User:Ayarez

From Melvor Idle

If you have questions for me or any of the guides I created / edited, you can reach me on the Discord in the #wiki-discussion channel @Purple

If you like / follow the Dungeon Guides, please read Introduction to the Dungeon Guides.


To do list:

  1. write combat/dungeon progression
  2. rework beginners guide
  3. add ItA AR dungeon guides - Done
  4. Revisit Xon AR to get deathrates to 0
  5. add idle setups for AR sections of dungeon guides - Done
  6. redo exodius guide
  7. add note on using magic to what to level first - Done

Magic Combat Guide prep

Introduction

Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of

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Melee

enemies. Dealing more damage and taking less damage from the most common enemies in the game is fantastic. For Magic, use

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Runecrafting

to obtain the highest level weapons and armor, as well as to create runes to cast spells.

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Runecrafting

armor does not need to be upgraded to provide Damage Reduction, appropriate level Robes will automatically provide this stat. Magic has two different Attack styles,

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Magic

and

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Defensive

:

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    Magic
    increases your Hidden Magic level which causes each attack to be more accurate and deal more damage.
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    Defensive
    increases your Hidden Magic Level less, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between
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    Magic
    and
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    Defence
    .

In general,

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Defensive

is always the most efficient Attack Style to use, as training

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Defence

with

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Magic

uses the least amount of time and damage while remaining efficient.

Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to

Important Notes on This Guide, Please Read

  • Levels for
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    Hitpoints
    ,
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    Slayer
    and
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    Prayer
    are assumed to be equal to the
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    Magic
    Level.
  • This Guide does not include any Pets.
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    Agility
    or
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    Astrology
    unless specifically mentioned in the section.
  • Each section is to the next Gear Set and/or Spell, sections can be skipped. In this case ETA until the next section will need to be re-calculated.
  • Items or Spells with (Optional) next to them are recommended, but not required for survival. If not owned these items can be skipped, they will however impact the XP /h gained.
    • Items with the (Optional) tag next to them are still recommended to be obtained.
  • Gems and Points of Interest are recommended if Atlas of Discovery Expansion is owned, they are not required.
  • Rough estimates for Food consumed /h are listed in Lemonade which heals for 1
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    Health
    .
  • ETA until next section rates are based of using the
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    Magic
    attack style, when using the
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    Defensive
    style the XP will be split equally between
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    Magic
    and
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    Defence
    and will thus take twice as long as indicated.
  • Rune usage has Combination Runes alternative in brackets, this replaces the , , and cost in non-Wind spells.
    • Combination Runes are more cost/time efficient to use and should be used whenever possible.


Level xx to xxx

  • Total required experience for level xxx: number
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    Runecrafting
    Level: yyy
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Auto Eat
Level
Opponent Runes Consumed /h Food Consumed /h Combat XP /h ETA until next section Slayer XP /h SCSC /h
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Auto Eat - Tier I
Golbin 111 111 N/A N/A
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Auto Eat - Tier II
Golbin 111 111 N/A N/A
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Auto Eat - Tier III
Golbin 111 111 N/A N/A
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Auto Eat - Tier I
Golbin 111 111 SC