Into the Mist: Difference between revisions
Falterfire (talk | contribs) (Added some notes about the Afflicted Monsters and Affliction) |
Falterfire (talk | contribs) (Slight formatting changes and added rewards section) |
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'''{{PAGENAME}}''' is the current hardest [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear. | '''{{PAGENAME}}''' is the current hardest [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear. | ||
== | == Monsters == | ||
{{AreaMonsters}} | {{AreaMonsters}} | ||
=== Afflicted Monsters === | |||
The first twenty monsters in the dungeon are Afflicted version of randomly chosen monsters between [[Combat Level]] 165 and 677. Aside from monsters from {{ZoneIcon|Dark Waters}}, any monster in that range can be chosen including boss monsters from other dungeons. | The first twenty monsters in the dungeon are Afflicted version of randomly chosen monsters between [[Combat Level]] 165 and 677. Aside from monsters from {{ZoneIcon|Dark Waters}}, any monster in that range can be chosen including boss monsters from other dungeons. | ||
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Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. For each attack or special attack that hits the player, there is a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack. | Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. For each attack or special attack that hits the player, there is a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack. | ||
For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's [[Auto | For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's [[Auto Eat]] threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle. | ||
Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing. | Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing. | ||
== Rewards == | |||
Into the Mist provides several rewards: | |||
* The item reward for completing Into the Mist is {{ItemIcon|New Dawn}}, a lore book. | |||
* Completing Into the Mist allows the player to access {{ZoneIcon|Dark Waters}} which contains monsters that drop the shards necessary for crafting {{ItemIcon|Tidal Edge}}, {{ItemIcon|Shockwave}}, and {{ItemIcon|Ocean Song}}, one-handed weapons requiring level 90 in {{Skill|Attack}, {{Skill|Ranged}}, and {{Skill|Magic}} respectively to wield. | |||
* Completing Into the Mist also allows the player to use the Passive equipment slot. | |||
[[Category:Dungeons]] | [[Category:Dungeons]] | ||
{{CombatNav|Dungeon}}{{Menu}} | {{CombatNav|Dungeon}}{{Menu}} |
Revision as of 18:05, 22 December 2020
This page is up to date (v1.3). |
Into the Mist is the current hardest Dungeon in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear.
Monsters
Name | Combat Lvl | HP | Max Hit | Style | Count | ||
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20 | |||||||
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925 | 10,000 | 600 | 1 | |||
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925 | 10,000 | 772 | 1 | |||
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925 | 10,000 | 800 | 1 |
Afflicted Monsters
The first twenty monsters in the dungeon are Afflicted version of randomly chosen monsters between Combat Level 165 and 677. Aside from monsters from Dark Waters, any monster in that range can be chosen including boss monsters from other dungeons.
These monsters have all their normal stats and special attacks, but are stronger in two ways: They gain +20% Damage Reduction, and they become Afflicted, causing their attacks to apply a special status effect on the player.
If the monster is originally from a Slayer Area with an Area Effect, that effect will not apply as combat is not happening in that area.
Affliction
Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. For each attack or special attack that hits the player, there is a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.
For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's Auto Eat threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle.
Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
Rewards
Into the Mist provides several rewards:
- The item reward for completing Into the Mist is
New Dawn, a lore book.
- Completing Into the Mist allows the player to access
Dark Waters which contains monsters that drop the shards necessary for crafting
Tidal Edge,
Shockwave, and
Ocean Song, one-handed weapons requiring level 90 in {{Skill|Attack},
Ranged, and
Magic respectively to wield.
- Completing Into the Mist also allows the player to use the Passive equipment slot.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |