Unhallowed Wasteland: Difference between revisions
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The '''{{PAGENAME}}''' is a [[Slayer areas|Slayer area]] requiring {{SkillReq|Slayer|95}} and the purchase of {{UpgradeIcon|Map to the Unhallowed Wasteland}} to access. Unless the [[Slayer_Areas#Area_Effects|area effect]] has been negated, [[Monsters]] will heal to double their current health every 2 enemy turns. As this area effect is so strong, at least partially negating this area's effect is highly recommended (if not required). | The '''{{PAGENAME}}''' is a [[Slayer areas|Slayer area]] requiring {{SkillReq|Slayer|95}} and the purchase of {{UpgradeIcon|Map to the Unhallowed Wasteland}} to access. | ||
Unless the [[Slayer_Areas#Area_Effects|area effect]] has been negated, [[Monsters]] will heal to double their current health every 2 enemy turns. As this area effect is so strong, at least partially negating this area's effect is highly recommended (if not required). The [[Combat Guide#Unhallowed Wasteland|Combat Guide]] contains more information on how this area's affect may be successfully negated. | |||
Each monster has only two drops aside from bones and GP: An essence and a rare drop. These can be used along with the rings and gloves dropped from the God [[Dungeons]] to upgrade into powerful end-game gear sets. | Each monster has only two drops aside from bones and GP: An essence and a rare drop. These can be used along with the rings and gloves dropped from the God [[Dungeons]] to upgrade into powerful end-game gear sets. |
Revision as of 20:47, 6 February 2022
This page is up to date (v1.3). |
Unhallowed Wasteland |
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Slayer Area ID: melvorF:UnhallowedWasteland |
Difficulty: Master |
Requirements:
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Area Effect:
Enemies heal 100% of their current hitpoints every 2 turns |
Monsters:
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The Unhallowed Wasteland is a Slayer area requiring Level 95 and the purchase of
Map to the Unhallowed Wasteland to access.
Unless the area effect has been negated, Monsters will heal to double their current health every 2 enemy turns. As this area effect is so strong, at least partially negating this area's effect is highly recommended (if not required). The Combat Guide contains more information on how this area's affect may be successfully negated.
Each monster has only two drops aside from bones and GP: An essence and a rare drop. These can be used along with the rings and gloves dropped from the God Dungeons to upgrade into powerful end-game gear sets.
For example, the Legaran Wurm drops
Poison Essence and
Worm Spike. These are used to upgrade the
Deadeye Ring and
Aeris God Gloves from the
Air God Dungeon into the
Poison Virulence Ring and
Poison Virulence Gloves.
Monsters
Name | Combat Level | Hitpoints | Max Hit | Combat Style | |
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629 | 9,000 | 920 | ||
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666 | 9,300 | 900 | ||
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727 | 9,600 | 1,180 | ||
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762 | 9,900 | 750 |
Monster | Essence | Ring | Rare Drop | Gloves |
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |