Stronghold of Magic/Guide: Difference between revisions
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* This Standard Difficulty of the Dungeon rewards 1 {{ItemIcon|Magic Enhancement Scroll}} which always contains 1 [[Magic Enhancement]]. | * This Standard Difficulty of the Dungeon rewards 1 {{ItemIcon|Magic Enhancement Scroll}} which always contains 1 [[Magic Enhancement]]. | ||
* This (Augmented) Difficulty of the Dungeon rewards 1 {{ItemIcon|Magic Enhancement Scroll (Augmented)}} which always contains 1 | * This (Augmented) Difficulty of the Dungeon rewards 1 {{ItemIcon|Magic Enhancement Scroll (Augmented)}} which always contains 1 Magic Enhancement (Augmented). | ||
* This (Superior) Difficulty of the Dungeon has a 1/100 chance of rewarding a {{ItemIcon|Magic Enhancement (Superior)}}. | * This (Superior) Difficulty of the Dungeon has a 1/100 chance of rewarding a {{ItemIcon|Magic Enhancement (Superior)}}. | ||
** The (Superior) Difficulty also has a 1/250 chance of rewarding {{PetIcon|Caleb}}. | ** The (Superior) Difficulty also has a 1/250 chance of rewarding {{PetIcon|Caleb}}. | ||
The Standard version of this [[Strongholds]] drops {{ItemIcon|Magic Enhancement Scroll}} that contains one of the following [[Enhancements]], these need to be equipped to do the (Augmented) version of the | The Standard version of this [[Strongholds]] drops {{ItemIcon|Magic Enhancement Scroll}} that contains one of the following [[Enhancements]], these need to be equipped to do the (Augmented) version of the Strongholds: | ||
* 4/7 (57.14%) for {{ItemIcon|Magic Enhancement 1}} | * 4/7 (57.14%) for {{ItemIcon|Magic Enhancement 1}} | ||
* 2/7 (28.57%) for {{ItemIcon|Magic Enhancement 2}} | * 2/7 (28.57%) for {{ItemIcon|Magic Enhancement 2}} | ||
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The (Augmented) version of this [[Strongholds]] drops | The (Augmented) version of this [[Strongholds]] drops {{ItemIcon|Magic Enhancement Scroll (Augmented)}} that contains one of the following [[Enhancements]], these need to be equipped to do the (Superior) version of the Strongholds: | ||
* 2/3 (66.67%) for {{ItemIcon|Magic Enhancement 1 (Augmented)}} | * 2/3 (66.67%) for {{ItemIcon|Magic Enhancement 1 (Augmented)}} | ||
* 1/4 (25.00%) for {{ItemIcon|Magic Enhancement 2 (Augmented)}} | * 1/4 (25.00%) for {{ItemIcon|Magic Enhancement 2 (Augmented)}} | ||
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=== Level 20-40 Idle === | === Level 20-40 Idle === | ||
{{Skill|Ranged}} is the best option to [[Idle]] this difficulty at this point. Be sure to use the | {{Skill|Ranged}} is the best option to [[Idle]] this difficulty at this point. Be sure to use the Rapid Attack Style. | ||
It can be Idled with: | It can be Idled with: |
Latest revision as of 12:14, 2 July 2024
This Dungeon contains 72 waves of Monsters that need to be fought. All Monsters in this area deal Pure Damage.
This Dungeon requires Hall of Wizards to be cleared 50 times to access. This Dungeon also requires
Slayer Level 45.
- This Standard Difficulty of the Dungeon rewards 1 Error creating thumbnail: File missingMagic Enhancement Scroll which always contains 1 Magic Enhancement.
- This (Augmented) Difficulty of the Dungeon rewards 1 Error creating thumbnail: File missingMagic Enhancement Scroll (Augmented) which always contains 1 Magic Enhancement (Augmented).
- This (Superior) Difficulty of the Dungeon has a 1/100 chance of rewarding a Error creating thumbnail: File missingMagic Enhancement (Superior).
- The (Superior) Difficulty also has a 1/250 chance of rewarding Error creating thumbnail: File missingCaleb.
- The (Superior) Difficulty also has a 1/250 chance of rewarding
- 4/7 (57.14%) for Error creating thumbnail: File missingMagic Enhancement 1
- 2/7 (28.57%) for Error creating thumbnail: File missingMagic Enhancement 2
- 1/7 (14.29%) for Error creating thumbnail: File missingMagic Enhancement 3
- 2/3 (66.67%) for Error creating thumbnail: File missingMagic Enhancement 1 (Augmented)
- 1/4 (25.00%) for Error creating thumbnail: File missingMagic Enhancement 2 (Augmented)
- 1/12 (8.33%) for Error creating thumbnail: File missingMagic Enhancement 3 (Augmented)
- All Data was gathered from the Combat Simulator. For more accurate numbers you will have to plug in your own Data on top of the setups.
- The clear per hour numbers are slightly lower on the (Augmented) and (Superior) versions of this Strongholds.
- If you wish to tweak the Combat Simulator Exports yourself, they can be found here.
Level 20-40 Idle
Ranged is the best option to Idle this difficulty at this point. Be sure to use the Rapid Attack Style.
It can be Idled with:
- Level 50 Combat Stats and Blue D-Hide Armour with
Auto Eat - Tier III for 3.00 clears per hour. Using roughly 875
Lobster per hour.
- Can also be done with any other colour D-Hide Armour.
- Level 50 Combat Stats and Green D-Hide Armour will have slightly lower clears per hour at 2.98 clears per hour. Using roughly 900
Lobster per hour.
- Level 60 Combat Stats and Red D-Hide Armour with
Redwood Longbow/
Dragon Arrows will have slightly higher clears per hour at 3.65 clears per hour with
Prayer switched accordingly to the highest available
Ranged boosting one. Using roughly 815
Lobster per hour.
- Level 70 Combat Stats and Black D-Hide Armour with
Ancient Crossbow/
Emerald Bolts will have slightly higher clears per hour at 4.65 clears per hour with
Prayer switched accordingly to the highest available
Ranged boosting one. Using roughly 665
Lobster per hour.
- Level 50 Combat Stats and Green D-Hide Armour will have slightly lower clears per hour at 2.98 clears per hour. Using roughly 900
- Can also be done with any other colour D-Hide Armour.
Example of Gear to use:
God Gear Idle
Level 90 Combat Stats & Prayer Level 95 were used for these calculations.
The Food used to estimate Food usage was Lobster.
Magic
Cloudburst Staff using
Water Surge gets roughly 8.00 clears per hour. Using roughly 118
Lobster. And uses roughly 26k Runes per hour.
Magic Wand (Elite)/
Book of Eli using
Frostbite gets roughly 6.55 clears per hour. Using roughly 155
Lobster. And uses roughly 34k Runes per hour.
- Spell:
Water Surge
- Curse:
Anguish III
- Aurora:
Surge II (Optional) Gives 0.25 extra clears for 12k Runes per hour.
- Prayers:
Augury &
Battleheart
- Point of Interest:
Unhallowed Wasteland
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Melee
All these Weapons are pretty similar when it comes to clears per hour.
Sunset Rapier gets 4.85 clears per hour. Using roughly 395
Lobster.
Ancient Claw gets 5.25 clears per hour. Using roughly 505
Lobster.
Infernal Claw gets 5.45 clears per hour. Using roughly 475
Lobster.
Tidal Edge gets 6.15 clears per hour. Using roughly 395
Lobster.
Ultima Godsword gets 6.45 clears per hour. Using roughly 290
Lobster.
Eradicating Gloves (m) is a slight increase to clears per hour if owned.
- Prayers:
Piety &
Battleheart
- Point of Interest:
Unhallowed Wasteland
Slot | Item |
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Ranged
Ancient Crossbow/
Jadestone Bolts gets 6.95 clears per hour. Using roughly 560
Lobster.
Shockwave/
Jadestone Bolts gets 7.40 clears per hour. Using roughly 550
Lobster.
Stormsnap/
Ancient Arrows gets 7.10 clears per hour. Using roughly 555
Lobster.
Engulfing Vortex Longbow/
Ancient Arrows gets 9.45 clears per hour. Using roughly 540
Lobster.
Eradicating Gloves (m) is a slight increase to clears per hour if owned.
- Prayers:
Rigour &
Battleheart
- Point of Interest:
Unhallowed Wasteland
Post Throne of the Herald Idle
Includes Atlas of Discovery Expansion Items.
Pets, Potions, Agility and
Astrology are included in this section.
Agility
Agility is the same for both setups.
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | |
9 | -6% Damage Reduction -6% Auto Eat Efficiency -6% Global Mastery XP -0.3s Monster Respawn Timer | |
10 | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer | |
11 | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | -10% Mastery XP for Melvor Realm only +8% Damage To Bosses | |
14 | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons | |
15 | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen | |
Elite Pillar | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Magic
- Spell:
Thunder Strike
- Curses:
Anguish III
- Aurora:
Surge IV
- Prayers:
Battleheart &
Battleborn
- Point of Interest:
Unhallowed Wasteland
Melee
- This setup gets 36.33 clears per hour.
- Uses no Food.
- It is slightly less clears per hour at no Rune or
Divine Javelin cost.
- Prayers:
Battleheart &
Battleborn
- Point of Interest:
Unhallowed Wasteland
Ranged
- This setup gets 39.53 clears per hour.
- Uses no Food.
- Uses 3014
Divine Javelin per hour.
- Prayers:
Battleheart &
Battleborn
- Point of Interest:
Unhallowed Wasteland
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |