Volcanic Cave/Guide: Difference between revisions
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===Weapon Choice=== | ===Weapon Choice=== | ||
This table | Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- class="headerRow-0" | |- class="headerRow-0" | ||
! Weapon | ! Weapon | ||
! Adjusted Chests | ! Adjusted Chests/Hour | ||
! Potential Chests | ! Potential Chests/Hour | ||
|- | |- | ||
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | | {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | ||
| 3.8 | | 3.8 | ||
| 20+ | | 20+ | ||
|- | |- | ||
| {{ItemIcon|Dragon Sword}} | | {{ItemIcon|Dragon Sword}} | ||
| 7.6 | | 7.6 | ||
| 24+ | | 24+ | ||
|- | |- | ||
| {{ItemIcon|Dragon Claw}} | | {{ItemIcon|Dragon Claw}} | ||
| 8 | | 8 | ||
| 26.3+ | | 26.3+ | ||
|- | |- | ||
| {{ItemIcon|Ancient Sword}} | | {{ItemIcon|Ancient Sword}} | ||
| 8.16 | | 8.16 | ||
| 26.2+ | | 26.2+ | ||
|- | |- | ||
| {{ItemIcon|Sunset Rapier}} | | {{ItemIcon|Sunset Rapier}} | ||
| 9.6 | | 9.6 | ||
| 31.4+ | | 31.4+ | ||
|- | |- | ||
| {{ItemIcon|Ancient Claw}} | | {{ItemIcon|Ancient Claw}} | ||
| 10 | | 10 | ||
| 34.7+ | | 34.7+ | ||
| | |- | ||
| {{Icon|Icicle Volley|type=spell}} | |||
| 18.1 | |||
| 28.3+ | |||
|- | |- | ||
| {{Icon|Slicing Winds|type=spell}} | | {{Icon|Slicing Winds|type=spell}} | ||
| 23.5 | | 23.5 | ||
| 25.8 | | 25.8 | ||
|} | |} | ||
Magic builds using Ancient Magicks | Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times. | ||
This table uses data obtained from the [[Combat Simulator]], and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds ([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link]). | |||
===Gear Options=== | ===Gear Options=== |
Revision as of 19:36, 27 April 2024
This page was last updated for (v1.2.2). |
The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.
Why Clear Volcanic Cave?
- Clear 1 time:
- To unlock Air God Dungeon and Infernal Stronghold
- To get the Fire Cape which grants 2% DR
- To get the Elite Chest
- Clear 50 times:
- For a Township Task that gives Dragon Bones, and
- To start obtaining ancient armour in preparation for the Air God Dungeon
- Clear 100 times:
- To unlock Ancient Magicks which gives you powerful spells such as Slicing Winds, Icicle Volley, and Ignite.
- Clear 100+ times:
- To farm for the full ancient armour set and Ancient Crossbow
- To farm for the 10 Amulets of Fury needed for the Fury of the Elemental Zodiacs (FEZ). Check the FEZ/Guide for more details.
According to simulations, to get the full ancient armour set it will likely take:
- 640 clears with a 50% chance
- 817 clears with a 75% chance
- 1377 clears with a 95% chance
When to Clear Volcanic Cave?
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.
In general, you will want at least Level 80 and you should be able to complete Dragons Den relatively easily before attempting this dungeon. Ideally, you will want sufficient Auto Eat to survive the dungeon without resorting to manual eating.
Ancient Magicks
After you clear the Volcanic Cave 100 times you gain access to Ancient Magicks which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.
In general, the spells you receive are very powerful:
- Winds is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
- Ignite is a more powerful spell and has a good chance of killing monsters in one-shot.
- Icicle Volley is a good all rounder, and can be used in all other cases.
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magicks it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less useful.
Gear To Idle
The boss of Volcanic Cave uses the Melee style and so it is not recommended that you attempt to idle this dungeon with Ranged due to the Combat Triangle penalties. This guide assumes that you have Auto Eat - Tier III equipped which greatly reduces the DR requirements.
The calculations in this guide are against the Hardcore/ Adventure modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out Can I Idle or the Combat Simulator to see if you build will survive.
Melee
Volcanic Cave is often idled with Melee because the dragon armor set can be obtained with Level 99, further, the armour can be upgraded to provide 30% DR.
This Melee build requires 820 Hitpoints to idle the dungeon. However, this should be seen as a minimum DR + HP, as any less will be below the max hit of Malcs.The Sandstorm Ring can be omitted, but at the expense of clear time.
Lower tiers of armor may be used if HP or DR is increased through other sources such as Agility, Summoning, or more Hitpoints levels, etc.
Slot | Item | DR% |
---|---|---|
(G) Dragon Helmet | 6% | |
(G) Dragon Platebody | 6% | |
(G) Dragon Platelegs | 6% | |
(G) Dragon Boots | 6% | |
Paladin Gloves | 4% | |
Knight's Cape | 1% | |
Elite Amulet of Defence | 2% | |
Sandstorm Ring | 0% | |
Sunset Rapier | 0% | |
(G) Dragon Shield | 6% | |
Total | 37% |
Pre-Volcanic Magic
Idling with Magic is only recommended once you have stronger equipment because it will often end up with a slower clear time, or a more complicated setup.
To idle the dungeon with the build below, you need 780 Hitpoints and Weakening III active.
Slot | Item | DR% |
---|---|---|
Air Expert Wizard Hat | 5% | |
Air Expert Wizard Robes | 5% | |
Air Expert Wizard Bottoms | 5% | |
Air Expert Wizard Boots | 5% | |
(U) Ancient D-hide Vambraces | 6% | |
Skull Cape | 3% | |
Elite Amulet of Magic | 2% | |
Aorpheat's Signet Ring | 0% | |
Any Magic weapon | 0% | |
(G) Dragon Shield | 6% | |
Total | 37% |
Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells, therefore, use the highest level spell and robe combination available to you. If available to you, use the Ring of Spirit Power instead of the Aorpheat's Signet Ring
Slot | Item (most effective → least effective) | |
---|---|---|
Air Expert Wizard Hat | Fire Expert Wizard Hat | |
Air Expert Wizard Robes | Fire Expert Wizard Robes | |
Air Expert Wizard Bottoms | Fire Expert Wizard Bottoms | |
Ring of Spirit Power | Aorpheat's Signet Ring |
100+ Volcanoes Magic
After clearing the Volcanic Cave 100 times you will unlock Ancient Magicks which require a minimum of Level 72.
It is recommended that you have 20,000+ accuracy when using the Slicing Winds as this means that the spell will never miss. This is important because you will want to keep a high DPS to make idling worthwhile. You can improve your Accuracy with:
- Magic Assistance Potions
- Astrology
- Prayer
- Agility
- Or, if you Level 93 or higher
For a magic build Prat, the Protector of Secrets will be the biggest hitter, and with this build it will be very close to your Auto-Eat threshhold, so if you need to deviate, then check your setup with the Combat Simulator.
For example:
- At 880 HP you will need to equip the Stone Skin prayer to provide extra DR.
- At 910 HP you can farm the dungeon with 33% DR and without the prayer or potions.
Once you have sufficient accuracy rating, the Miolite Shield cam be swapped out for a ranged or melee shield with more DR such as (G) Dragon Shield to lower other HP/DR requirements.
Slot | Item | DR% |
---|---|---|
Ancient Wizard Hat | 5% | |
Ancient Wizard Robes | 5% | |
Ancient Wizard Bottoms | 5% | |
Ancient Wizard Boots | 5% | |
(U) Ancient D-hide Vambraces | 6% | |
Skull Cape | 3% | |
Elite Amulet of Magic | 2% | |
Aorpheat's Signet Ring | 0% | |
Magic Wand (Powerful) | 0% | |
Miolite Shield | 2% | |
Total | 33% |
Weapon Choice
Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions:
Weapon | Adjusted Chests/Hour | Potential Chests/Hour |
---|---|---|
Pre-Volcanic | 3.8 | 20+ |
Dragon Sword | 7.6 | 24+ |
Dragon Claw | 8 | 26.3+ |
Ancient Sword | 8.16 | 26.2+ |
Sunset Rapier | 9.6 | 31.4+ |
Ancient Claw | 10 | 34.7+ |
Icicle Volley | 18.1 | 28.3+ |
Slicing Winds | 23.5 | 25.8 |
Magic builds using Ancient Magicks generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of Ancient Magicks, as you progress Melee builds will eventually give faster clear times.
This table uses data obtained from the Combat Simulator, and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds (link).
Gear Options
Gloves
Item | DR | Requirements |
---|---|---|
Paladin Gloves | 4% | none |
(U) Red D-hide Vambraces | 4% | Level 60 |
(U) Black D-hide Vambraces | 5% | Level 70 |
(U) Ancient D-hide Vambraces | 6% | Level 80 |
The Ancient vambraces drop from the Dragons Den. You will very likely need them to idle the Air God Dungeon, so might as well get them now.
The Red and Black vambraces can be either crafted with Crafting or dropped from the Spider Forest.
Or you might just farm some Paladins for their Gloves.
Cape
Item | Upside | Downside |
---|---|---|
Knight's Cape | 1% DR | Level 66 area unique drop |
Skull Cape | 3% DR | Screws up Melee accuracy |
Firemaking Skillcape | XP boost | Level 99, no DR increase |
Obsidian Cape | Spend less food | Rare drop, no DR increase |
Fire Cape | 2% DR | You need to clear Volcanic Cave once |
Boots
The choice of boots is small because we don't want to drop in DR too much.
Item | DR% | Requirements |
---|---|---|
(G) Dragon Boots | 6% | Level 60 |
(G) Rune Boots | 5% | Level 40 |
Ring
Item | Benefit |
---|---|
Sandstorm Ring | Solid DPS increase for Melee, falls off in power if using enough buffs from other skills. |
Silver Diamond Ring | 1% DR |
Aorpheat's Signet Ring | 5% chance to double Elite Chest and 100% more money. |
Ring of Wealth | 7% chance to double Elite Chest. |
Ring of Blade Echoes | Powerful melee dps increase, costs more prayer/potions per hit. |
Ring of Spirit Power | Powerful magic dps increase, does not affect Ancient Magicks. |
TL/DR
In summary, the suggested order of equipment is:
- Obtain the Sunset Rapier and the Sandstorm Ring
- Perform 100 Volcanic Cave clears as Melee to unclock Slicing Winds
- Do the remainder of Volcanic Cave clears with Slicing Winds with the Surge aurora.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |