Full Changelog

Revision as of 21:32, 25 July 2022 by Auron956 (talk | contribs) (Update for v1.0.5)
This page was last updated for (v1.0.5).

Update v1.0.5 - (5th July 2022)

Introduction

Hello everyone!

With 100% of development is focused on the upcoming Expansion 1, I come bringing a small surprise update for everyone to enjoy while you wait.

As a thank you for the support so far on the

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Cool Rock

Plushie sales I have decided to release a new temporary custom Game Mode for you all to enjoy. We’re currently at 80% of our funding goal for the

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Cool Rock

Plushies with only under one week to go to reach our sales target! If you would like to help us reach that 100% target, you can do so here.

Nonetheless, even if we don’t reach that target, I believe everyone deserves something as a thank you from us to show our appreciation to the community that continues to support us through and through.

New Temporary Custom Game Mode

Say hello to

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Internal Suffering Speedrun

Mode!

Available until: August 31 23:59:59 GMT

We took the concept of the previous

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Hardcore Adventure Speedrun

Mode and turned it up to 11. The idea here is to bring a fresh take on how the game is played, and really make you think about your next actions moving forward.

This Game Mode will test your strategic decision making, forcing you to slowly disable Skills the further you progress. You will need to make the call as to what skills you can do without, and what will help you defeat the final boss.

And yes, this is super fast again.

So, what exactly does this game mode entail? Read carefully as there are quite a few important mechanics to keep in mind.

  • As usual, the goal is to defeat the final boss as fast as you can.
  • This is a safe game mode. No character loss on death.
  • Uses the
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    Hardcore
    Combat Triangle.
  • However, the combat triangle has been reversed! This means
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    Melee
    now beats
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    Magic
    ,
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    Ranged
    beats
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    Melee
    , and
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    Magic
    beats
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    Ranged
    . Check the numbers inside the small triangle tooltip next to your Max Hit and Damage Reduction numbers to see the exact numbers.
  • All skills except
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    Firemaking
    and
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    Farming
    are available to you at the start.
  • Your skill level is capped at level 10. This cap can be increased at any time by permanently disabling any non-combat skill. This can be done from the new menu item in the sidebar.
  • For each skill you disable, not including
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    Firemaking
    or
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    Farming
    , the skill level cap will increase by 10. This means you need to disable 10 non-combat skills to be able to reach level 99.
  • You can continue training skills when you reach the level cap, you will just earn no further skill XP.
  • Accessing the final boss requires level 99 in all
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    Combat
    skills to access.

On top of the above unique mechanics, we have made similar adjustments to the intervals as the previous custom game mode:

  • -80% Attack intervals for you and the enemies.
  • -80% Skill intervals (This now also reduces
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    Thieving
    stun intervals).
  • +800% Global
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    Mastery
    XP.
  • -2s Monster respawn timer.

You will also notice this game mode uses larger numbers. This is purely visual and provides no real benefit to the game. It is simply done to make the game mode look a bit different.

Other Changes

Firstly, to accommodate for the new game modeI have added another save slot for everyone to use and enjoy!

A month or so ago I posted a thread to Reddit asking the community for feedback on the UI of the game, and requested information on everyone’s biggest UI pet-peeve.

You can view this thread here.

I plan to resolve as many of these UI issues as possible, especially for the release of the expansion.

For now, I took the top comment and adjusted the UI for

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Firemaking

,

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Fishing

and

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Mining

to now display Skill XP,

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Mastery

XP, and mastery pool XP you can gain per action (

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Woodcutting

already shows this during the action).

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Farming

and

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Summoning

UI adjustments to show extra information will be coming at a later date! Alongside resolutions for other UI pet-peeves mentioned.

In the future, I plan to ask more questions similar to this so I can gauge an understanding of what everyone is thinking, and what I can do to address the potential concerns or suggestions mentioned.

It’s something I’ve valued since I began development on Melvor Idle, and I want to continue this level of communication moving forward!

Another Expansion 1 Live Stream

In case you missed the news, we have another live stream happening to discuss expansion 1 in more detail. There’s also a live Q&A happening on this stream, so be sure to tune in to get an inside into all things Melvor Idle!

Live Stream Details

Conclusion

Progress on Expansion 1 is looking fantastic. We’re excited to share more information with you all and take a closer look at what can be expected from the update!

I hope you all enjoy the new custom gamemode. Be sure to check out the live stream as there will be some information you won’t want to miss!

Update v1.0.4 - (25th May 2022)

This update introduces a new Save Slot UI to hopefully assist current and future players with their understanding of how the save system in Melvor works.

Our full focus at this stage is on Expansion 1, and progress is looking great! We will have a lot more news to share soon as we delve closer to the release.

New Save Slot UI

There are no functional changes to how the system works, this is just a visual update to provide clarity around the system that is currently present in the game.

You can read about the new Save Slot UI in detail here.

Note: Your characters are already stored inside a Save Slot (The little number to the left of the save). This is the Save Slot the game will use for this update.

Here’s a breakdown of the changes:

  • The game will now display all Save Slots available to you, instead of hiding empty ones.
  • Slightly adjusted the UI of Save Slots to provide clarity around what slot your save is in.
  • The Settings button has moved to a dropdown menu in the top right corner of each Save Slot.
  • An empty save slot will now warn you if an existing Cloud save has been detected in that slot.
  • When attempting to load or import a save, the game will now display exact details of what save will be overwritten in the popup.
  • You can now delete Cloud Saves from the Settings menu dropdown.
  • Cloud saves can now be refreshed inside the game by using the new Refresh icon sitting next to the “Show Cloud/Local Saves” button.
  • If a save produces an error, it will no longer stop the entire game from loading. Instead it will adjust the UI of the save slot to show the save is corrupted. This will help us debug issues you may run into.
  • Downloading a save now includes the Date & Time of the download in the filename.

Update on adding more Save Slots

I can confirm that new Save Slots are on the way for those that have been asking.

Firstly, I want to ensure this new UI is up to par and reduces the issues that have been faced significantly before I go ahead and add more Slots.

If this new UI indeed succeeds in reducing the issues, more save slots (and temporary gamemodes) won’t be far away at all!

Discord RPC

This update adds Discord RPC for Windows clients only.

A small Steam client update was released not too long ago is required for Discord RPC to function. You do not need to update the client to access the general game.

This RPC will display information about:

  • Your current gamemode and total level.
  • What non-combat skill you are training, the action you are performing and the level of that skill.
  • What Enemy you are fighting, and the area/dungeon you are active in.

Changed Features

  • Locked Summoning Synergies in the search UI now displays the Marks and Levels required to unlock that Synergy. This is also colour coded: Green = requirement met, Orange = Requirement not met. If you have not found the first Mark yet, the name will display as “???”.
  • When clicking into the Summoning Synergy search from the minibar, it will default to only showing Synergies for that respective Skill.
  • You can now double click Bones to quickly bury them in the Bank. Only works if the item is not locked.
  • You can now double click Chests to quickly open them in the Bank.
  • You can now click the
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    Slayer
    Task image to see detailed stats, special attacks and passive of that enemy.
  • Perfect Fish can now be used to create
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    Pig
    and
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    Wolf
    Summoning Tablets.
  • You can now downgrade Perfect Fish into normal Fish at a 1:1 ratio. This is just a temporary addition as I will soon be implementing a feature that allows
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    Agility
    obstacles that cost normal Fish to accept Perfect Fish as well.
  • Slightly updated the UI for buttons in
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    Thieving
    and Artisan skills.
  • [Mobile only] When selecting a recipe category or item in an Artisan skill, the UI will now automatically scroll to the respective area.

Bugfixes

  • The issue that causes offline progress to get stuck (and produce a timestamp error) will no longer cause the game to become unplayable without a save fix. This doesn’t fix the bug itself (which we are still looking into). Please report offline progress issues if you do run into them after this update.
  • Fixed an issue that caused an error during a cloud save (Cloud save still worked as intended even with this error).
  • Fixed Pet Log completion number not updating automatically.
  • Fixed issue where connecting your Mobile Device for push notifications would get stuck on the loading spinner.
  • When wearing the   Bone Necklace, the first item in the Loot container will no longer hold its place.
  • Quick Buy modal no longer appears under the
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    Cooking
    recipe selection modal.
  • During Sell/Move Item mode in the Bank, the borders of selected items will no longer be removed when moving items to new tabs or positions.
  • Modifiers that affect Enemies now function correctly in the Golbin Raid.
  • Levelling up the Mastery of a Rune in Runecrafting now dynamically updates the UI to show changes.
  • Adjusted the text on the “Render Combat Progress” to now mention it disables Non-combat progress bars as well.
  • Fixed incorrect styling to popup buttons in some circumstances.
  • You can no longer sell the   Basic Magic Wand during the Tutorial (which bricks tutorial progress).
  • Fixed undefined translation in
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    Thieving
    Game Guide.
  • New   Adventure Mode characters now correctly start with 100%
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    HP
    , instead of only 10%.
  • Fixed issue that breaks the save settings function due to there being an apostrophe present in the character name.
  • Astrology Mastery token is now named correctly, and now has its description.
  • Fixed Golbin Raid shop purchases disappearing after 1 purchase.
  • Fixed visual issues that cause dropdowns to extend above available screen space.
  •   Dragonfire Shield now has its original description restored.
  • Quick Equip menu now closes when closing the Skilling Minibar on mobile.
  • Corrupted saves no longer break the game, and instead are isolated to their save slot only.
  • Fixed incorrect Milestone for   Normal Shortbows.
  • The Bank Sorting method now correctly displays your current sorting method on load.
  • Fixed typos in some special attacks.
  •   Ragnar Godsword and   Terran Godsword now display their correct special attack description.
  • Adjusted the wording on the 50%
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    Firemaking
    Mastery checkpoint to correctly reflect the actual mechanic.
  • Adjusted item description loading for Artisan skills that should hopefully reduce some CPU usage (It used to reload every action, now it only loads once).
  • Corrected grammar for Ancient Magic locked tooltip.
  • Fixed incorrect description of the
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    Ranged
    Game Guide.
  • The Venom special attack can now miss.
  • Gems now appear correctly in the bank when searching “Gem” or “Gems”.

Update v1.0.3 - (28th February 2022)

This update brings a bunch of much requested quality of life updates, as well as finalizing the transition to the new tick-based system for Skills.

The transition to a tick-based was done over 6 months, and involved rewriting every single Skill from the ground up. Now that it has been completed, this will allow for more efficient updates including efficient implementation of new content.

A note on upcoming new content

Although these latest updates have not introduced anything new for you to try, we can confirm that we have indeed been working on new content behind the scenes at the same time.

There is a massive pipeline of new content on the way, including the much anticipated Expansion 1. This expansion aims to roughly double the amount of content you see in the game, and it has been in planning for quite some time.

Now that the transition to the tick-based system is complete, we can now work efficiently towards Expansion 1 as well as everything in between. Let’s see what’s new inside the February 2022 update.

New Features

Customisable Minibar

  • There is a new “Quick-Equip Menu” for the Minibar (the menu in the bottom right of Skills). This new menu allows you to quickly equip items for the respective Skill. The GEAR icon represents the quick equip.
  • You can customize what items display in this menu for each Skill. This can be done by selecting any equipable item within the Bank, navigating to the Gear icon, and then enabling/disabling this item for each Skill.
  • The order of these items can be adjusted to your liking by dragging and dropping them from within the Quick-Equip Menu.
  • Existing default items from before this update are enabled by default inside this new menu.

Updated Combat Minibar

  • The Combat Minibar that displays during Combat has some new features and functionality.
  • The Enemy HP & Attack Bar has been added above your own, so you can see the progress of the fight more clearly.
  • Your own attack bar has been added below your HP bar.
  • You can now change your Equipment Set from the minibar.
  • New Settings have been added to the Settings Page to enable or disable the visibility of Enemy HP/Attack Bar & Equipment Set Selection.

Click & Hold to Eat

  • You are now able to Click (or tap) & Hold to eat within
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    Combat
    or
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    Thieving
    . This will spam eat Food for you.
  • Doing this will not consume more Food than is required.
  • The button will turn green to confirm you are “spam eating”.
  • This works on Mobile versions as well.

This kind of functionality is great if you feel like attempting content before you are prepared enough to idle it.

Other New Additions

  • You can now toggle the visibility of
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    Fishing
    &
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    Thieving
    Areas by clicking/tapping the header area where the new “Eyecon” is. This visibility setting is saved for that character.
  • You are now able to “Destroy Loot” by selecting the corresponding button located on the bottom of the Loot Container. This will destroy the Loot if for some reason you do not wish to actually Loot it.

Changed Features

  • The UI for the Skills &
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    Mastery
    section of the Completion Log has been updated to be much less stressful on the eyes, using distinguished colours to separate each Skill.
  • You can now see the Special Attack & relevant descriptions of Items within the “View Item Stats” & “Upgrade Item” popups. Now you will know exactly what the item does that you are trying to Craft or Upgrade into.
  • Removed the “Pause Skills when Minimized” setting from Mobile. This setting now defaults to “enabled” as there is no reason for this to be turned off on Mobile.
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    Farming
    is now unlocked on the Demo Version on Mobile.

Tick-Based Skills

These Skills have now transitioned to the new tick-based system:

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    Fishing
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    Cooking
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    Crafting
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    Fletching
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    Runecrafting
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    Agility
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    Summoning
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    Astrology

This marks the end of the transition to tick-based for Skills, and will now allow us to develop a lot more efficiently in general for the game.

Bugfixes

  • We have been working to address issues with Offline Progress on Mobile. With the transition to tick-based and most affected Skills being rewritten, we hope to have squashed this bug. However, if you experience it again please let us know so we can look into it further.
  • Synergy unlocks now activate as soon as they unlock while training Offline, and will provide the benefit to you immediately.
  • Fixed issues with dropdowns hiding options underneath the game’s header area.
  • Offline progress now accurately accounts for preservation change for all Skills.
  • Auto-equip food now works as intended when training Offline.
  • Fixed crashing issues when you run out of   Runes during Combat.
  • Fixed potential memory leak issues for most Skills. Please report further memory leaks if you notice them.
  • Fixed issue where
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    Pig
    &
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    Mole
    Synergy would not work while training online.
  • Fixed issues with
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    Salamander
    &
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    Bear
    Synergy.
  • Fixed issues with
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    Octopus
    &
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    Crow
    Synergy.
  • Fixed issues with the
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    Leprechaun
    &
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    Pig
    Synergy.
  • Fixed issues with
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    Mole
    &
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    Octopus
    Synergy.
  • Fixed issues with
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    Witch
    &
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    Cyclops
    Synergy.
  • Fixed rare issues where
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    Cooking
    or
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    Fletching
    would not progress.
  • Artisan Skills should now update the information panel dynamically when game data changes (Like quantities and percentages).
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    Astrology
    now correctly updates the “Show All Active Modifiers” panel to display all active modifiers, and those from newly unlocked slots.
  • Fixed rare instances where individual
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    Astrology
    modifiers could exceed 5%.
  • Fixed visual error with
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    Astrology
    Error creating thumbnail: File missing
    Mastery
    progress bars not adjusting their colour to correspond to maximum Mastery level.
  • Fixed
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    Crafting
    Armour Doubling chance
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    Astrology
    modifier.
  •   Elemental Potion output is now correctly considered while
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    Runecrafting
    offline for subsequent crafts.
  • The game should now correctly stop skills offline when running out of materials, or when your bank becomes full.
  • Fixed rare issues that would not allow you to start Actively
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    Cooking
    .
  • Fixed missing default items that display on the Minibar.
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    Cooking
    double chance now stacks correctly, taking into account all doubling bonuses (this bug was visual only).
  • Fixed rounding errors for equipped
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    Summoning
    Tablets.
  • Level up popups now display correctly for
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    Astrology
    .
  • Fixed visual error that causes an infinite scrolling effect when a scroll bar appears.
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    Fletching
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    Mastery
    levels should now update dynamically.

Conclusion

I will be announcing some details about upcoming content next month! Stay tuned for those details.

Remember your saves are compatible on all versions on the game (Steam, iOS, Android), and all platforms receive the exact same updates at the exact same time!

Speak soon!

- Malcs

Update v1.0.2 - (30th January 2022)

Please note that updates do not require a Client Update. Simply restart your game for the update to be applied.

If you have Extensions or Scripts enabled, please disable them when loading into a new update just in case they are not compatible with new content. Before reporting them as a bug, please make sure they are disabled and that the bug occurs without Mods active. Thank you in advance :)

New Astrology Icons

I forgot the show this during the update Sneak Peek. This update includes a refreshing new look for

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Astrology

with custom Constellation images. Massive thanks to our artist for putting together these amazing images.

Newly Added

  • You can now set custom Icons for each Bank Tab, using the Item Settings to do so.
  • You can now see the value of each Bank Tab.
  • You can now quickly "Sell All" items within a Bank Tab.
  • You can now lock and unlock all Items within a Tab. There is a confirmation popup for this.
  • You can now lock and unlock all Items in the entire Bank. Use with caution, but there are confirmation popups to get through just in case.
  • New
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    Astrology
    Icons have been added for each Constellation.

Newly Added (Golbin Raid)

  • You can now Pause and Resume Raids.
  • Added a difficulty selection to Raid. You can choose from Easy, Medium or Hard.
  • Added a new Random Modifier system to Golbin Raid, where you select permanent modifiers prior to beginning the Raid.
  • Added over 30 custom items exclusive to the Golbin Raid. These can be added to your selection pool by finding them inside the new Golbin Crate inside the Golbin Raid Shop.
  • Removed many useless items from the Passive Item selection pool.

These Skills have transitioned to the new tick-based system

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    Herblore
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    Woodcutting
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    Smithing
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    Alt. Magic

Adjustments to Items

Summary of Bug Fixes

  • When leveling up
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    Herblore
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    Mastery
    Offline, it will now automatically start creating the new Tier of potion. This means Potions Tiers will no longer be skipped over during offline training.
  • Fixed   Ring of Spirit Power being obtainable in Golbin Raid, but being unable to get   Spirit Runes to use it.
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    Alt. Magic
    should no longer stop the action when returning from an Offline session.
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    Smithing
    Category Selection on Mobile should now be fixed.
  • Golbin Raid Coins in Raid History now display correctly.
  • Fixed issues where
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    Multi-Tree
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    Woodcutting
    would prevent task switching.
  • Fixed display issues for   Lethal Toxins,   Hinder and   Famished Potions in
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    Herblore
    .
  • Fixed grammar issue with   Generous Resupply.
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    Astrology
    actions should no longer stop on full Bank when you have "Ignore Full Bank" enabled.
  • Fixed display issues with
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    Herblore
    Error creating thumbnail: File missing
    Mastery
    .
  • Golbin Raid progress will no longer stop when closing the game. It will be paused instead, allowing you to resume. This will remove the risk of random lost progress.
  • Fixed display issues with Woodcutting Axe on the
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    Woodcutting
    Page.
  • Corrected display issues with recipe requirements in
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    Smithing
    .
  • Pressing Escape at the 'Select New Equipment' modal will no longer end a Golbin Raid.
  • Offline
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    Woodcutting
    now uses the correct amount of
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    Summoning
    Tablets.
  • Fixed rare case that
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    Woodcutting
    level ups were not reported during Offline Progress breakdown.
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    Item Alchemy III
    should now produce correct values consistently.
  • Fixed missing   Secret Stardust Potion image in
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    Herblore
    .
  • Fixed
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    Impending Darkness Event
    showing up after running from Golbin Raid.
  • Fixed rare cases where the game would not allow you to continue any action until restarting the game.

Update v1.0.1 - (22nd December 2021)

Introduction

Welcome to the Melvor Idle Holiday 2021 Event!

Thank you to everyone who has offered us such incredible support over the last two years. It has been an amazing journey, and I’m so excited for all the fun that lies ahead!

With the full release out the way, I thought it would be a great idea to celebrate the Holiday Season with a small event for everyone. It may be tiny, but it has some cool rewards for you to collect!

Holiday Event 2021

  Santa Chio has been involved in a rather unfortunate accident, and seems to have lost its Christmas Presents! Can you help recover them? You’ll be rewarded for your time and effort if you do…

Head to the Holiday Event 2021 page to find out what must be done!

Event Rewards

In total there are five Event Rewards for helping   Santa Chio. All are cosmetic and provide no bonuses. There are also some other items available for you to collect, and you could potentially find a lot of them!

Note: Event Rewards are not required for 100% game completion, and do not appear in the Item Log unless you find one.

Mobile Premium Unlock

Purchasing the Full Version of Melvor Idle on Mobile will now unlock the Full version on other mobile versions, and the web version.

To enable this - log into your Cloud account on a Mobile Device with a valid active purchase. This will enable the Full Version on your Cloud account.

It is not possible to unlock the Steam version if you purchase on Mobile.

New Save Export and Import Setting

There is a new method to export your save and share with others!

From the your character settings on the welcome screen, you can now Create Save Link to export your save. This will generate a unique URL for your save.

This unique URL can be pasted into the Import Save box to import it into the game. You can also visit the link the see the raw save string if you wish. These save URLs do not expire.

General Patch Notes

Along with the Holiday Event, we have a bunch of changes, quality of life, and bug fixes that I’m sure you will appreciate!

Newly Added

  • You can now buy multi-buy Bank Spaces.
  • You can now buy multi-buy
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    Slayer
    Resupply packs from the shop.
  • You can now set the Default Page on Load to your Active Skill. If no Skill is being trained, this will default to the
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    Farming
    Page if you have crops ready to harvest. If no crops are ready to harvest, it will default to the Bank.
  • Everyone has been provided with an extra 2 Bank Tabs.
  • There is now a confirmation popup when attempting to reroll a 5%
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    Astrology
    Modifier. This can be disabled in settings. This is enabled by default.
  • There is now a confirmation popup when attempting to destroy a
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    Farming
    crop. This can be disabled in settings. This is enabled by default.
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    Farming
    crops will now display the chance to grow on the specific patch.
  • Searching "Food" in the bank will display all edible items.
  • XP, MXP, MPXP, Interval icons now show "Inclusive of modifiers" in their tooltip.
  • Item tooltips now also display how many are currently in your bank. This can be disabled in Settings.
  • [STEAM] Added Toggle Fullscreen button in Settings.

Adjustments to Items

Performance

  • Converted all Monster Images to PNG format. This should increase performance substantially when viewing the Monster Log. It should also increase performance where Monster images used to be displayed, like in Combat.
  • You can now disable
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    Slayer Coin
    notifications.
  • You can now disable Item Preservation notifications.

Summary of Bug Fixes

  • Food now has a minimum healing amount of 1 HP.
  • Fixed Steam Zoom setting causing issues with Tooltips, Sliders, and other UI artifacts. This fix will result in your Zoom setting being reset on load.
  • It should no longer be possible to brick yourself on Tutorial Island if you created a   Normal Shortbow before the tutorial asked you to do so.
  • All missing translations should now be rectified.
  • Fixed many incorrect translations.
  • PlayFab errors while loading the game should no longer cause the game to stop loading.

Hotfixes

  • Issues revolving around
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    Mining
    and progress randomly stopping has been fixed.
  • Fixed incorrect item doubling calculation for
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    Astrology
    .
  • Fixed new
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    Astrology
    bonuses not applying automatically when leveling up the
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    Mastery
    of a constellation, either naturally or via the
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    Mastery
    Pool.
  • Fixed aspect ratio for
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    Slayer
    Task images being incorrect.
  • Fixed incorrect colouring of Monster and Pet log completion % at 100%.
  • Barbarian Fishing now provides
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    Strength
    XP when catching a Special Item.
  • Fixed grammar issue for name of   Mastery Token (Astrology).
  • Fixed
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    Monkey
    +
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    Salamander
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    Crafting
    Synergy not working for new
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    Crafting
    Rings.
  • Fixed
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    Mastery
    Pool visual rounding errors.
  • Fixed incorrect grammar on locked Ancient Magicks clear count tooltip.
  • Fixed layout issue for
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    Astrology
    Skill XP.
  • Fixed many minor layout and text colouring issues.
  • Fixed many issues with missing translations.
  • Reinstated missing Statistic - GP Stolen from NPCs.
  •   Aorpheat's Signet Ring now applies its bonus to the 25% Mastery Checkpoint in
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    Firemaking
    .
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    Summoning
    Familiars should now respect the Sleep/Stun status of Enemies so they no longer miss.
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    Superheat
      Coal requirements now display accurately.
  • Fixed visual issues with the equip section in the Bank.
  • Adjusted scaling on
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    Slayer
    Task Enemy images.
  • [STEAM] Fixed issue where game was not closing correctly.
  • Fixed present drop rate calculations.
  • Fixed issues relating to new bank tabs.
  • Fixed issues relating to the cost of new Bank Slots.
  • Fixed
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    Cooking
    freezing on offline load.
  • Fixed incorrect Setting check for quantity display in item notifications.
  • Updated the
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    Astrology
    Modifiers UI by separating Standard and Unique Modifiers into their own sections for easier monitoring of rerolls.
  • View All
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    Astrology
    Modifiers button now displays the total value of each modifier, instead of individually listing them.
  • Adjusted the update UI functions for
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    Smithing
    ,
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    Crafting
    ,
    Error creating thumbnail: File missing
    Fletching
    ,
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    Runecrafting
    ,
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    Herblore
    and
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    Summoning
    . It should now use less device resources per action than previously.
  • Translation and wording fixes.

Public Beta v1.0 - (10th November 2021)

Introduction

Welcome to the absolutely massive Public Beta 1.0 update for Melvor Idle!

This update introduces most of the promised Major Features from the roadmap, plus a lot of other goodies to go with it.

The Public Beta is a symbol of an almost complete game. This is an achievement I never thought I would ever reach when I started this journey in September 2019.

To be able to finally declare the game is finished is an unbelievable feeling. But we aren’t there just yet. Full Release is on November 18, and this Public Beta is here to give you the content early, and also spend time focusing on bug fixes from here on until the launch.

Important: This update is the full 1.0. When the game launches on November 18, you will not see any new inclusions other than localisation.

The next 8 days for me are dedicated to fixing as many reported bugs as possible, so I can ensure the full launch on November 18 is as smooth as possible.

This changelog is MASSIVE, so please take the time to read everything that changed, and everything that was added. There’s some amazing stuff in here and I don’t want you to miss it.

Endgame Content Pt. 3

Introduction

The time has finally come to introduce the last piece of the

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Combat

puzzle. Endgame Content Pt.3 introduces the final boss for Melvor Idle, as well as a lot of new Monsters, Items and balance changes across

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Combat

.

It has been a very long time coming, and the inclusion this brings is one of the largest additions to the game we have ever done. I’ll do my best to break down exactly what we added, and what has changed.

Impending Darkness Event

The Final Boss is hidden deep inside an “

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Event

”. Your task is to slay various Monsters who have succumbed to the final boss’ mysterious mist and eventually defeat him when the chance arises.

Event Mechanics

The event requires Level 99 in all Skills, and access to all

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Slayer

areas.

Upon beginning the Event, all Combat content will be locked and will remain locked until the Event is either finished, ended, or you die.

Upon starting the Event, you will be greeted with a popup asking you to select a random modifier combination from a selection of 3. The modifiers you select will apply to every single Monster you face during the event.

After this, your task is to trawl through the hardest Slayer Areas in the game, defeating a random number of Monsters (5-8) within that area until it has been cleared. The final monster you face within the respective areas will be a “Boss” version of one of the Monsters.

Upon clearing all of the Slayer Areas, the Final Boss will appear to try and stop you in your tracks. You must defeat him to continue to the next part of the event.

Event Cycles

The Event occurs for a total of 5 cycles. One cycle is completed after defeating the Final Boss, in which you will then begin the next cycle, repeating the above Mechanics.

The completion of a cycle will provide you with a set reward for your efforts. This reward is always the same, depending on what cycle you just completed.

When beginning a new cycle, you will be asked to select another modifier combination. This Combination you select is then added to all previous Modifiers you selected. This means by cycle 5, you will have 5 different Modifier combinations active at the same time, so choose wisely.

The very last Monster you face at the end of Cycle 5 is the true Final Boss. Good luck, you will need it.

Important Information

There’s some very important information you need to know about the event, so please read this as it will clear a lot of confusion about how the Event works:

  • The Event takes roughly 2 hours to complete, assuming you don’t die and are well prepared.
  • You only need to complete the event once for all possible rewards.
  • All Combat content is locked during the event. You cannot do any Combat outside of what the Event provides.
  • Yes, you are able to train Non-Combat Skills during the event (Just not at the same time of course).
  • Your event progress will be saved, and the only way to reset the event is to either manually end it with the provided button, or by dying. Closing the game or training a Non-Combat Skill will not reset the event.
  • Running in Combat during the event will not reset the event. If something is too hard, you may Run from Combat and attempt it again.
  • This is a safe Event for Hardcore Characters. Dying in here will not result in the loss of your character.

New Combat and Slayer Areas

Endgame Content Pt.3 introduces new Monsters for you to tackle.

Combat Area: Elerine Battlegrounds
Slayer Area: Toxic Swamps
  • Error creating thumbnail: File missing
    Toxic Swamps
    is unlocked at
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    Level 65
    .
  • Area has an effect that allows the monsters within to poison you.
  • Contains 3 new very hard to elite monsters.
  • Monsters drop unique poison themed weapons and materials that can be used to upgrade equipment.
Slayer Area: Unhallowed Wasteland
  • Error creating thumbnail: File missing
    Unhallowed Wasteland
    is unlocked at
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    Level 95
    .
  • Area has an effect that heals Monsters every 2 turns
  • Requires a new Slayer Shop purchase to access, costing 3,000,000
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    Slayer Coins
    .
  • Contains 4 new very challenging Monsters.
  • Monsters drop materials that can be used to upgrade equipment from the God Dungeons.
  • New equipment has unique Set Bonuses, which provide an extra bonus as long as the mentioned items are equipped at the same time.

New Combat Potions

We have added 3 brand new Combat Potions that you can create in

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Herblore

.

  •   Hinder Potion: Slow down the enemy when you hit them with an attack.
  •   Famished Potion: Increase your
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    Auto Eat
    Efficiency and gives a chance to preserve food when eating it.
  •   Lethal Toxins Potion: Gives your
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    Melee
    and
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    Ranged
    attacks a chance to poison the enemy

Buffs to Combat Potions

New
Changes

New Rings from Crafting

We have also added 3 new Combat Rings that can be created within

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Crafting

. They all require

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Level 90

, and are crafted using the Sigils obtained via

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Thieving

.

Each Ring provides a Special Attack that replaces your Normal Attacks.

There is a Ring for each of the Combat types:

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Melee

,

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Ranged

, and

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Magic

.

New Prayers

Remember that

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Prayer

Skill? Yeah, we decided to beef it up and add 5 new Prayers for you to explore!

  • Error creating thumbnail: File missing
    Safeguard
    : +1% Damage Reduction. Costs 1 Prayer Point per Enemy attack.
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    Level 28
  • Error creating thumbnail: File missing
    Rejuvenation
    : +20 Flat
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    Hitpoints
    Regeneration. Costs 5 Prayer Points per Regeneration.
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    Level 62
  • Error creating thumbnail: File missing
    Sharp Vision
    : +25% Ranged Accuracy Rating, +25% Ranged Evasion and +15% Ranged Max Hit. Costs 5 Prayer Points per Player attack.
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    Level 71
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    Mystic Mastery
    : +20% Magic Accuracy Rating, +20% Magic Evasion and +10% Magic Max Hit. Costs 5 Prayer Points per Player attack.
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    Level 76
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    Battleheart
    : +35% Global Evasion, +15% of Max Hit added to Min Hit and enemies have -5% Damage Reduction. Costs 8 Prayer Points per Player attack.
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    Level 95

Adjustments to Prayers

  • Reduced the rate at which
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    Prayer
    XP is earned by 2/3rds.
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    Mystic Might
    : Now provides +5% Magic Max Hit on top of its original effect.
  • Error creating thumbnail: File missing
    Thick Skin
    : Increased to +10% Melee Evasion (up from 5%).
  • Error creating thumbnail: File missing
    Clarity of Thought
    : Increased to +10% Melee Accuracy Rating (up from 5%).
  • Error creating thumbnail: File missing
    Sharp Eye
    : Increased to +10% Ranged Accuracy Rating and +10% Ranged Evasion (up from just +5% Ranged Accuracy Rating).
  • Error creating thumbnail: File missing
    Rock Skin
    : Increased to +20% Melee Evasion (up from 10%).
  • Error creating thumbnail: File missing
    Improved Reflexes
    : Increased to +20% Melee Accuracy Rating (up from 10%).
  • Error creating thumbnail: File missing
    Rapid Heal
    : Changed to +10 Flat Hitpoints Regeneration (previously +100% Hitpoint Regeneration).
  • Error creating thumbnail: File missing
    Hawk Eye
    : Increased to +15% Ranged Accuracy Rating, +15% Ranged Evasion and +5% Ranged Max Hit (up from just +10% Ranged Accuracy Rating).
  • Error creating thumbnail: File missing
    Steel Skin
    : Increased to +25% Melee Evasion (up from 15%).
  • Error creating thumbnail: File missing
    Incredible Reflexes
    Increased to +25% Melee Accuracy Rating (up from 15%).
  • Error creating thumbnail: File missing
    Error creating thumbnail: File missing
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    "Protect" Prayers: Reduced to 80% evasion (down from 85%).
  • Error creating thumbnail: File missing
    Eagle Eye
    : Increased to +20% Ranged Accuracy Rating, +20% Ranged Evasion and +10% Ranged Max Hit (up from just +15% Ranged Accuracy Rating).
  • Error creating thumbnail: File missing
    Redemption
    : Changed to +20% Auto Eat Hitpoints Limit (previously Heal +20% HP when your hitpoints fall below 10%).
  • Error creating thumbnail: File missing
    Chivalry
    : Increased to +30% Melee Accuracy Rating (up from 15%), +30% Melee Evasion (up from 15%), +15% Melee Max Hit (no change).
  • Error creating thumbnail: File missing
    Piety
    : Changed to +15% Melee Accuracy Rating and +25% Melee Max Hit (previously +18% Melee Accuracy Rating, +12% Melee Max Hit and +18% Melee Evasion).
  • Error creating thumbnail: File missing
    Rigour
    : Changed to +15% Ranged Accuracy Rating and +20% Ranged Max Hit (previously +20% Ranged Accuracy Rating, +23% Ranged Max Hit and +25% Ranged Evasion).
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    Augury
    : +15% Magic Accuracy Rating and +15% Magic Max Hit (previously +25% Magic Accuracy Rating, +10% Magic Max Hit and +25% Magic Evasion).
Changes to Prayer Level Requirements

The level requirement of

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Prayers

have never really made sense, and the scaling and progression falls off around the

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Level 70

mark. These changes are made to even out the Prayer progression and make it feel like you are always unlocking something new.

  • Error creating thumbnail: File missing
    Sharp Eye
    : 8 -> 10
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    Mystic Will
    : 9 -> 12
  • Error creating thumbnail: File missing
    Rock Skin
    : 10 -> 16
  • Error creating thumbnail: File missing
    Superhuman Strength
    : 13 -> 18
  • Error creating thumbnail: File missing
    Improved Reflexes
    : 16 -> 20
  • Error creating thumbnail: File missing
    Rapid Heal
    : 20 -> 24
  • Error creating thumbnail: File missing
    Protect Item
    : 25 -> 26
  • Error creating thumbnail: File missing
    Hawk Eye
    : 26 -> 30
  • Error creating thumbnail: File missing
    Mystic Lore
    : 27 -> 33
  • Error creating thumbnail: File missing
    Steel Skin
    : 28 -> 37
  • Error creating thumbnail: File missing
    Ultimate Strength
    : 31 -> 40
  • Error creating thumbnail: File missing
    Incredible Reflexes
    : 34 -> 43
  • Error creating thumbnail: File missing
    Protect from Magic
    : 37 -> 46
  • Error creating thumbnail: File missing
    Protect from Ranged
    : 40 -> 48
  • Error creating thumbnail: File missing
    Protect from Melee
    : 43 -> 50
  • Error creating thumbnail: File missing
    Eagle Eye
    : 44 -> 53
  • Error creating thumbnail: File missing
    Mystic Might
    : 45 -> 56
  • Error creating thumbnail: File missing
    Redemption
    : 50 -> 60
  • Error creating thumbnail: File missing
    Chivalry
    : 60 -> 66
  • Error creating thumbnail: File missing
    Piety
    : 75 -> 83
  • Error creating thumbnail: File missing
    Rigour
    : 79 -> 87
  • Error creating thumbnail: File missing
    Chivalry
    : 84 -> 91

Combat Balance Changes

With the inclusion of a lot of new Content, we took the time to go through

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Combat

and make necessary balance changes.

Adjustments to Monsters

Higher level monsters have been given Damage Reduction depending on their Combat Level. Boss Monsters at the end of Dungeons have been given a minimum of 20% Damage Deduction.

  • Combat Level between 100-200: 5% Damage Reduction
  • Combat Level between 201-300: 10% Damage Reduction
  • Combat Level between 301-400: 15% Damage Reduction
  • Combat Level between 401-500: 20% Damage Reduction
  • Combat Level above 501: 25% Damage Reduction
New Monster Special Attacks & Passives
  •   Dark Horned Elite now has a special attack: Ram (30%) - The enemy rams into you for 100% of the enemy's normal damage. On a hit inflicts a bleed that deals 100% of the damage dealt as damage over 10 second.
  •   Furious Horned Elite now has a special attack: Horn Shots (30%) - Fires 3 small horns in rapid succession dealing 60% of the enemy's normal damage each (avoidable).
  •   Pegasus now has a Passive: Fleeting Defence: Evasion Ratings are multiplied by 1.3 times current Hitpoints percent.
New Monster Item Drops
Misc Monster Changes
Buffs to Combat Styles
  • Using the Stab Melee Style now provides +6
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    Attack
    Levels (Hidden)
  • Using the Defensive Magic Style now provides +6
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    Defence
    Levels (Hidden)
  • The Accurate Ranged Style now provides +6
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    Ranged
    Levels (Hidden), up from 3.
Adjustments to Existing Equipment
  •   Green Wizard Robes now provide +1% Damage Reduction and +2% Magic Damage Bonus on top of their original stats.
  •   Blue Wizard Robes now provide +2% Damage Reduction and +3% Magic Damage Bonus on top of their original stats.
  •   Red Wizard Robes now provide +3% Damage Reduction and +4% Magic Damage Bonus on top of their original stats.
  •   Black Wizard Robes now provide +4% Damage Reduction and +5% Magic Damage Bonus on top of their original stats.
  •   Ancient Wizard Robes now provide +6% Magic Max Hit and +6% Magic Accuracy Rating when using Surge spells on top of their original stats.
  •   Basic Elemental Staves now provide +5% Magic Damage Bonus.
  •   Elemental Battlestaves now provide +10% Magic Damage Bonus.
  •   Priest Hat now provides +10% chance to preserve Prayer Points on top of its existing bonuses.
  •   Silver Emerald Ring now provides +8 Ranged Attack Bonus on top of its original stats.

Weapon Special Attack Changes

  •   Big ol Ron special changed to: For every 2000 base Max
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    Hitpoints
    the enemy has (Capped at 10000): +8% Melee Strength Bonus from Equipment, +3% of Maximum Hit added to Minimum Hit and +1% Damage Reduction. Bonus is doubled if fighting a boss (previously: Gain +50% Melee Strength Bonus when fighting a Boss).
  •   Ragnar Godsword special changed to: Perform 3 unavoidable attacks that deal 75% of your normal damage on the 1st attack, 125% of your normal damage on the 2nd attack and 175% of your normal damage on the 3rd attack (previously: Perform 3 unavoidable attacks).
  •   Aeris Godsword special changed to: Attack 5 times for 50% of your normal damage (avoidable). Gain +20% Max Hit each time you successfully hit, stacking up to 5 times. Stacks reset on a miss (previously: Attack 5 times for 50% of your normal damage. Attacks can miss).
  •   Ancient 2H Sword special changed to: Perform 2 attacks that deal 50% of your normal damage on the 1st attack and 200% of your normal damage on the 2nd attack (previously: Perform an attack that does 200% of your normal damage).
  •   Terran Godsword special changed to: Perform an unavoidable attack that does 200% of your max hit multiplied by your current Hitpoints percent damage (previously: Perform an unavoidable attack that does 100% of your max hit).
  •   Twin Exiles special attack damage increased from 70% to 75%.
  •   Tidal Edge special attack damage increased from 500 to 600.
  •   Ocean Song special attack reduced to -50% Attack Interval for 2 turns (previously: -60% Attack Interval for 3 turns).
Fury of the Elemental Zodiacs
  • The stats of   Fury of the Elemental Zodiacs have been increased:
    • Melee Strength Bonus: 20 -> 30
    • Melee Attack Bonuses: 20 -> 30
    • Ranged Attack Bonus: 30 -> 45
    • Ranged Strength Bonus: 10 -> 15
    • Magic Attack Bonus: 18 -> 27
    • Magic Damage Bonus: 3% -> 5%
    • Melee Defence Bonus: 15 -> 22
    • Damage Reduction: 2% -> 3%
    • Ranged Defence Bonus: 15 -> 22
    • Magic Defence Bonus: 18 -> 27
Silver Jewellery
  •   Silver Topaz Ring now provides +12 Stab Attack Bonus (previously +5 Melee Attack Bonuses).
  •   Silver Sapphire Ring now provides +6 Block Attack Bonus and +12 Melee Defence Bonus (previously +8 Melee Defence Bonus).
  •   Silver Ruby Ring now provides +6 Slash Attack Bonus and +3 Melee Strength bonus (previously +5 Melee Strength Bonus).
  •   Silver Topaz Necklace is now a Passive item and provides +12 Hidden Attack Levels (previously +6 Melee Attack Bonuses).
  •   Silver Sapphire Necklace is now a Passive item and provides +10 Magic Attack Bonus, +3% Magic Damage Bonus and +3% Magic Lifesteal (previously +6 Melee Defence Bonus).
  •   Silver Ruby Necklace is now a Passive item and provides +6 Hidden Strength Levels (previously +5 Melee Strength Bonus).
  •   Silver Emerald Necklace is now a Passive item and provides +6 Hidden Ranged Levels and +5% increased Ammo Preservation (previously +8 Ranged Strength Bonus).
  •   Silver Diamond Necklace is now a Passive item and provides +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon (previously +2% Damage Reduction).
Gold Jewellery
  •   Gold Ruby Ring now provides +3 Flat Hitpoints Regeneration (previously +10% Hitpoint Regeneration).
  •   Gold Emerald Ring XP bonus reduced from 7% to 4%.
  •   Gold Diamond Ring now makes the
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    Protect Item
    Prayer cost nothing. Previously it automatically stopped combat when your Hitpoints were below 10%.
  •   Gold Topaz Necklace is now a Passive item and provides +10% GP from Monsters and +50 GP from Monsters (previously +6 Ranged Attack Bonus).
  •   Gold Sapphire Necklace is now a Passive item and provides +30 Ranged Defence Bonus and +1% Damage Reduction when fighting Ranged enemies with Melee (previously +8 Ranged Defence Bonus).
  •   Gold Ruby Necklace is now a Passive item and provides -2s Hitpoint Regeneration Interval and +20% Hitpoint Regeneration (previously +4 Ranged Attack Bonus and +4 Ranged Strength Bonus).
  •   Gold Emerald Necklace is now a Passive item and provides +30 Magic Defence Bonus and +1% Damage Reduction when fighting Magic enemies with Ranged (previously +2 Melee Attack Bonuses and +8 Melee Defence Bonus).
  •   Gold Diamond Necklace is now a Passive item and provides +30 Melee Defence Bonus and +1% Damage Reduction when fighting Melee enemies with Magic (previously +5 Melee Attack Bonuses, +5 Melee Strength Bonus and +5 Melee Defence Bonus).

Miscellaneous Equipment Changes

  •   Obsidian Cape now provides +1 Melee Defence Bonus for every
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    Defence
    Level you have and +1 Ranged Defence Bonus for every
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    Ranged
    level you have (previously +9 Melee Defence Bonus and +9 Ranged Defence Bonus).
  •   Mystic Elemental Staves Magic Damage Bonus increased from +5% to +20%.
  • All Elemental Staff rune reduction quantity increased by 2.
  • All Battleaxe Slash and Block Attack Bonuses reduced by 50%.
  • All Battleaxe Melee Strength Bonuses increased by 75%.
  •   Attack Skillcape Melee Attack Bonuses increased from 10 to 30.
  •   Strength Skillcape Melee Strength Bonus increased from 10 to 15.
  •   Defence Skillcape Defense Bonuses increased from 49 to 80.

Adjustments to Standard Magic Spells

  • Doubled the   Air Rune cost of all Air spells.
  • Increased the base damage of all Water spells by 5.
  • Increased the base damage of all Earth spells by 10.
  • Increased the base damage of all Fire spells by 15.

Due to changes to Standard Spells some Magic Monsters have had minor changes to their Max Hits:

Monster Old Max Hit New Max Hit
  The Eye 139 140
  Wizard 119 118
  Dark Wizard 209 210
  Master Wizard 168 169
  Water Guard 367 366
  Water Golem 565 564
  Glacia 778 777
  Fire Golem 577 576
  Pyra 743 746
  Ragnar 793 796
  Miolite Monarch 184 183
  Elementalist 239 240
  Cursed Maiden 449 450
  Wicked Greater Dragon 476 477
  Ku-tul 765 763
  Priest 212 213
  Fearful Eye 235 236
  Phoenix 370 371

Adjustments to the Combat Triangle

  • Lowered the
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    Melee
    vs.
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    Magic
    Damage Reduction penalty from 0.5x to 0.75x in Standard Mode.
  • Lowered the
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    Melee
    vs.
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    Magic
    Damage Reduction penalty from 0.25 to 0.5x in
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    Hardcore
    and   Adventure Mode

Adjustments to Slayer Area Effects

New:
  • Error creating thumbnail: File missing
    Penumbra
    now has the effect: -10% Accuracy Rating.
  • Error creating thumbnail: File missing
    Strange Cave
    now has the effect: -15% Global Evasion.
  • Error creating thumbnail: File missing
    High Lands
    now has the effect: Enemies heal 20% of their current Hitpoints every 5 turns.
  • Error creating thumbnail: File missing
    Holy Isles
    now has the effect: +20% Prayer Point Cost.
  • Error creating thumbnail: File missing
    Forest of Goo
    now has the effect: +10% Attack Interval.
  • Error creating thumbnail: File missing
    Desolate Plains
    now has the effect: -100% Hitpoint Regeneration.
Changes:
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    Runic Ruins
    effect has been increased to -50% Magic Evasion if your Attack Style is not
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    Magic
    (up from -40%).
  • Error creating thumbnail: File missing
    Arid Plains
    effect has been decreased to -30% Food Efficiency (down from -40%).
  • Error creating thumbnail: File missing
    Perilous Peaks
    effect has been increased to -60% Evasion Ratings (up from -40%).
  • Changed the phrasing of the
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    Dark Waters
    effect to be more consistent with other game terminology.

New Skill: Astrology

Introduction

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Astrology

is the final Skill to be added to Melvor Idle for v1.0.

Now, ignore all the modern day Horoscope nonsense and let me take you back to medieval times where Melvor Idle is set.

Astrology is all about discovery of the Stars, or “constellations” as they are referred to in Melvor Idle. Utilising your knowledge of these constellations to empower your character with bonuses in almost every Skill in the game.

The idea behind Astrology was to go back to the complete basics of Melvor Idle and implement a Skill that provides nothing but bonuses to you. There are no external GP Costs, Item Costs, Level requirements or anything within this Skill. It is something that can be solely trained alone without the help of another external Skill.

Everything you need to level up and unlock new bonuses comes from Astrology itself.

At heart Astrology is a “gathering” Skill. A Skill that can be trained all the way until Level 99 without requiring anything else. It’s a breath of fresh air from the complexity the game has to offer with the recent Skills added to the game.

Mechanics

There are 11 unique constellations for you to study, each assigned two different Skills that can be boosted.

You are able to study these constellations to earn Skill XP, unlocking their benefits as you continue to progress. Studying any constellation will provide a chance for two new resources to be acquired automatically -   Stardust and   Golden Stardust.

Within each constellation you will find 6 different Stars that each grants a random modifier. The modifier that is applied to these stars can be rolled by you at a cost of   Stardust or   Golden Stardust, and are chosen from a predetermined list of modifiers that are visible within the constellations themselves.

The Modifiers you roll are active at all times, and will remain active until you decide to reroll it for a new one.

Standard and Unique Modifiers

The modifiers you are able to roll are separated into two distinct categories - Standard Modifiers and Unique Modifiers.

Standard Modifiers are largely the same within all constellations, depending on whether the Skill they benefit is

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Combat

related or not. Each constellation houses 3 stars that can contain one Standard Modifier each. These are rerolled at the cost of   Stardust.

Unique Modifiers provide bonuses unique to that constellation only, and are generally great modifiers to have active throughout the game. Each constellation houses 3 stars that can contain one Unique Modifier each. These are enrolled at the cost of   Golden Stardust. But be careful,   Golden Stardust is quite rare to come by.

Expansion

Although Astrology is simple in terms of its mechanics and purpose in the game, it has been designed with future expansion in mind. This skill opens up a lot of different avenues for the game, and will eventually provide a lot of unique mechanics to the game which will be quite noticeable in the Level 120 Content Expansion.

Right now, the Skill is all about giving you nothing but bonuses. In the future, it will be the doorway to new mechanics and pathways when leveling up a character.

Astrology will also help you with the challenges to come in Endgame Content Pt.3 and beyond.

4th Equipment Set

With the introduction of Astrology being the final Skill added to the game, it’s time to finally give you one of the most requested additions.

You are now able to purchase a 4th

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Extra Equipment Set

from the Shop. It requires

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Level 99

and 100,000,000  to unlock. This will be fantastic for a Skilling setup.

New Potion

We have added a   Secret Stardust Potion to

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Herblore

which will greatly assist in your

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Astrology

training, even well beyond Level 99.

Statistics 2.0

It’s been a long time coming, but I can finally introduce you to the new Statistics 2.0 that has been included in this update.

The aim for this rework wasn’t necessarily to provide you with every single stat imaginable, but it was more to rework the whole system behind the scenes that will allow for very easy implementation of new stats in the future.

With this rework, many stats have either been reset or are sitting at 0. This is due to it not being possible to track statistics that were never tracked in the first place.

Of course, we have added more stats for more Skills alongside this.

We have added statistics for the following:

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    Agility
  • Error creating thumbnail: File missing
    Summoning
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    Astrology
  • Error creating thumbnail: File missing
    Alt. Magic
  • Error creating thumbnail: File missing
    Melee
    Combat
  • Error creating thumbnail: File missing
    Ranged
    Combat
  • Error creating thumbnail: File missing
    Magic
    Combat
  • Error creating thumbnail: File missing
    Prayer
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    Slayer
  • Shop

All non-Combat skills now have these additional stats:

  • Total actions performed
  • Time spent in Skill
  • Total items created
  • Total resources used
  • Total resources preserved

Some new notable Stat additions:

You will continue to see many new Statistics over coming updates and Expansions.

Updated Completion Log

The Completion Log has finally received its well overdue facelift!

This update brings in new UI enhancements, and some lovely celebration animations so you can party with yourself for achieving a massive Milestone in a single player game.

New Completion Log UI

The Completion Log has moved to its own page, where you can select the Completion Category you wish to view, as well as see a total completion progress bar at the top!

Updated Item Log

  • The Item Log now as some minor UI changes to make it look nicer.
  • You can now search for items within the Item Log.
  • Hovering/tapping on a hidden item will now tell you the name of the Item that is yet to be discovered.
  • There’s a few new Item Log filtering options - Show All, Show Discovered Items, Show Undiscovered Items.

Updated Monster & Pet Log

  • Minor UI facelift of the Monster & Pet Log, increasing the size of the images.
  • Monster Log is now separated into Normal Monsters and Dungeon Bosses at the bottom.

New Milestone Celebration Animations

Upon reaching a Milestone, you will now be greeted with a lovely fireworks display to congratulate you on your achievement.

Milestones that activate the animation
  • Reaching Level 99 in any Skill
  • Achieving 100% Completion
  • Achieving 100% Mastery
  • Achieving 100% Items
  • Achieving 100% Monsters
  • Achieving 100% Pets

Updated Popup UI for Milestones

Some Milestones have received a new UI to better communicate the achievement you reached:

  • Leveling up any Skill now has a nice popup at the top of the screen.
  • Achieving Level 99
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    Mastery
    for any item will provide a similar popup at the top of the screen.
  • Fireworks :D

Tutorial Island

This is well overdue, but we finally got there in the end!

Tutorial Island has been added to the game which will guide new players through the basic mechanics and Skills that Melvor Idle has to offer.

Upon beginning a new Character, you will drop into Tutorial Island and be required to complete basic tasks. It’s quite similar to how Old School RuneScape does it, and it should provide the player with enough basic knowledge to get going on their adventure.

If you do not want to do the Tutorial, you can skip it with the required button.

I hope the addition of Tutorial Island will assist players with the initial overwhelming feeling you generally receive when first loading up the game. It takes roughly 10-20 minutes to complete.

Tick-Based Skills

We promised a little while ago that eventually all Skills will transition to a Tick-Based system, just like

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Combat

and

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Thieving

currently are.

The benefits of Tick-Based Skills means you can progress through a Skill at an identical rate online as you can offline. It also means development of skills is a lot easier for us because we do not need to manage two separate code bases for online and offline functionality.

Tick-Based Skills also provide the benefit of

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Mastery

bonuses applying at the exact time you level up, meaning you do not need to log in to the game to activate Mastery bonuses.

This update transitions two Skills to the new Tick-Based System:

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    Firemaking
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    Mining

The transition to Tick-Based also means the   Controlled Heat &   Perfect Swing Potions now work offline!

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Mining

also received a minor QoL update in the process:

  • Error creating thumbnail: File missing
    Mining
    nodes now passively regenerate 1 HP every 10 seconds.
  • Depleting a node will still act the same as before and restore it to full HP after a set time period.

A lot of reported

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Mining

bugs were also rectified in this transition. We will detail those below in the Bug Fix change list.

Offline Time Cap Increase

Now that the game is finally complete, and we have a total of 23 Skills for you to train, I was now able to look at the whole picture and see what changes would benefit the player the most.

The Offline Time Cap of 12 hours is reasonable, up until a certain point. I solely believe that as more content is added to the game, this time cap should gradually increase alongside it.

The Offline Time Cap has been increased to 18 hours for all players.

Now, this does not mean every content update will come with an increase. It simply means that it is an area I consider upon updating the game. Nothing is always set in stone, and I’m always listening to feedback around to game in areas like this.

New Farming Plant Option (QoL)

The addition of Passive

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Cooking

and utilisation of multiple

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Farming

ingredients made it clear that

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Farming

needed a slight adjustment to help with your crop management. This update comes equipped with a new “Plant All Selected”

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Farming

option.

You can now assign any seed to a plot in the respective seed category, and the game will plant that seed in that plot when you press this button.

This means you are now able to grow many different crops at the same time with the click of a single button.

The new planting option is unlocked for everyone, there is no shop upgrade required to activate it.

Looting QoL

This is one of the most discussed and suggested changes Melvor Idle has ever seen. I don’t think there is a day that goes by where a suggestion to do something about the Looting mechanic, especially for late game players.

As the development of the game progressed, and the content you faced became harder, it became clear that the absolute requirement to have the   Amulet of Looting equipped for your grinds was not a good mechanic to have.

In general, it is okay to use it for part of the game, but not for everything you face after acquiring it.

These changes aim to make Looting a bit better for all players, and also open up an Amulet slot for late game players taking on harder content.

  • Running from Combat will now automatically loot everything in the Loot container. No more accidental lost loot.
  •   Loot Container Stacking Shop Upgrade - Unlocks the ability for all items to Stack within the Loot Container.
  • Increased the Loot Container to 100 slots, up from 16. This should allow for a majority of items to stay inside the loot container with the stacking shop upgrade unlocked.

These 3 changes when combined should provide a much better looting experience for all.

New Melvor Idle Logo & Branding

As you have already noticed, Melvor Idle has a brand new logo!

This is something I have always wanted to explore, and now with 1.0 just around the corner, it was the perfect time to get it done.

I am absolutely in love with how the logo turned out, and I believe it really shows the personality Melvor Idle has to offer.

Alongside the new logo, I have many new assets and artwork to use on various platforms to keep everything consistent and in line with the game’s design principles.

Localisation

Important Note: Localisation will not be activated until 1.0 is officially released on November 18.

Melvor Idle will now be localised in the following 13 different languages:

  • English
  • French
  • Italian
  • German
  • Spanish
  • Portuguese
  • Brazilian Portuguese
  • Russian
  • Turkish
  • Traditional Chinese
  • Simplified Chinese
  • Korean
  • Japanese

This will hopefully open up the game to many new players around the world, and will allow for more people to enjoy the game in their native language.

Every update, including changelogs and store pages, will be localised in the same 13 languages.

Other Changes

Here is a list of other new things and changes that did not fit in the above categories.

New

  • Equipment that provides bonuses based on other items being equipped now have colour matching borders around them to indicate that the bonus is active
  • The effects of a monster being Afflicted during the
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    Into the Mist
    dungeon is now viewable as an Enemy Passive.
  • If you missed it above, the   Controlled Heat &   Perfect Swing Potions now work Offline.

Changes

  • A large amount of code related to the game's interface has been changed in preparation of localizing the game. You hopefully won't notice any changes (if you do please let us know), but this may break Scripts/Extensions.
  • Increased the quantity of   Bones from   Bone Offering from 2 to 3.
  • Increased the quantity of   Holy Dust from   Blessed Offering from 2 to 3.
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    Slayer
    Area effects now visually update based on your current amount of Slayer Area Effect Negation
  • You can now receive the   Leech,   Ice Monster,   Skeleton,   Zombie Hand,   Zombie and   Ghost as
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    Slayer
    tasks.

Bug Fixes

What good is a Major Update without a lot of bug fixes? Here is the list so far:

  • Fixed
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    Mining
    Rock respawn/HP/Damage not calculating correctly.
  • Fixed issues with
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    Mining
    calculations while offline, usually resulting in less progress when training Offline.
  • Fixed issue where
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    Mining
    Nodes would not respawn on rare occasions.
  • Fixed issue where
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    Mining
    would switch the ore you are training on when exiting the game.
  • Fixed broken current pickaxe banner.
  • Fixed Offline
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    Mining
    not providing
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    Mastery
    pool XP.
  • Fixed issue where you were not able to start another skill after depleting a rock in
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    Mining
    until it respawns.
  • It is no longer possible to apply debuffs from attacks to enemies that are immune to an attack type.
  • Ancient Magick tooltips no longer show negative numbers of dungeon clears left
  • Fixed "Magic Weapon required" text showing up when a magic weapon was equipped (and vice versa).
  • Fixed Corrupted Golbin Raid history causing the game to crash.
  • Fixed Offline Progress after Golbin Raid not working for
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    Combat
    or
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    Thieving
    .
  • Fixed issue where player attack bar was rendering incorrectly after manually eating during a special attack.
  • Fixed issue where Combat Triangle tooltips would not update on player attack type change.
  • Fixed Decay/Confusion applying more than once per attack turn.
  • Fixed issue where Damage Over Time effects (e.g. Burn, Bleed) could get stuck.
  • Fixed the View Monster Drops button showing drops when not in combat.
  • Fixed the View Monster Drops button showing that bones/items dropped from monsters in dungeons when they don't.
  • Added padding to the bottom of the UI for Mobile layouts, fixing issues with overlaying UI elements like the Combat Minibar..
  • Fixed being able to start casting
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    Alt. Magic
    spells with no item selected.
  • Fixed
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    Alt. Magic
    interface not updating properly after offline
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    Alt. Magic
    progress.
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    Mastery
    completion should now update without requiring a game refresh.
  • Fixed Github issue #1535:
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    Alt. Magic
    Displays Incorrect Sale Price.
  • Fixed Github issue #595:   Christmas Cracker button 'Find a Friend' activates last read item.
  • Fixed Github issue #1089:
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    Crow
    +
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    Bear
    synergy doesn't function as written.
  • Fixed Github issue #660: Opening chests resets number. Also fixed other item quantity sliders in the bank resetting their positions.
  • Fixed Github issue #1188: Broken current pickaxe banner.
  • Fixed Github issue #1144: Seed counts in
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    Farming
    0 while doing Golbin Raid.
  • Fixed Github issue #1257: Purchasing   Compost or   Weird Gloop through
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    Farming
    icons doesn't update counter.
  • Fixed Github issue #1159: Offline   Mysterious Stone calculation is wrong.
  • Fixed Github issue #1314:
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    Mole
    +
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    Octopus
    Synergy is consumed every
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    Fishing
    action.
  • Fixed Github issue #1369:
    Error creating thumbnail: File missing
    Ent
    +
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    Monkey
    synergy not using
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    Monkey
    tablets while
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    Woodcutting
    online.
  • Fixed Github issue #1438: No   Steel Bar recipe option for
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    Salamander
    Familiar.
  • Fixed Github issue #1466:
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    Witch
    tablet used when doing
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    Alt. Magic
    .
  • Fixed Github issue #1483: Number input can go below 0 when selling
  • Fixed issues with purchase requirements not updating when receiving items, GP, or
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    Slayer Coins
    while on the shop page or in a quick buy menu.
  • Fixed Github issue #1490: Plants with 2 seeds aren't shown with seed pouch.
  • Fixed Github issue #1487:   Cooking Gloves increase success chance by 20 and not 10.
  • Fixed Github issue #1445:
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    Mole
    +
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    Pig
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    Cooking
    Synergy consuming 4-5 familiar charges per
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    Cooking
    action.
  • Fixed Github issue #1168:
    Error creating thumbnail: File missing
    Leprechaun
    +
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    Salamander
    synergy does not yield   Steel Bars.
  • Fixed Github issue #493: Navigation panel on left disappears and won't reappear.
  • Fixed   Adventure Mode XP notices not being removed on combat level increase.
  • Fixed   Adventure Mode XP notices not rendering on game load.
  • Fixed   Adventure Mode XP notices not showing up for tick based skills.
  • Fixed Github issue #372:   Signet Ring Half (a) cannot be obtained from
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    Farming
    .
  • Fixed Github issue #524: View Item Stats in the bank compares to current equipment set and not the set selected to equip to.
  • Fixed Github issue #1393: Passive
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    Cooking
    doesn't need available ingredients.
  • Fixed issues with Skill Glove purchasing failing to give gloves/charges in some cases.

Alpha v0.22.1 - (6th October 2021)

New Features

  • Added visual interval indicators to both Active and Passive
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    Cooking
    buttons.
  • The Cloud is currently auto-saving on a 4 hour interval.

Changed Features

Bug Fixes

  • Fixed issue where Passive
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    Cooking
    offline didn't include Cooking Interval reductions.
  • Fixed tooltip in
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    Thieving
    for   Thieving Gloves showing incorrect bonus.
  • Fixed tooltips not showing in the "You Have" section of
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    Cooking
    .
  • Adjusted Special Attack description for   Spider King to show it is unavoidable.
  • Fixed   Alchemist's Bag consumption issues in
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    Combat
    .
  • Fixed off-by-one Bank error that caused incorrect items to be moved.
  • Error creating thumbnail: File missing
    Leprechaun
    +
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    Salamander
    now provide the correct
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    Summoning
    XP.
  • Fixed   Clue Chasers Insignia applying its bonus to Rare and Unique
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    Thieving
    drops unintentionally.
  • Error creating thumbnail: File missing
    Devil
    +
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    Leprechaun
    Synergy no longer gives Rare/Unique
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    Thieving
    items when it rolls no items.
  • Corrected   Plant   Potato drop rate to actually be 100%.
  • Further fixes applied to Offline calculations.

Alpha v0.22 - (29th September 2021)

Thieving Rework

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Thieving

has always been one of the most lacklustre Skills in the game. Providing no real benefits to the game apart from a few items, as well as having no purpose late game other than to pickpocket the

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Farmer

was a sure enough factor to rework the Skill.

The aim of this rework is to transition the Skill into an early to mid-game Skill while providing unique bonuses and content that you cannot find anywhere else. We also wanted to ensure Thieving remained viable and somewhat important late-game by the use of consumable items you can only obtain via this Skill.

Due to the nature of this rework, it was not possible to award any Thieving Offline Progress if you were doing so when the update dropped. You will be greeted with some flavour text upon your return.

New NPCs and Unique Drops

We have introduced 15 brand new helpless NPCs for you to pickpocket, many of which are home to unique items that can only be found in Thieving.

NPCs also now reside in different areas or locations (kind of like

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Fishing

). Alongside the unique drops from the NPC themselves, you are also able to find unique "area" items which only drop from NPCs within the respective location.

Some of the new drops provide bonuses to Skills or Combat, while others are simply worth a good amount of GP when you sell it.

You may even find some exotic crafting materials, which can be used to make special pouches and bags to aid in your adventures even more.

The Art of Stealth

This rework introduces two new mechanics known as Stealth and Perception.

Perception is a measure of how difficult an NPC is to steal from, while Stealth is how good you are at stealing. Your Stealth competes against an NPC's Perception.

  • Your success rate is determined by: [math]\displaystyle{ 100 \times \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\% }[/math]
  • Your chance to double items is increased by: [math]\displaystyle{ 25 \times \tfrac{\text{Stealth}}{\text{Perception}}\% }[/math]
  • Your chance to receive an NPC's unique item is: [math]\displaystyle{ \tfrac{100 + \text{Stealth}}{100 \times \text{Perception}}\% }[/math]

Stealth can be increased in a number of ways.

  • Increasing your
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    Thieving
    level
  • Increasing your
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    Mastery
    level
  • Filling your
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    Thieving
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    Mastery
    Pool
  • Equipping items with Stealth bonuses
  •   Potions from
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    Herblore
  • Error creating thumbnail: File missing
    Agility
    Courses

Balance Changes

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Thieving

has been completely rebalanced. The old NPCs have had their level requirements and XP amounts readjusted. Combining this with the addition of new NPCs, leveling Thieving should now be much smoother, and make a decent amount of GP along the way.

Legend
Unchanged Reduced Increased

Furthermore, anything that used to provide bonuses to Thieving success rate or success rate cap have been changed to provide increases to Stealth or other bonuses.

Interface Overhaul

The interface for

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Thieving

has been completely redone. NPCs are now displayed in areas, similar to

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Fishing

. Information, such as doubling chance and Thieving interval, are now also shown, similar to

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Smithing

or

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Fletching

.

A "Show Drops" button has been added. This allows you to see your GP gains, as well as potential loot drops from an NPC. Drops are hidden by the use of a question mark until you find them at least once.

Thieving is Now Tick Based

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Thieving

has now been transitioned to be tick-based system, just like

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Combat

. This has resulted in the following benefits:

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    Thieving
    now has the same resistance to browser throttling that
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    Combat
    has
  • Offline and Online
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    Thieving
    are now consistent with each other as they use the same codebase
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    Mastery
    now levels up offline and provides the benefits immediately, instead of using the fixed
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    Mastery
    level you had when you went offline
  • Food is now consumed while
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    Thieving
    offline
  • You can now perform offline
    Error creating thumbnail: File missing
    Thieving
    even if your success rate isn't 100%; however, it is now also possible to die

Cooking Rework

The long awaiting

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Cooking

Rework is here!

The aim of this rework is to provide a large rebalance to the use of Food throughout the game, while also providing more options to the Player in what they wish to produce.

Some much requested Quality of Life features have been added, alongside a new “Passive Cooking” mechanic that should provide an extra pair of hands throughout your Melvor journey.

Offline Progress will be awarded for those who were Cooking Offline when the update dropped. Your Offline Progress will be subject to the changes and new mechanics listed.

Cooking Furnace and Cooking Pot

Alongside the

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Cooking Fire

, we have now introduced the

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Cooking Furnace

and

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Cooking Pot

. These new Cooking Utilities (that's what I call them) unlock a wide range of new unique multi-ingredient products you can cook and use in

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Combat

or

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Thieving

. They act the same way as the

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Cooking Fire

does, while also providing their own unique bonuses within Cooking itself. Each Cooking Utility is home to different types Food for you to Cook that can only be obtained by using the respective

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Fire

,

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Furnace

or

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Pot

.

These are required to be purchased from within the Shop prior to being able to use them.

Active Cooking and Passive Cooking

A new mechanic you will notice straight away is the Active Cooking and Passive Cooking buttons implemented into the Cooking UI for each Cooking utility.

Active Cooking

This is your standard way to Cook Food. This will provide you with Skill XP, Mastery XP, Mastery Pool XP and all relevant bonuses relating to the Food you are Cooking.

Only one product can be Actively Cooked at any given time.

Passive Cooking

A brand-new way to Cook Food which will assist with your progression throughout the game.

Passive Cooking is a method of food production that can be done alongside the food you are Actively Cooking, at the same time.

Any Cooking utility that is not being used can perform Passive Cooking as long as you are Actively Cooking something on a different Cooking Utility.

For example: You can be Actively Cooking Fish and can start Passively Cooking Food on the Furnace and Pot at the same time.

Passively Cooked Food is added to something called a “Stockpile”. There is one Stockpile for each Cooking Utility, and this Stockpile can only house one type of Food until it is collected by you. The game will not let you Passively Cook anything if the item sitting in the Stockpile is different from the one your are attempting to produce.

Passive Cooking comes with some very important mechanics that you need to be aware of:

  • No Skill XP, Mastery XP, Mastery Pool XP or Bonuses are provided to Passively Cooked Food. This is solely a Food production mechanic.
  • It takes 5 times as long to Passively Cook a Product than it does to Actively Cook (subject to balance during Test).
  • Recipe costs are the same.
  • Passive Cooks do not count as an "action", therefore they cannot roll for Pets, Mastery Tokens, or other Global Rare Items.

Passive Cooking does work Offline, and your Passively Cooked Food will be stored in your Stockpile. The Offline Progress notification will tell you what has been stored in the stockpile.

In the event you stop Actively Cooking something, all items you are Passively Cooking will also stop. You cannot Passively Cook until you are Actively Cooking something.

Perfect Cook

Perfect Cook is a new mechanic that produces an upgraded version of the base product you are Cooking, providing extra Food Healing values as well as a much higher base Sale Price.

Each Active Cook action has a chance to provide a Perfect product. This chance can be increased using Mastery and other means. It is possible to acquire 100% Perfect Cook chance at later stages of the game.

Perfect Cook is classed as a bonus; therefore, it is not possible to produce a Perfect product using the Passive Cook mechanic.

There is a Setting on the Cooking Page and also in the Settings Page to enable or disable Perfect Cooking. If you do not wish to receive Perfect Items, you can simply toggle it off.

Successful Cook and the removal of Burnt Items

One thing we discussed during the planning process was the use that burnt food provides to the game.

We were quick to decide that burnt products add literally no benefit to the game. This led to the decision that burnt products will no longer be obtainable as we transition to a Successful Cook mechanic.

Now, products that fail to cook will be yeeted into oblivion, providing nothing for your efforts to Cook something delicious.

For those concerned about a specific item that requires   Burnt Cave Fish to obtain – take a look at the drop table for the   Tentacle Monster in

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Sandy Shores

.

This also means all Burnt Food, except the   Burnt Cave Fish, is no longer required for 100% item completion (they are also worth 0  now).

New Shop Upgrades

Along with the rework, we have two new Shop upgrades for you to purchase.

These are Quality of Life upgrades that will help streamline your progression.

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    Cooking Upgrade 1
    - Automatically equip Food that is Actively Cooked if that Food is already equipped, or an empty Food slot is available. This can be toggled on or off.
  • Error creating thumbnail: File missing
    Cooking Upgrade 2
    - When running out of Food in Combat, automatically swap to a different Food Slot that contains food. This can be toggled on or off.

Food Source & Usage Rebalancing

Along with all the new content added within this rework, we need to address another part of the update.

This rework gave us the opportunity to look at the whole picture in terms of Food and how it is used throughout the game and come to a solution to balance this to our expectations of the game.

Here are the main points for the rebalance (details below in changelog):

  • Healing value for all
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    Farming
    products has been nerfed quite a lot, in favour of using these products in Cooked Products.
  • The base interval for Cooking   Carps,   Sharks,   Cave Fish,   Manta Rays and   Whales has been increased.
  • The base sale price for above-mentioned Fish has been increased to accommodate for the increased intervals.
  • The minimum base interval in
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    Fishing
    for all Cookable Fish has been increased. Maximum base interval remains unchanged. This means on average they will take longer to catch.

It's all well and good to address the Food itself, but we also took the opportunity to address food usage within

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Combat

which will also provide some interesting new mechanics throughout the Combat Areas:

  • All Monsters within the
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    Spider Forest
    Dungeon now have a Special Attack which introduces the brand new Poison mechanic.
  • All Monsters within the
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    Icy Hills
    Combat Area, and
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    Frozen Cove
    Dungeon now have a Special Attack, introducing the brand new Frostburn ailment.
  • All Monsters within the
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    Dragon Valley
    Combat Area now have a Dragonbreath Special Attack (weaker than existing ones). This also means these Monsters that appear in the
    Error creating thumbnail: File missing
    Dragons Den
    also contain the new Special Attack.
  • All Monsters within the
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    Arid Plains
    Error creating thumbnail: File missing
    Slayer
    Area now have a Lesser Sandstorm Special Attack. The   Sand Beast keeps its existing Sandstorm Special Attack.
  • The   Elementalist now has 4 different Special Attacks. All with a low chance to proc, they will either inflict Stun, Burn, Freeze or Frostburn upon you.
  • The   Bandit Leader in the
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    Bandit Base
    Dungeon has a new Special Attack.
  • The   Elder Dragon in the
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    Dragons Den
    also has a Special Attack now.
Legend
Nerfed Buffed

New Agility Obstacles

  • Tier 3 - Burning Coals - +3% Cooking Skill XP, +5% Successful Cook Chance, -5% Damage to all Monsters.
  • Tier 5 - Rooftop Run - +3% Thieving Skill XP, +20% GP gained via Thieving, -0.2s Thieving Interval, +35 Stealth, -10% Damage to All Monsters.
  • Tier 8 - Sweltering Pools - +3% Mastery XP in Cooking, -3% Cooking Interval, +10% Healing Value for Food, +10% Auto Eat Efficiency, -20% Global Preservation Chance.

New Potion UI

The Potion UI has got a massive facelift, bringing a brand new design and functionality to help guide you through your Potion hoarding issues.

The brand new Potion UI comes equipped with:

  • Brand new UI inside of a popup that is much more pleasing to look at, with a layout that can fit more Potions on one screen.
  • You can now disable an active Potion by clicking the "Cancel" button.
  • You can now toggle "Auto Re-use Potion" on a per Skill basis from the new UI. This is no longer a Global Setting (remember,
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    Combat
    is still classed as one Skill).
  • Added new filter settings to hide selected Potion Tiers. Your active Potion will always show.

Ancient Sword Rework

Something I wanted to highlight was the changes made to the   Ancient Sword. It was a very lacklustre weapon, and was always overlooked in favour of other weapon choices. This rework aims to address the issues and give it a unique place in the game.

The   Ancient Sword now:

  • Provides +20% Damage to all Monsters when you have 100% HP.
  • Has a Special Attack chance of 100%, meaning it will always proc.
  • Is roughly 2 times more common to obtain from the   Pirate Booty chest.
  • Has a reduced Special Attack Lifesteal bonus of 20%, down from 25%.

Hopefully these changes make the weapon a viable choice for those around the mid-game.

Changelog

New Features

  • Added 15 new
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    Cooking
    Products that can be Cooked.
  • Added a "Perfect Cook" version for all products that can be Cooked. These items have 10% more HP Healing Value and 50% more Item Sale Price than their originals.
  • Added 2 new
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    Cooking
    Utilities -
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    Furnace
    &
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    Pot
    (obtained via the Shop).
  • Added 3 new
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    Cooking
    Ingredients to the Materials section of the Shop.
  • Added new
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    Farming
    Allotment -   Cherries (and   Cherry Seeds).
  • Added new
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    Farming
    Tree -   Apples (and   Apple Tree Seeds).
  • Added 15 New
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    Thieving
    NPCs.
  • Added 54 New Unique Items to
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    Thieving
    .
  • Added 3 New
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    Agility
    Obstacles (listed above).
  • Added 8 New Shop upgrades for
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    Cooking
    .
  • Added 4 New
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    Crafting
    Recipes for Skilling Bags.
  • Added a
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    Fletching
    Recipe for   Jadestone Bolts.   Jadestones can be acquired via
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    Thieving
    only.
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    Cooking Upgrade 1
    - Automatically equip Food that is Actively Cooked if that Food is already equipped, or an empty Food slot is available. This can be toggled on or off.
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    Cooking Upgrade 2
    - When running out of Food in Combat, automatically swap to a different Food Slot that contains food. This can be toggled on or off.
  • The Potion UI has been reworked and updated, now giving you nicer filtering options as well as more settings for Potions.
  • You can now enable/disable Auto Reuse Potions from the new Potion UI for each individual Skill. This is no longer a global setting.
  •   Cherry Seeds can now be obtained from   Bird Nests.
  • New Special Attack Debuff - Poison - Deal 10% of max HP as damage over 10 seconds.
  • All Monsters within the
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    Spider Forest
    Dungeon now have a Special Attack - Venom (25%) - Applies Poison on hit.
  • All Monsters within the
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    Icy Hills
    Combat Area and
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    Frozen Cove
    Dungeon now have a Special Attack, introducing the brand new Frostburn ailment - 30% chance when Enemy hits you applies Frostburn which slows you for 10% for 3 turns and deals 3% of your Current HP as damage (in addition to existing damage) for each of the turns.
  • All Monsters within the
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    Dragon Valley
    Combat Area now have a Dragonbreath Special Attack (weaker than existing ones). It also has a chance to apply Burn to you. This also means these Monsters that appear in the
    Error creating thumbnail: File missing
    Dragons Den
    also contain the new Special Attack.
  • All Monsters within the
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    Arid Plains
    Slayer Area now have a Lesser Sandstorm Special Attack. The   Sand Beast keeps its existing Sandstorm Special Attack.
  • The   Elementalist now has 4 different Special Attacks. Each with a 5% to proc, they will either inflict Stun, Burn, Freeze or Frostburn upon you.
  • The   Bandit Leader in the
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    Bandit Base
    Dungeon has a new Special Attack - Rapid Fire (20%) - Buffs Enemy Attack Interval by +10% for 2 turns and fires a volley doing 2 normal hits.
  • The   Elder Dragon in the
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    Dragons Den
    also has a Special Attack now - Burning Fireball (40%) - Shoots a fireball dealing 450 damage and applies Burns if hit, avoidable.
  •   Chickens now also drop up to 4   Raw Chickens (don't ask me how).
  •   Egg Chest from the
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    Chicken Coop
    Dungeon now drops up to 40   Raw Chickens (50% chance).
  •   Cows now also drop up to 4   Raw Beef.
  • Added new Skilling Items to their respective Skilling Minibars.
  • The mini sidebar option in the Settings is now saved.
  • Added a Level 50
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    Thieving
    Error creating thumbnail: File missing
    Mastery
    Bonus: -0.2s
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    Thieving
    Interval.
  • Added Monster -0.2s Respawn Timer to
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    Agility
    Combat Pillar.
  • Quantities for Item Recipes in crafting-related skills now display their exact quantity on mouse hover / tap.
  • Added a loot table to the
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    Golbin
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    Thieving
    NPC.
  • The   Book of Occults now also provides +20%
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    Summoning
    Max Hit.
  • The icons for costs within the Shop now have tooltips.
  • Added +10%
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    Agility
    GP Gain to   Agility Skillcape as an additional bonus to the existing one.
  • Steam Only - Added Zoom Levels for 110%, 120% and 130% in Settings.

Changed Features

  • The Setting menu has been revamped to use toggles and dropdowns.
  • Improved the contrast of damage splashes, and made them appear on the HP bar at the point that damage was taken.
  • The Spend
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    Mastery
    XP screen is now sorted for
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    Agility
    ,
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    Thieving
    and
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    Farming
    .
  •   Chickens now have a 50% chance to drop   Feathers due to   Raw Chicken drop, down from 100%.
  •   Chickens can now drop up to 90   Feathers, up from 45   to accommodate for the   Raw Chicken drop inclusion.
  •   Cows now have a 50% chance to drop   Leather due to   Raw Beef drop, down from 100%.
  •   Cows can now drop up to 6   Leather, up from 3   to accommodate for the   Raw Beef drop inclusion.
  •   Egg Chest now has a 50% chance to drop   Feathers to accommodate for the   Raw Chicken drop inclusion.
  • Increased   Feather drops from   Egg Chest to 1,000  , up from 400  .
  • The   Plant now drops up to 3   Potatoes, up from 1  .
  • The   Plant now has a 100% chance to drop an item on death, up from 75%.
  • Changed the bonus of   Thieving Gloves to +75
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    Thieving
    Stealth.
  • The   Ancient Sword now additionally provides +20% Damage to all Monsters when you have 100% HP.
  • The   Ancient Sword special attack now has a 100% chance (up from 20%). The lifesteal of the attack has been decreased to 20% (down from 25%).
  • The   Ancient Sword is now roughly 2 times more common from   Pirate Booty.
  • Changed the bonus of the   Thieving Skillcape to -0.5s
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    Thieving
    Interval, +100% GP from Thieving and +150 Thieving Stealth.
  • Buffed   Regeneration Potions. They now provide +[30, 60, 100, 150]% Hitpoints Regeneration (up from +[3, 5, 8, 12]%) and have [15, 25, 40, 60] charges (up from [5, 8, 10, 15]).
  • Changed the bonus of   Gentle Hands Potions to +[15, 30, 50, 75]
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    Thieving
    Stealth.
  • Changed the increased
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    Thieving
    success rate of   Gloves of Silence to +50
    Error creating thumbnail: File missing
    Thieving
    Stealth and -0.1s
    Error creating thumbnail: File missing
    Thieving
    Interval.
  • The
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    Thieving
    Game Guide has been rewritten with information on the new mechanics.
  • Renamed the Farmer NPC to
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    Bob the Farmer
    .
  • Adjusted the loot tables of the
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    Lumberjack
    ,
    Error creating thumbnail: File missing
    Fisherman
    ,
    Error creating thumbnail: File missing
    Chef
    ,
    Error creating thumbnail: File missing
    Miner
    and
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    Knight
    NPCs.
  • Refactored the Shop menu. It should have improved performance and now update more consistently.
  • Reduced the base GP values of all
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    Agility
    obstacles by 20%.
  • Changed the 10%
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    Thieving
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    Mastery
    Pool Checkpoint Bonus to +30 Thieving Stealth, +3% increased Thieving XP.
  • Changed the 25%
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    Thieving
    Error creating thumbnail: File missing
    Mastery
    Pool Checkpoint Bonus to -0.2s Decreased Thieving Interval, +3% increased Thieving Mastery XP.
  • Changed the 50%
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    Thieving
    Error creating thumbnail: File missing
    Mastery
    Pool Checkpoint Bonus to +100% increased gold from Thieving.
  • Changed the 95%
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    Thieving
    Error creating thumbnail: File missing
    Mastery
    Pool Checkpoint Bonus to +100 Thieving Stealth, chance to gain unique area items from Thieving is tripled.
  • Changed the level scaling
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    Thieving
    Error creating thumbnail: File missing
    Mastery
    Bonus to: +1 Thieving Stealth per Mastery Level, +1% GP from Thieving per Mastery Level.
  • Changed the level 99
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    Thieving
    Error creating thumbnail: File missing
    Mastery
    Bonus to: +75 Thieving Stealth.
  • Changed the drop rate of   Chapeau Noir from 1 in 10000 to 1 in 20000.
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    Cris
    , the
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    Cooking
    Pet, now provides +5% chance to double items in
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    Cooking
    . Nothing changed other than the wording to accommodate for the inclusion of non-Fish Food.
  •   Cooking Gloves from the Shop now provides +10% chance to successfully Cook an item, instead of "Never burn an item".
  • Increased Bank Slot Shop purchase limit on
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    Hardcore
    Characters to 88, up from 78.
  • Changed the
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    Leprechaun
    +
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    Monkey
    Synergy to: Upon receiving a Common Drop from
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    Thieving
    , automatically sell it for 1500% of its base sale price.
  • Changed the
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    Pig
    +
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    Mole
    Synergy to:
    Error creating thumbnail: File missing
    Cooking
    Success Rate is capped at 75%. Grants 100   Coal Ore when failing to Cook Food.

Bug Fixes

This list is quite small due to the amount of bugs that were hotfixed over the last few weeks.

  • Fixed display of
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    Agility
    modifiers on 99 Mastery obstacles.
  • Fixed skill gloves being unbuyable from the shop when lost from dying or
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    Alt. Magic
    .
  • Fixed issue where popups would sometimes replace the Welcome Back from Offline popup.
  • Dismissing the Offline Combat Disabled message (without enabling it) will now keep that notice dismissed on reload for that character only (you need to dismiss it once per character per device).
  • Fixed actions that interrupt your attack (e.g. manually eating) not resetting multi-hit special attacks.
  • Fixed game using wrong Combat Triangle in   Adventure and
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    Hardcore
    mode.
  • Fixed global player object being reassigned when viewing equipment stats in Golbin Raid (this fixes a number of issues with the bank showing raid equipment, and burying Bones not giving
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    Prayer
    points).
  • Fix
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    Dragon
    +
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    Minotaur
    Synergy removing modifiers from player when player burn DOT was removed while enemy was spawning.
  • Fix DOTs not saving correctly.
  • Fix
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    Dragon
    +
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    Minotaur
    Synergy not being applied when loading the game.
  • Fix
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    Unicorn
    +
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    Wolf
    Synergy giving only 1% Bleed lifesteal. It now provides the correct 50%.
  • Fixed bank sort order of   (G) Dragon Helmet and   Hard Leather Gloves.
  • Fixed Skilling minibar not updating when gaining an item that belongs on it.
  • Fixed Bones selected in bank showing that they grant 0
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    Prayer
    Points.
  • Fixed   Smithing Gloves tooltip on
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    Smithing
    Page.
  • Fixed Pet Master Achievements on Steam requiring pets that don't count for completion.
  • Fixed   Finn, the Cat's description on   Adventure mode.
  • Fixed
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    Summoning
    Milestones using the old images for familiars.
  • Fixed
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    Alt. Magic
    not highlighting in sidebar when casting
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    Alt. Magic
    spells.
  • Fixed
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    Alt. Magic
    spells not unlocking when returning from offline progress or tabbing out.
  • Fixed typo in
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    Mole
    +
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    Salamander
    synergy (verion -> version).
  • Fixed async bugs with offline pause feature. This should fix the "null" errors that popped up frequently.
  • Fixed multiple offline progress modals from tabbing out not working correctly.
  • Development Roadmap & Privacy Policy link on character selection should now work.
  • IOS Only - Potentially fixed issue causing App to crash on load when connected to WiFi.
  • Steam Only - Zoom Level from Settings will remember its value and default to it on load of a Character.

