Ancient Relics/Guide: Difference between revisions

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==Dungeons==
==Dungeons==
While dungeons are unchanged, the [[Ancient Relics]] gamemode requires players to complete dungeons to increase their skill levels, which are otherwise locked to a very low level.  
While dungeons are unchanged, the [[Ancient Relics]] game mode requires players to complete dungeons to increase their Skill levels, which are otherwise locked to a low level.  


While dungeons can be completed in any order, the following is a suggested order based on the max hit of the boss of each dungeon, including a link to the guide to that dungeon, as well as the combat level cap the player will have for that dungeon.
Dungeons can be completed in any order up to the {{ZoneIcon|Air God Dungeon}}, the following table provides a suggested order of dungeon completion based on the max hit and difficulty of the boss of each dungeon. Included is a link to the guide for that dungeon, as well as the combat level cap the player will have for that dungeon.
 
The guides are not [[Ancient Relics]] exclusive and are only meant to be used as a guideline. The player will likely have to manually eat in every single dungeon (with the exception of [[Barrier]] Dungeons). Doing the first [[Dungeons]] idle is possible with the right [[Ancient Relics]], however it would require an inordinate amount of time and effort and is thus not recommended.
 
'''Note:''' The recommended order for dungeons does not match the order shown in the game.


{| class="wikitable"
{| class="wikitable"
!Lvl!!Dungeon!!Guide!!Max
!Lvl!!Dungeon!!Guide!!Max Hit
|-
|-
|10||{{ZoneIcon|Chicken Coop}}||{{Icon|type=dungeon|Chicken Coop/Guide}}||52
|10||{{ZoneIcon|Chicken Coop}}||{{Icon|type=dungeon|Chicken Coop/Guide}}||52
Line 28: Line 32:
|50||{{ZoneIcon|Dragons Den}}||{{Icon|type=dungeon|Dragons Den/Guide}}||470
|50||{{ZoneIcon|Dragons Den}}||{{Icon|type=dungeon|Dragons Den/Guide}}||470
|-
|-
|55||{{ZoneIcon|Volcanic Cave}}||{{Icon|type=dungeon|Volcanic Cave/Guide}}||520
|55||{{ZoneIcon|Golem Territory}}||{{Icon|type=dungeon|Golem Territory/Guide}}||240
|-
|60||{{ZoneIcon|Unholy Forest}}||{{Icon|type=dungeon|Unholy Forest/Guide}}||260
|-
|65||{{ZoneIcon|Volcanic Cave}}||{{Icon|type=dungeon|Volcanic Cave/Guide}}||520
|-
|70||{{ZoneIcon|Air God Dungeon}}||{{Icon|type=dungeon|Air God Dungeon/Guide}}||780
|-
|75||{{ZoneIcon|Water God Dungeon}}||{{Icon|type=dungeon|Water God Dungeon/Guide}}||1014
|-
|80||{{ZoneIcon|Earth God Dungeon}}||{{Icon|type=dungeon|Earth God Dungeon/Guide}}||1235
|-
|85||{{ZoneIcon|Fire God Dungeon}}||{{Icon|type=dungeon|Fire God Dungeon/Guide}}||1300
|-
|90||{{ZoneIcon|Infernal Stronghold}}||{{Icon|type=dungeon|Infernal Stronghold/Guide}}||898
|-
|95||{{ZoneIcon|Trickery Temple}}||{{Icon|type=dungeon|Trickery Temple/Guide}}||500
|-
|99||{{ZoneIcon|Cult Grounds}}||{{Icon|type=dungeon|Cult Grounds/Guide}}||740
|-
|99||{{ZoneIcon|Into the Mist}}||{{Icon|type=dungeon|Into the Mist/Guide}}||800
|-
|99||{{ZoneIcon|Underwater City}}||{{Icon|type=dungeon|Underwater City/Guide}}||3090
|-
|99||{{ZoneIcon|Impending Darkness Event}}||{{Icon|type=dungeon|Impending Darkness Event/Guide}}||960
|}
|}
Make 100% sure to clear ALL [[Dungeons]] and spend ALL skill cap increases before clearing the {{ZoneIcon|Impending Darkness Event}}, this includes the optional {{ZoneIcon|Miolite Caves}} and {{ZoneIcon|Infernal Stronghold}} which have {{Skill|Slayer}} requirements. If these dungeons are done after the {{ZoneIcon|Impending Darkness Event}}, skill level caps will bug out.


==Skills==
==Skills==
All skill levels are initially capped to 10 which means that careful management of resources and equipment will be necessary early on. {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of the {{ZoneIcon|Impending Darkness Event}}, ensuring finding [[food]] in more creative ways is similarly important.
Skill XP is capped to the amount required the next level above the cap -1 XP, meaning the player can earn the majority of the experience needed for the next level above the cap and no more. Any experience earned above the cap is deleted. [[Mastery]] XP works as normal, there are no limits to earning mastery.
Skill levels for basic combat skills ({{Skill|Attack|notext=true}} {{Skill|Strength|notext=true}} {{Skill|Defence|notext=true}} {{Skill|Hitpoints|notext=true}} {{Skill|Ranged|notext=true}} {{Skill|Magic|notext=true}}) increase by 5 every time a new dungeon is defeated. For all other skills, upon completing a new dungeon the player will be able to increase the level of five  skills by 15 levels, each of these five skills is chosen by the player from two available options.


Throughout the game the skills level are capped (initially to 10) which means that you will need to carefully manage resources and equipment early on. Completing a dungeon will raise your skill caps and so this is a good first goal. Fishing and cooking are locked out until much later making dungeons considerably harder, and you will need creative ways of getting those foods with higher HP.
Recommendations for which skills to upgrade [[Ancient Relics/Guide#Skill Cap Recommendations|here]].
 
'''Notes:'''
* Skill choices don't always pop up in the middle of the screen after defeating a dungeon, if this happens the skill upgrade choices will be in green text above the [[Shop]] in the lefthand sidebar.
* The skill level increase menu can be canceled by clicking anywhere outside of it, and the choices will be waiting in the lefthand sidebar.
* Holding Enter to eat (on desktop) will cause skill level increases to be picked automatically (it will pick the left/top choice by default). If you don't wish this to happen, ensure that you don't hold Enter for the last few attacks.
* A possible bug may occur where no skill choices or combat cap increases are granted at all after clearing a dungeon. This can be solved by <solution here>
 
==Food==
There are 3 good options for [[Food]] before {{Skill|Fishing|}} and {{Skill|Cooking}} are unlocked (although it is very unlikely you will Fish for [[Food]] after unlocking it too):
* 1) {{Skill|Thieving}} Level 34 unlocks {{Icon|Chef|type=thieving}}. The {{Icon|Chef|type=thieving}} only has food as common steals.
* 2) [[Slayer Resupplies]] for [[Food]] and [[Prayer Points]], while also providing [[Arrows]] and [[Bolts]] and {{ItemIcon|Light Rune|Light Runes}}.
** [[Slayer Coins]] can be acquired by completing [[Slayer tasks]]
** [[Tasks#Casual|Casual Township Tasks]] are a very good source of large amounts of [[Slayer Coins]], they reward {{SC|1000}} per {{Skill|Slayer}} level, and any % increases from other sources are applied to these rewards.
* 3) {{Skill|Farming}} provides large amounts of food passively.
{{ItemIcon|Potatoes}} are a good option for the very beginning and can help save "good" [[Food]] while grinding for [[Slayer Coins]], especially if you have {{UpgradeIcon|Auto Eat - Tier I}}.
 
== Ancient Relics ==
Performing an action in any skill has a small chance of discovering an Ancient Relic. Whilst it is possible to get all of the Ancient Relics without completing dungeons, it is not recommended. Achieving Skill Level 20 and 99 in any skill awards one of the Ancient Relics for that skill. Five skills will have a level cap of 25 after completing the first dungeon, so these relics can be obtained quite early. All Relics in a skill can be earned before Skill Level 20 with enough time (or luck), the bonus relics at 20 and 99 are just to aid in finding them all.
 
[[Ancient Relics]] can be obtained through any action regardless of XP earned, {{Skill|Thieving}} Success rate, or Combat hit chance.
 
Barbarian {{Skill|Fishing}} actions that grant {{Skill|Strength}} experience only rolls for Fishing Relics, not Strength. {{Skill|Firemaking}} Relics similarly cannot be found while training {{Skill|Woodcutting}} with modifiers that provide Firemaking XP for Woodcutting actions.
 
Ancient Relic drop rates are affected only by specific relics that provide increased chance to find Relics, but Relics can be found more often by decreasing the interval at which actions are performed.
 
== Lesser Relics ==
Each action in non-combat skills has a chance to award a [[Lesser Relics]], which can be equipped to give bonuses to that skill and to Combat. Lesser Relics provide helpful bonuses for the early game, such as the {{ItemIcon|Mining Lesser Relic}} that grants a [[Mining#Gems|gem]] for each {{Skill|Mining}} action, which is a great way to accelerate {{GP}} and progression in the earliest stages of the game.
 
[[Lesser Relics]] have a 1/1,000 chance of dropping for every skilling action performed. They always drop in stacks of 300, and one lesser relic will be consumed for every action. They function similarly to all other consumables, they stack indefinitely and don't need to be fully consumed before acquiring new ones.
 
== Skill Cap Recommendations ==
After each [[Dungeons|Dungeon]] is defeated, 5 Skill Cap increases (6 after {{TotH}}[[Throne of the Herald Expansion|Throne of the Herald]] dungeons) will be awarded. The following is a recommended priority of skills in descending order. These recommendations are focused on progressing quickly and efficiently, to beat the games final boss(es) as quickly as possible.
 
===Base Game===
Choose the highest priority skill listed up to the '''Until Level''' listed. Skills with the same priority can be chosen by whichever is lower level, or whatever other criteria is desired.
 
{| class="wikitable"
!Priority Number
!Skill
!Until level
!Reason
|-
|1
|{{Skill|Slayer}}
|99
|Slayer progression gives access to dungeons: {{ZoneIcon|Miolite Caves}} and {{ZoneIcon|Infernal Stronghold}} for more unlocks, as well as access to really good drops and {{Icon|Slayer Coins}}. It is literally the only skill that has no workaround at all, so when we see it, we take it.<p />You can get locked in your progression if you don't get enough unlocks in {{Skill|Slayer}}. It is technically possible for the random skill picks to still lock you by not giving this option, make sure you don't skip this choice.<p /> Not getting the last skill cap increase to Level 99 before you move on to {{ZoneIcon|Impending Darkness Event}} will lock you out of that dungeon and all of {{TotH}}[[Throne of the Herald Expansion|Throne of the Herald]] entirely.<p />Don't worry if you can't use the levels now, just click it. <br><br> Do not worry too much about this. As long as all {{Skill|Slayer}} options are chosen when offered, this should not happen. If it does happen, there was nothing that could have been done differently to change it. A solution can be found [[#Getting locked due to no Slayer Cap Increases|here]].
|-
|2
|{{Skill|Runecrafting}}
|85
|The best way to clear the [[Dungeons]] up to {{ZoneIcon|Volcanic Cave}} is using the {{Skill|Magic}} style so {{Skill|Runecrafting}} is very important to level up. Almost all the early dungeons use [[Melee]], and, notably, Adept tier robes offer 4% [[Damage Reduction]] by {{SkillReq|Runecrafting|47}}, which is much easier and cheaper to get than the other two styles. Therefore, it's extremely valuable to get Adept gear by the time you can use it (at {{SkillReq|Magic|35}}), and you don't want to risk missing it at future cap increases.
|-
|3
|{{Skill|Summoning}}
|99
|Summoning levels are crucial for {{AoD}}[[Atlas of Discovery Expansion|Atlas of Discovery]] content. {{Synergy|Tortoise|Dragon}} is highly recommended for {{ZoneIcon|Underwater City}}, which requires {{SkillReq|Summoning|90}}.<p />Additionally, {{Synergy|Leprechaun|Monkey}} is your best source of {{GP}} for most of the base game. It offers many other benefits along the way, always try to be leveling {{Skill|Summoning}} when you're not at the level cap. One important reason for this is to be ready to immediately unlock {{ItemIcon|Eagle}} ({{SkillReq|Summoning|100}}) as soon as you beat {{ZoneIcon|Impending Darkness Event}}.
|-
|4
|{{Skill|Astrology}}
|85
|The Master [[Ancient Relics#List_of Ancient Relics|Relic]] in this skill is VERY powerful, start by mastering all the combat-related [[Constellations]], save the pure skilling ones until after you defeat {{ZoneIcon|Throne of the Herald}}. This Master [[Ancient Relics#List_of Ancient Relics|Relic]] requires you to fully max out all the attributes offered in each [[Constellations|Constellation]], this involves getting 99 {{Icon|Mastery}} in it plus buying all the options for Dust (even the crossed out ones). Going for the last {{SkillReq|Astrology|99}} unlock is suggested if the other skill cap increase is not on this table or the level has already been reached.
|-
|4
|{{Skill|Prayer}}
|99
|All of your future level ups are gated behind beating [[Dungeons]], so any source of largely free {{Icon|Combat}} output that stacks with everything else you're doing is very strong. In addition, unlocking {{PrayerIcon|Protect Item}} makes manually eating dungeons and trying to push for thieving stealth drops much safer. There's really no such thing as a bad prayer upgrade, so we go all the way to 99. Note that it's usually much easier to get {{Icon|Slayer Coins}} in [[Ancient Relics]] mode, and we are already planning to get [[Food]] from buying {{Icon|Basic Resupply}}, so don't worry about having enough {{Icon|Prayer|Prayer Points|section=Prayer Points}} to power your prayers.<p />Note that {{PrayerIcon|Stone Skin}} can often be the difference between idling a [[Dungeons|dungeon]] or not, and {{PrayerIcon|Battleheart}} is one of the most time saving things you can acquire in the entire game. For these reasons, later {{Skill|Prayer}} cap upgrades are even more important than early ones.
|-
|5
|{{Skill|Thieving}}
|70
|{{SkillReq|Thieving|34}} unlocks first {{Icon|Assistant Cook|type=thieving}} and then {{Icon|Chef|type=thieving}} which is are great sources of [[Food]] and is the most important reason this skill is rated this high. Thieving is also going to be your best source of GP for {{UpgradeIcon|Auto Eat - Tier III}} and {{UpgradeIcon|Dungeon Equipment Swapping}} - which is very important for manually eating through some [[Dungeons]]. Additionally, higher level thieving targets give you access to items you might not be able to get any other way or as quickly by investing cap into only this one skill. Notably, {{Icon|Troll|type=thieving}} gives you access to {{ItemIcon|Silver Bar}} without {{Skill|Smithing}}, {{Icon|Cyclops|type=thieving}} gives you access to {{ItemIcon|Magic Logs}} without {{Skill|Woodcutting}}, and both give {{ItemIcon|Stack of Bones}} and 100 {{ItemIcon|Eyeball}} which are extremely useful, especially for the associated Elite [[Township/Tasks|Tasks]]. Additionally, {{Icon|Lumberjack|type=thieving}} alone almost singlehandedly allows you to not pick {{Skill|Woodcutting}} until extremely late.<p />We stop at {{SkillReq|Thieving|70}} because after that it's mostly only unnecessary {{GP}} upgrades, with the notable exception of {{ItemIcon|Book of Scholars}} at {{SkillReq|Thieving|75}}, but even that is not a huge bonus and is often made irrelevant by Skill Caps.
|-
|6
|{{Skill|Agility}}
|55
|'''Note: You probably won't have the money for agility obstacles immediately after {{ZoneIcon|Chicken Coop}} and {{ZoneIcon|Undead Graveyard}}, so very early on Agility is not a big priority.''' Even after you build your first obstacles, you won't have the money to switch them around as needed until you have {{Skill|Thieving}} established.<p />That said, our biggest priorities are {{AgilityIcon|River Crossing}}, {{AgilityIcon|Pipe Climb}}, {{AgilityIcon|Mud Dive}} - early on [[Damage Reduction]] doesn't do very much anyway, but hitpoints does, {{AgilityIcon|Cliff Climb}} - doing {{Skill|Slayer|Slayer tasks|section=Slayer Tasks}} and getting {{Icon|Slayer Coins}} is really important, and the damage balances out the XP penalty, and most important of all {{AgilityIcon|Rocky Waters}} - enormous early boost to survivability.<p />You should expect to be swapping around {{AgilityIcon|Pipe Climb}} with {{AgilityIcon|Balance Seesaw}} when it's time to get Agility XP, and {{AgilityIcon|Cliff Climb}} with {{AgilityIcon|Cliff Balance}} once you get the {{Icon|Prayer}} relic that reduces cost. There are a lot of good obstacles at Agility 4 so rather than list them out, use your judgement about when to swap, and expect to do so fairly often - noting that {{AgilityIcon|Gap Jump}} is by far the best one for Agility XP.<p />After Agility 6, it is too slow to level Agility without {{ItemIcon|Performance Enhancing Potion IV}} and {{Synergy|Eagle|Monkey}}, and too hard to get the requirements both in items and levels, so don't worry about it until after {{ZoneIcon|Impending Darkness Event}}.
|-
|7
|{{Skill|Mining}}
|40
|Best source of {{ItemIcon|Gold Ore}} and {{ItemIcon|Silver Ore}} to upgrade your [[Armour]] to (G), alternative would be killing {{MonsterIcon|Statue}}, which is incredibly slow. There is no value in leveling it further as you can get all the [[Armour]] you need from Combat. It also takes advantage of the mining time you are probably going to do anyway, as {{ItemIcon|Mining Lesser Relic}} is the single best source of {{GP}} in your first week.
|-
|7
|{{Skill|Smithing}}
|40
|To turn your {{ItemIcon|Gold Ore}} and {{ItemIcon|Silver Ore}} into {{ItemIcon|Gold Bar}} and {{ItemIcon|Silver Bar}}. See {{Skill|Mining}} for reason why not higher than 40. Note that if you happened to get lucky with {{Skill|Thieving}} (notably, Thieving [[Ancient Relics#List_of Ancient Relics|Relic]] #4) and enough cap, you don't even need this much {{Skill|Smithing}} as you can get the bars you need from {{Icon|Golbin Chief|type=thieving}} and {{Icon|Troll|type=thieving}}. However, this edge case is likely not going to happen by the time you need to upgrade [[Melee]] armor, so we include it in this list anyway.
|-
|8
|{{Skill|Cartography}}
|90
|There are several good rewards from {{Skill|Cartography}} in the form of Points of Interests, check out the full list [[Cartography#All Points_of Interest|here]]. The main goal however for {{SkillReq|Cartography|90}} is {{Hex|31|17}} {{POIIcon|The Sand-Covered Treasure}} for {{ItemIcon|Damage Reduction Potion IV|qty=1000}} which you can turn in for {{ItemIcon|Damage Reduction Potion IV|qty=5000}} with {{Skill|Township}} [[Tasks#Hard|Hard Task]] 15. <p /> The other goal of {{SkillReq|Cartography|90}} is one of the requirements to unlock {{ZoneIcon|Underwater Ruins}} to obtain {{ItemIcon|Engulfing Vortex Longbow}} as this is one of the best bows in the game for [[Ancient Relics]] and it won't be replaced until {{SkillReq|Ranged|120}}.
|-
|8
|{{Skill|Archaeology}}
|90
|{{SkillReq|Archaeology|90}} is the other half of the requirement to unlock {{ZoneIcon|Underwater Ruins}} for {{ItemIcon|Engulfing Vortex Longbow}}, which requires {{Hex|2|28}} {{POIIcon|Melantis}} to be unlocked, this is done by completing the clue chain starting [[Melantis Clue 1|here]]. <p /> Other worthwhile items to pick up from {{Skill|Archaeology}} are: {{ItemIcon|Accuracy Gem}}, {{ItemIcon|Agile Gem}}, {{ItemIcon|Ancient Silk}}, {{ItemIcon|Old Spyglass}}, {{ItemIcon|Chisel}}, {{ItemIcon|Dirty Mining Boots}}, {{ItemIcon|Blacksmith Tongs}}, {{ItemIcon|Ring of Summoning}}, {{ItemIcon|Old Summoning Gloves}}, {{ItemIcon|Malevolent Ward Shield}}, {{ItemIcon|Ancient Hunting Bow}}, {{ItemIcon|Golden Leaf}} (to stick in [[Combat Passive Slot|passive slot]] after {{ZoneIcon|Into the Mist}}), {{ItemIcon|Barrier Gem}} to make {{ItemIcon|Tortoise}}. <p /> {{SkillReq|Archaeology|120}} unlock can be useful for {{ItemIcon|Pirate Hook}} and {{ItemIcon|Merman Pendant}} but it takes a really long time to level that high. <p /> '''Note: it's very difficult to take advantage of Archaeology levels if the absolute level is above that of your {{Skill|Cartography}} level, so keep that in mind if the game offers them to you in that order.
|-
|9
|{{Skill|Farming}}
|70
|Good source of passive generating low healing [[Food]]. Which is very useful when [[Food#Auto_Eat|Auto-Eating]]. It's also the most efficient way to progress in {{Skill|Herblore}} later; make sure to have your Farming level stay ahead of your Herblore level.
|}


Any skill XP earned over the ceiling cap will be deleted, but the mastery and global mastery XP work as normal.
It is discouraged to pick any unlocks for {{Skill|Township}} until the point farming [[Tasks#Casual|Casual Township Tasks]] for [[Slayer Coins]] becomes irrelevant. Keeping {{Skill|Township}} at Skill Level 10 will keep the reroll cost at 0 {{GP}}.


There are many creating ways of obtaining stronger items that you will need:
Any skills not mentioned on this table or levels above those that are listed do not really matter, and can be chosen at will. Keep in mind the free Skill Level 20 Relics can be fun to pick up.
* Food can be purchased from the [[Shop]] with {{SC}}, or from {{Skill|Thieving}}, or from {{Skill|Cartography}}
* Steel and higher value woods can be stolen in {{Skill|Thieving}}
* Gold/Silver can be obtained from {{Skill|Cartography}}
* Mithril/Steel armour can be obtained from combat, {{Skill|Thieving}} or township tasks.
* Runes can be obtained from combat, {{Skill|Cartography}} and even township tasks.


=== Ancient Relics ===
===Throne of the Herald===
Performing any skill will give you a (low) chance of discovering an [[Ancient Relic]]. Whilst it is possible to get all of the [[Ancient Relics]] without completing dungeons, it is not recommended. It is worth noting, that many of the [[Ancient Relics]] will give you passive rewards that go beyond the kill and so should not be overlooked. There is however a guaranteed [[Ancient Relic]] when you reach skill level 20 which is likely to happen after completing your first dungeon, and you should try to get these relics as soon as they are available.


=== Lesser Relics ===
Skill cap increases for the {{TotH}}[[Throne of the Herald Expansion]] are pretty simple. You gain 3 levels in all combat related skills (including {{Skill|Slayer}}) in [[Throne of the Herald Expansion|Throne of the Herald]].


While skilling you will be rewarded with [[Lesser Relics]] which can be equipped to give boosts to that skill. One [[Lesser Relic]] will be used for every action. For example, in {{Skill|Mining}} the {{ItemIcon|Mining Lesser Relic}} will guarantee one jewel for every ore, which is a great way to earn {{GP}} early in the game. Similarly, the {{ItemIcon|Thieving Lesser Relic}} provides an extra 30 stealth which will come in handy when you want to progress {{Skill|Thieving}}.
* The top priority is to get at least 2 {{Skill|Runecrafting}} unlocks for {{ItemIcon|Archaic Rune}} which will be needed for {{ZoneIcon|Throne of the Herald}}.  


=== Skill Balancing ===
Other than that pick {{Skill|Prayer}} whenever offered when the alternative is not your first 2 {{Skill|Runecrafting}} unlocks to make combat more efficient.


When levelling up your skills it is important to consider how each skill interacts with your other skills and abilities. For example, if you level {{Skill|Smithing}} it will give you access to stronger weapons and armour, but to use this skill you will also not {{Skill|Mining|Mine}} for the raw materials and a higher combat level to wear the items you have made. Similarly, if you level {{Skill|Firemaking}} to soon then you will also need {{Skill|Woodcutting}} (or {{Skill|Thieving}}) to balance out this skill.
{{Skill|Astrology}} Level 116 unlock is a good 4th option as {{ConstellationIcon|Ashtar}} adds a lot of combat value.


=== When to fully explore cartography ===
Other skill options are mostly irrelevant as they are not required for progression, nor do they benefit the player's combat journey in outstanding ways. Most non-combat skills should also be low enough level that increases to their level cap will not provide anything at all for some time.


Early exploration of {{Skill|Cartography}} is recommended as it unlocks many great rewards. However, it is strongly recommended that you do not attempt to fully explore {{Skill|Cartography}} (or use Auto Survey) until you are able to reach {{SkillReq|Cartography|100}}. Surveying has a finite amount of XP available, and any that you waste early on could limit how much of the map you ultimately reveal.
===Getting locked due to no Slayer Cap Increases===
There is currently a very small chance of being "locked" from progression by not getting enough {{Skill|Slayer}} Skill Level increases before completing the {{ZoneIcon|Impending Darkness Event}}.  


Map creation and upgrades have unlimited XP, but these are not a generous source of XP, and will consume a lot of {{ItemIcon|Paper}}.
This solution should only be used in the following cases:
* {{Skill|Slayer}} Level is at Level 70 or below and {{ZoneIcon|Infernal Stronghold}} and {{ZoneIcon|Impending Darkness Event}} are the only 2 Dungeons left.
* {{Skill|Slayer}} Level is at Level 90 or below and {{ZoneIcon|Impending Darkness Event}} is the only dungeon left.
Please note that clearing all the Barrier Dungeons up to and including {{ZoneIcon|Underwater City}} is required.


=== Levels 1 to 10: Starting tips ===
{{SpoilerBox|color=default|title=What to do if you're Locked|text=
This will require the use of the [[Console]].


Starting tips:
Players can use the [https://mod.io/g/melvoridle/m/devconsole dev.Console mod] to execute these commands within the Steam, Epic, Android, and iOS versions of Melvor Idle.
* '''Township Tasks:''' Check out the easier {{Skill|Township}} tasks as often these will give useful rewards such as food, {{GP}} or {{SC}} which can be a big boost early on. Use a {{ItemIcon|Bronze Dagger}} to kill {{MonsterIcon|Plant|qty=100}}. This will complete the township task and reward you with {{ItemIcon|Potatoes|qty=2000}}.
* '''Cartography:''' Starting {{Skill|Cartography}} will give you {{ItemIcon|Shrimp|50}}. Surveying the {{POIIcon|Farmer's Market}} at {{Hex|13|16}} which is close to your starting position in  {{ItemIcon|Potatoes|500}}.
* '''Slayer Tasks:''' It is free to select a new slayer task, and so for every combat keep re-rolling until you get a low target monster. You will need to stick to {{MonsterIcon|Plant}}, {{MonsterIcon|Chicken}} and {{MonsterIcon|Cow}}. Use {{ItemIcon|potatoes}} while training combat, and save high value food items such as {{ItemIcon|Shrimp}} for the {{ZoneIcon|Chicken Coop}} dungeon.
* '''Runecrafting:''' Ancient Relics uses the [[hardcore]] [[Combat Triangle]], and so magic is powerful against melee monsters. {{Skill|Runecrafting}} will let you unlock more damaging spells. Mine plenty of {{ItemIcon|Rune Essence}} to create runes and obtains staves such as the {{ItemIcon|Staff of Earth}} and the highest magic gear you can obtain. You can train {{SkillReq|Magic|10}} on the {{MonsterIcon|Cow}}.
* '''Mining:''' The {{ItemIcon|Mining Lesser Relic}} provides a guaranteed gem, and so mining ore is a good source of {{GP}} early on. Sell jewels to obtain {{GP|1000000}} to unlock Auto Eat Tier 1 early as this will give a considerable advantage.
* '''Melee:''' Train melee to 10 XP and unlock the {{Icon|Golbin Thief|type=mark}} and use {{Skill|Mining}} and {{Skill|Smithing}} to create {{ItemIcon|Bronze Dagger|50}}. Make at least one {{ItemIcon|Golbin Thief}} so that you can receive more marks.
* '''Chicken Coop''' The {{ZoneIcon|Chicken Coop}} can be defeated once you have maxed out your magic, hitpoints and prayer XP. You should wear your strongest magic gear possible, and a good supply of runes. Use Earth Strike magic, and Thick Skin as your prayer for a small advantage.  Use {{ItemIcon|Shrimp}} to maintain your health.


Once you have defeated the dungeon, you will unlock level 15 in combat, and the skills you have selected.
On Web, Steam, and Epic, the console can be opened with F12. If using Steam or Epic, you must [[Mod_Creation/Enabling_DevTools_for_the_Steam_and_Epic_Clients|enable the dev console first]] before being able to open it.


=== Levels 11 to 29: Skilling recommendations ===
Once the [[Console]] is opened you can use the following code to raise the {{Skill|Slayer}} maximum Level:


After completing a dungeon, you will be offered a randomized selection of skills and level caps to select from. Whilst some choices might be straight-forward, it can be challenging weighing up the benefits and of each skill.
game.slayer.setLevelCap(75) or game.slayer.setLevelCap(95) as appropriate.
}}


Here are some things to consider:
== Starting Tips ==
* '''Thieving:''' Once you get to {{SkillReq|Thieving|26}} you will unlock {{Icon|Assistant Cook|type=thieving}} which will be a great source of food. Also, you can use {{Skill|Thieving}} to get {{GP}} as well as some useful drops or ammo, as there are very few other ways to make money at this time.
* '''Township Tasks:''' Check out the easier {{Skill|Township}} tasks as often these will give useful rewards such as food, {{GP}} or {{SC}} which can be a big boost early on. Use a {{ItemIcon|Bronze Dagger}} to kill {{MonsterIcon|Plant|qty=100}}. This will complete the township task and reward you with {{ItemIcon|Potatoes|qty=2000}}.
* '''Farming:''' This provides a passive source of food, herbs, and logs. For example, killing {{MonsterIcon|Junior Farmer}} until you have {{ItemIcon|Potato Seeds|qty=3}} so that you can start {{Skill|Farming}} for extra food. In time, the passive benefits of {{Skill|Farming}} will give you a huge boost.
* '''Cartography:''' Starting {{Skill|Cartography}} will give you {{ItemIcon|Shrimp|50}}.
* '''Astrology:''' Early on, there are some good passive boosts available in {{Skill|Astrology}}. However, the cost of unlocking increases quickly, so early it's a good idea to focus on small boosts, rather than trying to max out .
** Surveying the {{POIIcon|Farmer's Market}} at {{Hex|13|16}} which is close to your starting position for {{ItemIcon|Potatoes|500}}.
* '''Summoning:''' This gives a big boost and is needed for the higher strength mobs and dungeons. For example, {{ItemIcon|Golbin Thief}} is a good early summon that will help give the advantage in combat.
** Surveying (and staying on) the {{POIIcon|The Academia Arcanum}} at {{Hex|8|15}} gives +5% magic maximum hit, +10% accuracy rating, +10% magic evasion. It can cost a little to get there, however it can be worth getting it to clear at least the first few dungeons with magic.
* '''Slayer:''' The [[Slayer tasks]] will reward you with {{Icon|Slayer Coins}} which can be used to purchase {{Skill|Slayer}} re-supplies. These give you a good source of food, prayer and ammo. It is going to be a long time before you unlock {{Skill|Fishing}} and {{Skill|Cooking}}, so these re-supplied will be invaluable. Levelling {{Skill|Slayer}} will also unlock new mobs and dungeons in time.
* '''Slayer Tasks:''' Selecting a new slayer task is free, and so for every task keep re-rolling until you get a low level monster. You will need to stick to {{MonsterIcon|Plant}}, {{MonsterIcon|Chicken}} and {{MonsterIcon|Cow}}. Use potatoes while training combat, and save high healing food items such as {{ItemIcon|Shrimp}} for the {{ZoneIcon|Chicken Coop}} dungeon.
* '''Runecrafting:''' Ancient Relics uses the [[hardcore]] [[Combat Triangle]]. This means magic is powerful against melee monsters. {{Skill|Runecrafting}} will let you unlock more damaging spells. Mine plenty of {{ItemIcon|Rune Essence}} to create runes and obtain staves such as the {{ItemIcon|Staff of Earth}} including the highest magic gear you can obtain. You can train {{SkillReq|Magic|10}} on the {{MonsterIcon|Cow}}.
* '''Township''' Just like a standard playthrough it is advised to go for {{MonsterIcon|Aeris}} [[Worship]] at the start.
* '''Mining:''' The {{ItemIcon|Mining Lesser Relic}} provides a guaranteed gem. This makes mining ore a good source of {{GP}} early on. Sell {{ItemIcon|Jewel of Rhaelyx}} to obtain {{GP|1000000}} and unlock {{UpgradeIcon|Auto Eat - Tier I}} early, as this will give a considerable advantage.
* '''Melee:''' Train melee to 10 XP and unlock the {{Icon|Golbin Thief|type=mark}}. Use {{Skill|Mining}} and {{Skill|Smithing}} to create {{ItemIcon|Bronze Dagger|50}}. Make at least one {{ItemIcon|Golbin Thief}} so that you can receive more marks.
* '''Chicken Coop''' The {{ZoneIcon|Chicken Coop}} can be defeated once you have maxed out your magic, hitpoints and prayer XP. You should wear your strongest magic gear possible, and a good supply of runes. Use Earth Strike magic, and Thick Skin as your prayer for a small advantage. Use {{ItemIcon|Shrimp}} to maintain your health.


=== Levels 30+: Places of Interest ===
Once you have defeated {{ZoneIcon|Chicken Coop}}, you will unlock level 15 in combat, and the skills you have selected in the choices that popped up.


At this point you will have found some [[Ancient Relics]] which will give you passive benefits. but there is still a lot to discover.
* {{Skill|Magic}} is the suggested attack style up to {{ZoneIcon|Volcanic Cave}} or {{ZoneIcon|Air God Dungeon}} as long as you get enough {{Skill|Runecrafting}} cap unlocks. <br> If you {{Skill|Runecrafting}} cap increases are not offered it is suggested you switch to [[Melee]] after {{ZoneIcon|Spider Forest}}. <br> Either way for {{ZoneIcon|Volcanic Cave}} and beyond it is recommended take inspiration from [[Guides#Dungeon_Guides|These Dungeon Guides]]. You'll most likely have to manual eat at almost every dungeon as most of the suggested Setups and Stats don't work for [[Ancient Relics]].


Here are some suggestions on where to go next:
Here are some suggestions on where to go next:
*Discovering the {{POIIcon|Wet Forest}} at {{Hex|9|16}} will reward {{ItemIcon|Oxilyme Seeds|qty=60}}, {{ItemIcon|Mantalyme Seeds|qty=60}} and {{ItemIcon|Lemontyle Seeds|qty=60}} which can help you get started in {{Skill|Farming}} and {{Skill|Herblore}}.
* Discovering the {{POIIcon|Wet Forest}} at {{Hex|9|16}} will reward {{ItemIcon|Oxilyme Seeds|qty=60}}, {{ItemIcon|Mantalyme Seeds|qty=60}} and {{ItemIcon|Lemontyle Seeds|qty=60}} which can help you get started in {{Skill|Farming}} and {{Skill|Herblore}}.
* {{POIIcon|The Runed Battlefield}} at {{Hex|7|15}} provides {{ItemIcon|Mind Rune|qty=1000}}, {{ItemIcon|Chaos Rune|qty=1000}} and {{ItemIcon|Death Rune|qty=1000}} which will give added boosts to {{Skill|Magic}} for the early bosses.
* {{POIIcon|The Runed Battlefield}} at {{Hex|7|15}} provides {{ItemIcon|Mind Rune|qty=1000}}, {{ItemIcon|Chaos Rune|qty=1000}} and {{ItemIcon|Death Rune|qty=1000}} which will give added boosts to {{Skill|Magic}} for the early bosses.
* The {{POIIcon|Holy Isles}} at {{Hex|17|17}} will reward {{ItemIcon|Medium Urn|qty=100}} and if buried will give you a big {{Skill|Prayer}} advantage.
* The {{POIIcon|Holy Isles}} at {{Hex|17|17}} will reward {{ItemIcon|Medium Urn|qty=100}} and if buried will give you a big {{Skill|Prayer}} advantage.
* The {{POIIcon|Castle of Kings}} at{{Hex|21|16}} gives you {{ItemIcon|Knight's Cape}} and {{ItemIcon|(G) Mithril Platebody}} which is a great way to get some early damage reduction (DR). However, you will need {{SkillReq|Defence|20}} to equip these items.
* The {{POIIcon|Castle of Kings}} at {{Hex|21|16}} gives you {{ItemIcon|Knight's Cape}} and {{ItemIcon|(G) Mithril Platebody}} which is a great way to get some early damage reduction (DR). However, you will need {{SkillReq|Defence|20}} to equip these items.
* Discovering {{POIIcon|Mucky Cave}} at {{hex|22|18}} in {{Skill|Cartography}} unlocks the {{ZoneIcon|Mucky Cave}} combat area which provides {{ItemIcon|Barrier Gem|Barrier Dust}}, {{ItemIcon|Barrier Sapping Gloves}} and consumables such as {{ItemIcon|Leeching Bolts}}, {{ItemIcon|Vial of Goo}}, and {{ItemIcon|Vial of Acid}}.
* Discovering {{POIIcon|The Eye-Conic Cave}} at {{hex|10|18}} unlocks the {{ZoneIcon|Eye-conic Cave}} combat area which grants access to {{MonsterIcon|Blind Ghost}} which drops {{ItemIcon|Lesser Summoning Amulet}} which is extremely powerful and remains Best in Slot until you get 100% special weapons (damage wise), the only real alternative to this amulet is {{ItemIcon|Fury of the Elemental Zodiacs}} which provides Damage Reduction and some offensive stats, which only gets better with 100% special weapons or when you need Damage Reduction over damage.<br> Defeating this enemy should be rather easy with a simple {{ItemIcon|Barrier Gem}} equiped.
* Discovering {{POIIcon|Monuments}} at {{Hex|6|11}} in {{Skill|Cartography}} unlocks a dig site. Excavating for the dig site in {{Skill|Archaeology}} to uncover the {{ItemIcon|Ancient Stone Tablet}} which unlocks {{AoD}} {{ZoneIcon|Golem Territory}} dungeon. You must complete this dungeon to unlock all of the other {{AoD}} [[Dungeons]].
* Discovering {{POIIcon|Mucky Cave}} at {{hex|22|18}} unlocks the {{ZoneIcon|Mucky Cave}} combat area which provides {{ItemIcon|Barrier Dust}} and {{ItemIcon|Barrier Sapping Gloves}}. Defeating {{MonsterIcon|Vampiric Bat}} should also be rather simple with a {{ItemIcon|Barrier Gem}}.
* Discovering {{POIIcon|Shrouded Horizon}} at {{Hex|4|26}} in {{Skill|Cartography}} provide {{SC|50000}} which can be used to purchase 10 slayer re-supplies. There is a relatively direct path available from the starting position that can be done with {{SkillReq|Cartography|10}}, but will cost up to {{SC|500000}} in travel.
* Discovering {{POIIcon|Shrouded Horizon}} at {{Hex|4|26}} provides {{SC|50000}} which can be used to purchase 10 slayer re-supplies. There is a relatively direct path available from the starting position that can be done with 10 cartography, but will cost up to {{GP|500000}} in travel.
* Discovering {{POIIcon|The Shadow Lurkers}} at {{Hex|8|14}} provides {{ItemIcon|Gold Bar|500}} and {{ItemIcon|Silver Bar|500}} which can be used to upgrade armour before getting the ability to mine and smith these materials.
* Discovering {{POIIcon|The Shadow Lurkers}} at {{Hex|8|14}} provides {{ItemIcon|Gold Bar|500}} and {{ItemIcon|Silver Bar|500}} which can be used to upgrade armour before getting the ability to mine and smith these materials.


Continue defeating dungeons to increase your skill caps and along the way you will discover the [[Ancient Relics]]. Good luck!
Continue defeating dungeons to increase your skill caps and along the way you will discover new and powerful ancient relics. Good luck!
 
== Dungeon Walkthrough ==
This section gives a walkthrough on how to defeat the early dungeons without relying too much on player skill and/or luck. In your playthrough, you should use the ancient relics and skills that you unlock. It is possible that your route will deviate quickly from this path. This guide does not rely on any particular skills or relics being obtained and so should work for most playthroughs, but will necessarily be optimum for your relics and skills.


== Dungeon Tips ==
For the walkthrough, it is assumed that you have levelled all of the combat stats to the maximum after every dungeon. And that all combat training is done using Slayer Tasks to give {{SC}}. You will need a supply of {{GP}}, and it is assumed that you are either mining ore to obtain jewels, or thieving and selling items. When equipped, the {{ItemIcon|Mining Lesser Relic}} will give a guaranteed jewel for every ore which is a good way to make early {{GP}}.


This section gives clues on how to defeat some of the early dungeons. Depending on which Ancient Relics you obtain, and the skills that you unlock, some better options might become available.  
In your playthrough, it is recommended that you level every skill to 20, as soon as it becomes available, as this will give a guaranteed [[Ancient Relic]]. Ancient relics often give benefits outside of the skill itself, so so not overlook the benefits these and the lesser relics. Leveling township and farming as you go along is recommended as these passive skills will pay dividends in time.


Level all combat stats to maximum that you can after every dungeon. Use Slayer Tasks for all of your combat training. It is free to change easy tasks , and you will then receive {{SC}} from all of the monsters you train with which will allow you to purchase more re-supplies.
=== Chicken Coop: Level 10 ===
{{Main|Reference=Chicken Coop/Guide}}
Start mining {{ItemIcon|Rune Essence}} until you reach level 10. Equip the {{ItemIcon|Mining Lesser Relic}} if it becomes available. With {{Skill|Runecrafting}} make roughly equal numbers of air runes, mind runes and earth runes. After that, craft enough runes to create the following magic gear;
* {{ItemIcon|Earth Acolyte Wizard Hat}}
* {{ItemIcon|Staff of Earth}}


Level every skill to 20 as soon as it becomes available, even if the skill itself is not that useful, as this will give a guaranteed Ancient Relic. Many relics give benefits outside of the skill itself. Do not overlook the benefits of each small improvements - you are forced to face the dungeons woefully under-levelled.
Start {{Skill|Cartography}} to unlock {{ItemIcon|Shrimp|50}}, but save this for the dungeon. Survey and discover {{POIIcon|Farmer's Market}} in {{Hex|13|16}} to obtain {{ItemIcon|Potatoes|500}} which will be your main combat training food supply. Next, survey and discover {{POIIcon|The Restless Sanctum}} at {{Hex|13|14}} to get {{ItemIcon|Bones|1000}} which can be buried for {{PP}}.


=== Chicken Coop: Level 10 ===
Level up all of your combat skills to level 10 on {{MonsterIcon|Plant}} and {{MonsterIcon|Cow}} using low-level slayer tasks. When you obtain {{ItemIcon|Golbin Thief|type=mark}} craft {{ItemIcon|Bronze Dagger|50}} to allow more marks to be discovered.
 
For the dungeon battle, equip {{SpellIcon|Earth Strike}} and equip {{ItemIcon|Golbin Thief|25}} and {{PrayerIcon|Thick Skin}}. Time your {{ItemIcon|Shrimp}} eats carefully when battling {{MonsterIcon|Mumma Chicken}} so that you get the most hits in.
 
You should now unlock Level 15, and will be given a random selection of skill boosts.
 
=== Undead Graveyard: Level 15 ===
{{Main|Reference=Undead Graveyard/Guide}}
Level up all of your combat skills to level 15. If you have any skills that are 20 (or higher) then level these up to give you more Ancient Relics.
 
If needed, mine more {{ItemIcon|Rune Essence}} and craft the slightly stronger magic equipment as shown in the table below. If {{Skill|Runecrafting}} was not upgraded then stick to the Earth Wizard Gear:


{{Equipment/Recommended
{{Equipment/Recommended
Line 115: Line 267:
|showDR=false
|showDR=false
|helm1=Fire Acolyte Wizard Hat
|helm1=Fire Acolyte Wizard Hat
|body1=Air Acolyte Wizard Robes
|body1=Fire Acolyte Wizard Robes
|legs1=Water Acolyte Wizard Bottoms
|legs1=Fire Acolyte Wizard Bottoms
|boots1=Earth Acolyte Wizard Boots
|boots1=Fire Acolyte Wizard Boots
|gloves1=
|shield1=
|weapon1=Staff of Fire
|weapon1=Staff of Fire
|neck1=
|ring1=
|ring1=
}}
}}


Before tackling this dungeon, level up your magic, prayer and summon to 10. You can use low-level slayer tasks to level up all of your combat skills safely.
Survey and discover {{POIIcon|Old Village}} to unlock {{Skill|Archaeology}}. Navigate a path that follows the lowest cost tiles (and avoids any other POIs) until you reach the {{POIIcon|The Friendly Fisherman}} at {{Hex|6|27}}, which rewards {{ItemIcon|Manta Ray|50}}. Next, survey and discover {{POIIcon|Shrouded Horizon}} at {{Hex|4|26}} to get {{SC|50000}}. Purchase {{ItemIcon|Mirror Shield|5}} from the [[Shop]] to complete the township task that gives you {{ItemIcon|Eyeball|1000}}. Obtain the {{Icon|Occultist|type=mark}} and then craft as many {{ItemIcon|Occultist}} as you can.


At level 10, you are very limited in what you can craft and equip. Equip the Earth Strike as your spell. Use {{ItemIcon|Golbin Thief}} and Prayers to help reduce the battle time and increase your chances of success. Using {{ItemIcon|Shrimp}} should be sufficient to beat the {{MonsterIcon|Mumma Chicken}}.
Using your remaining {{SC}}, purchase as many [[Basic Resupply]] as you can afford to give you {{ItemIcon|Lobster}}. You should now have more than enough food to complete the dungeon.


=== Undead Graveyard: Level 15 ===
For the dungeon battle, equip {{ItemIcon|Manta Ray}} or {{ItemIcon|Lobster}}, {{SpellIcon|Fire Strike}}, {{SpellIcon|Soul Split I}} and {{SpellIcon|Blinding I}} spells. Use {{ItemIcon|Occultist}} and {{PrayerIcon|Thick Skin}} to increase your chances of success.
 
=== Spider Forest: Level 20  ===
{{Main|Reference=Spider Forest/Guide}}
Level up all of the combat skills to unlock all of the Ancient Relics. Do the same for any new skills that you have obtained (only level them to 20 for the [[Ancient Relics]].
 
If you didn't get {{Skill|Runecrafting}} cap increases it is recommended you visit {{hex|7|15}} {{POIIcon|The Runed Battlefield}} for some limited {{ItemIcon|Chaos Rune|qty=1000}} and {{ItemIcon|Death Rune|qty=1000}} to be able to cast Bolt Spells.


{{Equipment/Recommended
Using the {{ItemIcon|Mining Lesser Relic}} mine your best ore available to obtain {{ItemIcon|Jewel of Rhaelyx}} which you can sell. When you have {{GP|1000000}} available, purchase {{UpgradeIcon|Auto Eat - Tier I}} to make combat slightly easier. It is especially important that you spend the time to train your prayer and hitpoints.
|style=Magic
|showDR=false
|helm1=Earth Acolyte Wizard Hat
|body1=
|legs1=Air Acolyte Wizard Bottoms
|boots1=Water Acolyte Wizard Boots
|gloves1=
|shield1=
|weapon1=Staff of Fire
|neck1=
|ring1=
}}


Before tackling the dungeon level your skills to at least 20 if they are upgrade as this will maximize the number of Ancient Relics. You can obtain {{ItemIcon|Manta Ray|50}} from {{Skill|Cartography}} (see above for coords), and the {{ItemIcon|Eyeball}} from an easy township task. Use low-level slayer tasks to train your combat skills.
Equip {{ItemIcon|Occultist}} summon. During the battle with {{MonsterIcon|Spider King}} you will need to time your eats carefully to avoid being killed and it may take more than one attempt.
The optimal way to Manual Eat is to wait with eating your food until you have preformed your attack and before the monster attacks again. This will take some practice but it is suggested you learn how to do this effectively at this stage of the game, as you will be needing to Manual Eat for the majority of your playthrough.


At level 15, you are limited in what you can craft and equip. If you have {{ItemIcon|Shrimp}} or {{ItemIcon|Lobster}} then this should be sufficient. Equip the Fire Strike, Soul Split 1 and Binding spells. Use {{ItemIcon|Occultist}} and Thick Skin Prayers to increase your chances of success.
This is the last Dungeon where you can brute force your way through with [[Magic]] without getting {{Skill|Runecrafting}} Skill caps. It is recommended you swap over to [[Melee]] if after {{ZoneIcon|Spider Forest}} your {{Skill|Runecrafting}} is still capped at Level 10. You can clear all the way to {{ZoneIcon|Water God Dungeon}} with [[Melee]] if you don't get enough {{Skill|Runecrafting}} unlocks, this will however take more time and effort so switching back to {{Skill|Magic}} when you do get these unlocks is highly suggested.


=== Undead Graveyard: Level 20 ===
Use the following Setup for the next Dungeon if you are still capped at Level 10 {{Skill|Runecrafting}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style=Melee
|style=Melee
|showDR=false
|showDR=true
|helm1=Mithril Helmet
|helm1=(G) Mithril Helmet
|body1=(G) Mithril Platebody
|body1=(G) Mithril Platebody
|legs1=Mithril Platelegs
|legs1=(G) Mithril Platelegs
|boots1=Mithril Boots
|boots1=(G) Mithril Boots
|gloves1=Iron Gloves
|shield1=(G) Mithril Shield
|shield1=Mithril Shield
|cape1=Knight's Cape
|weapon1=Iron Dagger
|weapon1=Mithril Scimitar
|neck1=
|neck1=Silver Ruby Necklace
|ring1=
|ring1=
}}
}}


At level 20, you will need to take on the Bandits which will be your toughest challenge yet. There is an easy task that will grant you {{ItemIcon|(G) Mithril Platebody}}, and the remainder of the armour can be obtained from the {{MonsterIcon|Mithril Knight}}. It will take a bit of time to acquire all of the armour which should give a chance for all of your stats to increase. It is important that you level everything up to 20 (or better) so that you obtain the most number of Ancient Relics possible. It you know how, use the [[Easter Eggs]] to obtain {{ItemIcon|Amulet of Calculated Promotion}}.
Obtain the {{ItemIcon|Silver Ruby Necklace}} from {{MonsterIcon|Mummy}} or {{Skill|Crafting}}, if available. <br>
To get the Mithril gear, kill {{MonsterIcon|Mithril Knight}} until you have a full set of Mithril [[Armour]]. Complete the {{Skill|Township}} [[Tasks#Normal|Normal Task #1]] to get your upgraded {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}. Then go back to killing {{MonsterIcon|Mithril Knight}} to complete the set again.
 
You can upgrade the Armour pieces with {{ItemIcon|Silver Bar}} to upgrade them to (S) and then {{ItemIcon|Gold Bar}} to upgrade them to (G), after doing this the Items will get their Damage Reduction stats. This however shouldn't be needed for the upcoming Dungeon {{ZoneIcon|Frozen Cove}}.
 
{{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} can be obtained through {{Skill|Mining}} and {{Skill|Smithing}} if you have those Skill caps at 40, if you don't the only other viable alternative is {{MonsterIcon|Statue}}.
 
{{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
 
 
==Mid-End Base Game Tips & Comments==
* The [[Dungeons]] Order suggests you do the God Dungeons before doing {{ZoneIcon|Trickery Temple}} and {{ZoneIcon|Cult Grounds}}, it is entirely possible to do these Dungeons earlier but it is recommended you do them after the God Dungeons to make them a lot easier due to better accuracy for yourself and your Summons
* The [[Barrier]] Dungeon guides suggest you farm up (B) Gear around {{ZoneIcon|Cult Grounds}} to do {{ZoneIcon|Underwater City}} more effectively, in [[Ancient Relics]] you can skip farming up the (B) Gear and we'll just aim for first clears to our Skill cap increases and Dungeon unlocks.
* After clearing {{ZoneIcon|Volcanic Cave}} it is suggested you farm {{ZoneIcon|Unholy Forest}} for a {{ItemIcon|Ring of Malice (m)}}, this ring is Best in Slot for the rest of the game. The only ring that sometimes beats it is {{ItemIcon|Ring of Power}} which you get from completing {{ZoneIcon|Impending Darkness Event}}.
* It is highly suggested that you get a {{ItemIcon|Engulfing Vortex Longbow}} just before defeating {{ZoneIcon|Impending Darkness Event}}. {{ItemIcon|Engulfing Vortex Longbow}} has a low drop chance from {{MonsterIcon|Mermaid Archer}} and quite high {{Skill|Cartography}} and {{Skill|Archaeology}} requirements (Level 90 both) but it is well worth getting. It remains the best Bow you can get up till the {{SkillReq|Ranged|120}} {{ItemIcon|Feather Storm Crossbow}}.
* {{ItemIcon|Water Pulse Staff}} is also a very strong staff that can't miss. You can get these from the {{MonsterIcon|Merman}} in {{ZoneIcon|Underwater Ruins}}. It is definitely not required as the {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald]] Wands with Archaic Spells are equally powerful / stronger but require much higher {{Skill|Runecrafting}} earlier to be used.
* You only need Elite Slayer Gear to defeat {{ZoneIcon|Impending Darkness Event}}.
* In [[Ancient Relics]] you completely skip getting Dragon or Ancient gear, {{ZoneIcon|Air God Dungeon}} can be cleared in (G) Mithril Equipment if you're patient enough, (G) Rune Equipment is suggested for it. Dragon and Ancient is absolute not needed and generally a huge waste of time to get at this point in the game.
* Once you defeat {{ZoneIcon|Impending Darkness Event}} it is advised to switch your [[Worship]] to {{MonsterIcon|Bane}} if you don't have [[Ancient Relics|Township Ancient Relic 4]]. If you do have [[Ancient Relics|Township Ancient Relic 4]] you can keep {{MonsterIcon|Aeris}} or switch to {{MonsterIcon|Bane}}, if you want more {{ItemIcon|Mastery Magnet}} to go for 100% Completion switch to {{MonsterIcon|Bane}}.
* Just before or after {{ZoneIcon|Impending Darkness Event}} is a good time to take an {{Skill|Astrology}} break. This may take a while. Your cap should be at {{SkillReq|Astrology|99}} at this point, Level 99 gives Mastery bonus and should be done asap. Once you're Level 99 and have the Master [[Ancient Relics|Ancient Relic]] unlocked in {{Skill|Astrology}} it is a good idea to max out the combat [[Constellations]] ({{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}}, {{ConstellationIcon|Arachi}} and optional: {{ConstellationIcon|Tellus}}) This is preferably done during a {{TownshipIcon|Nightfall}} Season.
 
 
* If you still have questions after reading through the entire guide, free to to come ask them in the #aod-ancient-relics channel on the Melvor Idle [[Discord]].
 
==Throne of the Herald Tips & Comments==
* You can rush / Manual eat every single dungeon up to {{ZoneIcon|Throne of the Herald}} with just God Gear. It's well worth it for your Skill cap increases & unlocking the [[Shop]] bonuses.
* You will need to clear {{ZoneIcon|Lair of the Spider Queen}} to unlock Combat Skill caps 112. This will grant access to the following 110 items ({{Skill|Ranged}} and {{Skill|Magic}}) {{ItemIcon|Bundled Protection Body}}, {{ItemIcon|Perfect Sight Legs}}, {{ItemIcon|Frost Walker Boots}}, {{ItemIcon|Lightning Aura Helmet}}. These 4 items are highly recommended for every combat style. All that really matters at this point is the Damage Reduction they offer. If you wish you can grind up 110 {{Skill|Ranged}} and {{Skill|Magic}} to make the following [[Dungeon|Dungeons]] slightly safer.
* {{ItemIcon|Royal Toxins Spear}} is a very good Melee weapon which you can use up to {{SkillReq|Attack|120}}. Manualling this Dungeon shouldn't be too hard, the drop rate on {{ItemIcon|Royal Toxins Spear}} is about 2% and well worth going for once you can use it.
* After defeating {{ZoneIcon|Throne of the Herald}} you can keep your {{MonsterIcon|Bane}} [[Worship]] if you have [[Ancient Relics|Township Ancient Relic 4]]. It provides the most {{ItemIcon|Mastery Magnet}} per hour. If you don't have [[Ancient Relics|Township Ancient Relic 4]] it is advised you switch to {{MonsterIcon|The Herald}} and get all your combat done with {{TownshipIcon|Solar Eclipse}}. Once you're done with combat or get [[Ancient Relics|Township Ancient Relic 4]] in the meantime, switch back to {{MonsterIcon|Bane}}.


For the dungeon, you will likely need a lot of {{ItemIcon|Lobster}} (e.g. 500) to overcome this dungeon safely. You can obtain {{SC|50000}} (which is enough for 10 re-supplies) from {{POIIcon|Shrouded Horizon}} in {{Hex|4|26}} which can be found by navigating a straight path from your starting position, but be advised that you will need around {{GP|500000}} to reach this hex.


Use {{ItemIcon|Occultist}} and {{ItemIcon|Agility Lesser Relic}} (reduces attack interval) to increase your chances of success. Use Burst of Strength and Clarity of Thought Prayers to increase your stats. During the battle with {{MonsterIcon|Bandit Leader}} you will need to time your eats carefully to avoid being killed and it may take more than one attempt. Pay close attention when the special (yellow) is being used as the leader will decrease the attack interval considerably. You may need to hold down the eat button to avoid getting killed unexpectedly as you will encounter a lot of damage.


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 21:59, 18 November 2024

Dungeons

While dungeons are unchanged, the Ancient Relics game mode requires players to complete dungeons to increase their Skill levels, which are otherwise locked to a low level.

Dungeons can be completed in any order up to the
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Air God Dungeon
, the following table provides a suggested order of dungeon completion based on the max hit and difficulty of the boss of each dungeon. Included is a link to the guide for that dungeon, as well as the combat level cap the player will have for that dungeon.

The guides are not Ancient Relics exclusive and are only meant to be used as a guideline. The player will likely have to manually eat in every single dungeon (with the exception of Barrier Dungeons). Doing the first Dungeons idle is possible with the right Ancient Relics, however it would require an inordinate amount of time and effort and is thus not recommended.

Note: The recommended order for dungeons does not match the order shown in the game.

Lvl Dungeon Guide Max Hit
10
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Chicken Coop
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Chicken Coop/Guide
52
15
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Undead Graveyard
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Undead Graveyard/Guide
106
20
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Spider Forest
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Spider Forest/Guide
142
25
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Frozen Cove
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Frozen Cove/Guide
172
30
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Deep Sea Ship
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Deep Sea Ship/Guide
204
35
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Bandit Base
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Bandit Base/Guide
174
40
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Hall of Wizards
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Hall of Wizards/Guide
208
45
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Miolite Caves
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Miolite Caves/Guide
240
50
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Dragons Den
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Dragons Den/Guide
470
55 Golem Territory Golem Territory/Guide 240
60
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Unholy Forest
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Unholy Forest/Guide
260
65
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Volcanic Cave
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Volcanic Cave/Guide
520
70
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Air God Dungeon
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Air God Dungeon/Guide
780
75
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Water God Dungeon
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Water God Dungeon/Guide
1014
80
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Earth God Dungeon
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Earth God Dungeon/Guide
1235
85
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Fire God Dungeon
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Fire God Dungeon/Guide
1300
90
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Infernal Stronghold
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Infernal Stronghold/Guide
898
95 Trickery Temple Trickery Temple/Guide 500
99 Cult Grounds Cult Grounds/Guide 740
99
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Into the Mist
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Into the Mist/Guide
800
99 Underwater City Underwater City/Guide 3090
99
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Impending Darkness Event
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Impending Darkness Event/Guide
960
Make 100% sure to clear ALL Dungeons and spend ALL skill cap increases before clearing the
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Impending Darkness Event
, this includes the optional
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Miolite Caves
and
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Infernal Stronghold
which have
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Slayer
requirements. If these dungeons are done after the
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Impending Darkness Event
, skill level caps will bug out.

Skills

All skill levels are initially capped to 10 which means that careful management of resources and equipment will be necessary early on.
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Fishing
and
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Cooking
are locked until completion of the
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Impending Darkness Event
, ensuring finding food in more creative ways is similarly important.

Skill XP is capped to the amount required the next level above the cap -1 XP, meaning the player can earn the majority of the experience needed for the next level above the cap and no more. Any experience earned above the cap is deleted. Mastery XP works as normal, there are no limits to earning mastery.

Skill levels for basic combat skills (
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) increase by 5 every time a new dungeon is defeated. For all other skills, upon completing a new dungeon the player will be able to increase the level of five skills by 15 levels, each of these five skills is chosen by the player from two available options.

Recommendations for which skills to upgrade here.

Notes:

  • Skill choices don't always pop up in the middle of the screen after defeating a dungeon, if this happens the skill upgrade choices will be in green text above the Shop in the lefthand sidebar.
  • The skill level increase menu can be canceled by clicking anywhere outside of it, and the choices will be waiting in the lefthand sidebar.
  • Holding Enter to eat (on desktop) will cause skill level increases to be picked automatically (it will pick the left/top choice by default). If you don't wish this to happen, ensure that you don't hold Enter for the last few attacks.
  • A possible bug may occur where no skill choices or combat cap increases are granted at all after clearing a dungeon. This can be solved by <solution here>

Food

There are 3 good options for Food before
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Fishing
and
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Cooking
are unlocked (although it is very unlikely you will Fish for Food after unlocking it too): Potatoes are a good option for the very beginning and can help save "good" Food while grinding for Slayer Coins, especially if you have
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Auto Eat - Tier I
.

Ancient Relics

Performing an action in any skill has a small chance of discovering an Ancient Relic. Whilst it is possible to get all of the Ancient Relics without completing dungeons, it is not recommended. Achieving Skill Level 20 and 99 in any skill awards one of the Ancient Relics for that skill. Five skills will have a level cap of 25 after completing the first dungeon, so these relics can be obtained quite early. All Relics in a skill can be earned before Skill Level 20 with enough time (or luck), the bonus relics at 20 and 99 are just to aid in finding them all.

Ancient Relics can be obtained through any action regardless of XP earned,
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Thieving
Success rate, or Combat hit chance. Barbarian
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Fishing
actions that grant
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Strength
experience only rolls for Fishing Relics, not Strength.
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Firemaking
Relics similarly cannot be found while training
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Woodcutting
with modifiers that provide Firemaking XP for Woodcutting actions.

Ancient Relic drop rates are affected only by specific relics that provide increased chance to find Relics, but Relics can be found more often by decreasing the interval at which actions are performed.

Lesser Relics

Each action in non-combat skills has a chance to award a Lesser Relics, which can be equipped to give bonuses to that skill and to Combat. Lesser Relics provide helpful bonuses for the early game, such as the Mining Lesser Relic that grants a gem for each
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Mining
action, which is a great way to accelerate GP and progression in the earliest stages of the game.

