Spider Forest/Guide: Difference between revisions

From Melvor Idle
(→‎Melee: Fixed a typo)
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m (moved magic above melee)
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The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + 5 * the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''20''', and the guide will assume all non-combat skills are of a similar level.
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + 5 * the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''20''', and the guide will assume all non-combat skills are of a similar level.


Regardless of combat style or game mode, {{ZoneIcon|Spider Forest}} can be idled with {{SkillReq|Hitpoints|71}} after purchasing the {{Icon|Auto Eat - Tier I|type=upgrade}} upgrade in the {{Icon|Shop}}, or at {{SkillReq|Hitpoints|48}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.
If you're playing {{Icon|Ancient Relics}} you will need to manual eat this dungeon just like almost every other dungeon.
The idle requirements are technically possible but very impractical.


==Equipment==
==Equipment==
Note: This dungeon comes '''BEFORE''' the {{ZoneIcon|Bandit Base}} as the boss enemy in that dungeon has a significantly higher [[Combat#Max Hit]] coupled with a more dangerous special attack it uses.
Note: This dungeon comes '''BEFORE''' the {{ZoneIcon|Bandit Base}} as the boss enemy in that dungeon has a significantly higher [[Combat#Max Hit]] coupled with a more dangerous special attack it uses.


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* {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, {{ItemIcon|Minotaur}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.
* {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, {{ItemIcon|Minotaur}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.


===Melee===
{{Equipment/Recommended
|style=Melee
|showDR=false
|helm1=Mithril Helmet
|body1=(G) Mithril Platebody
|legs1=Mithril Platelegs
|boots1=Mithril Boots
|gloves1=
|shield1=(G) Mithril Shield
|weapon1=Mithril Scimitar
|neck1=Silver Ruby Necklace
|ring1=Silver Ruby Ring
}}


* {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}} from a {{Skill|Township}} '''[[Township/Tasks|Task]]''' completed with the items obtained from {{MonsterIcon|Mithril Knight}}.
===Magic===
** ''{{MonsterIcon|Mithril Knight}} is a difficult enemy, and the player needs to kill an average of 536 of them to obtain the required {{ItemIcon|Mithril Platebody}} to complete the {{Skill|Township}} task, consider either obtaining the equipment from {{Skill|Smithing}} or skipping this step.''
* {{ItemIcon|Mithril Scimitar}} from {{MonsterIcon|Mithril Knight}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.


===Magic===
{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style=Magic
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===Melee===
{{Equipment/Recommended
|style=Melee
|showDR=false
|helm1=Mithril Helmet
|body1=(G) Mithril Platebody
|legs1=Mithril Platelegs
|boots1=Mithril Boots
|gloves1=
|shield1=(G) Mithril Shield
|weapon1=Mithril Scimitar
|neck1=Silver Ruby Necklace
|ring1=Silver Ruby Ring
}}
* {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}} from a {{Skill|Township}} '''[[Township/Tasks|Task]]''' completed with the items obtained from {{MonsterIcon|Mithril Knight}}.
** ''{{MonsterIcon|Mithril Knight}} is a difficult enemy, and the player needs to kill an average of 536 of them to obtain the required {{ItemIcon|Mithril Platebody}} to complete the {{Skill|Township}} task, consider either obtaining the equipment from {{Skill|Smithing}} or skipping this step.''
* {{ItemIcon|Mithril Scimitar}} from {{MonsterIcon|Mithril Knight}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.





Revision as of 13:54, 30 May 2024

This page was last updated for (v1.2.2).

Spider Forest (Level 20)

This guide is written around the restrictions of the AoD.png Ancient Relics game mode, but intended to serve for players playing in

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Standard Mode. The Ancient Relics game mode restricts the players maximum Levels for

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Combat Skills to to 10 + 5 * the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 20, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

Note: This dungeon comes BEFORE the

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Bandit Base

as the boss enemy in that dungeon has a significantly higher Combat#Max Hit coupled with a more dangerous special attack it uses.

With combat skills still being very low, the player's options haven't changed too much from the previous dungeons, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.

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    Golbin Thief
    , and
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    Wolf
    ,
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    Minotaur
    made in
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    Summoning
    are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.


Magic

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    Earth Bolt
    or
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    Fire Bolt
    • alternatively, the highest level combination of matching
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      Spell
      (
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      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Staff of Earth are all made in
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    Runecrafting
    .
  • Gold Sapphire Ring and Silver Sapphire Necklace are made in
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    Crafting


Melee