Air Rune

Revision as of 19:23, 16 November 2022 by Zombagger (talk | contribs) (Added Township Use)
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Air Rune
Air Rune
No Description
Item ID: melvorD:Air_Rune
Category: Runecrafting
Type: Rune
Sells For: 1GP
Item Sources:
  • Killing: Wizard,Vampire
  • Opening: Magic Chest
  • Pickpocketing: Acolyte
  • Runecrafting Level 1
  • Tasks
Item Uses:
Part of 100% Completion: Yes


Item Sources

Creation

Item Production
Requirements   Level 1
Materials 1   Rune Essence
Base Quantity 1
Base Experience 4 XP
Base Creation Time 2s

Loot

Uses

  Magic

Spell Requirements Type Description Runes Item Cost
  Just Learning   Level 1   Alt. Magic Convert selected item into 1 Rune Essence. 1 1 
  Superheat V   Level 110
Bar's   Level
  Alt. Magic Create 5 x bars using 1 x required ores, ignoring all Coal Requirements. 16 16 16 10 
OR
8 10 
  Embellish   Level 114   Alt. Magic Converts 500 Non-Perfect food into 300 of its Perfect version. 30 30 30 30 
OR
20 15 
2   Runestone
100   Charcoal
  Rags to Riches III   Level 116   Alt. Magic Converts 5 x Meteorite Ore into a random Superior Gem. 25 40 40 40 
OR
25 20 
5   Meteorite Ore
  Item Alchemy IV   Level 118   Alt. Magic Convert selected item into GP worth 250% of the item's base sale price. 15 24 24 24 
OR
15 12 
  Slicing Winds   Level 70
Complete   Volcanic Cave 100 times
  Ancient Attack 3 times for 175 damage each. If your Accuracy Rating is higher than 20k then this attack can't miss. 20 5 
  Crushing Waves   Level 78
  Ancient Arcana Equipped
  Ancient An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. 10 10 5 
  Gust   Level 86
Complete   Air God Dungeon 100 times
  Ancient Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss. 25 5 5 
  Whirlpool   Level 96
  Ancient Arcana Equipped
  Ancient Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. 15 15 10 10 
  Surge I   Level 15   Aurora +5% Ranged Evasion
-0.1s Attack Interval
3 1 
  Surge II   Level 40   Aurora +10% Ranged Evasion
-0.2s Attack Interval
4 2 
  Surge III   Level 65
  Book of Eli Equipped
  Aurora +15% Ranged Evasion
-0.3s Attack Interval
5 3 
  Fury IV   Level 102
  Book of the Ancients Equipped
  Aurora +25% Magic Evasion
+125 Max Hit
5 5 5 5 3 
  Surge IV   Level 112
  Book of the Ancients Equipped
  Aurora +25% Ranged Evasion
-0.4s Attack Interval
8 5 8 
  Wind Strike   Level 1   Standard Combat spell with a max hit of 20 2 1 
  Water Strike   Level 3   Standard Combat spell with a max hit of 45 1 1 1 
OR
1 1 
  Earth Strike   Level 6   Standard Combat spell with a max hit of 70 1 1 1 
OR
1 1 
  Fire Strike   Level 10   Standard Combat spell with a max hit of 95 1 1 1 
OR
1 1 
  Wind Bolt   Level 14   Standard Combat spell with a max hit of 90 4 1 
  Water Bolt   Level 16   Standard Combat spell with a max hit of 105 2 1 2 
OR
2 1 
  Earth Bolt   Level 19   Standard Combat spell with a max hit of 120 2 1 3 
OR
2 1 
  Fire Bolt   Level 23   Standard Combat spell with a max hit of 135 3 1 4 
OR
3 1 
  Wind Blast   Level 28   Standard Combat spell with a max hit of 130 6 1 
  Water Blast   Level 30   Standard Combat spell with a max hit of 145 3 1 4 
OR
3 1 
  Earth Blast   Level 33   Standard Combat spell with a max hit of 160 3 1 4 
OR
3 1 
  Fire Blast   Level 37   Standard Combat spell with a max hit of 175 4 1 5 
OR
4 1 
  Nature's Call   Level 40
  Nature's Call Staff Equipped
  Standard Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. 2 2 2 2 2 
OR
2 2 2 
  Wind Wave   Level 43   Standard Combat spell with a max hit of 170 10 1 
  Water Wave   Level 45   Standard Combat spell with a max hit of 185 5 1 7 
OR
5 1 
  Earth Wave   Level 48   Standard Combat spell with a max hit of 200 5 1 7 
OR
5 1 
  Fire Wave   Level 52   Standard Combat spell with a max hit of 215 5 1 7 
OR
5 1 
  Wind Surge   Level 57   Standard Combat spell with a max hit of 210 10 1 
  Water Surge   Level 61   Standard Combat spell with a max hit of 225 7 1 10 
OR
7 1 
  Earth Surge   Level 64   Standard Combat spell with a max hit of 240 7 1 10 
OR
7 1 
  Nature's Wrath   Level 65
  Nature's Wrath Staff Equipped
  Standard Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. 4 4 4 4 4 
OR
4 4 4 
  Fire Surge   Level 68   Standard Combat spell with a max hit of 255 7 1 10 
OR
7 1 

Township

250 Air Rune are required to complete an Easy Task in Township.