Magic/Boosts

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These tables list most sources of Global and Skill specific

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Magic/Boosts

modifier boosts. For a list of boosts that apply to all skills, see the Combat Boosts page. These lists do not contain boosts provided from Summoning Synergies.

Damage Boosts

  • +X% Magic/Boosts Damage Bonus from Equipment

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Max Hit Boosts

  • +X% Magic/Boosts Max Hit
  • +X% Magic Max Hit. This value is tripled if fighting a Melee Enemy
  • +X% Magic Max Hit when using Surge Spells
  • +X Flat Magic Maximum Hit when using <Water, Bolt> Spells

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Min Hit Boosts

Normal Damage

  • +X Magic/Boosts Minimum Hit
  • +X Magic Minimum Hit when using <Air, Water, Earth, Fire, Elemental> Spells

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Abyssal Damage

Min Hit Boosts

  • +X Magic/Boosts Minimum Hit
  • +X Magic Minimum Hit when using <Abyssal, Brume, Gloom, Wither> Spells

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Crit Boosts

  • +X% Magic/Boosts critical hit chance

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Accuracy Boosts

  • +X% Magic/Boosts Accuracy Rating
  • +X% Magic Accuracy Rating when using <Surge, Poison, Lightning, Infernal> Spells

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Preservation Boosts

  • +X% Rune Preservation
  • Rune providing items provide Xx as many runes

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Rune Cost Reduction

Misc Boosts

  • +X Hidden Magic Level
  • +X Hidden Magic Level for every 3 levels of Magic
  • +X% Damage Reduction when using a Magic/Boosts 2-Handed Weapon
  • +X% Magic/Boosts lifesteal

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Skill Boosts
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Combat
Barrier
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Melee
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Ranged
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Magic
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Prayer
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Slayer
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Corruption
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alt. Magic
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Cartography
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Archaeology
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Harvesting