Volcanic Cave/Guide: Difference between revisions

From Melvor Idle
(Overhaul part 1)
(Overhaul part 2)
Line 58: Line 58:


The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup.  
The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup.  
Both sets have roughly the same amount of clears per hour.
Both sets have roughly the same 13 clears per hour.


* {{ItemIcon|(G) Rune Helmet|Rune Armour}} will require:
* {{ItemIcon|(G) Rune Helmet|Rune Armour}} will require:
Line 75: Line 75:
{{Equipment/Recommended
{{Equipment/Recommended
|style = Melee
|style = Melee
|showDR=true
|helm1 = (G) Rune Helmet
|helm1 = (G) Rune Helmet
|body1 = (G) Rune Platebody
|body1 = (G) Rune Platebody
Line 92: Line 93:
{{AgilityCourseTable
{{AgilityCourseTable
|Cargo Net
|Cargo Net
|River Crossing
|Rope Jump
|Pipe Climb
|Pipe Climb
|Coal Stones
|Coal Stones
Line 109: Line 110:




==Pre-Volcanic Magic==
==Pre 100 Clear Volcanic Magic==


Idling with {{Skill|Magic}} is recommended once you have stronger gear as it will ultimately speed up your clear times.
{{Skill|Magic}} is slightly higher than [[Melee]] at this point at roughly 15 clears per hour. Yet they are lower if [[Melee]] uses {{ItemIcon|Sandstorm Ring}}.
The requirements are however lower.
You will only need either {{SkillReq|Hitpoints|72}} and {{SkillReq|Agility|50}} or {{SkillReq|Hitpoints|78}} and no {{Skill|Agility}}.
Either Skill combination will still require you to use {{Icon|Weakening III|type=curse}}.


To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active.
===Gear===


{{Equipment/Recommended
Spell: {{Icon|Fire Surge|type=spell}} <br>
|style=Magic
Curse: {{Icon|Weakening III|type=curse}} <br>
|showDR=true
Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}
|helm1=Air Expert Wizard Hat
|neck1=Elite Amulet of Magic
|cape1=Skull Cape
|body1=Air Expert Wizard Robes
|legs1=Air Expert Wizard Bottoms
|weapon1=!Any {{Skill|Magic|Magic weapon}}
|shield1=(G) Dragon Shield
|gloves1=(U) Ancient D-hide Vambraces
|ring1=Aorpheat's Signet Ring
|boots1=Air Expert Wizard Boots
}}


{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you. For example, if available, use the {{ItemIcon|Ring of Spirit Power}} instead of the {{ItemIcon|Aorpheat's Signet Ring}} for more damage/second.


{{Equipment/Recommended
{{Equipment/Recommended
|ring1 = Ring of Spirit Power
|style = Magic
|ring2 = Aorpheat's Signet Ring
|showDR=true
|body1 = Air Expert Wizard Robes
|helm1 = Fire Expert Wizard Hat
|body2 = Fire Expert Wizard Robes
|body1 = Fire Expert Wizard Robes
|legs1 = Air Expert Wizard Bottoms
|legs1 = Fire Expert Wizard Bottoms
|legs2 = Fire Expert Wizard Bottoms
|boots1 = Fire Expert Wizard Boots
|helm1 = Air Expert Wizard Hat
|gloves1 = Paladin Gloves
|helm2 = Fire Expert Wizard Hat
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Rune Shield
}}
}}


==100+ Volcanoes Magic==


After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|72}}.
===Agility===


It is recommended that you have 20,000+ accuracy when using the {{Icon|Slicing Winds|type=spell}} as this means that the spell will never miss. This is important because you will want to keep a high DPS to make idling worthwhile. You can improve your Accuracy with:
{{AgilityCourseTable
* {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}}
|Cargo Net
* {{Skill|Astrology}}
|Rope Jump
* {{Skill|Prayer}}
|Pipe Climb
* {{Skill|Agility}}
|Coal Stones
* Increase {{Skill|Magic}}, for example at {{SkillReq|Magic|93}}
|Cliff Balance
 
|Rocky Waters
For a magic build {{MonsterIcon|Prat, the Protector of Secrets}} will be the biggest hitter, and with this build it will be very close to your Auto-Eat threshold, so if you need to deviate, then check your setup with the [[Combat Simulator]].
|showtotals = false
 
|showcosts = false
Using this build you may need extra DR:
|showrequirements = false
* At {{Skill|Hitpoints|qty=910|HP}} and with 33% DR, you can farm the dungeon without without extra DR.
* At {{Skill|Hitpoints|qty=880|HP}} you can equip the {{Icon|Stone Skin|type=prayer}} prayer to provide extra DR.
* Below {{Skill|Hitpoints|qty=880|HP}} it is not recommended that you attempt to idle this dungeon.
 
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Ancient Wizard Hat
|neck1=Elite Amulet of Magic
|cape1=Skull Cape
|body1=Ancient Wizard Robes
|legs1=Ancient Wizard Bottoms
|weapon1=Magic Wand (Powerful)
|shield1=Miolite Shield
|gloves1=(U) Ancient D-hide Vambraces
|ring1=Aorpheat's Signet Ring
|boots1=Ancient Wizard Boots
}}
}}


In addition equip:
* {{Icon|Slicing Winds|type=spell}} and {{Icon|Surge II|type=aurora}}
* Optionally, equip {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} to not take any damage from burning (if you have enough marks)


Once you have sufficient accuracy rating, the {{ItemIcon|Miolite Shield}} cam be swapped out for a ranged or melee shield with more DR such as {{ItemIcon|(G) Dragon Shield}} to lower other HP/DR requirements.
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.


For this build, food usage is {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour.
===[[Combat Simulator]] Export===


===Weapon Choice===
[https://pastebin.com/pebpkcGS Combat Simulator Export]


Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions:


{| class="wikitable"
==100+ Volcanoes Magic==
|- class="headerRow-0"
! Weapon
! Adjusted Chests/Hour
! Potential Chests/Hour
|-
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| 3.8
| 20+
|-
| {{ItemIcon|Dragon Sword}}
| 7.6
| 24+
|-
| {{ItemIcon|Dragon Claw}}
| 8
| 26.3+
|-
| {{ItemIcon|Ancient Sword}}
| 8.16
| 26.2+
|-
| {{ItemIcon|Sunset Rapier}}
| 9.6
| 31.4+
|-
| {{ItemIcon|Ancient Claw}}
| 10
| 34.7+
|-
| {{Icon|Icicle Volley|type=spell}}
| 18.1
| 28.3+
|-
| {{Icon|Slicing Winds|type=spell}}
| 23.5
| 25.8
|}


Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|70}}. <br>
We will however be using {{Icon|Icicle Volley|type=spell}} which requires {{SkillReq|Magic|74}}. <br>
You will also require {{SkillReq|Hitpoints|77}}, {{SkillReq|Agility|80}} and {{SkillReq|Prayer|80}}. <br>
You can play around in the [[Combat Simulator]] to find your optimal skill and prayer combination.
This has an average clear speed of 32 per hour.


This table uses data obtained from the [[Combat Simulator]], and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds ([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link]).
===Gear===


==Gear Options==
Spell: {{Icon|Icicle Volley|type=spell}} <br>
Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)''' <br>
Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Stoneskin}}


This section gives some alternative gear suggestions, in descending order of preference, based on the equipment available while idling the {{ZoneIcon|Volcanic Cave}}.
{{Equipment/Recommended
|style = Magic
|showDR=true
|helm1 = Fire Expert Wizard Hat
|body1 = Fire Expert Wizard Robes
|legs1 = Fire Expert Wizard Bottoms
|boots1 = Fire Expert Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Rune Shield
}}


===Gloves===
===Agility===


{| class="wikitable"
{{AgilityCourseTable
|-
|Cargo Net
! Item
|Rope Jump
! DR
|Pipe Climb
! Requirements
|Coal Stones
|-
|Cliff Balance
| {{ItemIcon|Paladin Gloves}}
|Rocky Waters
| 4%
|Boulder Trap
| none
|Raft Building
|-
|Ice Jump
| {{ItemIcon|(U) Red D-hide Vambraces}}
|showtotals = false
| 4%
|showcosts = false
| {{SkillReq|Ranged|60}}
|showrequirements = false
|-
}}
| {{ItemIcon|(U) Black D-hide Vambraces}}
| 5%
| {{SkillReq|Ranged|70}}
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
| {{SkillReq|Ranged|80}}
|}


Note:
* Get the {{ItemIcon|(U) Ancient D-hide Vambraces}} from the {{ZoneIcon|Dragons Den}} and these provide a good mid-game DR.
* Craft the {{ItemIcon|(U) Red D-hide Vambraces}} and {{ItemIcon|(U) Black D-hide Vambraces}} with {{SkillReq|Crafting|73}} or higher, or as a reward from the {{ZoneIcon|Spider Forest}}
* Get the {{ItemIcon|Paladin Gloves|Gloves}} from the {{Icon|Paladin|type=monster}}


===Cape===
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.


{| class="wikitable"
===[[Combat Simulator]] Export===
|-
! Item
! Provides
! Notes
|-
| {{ItemIcon|Skull Cape}}
| 3% DR
| Reduces {{Skill|Melee}} accuracy, so best for {{Skill|Magic}} builds
|-
| {{AoD}} {{ItemIcon|Golden Fire Cape}}
| 3% DR
| Upgrade of the {{ItemIcon|Fire Cape}}
|-
| {{ItemIcon|Fire Cape}}
| 2% DR
| After clearing {{ZoneIcon|Volcanic Cave}} once
|-
| {{ItemIcon|Knight's Cape}}
| 1% DR
| {{SkillReq|Thieving|66}}
|-
| {{ItemIcon|Firemaking Skillcape}}
| XP boost
| {{SkillReq|Firemaking|99}} and no DR increase
|-
| {{ItemIcon|Obsidian Cape}}
| Reduce food/hour
| No DR increase
|}
 
===Ring===


{| class="wikitable"
[https://pastebin.com/mCsyKUBy Combat Simulator Export]
|-
! Item
! Benefit
|-
| {{ItemIcon|Sandstorm Ring}}
| Solid DPS increase for Melee, but can increase clear time for stronger builds.
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1% DR
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money.
|-
| {{ItemIcon|Ring of Wealth}}
| 7% chance to double {{ItemIcon|Elite Chest}}.
|-
| {{ItemIcon|Ring of Blade Echoes}}
| Powerful melee DPS increase, costs more prayer/potions per hit.
|-
| {{ItemIcon|Ring of Spirit Power}}
| Powerful magic DPS increase, does not affect Ancient Magicks.
|}


==Manual eating==
==Manual eating==
Line 356: Line 246:
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}.
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}.


== TL/DR ==
Manual eating has a significantly lower requirement, but requires skill to not die.
In summary, the suggested order for idling is:
# Obtain the {{ItemIcon|Sunset Rapier}} and the {{ItemIcon|Sandstorm Ring}}
# Perform 100 {{ZoneIcon|Volcanic Cave}} clears as Melee to unclock {{Icon|Slicing Winds|type=spell}}
# Do the remainder of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}} with the Surge aurora.


Manual eating has a significantly lower requirement, but requires skill to not die.
=[[Ancient Relics]] Guide=


<br> <br>
<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Revision as of 13:02, 5 June 2024

Template:DungeonGuide

This page was last updated for (v1.2.2).

The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.

Why Clear Volcanic Cave?

Ancient Armour is not required for Air God Dungeon if you're willing to Manual Eat that dungeon 2-5 times.
It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player.


According to simulations, to get the full Ancient Armour set it will likely take:

  • 640 clears with a 50% chance
  • 817 clears with a 75% chance
  • 1377 clears with a 95% chance

When to Clear Volcanic Cave?

There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.

In general, you will want at least Hitpoints (skill).svg Level 70 so that you can equip the Ancient Armor and you should be able to complete Dragons Den relatively easily before attempting this dungeon. Ideally, you will want sufficient Auto Eat to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.

Ancient Magicks

After you clear the Volcanic Cave 100 times you gain access to Ancient Magicks which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.

The spells you receive are:

  • Winds is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
  • Ignite is a more powerful spell and has a good chance of killing monsters in one-shot.
  • Icicle Volley is a good all rounder, and can be used in all other cases.

Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magicks it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.

Gear To Idle

The boss of Volcanic Cave uses the Melee style and so it is not recommended that you attempt to idle this dungeon with Ranged due to the Combat Triangle penalties. This guide assumes that you have Auto Eat - Tier III equipped which greatly reduces the DR requirements.

Standard Guide

The following Setups were calculated without any Pets, Astrology or Potions.
These Guides will only assume the required Hitpoints and Agility based on not having any of those, if you do have Pets like Leonardo or Finn, the Cat, you may be able to get away with slightly less.


Melee

The following table shows a Rune Armour setup. Both sets have roughly the same 13 clears per hour.

Gear

You can equip a Sandstorm Ring for around 3.5-4 more clears per hour. You will need 1 more level in Hitpoints.

Prayers: Incredible Reflexes & Chivalry


Agility

Combat Simulator Export

Combat Simulator Export


Pre 100 Clear Volcanic Magic

Magic is slightly higher than Melee at this point at roughly 15 clears per hour. Yet they are lower if Melee uses Sandstorm Ring. The requirements are however lower. You will only need either Hitpoints (skill).svg Level 72 and Agility (skill).svg Level 50 or Hitpoints (skill).svg Level 78 and no Agility. Either Skill combination will still require you to use Weakening III.

Gear

Spell: Fire Surge
Curse: Weakening III
Prayers: Mystic Lore & Mystic Might



Agility


Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.

Combat Simulator Export

Combat Simulator Export


100+ Volcanoes Magic

After clearing the Volcanic Cave 100 times you will unlock Ancient Magicks which require a minimum of Magic (skill).svg Level 70.
We will however be using Icicle Volley which requires Magic (skill).svg Level 74.
You will also require Hitpoints (skill).svg Level 77, Agility (skill).svg Level 80 and Prayer (skill).svg Level 80.
You can play around in the Combat Simulator to find your optimal skill and prayer combination. This has an average clear speed of 32 per hour.

Gear

Spell: Icicle Volley
Aurora: Surge II (Optional)
Prayers: Mystic Might & File:Stoneskin (prayer).svg Stoneskin

Agility


Magic builds using Ancient Magicks generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of Ancient Magicks, as you progress Melee builds will eventually give faster clear times.

Combat Simulator Export

Combat Simulator Export

Manual eating

The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.

In general, if you are considering a manual run it is recommended that:

  • You have Defence (skill).svg Level 70 so that you can equip the Ancient armor as soon as it becomes available.
  • You have the highest Auto Eat tier possible to avoid accidental deaths
  • You use a Melee build with a fast weapon, such as Sunset Rapier, so that you can recover quickly after eating.
  • You start with the highest DR and HP so that you have an easier time.

For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. Hitpoints (skill).svg Level 40):

In addition:

However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around 13 minutes.

Manual eating has a significantly lower requirement, but requires skill to not die.

Ancient Relics Guide