Volcanic Cave/Guide: Difference between revisions

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===Weapon Choice===
===Weapon Choice===


This table plots some [[Combat Simulator]] results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill.
Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions:
 
You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results.
([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link])


{| class="wikitable"  
{| class="wikitable"  
|- class="headerRow-0"
|- class="headerRow-0"
! Weapon
! Weapon
! Adjusted Chests per Hour
! Adjusted Chests/Hour
! Potential Chests per Hour
! Potential Chests/Hour
! Buff compared to previous
|-
|-
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| 3.8
| 3.8
| 20+
| 20+
| 0%
|-
|-
| {{ItemIcon|Dragon Sword}}
| {{ItemIcon|Dragon Sword}}
| 7.6
| 7.6
| 24+
| 24+
| 20%
|-
|-
| {{ItemIcon|Dragon Claw}}
| {{ItemIcon|Dragon Claw}}
| 8
| 8
| 26.3+
| 26.3+
| 9%
|-
|-
| {{ItemIcon|Ancient Sword}}
| {{ItemIcon|Ancient Sword}}
| 8.16
| 8.16
| 26.2+
| 26.2+
| 0%
|-
|-
| {{ItemIcon|Sunset Rapier}}
| {{ItemIcon|Sunset Rapier}}
| 9.6
| 9.6
| 31.4+
| 31.4+
| 19%
|-
|-
| {{ItemIcon|Ancient Claw}}
| {{ItemIcon|Ancient Claw}}
| 10
| 10
| 34.7+
| 34.7+
| 10%
|-
| {{Icon|Icicle Volley|type=spell}}
| 18.1
| 28.3+
|-
|-
| {{Icon|Slicing Winds|type=spell}}
| {{Icon|Slicing Winds|type=spell}}
| 23.5
| 23.5
| 25.8
| 25.8
| 0%
|-
| {{Icon|Icicle Volley|type=spell}}
| 18.1
| 28.3+
| 0%
|}
|}


Magic builds using Ancient Magicks are generally better than their Melee counterparts when not using all buffs available to the player. Due to the large amount of runes required to cast, and the non-scaling nature of Ancient Magicks, eventually they fall behind Melee builds for adjusted clear times.  
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.


The usual food expenditure is approximately {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour.
This table uses data obtained from the [[Combat Simulator]], and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds ([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link]).


===Gear Options===
===Gear Options===

Revision as of 19:36, 27 April 2024

This page was last updated for (v1.2.2).

The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.

Why Clear Volcanic Cave?

According to simulations, to get the full ancient armour set it will likely take:

  • 640 clears with a 50% chance
  • 817 clears with a 75% chance
  • 1377 clears with a 95% chance

When to Clear Volcanic Cave?

There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.

In general, you will want at least

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Level 80

and you should be able to complete

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Dragons Den

relatively easily before attempting this dungeon. Ideally, you will want sufficient

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Auto Eat

to survive the dungeon without resorting to manual eating.

Ancient Magicks

After you clear the Volcanic Cave 100 times you gain access to Ancient Magicks which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.

In general, the spells you receive are very powerful:

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    Winds
    is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
  • Error creating thumbnail: File missing
    Ignite
    is a more powerful spell and has a good chance of killing monsters in one-shot.
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    Icicle Volley
    is a good all rounder, and can be used in all other cases.

Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magicks it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less useful.

Gear To Idle

The boss of

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Volcanic Cave

uses the

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Melee

style and so it is not recommended that you attempt to idle this dungeon with

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Ranged

due to the Combat Triangle penalties. This guide assumes that you have

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Auto Eat - Tier III

equipped which greatly reduces the DR requirements. The calculations in this guide are against the

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Hardcore

/ Adventure modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out Can I Idle or the Combat Simulator to see if you build will survive.

Melee

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Volcanic Cave

is often idled with

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Melee

because the dragon armor set can be obtained with

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Level 99

, further, the armour can be upgraded to provide 30% DR. This

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Melee

build requires

820
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Hitpoints

to idle the dungeon. However, this should be seen as a minimum DR + HP, as any less will be below the max hit of Malcs.The Sandstorm Ring can be omitted, but at the expense of clear time. Lower tiers of armor may be used if HP or DR is increased through other sources such as

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Agility

,

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Summoning

, or more

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Hitpoints

levels, etc.

Pre-Volcanic Magic

Idling with

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Magic

is only recommended once you have stronger equipment because it will often end up with a slower clear time, or a more complicated setup. To idle the dungeon with the build below, you need

780
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Hitpoints

and

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Weakening III

active.

Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells, therefore, use the highest level spell and robe combination available to you. If available to you, use the Ring of Spirit Power instead of the Aorpheat's Signet Ring

100+ Volcanoes Magic

After clearing the

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Volcanic Cave

100 times you will unlock Ancient Magicks which require a minimum of

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Level 72

. It is recommended that you have 20,000+ accuracy when using the

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Slicing Winds

as this means that the spell will never miss. This is important because you will want to keep a high DPS to make idling worthwhile. You can improve your Accuracy with:

  • Magic Assistance Potions
  • Error creating thumbnail: File missing
    Astrology
  • Error creating thumbnail: File missing
    Prayer
  • Error creating thumbnail: File missing
    Agility
  • Or, if you
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    Level 93
    or higher

For a magic build Prat, the Protector of Secrets will be the biggest hitter, and with this build it will be very close to your Auto-Eat threshhold, so if you need to deviate, then check your setup with the Combat Simulator.

For example:

  • At 880
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    HP
    you will need to equip the
    Error creating thumbnail: File missing
    Stone Skin
    prayer to provide extra DR.
  • At 910
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    HP
    you can farm the dungeon with 33% DR and without the prayer or potions.

Once you have sufficient accuracy rating, the Miolite Shield cam be swapped out for a ranged or melee shield with more DR such as (G) Dragon Shield to lower other HP/DR requirements.

Weapon Choice

Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions:

Weapon Adjusted Chests/Hour Potential Chests/Hour
Pre-Volcanic 3.8 20+
Dragon Sword 7.6 24+
Dragon Claw 8 26.3+
Ancient Sword 8.16 26.2+
Sunset Rapier 9.6 31.4+
Ancient Claw 10 34.7+
Error creating thumbnail: File missing
Icicle Volley
18.1 28.3+
Error creating thumbnail: File missing
Slicing Winds
23.5 25.8

Magic builds using Ancient Magicks generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of Ancient Magicks, as you progress

Error creating thumbnail: File missing
Melee

builds will eventually give faster clear times.

This table uses data obtained from the Combat Simulator, and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds (link).

Gear Options

Gloves
Item DR Requirements
Paladin Gloves 4% none
(U) Red D-hide Vambraces 4%
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Level 60
(U) Black D-hide Vambraces 5%
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Level 70
(U) Ancient D-hide Vambraces 6%
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Level 80

The Ancient vambraces drop from the

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Dragons Den

. You will very likely need them to idle the

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Air God Dungeon

, so might as well get them now.
The Red and Black vambraces can be either crafted with

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Crafting

or dropped from the

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Spider Forest

.

Or you might just farm some Paladins for their Gloves.

Cape
Item Upside Downside
Knight's Cape 1% DR
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Level 66
area unique drop
Skull Cape 3% DR Screws up
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Melee
accuracy
Firemaking Skillcape XP boost
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Level 99
, no DR increase
Obsidian Cape Spend less food Rare drop, no DR increase
Fire Cape 2% DR You need to clear
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Volcanic Cave
once
Boots

The choice of boots is small because we don't want to drop in DR too much.

Item DR% Requirements
(G) Dragon Boots 6%
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Level 60
(G) Rune Boots 5%
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Level 40
Ring
Item Benefit
Sandstorm Ring Solid DPS increase for Melee, falls off in power if using enough buffs from other skills.
Silver Diamond Ring 1% DR
Aorpheat's Signet Ring 5% chance to double Elite Chest and 100% more money.
Ring of Wealth 7% chance to double Elite Chest.
Ring of Blade Echoes Powerful melee dps increase, costs more prayer/potions per hit.
Ring of Spirit Power Powerful magic dps increase, does not affect Ancient Magicks.

TL/DR

In summary, the suggested order of equipment is:

  1. Obtain the Sunset Rapier and the Sandstorm Ring
  2. Perform 100
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    Volcanic Cave
    clears as Melee to unclock
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    Slicing Winds
  3. Do the remainder of
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    Volcanic Cave
    clears with
    Error creating thumbnail: File missing
    Slicing Winds
    with the Surge aurora.