Alpha v0.21 - (13th August 2021)

Introduction

This Major Update is a lot different than all previous ones released. It focuses on providing an extremely important feature to the game, as well as fixing a lot of issues that have been present.

The lack of new content or changes to explore in this update might be disappointing to some, but I hope what it does provide is the functionality and stability you have been looking for in Melvor Idle.

I also want to point out that pretty much all credit for this update must be handed over to Coolrox95. He was the one who developed the Combat Rewrite and Offline Combat portion of this update. It has allowed for easier growth and scalability within the game, and also enabled one of the most important and highly requested features of the game to become a reality.

I ask that you pass on all thanks to him for this, as this update is not mine to take any credit for.

Combat Rewrite

It was well overdue, but the complete rewrite of

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Combat

has been done. This rewrite will allow for faster development, as well as cleaning up many inconsistencies that exist throughout the previous Combat system.

What has Changed?

Most of the rework focused on the back-end side of things, changing the way Combat itself works and operates behind the scenes.

From a general player perspective, you won't notice much of a change at all. There are a few new QoL additions which are detailed below.

The most important change is that Combat has been transitioned to a tick-based system. What this means is that Combat performs its operations every 50ms, allowing for accurate calculations as well as increasing general performance.

New Stuff & QoL

There's a few new features and QoL that you will enjoy:

  • All buffs and debuffs will now display as an icon next to your HP (as well as the Enemy's). They also contain a tooltip detailing their effects and a number showing how many turns are remaining on the debuff.
  • Improved Damage Splashes allow for better visualization of when players/enemies are damaged and healed, and what source the damage is from.
  • Special Attack descriptions that contain buffs/debuffs will now highlight the buff/debuff in a different text colour.
  • Hot-swapping equipment is now possible, which means you can swap gear with a full bank and not have to worry about clearing a slot to unequip something if it is a direct swap.
  • Equipping a two-handed weapon, Javelins or Throwing Knives will now display that same weapon within the 2nd slot it takes up (slightly faded image).
  • There is now a Setting to disable Combat Progress bars if they are causing performance issues.
  • Due to the tick-based functionality, the new Combat system will mitigate browser throttling automatically by comparing timestamps and awarding you the correct progress if a large enough difference is detected.

There has also been some changes to Player Stat Calculations which will make them consistent across the board.

Changes to Player Stat Calculations

Several formulas for player stat calculations have been tweaked slightly to make them consistent with the stat calculations of enemies, as well as correcting some inconsistencies between the different ranged, magic and melee calculations. Overall these changes have resulted in a slight buff to players in combat. Outlined below are the changes to each of the core stats.

Melee & Ranged Max Hits

The base calculation for Melee and Ranged max hit has remained the same and is as follows:

[math]\displaystyle{ \text{Mat Hit} = \left \lfloor \text{Gamemode Multiplier} \times \left (1.3 + \frac{\text{Effective Strength Level}}{10} + \frac{\text{Strength Bonus}}{80} + \frac{\text{Effective Strength Level} \times \text{Strength Bonus}}{640} \right ) \right \rfloor }[/math]

Strength bonus refers to the bonus provided by equipment. Gamemode Multiplier refers to the multiplier to all HP related values for a gamemode. This is 10 for Standard and

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Hardcore

mode, and 100 for   Adventure mode. Effective Strength Level is calculated from the player's skill levels and any hidden levels. This calculation has been changed for players to be consistent with enemies as follows:

Effective Melee Strength Level

Old: [math]\displaystyle{ \text{Strength Level} + \text{Hidden Strength Levels} + 8 }[/math]

New: [math]\displaystyle{ \text{Strength Level} + \text{Hidden Strength Levels} + 9 }[/math]

Effective Ranged Strength Level

Old: [math]\displaystyle{ \text{Ranged Level} + \text{Hidden Ranged Levels} + \text{Style Bonus} }[/math]

New: [math]\displaystyle{ \text{Ranged Level} + \text{Hidden Ranged Levels} + 9 }[/math]

Note: The style bonus for the Accurate style has been changed to just provide +3 Hidden Ranged Levels. Overall this change increases the Effective Ranged Strength level by +9.

Magic Max Hits

The base calculation for magic max hit as remained the same for players:

[math]\displaystyle{ \text{Max Hit} = \left \lfloor \text{Gamemode Multiplier} \times \text{Spell Max Hit} \times \left ( 1 + \frac{\text{Magic Damage Bonus}}{100} \right ) \left ( 1 + \frac{\text{Magic Level} + \text{Hidden Magic Levels} + 1}{200} \right ) \right \rfloor }[/math]

Magic Damage Bonus is the percent bonus provided by equipment.

Enemies have been changed to use the same formula as players, and have had their spell selection and magic damage bonuses adjusted to produce similar max hits as before, resulting in slightly lower values overall.

Evasion Ratings

The base calculation for evasion ratings is as follows:

[math]\displaystyle{ \text{Evasion Rating} = \text{Effective Defence Level} \times \left ( \text{Defence Bonus} + 64 \right ) }[/math]

Melee Evasion

The effective Defence level calculation has been changed to be consistent with Ranged and Magic Evasion.

Old: [math]\displaystyle{ \text{Defence Level} + \text{Hidden Defence Levels} + 8 }[/math]

New: [math]\displaystyle{ \text{Defence Level} + \text{Hidden Defence Levels} + 9 }[/math]

Ranged Evasion

The effective Defence level calculation has remained the same as:

Effective Defence Level: [math]\displaystyle{ \text{Defence Level} + \text{Hidden Defence Levels} + 9 }[/math]

Magic Evasion

The effective Defence level calculation has remained the same as:

Effective Defence Level: [math]\displaystyle{ 0.7 \times \left ( \text{Magic Level} + \text{Hidden Magic Levels} \right ) + 0.3 \times \left ( \text{Defence Level} + \text{Hidden Defence Levels} + 9 \right ) }[/math]

Accuracy Ratings

The base calculation for accuracy rating is as follows:

[math]\displaystyle{ \text{Accuracy Rating} = \text{Effective Attack Level} \times \left ( \text{Attack Bonus} + 64 \right ) }[/math]

The attack bonus is the bonus provided by equipment.

Melee Accuracy

The effective Attack level calculation has been changed:

Old: [math]\displaystyle{ \text{Attack Level} + \text{Hidden Attack Levels} + 8 }[/math]

New: [math]\displaystyle{ \text{Attack Level} + \text{Hidden Attack Levels} + 9 }[/math]

Ranged Accuracy

The effective Attack level calculation has been changed:

Old: [math]\displaystyle{ \text{Ranged Level} + \text{Hidden Ranged Levels} + \text{Style Bonus} }[/math]

New: [math]\displaystyle{ \text{Ranged Level} + \text{Hidden Ranged Levels} + 9 }[/math]

Note: The style bonus for the Accuracy style has been changed to just provide +3 Hidden Ranged Levels. Overall this change increases the Effective Attack Level by +1.

Magic Accuracy

The effective Attack level calculation has been changed:

Old: [math]\displaystyle{ \text{Magic Level} + \text{Hidden Magic Levels} + 8 }[/math]

New: [math]\displaystyle{ \text{Magic Level} + \text{Hidden Magic Levels} + 9 }[/math]

Summoning Max Hit
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Summoning

max hit has been changed to combine the values of both Summons. Previously it was the largest value of both Summons.

Offline Combat

Along with the rewrite, Offline Combat has also been added.

Offline Combat follows the same rules and functionality of all other Skills in the game. There is a 12 hour Offline cap, and you will be provided with your experience and items upon returning to the game.

The benefit of a tick-based system really shows here, allowing for players to log back into the game at the exact moment they would be if they were training Online.

Here is a breakdown of general Offline Combat features:

  • Offline Combat is calculated exactly as it would be if you were training Online.
  • Returning from an Offline Session will continue exactly where you would be if you were training Online. This includes the progress of a Dungeon, the HP of you or the Monster, and also how far into an Attack you are.
  • All dynamic modifiers to players and enemies are taken into account while Offline, including temporary modifiers from special attacks.
  • All Combat content can be completed Offline, with the exception of
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    Into the Mist
    where you will return to the game at the start of the first boss fight (due to the Dungeon Pause mechanic).
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    Auto Slayer
    works Offline, and follows the same rules as Online does when selecting a new Monster to fight.
  •   Amulet of Looting works Offline and will collect all Loot, as long as you have the available Bank space. Training without this Amulet will cause your loot to fill up the loot container (max 16 slots).
  •   Bone Necklace works Offline and will bury all Bones that are dropped automatically.
  • All
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    Combat
    Error creating thumbnail: File missing
    Summoning
    Familiars and their respective Synergies work Offline.
  • Offline Progress popup will display relevant XP gained, Monsters killed, food consumed,
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    Prayer
    Points Used,   Runes &   Arrow consumption,
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    Slayer Coins
    earned,
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    Summoning
    Tablet usage, number of
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    Slayer
    Tasks completed.
  • Yes, it is possible to die Offline (more details about this below).

Dying Offline

As mentioned above, it is possible to die while Offline in Combat.

Dying while Offline will result in the same consequences as dying Online. This means losing an Item for Standard/  Adventure Characters and losing your Character entirely for

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Hardcore

Characters.

If you die Offline, Combat will not progress. There is also no way of the game notifying you that you died while away due to the nature of the game.

To help mitigate the risk of accidental deaths, these have been added to the game:

  • Offline Combat is disabled by default, and must be enabled by the Player.
  • Attempting to enable Offline Combat will display a large warning screen, where a Player must agree to the listed points before being able to turn it on.
  • Offline Combat can be disabled at any time. Re-enabling will require the same points as above to be agreed upon again.
  • You can now view the stats and special attacks of Monsters you have killed from the Monster log.

Offline Combat is DISABLED by default for all Characters. You will be required to enable it for each Character if you wish to use it (you won't miss the notification in game). This can be enabled/disabled as you please from the Settings page.

Changelog

New Features

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    Combat
    has been completely rewritten from the ground-up, transitioning to a tick-based system in the process.
  • Offline Combat has been introduced, allowing for all
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    Combat
    content to be completed Offline in the exact same manner as it would be done Online.
  • Offline Combat can be enabled/disabled, which comes with a warning popup that must be agreed to every time you wish to enable Offline Combat.
  • Returning to the game during an Offline Combat session will continue exactly where it would be if you were training Online.
  • Error creating thumbnail: File missing
    Combat
    now performs all required calculations every 50ms instead of set intervals, allowing for more accurate gameplay as well as increased performance.
  • Added icons for Buffs and Debuffs to the game that display next to HP values within
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    Combat
    . These icons contain a Tooltip detailing their effects as well as a number showing how many turns are remaining until it disappears.
  • Improved Damage Splashes allow for better visualization of when players/enemies are damaged and healed, and what source the damage is from.
  • Hot-swapping equipment is now possible, which means you can swap gear with a full bank and not have to worry about clearing a slot to unequip something if it is a direct swap.
  • Special Attack descriptions that contain buffs/debuffs will now highlight the buff/debuff in a different text colour.
  • Equipping a two-handed weapon, Javelins or Throwing Knives will now display that same weapon within the 2nd slot it takes up (slightly faded image).
  • New Setting has been added to disable Combat Progress Bars.
  • New Setting has been added to disable Combat Damage Splashes.
  • New Setting has been added to disable Preservation notifications.
  • A button has been added to the Marks Page within
    Error creating thumbnail: File missing
    Summoning
    , allowing you to jump to the Create Familiar screen relating to that Mark.
  • Quick buying of items from the Shop has been added. Items within crafting-related Skills now contain a small Shop icon in the top left corner can be clicked to quickly buy more of that item via a small popup window. This functionality has also been added to   Compost and   Weird Gloop within the
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    Farming
    Page.
  • You can now see which
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    Agility
    Obstacle is currently built within the "Build Agility Obstacle" window.
  • A small tick now displays on the Skilling Minibar to represent if that particular item is currently equipped in your active Equipment Set.
  • The   Max Skillcape will now display on the Skilling Minibar, alongside the button for the Skill's respective Skillcape. This will only display once you have purchased at least 1   Max Skillcape.
  • Added a "View Monster Stats" window to the game, allowing you to view the stats and Special Attacks/Passive of Monsters you have killed. This can be accessed by clicking the Monster's image in the Monster Log.
  • Search
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    Summoning
    Synergies page now contains an icon of the Skill relating to the Familiar in the top left corner.
  • The new
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    Combat
    system will now attempt to mitigate browser throttling automatically by comparing timestamps and awarding you the correct progress if a large enough time difference is detected.
  • A large popup will now display if your Force Save to the Cloud does not succeed for whatever reason.
  • There is also a nice new notification confirming if the Cloud Save was successful.
  • The confirmation popup when attempting to load a Save while connected to the Cloud will now also display the save's timestamp.

Changed Features

  • Player Stats such as Max Hit, Evasion Rating and Accuracy Ratings have been adjusted as per the above breakdown.
  • Increased the amount of Bank Slots a
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    Hardcore
    Character can buy to 78, up from 68.
  • All images for Items have been converted to PNG format (they were previously SVG). This should drastically increase performance throughout the bank, specifically with banks that contain over 100 items.
  • "Attack Speed" is now known as "Attack Interval" throughout the entire game to allow for clear descriptions of Modifiers.
  •   Ku-tul now has a Max Hit for Normal Attacks of 765, up from 10.
  • Reduced   Glacia's Magic Damage Bonus to 8, down from 17. This is due to the above stat changes to ensure her Max Hit does not increase above her intended Max.
  • Reduced   Malcs, the Leader of Dragons' Strength Level to 669, down from 700. Due to the above stat calculation changes, his Max Hit has increased by 1.
  • Buff - Burn DOT Effect - Now deals damage equal to 15% of Current HP over 2.5s (up from 15% Current HP over 5s). "Current HP" refers to the HP of the Player/Enemy the Burn effect is applied to.
  • Buff -
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    Pig
    +
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    Ent
    Synergy - +15% chance to receive +1 Cooked Food in
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    Cooking
    . Cannot be doubled (up from 1%).
  • Buff -
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    Wolf
    +
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    Unicorn
    Synergy - +50% Lifesteal from Bleed damage (up from 1%).
  • Buff -
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    Ent
    +
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    Monkey
    Synergy - In
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    Woodcutting
    , +30% chance for a random Silver or Gold Jewellery to drop instead of a   Bird Nest (up from 1%).
  • Buff -
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    Mole
    +
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    Leprechaun
    Synergy - When successfully pick pocketing the
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    Miner
    in
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    Thieving
    , +20% chance to get a random Gem (up from 10%).
  • Buff -
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    Pig
    +
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    Leprechaun
    Synergy - The
    Error creating thumbnail: File missing
    Chef
    in
    Error creating thumbnail: File missing
    Thieving
    now deals no damage to you. Now also Grants +1 Base Items from the
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    Chef
    .
  •   Cloudburst Staff - New Special Attack Name & Description (still works the same, no mechanical changes) - Magic Ray (100%) Converts your selected Standard Magic Spell into a Magic Ray, dealing up to 40% of your normal damage 5 times over 1.6s. On a hit, gives the enemy +15% Attack Interval for 2 of the enemy's turns. Consumes   Runes per hit.
  •   Sandstorm Ring - Special Attack is now Melee Only and cannot be used if you are using a
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    Ranged
    or
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    Magic
    Attack Type. It will not display in the Special Attack list if it cannot be used. Now requires
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    Level 50
    to equip. Special Attack chance is now 15%, down from 20%. Damage dealt is now 1% - 15% of Current Player HP, down from 5 - 15%.
  •   Sand Beast's Sandstorm Special Attack - Damage dealt is now 1% - 15% of Current Enemy HP, down from 5 - 15%
  • The format in which Local Saves are stored has changed. Local Saves now only store the compressed string into Local Storage. It no longer stores each individual save item. Old save formats are automatically converted to the new format upon loading. Old saves are still compatible with this version.

Bugfixes

  • "Most Recent Save" banner on the character selection screen now displays accurately (this was hotfixed roughly 6 weeks ago).
  •   Smithing Gloves now correctly provide +50%
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    Smithing
    Skill XP (additive).
  • Merged   Coal Ore drops from   Mining Skillcape and general
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    Mining
    on the Welcome Back screen.
  • Offline Progress spinner on the Welcome Back popup no longer causes a scroll bar to appear and disappear rapidly.
  • Inconsistencies with mouse icon on horizontal menu items in crafting-related skills has been fixed.
  • Issues loading into the game from Offline Progress that cause errors have mostly been rectified.
  • Activating Offline
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    Thieving
    by switching tab or minimizing the game will now consistently activate the Offline session, gaining the correct amount of XP.
  •   Skilled Fletching Potion III no longer provides a 10% bonus instead of the intended 15% bonus.
  • Burning status icon in Combat is no longer displayed on Player permanently, without taking burn damage.
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    Ranged
    Strength is no longer calculated twice if Throwing Knives/Javelins are equipped (was only a visual bug).
  • Fixed comma notation on the
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    Runecrafting
    Screen for currently selected item.
  • Rare issues of
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    Auto Eat
    using more food than intended should be fixed.
  •   Priest Hat no longer increases
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    Prayer
    Costs by 1.
  • Offline
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    Woodcutting
    now correctly provides double log bonuses.
  •   Max Skillcape and   Cape of Completion no longer provide a larger HP regen bonus than intended.
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    Summoning
    now correctly applies the cost reduction bonus obtained at Level 99
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    Mastery
    .
  •   Slayer Platebody (Elite) no longer provides +15%
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    Slayer
    XP Bonus instead of the intended +30%.
  • Double clicking loot will give both the clicked loot and the loot to the right without removing the right side loot allowing infinite duplication.
  • Issue that caused the "Sell x" textbox in the Bank to lag considerably during long play sessions when changing the value has been rectified.
  • Performance around equipping and unequipping items have been greatly improved.
  • Tooltips within the Bank no longer have a slight delay when displaying due to high item counts.
  • Very rare occurance of dying twice within the
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    Fire God Dungeon
    has been fixed.
  • Memory Leak issues should be mostly eliminated for Steam users.
  • Error creating thumbnail: File missing
    Slayer
    'Cancel' New Task selection button no longer disappears when Monsters respawn.
  • Error creating thumbnail: File missing
    Slayer
    Sidebar Menu item is now highlighted while training, instead of
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    Thieving
    .
  • Fixed rare occurrence of dungeons icons not working while fighting the second+ Monster.
  • Dropped Loot tooltips now correctly show item descriptions, special attacks or healing value.
  • Error creating thumbnail: File missing
    Hitpoints
    label is no longer unhighlighted after equip/burying something from the bank or changing attack style.
  • Error creating thumbnail: File missing
    Runic Ruins
    Magic Evasion debuff is now applied correctly while using
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    Magic
    .
  • Rare occurrence of super fast attack interval within the Golbin Raid should be fixed.
  • Combat Skill Progress Bars should be fixed and no longer show incorrect progress.
  • Golbin Raid should now correctly set your character unlocks back to the intended values when leaving or dying within the Raid. This includes Prayers and Magic Spells.
  • Activating Prayers now correctly turns the text of
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    Prayer
    in the Sidebar green.
  • Special Attacks persisting after weapon swapping in Golbin Raid should be fixed.
  • Rare occurrence of fluctuating damage values for the   Tidal Edge should be fixed.
  • Lack of description on
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    Summoning
    Attack Bar tooltip within
    Error creating thumbnail: File missing
    Combat
    is now fixed.
  • Summon attacks that miss in
    Error creating thumbnail: File missing
    Combat
    now correctly display a Miss indicator.
  • Finding the   Red Herring within the Golbin Raid will no longer break everything.
  • CPU usage due to progress bars within
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    Combat
    should now use much less CPU.
  • Issue with
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    Crafting
    unintentionally using
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    Combat
    Doubling Chance has been fixed.
  • Ancient Magicks tooltip displaying how many clears are remaining should no longer go into negatives.
  •   Mud Runes are now inside the Combination Runes array.
  • Error creating thumbnail: File missing
    Ent
    +
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    Monkey
    Synergy no longer only uses charges on   Bird Nest drop Online.
  • Error creating thumbnail: File missing
    Ent
    +
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    Bear
    Synergy no longer uses charges when the potion is inactive.
  • Error creating thumbnail: File missing
    Octopus
    +
    Error creating thumbnail: File missing
    Bear
    Synergy no longer uses charges when the potion is inactive Online.
  • Error creating thumbnail: File missing
    Octopus
    +
    Error creating thumbnail: File missing
    Bear
    Synergy now properly uses charges Offline.
  • Error creating thumbnail: File missing
    Devil
    +
    Error creating thumbnail: File missing
    Bear
    Synergy no longer uses charges when the potion is inactive.
  • Error creating thumbnail: File missing
    Pig
    +
    Error creating thumbnail: File missing
    Bear
    Synergy no longer uses charges when the potion is inactive.
  • Error creating thumbnail: File missing
    Pig
    +
    Error creating thumbnail: File missing
    Devil
    Synergy now properly uses charges in
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    Cooking
    Online.
  • Error creating thumbnail: File missing
    Mole
    +
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    Octopus
    Synergy no longer only uses charges on gem drop.
  • Error creating thumbnail: File missing
    Mole
    +
    Error creating thumbnail: File missing
    Salamander
    Synergy no longer uses charges even when
    Error creating thumbnail: File missing
    Mining
    Ores with no
    Error creating thumbnail: File missing
    smeltable
    output.
  • Error creating thumbnail: File missing
    Mole
    +
    Error creating thumbnail: File missing
    Bear
    Synergy no longer uses charges when the potion is inactive.
  • Error creating thumbnail: File missing
    Salamander
    +
    Error creating thumbnail: File missing
    Ent
    Synergy charges no longer use the incorrect interval resulting in inaccurate
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    Summoning
    XP provided Offline.
  • Error creating thumbnail: File missing
    Salamander
    +
    Error creating thumbnail: File missing
    Octopus
    Synergy no longer uses the incorrect interval resulting in inaccurate
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    Summoning
    XP provided.
  • Error creating thumbnail: File missing
    Salamander
    +
    Error creating thumbnail: File missing
    Pig
    Synergy no longer uses charges at the start of the interval.
  • Error creating thumbnail: File missing
    Salamander
    +
    Error creating thumbnail: File missing
    Pig
    Synergy now properly uses charges Offline.
  • Error creating thumbnail: File missing
    Salamander
    +
    Error creating thumbnail: File missing
    Crow
    Synergy no longer uses the incorrect interval resulting in inaccurate
    Error creating thumbnail: File missing
    Summoning
    XP provided Offline.
  • Error creating thumbnail: File missing
    Salamander
    +
    Error creating thumbnail: File missing
    Bear
    Synergy no longer uses charges when
    Error creating thumbnail: File missing
    Smithing
      Gold Bars even though it didn't use the potion.
  • Error creating thumbnail: File missing
    Salamander
    +
    Error creating thumbnail: File missing
    Bear
    Synergy no longer uses the incorrect interval resulting in inaccurate
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    Summoning
    XP provided Offline.
  • Error creating thumbnail: File missing
    Salamander
    +
    Error creating thumbnail: File missing
    Devil
    Synergy no longer uses charges when
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    Smithing
    items without   Coal requirements.
  • Error creating thumbnail: File missing
    Leprechaun
    +
    Error creating thumbnail: File missing
    Octopus
    Synergy actually halved the interval, instead of doubling it for
    Error creating thumbnail: File missing
    Fisherman
    in
    Error creating thumbnail: File missing
    Thieving
    lol.
  • Error creating thumbnail: File missing
    Leprechaun
    +
    Error creating thumbnail: File missing
    Pig
    Synergy no longer only uses charges when you fail the pickpocket while Online.
  • Error creating thumbnail: File missing
    Leprechaun
    +
    Error creating thumbnail: File missing
    Devil
    Synergy no longer incorrectly rolls the RNG value, resulting in inaccurate bonuses provided Online.
  • Error creating thumbnail: File missing
    Monkey
    +
    Error creating thumbnail: File missing
    Pig
    Synergy now properly uses charges Offline.
  • Error creating thumbnail: File missing
    Monkey
    +
    Error creating thumbnail: File missing
    Pig
    Synergy now properly uses charges when preserving resources.
  • Error creating thumbnail: File missing
    Monkey
    +
    Error creating thumbnail: File missing
    Bear
    Synergy no longer uses charges when the potion is inactive.
  • Error creating thumbnail: File missing
    Crow
    +
    Error creating thumbnail: File missing
    Salamander
    Synergy no longer uses the incorrect interval resulting in inaccurate
    Error creating thumbnail: File missing
    Summoning
    XP provided Offline.
  • Error creating thumbnail: File missing
    Crow
    +
    Error creating thumbnail: File missing
    Bear
    Synergy no longer uses charges when the potion is inactive.

Alpha v0.20 - (11th June 2021)

Summoning

Introduction

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Summoning

is one of the largest and most in-depth Skills to have been released to date. It plays a large role in the world of Melvor, cementing its dark and rich history waiting to be uncovered by you.

This Skill requires you to utilize almost every single other Skill in the game in order to progress and unlock more content. As you continue to level up, you will unlock more powerful and unique benefits to give you that extra edge throughout the game.

Below outlines the basic mechanics of the Skill, and also provides an insight in what to expect from Summoning.

Familiars

Discovering the existence of Summoning has provided you with the knowledge of a dark magic only told in tales.

You are given the ability to equip not only one, but TWO Familiars to aid you in your journey throughout Melvor.

There is a selection of 20 different Familiars, each one providing you with a unique passive bonus. They also use charges (just like

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Ranged

Ammo), and are consumed every time and action is taken relating to the passive of your Familiar.

However, great power like this must be earned, and is only given to those who take the time to learn about the Familiar's respective Mark.

Combat Familiars

Half of the Familiars are classed as "Combat Familiars" and provide general benefits to assist within Combat.

On top of this, Combat Familiars also have the ability to attack enemies. They attack every 3 seconds, and have a pre-defined Max Hit (which is visible during Combat). Their accuracy/chance to hit is the same as yours.

And no, they cannot be hit or attacked by the Enemy :)

Marks

Hidden throughout the world of Melvor are the secrets that contain the true power of Summoning, granting the dark magic to those who discover them.

Upon discovering a Mark, you will be able to harness its power by creating Summoning Tablets based on respective Familiars, allowing you to utilize their benefits on your adventure.

These Marks can be further researched and leveled up to unlock even greater power relating to your Familiar in the form of Synergies.

If you happen to have the respective Familiar equipped while searching for further Marks, then the drop rate of the Marks will be doubled.

For those wondering - leveling up all the Marks to the maximum Level (4) is required for 100% completion. This is due to a new Pet that is being introduced (named

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Mark

) that is unlocked once you achieve this goal.

Synergies

Tales tell of an ancient bond that can be formed between two different Familiars. Although this has never been witnessed, it takes true knowledge to be able to achieve such a thing.

By leveling up your Marks, you will unlock Synergies between Familiars that grants an extra unique passive that is active as long as both Familiars are equipped. These passives are unique in what they provide, and can assist greatly during your training.

Synergies are unlocked when their respective Mark levels meet the requirements. Higher level Marks unlock higher tier Synergies.

There are roughly 90 Synergies to unlock and discover.

To make it easier for you, there is also an integrated Synergy Search function within the game that allows you to search for any unlocked Synergy with ease. This search functionality also allows you to equip this Synergy directly from the search results.

Shards

Shards are the core ingredient for Summoning Tablet creation, and can be obtained only from the Shop at a cost of GP.

All Summoning Tablets use a variety of Shards in their creation, and there are 6 different coloured Shards to utilize.

Tablet Creation

Tablet Creation is very similar to all other crafting related Skills in the game.

However, Summoning adds another element to this process in the form of "Alternate Recipes". You will find that many of the Summoning Tablets you can create have multiple recipes to select from. Some even have up to 20 different recipes!

The quantity of items required within the recipes are weighted against the base sale price of the item.

There is a recipe for every stage of the game you're at, but not all of them will be efficient.

Leveling the Skill

As is the theme of this Skill, leveling it is a little bit different than all the others.

There are two ways to earn Skill XP:

  • Creating Summoning Tablets
  • Using Tablet charges, by equipping the Familiar and using them in the game

The Summoning Skill XP you earn while using charges is weighted against the interval of your action, as well as the Summoning Level required to unlock that Familiar. Generally this means that using a high level Summoning will give you more XP.

NOTE: Mastery XP can only be earned via Summoning Tablet Creation.

New Items and Content

With the introduction of a new Skill, there is also new items and content that come along with it. This includes:

  • Four new equippable items in the
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    Slayer
    Shop to assist with Summoning
  • Two new
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    Agility
    Obstacles to also assist with Summoning
  • Yet another new
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    Herblore
    Potion for (you guessed it) Summoning
  • And of course, we also have the   Summoning Skillcape and the Summoning Mastery Token

Woodcutting Changes

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Woodcutting

has been causing some serious balance issues for the game, as well as any new content planning to be added. Specifically, it is the

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Multi-Tree

upgrade you can purchase from the Shop that is causing these issues.

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Multi-Tree

allowed you to cut two trees simultaneously. This means each tree was running on its own timer and was rolling rare items for each of these actions. The result of this "double action" meant Woodcutting was always the go-to Skill for any rare items such as   Mysterious Stones, Pets (like

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Ty

, and future global Pets),   Signet Ring Half (a), and was also the go-to for the

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Summoning

content during testing (gaining upwards of 2,000,000 XP/hr).

The upgrade was one of the very first Shop items you could buy in the very early days of Melvor Idle (when there were only 5 Skills in total). It has stuck around since, and I'm actually surprised it lasted this long. The fact that no similar mechanics exist in other Skills should provide some evidence as to how I feel about this kind of mechanic in general.

Instead of leaving it as is and balancing around it or applying exceptions to

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Woodcutting

only for current and future content, now was the right time to adjust the mechanics and bring the Skill back in line with the general feel of the game. However, I have done this in a way that retains the original purpose of the

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Multi-Tree

Upgrade.

Summarized Changes to Woodcutting

  • Error creating thumbnail: File missing
    Multi-Tree
    is now being combined into one single action.
  • Your action's interval is determined by the highest interval out of both trees you are cutting.
  • The XP you earn is weighted against the interval stated above. This means XP rates have not actually changed, and are staying the same.
  • Logs are provided in the same way XP is. However, the amount is rounded down as it is not possible to receive half of an item in this game.
  • Rare Items in the game roll on a per action basis. Combining
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    Multi-Tree
    into a single action means you will only be provided with one roll per action, even though you're cutting two trees.
  • A complete visual representation on exactly what quantity of Items and XP you are receiving per action has been added.

Rare Item Drop Rates

In the initial Announcement, I mentioned drop rates for rare items were not changing. After testing this change on the Test Server for the last few weeks, and gathering data and feedback from players, I have decided to adjust drop rates for some rare items. At the end of the day, it was only fair that the entire game benefits off of a change like this.

Switching

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Woodcutting

to a single action now allows me to buff global rare items without worrying about further snowballing the effects of the old

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Multi-Tree

upgrade.

  • Increased global drop rate for   Signet Ring Half (a) to [math]\displaystyle{ \frac{Level Req}{16,500,000} }[/math], up from [math]\displaystyle{ \frac{Level Req}{19,800,000} }[/math].
  • Increased global drop rate for all   Mastery Tokens to [math]\displaystyle{ \dfrac{1}{\dfrac{18,500}{Milestones Unlocked}} }[/math] up from [math]\displaystyle{ \dfrac{1}{\dfrac{20,000}{Milestones Unlocked}} }[/math]
  • Increased global drop rate for   Mysterious Stones to 0.025% per action, up from 0.015%.

Important Combat Adjustments

For those who may or may not know, there is a mechanic in the game where Players and Enemies can deal extra damage to one another depending on an existing status effect (like being Stunned).

There was a lot of confusion around the consistency with this mechanic, and how it should actually work. With this update, we have finalised the general mechanics around these status effects.

When the enemy inflicts one of the below status effects on you, a very noticeable popup will briefly display to let you know. This notification can also be disabled in Settings.

It is very important that you read what they do, as you may die unexpectedly if you do not.

  • Stunned/Frozen - The Enemy deals 30% extra Damage while you are stunned
  • Sleep - The Enemy deals 20% extra Damage while you are sleeping

Combat Triangle Changes

The Combat Triangle for all gamemodes has received some minor adjustments to the damage values. Below are the changes.

Player Style Game Mode VS
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Melee
VS
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Ranged
VS
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Magic
Old New Old New Old New
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Melee
Standard +0% +0% +10% +10% -10% -15%
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Hardcore
&   Adventure
+0% +0% +10% +10% -20% -25%
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Ranged
Standard -10% -15% +0% +0% +10% +10%
Error creating thumbnail: File missing
Hardcore
&   Adventure
-20% -25% +0% +0% +10% +10%
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Magic
Standard +10% +10% -10% -15% +0% +0%
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Hardcore
&   Adventure
+10% +10% -20% -25% +0% +0%

Artisan Skill UI Updates

This update includes the start of the transition to a more clear and consistent UI throughout the game.

Starting with most Artisan Skills (

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Smithing

,

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Fletching

,

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Crafting

,

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Runecrafting

,

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Herblore

&

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Summoning

), the UI will be moved to an icon-based layout that will provide all necessary information you seek.

Included in these UI changes is the ability to see your Preservation & Item Doubling chances, as well as how much Skill XP, Mastery XP and Mastery Pool XP you will earn for that action.

These changes will feed into the rest of the game in some way or another.

Please note that Skills will still retain their unique design. I am simply referring to the icon and image usage when talking about transitioning this to the rest of the game.

New Pets

  • Error creating thumbnail: File missing
    Tim the Wolf
    (Summoning Pet): -1 Shard Cost when creating Familiars in
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    Summoning
  • Error creating thumbnail: File missing
    Mark
    (Level up all Summoning Marks to Level 4): +10% Chance to preserve
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    Summoning
    Charges

New Monsters

New Features

  • Added
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    Summoning
    to the game.
  • Added 20
    Error creating thumbnail: File missing
    Summoning
    Familiars (and their respective Tablets, which are items) to the game, all which can be created in
    Error creating thumbnail: File missing
    Summoning
    .
  • Added 90 Synergies between Familiars, ready for you to unlock via leveling up Marks.
  • Added 20
    Error creating thumbnail: File missing
    Summoning
    Marks ready to be discovered by you, which unlock the Familiar's respective Tablets to create when found. NOTE: These are not items.
  • Added 6 Summoning Shards to the Shop, under the Materials section.
  • Error creating thumbnail: File missing
    Tim the Wolf
    (Summoning Pet): -1 Shard Cost when creating Familiars in
    Error creating thumbnail: File missing
    Summoning
    .
  • Error creating thumbnail: File missing
    Mark
    (Level up all Summoning Marks to Level 4): +10% Chance to preserve
    Error creating thumbnail: File missing
    Summoning
    Charges.
  •   Superior Eyed Monster - Found in
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    Strange Cave
    Error creating thumbnail: File missing
    Slayer
    Area.
  •   Eye of Fear - Found in
    Error creating thumbnail: File missing
    Strange Cave
    Error creating thumbnail: File missing
    Slayer
    Area.
  • New Item -   Summoning Skillcape - +10% Chance to preserve Summoning Charges. +20% Chance to Preserve Resources in Summoning. +10 Base Quantity for Summoning Tablet Creation.
  • New Item -   Mastery Token (Summoning)
  • New Item -   Necromancer Potion - +1/2/3/5 Base Summoning Tablets created.
  • New Items -   Necromancer Hat,   Robes   Bottoms, and   Boots - Found in
    Error creating thumbnail: File missing
    Slayer
    Shop - Passive: +2 Base Quantity for Summoning Tablet Creation. +2% Summoning Skill XP.
  • Added
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    Summoning
    Synergy Search page links to the Combat Screen and Minibar. From here, you can search synergies and equip them by clicking on them (assuming you have the Synergy unlocked).
  • Error creating thumbnail: File missing
    Smithing
    ,
    Error creating thumbnail: File missing
    Crafting
    ,
    Error creating thumbnail: File missing
    Fletching
    ,
    Error creating thumbnail: File missing
    Herblore
    &
    Error creating thumbnail: File missing
    Runecrafting
    all have brand new layouts.
  • You can now search for Bank Items using their DESCRIPTION. This also means searching "Passive" will display passive slot compatible items.
  • New background image added to the game.
  • You can now claim   Mastery Tokens directly from the Spend
    Error creating thumbnail: File missing
    Mastery
    Pool XP screen.
  • Error creating thumbnail: File missing
    Mastery
    Page now has progress bars.
  • Notifications now show for all GP related changes.
  • Items sitting in the loot container now have descriptive tooltips.
  • Cloud Saves now save in irregular intervals, starting at 15 minutes on all devices and increasing its interval every save if you are inactive/idle during that time.
  • The game no longer refreshes when selecting a character.

Changed Features

  • Slightly Adjusted Combat Triangle - You now deal 5% less damage than before if versus an Enemy with the opposing attack style.
  • Error creating thumbnail: File missing
    Multi-Tree
    has been reworked to be combined into 1 action.
  • Reworked the contents of the   Treasure Chest gained from
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    Fishing
    . You can now get junk from this chest.
  • Buffed
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    Otto
    &
    Error creating thumbnail: File missing
    Peri
    drop rate to 1 in 7,500, changed from 1 in 10,000.
  • Adjusted loot tables for Eye monsters.
  • Dragons now drop more Dragonhide.
  • Ice Jump
    Error creating thumbnail: File missing
    Agility
    Obstacle now requires 5,000   Crabs to build, instead of 5,000   Cave Fish.
  • Pillar of Combat in
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    Agility
    - Increased Minimum Hit based on Max hit upped to 5%, up from 3%.
  • Pillar of Combat in
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    Agility
    -
    Error creating thumbnail: File missing
    Hitpoint
    regeneration is now a flat +50 (+500 for   Adventure Mode) instead of +2%.
  • Pillar of Generosity - New bonus - +5% chance to preserve
    Error creating thumbnail: File missing
    Summoning
    Charges.
  • Increased drop rate for   Signet Ring Half (a) to [math]\displaystyle{ \frac{Level Req}{16,500,000} }[/math], up from [math]\displaystyle{ \frac{Level Req}{19,800,000} }[/math].
  • Increased drop rate for   Mastery Tokens to [math]\displaystyle{ \dfrac{1}{\dfrac{18,500}{Milestones Unlocked}} }[/math] up from [math]\displaystyle{ \dfrac{1}{\dfrac{20,000}{Milestones Unlocked}} }[/math]
  • Increased the drop rate for   Mysterious Stones to 0.025% per action, up from 0.015%.
  • New   Cloudburst Staff Special Attack: Freeze Ray has changed: Now deals up to 40% damage 10 times over 2 seconds which always applies a slow, avoidable.
  •   Cloudburst Staff - Increased Magic Attack Bonus to 45, up from 28.
  •   Cloudburst Staff - Increased Magic Damage Bonus to 30%, up from 0%.
  •   Ocean Song - Reduced chance to 35% and lowered damage to 1,350.
  • Increased Slash and Block Bonus for all 4         Godswords to 145, up from 125.
  •   Ice Armour - All pieces now have 3% Damage Reduction.
  •   Ice Shortbow - New special: 50% chance Frozen Shots: Deals a bonus 90 damage on top of hit and slows enemy by 10% for 3 turns.
  • Frozen Wind - Special Attack chance increased to 20%.
  •   Sunset Rapier - Stab bonus increased to 72.
  •   Warlock Amulet - Lowered spell heal to 10%.
  •   Almighty Lute - Lowered GP% gain to 200%.
  •   Bob's Rake - Passive increased to 50% chance.
  • Error creating thumbnail: File missing
    Confetti Crossbow
    - Reduced price to 250,000
    Error creating thumbnail: File missing
    Slayer Coins
    .
  •   Tormented Ring - All bonuses increased by 10. Defence lowered by 10.
  •   Fighter Ring - Increased all existing bonuses to 18, up from 12.
  •   Eyeballs are now worth 60  each.
  •   Dragon Bones are now worth 200  each.
  •   Magic Bones are now worth 300  each.
  • Enemy Special Attack - Confusion - Increased damage to 75% of listed max hit.
  • Enemy Special Attack - Chaotic Slam - Damage increased by 50.
  • Enemy Special Attack - Agility - Damage increased by 50.
  • Enemy Special Attack - Curse of Fear - Damage increased by 200 and is now avoidable.
  • Enemy Special Attack - Sandstorm - Now deals 1-15% of Enemy current HP as damage, up from 1-5%.
  • Enemy Special Attack - Whirlwind - Damage reduced to 550, down from 650.
  • Enemy Special Attack - Frigid Waves - Damage reduced to 780, down from 900.
  • Enemy Special Attack - Icy Chill - Chance reduced to 5%, down from 10%.
  • Enemy Special Attack - Ice Break - Damage increased to 360, up from 325.
  • Enemy Special Attack - Ice Break - Removed "Damage is doubled if you are frozen/stunned".
  • Enemy Special Attack - Meteor Shower - Damage reduced to 850, down from 900.
  • Enemy Special Attack - Tail Whip - Damage reduced to 690, down from 750.
  • Enemy Special Attack - Penetrating Claws - Damage reduced to 640, down from 700.
  •   Water Monster - Reduced Melee Strength Bonus to 18, down from 35.
  •   Murtia - Reduced Strength Level to 430, down from 525.
  •   Murtia - Reduced Melee Strength Bonus to 0, down from 22.
  • All the new Monsters from v0.18 that had no GP drops now have GP drops lol
  •   Amulet of Looting will no longer yeet items if your bank is full. Instead, it will drop the failed loot into the loot container.
  • The number of dungeon completions required to unlock respective Ancient Magick spells will now update the count dynamically with how many are remaining.
  •   Magic Logs are now worth 400 , up from 300 .
  • Removed the item notifications that display when returning an offline session. The popup tells you what you got, no need to double dip and output notifications as well. This saves on performance as well when loading in.

Bugfixes

  • Corrected some combat functions using the incorrect damage value dealt to enemies.
  • It's no longer possible to accidentally equip an item by double clicking it while using the Move Item or Sell Item toggles in the Bank.
  • Fixed issue where
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    Agility
    Obstacle GP costs would not display the correct value due to number formatting.
  • Fix offline
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    Woodcutting
    Skill XP,
    Error creating thumbnail: File missing
    Mastery
    XP, item count and   Bird Nest issues.
  • Bank hover tooltips now show correct sale price.
  • Background image now sizes correctly based on screen resolution.
  • Fixed   Slayer Platebody (Elite) providing lower benefit than intended.
  • Fixed damage reduction still not capping on Combat Triangle modifiers.
  • Optimized a lot of loading functions.
  • Side menu no longer opens when dragging items in bank.
  • Locked logs in the
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    Firemaking
    dropdown menu are no longer white in dark mode.
  • The   Sandstorm Ring can no longer turn into an ALT item in Golbin Raid.
  • Golbin Raid
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    Prayer
    Menu does not reset after finishing a Raid.
  • Golbin Raid
    Error creating thumbnail: File missing
    Prayers
    no longer stay active when dying in the Raid.
  •   Book of Occults Passive now works correctly.
  • Pet & Monster Completion Steam Achievement no longer unlock before 100%.
  • Error creating thumbnail: File missing
    Mastery
    99 Production Skills no longer turn white upon spending mastery points.
  • Enemy attacks no longer deal 1 extra damage than listed.
  • Non-Combat tab in sidebar no longer disappears completely when minimised using the eye icon.
  •   Skull Cape no longer provides its bonus to
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    Alt. Magic
    .
  • Switching tabs back and forth with offline
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    Fishing
    no longer allows you to catch at least 1 fish every time, regardless of interval.
  •   Cape of Completion now correctly provides the Slayer Area Negation bonus.
  • Fixed   Cape of Completion visual error with
    Error creating thumbnail: File missing
    Mastery
    Checkpoints.
  •   Sandstorm Ring special attack no longer uses any Runes or
    Error creating thumbnail: File missing
    Prayer
    Points.
  • Passive Slot item not showing in "View Equipment Stats" modal.
  • Error creating thumbnail: File missing
    Alt. Magic
    no longer deselects an item when returning from Offline Session.
  • Total Raid Coins stat in Golbin Raid now displays correctly.
  •   (G) Mithril Shield now correctly requires 250   Gold Bars to upgrade, down from 500   Gold Bars.
  • Fixed issue where Offline
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    Cooking
    was producing higher Skill XP &
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    Mastery
    XP than intended based on preservation chance.
  •   Gentle Hands Potion now applies correctly.
  • Error creating thumbnail: File missing
    Auto Eat
    icon no longer sticks around when leaving Golbin Raid if you don't have it unlocked yet.
  • Increased Damage To Dungeon Monsters now works correctly when the monster is present in Slayer/Combat areas.
  • Error creating thumbnail: File missing
    Mastery
    XP no longer goes from 0 to 1 when loading the game.
  • New Characters now correctly start with
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    Level 10
    , instead of
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    Level 9
  • All items can now be upgraded with the x10, x100, x1000 and xAll options.
  • Ancient Magicks should now unlock after dungeon completions.
  •   Darksteel Dagger now correctly applies extra flat bleed damage.
  • The "Select your Food" menu in
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    Cooking
    now has a scroll bar to access all Food.

Alpha v0.19.2 - (1st April 2021)

April Fools Event

Welcome to the next Event Update for Melvor Idle!!

This update celebrates Melvor Idle's 2nd favourite day of the year - April Fools!

This year, we've decided to turn it up a bit and provide you with something fun and chaotic to enjoy for a few weeks.

CHAOS MODE

CHAOS MODE is an all new limited gamemode for you to try! Coming equipped with an array of fun mechanics and features for you to mess around with.

The idea behind Chaos Mode is to get as far as you can in the shortest amount of time. I personally won't track the time, but the Gamemode will only be playable for a few weeks.

The rules of CHAOS MODE are simple:

  • Item Corruption is unlocked
  • 25% Interval Reduction on all Skills and Attack Speeds (Including Enemy)
  • All Enemies you face will have at least 1 random Passive
  • All equipped items are lost on Death
  • BIG NUMBERS
  • Same Combat Triangle as Hardcore & Adventure Mode
  • Golbin Raid is not available
  • Don't fight a Chicken

Item Corruption

Item Corruption is only available in CHAOS MODE.

You are given the power to use the Weapons & Gear you make or find, and turn them into completely random modifiers that either benefit you, or make your adventure a living hell.

Item Corruptions are applied to a Combat Equipment Slot, and are permanent as long as you don't roll another modifier. This means you have 10 "slots" to add random corruptions to.

These Item Corruptions cost GP to perform, equal to the value of the Item. There is a chance for the item to be destroyed, because why not? Corruptions are also based on a tier system, where the higher tier modifiers provide larger bonuses, as well as having more modifiers active at once.

Here is the tier list:

  • Tier 1 - Base Item Values < 200 GP - 1 Random Modifier - Low Modifier Value Range (+/-30) - 40% Chance to Destroy the Item
  • Tier 2 - Base Item Values < 10K GP - 2 Random Modifiers - Medium Modifier Value Range (+/-50) - 30% Chance to Destroy the Item
  • Tier 3 - Base Item Values < 400K GP - 3 Random Modifiers - High Modifier Value Range (+/-75) - 20% Chance to Destroy the Item
  • Tier 4 - Base Item Values >= 400K GP - 4 Random Modifiers - Very High Modifier Value Range (+/-99) - 10% Chance to Destroy the Item

The item must be equipped to the respective Equipment Slot for a corruption to be applied. You don't need to keep the item in that slot to keep the Corruption though.

Other Silly Nonsense

In true April Fools fashion, there is a bunch of other silly nonsense through the game. Have fun with this!

New Features

  • Enemy Special Attack descriptions now display the damage value based on your Damage Reduction, instead of the base damage.
  • Your listed Max Hit now includes values from your Damage Modifiers (Not including Special Attacks).

Changed Features

  • Adjusted the styling of Character selection to display the Gamemode Icon more prominently, as well as making the Mobile design less "squished".
  • Cloud Saving has a new save format, reducing the Cloud Save file size by roughly 50% on average. You will see no changes on your end, and local saves are still saved the same as before. Massive thanks to Coolrox95 for his work on getting the file size down by this much.

Bugfixes

  • It is now possible to purchase the   Cape of Completion from the Shop again.
  • Glove charges now display again in the Shop.
  • Fixed issue where stun damage multipliers would be added twice on to an enemy.
  • Fixed incorrect   Cloudburst Staff description in   Adventure Mode.
  • Cleaned up back-end unused variables and functions.
  • Item statistic for "Damage Taken" is no longer added to "Damage Dealt".
  • Greater Dragonbreath no longer displays wrong damage value in description.
  •   Divine Potion no longer provides double the intended effect.
  • Combat stat tracking no longer occurs for empty equipment slots.
  •   Cloudburst Staff icon is no longer missing in Milestones.
  • Cleaned up
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    Ranged
    Milestones.
  •   Weird Gloop now provides the +10% Harvest Bonus correctly.

Alpha v0.19.1 - (18th March 2021)

Mobile Push Notifications

Introducing Mobile Push Notifications!

If you are a Mobile Player, or also use your Mobile Device to continue progress while away from the PC then you'll be happy about this.

You will now receive Push Notifications when you reach the Offline Time cap, or your crops in

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Farming

are ready to grow!

Be sure to have Push Notifications enabled for your Mobile Device for these to work.

Link your Mobile Device

Within the Settings of the game, you can link your Mobile Device to your Cloud Account. This will allow the Desktop version of the game to schedule Push Notifications for you if you decide to close the game.

Just note that this can only be setup from the App itself on your Mobile Device.

New Features

  • Mobile Push Notifications have been introduced! Currently only active for Offline Time cap and
    Error creating thumbnail: File missing
    Farming
    Timers.
  • New Settings to enable/disable Push Notifications.
  • New Setting to connect your Mobile Device to your Cloud Account, enabling the scheduling of Push Notifications to your Mobile Device if playing on a Desktop Version.

Changed Features

  • Error creating thumbnail: File missing
    Herblore
    Potions have been mostly transitioned to the new Modifiers system.
  • Due to the
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    Herblore
    Potion transition, multiplicative bonuses are now additive bonuses which means some numbers have changed. Below details the changes.
  •   Melee Accuracy Potion - Now +[8, 12, 15, 25]% Increased Melee Accuracy Rating (additive) instead of [10, 15, 20, 30]% Increased Melee Accuracy Rating (multiplicative).
  •   Melee Strength Potion - Now +[1, 3, 6, 10]% Increased Melee Strength (additive) instead of [2, 4, 8, 12]% Increased Melee Strength (multiplicative).
  •   Melee Evasion Potion - Now +[8, 12, 15, 25]% Increased Melee Evasion Rating (additive) instead of [10, 15, 20, 30]% Increased Melee Evasion Rating (multiplicative).
  •   Ranged Assistance Potion - Now +[4, 8, 12, 20]% Increased Ranged Accuracy & Evasion Rating (additive) instead of [5, 10, 15, 25]% Increased Ranged Accuracy & Evasion Rating (multiplicative).
  •   Magic Assistance Potion - Now +[4, 8, 12, 20]% Increased Magic Accuracy & Evasion Rating (additive) instead of [5, 10, 15, 25]% Increased Magic Accuracy & Evasion Rating (multiplicative).
  •   Magic Damage Potion - Now +[1, 5, 10, 15]% Increased Magic Damage (additive) instead of [2, 5, 9, 16]% Increased Magic Damage (multiplicative).
  •   Crafting Potion has changed entirely - Now +[5, 10, 15, 25]% chance to double Items in
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    Crafting
    instead of [5, 8, 10, 15]% chance for Double
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    Crafting
    Skill XP.
  • Enemy Special Attack Descriptions now tell you about the "Normal Hit" mechanic. If the special attack buff is already active, enemy deals a NORMAL Attack. This is only a mechanic for special attacks that deal 0 damage, and simply buff the enemy for x turns.
  • Updated the Settings Page layout for Mobile / Narrow Screen Resolutions.
  • Most Special Attacks that alter Player Stats have been transitioned to the new Modifiers system. Some still need to be transitioned (like stacking debuffs and other unique ones) but its a start.

Bugfixes

  •   Ancient Ring of Skills now correctly applies bonus XP to
    Error creating thumbnail: File missing
    Alt. Magic
    .
  •   Gold Emerald Ring was providing bonuses Skill XP to
    Error creating thumbnail: File missing
    Alt. Magic
    , when it shouldn't have.
  • Combat Loot drops now correctly roll the required Doubling Modifiers.
  • Scorching Ray Special Attack description displaying incorrect damage values.
  • Frozen / Stun damage increase not applying to enemies.
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    Crafting
    and
    Error creating thumbnail: File missing
    Fletching
    not calculating skill interval incorrectly and inconsistency relating to the
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    Mastery
    Pool bonus.
  •   Almighty Lute providing more GP than intended.
  • Error creating thumbnail: File missing
    Confetti Crossbow
    providing 10x the amount of intended GP in   Adventure Mode.
  • Simultaneous death of Enemy and Player in combat now kills player.
  • Incorrect Damage Descriptions for Magic Gear providing increased Minimum Spell Damage.
  • Some Enemies are no longer able to activate a Normal Attack when they shouldn't be able to (e.g.   Aeris)
  • Corrected the description for
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    Gunter
    .
  • Prayer Points are no longer deducted upon activating/deactivating a Prayer.
  • Error creating thumbnail: File missing
    Ty
    now rolls correctly online for
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    Agility
    .
  •   Ku-tul's "Curse of the Deep" is now avoidable, matching its description.
  • Mobile Ad Free versions have the minibar and notifications are no longer elevated too high.
  •   Pirate's Lost Ring no longer provides an inconsistent Skill XP bonus.
  • Getting set to 0 HP by the first hit of a multi-hit enemy special attack now kills the player.
  • "View All Global Active Passives from
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    Agility
    " now updates obstacle reductions based on Level 99
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    Mastery
    Bonus.
  • Longrange Attack Style now properly provides Hidden Defence Levels.
  • Cleaned up a lot of back-end code.

Alpha v0.19 - (4th March 2021)

Agility

It's been a while, but now is the perfect time to introduce our next Skill into the game.

Introduction

Classed as a "Gathering" Skill,

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Agility

is designed to provide numerous "Global Active Passives" to your character that can assist with pretty much all areas of the game. Almost all numbers can be affected by Agility in one way or another.

You are given the task of constructing your very own Agility Obstacle Course, with each obstacle you build coming equipped with different Agility XP rates, GP Rates, time to complete (Obstacle Interval) and Global Active Passives attached to it.

Starting at the very first obstacle, your character will complete each Obstacle in their respective order until a lap is complete. Upon completing a lap, you will restart the Obstacle Course and go again. You cannot choose which obstacle to start it, it is always the first.

Strategic planning and thinking will come into effect with this Skill, and how you utilise the various Obstacles is entirely up to you.

Obstacles

For every 10

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Agility

Levels, you will be provided with an empty spot to construct an Obstacle of your choosing. All obstacles are categorized to suit their respective position within your Agility Course, meaning you can't place an Obstacle anywhere you like. In total, there are roughly 43 Obstacles to build, each with individual

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Masteries

to complete.

These Obstacles, as mentioned above, come equipped with various benefits, buffs and debuffs. It is up to you to make a decision as to which Obstacle is best suits your current needs.

Building an Obstacle is not free. There is always a GP cost attached to it, and some later obstacles require various extra Items to build.

Active & Inactive Obstacles

When building an Obstacle, the Global Active Passives provided are always active in most circumstances.

An Obstacle becomes inactive if there is a gap in your Obstacle Course prior to it. Inactive Obstacles disable their respective Global Active Passives. The gap must be filled before they reactivate.

Remember, if you cannot reach the Obstacle during your training, that Obstacle will be inactive. This also means you cannot gain any XP or GP from this Obstacle. Don't worry though, the game will tell you if an Obstacle is inactive.

Obstacle Cost Reductions

I'll be honest, Obstacles are not cheap, especially late game.

You will find yourself swapping Obstacles quite consistently based on what your current goal is throughout the game. To help with this, there is many ways you can reduce the cost of Obstacles to ease the burden of costs.

Here are some ways to ease the pain:

  • Every time you construct an Obstacle, you gain +4% Item Cost Reduction for that Obstacle only. Stacks up to 10 times maximum for a total of +40% Item Cost Reduction.
  • Reaching Level 80
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    Mastery
    will grant +10% Cost Reduction for that Obstacle only.
  • Reaching Level 95
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    Mastery
    will grant +10% Cost Reduction for that Obstacle only.
  • 50%
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    Mastery
    Pool bonus grants +10% Cost Reduction for all Obstacles.
  • 95%
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    Mastery
    Pool bonus grants +15% Item Cost Reduction for all Obstacles.
  •   Agility Skillcape (and   Max/  Completion Cape) grants +20% Cost Reduction for all Obstacles while equipped.

Item Cost Reduction is capped at 95%.

Agility Pet

With the inclusion of a new Skill, that also means a new Pet is introduced alongside it!

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Sam

- +15% GP from Agility.

Agility Potion

To help you along for this journey, a new Potion has been added to the game to give you that much needed, totally not illegal boost to your Obstacle Course training.

  Performance Enhancing Potion - [2, 4, 6, 8]% Decreased Agility Interval. [10, 20, 30, 50] Charges.

And yes, a new Potion means new

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Masteries

for

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Herblore

 ;)

Agility Skillcape

What good is a new Skill without a nice Cape to wear and brag about?

  Agility Skillcape - 20% Global Agility Obstacle cost reduction.

Adventure Mode

The 3rd and final Official Gamemode that will change everything about the way you play the game.

  Adventure Mode brings a whole new challenge to the game, forcing you to make strategic decisions at every step of your journey.

In this Gamemode, Skills are locked behind a GP cost that must be unlocked individually. Every time you decide to unlock a Skill, the cost of the next unlock increases.

At the start of the Gamemode, the only Skills available to you are

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Attack

,

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Strength

,

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Defence

, and

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Hitpoints

. Everything else is locked.

To help kickstart your new adventure, you are given a Bronze Weapon and 10 Basic Food. So generous, right?

Adventure Mode is also bound by the same Combat Triangle Modifiers you find in

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Hardcore

Mode.

Sounds easy, what's the catch?

Leveling Skills in   Adventure Mode is completely different to Standard. Non-Combat Skill Levels cannot go above your Combat Level.

When you eventually reach the maximum level, the Skill will still continue to train as normal, but you won't receive any further XP. You will need to go back into Combat, and level your Combat Level.

Summarized Rules of Adventure Mode

  • Skills are locked behind a GP cost to unlock.
  • Start with only
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    Attack
    ,
    Error creating thumbnail: File missing
    Strength
    ,
    Error creating thumbnail: File missing
    Defence
    , &
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    Hitpoints
    unlocked.
  • A Bronze Weapon and 10 Basic Food is provided in your bank at the start.
  • Your Non-Combat Skill Levels cannot go above your Combat Level.
  • Hitpoints, Damage, and Healing numbers are multiplied by a further 10 (just a visual change).
  • Harsher Combat Triangle Modifiers. Same as Hardcore Mode.
  • This is a safe Gamemode. It is okay to die.

Boss Pets

Boss Pets have finally arrived to the game!

These cute little critters can be found in every single Dungeon in the game. Upon killing a Boss in a dungeon, you have a chance of obtaining one of the Boss Pets!

These Boss Pets provide a small Combat bonus to assist you in your adventures.

For those curious, the

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Into the Mist

Boss Pet requires 5 completions of the Dungeon. This is also unlocked retroactively, so there is no need to complete another 5.

Golbin Raid - Stage 2

The long awaited Stage 2 of the Golbin Raid Development Plan has finally arrived.

New Additions

  • The Raid Shop is now active. You can purchase upgrades, Items and Pets in this shop. All Items and Pets in the Raid Shop do not count towards completion.
  • Non-Combat skills will now go into offline mode during the Raid. This means you can train them while participating in Raids.
  • Added (Alt) Weapons to the Raid. (Alt) Weapons have a completely random Special Attack attached to them. You cannot see what the Special Attack will be, and the Special Attack does not change unless you pick a different weapon.
  • Prayer can now be unlocked and leveled up via the Raid Shop (for the Golbin Raid only).
  • The Combat Passive Slot can be unlocked via the Raid Shop. If unlocked, you have the option to acquire a Random Passive Item at the end of every 10 waves.
  • There is now a chance for the Golbins you face to have a random Passive attached to them. Be sure to look out for these and take note of why the Golbin you are facing is harder to kill than   Ragnar.
  • You can now see the stats of items in the Item Selector. It also compares to what you currently have equipped.
  • You can now skip waves in the Raid at a cost of Raid Coins. This cost can be reduced via the Raid Shop.
  • New Item -   Yellow Party Hat - Acquired in the Golbin Raid Shop. Does not count towards Item Completion.
  • New Pet -
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    Preston the Platypus
    - Acquired in the Golbin Raid Shop. Does not count towards Item Completion.
  • New Pet -
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    Jerry the Giraffe
    - Acquired in the Golbin Raid Shop. Does not count towards Item Completion.

Balancing

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    Ranged
    Ammo count does not get replaced any more when selecting different Ammo. It simply replaces the Ammo and increases existing quantity.
  • Start with 500 of each elemental Rune, up from 100.
  • Start with 200   Bronze Arrows, up from 100  .
  • There's a few items in the Raid Shop to assist you with the Raid. These include increases to Quantity of Ammo, Runes and Food found during the Raid.
  • Ammo and Runes are now separate categories, instead of combined into one.
  • Due to the above change, these categories now give you the option of 2 different Ammo/Runes, plus an option to simply add quantity to your existing Ammo/Runes.
  • Reduced Golbin Max HP by 20%.
  • It is no longer possible to find the   Wasteful Ring,   Cape of Completion,   Max Skillcape or   Farming Skillcape in the Raid.
  • It is also no longer possible to roll Non-Combat Runes, or Combination Runes.

Bug Fixes

  • Refreshing the page during a Raid will now correctly end the Raid and record its stats.
  • Your equipment set should now correctly go back to its original after a Raid has been completed.

New Features

  • There is a brand new Welcome Screen, which includes seamless Cloud functionality as well as Cloud Account Management.
  • Added an announcement system to the game which allows me to post Announcements & News to Players without requiring a game refresh or restart.
  • It is now possible to create up to 5 different Characters.
  • Prices in the Shop are now colour coded so you know what you can and can't afford.
  • Added the Official Development Roadmap as a link in-game.

Changed Features

  • Started the complete overhaul to how Player Modifiers are handled in game. This should provide more consistency with how modifiers work, and will also speed up future development and management of the game by a lot. This also means a few items have changed in terms of how their bonuses work.
  • Skill Preservation chance is now capped at 80%.
  • Completely overhauled how the Shop works behind the scenes. You won't see much change with this, but it will allow me to add more Shop items with ease.
  • The Shop now displays all items that are available for purchase from the start, as well as what is required to unlock that Shop item.
  •   Aorpheat's Signet Ring now provides +100% GP from all sources except
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    Alt. Magic
    and item selling, instead of a flat double to item drops.
  •   Slayer Skillcape now provides +25% Flat Slayer Area Effect Negation. Changed from 60% Area Effect Negation.
  • All God Upgrades now provide +15% to their respective bonuses (additive), instead of the previous 20% Increase (multiplicative). This is not a nerf, providing a higher bonus overall than before.
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    Amulet of Fishing
    now provides +15% Decreased
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    Fishing
    Interval (additive). Changed from 20% Decrease (multiplicative). This is not a nerf, providing a higher bonus overall than before.
  •   Woodcutting Skillcape now provides -15%
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    Woodcutting
    Interval (Additive). Changed from 50% Decrease (Multiplicative). This is not a nerf, providing a higher bonus overall than before.
  •   Guardian Amulet Base Attack Speed Slow is now +10%, down from 20%.
  • Enemy buffs/debuffs and Player buffs/debuffs now last for x Attack TURNS, instead of x Attacks (each hit). An Attack Turn is when an entire attack is performed. Multi-hit special attacks count as 1 Attack Turn
  • Rune Preservation now affects
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    Alt. Magic
    .
  •   Larry, the Lonely Lizard Pet now provides +15
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    Farming
    Quantity, up from +5.
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    Stone Skin
    Prayer now provides +3% Damage Reduction, down from +5%.
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    Stone Skin
    now costs 3 Prayer Points per enemy Attack, up from 2.
  • Adjusted the wording for the
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    Error creating thumbnail: File missing
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    Protect Prayers to be more clear.
  • "Skills" wording changed to "Non-Combat" in the Sidebar/Menu.
  •   Darksteel Dagger "Deadly Cut" now performs and attack that deals 200 damage + Enemy Bleeds for 4% enemy max HP over 10 seconds.
  •   Sanguine Blade Special Attack chance is now 30%.
  •   Sanguine Blade Special Attack now causes the Enemy to Bleed for 400% damage dealt if Enemy is on full HP, 250% if below full HP.
  •   Sandstorm Ring now deals 5-15% of Player's current HP 10 times over 4 seconds.
  •   Almighty Lute now grants +250% GP granted from slain Monsters, instead of 5x GP.
  •   Malcs, the Leader of Dragons now drops 100,000 - 150,000  on death, down from 150,000  - 225,000 .
  •   Defence Skillcape now provides +40 to all Evasion Ratings, up from +10.
  •   Generous Resupply now contains   Sharks instead of   Manta Rays.
  •   Standard Resupply now contains 150   Crabs, down from 200   Crabs.
  •   Basic Resupply now contains 100   Lobsters, down from 200   Lobsters.
  • Basic Slayer Gear now unlocks after 15 Normal Slayer Task Completions, down from 20.
  •   Slayer Gear Upgrade Kit (Strong) now unlocks after 25 Hard Slayer Task Completions, down from 30.
  •   Slayer Gear Upgrade Kit (Elite) now unlocks after 30 Elite Slayer Task Completions, down from 40.
  •   Slayer Gear Upgrade Kit (Master) now unlocks after 40 Master Slayer Task Completions, down from 50.
  • Elemental Potions now provide [Potion Tier * 2] quantity of a random Elemental Rune per
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    Runecraft
    , instead of only 1.
  •   Fisherman's Potions now provide +[3, 5, 8, 12]% chance to double Fish, instead of [3, 5, 8, 12]% reduced Junk chance.
  •   Melee Accuracy Potions now provide [10, 15, 20, 30]% Increased Melee Accuracy Rating, up from [5, 10, 15, 25]%.
  •   Melee Evasion Potions now provide [10, 15, 20, 30]% Increased Melee Evasion Rating, up from [5, 10, 15, 25]%.
  • Doubled the charges for   Melee Accuracy Potions &   Melee Evasion Potions.
  • Clicking "Select Character" from the User Dropdown menu will now send you back to Welcome Screen.
  • Moved the Changelog into the new "News & Changelog" tab in the Sidebar/Menu under the Settings link.

Bugfixes

  • Offline Pet calculations updated to be more efficient.
  • Fixed inaccurate
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    Confetti Crossbow
    effect description.
  • Logs sell price no longer has rounding issues.
  • Enemies will now die from debuffs/bleed/DoT when below 1 HP.
  • Master Slayer Gear will now affect
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    Thieving
    drops.
  •   Divine Potion IV chance to not consume Prayer Points (25%) did not match the item description (35%). Correctly applies at 35% now.
  •   Gold Emerald Ring now gives the expected 7% bonus XP to
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    Prayer
    .
  • Fixed
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    Prayer
    XP providing more XP than intended.
  • Fixed a slight disagreement between a Skill's
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    Mastery
    Percentage.
  •   Ancient Ring of Skills now applies its bonus to
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    Alt. Magic
    .
  • Offline
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    Cooking
    now uses potions correctly.
  • Upgrade item window now shows change in Melee Attack Bonuses correctly.
  • Fish caught stat now counts correctly for Offline progress.
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    Reindeer
    Pet no longer appears in Pet list if not obtained.
  • Looting items manually now checks if your bank is full.
  • Duplicate Combat Loot bug should now be squashed.
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    Redemption
    Prayer now functions as intended.
  •   Hunter's Ring passives now process correctly.
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    Hardcore
    Character death Steam achievement is now working.
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    Rags to Riches II
    Combination Rune's   Nature Rune cost is now accurate.
  • Greater Dragonbreath Enemy Special Attack now deals the correct amount of damage listed in its description.
  • Fixed issues with character switching during Combat.
  • Chance to Hit no longer displays the wrong value.
  •   Earth Adept Wizard Hat now has the correct
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    Magic
    Level required on crafting page.
  • Auroras now get the   Skull Cape effect of Rune Preservation.
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    Runic Ruins
    Slayer Area Effect -30% Magic Evasion now applies as intended.
  • You can now idle
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    Cooking
    offline without purchasing the first
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    Cooking
    fire.
  • Added missing Slayer Milestones for new Slayer Areas.
  •   Aorpheat's Signet Ring no longer provides double the listed bonus to
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    Thieving
    GP.
  • New Bank items are now sorted correctly when using Stack GP Value options.
  • Fixed invalid JavaScript syntax declaring unwanted globally scoped variables.
  • Fixed some items having duplicate properties.
  • Fixed broken Milestone image for Godswords in
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    Attack
    .
  • Ancient Wizard Set, and   Water Acolyte Wizard Hat bonus now match their descriptions.
  •   Clue Chasers Insignia no longer lowers the chance for   Rhaelyx pieces to drop.
  •   Farming Pet no longer increases harvest quantity more than intended.
  • The   Sandstorm Ring will no longer consume arrows on each hit.
  • Mystic Prayers no longer have inconsistent descriptions.
  • [STEAM] Rich presence - Total Level now updates dynamically.
  • Offline
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    Mastery
    XP for crafting Skills no longer produces more
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    Mastery
    XP than intended.
  • Enemy Special Attack Burning Claws now correctly attacks twice as per its description.
  • Removed the Damage Reduction debuff from the Sealing Special Attack description.
  • New items added to the game are now sorted correctly.
  • Corrected spelling of "Drowsy Spores" special attack.
  • Rune counts in the "My Rune" page now update dynamically, and correctly.
  • Save timestamp shows in local time, and is no longer a massive string.

Alpha v0.18.2 - (6th January 2021)

New Features

  • The Welcome Screen has had a slight update. Character slots will now display what you were training offline, and also tell you which save is the most recent (if logged into the Cloud).
  • Selecting a Local Save while connected to the Cloud will now prompt you to confirm, due to the nature of it overwriting your Cloud Save once you load the game.

Changed Features

  • Removed the Damage Reduction from the   Friendship Bracelet. I hope you enjoyed using it while it lasted. Just remember Event Items this OP won't always last forever.
  • The   Candy Cane now has a much, much higher chance to kill you instead of the enemy. I don't recommend using it.

Bugfixes

  • Fixed issue that caused
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    Woodcutting
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    Mastery
    to not apply correctly to the 2nd tree you were cutting.
  • Fixed issue that caused item quantities to go negative within your bank.
  • Fixed issue where Area Effect was not applying at all for
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    Dark Waters
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    Slayer
    Area.
  • Clicking the Melvor Logo in the sidebar will no longer refresh the page.
  • Fixed spelling error for
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    Otto
    Pet location in Pet Log.
  • Fixed
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    Fishing
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    Mastery
    providing incorrect chance to double fish.
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    Hardcore
    Characters now correctly delete when dying to
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    Thieving
    while logged into the Cloud.
  • Fixed issue that caused Pets to be rarer than usual while training offline (lol sorry about this one).
  • Fixed issue that caused the
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    Christmas Pet
    to count towards Completion.

Alpha v0.18.1 - Christmas Event (23rd December 2020)

Hello again everyone!

Melvor Idle's small Christmas Event for 2020 is now live!

This is only a really small one, as I wanted to dedicate my time to developing the next Major Update.

But hopefully you have some fun with some of the items you can get!

Check the Christmas Event 2020 Page in game for the details :D

I hope everyone has a fantastic festive season!

Alpha v0.18 - (14th December 2020)

Slayer 2.0

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Slayer

has been reworked with a new progression route, and an increased variety of content and gear.

Introduction

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Slayer

is a skill that has the ability to introduced players into new mechanics and challenges that other skills cannot do. The current system of Slayer did not really provide the variety we were after, and we knew we had to change it.

The new Slayer takes the existing fundamental mechanics and turns them into something that we feel is more enjoyable and more rewarding.

Players will see a tonne of new content including brand new high level monsters and very powerful items. The progression from early levels will feel much better, and Players are given more control to train this Skill.

Slayer Tasks

These are now broken down into 5 "Levels" that can be chosen when selecting a new task. These are categorised based on Enemy Combat Level.

They also cost

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Slayer Coins

to select a new Task or when skipping your current task (but are free when completing a task and being assigned a new Task from the same Level automatically).

  • Easy - Combat Level 1-49 - Free (Unlocked at
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    Level 1
    )
  • Normal - Combat Level 50-99 - 2,000
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    Slayer Coins
    (Unlocked at
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    Level 25
    )
  • Hard - Combat Level 100-199 - Costs 5,000
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    Slayer Coins
    (Unlocked at
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    Level 50
    )
  • Elite - Combat Level 200-374 - Costs 15,000
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    Slayer Coins
    (Unlocked at
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    Level 75
    )
  • Master - Combat Level 375+ - Costs 25,000
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    Slayer Coins
    (Unlocked at
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    Level 85
    )

Slayer Task Extensions

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Slayer

Tasks can be extended once at a cost of

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Slayer Coins

by clicking the Extend Slayer Task option in the Slayer Task Panel.

New Slayer Areas

There are 5 new Slayer Areas to tackle, all with brand new monsters and challenges. These Slayer Areas also have Area Effects that apply a debuff to you when fighting Enemies in it. These are the

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Runic Ruins

,

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Arid Plains

,

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Shrouded Badlands

,

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Perilous Peaks

, and

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Dark Waters

.

New Slayer Dungeon - Miolite Caves

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Miolite Caves

is a new mid-game dungeon with 7 Monsters. Rewards the new   Miolite Armour and   Miolite Sceptre. Miolite Armour is a Hybrid

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Melee

/

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Magic

Armour set. Very similar to   Ice Armour which is a Hybrid

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Melee

/

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Ranged

Armour set.

New & Updated Slayer Gear, Progression & Requirements

The

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Slayer

Gear in the shop that you can purchase has changed in many ways, which includes the brand new Master Tier of Slayer Gear.

Master Slayer Gear

You now able to acquire Master Tier Slayer Gear, which is much better than the Elite Tier.

This Tier of Slayer Gear provides Area Effect Negation, Damage Reduction, as well as increased chance to double dropped Loot.

New Gear Progression

It felt wrong allowing players to ignore complete tiers of items, and this didn't feel right in terms of progression. This has now changed to address this issue.

Players are now required to upgrade the Slayer Gear pieces, starting at Basic, to reach the highest tier of Armour available.

This is done by purchasing the new Slayer Upgrade Kit within the Slayer Shop for the respective tier, and combining it with the desired Slayer item to upgrade it.

Updated Slayer Gear & Benefits

With the inclusion of Slayer Task tiers, Players are now required to complete a set amount of Slayer Tasks before they are able to purchase the Slayer Upgrade Kits.

This also means we have made Slayer Gear just a little bit better in general.

These new benefits & requirements are:

  • Basic Slayer Gear - Still 10,000
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    Slayer Coins
    - Each piece has 10% Area Effect Negation - Completion of 20 Normal Slayer Tasks required to purchase.
  • Strong Slayer Gear - Requires   Slayer Gear Upgrade Kit (Strong) (50,000
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    Slayer Coins
    ) - Each piece has 20% Area Effect Negation - Completion of 30 Hard Slayer Tasks required to purchase Kit.
  • Elite Slayer Gear - Requires   Slayer Gear Upgrade Kit (Elite) (200,000
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    Slayer Coins
    ) - Same Price - Each piece has 30% Area Effect Negation & 4% Damage Reduction - Completion of 40 Elite Slayer Tasks required to purchase Kit.
  • Master Slayer Gear - Requires   Slayer Gear Upgrade Kit (Master) (1,000,000
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    Slayer Coins
    ) - Each piece has +3% chance to receive double loot from slain monsters or
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    Thieving
    & 40% Area Effect Negation, 40% Area Effect Negation & 6% Damage Reduction - Completion of 50 Master Slayer Tasks required to purchase Kit.

New Slayer Shop Items

There's a bunch of new stuff for you to purchase in the

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Slayer

Shop, such as   Basic Resupply,

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Auto Slayer

, and more.

Updated Slayer Cape

The   Slayer Skillcape has been updated to fit in nicely with all the above changes!

NEW: Bypasses Slayer Item Requirements from Slayer Areas. 60% Area Effect Negation. +5% Damage Dealt to Enemies on Slayer Task.

Endgame Content Pt.2

This update includes Part 2 of the storyline revolving around the Gods, as well as a brand new dungeon for Players to face.

The story so far

For those of you who don't know - there is a storyline in Melvor Idle. The first of this was introduced in Alpha v0.15 with the God Dungeons.

When you load into the game, you may be provided with one or two books to read, depending on your current progress.

I urge you to have a read of these books as they can provide an insight into why you're fighting the Gods, and what it is all leading up to within this update.

Into the Mist

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Into the Mist

is the brand new Dungeon, and the first to be classed as Insane difficulty. Upon defeating the

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Fire God Dungeon

, you will be provided with Part 2 of the storyline and will also unlock access to this Dungeon.

You are required to fight through various random enemies from the game until you reach the final Boss.

The Final Boss is a 3 Phase battle which will test your preparation and skills in each Combat Style (

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Melee

,

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Ranged

, and

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Magic

). Be sure to pay attention to the Enemy Passives, as it will tell you which Combat Style you must use.

This Dungeon is extremely difficult, and there is a very strong chance you will NOT be able to idle it. Luckily, you only need to beat the Dungeon once to claim all rewards.

Dungeon Mechanics
  • Most Enemies in this dungeon are Afflicted. Afflicted Enemies gain +20% Flat Damage Reduction.
  • Upon being successfully hit by an Enemy, you gain a stack of Affliction. Each stack reduces your Maximuim
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    Hitpoints
    by 1% of your original Max HP. This resets after defeating the Enemy (Multi-hit Special Attacks are classed as ONE attack). Affliction is capped at 50 stacks.
  • The first 20 Monsters in this dungeon are randomised. Any Monster in the game, including those in Dungeons, can be selected if their Combat Level is between 165 & 677 inclusive. Monsters found in
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    Dark Waters
    Slayer Area cannot be selected.
  • The final Boss is a 3 stage fight, so be prepared.
  • You are required to use a specific Attack Style (
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    Melee
    ,
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    Ranged
    , and
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    Magic
    ) for each Phase of the final boss. Pay attention the the Passives to know which style to use.
  • Upon reaching Phase 1, 2 or 3; The fight will pause and allow you to read all the information. You can then press the button to continue the fight.
Dungeon Rewards
  • Item -   New Dawn (it's a book, have a read)
  • Grant Access to the
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    Dark Waters
    Slayer Area.
  • Unlocks the new Combat Passive Slot, one for each equipment set. This is a new slot where you can equip most Combat Items with passives and gain their benefit during the fight.
  • You cannot equip Weapons, Skillcapes (Including   Max &   Completion), Skilling Items or items that are already equipped in the same set to this slot. Some other items cannot be equipped as well.
  • Hovering or clicking an item in the bank will mention if it can be equipped to the Passive Slot.
  • You only gain the item's Passive, not the item's Standard stats (this includes flat Damage Reduction the item contains).

Infernal Stronghold

The 3rd new Dungeon added to the game is the heavily requested

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Infernal Stronghold

. This is an upgraded, more deadly version of the

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Volcanic Cave

.

Completing this Dungeon will reward you with the   Infernal Cape as well as an   Infernal Core. This   Core can be used alongside your   Dragon &   Ancient Claws to upgrade them into the   Infernal Claw.

This Dungeon requires 100 Completions of the

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Volcanic Cave

to enter.

Mastery Pool Quality of Life

The

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Mastery

Pool buttons are now colour coded when spending

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Mastery

Pool XP!

  • Green means you can safely spend without losing benefits.
  • Yellow means you can afford it, but you will lose a Mastery Checkpoint bonus in the process.
  • Red means you cannot afford it.

There is also a confirmation popup when attempting to spend Mastery Pool XP which will result in a lost Checkpoint. This notification can be disabled in the Settings.

New Features

  • New
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    Slayer
    Mechanics have been Introduced.
  • 5 Tiers of
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    Slayer
    Tasks have been added.
  • You can now Extend your
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    Slayer
    Tasks once at a cost of
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    Slayer Coins
    .
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    Auto Slayer
    has been added to the Slayer Shop to unlock a toggle option for fighting new Slayer Task Enemies automatically.
  • Slayer Combat Area -
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    Runic Ruins
    - 5 Enemies -
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    Level 45
    Required
  • Slayer Combat Area -
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    Arid Plains
    - 6 Enemies -
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    Level 50
    Required &   Desert Hat Equipped (New Shop Item)
  • Slayer Combat Area -
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    Shrouded Badlands
    - 4 Enemies -
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    Level 80
    Required &   Blazing Lantern Equipped (New Shop Item)
  • Slayer Combat Area -
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    Perilous Peaks
    - 3 Enemies -
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    Level 85
    Required &   Climbing Boots Equipped (New Shop Item)
  • Slayer Combat Area -
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    Dark Waters
    - 3 Enemies -
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    Level 90
    Required &
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    Into the Mist
    Cleared (New Dungeon detailed below)
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    Slayer
    Areas can now have passive Area Effects that affects Player stats. Be sure to read what they do in the Area Selection.
  • Dungeon -
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    Miolite Caves
    (Hard)
  • Dungeon -
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    Infernal Stronghold
    (Elite) - Defeat
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    Volcanic Cave
    100 times to access.
  • Dungeon -
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    Into the Mist
    (Insane) - Defeat   Ragnar in the
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    Fire God Dungeon
    to access.
  • Combat Passive Slot has been added. Unlocked by defeating
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    Into the Mist
    Dungeon.
  • Part 2 of the Storyline has been added.
  • Part 1 of the Storyline that was released back in May 2020 has been added in-game.
  • 46 New Monsters have been added, ranging from mid-game Monsters to extremely tough ones. They can be found in various locations and Dungeons.
  • A Hidden Easter Egg Monster is also roaming around, somewhere.
  • Monsters can now have Passives alongside Special Attacks. These are detailed in the Enemy's Special Attack information Combat Panel.
  • Items - Miolite Gear - Hybrid
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    Melee
    /
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    Magic
    Gear.
  • Item -   Miolite Sceptre -
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    Melee
    Weapon that grants access to Curses and Auroras.
  • Item -   Thief Gloves - Grants 150  upon killing an Enemy in Combat, or successfully pickpocketing an NPC in
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    Thieving
    . +5%
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    Thieving
    Success Rate.
  • Item -   Shaman Ring - +3% Magic Damage Bonus, +6 HP Regen.
  • Item -   Book of Occults - Reduces the   Body Rune cost of
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    Magic
    Spells by 1 when equipped as an Off-hand.
  • Item -   Elementalist Gloves - Provides basic
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    Magic
    Stats.
  • Item -   Sand Treaders - Attack Speed interval reduced by 0.1s.
  • Item -   Desert Wrappings - Provides basic Combat Stats & 2% Damage Reduction.
  • Item -   Desert Sabre - Melee Weapon with Special Attack.
  • Item -   Desert Shortbow - Ranged Weapon with Special Attack.
  • Item -   Sandstorm Ring - Ring with Special Attack (yep, that's right).
  • Item -   Darksteel Dagger - Melee Weapon with Special Attack.
  • Item -   Elder Crown - Attack Speed interval reduced by 0.1s. +10% lifesteal for Attacks. 100% Lifesteal for Bleed Damage.
  • Item -   Tormented Ring - Increased Accuracy Ratings for all Attack Styles. Decreased Evasion Rating for all Attack Styles.
  • Item -   Sanguine Blade - Melee Weapon with Special Attack.
  • Item -   Recoil Shield - Reflects up to 20% of damage dealt to you (reflect damage cannot activate more than once every 2 seconds. Reflect damage cannot kill an enemy nor provide XP).
  • Item -   Wasteful Ring -
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    Auto Eat
    threshold increased by +5%. Food Efficiency reduced by -25%.
  • Item -   Infernal Claw - Melee Weapon with Special Attack.
  • Item -   Tidal Edge (and   Fragments) - Level 90 1H Melee Weapon with Special Attack.
  • Item -   Ocean Song (and   Fragments) - Level 90 Magic Wand with Special Attack.
  • Item -
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    Shockwave
    (and   Fragments) - Level 90 Ranged Crossbow with Special Attack.
  • Item -   Jadestone Bolts - Better than   Diamond Bolts.
  • Item -   Paladin Gloves - 4% Damage Reduction.
  • Item -   Priest Hat - Reduces cost of
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    Prayers
    by 1.
  • Item -   Almighty Lute - It's nice.
  • Item -   Hunter's Ring - +10%
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    Slayer
    XP. +10% Extra
    Error creating thumbnail: File missing
    Slayer Coins
    from Slayer Tasks. Flat -10% Slayer Area Effect negation.
  • Item -   Future's Prophecy (Storyline Part 1 Book) - Does not count towards item completion.
  • Item -   Unknown Evil (Storyline Part 2 Book) - Does not count towards item completion.
  • Pet -
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    Peri
    - +5% Evasion Ratings.
  • Pet -
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    Otto
    - 0.1s Attack Speed Reduction.
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    Mastery
    Pool spending buttons are now colour coded.
  • Attempting to spend
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    Mastery
    Pool XP that will result in a lost Mastery Pool Checkpoint will now ask you to confirm. This confirmation can be disabled in Settings.
  • Web/Steam users can now double click an item in the bank to quickly equip it to your current Equipment Set. This only works if you have the "Equip Item - Use Current Equipment Set as Default" setting within the Bank Screen active.
  • Slayer Shop Item -
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    Auto Slayer
    - 150,000
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    Slayer Coins
    - Unlocks the Toggle Option to automatically fight your new Slayer Task (please be aware that the game will automatically generate a new task for free when completing a Slayer Task).
  • Slayer Shop Item -   Basic Resupply - 5,000
    Error creating thumbnail: File missing
    Slayer Coins
    - 200   Mithril Arrows, 200   Topaz Bolts, 200   Light Runes, 200   Lobsters, 200   Magic Bones.
  • Slayer Shop Item -   Standard Resupply - 10,000
    Error creating thumbnail: File missing
    Slayer Coins
    - 200   Adamant Arrows, 200   Sapphire Bolts, 500   Light Runes, 200   Crab, 500   Magic Bones.
  • Slayer Shop Item -   Generous Resupply - 20,000
    Error creating thumbnail: File missing
    Slayer Coins
    - 200   Rune Arrows, 200   Ruby Bolts, 1,000   Light Runes, 200   Manta Ray, 1,000   Magic Bones.
  • Slayer Shop Item -   Desert Hat - 25,000
    Error creating thumbnail: File missing
    Slayer Coins
    - Grants Access to
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    Arid Plains
    .
  • Slayer Shop Item -   Blazing Lantern - 250,000
    Error creating thumbnail: File missing
    Slayer Coins
    - Grants Access to
    Error creating thumbnail: File missing
    Shrouded Badlands
    .
  • Slayer Shop Item -   Climbing Boots - 500,000
    Error creating thumbnail: File missing
    Slayer Coins
    - Grants Access to
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    Perilous Peaks
  • Slayer Shop Item -   Green Party Hat - 10,000,000
    Error creating thumbnail: File missing
    Slayer Coins
    - lol
  • Slayer Shop Item -   Master Tier Slayer Gear - +3% chance to receive double loot from slain monsters or
    Error creating thumbnail: File missing
    Thieving
    . 40% Area Effect Negation.
  • All Javelins & Throwing Knives now provide +15% Ammo Preservation.
  •   Ranger Hat &   Boots now provide +5% Ammo Preservation each.
  •   Amulet of Defence now has 2% Damage Reduction.
  • Items that you find for the first time will be highlighted in green within your Bank to highlight new finds better to the Player. This highlight is removed by simply selecting the item in your bank.
  • Deleting your character will now also delete both the Local & Cloud Save.
  • You can now buy multiple charges of gloves at once! This quantity is shared with the materials quantity.
  • Shop items will now display the quantity of Gloves/Charges/Items you are buying.
  • Error creating thumbnail: File missing
    Auto Eat
    Tooltip in Combat will now display the HP value where Auto-eat will activate.
  • Added extra information to the Spellbook which should clear up some confusions about what each type of spell does (Standard, Curses, Auroras, Ancients).
  • Added an Early Access notice to the game.
  • Clicking inside the Export Save textbox will now auto-select all of the text.

