Lightning Region/Guide: Difference between revisions

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{{Otheruses|the suggested way to complete Lightning Region|the dungeon itself|Lightning Region}}
{{Otheruses|the suggested way to complete Lightning Region|the dungeon itself|Lightning Region}}


==Dungeon Mechanics==
=Dungeon Mechanics=
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
   
   
===Intimidation===
=Intimidation=
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]].
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]].


===Shocked===
=Shocked=
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.


==Rewards==
=Rewards=
Completing this dungeon unlocks the {{ZoneIcon|Foggy Lake}} slayer area that contains key mid-game equipment.
Completing this dungeon unlocks the {{ZoneIcon|Foggy Lake}} slayer area that contains key mid-game equipment.


=Standard Guide=
==Stats and Buffs==
==Stats and Buffs==
===Prayer===
===Prayer===
Line 98: Line 99:


This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high.
This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high.
=[[Ancient Relics]] Guide=
Standard Portion of this guide is current out of date. Please follow this section for [[Ancient Relics]].
This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour.
Tested with [[Relics]]:
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Agility|notext=true}} - 3
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master
==Skills==
* {{SkillReq|Agility|99}}
* {{SkillReq|Astrology|99}}
* {{SkillReq|Defence|99}}
* {{SkillReq|Hitpoints|99}}
* {{SkillReq|Ranged|99}}
==Gear==
Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Battleheart|type=prayer}}
Potion: {{ItemIcon|Damage Reduction Potion IV}}
Point of Interest: {{POIIcon|Bandit Hideout}}
{{Equipment/Recommended
|style = Ranged
|helm1 = Aeris God Helmet
|body1 = Aeris God Platebody
|legs1 = Aeris God Platelegs
|boots1 = Aeris God Boots
|gloves1 = Aeris God Gloves
|cape1 = Ancient Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|gem1 = Agile Gem
|weapon1 = Shockwave
|shield1 = Earth Layered Shield
|ammo1 = Jadestone Bolts
|passive1 = Wasteful Ring
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Witch|Yak}}
}}
==Agility==
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Ice Jump
|Ocean Rafting
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}





Revision as of 21:09, 3 June 2024

This page was last updated for (v1.2.2).

Dungeon Mechanics

Similar to the last two dungeons, the Lightning Region harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.

Intimidation

Just like every other monster in the TotH.svg, each enemy in the Lightning Region has a passive effect that reduces the player's Damage Reduction. When in combat with the boss RaZu, Lord of the Skies, the player's base damage reduction is reduced by 13%, before any modifiers from the Combat Triangle.

Shocked

Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.

Rewards

Completing this dungeon unlocks the Foggy Lake slayer area that contains key mid-game equipment.

Standard Guide

Stats and Buffs

Prayer

Potions

If the Waterfall Crossing obstacle is active use Damage Reduction Potion IV or Ranged Strength Potion IV, otherwise use Diamond Luck Potion IV.

Summoning

Equipment

Slot Better to Worse
Head Blazing Helmet Aeris God Helmet
Body Bundled Protection Body (U) Carrion Body (U) Revenant Body
Leggings Perfect Sight Legs (U) Carrion Chaps (U) Revenant Chaps
Boots Frostspark Boots Lightning Boots Aeris God Boots
Hands (U) Carrion Vambraces (U) Revenant Vambraces Poison Virulence Gloves
Cape Weakness Exploiter Cape Maximum Skillcape Cape of Prat
Neck Fury of the Elemental Zodiacs Allure Amulet Guardian Amulet
Ring Poison Virulence Ring Ring of Power Meteorite Marksman Ring
Passive Chapeau Noir Elder Crown Prats Hat
Weapon Meteorite Crossbow Divine Crossbow Meteorite Crossbow
Bolts Meteorite Bolts Decay Bolts Onyx Bolts
Offhand (U) Carrion Shield (U) Revenant Shield Shield of Ranged Power

Thorned Power Bow when used with Divine Arrows will typically clear slower than crossbows, and has less damage reduction than the available shields, but can be used for the greater ease at which arrows can be obtained.

This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high.


Ancient Relics Guide

Standard Portion of this guide is current out of date. Please follow this section for Ancient Relics.

This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour.


Tested with Relics:

  • - 1,2,3,4,5,Master
  • - 1,2,3,4,5,Master
  • - 1,2,3,4,5,Master
  • - 1,2,3,4,5,Master
  • - 3
  • - 1,2,3,4,5,Master

Skills

  • Agility (skill).svg Level 99
  • Astrology (skill).svg Level 99
  • Defence (skill).svg Level 99
  • Hitpoints (skill).svg Level 99
  • Ranged (skill).svg Level 99

Gear

Prayers: Stone Skin and Battleheart

Potion: Damage Reduction Potion IV

Point of Interest: Bandit Hideout


Agility