The Herald: Difference between revisions
From Melvor Idle
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Latest revision as of 19:31, 22 November 2022
This page is up to date (v1.3). |
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Monster ID: melvorTotH:TheHeraldPhase3 |
Zones: |
Monster Types: Boss, Dungeon |
Combat
Attacks
Normal Attack
- 1 - 992 Magic Damage (Instead of repeating Deja-Vu while the effect is already active)
- 25%
Unison of Fire and Earth
- Fusing the power of fire and earth, the Herald creates 2 enormous, flaming meteorites that hurtle towards you that deal 10-1750 damage each over 0.6s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable.
- 25%
Unison of Air and Water
- Combining the elements of air and water, the Herald conjures a column of misty water that blasts you into the air, dealing 1000 damage, then slams you to the ground, dealing 1500 damage. On a hit, applies stun for 1 turn. Avoidable.
- 30%
Deja-Vu
- On use, gives the Herald Immunity to all attack types other than their own for 4 of their turns. Deals no damage. If the buff is already active, the Herald performs a Normal Attack instead.
- 20%
Sealed Fate
- Destroys the Target if their current hitpoints are under 90%. This cannot miss.
Passives
- Intimidation
- Gives you: -44% Damage Reduction
- Afflicted Resilience
- Immune to Stun and Freeze. +50% chance to avoid Burn, Bleed, Slow and Frostburn.
- Reign over Time
- For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy, +2% Global Evasion Rating (Stacks 25 times)
- Heal
- Heal 2% of max hitpoints every 2 turns
Drops
None
Tasks
Task | Requirements | Rewards |
---|---|---|
Throne of the Herald | 1 ![]() |
25,000,000 2,500,000 169 ![]() |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |