Fire Guard: Difference between revisions
From Melvor Idle
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(Automatic update of monsters page.) |
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{{Monster|name=Fire Guard|monsterID=103|combatLevel=175|hitpoints=1700|attackspeed=2.6|attacks=* 60% [[File:Combat.svg|25px|middle]] 1-375 Melee Damage | {{V0.16.2}}{{Monster|name=Fire Guard|monsterID=103|combatLevel=175|hitpoints=1700|attackspeed=2.6|attacks=* 60% [[File:Combat.svg|25px|middle]] 1-375 Melee Damage | ||
* 40% [[File:Combat.svg|25px|middle]] Fireball | * 40% [[File:Combat.svg|25px|middle]] Fireball | ||
** Launches an avoidable fireball dealing 650 dmg that inflicts burning on hit (20% HP over 5 sec) | ** Launches an avoidable fireball dealing 650 dmg that inflicts burning on hit (20% HP over 5 sec) | ||
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| [[File:Fire Shard (item).svg|25px|middle|link=Fire Shard]] || [[Fire Shard]] || 1 || 100% | | [[File:Fire Shard (item).svg|25px|middle|link=Fire Shard]] || [[Fire Shard]] || 1 || 100% | ||
|} | |}[[Category:Monsters]]{{CombatNav}}{{Menu}} |
Revision as of 10:13, 11 September 2020
Template:V0.16.2Template:MonsterAlways Drops:
Img | Item | Max Qty | Chance |
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Fire Shard | 1 | 100% |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |