Page history
22 January 2023
Move logic from getSpecAttackMaxHit to _getMonsterMaxHit, as combo effects persist beyond the special attack which grants them
+148
getSpecAttackMaxHit: Account for modifiers which adjust the max hit when present in on hit/pre-hit effects or monster passives
+2,232
21 January 2023
27 December 2022
23 December 2022
17 December 2022
8 December 2022
20 November 2022
12 November 2022
10 November 2022
Added handling for a few more types of max hit for monsters
+526
Added DR reduction to various monster table Max Hit columns
+1,416
Added a check for special attacks that include a normal max hit
+241
9 November 2022
triple indenting curse descriptions
+1
fixed oversized curse icons
−5
Added curse effect description to monster special attacks
+450
8 November 2022
7 November 2022
4 November 2022
28 October 2022
27 October 2022
26 October 2022
Fix RandomSpiderLair handling
+645
Amend further in case sale value is zero
+27
getChestDrops: Correct GP range showing when there is only a single value
+133
25 October 2022
no edit summary
+3
_getDungeonMonsterList: Fix
−6
Amend/correct handling for random ITM and random spider lair monsters
+445
monsters -> monsterIDs to match game data
+21
23 October 2022
_getMonsterBaseMaxHit: Fix calculation for Magic attacks
+4
getOtherMonsterBoxText: Fix area type determination
+16
_getMonsterAreas: Fix slayer area icon type
+75
Fix description related issues & avoid issues with 'random' monsters
+343
22 October 2022
5 September 2022
23 August 2022
15 April 2022
13 April 2022
27 February 2022
19 February 2022
no edit summary
+5
no edit summary
+8
no edit summary
+44
no edit summary
+97
no edit summary
+264
no edit summary
+1
no edit summary
+1,381
no edit summary
+3
making another version of the MattMonsterTable
+2,268
15 February 2022
Included bones in the 'total monster loot value' calculation
+179
Fixed getMonsterLootValue not taking into account bones
−8