Dragons Den/Guide
This page was last updated for (v1.0). |
Why clear Dragons Den?
Dragons Den is usually cleared for the
Ancient Crossbow,
(U) Ancient D-hide Vambraces, and optionally
(U) Ancient D-hide Shield because they are wanted for the
Air and
Water God Dungeons.
Other parts of the Ancient set are of little importance because you will use the
Aeris God Armour for the
Water God Dungeon.
Gear to idle
Because all enemies in Dragons Den are
Melee, it is advised to use a
Magic or
Melee build due to the Combat Triangle.
This guide assumes that you have Auto Eat - Tier III.
The simulations are run on a character with lvl 80 in all combat skills except Hitpoints.
Due to the wide range of cases, it is recommended to use the Combat Simulator to compare the options tailored for your situation.
The ring slot in the given builds is free. It is suggested to put Ring of Wealth here if you have it or
Aorpheat's Signet Ring otherwise.
Magic
Below is a basic build that needs Level 90 to create,
Level 78 to wear, and 830
HP to idle.
The spell of choice is Fire Surge.
Item | Slot | DR% |
---|---|---|
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Head | 5% |
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Body | 5% |
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Leggings | 5% |
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Boots | 5% |
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Hands | 4% |
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Weapon | 0% |
Total | 24% |
This build's clear speed is 16 dungeons per hour with 1060 Crabs and 1205
Ancient runes.
The adjusted clear time is 841 seconds per dungeon.
Melee
The following build needs Level 99 to create,
Level 70 to wear, and 780
HP to idle.
Item | Slot | DR% |
---|---|---|
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Head | 6% |
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Body | 6% |
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Leggings | 6% |
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Boots | 6% |
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Off-hand | 6% |
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Hands | 4% |
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Neck | 0% |
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Weapon | 0% |
Total | 34% |
The clear speed of this build is 9.8 dungeons per hour with 655 Crabs.
The adjusted clear time is 835 seconds per dungeon.
With the Ancient Claw, it is 10.7 dungeons per hour with 626 Crabs and the adjusted clear time being 746 seconds per dungeon.
Adjusted clear time
Adjusted clear time [math]\displaystyle{ A }[/math] is calculated by dividing the overall time [math]\displaystyle{ T_{all} }[/math] by the number of dungeons [math]\displaystyle{ D_h }[/math] cleared per one hour.
The overall time [math]\displaystyle{ T_{all} }[/math] is calculated by the sum of one hour plus the time required to produce the Crabs [math]\displaystyle{ T_c }[/math], mine essence [math]\displaystyle{ T_m }[/math], and create runes [math]\displaystyle{ T_r }[/math]. All measured in seconds. The number of spent
Ancient runes is noted as [math]\displaystyle{ N }[/math].
The Crabs cooking time is 7 seconds. The
Fire Surge with the combination runes is used.
The approximate Adventure mode situation is taken for Runecrafting. In particular,
Mining Gloves and
Elemental Potion are not used. The Runecrafting 95% milestone of the mastery pool is active, and the runes have 99 mastery, meaning that 16 runes are produced per two seconds. No rune preservation or doubling.
The mining time is the one with the Dragon Pickaxe upgrade - 1.3 seconds. The number of needed essence considers all runes used in crafting:
Essence,
Air,
Fire,
Smoke and
Ancient runes.
[math]\displaystyle{ T_m = N * (7 * (1 + 2/16 + 2/16) / 16 + 1 / 16) * 1.3 = N / 16 * (8.75 + 1) * 1.3 = N * 12.675 / 16 }[/math]
For [math]\displaystyle{ T_r }[/math] compared to [math]\displaystyle{ T_m }[/math], the only difference is that the number of mined essence is multiplied by 2 instead of 1.3.
[math]\displaystyle{ T_r = N * 9.75 * 2 / 16 = N * 9.75 / 8 }[/math]
The magic build, [math]\displaystyle{ A_{magic} }[/math]:
[math]\displaystyle{ T_c = 1060 * 7 = 7420 }[/math]
[math]\displaystyle{ T_m = 1205 * 12.675 / 16 = 955 }[/math]
[math]\displaystyle{ T_r = 1205 * 9.75 / 8 = 1469 }[/math]
[math]\displaystyle{ T_{all} = 3600 + T_c + T_m + T_r = 3600 + 7420 + 955 + 1469 = 13444 }[/math]
[math]\displaystyle{ D_h = 16 }[/math]
[math]\displaystyle{ A_{magic} = T_{all} / D_h = 13444 / 16 = 841 }[/math]
The rapier build, [math]\displaystyle{ A_{rapier} }[/math]:
[math]\displaystyle{ T_c = 655 * 7 = 4585 }[/math]
[math]\displaystyle{ T_{all} = 3600 + T_c + T_m + T_r = 3600 + 4585 + 0 + 0 = 8185 }[/math]
[math]\displaystyle{ D_h = 9.8 }[/math]
[math]\displaystyle{ A_{rapier} = T_{all} / D_h = 8185 / 9.8 = 835 }[/math]
The claw build, [math]\displaystyle{ A_{claw} }[/math]:
[math]\displaystyle{ T_c = 626 * 7 = 4382 }[/math]
[math]\displaystyle{ T_{all} = 3600 + T_c + T_m + T_r = 3600 + 4382 + 0 + 0 = 7982 }[/math]
[math]\displaystyle{ D_h = 10.7 }[/math]
[math]\displaystyle{ A_{claw} = T_{all} / D_h = 7982 / 10.7 = 746 }[/math]
[math]\displaystyle{ }[/math]
For comparison, here's the magic build that takes less time to acquire than the Ancient Claw and needs 860
HP to idle.
Item | Slot | DR% |
---|---|---|
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Head | 5% |
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Body | 5% |
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Leggings | 5% |
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Boots | 5% |
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Weapon | 0% |
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Cape | 0% |
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Neck | 2% |
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Off-hand | 0% |
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Hands | 0% |
Total | 22% |
The clear speed of this build is 20 dungeons per hour with 1000 Crabs and 1170
Ancient runes.
[math]\displaystyle{ A_{MidMagic} }[/math]:
[math]\displaystyle{ T_c = 1000 * 7 = 7000 }[/math]
[math]\displaystyle{ T_m = 1170 * 12.675 / 16 = 927 }[/math]
[math]\displaystyle{ T_r = 1170 * 9.75 / 8 = 1426 }[/math]
[math]\displaystyle{ T_{all} = 3600 + T_c + T_m + T_r = 3600 + 7000 + 927 + 1426 = 12953 }[/math]
[math]\displaystyle{ D_h = 20 }[/math]
[math]\displaystyle{ A_{MidMagic} = T_{all} / D_h = 12953 / 20 = 648 }[/math]
As you see, the MidMagic build clears faster than the Claw build by 13% and has many options to be improved further.
Therefore, the magic build is suggested.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |