Into the Mist: Difference between revisions
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== Monsters == | '''{{PAGENAME}}''' is the current hardest [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear. | ||
== Afflicted Monsters == | |||
{{AreaMonsters}} | {{AreaMonsters}} | ||
The first twenty monsters in the dungeon are Afflicted version of randomly chosen monsters between [[Combat Level]] 165 and 677. Aside from monsters from {{ZoneIcon|Dark Waters}}, any monster in that range can be chosen including boss monsters from other dungeons. | |||
These monsters have all their normal stats and special attacks, but are stronger in two ways: They gain +20% Damage Reduction, and they become Afflicted, causing their attacks to apply a special status effect on the player. | |||
If the monster is originally from a [[Slayer Area]] with an Area Effect, that effect will not apply as combat is not happening in that area. | |||
== Affliction == | |||
Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. For each attack or special attack that hits the player, there is a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack. | |||
For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's [[Auto-Eat]] threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle. | |||
Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing. | |||
[[Category:Dungeons]] | [[Category:Dungeons]] | ||
{{CombatNav|Dungeon}}{{Menu}} | {{CombatNav|Dungeon}}{{Menu}} |
Revision as of 18:00, 22 December 2020
This page is up to date (v1.3.1). |
Into the Mist is the current hardest Dungeon in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear.
Afflicted Monsters
Name | Combat Lvl | HP | Max Hit | Style | Count | ||
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20 | ||
Mysterious Figure - Phase 1 | 925 | 10,000 | 600 | Error creating thumbnail: File missing
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1 | ||
Mysterious Figure - Phase 2 | 925 | 10,000 | 450 | Error creating thumbnail: File missing
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1 | ||
Ahrenia | 925 | 10,000 | 800 | Error creating thumbnail: File missing
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1 |
The first twenty monsters in the dungeon are Afflicted version of randomly chosen monsters between Combat Level 165 and 677. Aside from monsters from
, any monster in that range can be chosen including boss monsters from other dungeons.
These monsters have all their normal stats and special attacks, but are stronger in two ways: They gain +20% Damage Reduction, and they become Afflicted, causing their attacks to apply a special status effect on the player.
If the monster is originally from a Slayer Area with an Area Effect, that effect will not apply as combat is not happening in that area.
Affliction
Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. For each attack or special attack that hits the player, there is a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.
For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's Auto-Eat threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle.
Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
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Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |