Magic
This page was last updated for (v1.1). |
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked.
Mechanics
Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. Raising Magic to Level 99 will unlock the Magic Skillcape for purchase from the Shop, which doubles the rune cost reduction of items when equipped. Raising Magic to Level 120 will unlock the Superior Magic Skillcape for purchase, which quadruples the rune cost reduction of items and provides a +5% Magic Damage Bonus from equipment.
Attack Styles
There are two Magic attack styles: Magic and Defensive.
When using the Magic attack style, the player receives 0.4 Magic XP per point of damage dealt, and a hidden bonus of +6 to the player's Magic level. This affects both Magic Accuracy Rating and Magic Evasion Rating.
When using the Defensive attack style, the player instead receives 0.2 Magic XP and 0.2 Defence XP per point of damage dealt, and +3 hidden bonuses to both Magic and Defence. The Defence bonus affects all Evasion Ratings.
Rune Preservation
Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. Alt. Magic benefits from both these and its own preservation bonuses. The chance to preserve runes is capped at 80% for Combat magic, or 100% for Alt. Magic.
Source | Type | DLC | Rune Preservation | Other Modifiers |
---|---|---|---|---|
Skull Cape | Item (Cape) | +20% Rune Preservation | ||
Sloth Obelisk | Agility Pillar | Error creating thumbnail: File missing | +15% Rune Preservation | -15% Summoning Familiar Attack Interval +5% Chance to Double Items Globally +50 Bank Space +15% Ammo Preservation +15% Global AP (except Item Sales) +15% Chance to preserve Summoning Charges |
Wizard's Scroll II | Item (Consumable) | +15% Rune Preservation | ||
Cave Maze | Agility Obstacle 9 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +10% Ammo Preservation -1 Prayer Point Cost for Prayers | |
Lava Waterfall Dodge | Agility Obstacle 10 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +5% Ammo Preservation +10% Chance to Preserve Resources in Skills | |
Superior Cape of Completion | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +8% Damage To Slayer Tasks x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +8% Damage To Slayer Tasks x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Runecrafting Skillcape | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +25% Chance to Double Items in Runecrafting | |
Wizard's Scroll | Item (Consumable) | +10% Rune Preservation | ||
The Academia Arcanum | Point of Interest | +6% Rune Preservation | +5% Magic Max Hit +10% Magic Evasion +10% Magic Accuracy Rating | |
Tier 3 - 3 | Agility Obstacle 3 | Error creating thumbnail: File missing | +5% Rune Preservation | +3% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +5% Ammo Preservation +3 additional quantity of primary resource gained in Fletching for Abyssal Arrows nodes (Cannot be doubled) |
Cave Climb | Agility Obstacle 4 | +5% Rune Preservation | -40 Maximum Hitpoints +5% Ammo Preservation +5% Melee Max Hit | |
Tier 5 - 2 | Agility Obstacle 5 | Error creating thumbnail: File missing | +5% Rune Preservation | +4% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +25% chance to gain +8 additional resource in Runecrafting for Abyssal Combo Runes (Cannot be doubled) |
Tree Hop | Agility Obstacle 6 | +5% Rune Preservation | +5% Chance to Preserve Resources in Skills +5% Ammo Preservation | |
Salem | Pet | +5% Rune Preservation | ||
Error creating thumbnail: File missing Magic Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Rune Preservation | +6% Magic Max Hit +2% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Magic Enhancement 1 (Augmented) | Item (Enhancement1) | +4% Rune Preservation | ||
Harold | Pet | +3% Rune Preservation | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +2% of Maximum Hit added to Minimum Hit +2% Chance to Double Items Globally | |
Error creating thumbnail: File missing Magic Enhancement 1 | Item (Enhancement1) | +2% Rune Preservation | ||
Jelly Jim | Pet | +2% Rune Preservation | ||
Tree Climb | Agility Obstacle 5 | -10% Rune Preservation | +3% Global Mastery XP +4% Global Skill XP -10% Ammo Preservation -10% Chance to Preserve Resources in Skills | |
Frozen Maze | Agility Obstacle 11 | -20% Rune Preservation | +1% Damage Reduction -3 Prayer Point Cost for Prayers -20% Ammo Preservation -0.1s Monster Respawn Timer | |
Freezing Trap | Agility Obstacle 7 | -30% Rune Preservation | -30% Ammo Preservation -16% Ranged Accuracy Rating -16% Magic Accuracy Rating -16% Melee Accuracy Rating |
Rune Cost Reduction
Rune cost reduction is a bonus which reduces the rune cost of a spell when cast, and is provided by by various items of Equipment (predominantly Staves and Wands). For example, while a Staff of Air is equipped any spells cast will have their Air Rune cost reduced by up to 3 runes. Any equipment within the Combat Passive Slot will not reduce the rune cost of spells.
When equipped, the Magic Skillcape will double the rune cost reduction provided by any such equipment, while the Superior Magic Skillcape will quadruple the rune cost reduction.
Item | Runes Provided | |
---|---|---|
Air Battlestaff | 5 Air Rune | |
Water Battlestaff | 5 Water Rune | |
Earth Battlestaff | 5 Earth Rune | |
Fire Battlestaff | 5 Fire Rune | |
Mystic Air Staff | 7 Air Rune | |
Book of Eli | 1 Light Rune | |
Staff of Air | 3 Air Rune | |
Staff of Water | 3 Water Rune | |
Staff of Earth | 3 Earth Rune | |
Staff of Fire | 3 Fire Rune | |
Mystic Water Staff | 7 Water Rune | |
Mystic Earth Staff | 7 Earth Rune | |
Mystic Fire Staff | 7 Fire Rune | |
Cloudburst Staff | 7 Water Rune | |
Air Imbued Wand | 3 Air Rune | |
Water Imbued Wand | 3 Water Rune | |
Earth Imbued Wand | 3 Earth Rune | |
Fire Imbued Wand | 3 Fire Rune | |
Book of Occults | 1 Body Rune | |
Ocean Song | 4 Water Rune | |
Nature's Call Staff | 1 Nature Rune | |
Nature's Wrath Staff | 1 Nature Rune | |
Spirit Bag | 2 Spirit Rune | |
Poison Staff | 8 Poison Rune | |
Infernal Staff | 8 Infernal Rune | |
Lightning Staff | 8 Lightning Rune | |
Despair Wand | 5 Despair Rune | |
Archaic Wand | 5 Archaic Rune | |
Calamity Wand | 5 Calamity Rune | |
Burning Embers Book | 4 Fire Rune | |
Book of the Ancients | 2 Light Rune 2 Body Rune 2 Fire Rune | |
Meteorite Spellcaster Ring | 6 Infernal Rune | |
Elemental Scroll | 2 Air Rune 2 Water Rune 2 Earth Rune 2 Fire Rune | |
Water Sceptre | 3 Water Rune | |
Mystic Pure Crystal Staff | 7 Air Rune | |
Water Pulse Staff | 7 Water Rune | |
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Alternative Magic
Alternative Magic (Alt. Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
Equipment
Staves
Elemental staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type.
Advanced staves can be crafted beginning at Runecrafting level 100. When equipped, they reduce the need to use Poison, Infernal, or Lightning runes, depending on the staff type. The Meteorite Staff can also be crafted at Runecrafting level 115, which allows the casting of Meteor Shower when equipped.
The Nature's Call Staff and Nature's Wrath Staff can be created by upgrading monster drops. When equipped, these staves allow the casting of Nature's Call and Nature's Wrath respectively. Additionally, both staves reduce the Nature Rune cost of spells by 1.
The Cloudburst Staff, Lightning Coil 2H Staff, and Ethereal Staff are the only staves that cannot be crafted.
All staves are two-handed.
Staff Tier |
Magic Level |
Runecrafting Level | |||
---|---|---|---|---|---|
Air | Water | Earth | Fire | ||
Staff | 1 | 1 | 5 | 9 | 14 |
Battlestaff | 30 | 30 | 35 | 39 | 44 |
Mystic Staff | 40 | 70 | 75 | 79 | 84 |
Nature's Call Staff | 40 | N/A | |||
Nature's Wrath Staff | 65 | N/A | |||
Cloudburst Staff | 85 | N/A | |||
Poison Staff | 100 | 100 | |||
Infernal Staff | 102 | 105 | |||
Lightning Staff | 105 | 110 | |||
Meteorite Staff | 106 | 115 | |||
Lightning Coil 2H Staff | 110 | N/A | |||
Ethereal Staff | 115 | N/A |
Wands
Wands are one-handed, meaning they can be used with off hand equipment. Magic imbued wands can be crafted through Runecrafting using Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the wand type.
Advanced wands can be crafted beginning at Runecrafting level 108, and reduce the amount of Despair, Archaic, or Calamity runes needed to cast a spell by 5, depending on the wand type.
Ocean Song and the Slicing Maelstrom Wand can be created by upgrading 100 Ocean Song Fragments and Slicing Maelstrom Wand Shards, respectively. When equipped, the Slicing Maelstrom Wand allows the casting of Slicing Maelstrom.
Magic Level | Wand Tier | Rune Discount |
---|---|---|
1 | Basic | 0 |
30 | Powerful | 0 |
60 | Elite | 0 |
70 | Magic Imbued Wand | 3 |
90 | Ocean Song | 4 |
105 | Despair Wand | 5 |
110 | Archaic Wand | 5 |
115 | Calamity Wand | 5 |
120 | Slicing Maelstrom Wand | 0 |
Robes
Wizard Robes can be acquired through a few different sources:
- The Slayer Wizard Robes can be purchased from the store using Slayer Coins.
- Various Colored Wizard Robes can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found.
- The elemental Acolyte, Adept, and Expert sets can be acquired through Runecrafting.
- Sets of Poison, Infernal, and Lightning robes can also be crafted through Runecrafting and come in Master, Legendary, and Mythical tiers.
A full list of the stats for each set of Wizard Robes can be found on the Equipment page.
Level | Robe Tier | Notes | |
---|---|---|---|
1 | Green | ||
1 | Slayer (Basic) | +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece. Only two pieces (Hat and Robe). | |
1 | Air Acolyte | +5 minimum damage when using Air Spells per piece | |
5 | Water Acolyte | +5 minimum damage when using Water Spells per piece | |
9 | Earth Acolyte | +5 minimum damage when using Earth Spells per piece | |
10 | Blue | ||
14 | Fire Acolyte | +5 minimum damage when using Fire Spells per piece | |
30 | Red | ||
30 | Slayer (Strong) | +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece. Only two pieces (Hat and Robe). | |
35 | Air Adept | +15 minimum damage when using Air Spells per piece | |
39 | Water Adept | +15 minimum damage when using Water Spells per piece | |
40 | Miolite | ||
43 | Earth Adept | +15 minimum damage when using Earth Spells per piece | |
48 | Fire Adept | +15 minimum damage when using Fire Spells per piece | |
50 | Black | ||
60 | Slayer (Elite) | +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece. Only two pieces (Hat and Robe). | |
65 | Air Expert | +20 minimum damage when using Air Spells per piece | |
69 | Water Expert | +20 minimum damage when using Water Spells per piece | |
70 | Ancient | +5 Minimum Damage when using any elemental spell per piece | |
73 | Earth Expert | +20 minimum damage when using Earth Spells per piece | |
78 | Fire Expert | +20 minimum damage when using Fire Spells per piece | |
80 | Slayer (Master) | +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece. Only two pieces (Hat and Robe). | |
85 | Glacia God | Unlike most other robe sets, also includes a pair of Gloves. +25 minimum damage with Air, Water, Earth, or Fire spells per piece. | |
100 | Poison Master | +5% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. | |
100 | Infernal Master | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. | |
100 | Lightning Master | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. | |
100 | Slayer (Legendary) | +45% bonus Slayer XP, +4% chance to receive double loot, +25% Slayer Area Effect Negation, +6% damage to Slayer Tasks, and +6% per piece. Only two pieces (Hat and Robe). | |
105 | Poison Legendary | +10% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. | |
105 | Infernal Legendary | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. | |
105 | Lightning Legendary | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. | |
110 | Poison Mythical | +15% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. | |
110 | Infernal Mythical | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. | |
110 | Lightning Mythical | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. | |
110 | Slayer (Mythical) | +50% bonus Slayer XP, +5% chance to receive double loot, +30% Slayer Area Effect Negation, +8% damage to Slayer Tasks, and +8% Slayer Coins per piece. Only two pieces (Hat and Robe). | |
120 | Vorloran Devastator | Unlike most other robe sets, also includes a pair of Gauntlets. |
Spells
Standard Magic
Spell | Requirements | DLC | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|---|
Wind Strike | Level 1 | 20 | Combat spell with a max hit of 20 | 21 | ||
Water Strike | Level 3 | 45 | Combat spell with a max hit of 45 | 111 OR 11 | ||
Earth Strike | Level 6 | 70 | Combat spell with a max hit of 70 | 111 OR 11 | ||
Fire Strike | Level 10 | 95 | Combat spell with a max hit of 95 | 111 OR 11 | ||
Wind Bolt | Level 14 | 90 | Combat spell with a max hit of 90 | 41 | ||
Water Bolt | Level 16 | 105 | Combat spell with a max hit of 105 | 212 OR 21 | ||
Earth Bolt | Level 19 | 120 | Combat spell with a max hit of 120 | 213 OR 21 | ||
Fire Bolt | Level 23 | 135 | Combat spell with a max hit of 135 | 314 OR 31 | ||
Wind Blast | Level 28 | 130 | Combat spell with a max hit of 130 | 61 | ||
Water Blast | Level 30 | 145 | Combat spell with a max hit of 145 | 314 OR 31 | ||
Earth Blast | Level 33 | 160 | Combat spell with a max hit of 160 | 314 OR 31 | ||
Fire Blast | Level 37 | 175 | Combat spell with a max hit of 175 | 415 OR 41 | ||
Nature's Call | Level 40 Nature's Call Staff Equipped | 210 | Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. | 22222 OR 222 | ||
Wind Wave | Level 43 | 170 | Combat spell with a max hit of 170 | 101 | ||
Water Wave | Level 45 | 185 | Combat spell with a max hit of 185 | 517 OR 51 | ||
Earth Wave | Level 48 | 200 | Combat spell with a max hit of 200 | 517 OR 51 | ||
Fire Wave | Level 52 | 215 | Combat spell with a max hit of 215 | 517 OR 51 | ||
Wind Surge | Level 57 | 210 | Combat spell with a max hit of 210 | 101 | ||
Water Surge | Level 61 | 225 | Combat spell with a max hit of 225 | 7110 OR 71 | ||
Earth Surge | Level 64 | 240 | Combat spell with a max hit of 240 | 7110 OR 71 | ||
Nature's Wrath | Level 65 Nature's Wrath Staff Equipped | 320 | Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. | 44444 OR 444 | ||
Fire Surge | Level 68 | 255 | Combat spell with a max hit of 255 | 7110 OR 71 |
Curses
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. Curses may be used at the same time as Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks. When cast, all curses remain in effect for 3 attack turns.
Spell | Requirements | DLC | Description | Runes | |
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Blinding I | Level 10 | Enemies are inflicted with: -5% Global Accuracy | 21 | ||
Soul Split I | Level 15 | Enemies are inflicted with: -5% Magic Evasion | 111 | ||
Weakening I | Level 20 | Enemies are inflicted with: -5% Max Hit | 31 | ||
Anguish I | Level 30 | Enemies are inflicted with: +5% more Damage taken | 21 | ||
Blinding II | Level 30 | Enemies are inflicted with: -10% Global Accuracy | 31 | ||
Soul Split II | Level 35 | Enemies are inflicted with: -10% Magic Evasion | 221 | ||
Weakening II | Level 40 | Enemies are inflicted with: -10% Max Hit | 31 | ||
Confusion | Level 45 | Enemies are inflicted with: +2% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) | 321 | ||
Anguish II | Level 50 | Enemies are inflicted with: +10% more Damage taken | 32 | ||
Blinding III | Level 50 | Enemies are inflicted with: -15% Global Accuracy | 422 | ||
Soul Split III | Level 55 | Enemies are inflicted with: -15% Magic Evasion | 3321 | ||
Weakening III | Level 60 | Enemies are inflicted with: -15% Max Hit | 312 | ||
Fatigue | Level 65 Cursed Arcana Equipped | Enemies are inflicted with: +5% Attack Interval -5% Max Hit | 332 | ||
Anguish III | Level 70 | Enemies are inflicted with: +15% more Damage taken | 432 | ||
Decay | Level 80 | Enemies are inflicted with: +2.5% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) -10% Global Evasion | 213 | ||
Petrified | Level 90 Cursed Arcana Equipped | Enemies are inflicted with: -15% Global Accuracy -10% Global Evasion +5% more Damage taken | 533 | ||
Madness | Level 105 Complete Cursed Forest 25 times | Enemies are inflicted with: -25% Global Accuracy -5% Damage Reduction | 56 | ||
Torment | Level 110 Complete Cursed Forest 50 times | Enemies are inflicted with: +10% more Damage taken -25% Global Evasion | 673 | ||
Despair | Level 115 Complete Cursed Forest 100 times | Enemies are inflicted with: +3% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) +12% more Damage taken | 88 |
Auroras
Auroras provide the player with buffs, enhancing their abilities in combat. Auroras may be used alongside any other combat magic spells, and may also be used with Melee while the Miolite Sceptre is equipped. Tier 3 Auroras may only be cast while the Book of Eli is equipped. Tier 4 Auroras may only be cast while the Book of the Ancients is equipped.
Spell | Requirements | DLC | Description | Runes | |
---|---|---|---|---|---|
Surge I | Level 15 | +5% Ranged Evasion -0.1s Attack Interval | 31 | ||
Fury I | Level 25 | +5% Magic Evasion +25 Max Hit | 31 | ||
Fervor I | Level 35 | +5% Melee Evasion +5% Lifesteal | 31 | ||
Surge II | Level 40 | +10% Ranged Evasion -0.2s Attack Interval | 42 | ||
Crystallization | Level 40 | +10% Magic Max Hit | 333 | ||
Charged I | Level 45 | +10 Minimum Hit | 221 | ||
Fury II | Level 50 | +10% Magic Evasion +50 Max Hit | 42 | ||
Fervor II | Level 60 | +10% Melee Evasion +10% Lifesteal | 42 | ||
Surge III | Level 65 Book of Eli Equipped | +15% Ranged Evasion -0.3s Attack Interval | 53 | ||
Charged II | Level 70 | +20 Minimum Hit | 332 | ||
Fury III | Level 75 Book of Eli Equipped | +15% Magic Evasion +75 Max Hit | 53 | ||
Fervor III | Level 85 Book of Eli Equipped | +15% Melee Evasion +15% Lifesteal | 53 | ||
Crystal Sanction | Level 85 | -2% Attack Interval +15% Global Evasion | 544 | ||
Charged III | Level 95 Book of Eli Equipped | +40 Minimum Hit | 443 | ||
Fury IV | Level 102 Book of the Ancients Equipped | +25% Magic Evasion +125 Max Hit | 55553 | ||
Fervor IV | Level 105 Book of the Ancients Equipped | +25% Melee Evasion +20% Lifesteal | 858 | ||
Charged IV | Level 110 Book of the Ancients Equipped | +100 Minimum Hit | 858 | ||
Surge IV | Level 112 Book of the Ancients Equipped | +25% Ranged Evasion -0.4s Attack Interval | 858 |
Ancient Magicks
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as Surge II for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, Prayer, or Potions, although accuracy rating is. Curses and Special Attacks cannot be used with Ancient Magicks.
Spell | Requirements | DLC | Description | Runes | |
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Slicing Winds | Level 70 Complete Volcanic Cave 100 times | Attack 3 times for 175 damage each. If your Accuracy Rating is higher than 20k then this attack can't miss. | 205 | ||
Icicle Volley | Level 74 Complete Volcanic Cave 100 times | Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. | 205 | ||
Crushing Waves | Level 78 Ancient Arcana Equipped | An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. | 10105 | ||
Ignite | Level 82 Complete Volcanic Cave 100 times | Attack once dealing 680 damage (Can miss). On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. | 205 | ||
Gust | Level 86 Complete Air God Dungeon 100 times | Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss. | 2555 | ||
Frostbite | Level 90 Complete Water God Dungeon 100 times | Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. | 2566 | ||
Quake | Level 94 Complete Earth God Dungeon 100 times | Attack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. | 2577 | ||
Whirlpool | Level 96 Ancient Arcana Equipped | Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. | 15151010 | ||
Incinerate | Level 98 Complete Fire God Dungeon 100 times | Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss. | 301010 |
Archaic Magicks
Archaic Magicks are powerful offensive spells that can be cast in place of Standard Magic or Ancient Magicks. Unlike with Ancient Magicks, damage modifiers from Equipment, Prayer, and Potions will apply to Archaic Magicks. Curses and damage modifying Auroras can also be used, though Special Attacks still will not work.
Spell | Requirements | DLC | Spell Dmg | Description | Runes | |
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Poison Pods | Level 100 Complete Ancient Sanctuary | 100 | You hurl large pods filled with poisonous gas at the enemy that burst open into a noxious cloud of gas that deals damage equal to 100% of your max hit 10 times over 4.5s. On a hit, inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. Avoidable. | 105 OR 555 | ||
Giant Fireball | Level 102 Complete Underground Lava Lake | 290 | You fire an enormous fireball at the enemy dealing damage equal to 100% of your max hit. On a hit, has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. | 105 OR 555 | ||
Thunder Strike | Level 104 Complete Lightning Region | 310 | You summon a bolt of lightning from the skies that strike the enemy, dealing damage equal to 100% of your max hit. On a hit, has a 15% chance to apply stun for 1 turn. Avoidable. | 105 OR 555 | ||
Meteor Shower | Level 106 Meteorite Staff Equipped | 90 | You summon a swarm of small meteors in the sky which shower down upon the enemy, dealing damage equal to 100% of your max hit 6 times over 2s. On a hit, has a 30% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. | 1055 OR 5555 | ||
Tsunami | Level 108 100 Kills | 190 | You conjure immense waves that crash into the enemy, dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. Avoidable. | 2555 | ||
Natures Bloom | Level 110 Complete Ancient Sanctuary 100 times | 70 | You wrap yourself in protective leaves that lash out at the enemy dealing damage equal to 100% of your max hit 8 times over 3.5s. Damage is doubled if the enemy is poisoned. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. On use, gives Regen that heals 30% of your current hitpoints over 5s. Avoidable. | 1655 OR 8855 | ||
Infernal Power | Level 112 Complete Underground Lava Lake 100 times | 90 | You create fractures in the earth that pursue the enemy and unleash lava from below. Deals damage equal to 100% + 100% if the enemy is burning of your max hit 4 times over 1.2s. On a hit, has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. | 1655 OR 8855 | ||
Soulash | Level 115 Ethereal Staff Equipped | 225 | You create ghostly tendrils that lash out at the enemy dealing damage equal to 100% of your max hit 4 times over 1.8s. On a hit, has a 30% chance to apply stun for 1 turn. Avoidable. | 2055 | ||
Dragon Storm Call | Level 118 Complete Lightning Region 100 times | 175 | You summon a dragon made of dark clouds that crackles with thunder. It discharges lightning onto the enemy dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, has a 20% chance to apply stun for 1 turn. Avoidable. | 1655 OR 8855 | ||
Slicing Maelstrom | Level 120 Slicing Maelstrom Wand Equipped | 235 | You conjure a maelstrom that slices through the enemy's armor. It performs 3 avoidable attacks that deal 100% of your max hit. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. | 202055 |
Skillcape
The Skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
The Superior Skillcape can be purchased from the store for 10,000,000 after the player reaches Level 120.
Regular Skillcape
The Magic Skillcape is the skillcape for the Magic skill. It can be purchased for 1,000,000 from the Shop once the player reaches Level 99 in the Magic skill. The Magic Skillcape offers the following benefits when worn:
Items that reduce Rune costs are now 2x as effective
Superior Skillcape
The Superior Magic Skillcape is the superior skillcape for the Magic skill. It can be purchased for 10,000,000 from the Shop once the player reaches Level 120 in the Magic skill. Level 120 can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment
Pet
The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.
Pet | Name | DLC | Effect |
---|---|---|---|
Salem | +5% Rune Preservation |
Magic Equipment Stats
Weapons
Helmets
Bodies
Legs
Boots
Gloves
Shields
Capes
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |