}}.
** This item does not really benefit combat. It does however benefit {{Skill|Thieving}} a lot.
** This item does not really benefit combat. It does however benefit {{Skill|Thieving}} a lot.
* Also suggested at {{SkillReq|Slayer|45}} is farming {{MonsterIcon|Shaman}} for {{ItemIcon|Shaman Ring}}, this Ring will be used until {{ZoneIcon|Water God Dungeon}}
* At this point is also suggested you farm {{MonsterIcon|Master Wizard}} for {{ItemIcon|Amulet of Magic}} and {{ItemIcon|Enchanted Cape}}
* At this point is also suggested you farm {{MonsterIcon|Master Wizard}} for {{ItemIcon|Amulet of Magic}} and {{ItemIcon|Enchanted Cape}}
** It can be worth it to keep on this enemy for {{ItemIcon|Amulet of Magic|qty=100}}. This can be upgraded into {{ItemIcon|Elite Amulet of Magic}} which provides higher magic damage bonuses as well as 2% [[Damage Reduction]]
** It can be worth it to keep on this enemy for {{ItemIcon|Amulet of Magic|qty=100}}. This can be upgraded into {{ItemIcon|Elite Amulet of Magic}} which provides higher magic damage bonuses as well as 2% [[Damage Reduction]]
*** This is not required if you own the {{ExpansionIcon|AoD}} and visit {{Hex|9|13}} in {{Skill|Cartography}}
*** This is not required if you own the {{ExpansionIcon|AoD}} and visit {{Hex|9|13}} in {{Skill|Cartography}}
*** If {{ItemIcon|Elite Amulet of Magic}} is obtained, replace the {{ItemIcon|Amulet of Magic}} in the next sections with that.
* It is also suggested you farm {{MonsterIcon|Paladin}} at this point to obtain a pair of {{ItemIcon|Paladin Gloves}}. This item will be used in further sections of this guide
* It is also suggested you farm {{MonsterIcon|Paladin}} at this point to obtain a pair of {{ItemIcon|Paladin Gloves}}. This item will be used in further sections of this guide
** This can be ignored if the non-combat levels for {{ItemIcon|Pure Crystal Gloves}} are obtained. ({{SkillReq|Cartography|80}}, {{SkillReq|Crafting|85}}, {{SkillReq|Smithing|89}}, {{SkillReq|Archaeology|90}}, {{SkillReq|Mining|95}})
** This can be ignored if the non-combat levels for {{ItemIcon|Pure Crystal Gloves}} are obtained. ({{SkillReq|Cartography|80}}, {{SkillReq|Crafting|85}}, {{SkillReq|Smithing|89}}, {{SkillReq|Archaeology|90}}, {{SkillReq|Mining|95}})
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|cape1 = Enchanted Cape
|cape1 = Enchanted Cape
|neck1 = !{{ItemIcon|Amulet of Magic}} (Optional)
|neck1 = !{{ItemIcon|Amulet of Magic}} (Optional)
|ring1 = Silver Diamond Ring
|ring1 = !{{ItemIcon|Shaman Ring}} (Optional)
|weapon1 = Mystic Fire Staff
|weapon1 = Mystic Fire Staff
}}
}}
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|cape1 = Skull Cape
|cape1 = Skull Cape
|neck1 = !{{ItemIcon|Amulet of Magic}} (Optional)
|neck1 = !{{ItemIcon|Amulet of Magic}} (Optional)
|ring1 = Silver Diamond Ring
|ring1 = !{{ItemIcon|Shaman Ring}} (Optional)
|weapon1 = Magic Wand (Elite)
|weapon1 = Magic Wand (Elite)
|shield1 = !{{ItemIcon|Book of Eli}} (Optional)
|shield1 = !{{ItemIcon|Book of Eli}} (Optional)

Revision as of 18:10, 12 March 2025

If you have questions for me or any of the guides I created / edited, you can reach me on the Discord in the #wiki-discussion channel @Purple

If you like / follow the Dungeon Guides, please read Introduction to the Dungeon Guides.


To do list:

  1. write combat/dungeon progression
  2. rework beginners guide
  3. add ItA AR dungeon guides - Done
  4. Revisit Xon AR to get deathrates to 0
  5. add idle setups for AR sections of dungeon guides - Done
  6. redo exodius guide
  7. add note on using magic to what to level first - Done

Magic Combat Guide prep

Introduction

Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of

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Melee

enemies. Dealing more damage and taking less damage from the most common enemies in the game is fantastic. For Magic, use

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Runecrafting

to obtain the highest level weapons and armor, as well as to create runes to cast spells.

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Runecrafting

armor does not need to be upgraded to provide Damage Reduction, appropriate level Robes will automatically provide this stat. Magic has two different Attack styles,

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Magic

and

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Defensive

:

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    Magic
    increases your Hidden Magic level which causes each attack to be more accurate and deal more damage.
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    Defensive
    increases your Hidden Magic Level less, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between
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    Magic
    and
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    Defence
    .

In general,

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Defensive

is always the most efficient Attack Style to use, as training

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Defence

with

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Magic

uses the least amount of time and damage while remaining efficient.

Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to

Important Notes on This Guide, Please Read

  • Levels for
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    Slayer
    and
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    Prayer
    are assumed to be equal to the
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    Magic
    Level unless mentioned otherwise.
  • This Guide does not include any Pets.
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    Agility
    or
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    Astrology
    unless specifically mentioned in the section.
  • Each section is to the next Gear Set and/or Spell, sections can be skipped. In this case ETA until the next section will need to be re-calculated.
  • Items or Spells with (Optional) next to them are recommended, but not required for survival. If not owned these items can be skipped, they will however impact the XP /h gained.
    • Items with the (Optional) tag next to them are still recommended to be obtained.
  • Gems and Points of Interest are recommended if Atlas of Discovery Expansion is owned, they are not required.
  • Rough estimates for Food consumed /h are listed in Lemonade which heals for 1
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    Health
    . Simply divide the Food Consumed /h numbers by how much the used Food heals for.
  • ETA until next section rates are based of using the
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    Magic
    attack style, when using the
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    Defensive
    style the XP will be split equally between
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    Magic
    and
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    Defence
    and will thus take twice as long as indicated.
  • Rune usage has Combination Runes alternative in brackets, this replaces the , , and cost in non-Wind spells.
    • Combination Runes are more cost/time efficient to use and should be used whenever possible.
    • When using Combination Runes it does not matter if you use a Staff or Wand and Shield. It is recommended you use your highest Wand with Book of Eli instead of the Staff listed in the guide.
  • Each section assumes at least
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    Auto Eat - Tier I
    has been unlocked.
  • Any tier of the
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    Surge
    Aurora and/or
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    Anguish
    Curse can be added for increased kill rates. This will increase the Rune usage per hour but is generally worth it. Even if not listed in this guide.


Leveling

Level 1 to 5

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    Hitpoints
    Level 10
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    Runecrafting
    Level: 11
  • Total required experience for Level 5: 388


  • Spell:
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    Wind Strike


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Auto Eat
Level
Opponent Runes Consumed /h Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Cow 1,000 , 1,000 6,336 6,200 3.75m
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Auto Eat - Tier II
Cow 1,000 , 1,000 6,336 6,200 3.5m
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Auto Eat - Tier III
Tentacle 1,120 , 1,120 17,490 7,450 3m


Level 5 to 9

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    Hitpoints
    Level 12
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    Runecrafting
    Level: 17
  • Total required experience for Level 9: 969



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Auto Eat
Level
Opponent Runes Consumed /h Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Cow 910 , 910 , 910 (910 ) 5,233 9200 3.75m
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Auto Eat - Tier II
Tentacle 1,070 , 1,070 , 1,070 (1,070 ) 20,480 12,120 2.8m
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Auto Eat - Tier II
Tentacle 1,070 , 1,070 , 1,070 (1,070 ) 20,480 12,120 2.8m

Level 9 to 14

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    Hitpoints
    Level 14
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    Runecrafting
    Level: 21
  • Total required experience for Level 14: 2,107



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Auto Eat
Level
Opponent Runes Consumed /h Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Junior Farmer 850 , 850 , 850 (850 ) 12,380 11,220 6m
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Auto Eat - Tier II
Tentacle 1,035 , 1,035 , 1,035 (1,035 ) 19,380 16,440 4m
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Auto Eat - Tier III
Tentacle 1,035 , 1,035 , 1,035 (1,035 ) 15,350 16,440 4m

Level 14 to 30

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    Hitpoints
    Level 16
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    Runecrafting
    Level: 26
  • Total required experience for Level 30: 13,363


  • Spell:
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    Fire Strike
  • Prayer:
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    Mystic Will


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Auto Eat
Level
Opponent Runes Consumed /h Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Steel Knight 910 , 910 , 910 (910 ) 17,230 17,370 39m
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Auto Eat - Tier II
Giant Crab 1,105 , 1,105 , 1,105 (1,105 ) 29,760 22,880 29.5m
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Auto Eat - Tier III
Giant Crab 1,105 , 1,105 , 1,105 (1,105 ) 29,760 22,880 29.5m

Level 30 to 35

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    Hitpoints
    Level 25
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    Runecrafting
    Level: 65
  • Total required experience for Level 30: 22,406


  • Spell:
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    Water Blast
  • Prayer:
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    Mystic Will


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Auto Eat
Level
Opponent Runes Consumed /h Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Giant Crab 1,045 , 3,125 , 1,045 (3,125 ) 34,200 37,000 15.33m
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Auto Eat - Tier II
Giant Crab 1,045 , 3,125 , 1,045 (3,125 ) 25,600 37,000 14.5m
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Auto Eat - Tier III
Giant Crab 1,045 , 3,125 , 1,045 (3,125 ) 20,400 37,000 14.5m

Level 35 to 39

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    Hitpoints
    Level 30
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    Runecrafting
    Level: 65
  • Total required experience for Level 35: 33,648



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Auto Eat
Level
Opponent Runes Consumed /h Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Giant Crab 1,020 , 1,020 25,900 44,000 14.5m
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Auto Eat - Tier II
Giant Crab 1,020 , 1,020 19,330 44,000 14.5m
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Auto Eat - Tier III
Giant Crab 1,020 , 1,020 15,500 37,000 14.5m

Level 39 to 43

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    Hitpoints
    Level 34
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    Runecrafting
    Level: 65
  • Total required experience for Level 43: 50,339



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Auto Eat
Level
Opponent Runes Consumed /h Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Giant Crab 1,000 , 3,000 , 1,000 (1,000 ) 10,600 47,500 21m
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Auto Eat - Tier II
Giant Crab 1,000 , 3,000 , 1,000 (1,000 ) 8,250 47,500 21m
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Auto Eat - Tier III
Giant Crab 1,000 , 3,000 , 1,000 (1,000 ) 6,550 47,500 21m

Level 43 to 52

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    Hitpoints
    Level 37
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    Runecrafting
    Level: 75
  • Total required experience for Level 52: 123,660


Slayer Task will require Magic Wand (Powerful) and (G) Adamant Shield to be equiped. This will also require

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Level 30



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Auto Eat
Level
Opponent Runes Consumed /h Food Consumed /h Combat XP /h ETA until next section Slayer XP /h SCSC /h
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Auto Eat - Tier I
Giant Crab 970 , 2,905 9,950 55,000 1h20m N/A N/A
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Auto Eat - Tier II
Giant Crab 970 , 2,905 7,150 55,000 1h20m N/A N/A
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Auto Eat - Tier III
Giant Crab 970 , 2,905 5,900 55,000 1h20m N/A N/A
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Auto Eat - Tier III
Easy Slayer Task 935 , 9,375 6,350 36,500 2h 10,000 9,125SC

Level 52 to 65

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    Hitpoints
    Level 45
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    Runecrafting
    Level: 75
  • Total required experience for Level 52: 449,428



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Auto Eat
Level
Opponent Runes Consumed /h Food Consumed /h Combat XP /h ETA until next section Slayer XP /h SCSC /h
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Auto Eat - Tier II
Fierce Devil 993 , 4,970 , 993 (4,970 ) 49,400 67,000 4h17m 8,500 N/A
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Auto Eat - Tier III
Fierce Devil 993 , 4,970 , 993 (4,970 ) 38,300 67,000 4h17m 8,500 N/A
Error creating thumbnail: File missing
Auto Eat - Tier III
Normal Slayer Task 935 , 9,375 6,350 52,000 6h15m 16,500 13,000SC

Level 65 to 69

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    Hitpoints
    Level 55
  • Error creating thumbnail: File missing
    Runecrafting
    Level: 85
  • Total required experience for Level 69: 668,051



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Auto Eat
Level
Opponent Runes Consumed /h Food Consumed /h Combat XP /h ETA until next section Slayer XP /h SCSC /h
Error creating thumbnail: File missing
Auto Eat - Tier II
Fierce Devil 1,046 , 10,460 49,400 96,000 2h16m 12,000 N/A
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Auto Eat - Tier III
Venomous Snake 1,242 , 12,420 132,400 120,000 1h49m 15,000 N/A
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Auto Eat - Tier III
Hard Slayer Task 1,138 , 11,360 48,520 82,000 2h40m 26,000 20,500SC