Spell
Requirements
Type
Description
Runes
Gust
Level 86 Complete Air God Dungeon 100 times
Ancient
Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss.
25 5 5
Frostbite
Level 90 Complete Water God Dungeon 100 times
Ancient
Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit.
25 6 6
Quake
Level 94 Complete Earth God Dungeon 100 times
Ancient
Attack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn.
25 7 7
Whirlpool
Level 96 Ancient Arcana Equipped
Ancient
Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns.
15 15 10 10
Incinerate
Level 98 Complete Fire God Dungeon 100 times
Ancient
Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss.
30 10 10
Blinding III
Level 50
Curse
Enemies are inflicted with: -15% Global Accuracy
4 2 2
Soul Split III
Level 55
Curse
Enemies are inflicted with: -15% Magic Evasion
3 3 2 1
Weakening III
Level 60
Curse
Enemies are inflicted with: -15% Max Hit
3 1 2
Fatigue
Level 65 Cursed Arcana Equipped
Curse
Enemies are inflicted with: +5% Attack Interval -5% Max Hit
3 3 2
Anguish III
Level 70
Curse
Enemies are inflicted with: +15% more Damage taken
4 3 2
Decay
Level 80
Curse
Enemies are inflicted with: +2.5% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) -10% Global Evasion
2 1 3
Petrified
Level 90 Cursed Arcana Equipped
Curse
Enemies are inflicted with: -15% Global Accuracy -10% Global Evasion +5% more Damage taken
5 3 3