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=Introduction= | |||
This guide is written for characters playing the [[Game Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different, especially for the {{ZoneIcon|Fire God Dungeon}} due to the differences in the [[Combat Triangle]]. This guide will assume there are no self-imposed restrictions put upon the account, if you choose to restrict your character in some way, you have to figure out how to get around it. | |||
Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. This guide will break the game into multiple sections and try to give advice for each. The sections this guide will look into, and roughly how long they will take are as follows: | |||
* The Early-Early Game: | |||
- This is when the player is using very low level gear, has not purchased or obtained vital upgrades like [[Auto-Eat]] or the {{ItemIcon|Amulet of Looting}} and may require active (or more active) play to get the most out of. Can take a few days up to about a week. | |||
* The Early Game: | |||
- Where most of the game opens up and when combat gets exciting. The player has obtained reasonable gear, is able to fight the majority of monsters in Combat Areas and the first few Slayer Areas comfortably, and is starting to prepare to get more specialized gear from combat to progress. This section can take anywhere up to about a month or two, and is marked by the completion of {{ZoneIcon|Volcanic Cave|}}. | |||
* The Mid Game: | |||
- This section revolves around finishing your armor sets, maxing out your stats, and completing long term achievements like the God Dungeons. This section can take up to several months, and is usually marked by completion of {{ZoneIcon|Into the Mist}}. | |||
* The Late Game: | |||
- This is when the player is working on upgrading their weapons in the {{ZoneIcon|Dark Waters}} Area, upgrading their armor in the {{ZoneIcon|Unhallowed Wasteland}} Area, and fully preparing to defeat the {{ZoneIcon|Impending Darkness Event}}. This step contains long grinds, but if enough preparation has already been done, it should only take a few weeks at most. | |||
* The Late-Late Game: | |||
- Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. This step's length is variable, as it depends on how much has already been completed, and how optimal/lucky the player is finishing up. Prepare to spend multiple days hunting for an item you'll never actually use! | |||
The guide will start with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling up to the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It will cover the God Dungeons and conclude with guidance for late game content. Remember that the majority of things mentioned here are ''recommendations'' and are not always required or the most optimal, if you don't want to do something, you probably don't have to. | |||
==Using Non-Combat to improve at Combat== | |||
There are several non-combat skills that improve various parts of the combat experience: | |||
* {{Skill|Agility}} - Many of the obstacles provide important combat bonuses. | |||
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game. | |||
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others. | |||
* {{Skill|Astrology}} - "Hidden Levels" provide accuracy and damage bonuses, as well as other powerful and important passive benefits. | |||
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and deal damage on their own. The {{ItemIcon|Dragon}} burn effect is particularly great against high hp enemies. | |||
* {{Skill|Cooking}} - Cook food to eat so you don't die! | |||
* {{Skill|Farming}} - Farm food to eat so you don't die! Farming is particularly useful because it does not require you to actively spend time on it, you can farm food 'while doing combat' for example. | |||
Other skills helpful for smooth progression include: | |||
* {{Skill|Smithing}} - {{Skill|Attack|Melee}} armor and weapons. | |||
* {{Skill|Fletching}} - {{Skill|Ranged}} ammunition and weapons. | |||
* {{Skill|Crafting}} - Jewelry and {{Skill|Ranged}} armor. | |||
* {{Skill|Runecrafting}} - {{Skill|Magic}} armor and weapons. | |||
* {{SkillReq|Firemaking|99}} - The {{ItemIcon|Firemaking Skillcape}} and {{ItemIcon|Ash}} | |||
* {{Skill|Township}} - The Trader can be used to exchange goods for food and consumable items that make combat easier. | |||
Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards them. The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting! | |||
==Gear Stats== | |||
All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page. | |||
===Shared Stats=== | |||
====Attack Interval==== | |||
''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so lower is better. Some things that affect attack speed are: | |||
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}. | |||
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}. | |||
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells. | |||
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}. | |||
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, Melee only. | |||
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring. | |||
* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed. | |||
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}. | |||
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}} | |||
* [[Slow]] and [[Frostburn]] Debuffs | |||
====Damage Reduction==== | |||
''Damage Reduction'', or DR, is the most important stat in the game. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} tier are all taken into account when considering how much damage the player can take before being able to [[Death|die]]. Damage Reduction can be found on: | |||
* {{ItemIcon|(G) Dragon Platebody|notext=true}}{{ItemIcon|(U) Black D-hide Body|notext=true}}{{ItemIcon|Air Expert Wizard Robes|notext=true}}- Upgraded versions of the highest level armor pieces from skilling. | |||
* {{ItemIcon|(G) Ancient Platebody|notext=true}} - All Ancient tier gear, when fully upgraded | |||
* {{ItemIcon|Ragnar God Platebody|notext=true}} - All God Dungeon gear | |||
* {{ItemIcon|Silver Diamond Ring}} - Can be obtained through {{Skill|Crafting}}, {{Icon|Combat}}, or {{Skill|Thieving}} | |||
* {{Icon|Damage Reduction Potion|Damage Reduction Potions}} | |||
* {{PetIcon|Leonardo}} - {{Skill|Defence}} Pet | |||
* {{PetIcon|Erran}} - {{ZoneIcon|Earth God Dungeon}} Pet | |||
* {{Skill|Agility}} Obstacles | |||
* {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} - {{Skill|Prayer}} | |||
For the end game, there are some {{Skill|Prayer|Prayers}} and items that drop from {{ZoneIcon|Impending Darkness Event|Impending Darkness}} that affect enemies' DR: | |||
* {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR | |||
* {{ItemIcon|Shield of Ranged Power}} | |||
* {{ItemIcon|Shield of Magic Power}} | |||
* {{ItemIcon|Shield of Melee Power}} | |||
* {{ItemIcon|Ring of Power}} | |||
* {{PetIcon|Bone}} | |||
====Auto Eat==== | |||
''{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}'' is an upgrade that automatically eats equipped food after a certain health threshold. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier, along with {{Skill|Hitpoints}} and Damage Reduction controls what content is accessible without a chance of death. | |||
With {{UpgradeIcon|Auto Eat - Tier III|Auto Eat}}, the type of food does not matter as long as one does not run out of it. The difference between {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}} is negligible. The main difference between any given food sources is the time spent {{Skill|Cooking}}, {{Skill|Fishing}} or {{Skill|Farming}} instead of fighting monsters. | |||
=====Auto Eat Threshold===== | |||
''Auto Eat Threshold'' is the HP value necessary to trigger Auto Eat, lowering the necessary HP/DR required. In the base game, only one item affects the Auto Eat threshold: | |||
* {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}} | |||
=====Auto Eat Efficiency===== | |||
''Auto Eat Efficiency'' increases the amount of HP healed per piece of food eaten. This can be found on: | |||
* {{Skill|Cooking}} item [[mastery]]. | |||
* {{Skill|Astrology}} constellation modifiers. | |||
* {{Skill|Agility}} Obstacles. | |||
* {{Icon|Famished Potion|Famished Potions}}. | |||
====Slayer Area Effect Negation==== | |||
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on: | |||
* Pillar of Combat - {{Skill|Agility}} capstone. | |||
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}. | |||
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more). | |||
* {{ItemIcon|Slayer Skillcape}}. | |||
====Attack Bonus/Accuracy Rating==== | |||
These are included on all weapons, and some pieces of armor. {{Skill|Attack|Melee}} has [[Stab]], [[Slash]], and [[Block]] Bonuses, while {{Skill|Ranged}} and {{Skill|Magic}} have their own attack bonuses. In combat the player's [[Accuracy Rating]] determines how often they hit an enemy, based on the enemy's Evasion Rating. {{Skill|Summoning}} Tablets use the player's accuracy rating to calculate their chance to hit. | |||
====Defence/Evasion Rating==== | |||
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often. | |||
===Class-related Stats=== | |||
====Melee Stats==== | |||
{{Skill|Attack|Melee}} gear focuses on 4 stats: | |||
* {{Skill|Strength}} bonus: One of the factors that determines max hit. | |||
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS. | |||
====Magic Stats==== | |||
{{Skill|Magic}} armor and weapons focus on 2 stats: | |||
* Magic Damage Bonus: Determines your max hit. | |||
* Magic Attack Bonus: Determines your accuracy. | |||
Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. This can be found on multiple items and buffs, including: | |||
* {{ItemIcon|Mystic Air Staff|notext=true}} - All staves | |||
* {{ItemIcon|Air Imbued Wand|notext=true}} - All imbued wands, crafted via {{Skill|Runecrafting}} from {{ItemIcon|Magic Wand (Elite)}} | |||
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} dungeon | |||
* {{ItemIcon|Book of Occults}} - Drops from {{Icon|Necromancer|type=monster}} | |||
* {{PetIcon|Salem}} - Magic [[Pets|Pet]] | |||
* {{ItemIcon|Skull Cape}} - {{Skill|Slayer}} Shop | |||
====Ranged Stats==== | |||
{{Skill|Ranged}} armor and weapons focus on 2 stats: | |||
* Ranged strength bonus: Determines your max hit. | |||
* Ranged attack bonus: Determines your accuracy. | |||
Additionally, {{Skill|Ranged}} gear also benefits from Ammo Preservation. This can be found on multiple items and buffs, including: | |||
* {{ItemIcon|Ranger Boots}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}} | |||
* {{ItemIcon|Ranger Hat}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}} | |||
* {{ItemIcon|Ranged Skillcape}} | |||
* {{ItemIcon|Cape of Ranged Preservation}} | |||
* {{PetIcon|Marahute}} - Ranged [[Pets|Pet]] | |||
* {{ItemIcon|Ancient Throwing Knife|notext=true}}/{{ItemIcon|Ancient Javelin|notext=true}} - All Throwing Knives and Javelins | |||
* {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons | |||
===Special Attacks and Passive Effects=== | |||
Beyond stats, many pieces of equipment have Special Attacks or passive effects. | |||
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page. | |||
Passive effects are bonuses that are always in play. These can increase your dps, GP/hr or simply provide more item drops. Item doubling is the most critical. This can be found on multiple items and buffs, including: | |||
* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}} | |||
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}} | |||
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop | |||
* {{Skill|Agility|Spike Jump}} | |||
* {{Skill|Agility|Ice Jump}} | |||
* {{Skill|Agility|Pillar of Skilling}} | |||
GP increases can be found on: | |||
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop | |||
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}} | |||
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}} | |||
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}} | |||
* {{ItemIcon|Jeweled Necklace}} - Low Town {{Skill|Thieving}} Drop | |||
* {{ItemIcon|Ring of Wealth}} - Royal Castle {{Skill|Thieving}} Drop | |||
* {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop | |||
==External Tooling== | |||
Two popular external tools are the Combat Simulator and Can I Idle. | |||
[[Combat Simulator]] is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate. As of game version v1.1.1 this extensions has not yet been updated to work with the new built in mod manager and is not available. | |||
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1.1 the site is no longer being updated, however it should still be accurate. It will no longer be accurate for elite/master slayer tasks for players who have completed ID and have purchased the expansion. | |||
==Slayer== | |||
If you play actively, you can start with {{Skill|Slayer}} early. If you want to progress in it, unlocking {{UpgradeIcon|Auto Slayer}} should be your first goal. You will also level your combat skills along the way. | |||
If you idle, it is okay to leave {{Skill|Slayer}} until you need the bonuses from its gear or drops from its monsters. {{Skill|Slayer}} picks up closer to the time of {{ZoneIcon|Volcanic Cave}}, and you will be able to catch up quickly with all the gear that you have at that point. | |||
It takes 15 Normal Slayer tasks to buy the {{ItemIcon|Slayer Helmet (Basic)|Basic Slayer gear}}. The {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Elite)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively. | |||
Slayer Areas sometimes require items that must be purchased using [[Slayer Coins]] from the [[Shop]]. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. Also, if you are using {{UpgradeIcon|Auto Slayer}}, monsters locked behind an item will never appear if the item is not equipped; you can leverage this to control the task rolls. | |||
=Base Game Combat= | |||
==The Early-Early Game: Levels 1-40== | ==The Early-Early Game: Levels 1-40== | ||
Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment. | Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment. | ||
Line 677: | Line 868: | ||
==Impending Darkness Event== | ==Impending Darkness Event== | ||
=Throne of the Herald Expansion= |
Revision as of 07:58, 3 January 2023
This page was last updated for (v1.1.1). |
Introduction
This guide is written for characters playing the Standard game mode. If playing
or Adventure modes, preparation for certain events is different, especially for the
due to the differences in the Combat Triangle. This guide will assume there are no self-imposed restrictions put upon the account, if you choose to restrict your character in some way, you have to figure out how to get around it.
Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. This guide will break the game into multiple sections and try to give advice for each. The sections this guide will look into, and roughly how long they will take are as follows:
- The Early-Early Game:
- This is when the player is using very low level gear, has not purchased or obtained vital upgrades like Auto-Eat or the Amulet of Looting and may require active (or more active) play to get the most out of. Can take a few days up to about a week.
- The Early Game:
- Where most of the game opens up and when combat gets exciting. The player has obtained reasonable gear, is able to fight the majority of monsters in Combat Areas and the first few Slayer Areas comfortably, and is starting to prepare to get more specialized gear from combat to progress. This section can take anywhere up to about a month or two, and is marked by the completion of
.
- The Mid Game:
- This section revolves around finishing your armor sets, maxing out your stats, and completing long term achievements like the God Dungeons. This section can take up to several months, and is usually marked by completion of
.
- The Late Game:
- This is when the player is working on upgrading their weapons in the
Area, upgrading their armor in the
Area, and fully preparing to defeat the
. This step contains long grinds, but if enough preparation has already been done, it should only take a few weeks at most.
- The Late-Late Game:
- Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. This step's length is variable, as it depends on how much has already been completed, and how optimal/lucky the player is finishing up. Prepare to spend multiple days hunting for an item you'll never actually use!
The guide will start with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling up to the first challenging dungeon of the game, the
. It will cover the God Dungeons and conclude with guidance for late game content. Remember that the majority of things mentioned here are recommendations and are not always required or the most optimal, if you don't want to do something, you probably don't have to.
Using Non-Combat to improve at Combat
There are several non-combat skills that improve various parts of the combat experience:
- Error creating thumbnail: File missingAgility - Many of the obstacles provide important combat bonuses.
- Error creating thumbnail: File missingHerblore -
Diamond Luck Potions are among the highest DPS boosts in the game.
- Error creating thumbnail: File missingThieving - There are a multitude of useful item drops from several NPCs, including
Chapeau Noir,
Knight's Defender, and others.
- Error creating thumbnail: File missingAstrology - "Hidden Levels" provide accuracy and damage bonuses, as well as other powerful and important passive benefits.
- Error creating thumbnail: File missingSummoning - Tablets provide boosts to combat effectiveness and deal damage on their own. TheError creating thumbnail: File missingDragon burn effect is particularly great against high hp enemies.
- Error creating thumbnail: File missingCooking - Cook food to eat so you don't die!
- Error creating thumbnail: File missingFarming - Farm food to eat so you don't die! Farming is particularly useful because it does not require you to actively spend time on it, you can farm food 'while doing combat' for example.
Other skills helpful for smooth progression include:
- Error creating thumbnail: File missingSmithing -Error creating thumbnail: File missingMelee armor and weapons.
- Error creating thumbnail: File missingFletching -Error creating thumbnail: File missingRanged ammunition and weapons.
- Error creating thumbnail: File missingCrafting - Jewelry andError creating thumbnail: File missingRanged armor.
- Error creating thumbnail: File missingRunecrafting -Error creating thumbnail: File missingMagic armor and weapons.
- Error creating thumbnail: File missingLevel 99 - The
Firemaking Skillcape and
Ash
- Error creating thumbnail: File missingTownship - The Trader can be used to exchange goods for food and consumable items that make combat easier.
Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards them. The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting!
Gear Stats
All gear has certain stats that link it to one of the three combat styles:
,
, or
. Gear that is more difficult to obtain is usually better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the Combat Simulator or read the
page.
Attack Interval
Attack Speed is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:
Elder Crown - Drop from
Elder Vampire.
Sand Treaders - Drop from
Turkul Riders.
- Error creating thumbnail: File missingSurge I /Error creating thumbnail: File missingSurge II /Error creating thumbnail: File missingSurge III - Spells.
- Error creating thumbnail: File missingOtto - Pet fromError creating thumbnail: File missingDark Waters.
Knight's Defender -
Error creating thumbnail: File missingThieving fromError creating thumbnail: File missingKnight, Melee only.Ring of Barrage -
Error creating thumbnail: File missingLevel 90 ring.Guardian Amulet and
Spiked Shell Ring - Negatively impacts attack speed.
- Guardian Amulet - Drops from
Earth Chests upgraded from
Error creating thumbnail: File missingEarth Shards,Error creating thumbnail: File missingEarth God Dungeon. - Spiked Shell Ring - Upgrade from 10
Guardian Rings and 500
Stinging Essence
- Guardian Amulet - Drops from
- Slow and Frostburn Debuffs
Damage Reduction
Damage Reduction, or DR, is the most important stat in the game. Damage Reduction,
, and
tier are all taken into account when considering how much damage the player can take before being able to die. Damage Reduction can be found on:
- Upgraded versions of the highest level armor pieces from skilling.
- All Ancient tier gear, when fully upgraded
- All God Dungeon gear
Silver Diamond Ring - Can be obtained through
Error creating thumbnail: File missingCrafting,Error creating thumbnail: File missingCombat, orError creating thumbnail: File missingThievingDamage Reduction Potions
- Error creating thumbnail: File missingLeonardo -Error creating thumbnail: File missingDefence Pet
- Error creating thumbnail: File missingErran -Error creating thumbnail: File missingEarth God Dungeon Pet
- Error creating thumbnail: File missingAgility Obstacles
- Error creating thumbnail: File missingSafeguard/Error creating thumbnail: File missingStone Skin -Error creating thumbnail: File missingPrayer
For the end game, there are some
and items that drop from
that affect enemies' DR:
- Error creating thumbnail: File missingBattleheart - Prayer, reduces enemy DR
Shield of Ranged Power
Shield of Magic Power
Shield of Melee Power
Ring of Power
Bone
Auto Eat
is an upgrade that automatically eats equipped food after a certain health threshold. Upgrading this as quickly as possible is critical. Auto Eat Tier, along with
and Damage Reduction controls what content is accessible without a chance of death. With
, the type of food does not matter as long as one does not run out of it. The difference between Potatoes or
Whale (Perfect) is negligible. The main difference between any given food sources is the time spent
,
or
instead of fighting monsters.
Auto Eat Threshold
Auto Eat Threshold is the HP value necessary to trigger Auto Eat, lowering the necessary HP/DR required. In the base game, only one item affects the Auto Eat threshold:
Wasteful Ring - Drops from
Wicked Greater Dragon
Auto Eat Efficiency
Auto Eat Efficiency increases the amount of HP healed per piece of food eaten. This can be found on:
- Error creating thumbnail: File missingCooking item mastery.
- Error creating thumbnail: File missingAstrology constellation modifiers.
- Error creating thumbnail: File missingAgility Obstacles.
Famished Potions.
Slayer Area Effect Negation
Slayer Area Effect Negation reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying (
,
) to downright progress blocking (
,
). This stat can be found on:
- Pillar of Combat - Error creating thumbnail: File missingAgility capstone.
Hunter's Ring - Drops from
Hunting Greater Dragon.
- All
Error creating thumbnail: File missingSlayer armor from the shop (higher tier provides more).Slayer Skillcape.
Attack Bonus/Accuracy Rating
These are included on all weapons, and some pieces of armor.
has Stab, Slash, and Block Bonuses, while
and
have their own attack bonuses. In combat the player's Accuracy Rating determines how often they hit an enemy, based on the enemy's Evasion Rating.
Tablets use the player's accuracy rating to calculate their chance to hit.
Defence/Evasion Rating
These are included on all pieces of armor, and are heavily connected to the Combat Triangle. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.
Melee Stats
gear focuses on 4 stats:
- Error creating thumbnail: File missingStrength bonus: One of the factors that determines max hit.
- Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.
Magic Stats
armor and weapons focus on 2 stats:
- Magic Damage Bonus: Determines your max hit.
- Magic Attack Bonus: Determines your accuracy.
Additionally,
also benefits from Rune Preservation Chance and Rune Cost Reduction. This can be found on multiple items and buffs, including:
- All staves
- All imbued wands, crafted via
Error creating thumbnail: File missingRunecrafting fromMagic Wand (Elite)
Book of Eli - Drops from
Error creating thumbnail: File missingHall of Wizards dungeonBook of Occults - Drops from
Necromancer
- Error creating thumbnail: File missingSalem - Magic Pet
Skull Cape -
Error creating thumbnail: File missingSlayer Shop
Ranged Stats
armor and weapons focus on 2 stats:
- Ranged strength bonus: Determines your max hit.
- Ranged attack bonus: Determines your accuracy.
Additionally,
gear also benefits from Ammo Preservation. This can be found on multiple items and buffs, including:
Ranger Boots - Drops from
Spider Chest in
Error creating thumbnail: File missingSpider ForestRanger Hat - Drops from
Spider Chest in
Error creating thumbnail: File missingSpider ForestRanged Skillcape
Cape of Ranged Preservation
Marahute - Ranged Pet
/
- All Throwing Knives and Javelins
Throwing Power Gloves - Negatively impacts ranged preservation using throwing weapons
Special Attacks and Passive Effects
Beyond stats, many pieces of equipment have Special Attacks or passive effects.
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the Special Attacks page.
Passive effects are bonuses that are always in play. These can increase your dps, GP/hr or simply provide more item drops. Item doubling is the most critical. This can be found on multiple items and buffs, including:
Ring of Wealth - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by
Aorpheat's Signet Ring
Aorpheat's Signet Ring - Made with parts A/B, collected from doing combat/non-combat skills while wearing a
Gold Topaz Ring
Chapeau Noir - Rare
Error creating thumbnail: File missingThieving Drop- Error creating thumbnail: File missingSpike Jump
- Error creating thumbnail: File missingIce Jump
- Error creating thumbnail: File missingPillar of Skilling
GP increases can be found on:
Gold Topaz Ring - Made in
Error creating thumbnail: File missingCrafting, or common dropGloves of Silence - Drops from
Thief
Fine Coinpurse - Thieving
Error creating thumbnail: File missingWomanGold Crested Shield - Thieving
Error creating thumbnail: File missingKingJeweled Necklace - Low Town
Error creating thumbnail: File missingThieving DropRing of Wealth - Royal Castle
Error creating thumbnail: File missingThieving DropSneak-Ers - Rare
Error creating thumbnail: File missingThieving Drop
External Tooling
Two popular external tools are the Combat Simulator and Can I Idle.
Combat Simulator is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate. As of game version v1.1.1 this extensions has not yet been updated to work with the new built in mod manager and is not available.
Can I Idle is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1.1 the site is no longer being updated, however it should still be accurate. It will no longer be accurate for elite/master slayer tasks for players who have completed ID and have purchased the expansion.
Slayer
If you play actively, you can start with
early. If you want to progress in it, unlocking
should be your first goal. You will also level your combat skills along the way. If you idle, it is okay to leave
until you need the bonuses from its gear or drops from its monsters.
picks up closer to the time of
, and you will be able to catch up quickly with all the gear that you have at that point.
It takes 15 Normal Slayer tasks to buy the Basic Slayer gear. The
Slayer Gear Upgrade Kit (Strong) /
Slayer Gear Upgrade Kit (Elite) /
Slayer Gear Upgrade Kit (Master) take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.
Slayer Areas sometimes require items that must be purchased using Slayer Coins from the Shop. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. Also, if you are using
, monsters locked behind an item will never appear if the item is not equipped; you can leverage this to control the task rolls.
Base Game Combat
The Early-Early Game: Levels 1-40
Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment.
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. The Combat Triangle determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat.
It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks.
Major Goals
The earliest for most players is the
upgrade, purchased in the shop for 1,000k, followed by the
Amulet of Looting, found in the
, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills.
Leveling Guidelines
As the player is just being introduced to combat, this section will try to be as simple as possible, while also setting some guidelines for the rest of the guide. The tables in each section in this entire guide will generally provide bare minimum recommendations. Some notes on how to use the information given:
- The player must have an appropriate Auto Eat level and won't run out of food.
- The player has enough Damage Reduction to survive against enemies when Auto Eat is not enough by itself.
- Armor should be upgraded from the Bank screen whenever possible, this is possible for all Error creating thumbnail: File missingMelee armor andError creating thumbnail: File missingRanged armor starting with
Green D-hide
For the first section, there will be no cape, amulet, rings,
,
,
bonuses, or
obstacles. With proper bonuses, the player can attempt much more difficult content. Some notes on the first section:
- All assumed skill levels are equal to the ones required by the set of gear.
- When choosing a proper monster to farm, it is recommended to follow a priority rule:
- Drops something that you want.
- Is your current Slayer Task.
- Highest XP/hr.
Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.
And finally, using Combat Simulator and Can I Idle should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.
Melee
Leveling
Most players start combat with
as it does not require the overhead of
Ammunition for
or
Runes for
. For Melee, use
to wear and wield the highest level gear available.
Smithing armor can be upgraded () twice from the Bank, once with
Silver Bars and the second time with
Gold Bars. Typically, upgrading armor isn't really worth the extra time spent until at least
Adamant.
Melee leveling is split across 3 different skills,
,
, and
.
- Error creating thumbnail: File missingAttack is trained using theError creating thumbnail: File missingStab Attack Style
- Error creating thumbnail: File missingStrength is trained using theError creating thumbnail: File missingSlash Attack Style
- Error creating thumbnail: File missingDefence is trained using theError creating thumbnail: File missingBlock Attack Style
In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:
Weapon | Details | Style | |
---|---|---|---|
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Fast, weaker | Error creating thumbnail: File missing Stab
|
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|
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Error creating thumbnail: File missing Stab
|
Error creating thumbnail: File missing Block
| |
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Error creating thumbnail: File missing Slash
| ||
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No shield, slow | Error creating thumbnail: File missing Slash
| |
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Slow-ish | Error creating thumbnail: File missing Slash
|
Error creating thumbnail: File missing Block
|
Error creating thumbnail: File missing Level
|
Error creating thumbnail: File missing Attack Material
|
Error creating thumbnail: File missing Defence Material
|
Recommended Monster | Newly Idleable Dungeons |
---|---|---|---|---|
1 | ![]() |
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- |
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- | ||
5 | ![]() |
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- |
10 | ![]() |
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Error creating thumbnail: File missing Chicken Coop (Requires Error creating thumbnail: File missing Auto Eat - Tier II)
|
20 | ![]() |
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- |
30 | ![]() |
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Error creating thumbnail: File missing Undead Graveyard
| |
40 | ![]() |
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Error creating thumbnail: File missing Spider Forest / Error creating thumbnail: File missing Frozen Cove / Error creating thumbnail: File missing Bandit Base
| |
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Error creating thumbnail: File missing Miolite Caves (Requires Error creating thumbnail: File missing Auto Eat - Tier III)
|
Gear Goals
- Weapons:
Ice Sword
Error creating thumbnail: File missingLevel 40 - Drops fromError creating thumbnail: File missingFrozen Cove /Ice Monster.
Elerine Spear
Error creating thumbnail: File missingLevel 40 - Drops fromElerine Warrior.
Almighty Lute - Drops from
Wandering Bard.
- Equipment:
Amulet of Strength - Drops from
Mummy.
Amulet of Torture - Rare drop from
Fierce Devil,
Error creating thumbnail: File missingDeep Sea Ship.Obsidian Cape - Drops from
Adamant Knight.
Amulet of Looting - Drops from
Error creating thumbnail: File missingSpider Forest.
Ranged
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of
large amounts of bolts, you shouldn't use crossbows until you have the
Dragon Crossbow or better. For bolts, anything worse than
Emerald Bolts is sellable. Save the
Diamonds for
Diamond Luck IV Potions.
Leveling
has a lot of options to do great damage, particularly to
enemies that may be very difficult to beat with Melee. For Ranged, use
to obtain the highest level Armor, and
to obtain the highest level Weapons and Ammo.
Crafting armor can be upgraded () once from the Bank, using more of the raw
Dragonhide. Upgrading Ranged armor is always recommended once it's available.
Ranged has three different Attack styles,
,
, and
:
- Error creating thumbnail: File missingAccurate increases your Hidden Ranged level which causes each attack to be more accurate and deal more damage.
- Error creating thumbnail: File missingRapid lowers the attack interval of the weapon by 0.4 seconds, making each attack significantly faster
- Error creating thumbnail: File missingLongrange increases your Hidden Ranged Level by less than Accurate, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned betweenError creating thumbnail: File missingRanged andError creating thumbnail: File missingDefence.
In general,
is more effective at low levels, while
is more effective at higher levels. The cutoff is approximately level 40.
should likely be used before this cutoff to also get an amount of
XP!
Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source:
Weapon | Details | Ammo | Notes |
---|---|---|---|
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Fast-ish, weaker | ![]() ![]() ![]() |
Not great. |
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More accurate, more damage | ![]() ![]() ![]() |
Arrows are cheap and easy to mass produce. |
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Slow with high damage | ![]() ![]() ![]() |
Bolts are valuable and difficult to make. |
![]() ![]() ![]() |
Extremely fast with low damage and accuracy | - | Does not require Error creating thumbnail: File missing Fletching.
|
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Fast with high damage and low accuracy | - | Javelins are worth a lot of GP when sold |
Error creating thumbnail: File missing Level
|
Bows | Arrows | Armor | Recommended Monster | Idleable Dungeons |
---|---|---|---|---|---|
1 | ![]() |
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- |
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- | ||||
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- | ||||
5 | ![]() |
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- | |
10 | ![]() |
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Error creating thumbnail: File missing Chicken Coop (Requires Error creating thumbnail: File missing Auto Eat - Tier II)
| ||
20 | ![]() |
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- | |
30 | ![]() |
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Error creating thumbnail: File missing Undead Graveyard
| |
40 | ![]() |
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Error creating thumbnail: File missing Spider Forest
| |
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Error creating thumbnail: File missing Bandit Base / Error creating thumbnail: File missing Hall of Wizards / Error creating thumbnail: File missing Frozen Cove / Error creating thumbnail: File missing Deep Sea Ship / Error creating thumbnail: File missing Miolite Caves(Requires Error creating thumbnail: File missing Auto Eat - Tier III)
|
Gear Goals
- Weapons:
Ice Shortbow
Error creating thumbnail: File missingLevel 40 - Drops fromError creating thumbnail: File missingFrozen Cove.Elerine Longbow
Error creating thumbnail: File missingLevel 50 - Drops fromElerine Archer.
- Equipment:
Ranger Hat/
Ranger Boots
Error creating thumbnail: File missingLevel 40 - Drops fromError creating thumbnail: File missingSpider Forest.Amulet of Ranged - Drops from
Bandit.
Amulet of Looting - Drops from
Error creating thumbnail: File missingSpider Forest.
Magic
Leveling
See Magic/Training for an alternative way to level magic with non-combat Spells.
Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of
enemies. Dealing more damage and taking less damage from the most common enemies in the game is fantastic. For Magic, use
to obtain the highest level weapons and armor, as well as to create runes to cast spells.
armor does not need to be upgraded to provide Damage Reduction, appropriate level Robes will automatically provide this stat. Magic has two different Attack styles,
and
:
- Error creating thumbnail: File missingMagic increases your Hidden Magic level which causes each attack to be more accurate and deal more damage.
- Error creating thumbnail: File missingDefensive increases your Hidden Magic Level less, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned betweenError creating thumbnail: File missingMagic andError creating thumbnail: File missingDefence.
In general,
is always the most effecient Attack Style to use, as training
with
uses the least amount of time and damage while remaining efficient.
Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to
It is recommended to choose a spell, staff, robes, and aurora that use as many of the same primary Elemental Runes as possible.
Rune | Staff | Spell | Aurora | Robes |
---|---|---|---|---|
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Error creating thumbnail: File missing ![]() ![]() |
Error creating thumbnail: File missing ![]() |
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Error creating thumbnail: File missing ![]() |
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Each non-Wind spell also has the option of using Combination Runes which can be much more efficient and are always worth more
XP. When using combination runes, you should look specifically to synergize your staff with whichever Aurora you're using, as their rune cost reduction does not apply to Combination Runes.
Spell | Staff | Aurora |
---|---|---|
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Error creating thumbnail: File missing ![]() |
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Error creating thumbnail: File missing ![]() |
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Error creating thumbnail: File missing ![]() |
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Error creating thumbnail: File missing ![]() |
Error creating thumbnail: File missing Level
|
Weapon | Spell | Armor | Recommended Monster | Idleable Dungeons |
---|---|---|---|---|---|
1 | ![]() |
Error creating thumbnail: File missing Wind Strike
|
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|
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10 | ![]() ![]() ![]() ![]() |
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Strike Spells
|
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|
30 | ![]() ![]() ![]() ![]() |
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Bolt Spells
|
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|
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40 | ![]() ![]() ![]() ![]() |
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Blast Spells
|
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Gear Goals
- Weapons:
Mystic Staves
Error creating thumbnail: File missingLevel 40 - Craftable withError creating thumbnail: File missingLevel 70.Nature's Call Staff
Error creating thumbnail: File missingLevel 40 - Drops in two pieces fromElerine Mage and
Druid
- Equipment:
Enchanted Cape - Drops from
Master Wizard.
Amulet of Magic - Drops from
Master Wizard.
Amulet of Looting - Drops from
Error creating thumbnail: File missingSpider Forest.
The Early Game: Levels 41-75
(and
to a lesser extent) is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts.
This is where the Combat Triangle becomes extra important, and ignoring it entirely can be deadly or progress hampering.
Major Goals
The primary goal of this section is to replace all equipment and weapons obtained from non-combat skills with upgrades obtained from combat
- Auto Slayer
Paladin,
Thief, and
Sand Beast
Seething Horned Elite
Ancient Platebody from the
Error creating thumbnail: File missingVolcanic Cave.Ancient Wizard Robes from the
Error creating thumbnail: File missingHall of Wizards.Ancient D-hide Body from the
Error creating thumbnail: File missingDragons Den.
Equipment Options
Sand Treaders - Drops from
Turkul Riders
Elite Amulet of Defence - Drops from combining 100
Amulet of Defence or from
Error creating thumbnail: File missingUndead Graveyard.Amulet of Torture or
Elite Amulet of Glory - Drops from
Fierce Devil or from combining 100
Amulet of Glory - Offensive version of Elite Defence for Melee
Gloves of Silence - Drops from
Thief - can be decent for earning some extra GP from kills
Paladin Gloves - Drops from
Paladin - big block of DR from a relatively easy monster
Desert Wrappings - Drops from
Turkul Archers - less DR, but more well rounded stats
Priest Hat - Drops from
Priest
Melee
Leveling
Error creating thumbnail: File missing Level
|
Error creating thumbnail: File missing Attack Weapon
|
Error creating thumbnail: File missing Strength Weapon
|
Armor | Recommended Monster |
---|---|---|---|---|
41 | ![]() ![]() ![]() |
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50 | ![]() ![]() |
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60 | ![]() ![]() |
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70 | ![]() ![]() |
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Gear Goals
- Weapons:
- Equipment:
Elite Amulet of Strength - Drops from combining 100
Amulet of Strength
Elite Amulet of Defence - Drops from combining 100
Amulet of Defence
Elite Amulet of Glory - Drops from combining 100
Amulet of Glory
Sandstorm Ring
Error creating thumbnail: File missingLevel 50 - Drops fromSand Beast.
Desert Wrappings - Drops from
Turkul Archers
Ranged
Leveling
Error creating thumbnail: File missing Level
|
Weapon | Ammo | Armor | Recommended Monster |
---|---|---|---|---|
41 | ![]() ![]() |
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50 | ![]() ![]() |
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60 | ![]() ![]() |
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70 | ![]() ![]() |
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Gear Goals
- Weapons:
- Equipment:
Elite Amulet of Ranged - Drops from combining 100
Amulet of Ranged
Throwing Power Gloves - Drops from
Turkul Throwers
Cape of Ranged Preservation - Drops from
Holy Archer
Scaled Shield - Drops from
Holy Archer
Magic
Leveling
Error creating thumbnail: File missing Level
|
Weapon | Spell | Armor | Recommended Monster |
---|---|---|---|---|
41 | ![]() ![]() ![]() ![]() |
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Blast Spells
|
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50 | ![]() ![]() ![]() ![]() |
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Wave Spells
|
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60 | ![]() ![]() ![]() ![]() |
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Surge Spells
|
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70 | ![]() ![]() ![]() ![]() |
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Surge Spells / Error creating thumbnail: File missing Slicing Winds
|
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Gear Goals
- Weapons:
- Equipment:
Elite Amulet of Magic - Drops from combining 100
Amulet of Magic
Book of Eli - Drops from
Error creating thumbnail: File missingHall of Wizards.Shaman Ring - Drops from
Shaman.
- Upgrades into
Nature's Blessing Ring with 10,000
Nature Rune
- Upgrades into
Volcanic Cave and Ancient Armor
The major goal of this section is to find and equip Ancient Armor
Ancient Wizard Robes come from the
.
- This dungeon isn't really difficult enough to warrant a guide, it is recommended to use the best available Ranged equipment to benefit the most from the Combat Triangle.
- As with most Magic equipment, these robes do not need to be upgraded to get the full benefit.
Ancient D-hide Armor comes from the
.
- This dungeon has a guide at Dragons Den/Guide
- This armor needs to be upgraded, getting the raw D-hide necessary to fully upgrade this armor will likely take longer than getting each piece of armor
Ancient D-hide Shield has a second upgrade, the
Scaled Shield, which is best in slot for Ranged for a long time.
File:Ancient Wizard Platelegs (item).png
Ancient Plate Armor comes from the
.
- This dungeon has a guide at Volcanic Cave/Guide
- This armor, like Error creating thumbnail: File missingSmithing armor needs to be upgraded twice.
Ancient Shield has a fourth upgrade, the
Dragonfire Shield, which is best in slot for Melee for a long time. Upgrading this shield requires 7050
Dragon Bones.
Due to the nature of the game, it is entirely possible to skip Ancient armor completely, and go straight to the next section. This does however require a bit more knowledge of how the game works, and is not necessarily recommended. The Dragonfire Shield and the
Scaled Shield are two important items that should NOT be skipped.
The Mid Game: Levels 76-95
After acquiring and equipping all of the Ancient sets of armor and obtaining decent weapons, the player should now be well prepared to step up to the plate of the next challenge the game has to offer, Infernal Stronghold and the God Dungeons. But first, it is hugely recommended to assess the progress of all non-combat skills; each of these dungeons is difficult enough that NOT having access to
,
Potions,
Tablets, or
/
bonuses can make progress significantly slower than it needs to be.
This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on.
Major Goals
Infernal Cape
Fury of the Elemental Zodiacs
Stormsnap
Cloudburst Staff
Earth Layered Shield
Big ol Ron
God Armor
External Buffs
Prayer
Preferably
and the best combat style prayer available,
,
, or
.
Agility
a table or something
Herblore
Preferably Diamond Luck Potion IV or
Damage Reduction Potion IV. Alternatively:
Melee Strength Potion IV,
Ranged Strength Potion IV, or
Magic Damage Potion IV
Hinder Potion IV
Lethal Toxins Potion IV
Summoning
For dungeons, preferably
and the best combat style Tablet available,
,
, or
. For Slayer
paired with the same combat style tablets a safe bet
Slayer
slayer drops good items, do it
Skull Cape - Obtained from the Shop for 400
k.
Ancient Claw - Drops from
Pegasus.
Hunter's Ring - Drops from
Hunting Greater Dragon.
Wasteful Ring - Drops from
Wicked Greater Dragon.
Magic Wand (Elite) - Drops from
Cursed Maiden.
Fury of the Elemental Zodiacs - Final upgrade of all of the Elite Amulets. FEZ has a table that details a number of important stats on each Amulet at FEZ/Guide. If the guide has been followed thoroughly until this point, here is a quick summary of where each amulet should be obtained from the quickest:
Mummy for
Amulet of Strength
Bandit for
Amulet of Ranged
Master Wizard for
Amulet of Magic
Bounty Hunter for
Amulet of Glory,
Amulet of Accuracy, and
Amulet of Defence
Fierce Devil for
Amulet of Torture
Seething Horned Elite for
Amulet of Fury
- Note that Error creating thumbnail: File missingDeep Sea Ship drops
Amulet of Torture and
Error creating thumbnail: File missingVolcanic Cave dropsAmulet of Fury, so it is recommended to finish obtaining any items from these dungeons first to help ease the grind.
- Note that
Dungeon Guides
Infernal Stronghold
This dungeon has a guide at Infernal Stronghold/Guide
The primary reason to do this dungeon is the Infernal Cape which grants 4% Damage Reduction and works well for each combat style. The
Infernal Cores dropped here can be used to upgrade and
Ancient Claw into an
Infernal Claw, a critical and powerful one-handed Melee weapon.
Air God Dungeon
This dungeon has a guide at Air God Dungeon/Guide.
This dungeon drops
armor and equipment, and is usually completed with
.
Water God Dungeon
This dungeon has a guide at Water God Dungeon/Guide.
This dungeon drops
armor and equipment, and is usually completed with
.
Earth God Dungeon
This dungeon has a guide at Earth God Dungeon/Guide.
This dungeon drops
tank oriented armor and equipment, and is usually completed with
.
Fire God Dungeon
This dungeon has a guide at Fire God Dungeon/Guide.
This dungeon drops
dps oriented armor and equipment, and is usually completed with
or sometimes
.
Into the Mist
This dungeon has a guide at Into the Mist/Guide.
blah blah blah Passive Slot