Lesser Relics have a 1/1,000 chance of dropping for every skilling action performed. They always drop in stacks of 300, and one lesser relic will be consumed for every action. They function similarly to all other consumables, they stack indefinitely and don't need to be fully consumed before acquiring new ones.

Skill Cap Recommendations

After each Dungeon is defeated, 5 Skill Cap increases (6 after Throne of the Herald dungeons) will be awarded. The following is a recommended priority of skills in descending order. These recommendations are focused on progressing quickly and efficiently, to beat the games final boss(es) as quickly as possible.

Base Game

Choose the highest priority skill listed up to the Until Level listed. Skills with the same priority can be chosen by whichever is lower level, or whatever other criteria is desired.

Priority Number Skill Until level Reason
1
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Slayer
99 Slayer progression gives access to dungeons:
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Miolite Caves
and
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Infernal Stronghold
for more unlocks, as well as access to really good drops and
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Slayer Coins
. It is literally the only skill that has no workaround at all, so when we see it, we take it.

You can get locked in your progression if you don't get enough unlocks in

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Slayer. It is technically possible for the random skill picks to still lock you by not giving this option, make sure you don't skip this choice.

Not getting the last skill cap increase to Level 99 before you move on to

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Impending Darkness Event will lock you out of that dungeon and all of Throne of the Herald entirely.

Don't worry if you can't use the levels now, just click it.

Do not worry too much about this. As long as all

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Slayer options are chosen when offered, this should not happen. If it does happen, there was nothing that could have been done differently to change it. A solution can be found here.
2
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Runecrafting
85 The best way to clear the Dungeons up to
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Volcanic Cave
is using the
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Magic
style so
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Runecrafting
is very important to level up. Almost all the early dungeons use Melee, and, notably, Adept tier robes offer 4% Damage Reduction by
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Level 47
, which is much easier and cheaper to get than the other two styles. Therefore, it's extremely valuable to get Adept gear by the time you can use it (at
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Level 35
), and you don't want to risk missing it at future cap increases.
3
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Summoning
99 Summoning levels are crucial for Atlas of Discovery content. Tortoise SynergyIcon.png
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Dragon
is highly recommended for Underwater City, which requires
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Level 90
.

Additionally,

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Leprechaun SynergyIcon.png
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Monkey
is your best source of GP for most of the base game. It offers many other benefits along the way, always try to be leveling
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Summoning
when you're not at the level cap. One important reason for this is to be ready to immediately unlock Eagle (
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Level 100
) as soon as you beat
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Impending Darkness Event
.
4
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Astrology
85 The Master Relic in this skill is VERY powerful, start by mastering all the combat-related Constellations, save the pure skilling ones until after you defeat
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Throne of the Herald
. This Master Relic requires you to fully max out all the attributes offered in each Constellation, this involves getting 99
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Mastery
in it plus buying all the options for Dust (even the crossed out ones). Going for the last
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Level 99
unlock is suggested if the other skill cap increase is not on this table or the level has already been reached.
4
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Prayer
99 All of your future level ups are gated behind beating Dungeons, so any source of largely free
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Combat
output that stacks with everything else you're doing is very strong. In addition, unlocking
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Protect Item
makes manually eating dungeons and trying to push for thieving stealth drops much safer. There's really no such thing as a bad prayer upgrade, so we go all the way to 99. Note that it's usually much easier to get
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Slayer Coins
in Ancient Relics mode, and we are already planning to get Food from buying Basic Resupply, so don't worry about having enough
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Prayer Points
to power your prayers.

Note that

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Stone Skin can often be the difference between idling a dungeon or not, and
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Battleheart
is one of the most time saving things you can acquire in the entire game. For these reasons, later
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Prayer
cap upgrades are even more important than early ones.
5
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Thieving
70
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Level 34
unlocks first
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Assistant Cook
and then
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Chef
which is are great sources of Food and is the most important reason this skill is rated this high. Thieving is also going to be your best source of GP for
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Auto Eat - Tier III
and
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Dungeon Equipment Swapping
- which is very important for manually eating through some Dungeons. Additionally, higher level thieving targets give you access to items you might not be able to get any other way or as quickly by investing cap into only this one skill. Notably,
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Troll
gives you access to Silver Bar without
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Smithing
,
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Cyclops
gives you access to Magic Logs without
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Woodcutting
, and both give Stack of Bones and 100 Eyeball which are extremely useful, especially for the associated Elite Tasks. Additionally,
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Lumberjack
alone almost singlehandedly allows you to not pick
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Woodcutting
until extremely late.

We stop at

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Level 70 because after that it's mostly only unnecessary GP upgrades, with the notable exception of Book of Scholars at
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Level 75
, but even that is not a huge bonus and is often made irrelevant by Skill Caps.
6
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Agility
55 Note: You probably won't have the money for agility obstacles immediately after
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Chicken Coop
and
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Undead Graveyard
, so very early on Agility is not a big priority.
Even after you build your first obstacles, you won't have the money to switch them around as needed until you have
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Thieving
established.

That said, our biggest priorities are

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River Crossing,
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Pipe Climb
,
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Mud Dive
- early on Damage Reduction doesn't do very much anyway, but hitpoints does,
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Cliff Climb
- doing
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Slayer tasks
and getting
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Slayer Coins
is really important, and the damage balances out the XP penalty, and most important of all
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Rocky Waters
- enormous early boost to survivability.

You should expect to be swapping around

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Pipe Climb with
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Balance Seesaw
when it's time to get Agility XP, and
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Cliff Climb
with
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Cliff Balance
once you get the
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Prayer
relic that reduces cost. There are a lot of good obstacles at Agility 4 so rather than list them out, use your judgement about when to swap, and expect to do so fairly often - noting that
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Gap Jump
is by far the best one for Agility XP.

After Agility 6, it is too slow to level Agility without Performance Enhancing Potion IV and Eagle SynergyIcon.png

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Monkey, and too hard to get the requirements both in items and levels, so don't worry about it until after
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Impending Darkness Event
.
7
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Mining
40 Best source of Gold Ore and Silver Ore to upgrade your Armour to (G), alternative would be killing Statue, which is incredibly slow. There is no value in leveling it further as you can get all the Armour you need from Combat. It also takes advantage of the mining time you are probably going to do anyway, as Mining Lesser Relic is the single best source of GP in your first week.
7
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Smithing
40 To turn your Gold Ore and Silver Ore into Gold Bar and Silver Bar. See
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Mining
for reason why not higher than 40. Note that if you happened to get lucky with
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Thieving
(notably, Thieving Relic #4) and enough cap, you don't even need this much
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Smithing
as you can get the bars you need from
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Golbin Chief
and
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Troll
. However, this edge case is likely not going to happen by the time you need to upgrade Melee armor, so we include it in this list anyway.
8
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Cartography
90 There are several good rewards from
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Cartography
in the form of Points of Interests, check out the full list here. The main goal however for
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Level 90
is (31, 17) The Sand-Covered Treasure for 1,000 Damage Reduction Potion IV which you can turn in for 5,000 Damage Reduction Potion IV with
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Township
Hard Task 15.

The other goal of

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Level 90 is one of the requirements to unlock Underwater Ruins to obtain Engulfing Vortex Longbow as this is one of the best bows in the game for Ancient Relics and it won't be replaced until
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Level 120
.
8
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Archaeology
90
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Level 90
is the other half of the requirement to unlock Underwater Ruins for Engulfing Vortex Longbow, which requires (2, 28) Melantis to be unlocked, this is done by completing the clue chain starting here.

Other worthwhile items to pick up from

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Archaeology are: Accuracy Gem, Agile Gem, Ancient Silk, Old Spyglass, Chisel, Dirty Mining Boots, Blacksmith Tongs, Ring of Summoning, Old Summoning Gloves, Malevolent Ward Shield, Ancient Hunting Bow, Golden Leaf (to stick in passive slot after
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Into the Mist
), Barrier Gem to make Tortoise.

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Level 120 unlock can be useful for Pirate Hook and Merman Pendant but it takes a really long time to level that high.

Note: it's very difficult to take advantage of Archaeology levels if the absolute level is above that of your

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Cartography level, so keep that in mind if the game offers them to you in that order.
9
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Farming
70 Good source of passive generating low healing Food. Which is very useful when Auto-Eating. It's also the most efficient way to progress in
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Herblore
later; make sure to have your Farming level stay ahead of your Herblore level.
It is discouraged to pick any unlocks for
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Township
until the point farming Casual Township Tasks for Slayer Coins becomes irrelevant. Keeping
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Township
at Skill Level 10 will keep the reroll cost at 0 GP.

Any skills not mentioned on this table or levels above those that are listed do not really matter, and can be chosen at will. Keep in mind the free Skill Level 20 Relics can be fun to pick up.

Throne of the Herald

Skill cap increases for the Throne of the Herald Expansion are pretty simple. You gain 3 levels in all combat related skills (including
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Slayer
) in Throne of the Herald. Other than that pick
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Prayer
whenever offered when the alternative is not your first 2
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Runecrafting
unlocks to make combat more efficient.
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Astrology
Level 116 unlock is a good 4th option as
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Ashtar
adds a lot of combat value.

Other skill options are mostly irrelevant as they are not required for progression, nor do they benefit the player's combat journey in outstanding ways. Most non-combat skills should also be low enough level that increases to their level cap will not provide anything at all for some time.

Getting locked due to no Slayer Cap Increases

There is currently a very small chance of being "locked" from progression by not getting enough
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Slayer
Skill Level increases before completing the
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Impending Darkness Event
.

This solution should only be used in the following cases:

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    Slayer
    Level is at Level 70 or below and
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    Infernal Stronghold
    and
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    Impending Darkness Event
    are the only 2 Dungeons left.
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    Slayer
    Level is at Level 90 or below and
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    Impending Darkness Event
    is the only dungeon left.

Please note that clearing all the Barrier Dungeons up to and including Underwater City is required.

What to do if you're Locked
This will require the use of the Console.

Players can use the dev.Console mod to execute these commands within the Steam, Epic, Android, and iOS versions of Melvor Idle.

On Web, Steam, and Epic, the console can be opened with F12. If using Steam or Epic, you must enable the dev console first before being able to open it.

Once the Console is opened you can use the following code to raise the
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Slayer
maximum Level:

game.slayer.setLevelCap(75) or game.slayer.setLevelCap(95) as appropriate.

Starting Tips

  • Township Tasks: Check out the easier
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    Township
    tasks as often these will give useful rewards such as food, GP or SC which can be a big boost early on. Use a Bronze Dagger to kill 100 Plant. This will complete the township task and reward you with 2,000 Potatoes.
  • Cartography: Starting
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    Cartography
    will give you 50.
    • Surveying the Farmer's Market at (13, 16) which is close to your starting position for 500.
    • Surveying (and staying on) the The Academia Arcanum at (8, 15) gives +5% magic maximum hit, +10% accuracy rating, +10% magic evasion. It can cost a little to get there, however it can be worth getting it to clear at least the first few dungeons with magic.
  • Slayer Tasks: Selecting a new slayer task is free, and so for every task keep re-rolling until you get a low level monster. You will need to stick to Plant, Chicken and Cow. Use potatoes while training combat, and save high healing food items such as Shrimp for the
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    Chicken Coop
    dungeon.
  • Runecrafting: Ancient Relics uses the hardcore Combat Triangle. This means magic is powerful against melee monsters.
    Error creating thumbnail: File missing
    Runecrafting
    will let you unlock more damaging spells. Mine plenty of Rune Essence to create runes and obtain staves such as the Staff of Earth including the highest magic gear you can obtain. You can train
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    Level 10
    on the Cow.
  • Township Just like a standard playthrough it is advised to go for Aeris Worship at the start.
  • Mining: The Mining Lesser Relic provides a guaranteed gem. This makes mining ore a good source of GP early on. Sell Jewel of Rhaelyx to obtain 1,000,000GP and unlock
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    Auto Eat - Tier I
    early, as this will give a considerable advantage.
  • Melee: Train melee to 10 XP and unlock the Golbin Thief. Use
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    Mining
    and
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    Smithing
    to create 50. Make at least one
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    Golbin Thief
    so that you can receive more marks.
  • Chicken Coop The
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    Chicken Coop
    can be defeated once you have maxed out your magic, hitpoints and prayer XP. You should wear your strongest magic gear possible, and a good supply of runes. Use Earth Strike magic, and Thick Skin as your prayer for a small advantage. Use Shrimp to maintain your health.
Once you have defeated
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Chicken Coop
, you will unlock level 15 in combat, and the skills you have selected in the choices that popped up.
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    Magic
    is the suggested attack style up to
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    Volcanic Cave
    or
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    Air God Dungeon
    as long as you get enough
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    Runecrafting
    cap unlocks.
    If you
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    Runecrafting
    cap increases are not offered it is suggested you switch to Melee after
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    Spider Forest
    .
    Either way for
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    Volcanic Cave
    and beyond it is recommended take inspiration from These Dungeon Guides. You'll most likely have to manual eat at almost every dungeon as most of the suggested Setups and Stats don't work for Ancient Relics.

Here are some suggestions on where to go next:

Continue defeating dungeons to increase your skill caps and along the way you will discover new and powerful ancient relics. Good luck!

Dungeon Walkthrough

This section gives a walkthrough on how to defeat the early dungeons without relying too much on player skill and/or luck. In your playthrough, you should use the ancient relics and skills that you unlock. It is possible that your route will deviate quickly from this path. This guide does not rely on any particular skills or relics being obtained and so should work for most playthroughs, but will necessarily be optimum for your relics and skills.

For the walkthrough, it is assumed that you have levelled all of the combat stats to the maximum after every dungeon. And that all combat training is done using Slayer Tasks to give SC. You will need a supply of GP, and it is assumed that you are either mining ore to obtain jewels, or thieving and selling items. When equipped, the Mining Lesser Relic will give a guaranteed jewel for every ore which is a good way to make early GP.

In your playthrough, it is recommended that you level every skill to 20, as soon as it becomes available, as this will give a guaranteed Ancient Relic. Ancient relics often give benefits outside of the skill itself, so so not overlook the benefits these and the lesser relics. Leveling township and farming as you go along is recommended as these passive skills will pay dividends in time.

Chicken Coop: Level 10

Start mining Rune Essence until you reach level 10. Equip the Mining Lesser Relic if it becomes available. With
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Runecrafting
make roughly equal numbers of air runes, mind runes and earth runes. After that, craft enough runes to create the following magic gear; Start
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Cartography
to unlock 50, but save this for the dungeon. Survey and discover Farmer's Market in (13, 16) to obtain 500 which will be your main combat training food supply. Next, survey and discover The Restless Sanctum at (13, 14) to get 1000 which can be buried for Prayer (skill).svg . Level up all of your combat skills to level 10 on Plant and Cow using low-level slayer tasks. When you obtain
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Golbin Thief
craft 50 to allow more marks to be discovered. For the dungeon battle, equip
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Earth Strike
and equip
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25
and
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Thick Skin
. Time your Shrimp eats carefully when battling Mumma Chicken so that you get the most hits in.

You should now unlock Level 15, and will be given a random selection of skill boosts.

Undead Graveyard: Level 15

Level up all of your combat skills to level 15. If you have any skills that are 20 (or higher) then level these up to give you more Ancient Relics.

If needed, mine more Rune Essence and craft the slightly stronger magic equipment as shown in the table below. If
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Runecrafting
was not upgraded then stick to the Earth Wizard Gear: Survey and discover Old Village to unlock
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Archaeology
. Navigate a path that follows the lowest cost tiles (and avoids any other POIs) until you reach the The Friendly Fisherman at (6, 27), which rewards 50. Next, survey and discover Shrouded Horizon at (4, 26) to get 50,000SC. Purchase 5 from the Shop to complete the township task that gives you 1000. Obtain the Occultist and then craft as many
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Occultist
as you can.

Using your remaining SC, purchase as many Basic Resupply as you can afford to give you Lobster. You should now have more than enough food to complete the dungeon.

For the dungeon battle, equip Manta Ray or Lobster,
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Fire Strike
,
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Soul Split I
and
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Blinding I
spells. Use
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Occultist
and
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Thick Skin
to increase your chances of success.

Spider Forest: Level 20

Level up all of the combat skills to unlock all of the Ancient Relics. Do the same for any new skills that you have obtained (only level them to 20 for the Ancient Relics.

If you didn't get
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Runecrafting
cap increases it is recommended you visit (7, 15) The Runed Battlefield for some limited 1,000 Chaos Rune and 1,000 Death Rune to be able to cast Bolt Spells. Using the Mining Lesser Relic mine your best ore available to obtain Jewel of Rhaelyx which you can sell. When you have 1,000,000GP available, purchase
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Auto Eat - Tier I
to make combat slightly easier. It is especially important that you spend the time to train your prayer and hitpoints. Equip
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Occultist
summon. During the battle with Spider King you will need to time your eats carefully to avoid being killed and it may take more than one attempt.

The optimal way to Manual Eat is to wait with eating your food until you have preformed your attack and before the monster attacks again. This will take some practice but it is suggested you learn how to do this effectively at this stage of the game, as you will be needing to Manual Eat for the majority of your playthrough.

This is the last Dungeon where you can brute force your way through with Magic without getting
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Runecrafting
Skill caps. It is recommended you swap over to Melee if after
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Spider Forest
your
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Runecrafting
is still capped at Level 10. You can clear all the way to
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Water God Dungeon
with Melee if you don't get enough
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Runecrafting
unlocks, this will however take more time and effort so switching back to
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Magic
when you do get these unlocks is highly suggested. Use the following Setup for the next Dungeon if you are still capped at Level 10
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Runecrafting
. Obtain the Silver Ruby Necklace from Mummy or
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Crafting
, if available.
To get the Mithril gear, kill Mithril Knight until you have a full set of Mithril Armour. Complete the
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Township
Normal Task #1 to get your upgraded (G) Mithril Platebody and (G) Mithril Shield. Then go back to killing Mithril Knight to complete the set again. You can upgrade the Armour pieces with Silver Bar to upgrade them to (S) and then Gold Bar to upgrade them to (G), after doing this the Items will get their Damage Reduction stats. This however shouldn't be needed for the upcoming Dungeon
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Frozen Cove
. Silver Bar and Gold Bar can be obtained through
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Mining
and
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Smithing
if you have those Skill caps at 40, if you don't the only other viable alternative is Statue. Knight's_Cape gives 1% DR and a small defence bonus from
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Cartography
(required level 20) after surveying Castle of Kings at (21, 16).


Mid-End Base Game Tips & Comments

  • The Dungeons Order suggests you do the God Dungeons before doing Trickery Temple and Cult Grounds, it is entirely possible to do these Dungeons earlier but it is recommended you do them after the God Dungeons to make them a lot easier due to better accuracy for yourself and your Summons
  • The Barrier Dungeon guides suggest you farm up (B) Gear around Cult Grounds to do Underwater City more effectively, in Ancient Relics you can skip farming up the (B) Gear and we'll just aim for first clears to our Skill cap increases and Dungeon unlocks.
  • After clearing
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    Volcanic Cave
    it is suggested you farm
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    Unholy Forest
    for a Ring of Malice (m), this ring is Best in Slot for the rest of the game. The only ring that sometimes beats it is Ring of Power which you get from completing
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    Impending Darkness Event
    .
  • It is highly suggested that you get a Engulfing Vortex Longbow just before defeating
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    Impending Darkness Event
    . Engulfing Vortex Longbow has a low drop chance from
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    Mermaid Archer
    and quite high
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    Cartography
    and
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    Archaeology
    requirements (Level 90 both) but it is well worth getting. It remains the best Bow you can get up till the
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    Level 120
    Feather Storm Crossbow.
  • Water Pulse Staff is also a very strong staff that can't miss. You can get these from the
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    Merman
    in Underwater Ruins. It is definitely not required as the Throne of the Herald Wands with Archaic Spells are equally powerful / stronger but require much higher
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    Runecrafting
    earlier to be used.
  • You only need Elite Slayer Gear to defeat
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    Impending Darkness Event
    .
  • In Ancient Relics you completely skip getting Dragon or Ancient gear,
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    Air God Dungeon
    can be cleared in (G) Mithril Equipment if you're patient enough, (G) Rune Equipment is suggested for it. Dragon and Ancient is absolute not needed and generally a huge waste of time to get at this point in the game.
  • Once you defeat
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    Impending Darkness Event
    it is advised to switch your Worship to Bane if you don't have Township Ancient Relic 4. If you do have Township Ancient Relic 4 you can keep Aeris or switch to Bane, if you want more Mastery Magnet to go for 100% Completion switch to Bane.
  • Just before or after
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    Impending Darkness Event
    is a good time to take an
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    Astrology
    break. This may take a while. Your cap should be at
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    Level 99
    at this point, Level 99 gives Mastery bonus and should be done asap. Once you're Level 99 and have the Master Ancient Relic unlocked in
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    Astrology
    it is a good idea to max out the combat Constellations (
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    Iridan
    ,
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    Terra
    ,
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    Vale
    ,
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    Syllia
    ,
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    Arachi
    and optional:
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    Tellus
    ) This is preferably done during a Nightfall Season.


  • If you still have questions after reading through the entire guide, free to to come ask them in the #aod-ancient-relics channel on the Melvor Idle Discord.

Throne of the Herald Tips & Comments