Changed Features

  • Offline Progress has been revamped, basically eliminating the wait times when loading into the game.
  • Error creating thumbnail: File missing
    Mastery
    XP formula for skills that require the use of resources to progress now determines experience based on a pre-defined interval that cannot be adjusted. This means interval upgrades to these skills increases the Mastery XP / hour rates, and also benefits you in terms of less resources used to max Mastery. However, the downside to this is Mastery XP / hour is much less prior to interval upgrades.
  • Updated the Enemy Combat screen a bit, making Enemy images fit nicer, as well as moving Enemy stats into the Panel. This also shows the current Area you are in and the Area Effect.
  •   Slayer Skillcape has new benefits - Bypasses Slayer Item Requirements from Slayer Areas. 60% Area Effect Negation. +5% Damage Dealt to Enemies on Slayer Task.
  • The game will now automatically locate a new Slayer Task upon Task completion for free.
  • Slayer Gear purchased in the Slayer Shop now has added requirements before being able to buy.
  • Slayer gear progression has changed. You are now required to purchase Upgrade Kits from the shop to upgrade Basic Slayer gear into higher tiers. The cost for the upgrade kits, in order is [50,000
    Error creating thumbnail: File missing
    , 200,000
    Error creating thumbnail: File missing
    , 1,000,000
    Error creating thumbnail: File missing
    ] Slayer Coins. Yes, this means to acquire Master Tier gear it will cost you 1,260,000
    Error creating thumbnail: File missing
    Slayer Coins
    in total.
  •   Guardian Amulet has a new Passive: +5% Damage Reduction, but 20% Increased Attack Speed Interval. Both are doubled if you are below 50% HP.
  • Curses now activate 100% of the time, up from 30%.
  • Reduced Curse Effect values slightly for most Curses.
  • Increased Stab and Block bonuses for all Daggers.
  • Increased Stab bonuses for all Swords.
  • Increased Slash and Block bonuses for all Two-Handed Weapons from   Bronze to   Ancient by quite a lot.
  • Doubled the Magic Damage Bonus for all   Glacia God Armour Pieces.
  • Increased   Ancient Claw Special Attack Chance to 15%, up from 5%.
  • Increased   Dragon &   Ancient Claw Fragment Drop Rate by 50%.
  • Increased   Glacia Godsword Special Attack Chance to 35%, up from 25%.
  • Increased
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    Confetti Crossbow
    cap to 250% Damage Dealt, up from 200%.
  • Error creating thumbnail: File missing
    Icicle Volley
    now does 170 damage per hit, down from 180.
  • Error creating thumbnail: File missing
    Ignite
    now does 680 damage, down from 800.
  • Error creating thumbnail: File missing
    Frostbite
    now has a 30% Chance to Freeze, down from 40%.
  • Error creating thumbnail: File missing
    Quake
    now deals 540 damage per hit, down from 630.
  • Error creating thumbnail: File missing
    Gust
    now deals 200 damage per hit, up from 190.
  • Error creating thumbnail: File missing
    Slicing Winds
    now deals 175 damage per hit, down from 185.
  • Error creating thumbnail: File missing
    Incinerate
    now does 63 damage per hit, down from 69.
  • Error creating thumbnail: File missing
    Incinerate
    now costs 30   Fire, 10   Ancient, and 10   Havoc Runes, up from [25   8   8  ].
  • Base
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    Prayer
    XP earned in Combat has been reduced by 50%.
  • You no longer have a chance to receive a Mastery Token,   Signet Ring Half (a) or an item relating to the   Crown of Rhaelyx when burning Fish in
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    Cooking
    .
  • Slightly Updated the Area Selection UI to make the difficulty more distinct and easy to read.
  • Updated text in the
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    Thieving
    screen mentioning how Success Rate mechanics work.
  • DARK MODE is now slightly darker.
  • "Show Confirmation on Close" Setting will now only display on the Web Version of the game.
  • The Monster Stats and Item Stats array behind the scenes has been revamped in an effort to reduce save file size.

Bugfixes

  • Offline
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    Thieving
    now correctly applies "Stun" timer.
  • Total
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    Mastery
    now updates without requiring a page refresh.
  • Fixed incorrect timestamp that displayed upon loading into the game.
  • The page will no longer move the screen when finding a new enemy if your screen/window width is more than 991px wide.
  • Damage dealt notification should now display all damage done.
  • Error creating thumbnail: File missing
    Alt. Magic
    should now remember the selected item when activating Offline Progression.
  • Fixed Offline
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    Fishing
    doubling items when it shouldn't be.
  • Fixed issue where a Player could still attack if Asleep or Stunned.
  • Error creating thumbnail: File missing
    Ty
    now correctly rolls for Offline Progression.
  • Fixed that   Clue Chasers Insignia actually made items more rare for Offline Progression.
  • Fixed
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    Runecrafting
    95%
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    Mastery
    Bonus that wasn't working Offline.
  • Fixed
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    Firemaking
    50%
    Error creating thumbnail: File missing
    Mastery
    Bonus that wasn't working Offline.
  • Importing a save from an old version of the game will now correctly reset all new save variables.
  • Corrected item upgrades that result in less Melee Defence Bonus than their lesser version.
  • Fixed issue where new Milestones unlocked from leveling up a Skill would not display if your level up notification Setting was set to "Large".
  • Corrected   Mithril Battleaxe quantity that drops from   Standard Chest.
  • Black Equipment is now correctly displayed in the Milestones.
  • Switching characters from within the game will now disable the other Characters from being selected during the loading interval.
  • Total GP Acquired stats now correctly counts
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    Item Alchemy
    GP,
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    Thieving
    and
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    Firemaking
    with
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    Mastery
    Pool Bonus.
  • Fixed issue that allowed Offline Progress for
    Error creating thumbnail: File missing
    Mining
    to activate more than once when loading into the game with a depleted ore.
  • Fixed display issue where leveling up a
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    Mastery
    using your pool within
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    Cooking
    or
    Error creating thumbnail: File missing
    Firemaking
    caused the selected item's progress to adjust according to what you just leveled up (did that make sense? lol).
  • Fixed blank difficulty setting for
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    Desolate Plains
    Error creating thumbnail: File missing
    Slayer
    Area.
  • "You do not have enough Runes" notification will now let you know if you if its talking about Standard Runes or Combination Runes.
  • Total Bank Value now correctly includes increased sale value of Logs if you have achieved the
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    Woodcutting
    Error creating thumbnail: File missing
    Mastery
    Pool Bonus for it.
  • Bulk Sell Item Mode now correctly includes the same as above.
  • Player
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    Hitpoints
    & Attack Speed bars should now correctly adjust according to screen size/width.
  • Fixed issue where selecting the All but 1 option within the bank sale, and then proceeding to adjust the quantity using the textbox would not actually update the sale quantity.
  • Fixed Offline Progression duplication issue.
  • Fixed   Regeneration Potion not applying bonuses correctly.
  • Error creating thumbnail: File missing
    Firemaking
    Stat for total logs burnt now correctly tracks Offline.
  • Damage dealt to Monsters should now correctly track all damage, including Bleed.
  • Some spelling errors have been fixed.

Removed Features

  • Error creating thumbnail: File missing
    Auto Slayer
    option in Settings (as it defaults to enabled now).
  • "Show Enemy Skill Levels" setting.

Alpha v0.17 - (14th October 2020)

Mastery System Rework

As it currently stands, the

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Mastery

System within Melvor Idle is in a position where it simply requires a complete overhaul. The sense of progression and benefits in the current system are sub-par at best.

This rework aims to take the original concepts of the Mastery System, and add further avenues of progression in hopes the Player will feel a sense of reward for progressing it.

The system has been designed to be uniform in nature, where everything works together to achieve a set goal, as well as scale with ease alongside new content that may be introduced into the game without it being a detriment to the Player.

Mastery XP & Progression

Each individual item within the game still has its own {Mastery Level attached, with the maximum Mastery Level being 99.

The amount of Mastery XP required for each level has changed. The required Mastery XP to level up is now the same as it is for Skill Levels.

Mastery XP is earned per action within a Skill. The amount of Mastery XP you receive is based on these factors:

  • The time it takes to perform the action.
  • The individual Mastery Level of the item you are training on.
  • The total Mastery Level for that Skill.
  • The amount of unlocked Milestones for that Skill. Reaching Skill Level 99 is classed as a Milestone.

Mastery Pool

The Mastery Pool is a brand new mechanic introduced in this rework, and is designed to provide direct support to you in your efforts to achieve the 100% Mastery Goal.

Every time you perform an action that grants Mastery XP, an extra 25% of that Mastery XP is added to the respective Skill's Mastery Pool with the bonus increasing to 50% at Skill Level 99. This Mastery XP sitting within the Mastery Pool can then be spent to level up other items within the same Skill.

The Mastery Pool can only hold a set amount of Mastery XP based on how many items are in that Skill, so be sure to manage it efficiently.

Mastery Pool Checkpoints

Every Mastery Pool has four Checkpoints, and upon reaching these you will unlock a passive bonus. These checkpoints are reached at 10%, 25%, 50% & 95% respectively.

These bonuses will continue to activate, and deactivate depending on how you utilise the Pool within the Skill itself. So be sure to pay attention before spending all of your Mastery Pool XP.

Mastery Bonuses

Each individual item still provides a bonus, depending on the Mastery Level of that item. This existing system did not need to be changed, as I believe it works well as a whole when utlised correctly.

There are also new Mastery Level 99 bonuses for all items that provide just that little bit extra to help you along your journey.

Mastery Tokens

Now, you're all itching to know what is being done with these pesky items.

  Mastery Tokens were added to the game initially as a "band-aid" fix to a much larger issue. Since then, they became pretty much the only way to make decent progress with Mastery.

Mastery Tokens within the rework act as a small helping hand. Something you can acquire, and use straight away to get a small nudge in terms of progression. It is no longer possible for them to be "wasted", and you no longer need to hoard them for 9 months before using one.

New Token Bonus: Grants Mastery Pool XP equal to 0.1% of the maximum Mastery Pool XP for the respective skill.

Important Changes Coming

The Mastery System required a large amount of balancing, and rethinking of bonuses that are currently in the game.

Due to these changes, these are the most important changes that will be included with the update:

  • Error creating thumbnail: File missing
    Herblore
    Tier unlocks changed to
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    Mastery
    Levels [1, 20, 50, 90], up from [1, 15, 40, 65]. With the new Mastery Mechanics, it will take roughly the same amount of time to reach Level 90 Mastery in the new system as it did to reach Level 65 Mastery in the old system.
  • The   Thieving Skillcape has been changed. The benefit is now: "Reduce
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    Thieving
    Interval by 0.5 seconds".
  •   Crafting Skillcape now reduces the
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    Crafting
    Interval by 0.5s, instead of a flat 50% reduction.

Bank Rework

The Bank is one of the most important aspects of the game. This rework aims to address most issues with the Bank, while provided much-requested QoL additions in the process.

Introduction

The Bank has always been left behind in updates. As the game scales, and more content & mechanics are introduced, it was becoming apparent that the Bank needed a large overhaul to bring it up to scratch.

The new bank is designed to be scaled with ease alongside new content, as well as providing the Player with more options to organise their items.

The Bank will always be worked on to provide QoL to the Player, so I will be listening to all feedback regarding the Bank.

Bank Tabs

One of the most requested features for the Bank has finally arrived.

Everyone is provided 10 Bank tabs to organise their inventory. These tabs allow for easy organisation, as well as quick access to items you need.

For Desktop users, you are able to drag any item into any tab you wish. For everyone else, there is an option at the top of the bank to quickly move items into new tabs. Kind of like a Bulk Move Item mode.

The first item within the Tab determines the image that is displayed.

Bank Layout

The Bank is now separated into two sections: The Main Container and the Bank Sidebar.

The Main Container is just like it has always been, the section that stores all your items.

The Bank Sidebar is the new section which replaces the Dropdown menu you have been used to. Selecting an item will display this sidebar will all details and actions relating to your item. It's just like the dropdown, but with many more options to mess around with.

This new Bank Sidebar allows for easy scaling with new mechanics and ideas around items.

You are also able to see the Item Stats for the selected item, as well as change settings relating to the bank including New Bank Sorting Options.

On Mobile devices, this Bank Sidebar will pop-out for you when selecting an item.

More Control

The new Bank gives you more QoL control with actions you can perform with items.

The introduction of Sliders allows for quick and easy equipping, selling, opening or claiming of items. There is no need to open extra dropdowns and power through a bunch of options to get the quantities you need.

Equipping an item is also a lot more intuitive. You can select which Equipment Set you want the item to go to, as well as see what will be replaced when you equip that item. This also includes the option to equip X amount of Ammo.

Bulk Selling

Another new option you get is the ability to Bulk Sell All of your items.

By simply activating the option at the top of the Bank, you will be able to mark any unlocked item for Sale to quickly remove them from your Bank.

Game Guide

A long awaited inclusion to assist new Players.

Introduction

Melvor Idle is not your typical Idle game. For those who played RuneScape, you'll know that it's hard to simply "pick up and go".

This update includes the start of what I like to call the "Game Guide".

The Game Guide is a tutorial detailing the most important aspects a Player needs to know, and provides a helpful avenue to progressing in the game. It's short, but it gets straight to the point.

It will be worked on with every update, ensuring Players get the best experience possible.

How to Access

Players are greeted with a "Click This" tooltip that lies on the Image of the page they are currently on.

Clicking this image on any page will bring up the Game Guide that relates to that page.

Item Doubling Mechanic Changes

Item Doubling Mechanics in Melvor Idle have always been odd in the way they was handled.

Previously, each item you equipped that had a chance to double resources would roll that chance individually. This means if you had 3 items that had a chance to doubled items, it would be possible to double the item 3 times.

Now, item doubling chances are additive. This means if the item has a chance to double, these chances add up into 1 item doubling chance.

Important to Note: This only affects items that have a % chance to double. Items that specifically mention that they double items will always roll separately.

Example

Prior to v0.17 - You have 3 items equipped that provide 5% chance to double resources each. When you gather a resource, you have a 5% chance to double the item for each of these items.

It is possible to double the item 3 times. So you end up with 1 * 2 * 2 * 2 items in the end, which equals 8 items.

After v0.17 - The above 3 items now give you a total of +15% chance to double the resource. It will only roll once per action.

This means you can now only get 1 * 2 items, which equals 2.

Golbin Raid Inclusions & Balancing

Please note that this is not Golbin Raid Stage 2

This update includes some minor balance changes to the Golbin Raid Minigame, as well as two nifty inclusions.

New Inclusions

Golbin Raid Bosses have been added. These appear as the final Enemy for every 10 Waves. They are much more powerful than your regular Golbins, so watch out!

The Golbins now all have randomised names! They are all named after Past, Present and Future Elite Supporters from Patreon. They also receive a randomised Trait to give them a bit of a personality.

Balancing

Exact Numbers are in the changelog at the bottom.

  • Increased scaling for Golbin Raid Coins. You now get more the further you go!
  • Reduced Golbin HP scaling so they are no longer as beefy early game.
  • Increased Stat Bonus scaling for the Golbins. They hit a little harder now.
  • The minimum quantity of Food you can get is now equal to the Wave you are up to.
  • Reduced enemy respawn time by 50% - Faster waves, faster Raids, faster gains.

Updated Artwork

Updated Godswords & God Items

Provided by Briendahl. Please be sure to thank him.

Updated Ancient Javelins

Provided by Eli. Please be sure to thank him.

Cape of Completion

With the updated

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Mastery

System, I can now safely say that it is possible to reach 100% Completion within Melvor Idle.

Upon reaching 100% completion, you will be able to purchase   this item from the Shop. Trust me, it's amazing.

And no, this item does not count towards Item Completion. That would just be silly.

New Features

  • The
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    Mastery
    System has been completely reworked.
  • During the
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    Mastery
    Conversion process, you will be granted 1 extra level for every
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    Mastery
    .
  • The Bank has been completely reworked.
  • The game's UI has been updated. This brings along new fonts, colour schemes, UI styles and performance improvements.
  • Implemented an in-game tutorial / game-guide. This can be accessed by clicking the Header Image of the page/skill you are currently on.
  • The Mastery Pool and respective bonuses have been added to the game.
  • All items now have Level 99 bonuses.
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    Firemaking
    now has
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    Mastery
    Bonuses that provides increased burn interval, as well as Global
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    Mastery
    XP modifiers.
  • New Item -   Ancient Ring of Mastery - +7% Global
    Error creating thumbnail: File missing
    Mastery
    XP. Obtained as a Special Item in
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    Fishing
  • New Item -   Cape of Completion - Inherits all Skillcape Benefits. All
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    Mastery
    Pool bonuses are active. +5% Damage Reduction.
  • New Pet -
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    Ty
    (The Tasmanian Devil) - +3% Global
    Error creating thumbnail: File missing
    Mastery
    XP. Obtained by performing any action the provides
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    Mastery
    XP.
  • The game now synchronizes to the Cloud every 10 seconds.
  • Bank Tabs have been added. Everyone gets 10 Tabs for free.
  • The Bank now has a "Sell Mode".
  • An option to set the default Tab an item is added to has been added.
  • Added extra Sorting Options for the Bank. This includes sorting based on GP Values.
  • You can now "Claim X"   Mastery Tokens.
  • You can now "Open X" for all chests.
  • You can now "Bury X" for types of Bones.
  • You can now see your Item Stats within the Bank Screen.
  • You can now see the total sale amount of an Item in the Bank Screen based on the Sale Quantity you have selected.
  • You can now select which Equipment Set you want Arrows/Ammo to be equipped to.
  • You can now select the exact quantity of Arrows you want to equip.
  • When equipping an item, it will now tell you what item(s) will be unequipped.
  • The game will now tell you if a Weapon is 1 or 2 handed (under the item image).
  • When searching for an item in the Bank, the Bank tab will light up to show you where it is.
  • You can now pet your Pets from either the Pet log or the Skilling Minibar.
  • Items that do not count towards completion can now be added to your bank by clicking on them in the Item Log. You can only do this for the items you actually obtained when they were available.
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    Mining
    now displays locked ores (just like
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    Woodcutting
    ).
  • You can now upgrade 1,000   Rune Essence into a   Basic Magic Wand.
  • You can now see your Cloud Username from the User Dropdown Menu
  • There is new artwork for the      Godswords,   Cloudburst Staff, and   Earth Layered Shield. Huge thanks to Briendahl for providing these.
  • There is new artwork for the   Ancient Javelins. Huge thanks to Eli for providing this.
  • Error creating thumbnail: File missing
    Golbin Raid
    - Golbin Raid Bosses have been added. The final Golbin at the end of every 10 waves is very powerful, so watch out for those Max Hits!
  • Error creating thumbnail: File missing
    Golbin Raid
    - The Golbins now have randomised names and traits! They are named after all Past, Present and Future Elite Supporters from Patreon.

Changed Features

  • Changed how double item chance mechanics work. Items, potions, pets and other bonuses that provide a +% chance of receiving double items is now an additive bonus. For example, if you had two items that had 5% chance to double, this would previously roll separately and provide the chance to gain x4 items. Now the percentages are added and you will get a set 10% chance. This only affects items with a % chance. Items that specifically mention they double items will still proc individually.
  • The
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    Mastery
    XP formula has been changed to be the same as the Skill XP formula.
  • The
    Error creating thumbnail: File missing
    Mastery
    Bonuses for
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    Runecrafting
    has been changed, removing the XP bonus from per item Masteries (this has moved to the Mastery Pool). The quantity multiplier for Runes has also been adjusted.
  • The   Magic Skillcape has been changed. The benefit is now: "Doubles the Rune cost reduction of equipped items".
  • The   Thieving Skillcape has been changed. The benefit is now: "Reduce
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    Thieving
    Interval by 0.5 seconds".
  • Error creating thumbnail: File missing
    Herblore
    Tier unlocks changed to
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    Mastery
    Levels [1, 20, 50, 90], up from [1, 15, 40, 65].
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    Farming
    Error creating thumbnail: File missing
    Mastery
    Bonuses have changed. The Amount of Seeds you can get back has changed to [1, 2, 4, 5, 6, 8] at
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    Mastery
    Levels [16, 31, 46, 61, 76, 91, 99].
  • The time to grow for Allotments and Herbs have been increased by a multiple of 3.
  • The base harvest quantity for Allotments and Herbs has also been increased by a multiple of 3.
  • The time to grow for Trees has been doubled.
  • The
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    Farming
    experience provided by Trees has been multiplied by 2.5x.
  • The base harvest quantity for Trees has been increased by a multiple of 7x.
  • The   Gold Emerald Ring no longer works with
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    Alt. Magic
    .
  • The   Ancient Ring of Skills now works with
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    Alt. Magic
    .
  • The   Slayer Pet chance now rolls per attack for enemies that are your current Slayer task, instead of on kill only.
  • Cooking Fire bonus % XP has changed to [5, 10, 15, 20, 25, 30, 40, 50, 70] from [0, 5, 10, 15, 20, 25, 35, 50, 75].
  • Increased   Clue Chasers Insignia bonus to 10%, up from 5%.
  • The base
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    Runecrafting
    XP provided by all Runes has been doubled.
  •   Lemon,   Lemons,   Lemonade no longer count towards Item Completion.
  • The "Buy X" button in the Shop is now more prominent.
  • Doubled the amount of   Eyeballs that drop from all Eye Monsters.
  • "Melee" Combat Attack Style is now depicted by a
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    Sword
    Icon, instead of the
    Error creating thumbnail: File missing
    Combat
    Icon.
  •   Crafting Skillcape now reduces the
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    Crafting
    Interval by 0.5s, instead of a flat 50% reduction.
  •   Crafting Pet now decreases the
    Error creating thumbnail: File missing
    Crafting
    Interval by 0.2s, down from 0.3s
  • Updated the visual look of items sitting within the Loot Container in
    Error creating thumbnail: File missing
    Combat
    .
  • Golbin Raid - Increased scaling for Golbin Raid Coins to [Wave * Monster Count * FLOOR(Wave / 15 + 1)], up from [Wave * Monster Count].
  • Error creating thumbnail: File missing
    Golbin Raid
    - Reduced Golbin HP scaling to [HP = Wave * 1.2 + 1], down from [HP = Wave * 2 + 1].
  • Error creating thumbnail: File missing
    Golbin Raid
    - Increased Stat Bonus scaling for the Golbins to [Wave / 4.2], up from [Wave / 3.3].
  • Error creating thumbnail: File missing
    Golbin Raid
    - The minimum quantity of Food you can get is now equal to the Wave you are up to.
  • Error creating thumbnail: File missing
    Golbin Raid
    - Reduced enemy respawn time by 50%.

Bugfixes

  • Combination Runes now work correctly offline for
    Error creating thumbnail: File missing
    Alt. Magic
    .
  • Fixed issue causing the Upgrade Item screen to display the incorrect stats of the Item.
  • Fixed issues that caused
    Error creating thumbnail: File missing
    Mining
    rocks to be depleted permanently.
  • Fixed issues with
    Error creating thumbnail: File missing
    Combat
    Progress bars sometimes getting stuck on rare occasions.
  • Error creating thumbnail: File missing
    Frostbite
    now correctly applies Extra Damage Multiplier.
  • Fixed issue where
    Error creating thumbnail: File missing
    Thieving
    Error creating thumbnail: File missing
    Mastery
    Levels displayed as Level 70.
  • Fixed Monster image alignment issues for Mobile.
  • Fixed issue where   Fishing Pet rolled twice per action offline.
  • Fixed item duplication issue with loot when clicking rapidly in the Loot container.
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    Cooking
    and
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    Firemaking
    now display a notification when resources are preserved.
  • Corrected the   Stormsnap sale price to 1,500,000 , up from 150,000 .
  • Fixed all potential issues with the   Clue Chasers Insignia.
  •   Clue Chasers Insignia now helps with getting the   Crown of Rhaelyx pieces.
  •   Slayer's Crossbow no longer provides the bonus to enemies in dungeons.
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    Herblore
    Potion Selection Tooltips no longer display unless you have the required
    Error creating thumbnail: File missing
    Herblore
    Level to make the Potion.
  • When changing pages, it will now jump to the top of the page.
  • Fixed incorrectly sized bank borders for some items.
  • Fixed some word formatting.

Removed Features

  • Base
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    Prayer
    XP has been removed. You are now required to use Prayers to gain
    Error creating thumbnail: File missing
    Prayer
    XP.
  • You are no longer required to manually light a Cooking Fire. This is now a permanent feature for new Players.
  • Removed all unnecessary console logs.
  • Removed empty tooltip from
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    Fletching
    .

Alpha v0.16.3 - (14th September 2020)

Welcome to Melvor Idle's 1st Birthday Update!

This week we are celebrating our 1st Birthday with a small in-game event, as well as a bunch of fun releases and announcements outside of the game.

You will find the event page in game with details on the short Clue Hunt that you can participate in.

This update also includes a lot of heavily requested additions to the game.

New Features

  • Melvor Idle's 1st Birthday Event is now Live!
  • Every Monster in game is celebrating with us! Check out their new attire.
  • Error creating thumbnail: File missing
    Alt. Magic
    can now be progressed Offline!
  • A brand new Welcome Screen has been added to the game!
  • The   Crown of Rhaelyx now works correctly for all Skills Offline.
  • You can now "Upgrade" your   Charge Stones of Rhaelyx back into   Mysterious Stones.
  • I have created a Custom Sort Order for the Bank. Clicking the "Quick Sort Bank" button will now sort items in a much better way. Please provide feedback on the way items are sorted, but hopefully it is really easy to now figure out where an item lies (the item log is not sorted yet).
  • Added
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    Amulet of Fishing
    and   Barbarian Gloves to the
    Error creating thumbnail: File missing
    Fishing
    Skilling Minibar. These will only show if you have found the item.
  • The   Cloudburst Staff now also reduces the   Water Rune cost of
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    Magic
    Spells by 7.

Changed Features

  • If you roll for a Signet Half without wearing the   Gold Topaz Ring, the game will now give you a   Gold Topaz Ring (instead of a   Lemon).
  • The description for the   Gold Topaz Ring now also reads: "Maybe you should keep this item equipped for something else."
  • All basic armour has updated artwork to remove the borders! Special thanks to Breindahl for supplying the artwork.
  • Vambraces have a new look! Special thanks to Sentry for supplying the artwork.
  • Error creating thumbnail: File missing
    Leonardo
    , the
    Error creating thumbnail: File missing
    Defence
    Pet, has a slightly updated look. Special thanks to Breindahl for supplying the artwork.

Bugfixes

  • Fixed an issue where there was a chance one of your Characters would be overwritten when changing Characters.
  • Fixed an issue where Offline Progress for
    Error creating thumbnail: File missing
    Cooking
    would fail, and the "Loading Offline Progress" popup would not go away forcing a refresh. This caused cooked fish to vanish but you still receive the
    Error creating thumbnail: File missing
    Cooking
    XP for it.
  • Changing / Selecting a Character will not fire the refresh instantly, instead of after 1 second.
  • Quantities for selected crafts should now update dynamically without needing to select the item again.
  •   Aorpheat's Signet Ring now correctly applies to the
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    Confetti Crossbow
    .
  • Combat Triangle icon now displays on Mobile within the
    Error creating thumbnail: File missing
    Combat
    Stats menu.
  • Fixed a rare issue where offline progress would not clear when switching to
    Error creating thumbnail: File missing
    Combat
    , causing you to receive offline progress for your last trained skill when in Combat.

Alpha v0.16.2 - (17th August 2020)

As we ramp up in preparation for both the

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Mastery

& Bank Rework scheduled for Alpha v0.17, I've got some much needed updates, as well as something brand new to keep you entertained for a while.

This update introduces the first, possibly permanent, Minigame for Melvor Idle. Currently in its first Stage of development, this minigame will hopefully become an acceptable distraction from the grind.

New Features

  • Added the first Minigame to Melvor Idle -
    Error creating thumbnail: File missing
    Golbin Raid. You can find the link to this, with all required details under the Skills section in the sidebar.
  • Added a new Monster to the
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    Farmlands
    -   Plant - This level 1 Monster has a 75% chance to drop a   Potato.
  • Updated UI for viewing Item Stats, Upgrading Items and for viewing all item stats. For mobile players, if you want to see what your item stats are without unequipping them, select the "View Equipment Stats" in Combat so you can individually tap the items. I will implement a permanent solution in the near future.
  • The Attack Speed bar will now animate during the use of a Special Attack.

Changed Features

  • Error creating thumbnail: File missing
    Icicle Volley
    now does 180 damage over 5 procs, down from 205 damage and 6 procs.
  • Error creating thumbnail: File missing
    Frostbite
    chance to freeze is now 40%, up from 15%.
  • New
    Error creating thumbnail: File missing
    Frostbite
    bonus - If Enemy is Stunned/Frozen, deal 1.3x damage.
  • Error creating thumbnail: File missing
    Gust
    damage reduced to 190, down from 195.
  • Error creating thumbnail: File missing
    Incinerate
    now procs 14 times, up from 13.
  •   Glacia Godsword Special Attack "Ice Prison" chance to proc is now 25%, up from 10%
  • Changed   Woodcutting Pet passive to "+5% chance to double logs received from
    Error creating thumbnail: File missing
    Woodcutting
    ".
  • Added some text on the offline progression screen to advise the Player that 12 hours is the current capped time limit. This will only display if they reach over 12 hours offline.
  • Updating wording for
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    Auto Eat
    to be more clear.
  • Slightly altered the drop table for the   Magic Chest. This should increase the chance to get   Ancient Wizard Gear.
  • The experimental setting will now be enabled by default on mobile devices.

Bugfixes

  • The "My Runes" menu in
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    Combat
    will again show what   Runes are currently being used.
  • Fixed issue that caused
    Error creating thumbnail: File missing
    Thieving
    Offline Progression to not work if the App/Tab was put into the background with 90 to 94% success rate.
  • Fixed issue where special attacks for weapons that cannot miss were actually missing
  • Fixed issue where it wasn't actually possible to get the   Farming Pet.
  • Fixed   Ranged Strength and   Magic Damage Potion upgrade issue.
  • Fixed incorrect level requirement milestone displayed for
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    Fire Strike
    .
  • Fixed offline progression issue that would allow
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    Mining
    to progress faster than intended.
  • Fixed bug that allowed any item to be used in
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    Rags to Riches
    .
  • Offline XP gained now displays the correct amount of XP provided.
  • Corrected   Iron Throwing Knife
    Error creating thumbnail: File missing
    Smithing
    XP to be 20 XP per action.
  • Adjusted the wording for "Razor-Sharp Claws" special attack for   Malcs, the Guardian of Melvor to match the actual in-game mechanics (attack is avoidable).
  • Player's chance to hit should now update when using the
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    Ancient Crossbow
    Special Attack.
  • Updated the description for
    Error creating thumbnail: File missing
    Gust
    , adding the missing "10% chance to stun enemy" detail.
  • Updated some functions relating to the bank to hopefully stop possible instances of items going missing, or being used when they were not supposed to be.
  • Fixed incorrect / inconsistent calculations relating to damage to Enemy.
  • Fixed   Crown of Rhaelyx not providing base preservation chance to
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    Herblore
    .
  • Most external libraries that the game uses are now hosted locally. This should eliminate the recent issues of the game failing to load due to these libraries not being able to be accessed.

Alpha v0.16.1 - (27th July 2020)

Thank you everyone for the incredible response to the latest Major Update! It was our largest release to date in terms of active and returning players.

This update details many hotfixes that have been implemented every day since release of Alpha v0.16, plus a few new changes to help with balance.

New Features

  • You can now equip Skilling Gloves and   Bob's Rake from the new Skilling Minibar. These will only show after you have purchased at least 1 from the Shop.

Changed Features

  • Error creating thumbnail: File missing
    Superheat
    Error creating thumbnail: File missing
    Magic
    Spells now require   Earth Runes instead of   Water Runes. This also means the Combination Rune required is the   Lava Rune instead of the   Steam Rune. The Spell now makes sense thematically (can't make bars with steam, ya'know).
  •   Blessed Offering now requires 2   Nature Runes, up from 1  .
  • The   Fighter Amulet bonus is now a
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    Melee
    only bonus. The description has been updated to reflect this.
  • The   Fighter Amulet now procs at 70%, down from 75%
  • Error creating thumbnail: File missing
    Slicing Winds
    ,
    Error creating thumbnail: File missing
    Gust
    , and
    Error creating thumbnail: File missing
    Incinerate
    now require at least 20K Accuracy Rating to guarantee the hit.
  • Updated the Minimum Hit calculation for damage. It is no longer incredibly OP.
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    Runecrafting
    Double Item
    Error creating thumbnail: File missing
    Mastery
    benefit now only applies to   Runes.
    Error creating thumbnail: File missing
    Mastery
    description has been updated to accommodate this.

Bugfixes

  • All Skilling Pet Bonuses now work Offline.
  • Fixed background image not loading correctly for Mobile versions of the game.
  • Error creating thumbnail: File missing
    Woodcutting
    Error creating thumbnail: File missing
    Mastery
    Benefits now correctly apply Offline.
  •   Aorpheat's Signet Ring bonus now correctly applies to
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    Woodcutting
    and
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    Thieving
    Offline.
  •   Smithing Skillcape now correctly applies bonus both Online and Offline.
  • Fixed minor issues with the Shop.
  • Fixed issue where
    Error creating thumbnail: File missing
    Hardcore
    was limited to 75 Bank Slots, instead of the intended 80 Bank Slots.
  • Most Potion Upgrades have been fixed. Some are still not working, this is being looked into.
  • Tooltips for Equipment Sets no longer stack on top of each other. They now correctly display as intended.
  • Fixed incorrect Milestones.
  • Combat Triangle indicator in
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    Combat
    now updates correctly when changing gear.
  •   Slayer Pet no longer makes Slayer Shop items 20% more expensive.
  • Fixed issue where casting a
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    Magic
    Spell with an Aurora could break the game.
  • Fixed issue where the incorrect Pet was being obtained for the Skill when training Offline.
  • Fixed incorrect calculation for   Thieving Pet bonus.
  • Fixed   Prayer Pet causing issues when interacting with   Prayer Potions.
  • Fixed issue where   Divine Potion was not applying the bonus as it was intended.
  • Fixed issue where   Book of Eli was not applying the   Light Rune bonus correctly.
  •   Magic Skillcape now works correctly for Auroras.
  • Fixed incorrect Tutorial Tip for acquiring a Magic Staff
  • Fixed
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    Cooking Pet
    applying the incorrect bonus.
  • Error creating thumbnail: File missing
    Prayer
    Points will now apply correctly when burying   Bones.
  • Fixed incorrect icons displayed in Upgrade Item screen.
  • Fixed broken   Crown of Rhaelyx when using with
    Error creating thumbnail: File missing
    Smithing
    .
  • Fixed incorrect descriptions and formatting for
    Error creating thumbnail: File missing
    Alt. Magic
    Spells.
  • Updated the description of the   Skull Cape to be more clear as to where the bonus is applied.
  •   Gold Emerald Ring now works for
    Error creating thumbnail: File missing
    Alt. Magic
    .
  • Updated Item description for   Gold Emerald Ring and   Ancient Ring of Skills.
  • Fixed some spelling errors.
  • Fixed issue where hovering over the Attack Type tooltip for the Enemy would crash the game in rare instances.
  •   Firemaking Skillcape and   Max Skillcape   Coal Benefit now work offline for
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    Firemaking
    .
  • Fixed
    Error creating thumbnail: File missing
    Runecrafting
    giving unintended preservation chance.
  • Fixed an issue where equipping a
    Error creating thumbnail: File missing
    Ranged
    Weapon into one of your inactive Equipment Sets that had a   Throwing Knife or   Javelin equipped would cause the Ammo in your current slot to disappear.
  • Error creating thumbnail: File missing
    Golden Golbin
    now correctly applies the passive loot bonus.
  • You can no longer equip the base pieces of the   Crown of Rhaelyx.
  •   Crown of Rhaelyx now correctly uses 1   charge instead of the entire stack.

Alpha v0.16 - "The Art of Magic" - (22nd July 2020)

Magic Content Update

This update introduces brand new mechanics for

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Magic

which includes new Spellbooks, new Magic Gear, and an updated

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Runecrafting

.

Curses

Curses are Debuffs that a Player can apply to an Enemy, on top of using a standard

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Magic

spell. These cost additional   Runes per Player attack turn, even if you miss.

All Curses have a set % chance to apply to an Enemy and last 3 Enemy attack turns if applied.

These cannot stack, and only one Curse can be applied at a given time.

Auroras

Auroras are buffs that a Player can activate to provide a unique benefit in

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Combat

. All Aurora buffs last as long as you are wielding a

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Magic

Weapon and you have the required   Runes to keep them active. An Aurora uses   Runes every time you attack.

You can only have one Aurora active at a time.

Tier III Auroras require the   Book of Eli to be equipped to use.

Ancient Magicks

Ancient Magicks are a brand new, heavy hitting Spellbook with some satisfying effects.

Each Spell within this book requires a specific task to be completed in order to unlock them for use. Hovering or Clicking on the "?" in the Ancient Magicks spellbook will show the requirements.

Due to their unique abilities, you are not able to use Curses or Damage Modifying Auroras alongside them.

Alt. Magic (Non-Combat Magic)

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Alt. Magic

is an alternative way to level

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Magic

using Spells outside of

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Combat

. These non-Combat

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Magic

Spells provide a unique approach to certain mechanics in the game, at a cost of   Runes. This is a system that will continue to be built on as development progresses to provide many optional pathways for a Player to take. You can find a new skills tab called

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Alt. Magic

to train this Skill.

Things to note:

  • There are no
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    Masteries
    for
    Error creating thumbnail: File missing
    Alt. Magic
    .
  • Error creating thumbnail: File missing
    Superheating
      Bars requires the correct
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    Smithing
    level.
  • Locked items do not appear on the item selection screen.

Pets

These cute little critters have invaded Melvor and are waiting to be found!

Pets are a new addition which provide a small, permanent, passive benefit when they are eventually found. There is a very small chance you will find one when performing a specific action in game.

Right now, there are 20 Pets in game, and most of them are found by simply training Skills. They count towards your completion percentage.

Hardcore Mode

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Hardcore Mode

is the second official gamemode for Melvor Idle that can be selected upon creating a Character.

This mode plays the same as Standard, but with a few nasty adjustments to provide an extra challenge.

More features, changes, and adjustments will be made throughout development of the game.

Rules of Hardcore

  • This gamemode is Permadeath. If you die, your Character is deleted permanently.
  • No Passive
    Error creating thumbnail: File missing
    Health
    Regeneration.
  • Your Bank is limited to 80 maximum slots when buying from the Shop. This can only be increased further by claiming   Bank Tokens.
  • Harsher Combat Triangle penalties.

Character Selection

Character Selection is a brand new feature that allows you to create up to 3 different Characters that you can seamlessly switch between using a single account.

These Characters can be linked to one Cloud account that you can take with you anywhere you go, on any device.

Upon loading the game, you will notice the new selection screen as well as an option to toggle the Local or Cloud saves to select. You can also create new Characters from the same screen.

Information

  • You can seamlessly switch Characters from the top-right dropdown menu.
  • A Cloud account is not required to utilise this feature.
  • Character completion is tracked per character, not account-wide.
  • Yes, it is possible to play all three Characters at the same time in separate windows on Desktop.
  • The Character Selection distinguishes between Local Save and Cloud Save.

Combat Triangle and Mechanic Adjustments

Alongside the new

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Magic

Content, we are introducing adjustments to how the Combat Triangle is defined within Melvor Idle. Previously, there was a lack of definition for each

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Combat

Style which allowed Players to simply choose either

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Melee

,

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Ranged

, or

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Magic

without much consequence. These changes are aimed at providing a reason to use different styles against different enemies.

Although the changes seem highly consequential, this actually makes it possible to completely idle all current content within the game, which is one of the main issues this addresses.

The below diagram shows new buffs and debuffs a player will receive when using specific

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Combat

Styles against certain enemies. The second diagram shows

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Hardcore Mode's

more brutal adjustments.

New Manual Eat Mechanic

Another issue this update addressed was the unfortunate mechanic of manually Eating to "cheese" late-game content. With the addition of the above Combat Triangle adjustments, it seemed fitting to address this mechanic at the same time.

As it stood, you were able to spam the Eat button to continuously Heal during

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Combat

with no consequence. This in turn allowed Players to complete late-game content prior to the intended requirements.

Now, when you eat food manually, your Attack will be reset. This also means if a Special Attack was about to activate, it will no longer proc.

Increased Maximum Hitpoints

There are now items and passives in the game that grant Increased Maximum

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Hitpoints

. As the name suggests, your Maximum

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HP

increases when the items are equipped. This also means that your

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Hitpoints

can be higher than the prior Maximum, which was

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990 Hitpoints at

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Level 99

.

Updated God Armour Images

Since the release of Alpha v0.15, it has been noted quite a few times that the existing artwork of the God Armour did not suit the style and "simplicity" of the game. I agree, and it is time to change that.

This update introduces updated artwork to suit the style of the game.

All edited artwork was kindly provided by Breindahl, one of our Discord Server Moderators and long-standing Member of the Community. Please be sure to pass all thanks to him for the hard work he put into editing the images!

New Features

  • 14
    Error creating thumbnail: File missing
    Magic
    Curses have been added. These act as Debuffs and can be used on top of standard
    Error creating thumbnail: File missing
    Magic
    Spells.
  • 12
    Error creating thumbnail: File missing
    Magic
    Auroras have been added. These act as Buffs to the Player and can be activated alongside
    Error creating thumbnail: File missing
    Magic
    Spells.
  • 7
    Error creating thumbnail: File missing
    Ancient Magicks have been added. These are very powerful
    Error creating thumbnail: File missing
    Magic
    Spells that can be used in Combat.
  • 12
    Error creating thumbnail: File missing
    Alt. Magic
    (non-Combat) Spells have been added. These provide an alternate route to train
    Error creating thumbnail: File missing
    Magic
    with some unique benefits.
  • Acolyte, Adept, and Expert
    Error creating thumbnail: File missing
    Magic
    gear has been added to
    Error creating thumbnail: File missing
    Runecrafting
    for     Air,     Water,     Earth, and     Fire. They provide +5 / 10 / 20 Minimum damage to the respective
    Error creating thumbnail: File missing
    Magic
    Spell Type.
  •   Air,   Water,   Earth, and   Fire Imbued Wands have been added. These are created in
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    Runecrafting
    and provide increased damage.
  • 10 new   Runes have been added, including Combination Runes which act as both   Runes used to create it. These are created in
    Error creating thumbnail: File missing
    Runecrafting
    .
  • Pets have been added! There are 20 cute little critters to find out there. They provide small passive bonuses and count towards Completion.
  • Error creating thumbnail: File missing
    Hardcore Mode
    has been added. This is a gamemode selected upon Character Creation that provides an extra challenge to how the game plays.
  • Character Selection has been added and supports up to 3 Characters currently.
  • Damage Multipliers and Damage Reduction adjustments have been added to
    Error creating thumbnail: File missing
    Combat
    . These are determined by your Combat Type and the Enemy's Combat Type.
  • Manually Eating now resets your Attack.
  • It is now possible to increase your Maximum
    Error creating thumbnail: File missing
    Hitpoints
    via Equipment.
  • A Skilling Minibar has been added. This menu provides a shortcut to information about the Skills. You can also equip your Skillcape directly from this menu. This can be disabled in Settings or hidden away by clicking the Melvor Idle Logo.
  • You are now able to Upgrade Potions to the next tier via the Bank. Upgrades cost 3 x Potions and require the correct
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    Mastery
    Level to upgrade. If you cannot make them in
    Error creating thumbnail: File missing
    Herblore
    yet, you cannot Upgrade the Potion.
  • New Shop Item -   Red Party Hat - Provides exclusive bragging rights because you're so cool that you have a Party Hat. Brag about it so other Players can aspire to be as cool as you.
  • New Patreon Item -   Dragonfire Shield (Michael7050) - An Upgrade for the   (G) Ancient Shield that provides +10 Maximum
    Error creating thumbnail: File missing
    HP
    .
  • New Patreon Item -   Crown of Rhaelyx (Rhaelyx) - +10% chance to preserve resources in non-combat skills (Does not work with
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    Alt. Magic
    ). This bonus is increased to 25% if there is at least 1   Charge of Rhaelyx in your bank. There is a 0.1% chance a   Charge will be destroyed per action.
  • New Patreon Pet -   Asura, the
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    Slayer
    Pet ( [ ] ) - Gain +20% Extra
    Error creating thumbnail: File missing
    Slayer Coins
    from
    Error creating thumbnail: File missing
    Slayer Tasks
  • New Patreon Pet -   Pudding Duckie, the
    Error creating thumbnail: File missing
    Fishing
    Pet (Moose) - 5% Chance to double the amount of Fish per catch
  • You can now see the quantity of the grown Allotment/Herb/Tree you have in the bank from the
    Error creating thumbnail: File missing
    Farming
    Seed selection screen
  • New
    Error creating thumbnail: File missing
    Ancient Crossbow
    Special Attack - Impairing Shot (15%) - Normal hit that slows Enemy Attack Speed by 20% for 3 turns. Reduce Enemy Ranged Evasion Rating by 30% for the rest of the fight.
  • The Enemy's Max Hit value will now display inclusive of your Damage Reduction. If you have Damage Reduction, it will display as (Max Hit).
  • The   Book of Eli has a new Passive - Reduces the   Light Rune cost of Auroras only by 1. Grants access to Tier III Auroras when Equipped.
  • New Item -   Enchanted Cape - A basic
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    Magic
    Cape providing
    Error creating thumbnail: File missing
    Magic
    Stats. Dropped by   Master Wizards.
  • New Item -   Enchanted Shield - A basic
    Error creating thumbnail: File missing
    Magic
    Shield providing
    Error creating thumbnail: File missing
    Magic
    Stats. Dropped by   Dark Wizards.

Changed Features

  • The God Dungeons are no longer accessible until the Dungeon prior has been completed. For the
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    Air God Dungeon
    , this means the
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    Volcanic Cave
    must be completed prior to entering.
  • Reduced the
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    Magic
    Level Requirements for most of the Standard
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    Magic
    Spells.
  • Updated the description on some items to be more clear as to what they do.
  • Lowered offline
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    Thieving
    Success Rate requirement to 90%, down from 95%.
  • Bank Space price is now capped at 5,000,000 , up from 4,000,000 .
  •   Standard Elemental Staves now reduce the rune cost of spells of the respective Elemental Rune by 1.
  •   Elemental Battlestaves now reduce the rune cost of spells of the respective Elemental Rune by 3.
  •   Mystic Elemental Staves now reduce the rune cost of spells of the respective Elemental Rune by 5.
  •   Magic Skillcape now reduces the rune cost of spells of each Elemental Rune by 7.
  • All Glacia God Armour pieces now provide +10 Minimum Damage to all Standard Elemental Magic Spells.
  • All Ancient Wizard Gear pieces now provide +5 Minimum Damage to all Standard Elemental Magic Spells.
  • All Glacia God Armour pieces now have 8% Damage Reduction, up from 5%
  • All Aeris God Armour pieces now have 8% Damage Reduction, up from 7% (including Gloves)
  • All Ragnar God Armour pieces Melee Strength Bonus increased by +5
  •   Ranger Hat now has a
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    Ranged
    Strength Bonus of +6, up from 0.
  • All      Horned Elite monsters now drop up to 4   Large Horns, up from 1  .
  • Increased sale price of   Large Horns to 3,600 , up from 150 .
  • Increased sale price of   Black Dragonhide to 850 , up from 500 .
  • Increased sale price of   Whales to 1,024 , up from 987 .
  • Increased sale price of   Magic Fish to 960 , up from 600 .
  • Reduced sale price of   Dragon Javelins to 650 , down from 679 .
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    Smithing
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    Mastery
    Benefit for resource preservation chance changed to [5%, 10%, 15%, 20%], down from [10%, 20%, 30%, 40%].
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    Fletching
    ,
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    Crafting
    &
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    Herblore
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    Mastery
    Benefit for resource preservation chance changed to 0.2%, down from 0.25% per
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    Mastery
    level.
  •   Runecrafting Skillcape now works on all
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    Runecrafting
    items.
  •   Runecrafting Skillcape resource preservation chance changed to 35%, down from 50%.
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    Water God Dungeon
    -   Water Monster Special Attack "Ice Break" damage reduced to 325, down from 450.
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    Earth God Dungeon
    -   Terran Special Attack "Seismic Slam" damage per proc reduced to 950, down from 1000
  • Your Attack now resets when switching Equipment Sets
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    Smithing
      Coal Ore Required Quantity now displays the actual required amount of   Coal with the   Smithing Skillcape Equipped, instead of the original required amount.
  • Replaced 91% of tooltips in the game with the new Tooltip Library.
  • Increased the Max Hit of all Standard Air Spells.
  • There's a new background image for the game! This also includes a new Dark Mode version.

Bugfixes

  • Fixed issue where
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    Crafting
    interval was calculated incorrectly offline.
  •   Gold Emerald Ring benefit now works when
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    Fishing
    in the Barbarian Fishing Area for
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    Strength
    XP only.
  • Fixed issue with Mobile versions of the game where it was not possible to scroll down, including on the Character Creation screen.
  • Adjusted some Offline Progression functions to hopefully ease the loading times. This is still being worked on.
  • Fixed an issue where a   Normal Log would display upon coming back to the game instead of the actual Potion icon.
  • Fixed an issue where Player Special Attacks would continue to proc after the Enemy has died.
  • Fixed an issue where Player Special Attacks would stack, causing more than one attack timer to run at a time.
  • Upgradeable items that have no stats will now hide the stats in the Upgrade Item screen.
  • Fixed an issue where   Ragnar's "Cataclysm" Special Attack was avoidable, when it was not meant to be.
  • Fixed an issue where
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    Smithing
    would not work with the   Skillcape if you had less than the original required   Coal amount.
  • Fixed an issue where registering for a Cloud account would cause the Cloud save to display as broken.
  • Fixed an issue where clicking the HP Bar on the
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    Combat
    Minibar would open the Sidebar.
  • Fixed an issue where the Damage Reduction comparison would show the incorrect value in the Upgrade Item screen.
  • Fixed an issue where   Clue Chasers Insignia bonus was calculating incorrectly for
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    Woodcutting
      Bird Nest Chance and
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    Mining
    Gem Chance.
  • Fixed an issue where Equipping the   Clue Chasers Insignia while
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    Mining
    would not allow you to receive a Gem at all.
  • The description for the Cooking Fire in the Shop now correctly displays the Bonus XP it provides to
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    Cooking
    .
  • Reduced the width of the
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    Combat
    Minibar HP Bar on mobile devices to accommodate for smaller screen sizes that caused issue with the Minibar layout.
  • Fixed issue where selecting a
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    Smithing
    recipe would force the page to jump back to the top.
  • Fixed issue where
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    Smithing
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    Masteries
    would not increase in level, even though you had the required
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    Mastery
    XP.

Removed Features

Alpha v0.15.3 (17th June 2020)

Hello!

I have a little update for everyone which includes some fixes and nice new QoL features that I assume everyone will love. Most of these were scheduled for v0.16, but there was no point keeping you waiting for it.

New Features

  • Introducing the
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    Combat
    Minibar - This nifty little bar will appear in the bottom right of your screen upon entering combat. It shows your current HP, provides a button to eat food or run away, and clicking the HP bar brings you straight back to the
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    Combat
    page. This minibar will display on all pages, so you are no longer required to keep checking back to make sure you are not about to die. If you do not wish to see this, you can disable it in settings.
  • You can now Sell ALL but 1. This setting remembers your choice, so it will update the sale quantity for each bank item you click to easily sell all but 1 without needing to select the option each time.
  • Hovering over an item in a crafting-related skill will now show the recipe in a tooltip.

Changed Features

  •   Ice Shortbows now have +37
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    Ranged
    Strength Bonus.
  •   Ice Longbows now have +75
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    Ranged
    Strength Bonus.
  • Increased   Big ol Ron Slash and Defend accuracies to +138, up from +118.
  • Increased   Ancient Sword Special Attack Chance to 25%, up from 20%.
  • The   Bone Necklace now rewards 2x the amount of
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    Prayer Points
    for the bones it automatically buries.
  • Each tier of the   Lucky Herb Potion now provides a extra flat +3 quantity of the grown herb.
  • Added padding to the bottom of the Bank to allow room for the Sell dropdown menu to display correctly and not get cut off.

Bugfixes

  • Fixed issue where it was possible to loot an item multiple times when collecting from the loot container.
  • Fixed issue where   Max Skillcape was not increasing
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    Firemaking
      Coal chance to 100%.
  • Fixed rogue upgrade button for   Earth Layered Shield.
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    Cooking
    stats now track offline progression.
  • Total Fish
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    Cooked
    stat now correctly tracks correct quantity cooked, instead of assuming 1 is always cooked.
  • Fixed issue where   Deadeye Amulet was activating 75% of the same, instead of the intended 25%.
  • God Dungeon Upgrades will now appear correctly in the Shop without requiring a refresh.
  •   Guardian Amulet now correctly resets the Damage Reduction upon defeating an enemy.
  • Fixed an issue where the   Guardian Amulet would reset if you changed equipment during a fight.
  • Fixed an issue where the quantity of herbs dropped via the   Lucky Herb Potion was not affected by double loot chance items.


Melvor Idle Version History (Current: v1.3.1)
2018 v0.01 v0.01.1, v0.01.2 | v0.02 | v0.03 v0.03.1, v0.03.2, v0.03.3, v0.03.4, v0.03.5, v0.03.6
2019 v0.04 v0.04.2, v0.04.3 | v0.05 v0.05.1 | v0.06 | v0.07 v0.07.1 | v0.08 v0.08.1, v0.08.2 | v0.09 v0.09.1, v0.09.2 | v0.10 v0.10.1, v0.10.2
2020 v0.11 v0.11.1, v0.11.2 | v0.12 v0.12.1, v0.12.2 | v0.13 | v0.14 v0.14.1, v0.14.2 | v0.15 v0.15.1, v0.15.2, v0.15.3, v0.15.4 | v0.16 v0.16.1, v0.16.2, v0.16.3 | v0.17 | v0.18 v0.18.1
2021 v0.18.2 | v0.19 v0.19.1, v0.19.2 | v0.20 | v0.21 | v0.22 v0.22.1 | v1.0 v1.0.1
2022 v1.0.2 v1.0.3 v1.0.4 v1.0.5 |   v1.1 v1.1.1
2023 v1.1.2 |   v1.2 v1.2.1 v1.2.2
2024
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v1.3 v1.3.1