Fire God Dungeon/Guide: Difference between revisions
(Added AR section) |
m (→Gear: sigh) |
||
Line 263: | Line 263: | ||
|weapon1 = Sunset Rapier | |weapon1 = Sunset Rapier | ||
|shield1 = Earth Layered Shield | |shield1 = Earth Layered Shield | ||
|familiar11 = !{{Synergy|Centaur| | |familiar11 = !{{Synergy|Centaur|Yak}} | ||
}} | }} | ||
Revision as of 12:27, 6 June 2024
This page was last updated for (v1.2.2). |
Why Clear Water God Dungeon?
There are a lot of reasons to clear this dungeon:
Art of Control - unlocks upgrade that greatly speeds up
Cooking,
Firemaking and
Smithing.
- Ragnar God Armour - gives one of the strongest offensive melee builds.
Big ol Ron - very good 2 handed weapon that guarantees 100% doubling of loot.
Fighter Amulet - very good amulet for Melee, will last until the post-game.
Fighter Ring - a ring that is sadly easily replaced.
Ragnar Godsword - can be upgraded into the
Ultima Godsword.
Standard Guides
Manual Build
You might want to manually go through the Fire God Dungeon if you want to get the
Art of Control as soon as possible.
The idea is to idle everything but the Cataclysm attack of Ragnar. Use Can I Idle to check if you can do it. You want to be able to tank everything else to reduce the chance of death.
The spell of choice is either 20k-accuracy Slicing Winds or
Gust if you unlocked it. With them, you don't have to worry about the long fights because these spells won't miss if they're fired at accuracy of 20k or higher.
Slot | Item | DR% |
---|---|---|
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 4% |
![]() | ![]() | 2% |
![]() | ![]() | 1% |
![]() | ![]() | 0% |
![]() | ![]() | 8% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
Total | 55% |
The Scaled Shield is used to increase your DPS. If you don't have enough HP,
Dragonfire Shield might be a good option.
You can use Magic Wand (Powerful) if you don't have its
Elite version.
Idle Build
It's recommended to beat the Fire God Dungeon with Ranged, since enemies here are all melee and magic, due to the Combat Triangle.
Slot | Item | DR% |
---|---|---|
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 4% |
![]() | ![]() | 3% |
![]() | ![]() | 0% |
![]() | 0% | |
![]() | ![]() | 8% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
Total | 55% |
Potion: Diamond Luck Potion
Point of Interest: Bandit Hideout
Requirements
Ranged | Ranged ![]() |
Magic | Magic ![]() | |
---|---|---|---|---|
71% | 64% | 70% | 66% | |
66% | 56% | 67% | 62% | |
1,000 |
56% | 53% | 70% | 66% |
1,100 |
54% | 50% | 67% | 62% |
Extra DR
- An
Earth Layered Shield (ELS) has higher DR than a
Dragonfire Shield (DFS) or a
Scaled Shield, but is arguably harder to get. Note that DFS also increases your HP.
Safeguard prayer provides +1% DR
Stone Skin prayer provides +3% DR
Damage Reduction Potions provide +2/4/6/10% DR, based on tier.
Yak summons gives +1% DR
Yak and
Witch or
Yak and
Centaur grants +2% DR (for a total of +3%) vs
Ignis or
Ragnar, the monster that is closest to killing you as Ranged and Magic respectively.
Agility can give a large amount of extra HP and DR%
Just follow this table along with how far you can build the obstacles.
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | +3% Smithing Mastery XP | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +50 Maximum Hitpoints | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | |
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | |
10 | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency |
Maximized Farming
The rest of this guide is NOT for your first clear, your average clear, or even your first 100 clears. This is purely to maximize scrolls for any missing items. This will assume the Standard Mode Combat Triangle, 99 in all skills, access to nearly all weapons and items in the game, and access to all DR and HP pets. This assumes you are (unless otherwise noted) using an optimal Agility setup, are using your best dps prayers, your best summoning synergy, and are using Diamond Luck Potions
Ranged
This build runs a fine line between alive and dead, tradeoffs may be necessary for your setup to survive.
Cape of Prat is marginally faster than
Maximum Skillcape, but as it more than doubles your ammo expenditure, it is not recommended.
This clocks in around 19 to 20 scrolls per hour, depending slightly on your Astrology bonuses
Consumables:
Slot | Item | DR% |
---|---|---|
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
![]() | 0% | |
![]() | ![]() | 9% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
Total | 49% |
Alternatively, to use a bit less food at no cost to scroll and chest acquisition, you can swap Wasteful Ring for
Guardian Ring,
Aeris God Helmet for
Slayer Cowl (Master), and
Deadeye Amulet for
FEZ.
Magic
This build uses Fire Surge,
Anguish III, and
Surge II.
To use this method, you need to have 1040 HP and 68 DR. This is achieved by using Damage Reduction Potion IV instead of
Diamond Luck Potions.
This clocks in around 21 to 22 scrolls per hour, depending on your access to Shield of Magic Power, and depending slightly on your
Astrology bonuses
Consumables:
Damage Reduction Potion IV
Battleheart and
Augury
Dragon and
Witch
Wizard's Scroll
Fire Surge,
Anguish III, and
Surge II
Bandit Hideout
Slot | Item | DR% |
---|---|---|
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 3% |
![]() | ![]() | 3% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
![]() | ![]() | 9% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
Total | 55% |
Ancient Relics Guides
On top of no Pets, Astrology or Potions this guide will also assume no Relics.
Much like any other dungeon up to now, Manual Eating will be required.
At this stage of the game you should have Level 85 combat caps. It is highly recommended you obtain a full set of Aeris God Armour, Glacia God Armour and Terran God Armour at this point.
In Ancient Relics you won't replace these until you get to Level 110 combat caps at Lair of the Spider Queen.
- It is suggested you start with
Air God Dungeon, collect the full Aeris God Armour set.
- Use the Aeris God Armour set to clear
Water God Dungeon, collect the full Glacia God Armour set.
- Use the Glacia God Armour set to clear
Earth God Dungeon to collect the full Terran God Armour set.
As long as you have 1 Platebody you can substitute this for the other sets as those are quite rare, this is only recommended if you don't want to spend the time to farm the rest.
Cloudburst Staff from
Water God Dungeon is also highly recommended, it will make a lot of farms and clears easier/faster.
Earth Layered Shield from
Earth God Dungeon would also be recommended as it's a very nice high Damage Reduction Shield.
You can start at any of the 3 Dungeons, Air God Dungeon generally has the easiest entry requirements and thus is suggested you start there, if you have better clear speeds at 1 of the other 2 dungeons, feel free to start there and work your way around. You'd use Terran God Armour for
Air God Dungeon then.
It is suggested you farm all the God Armour Equipment before you continue to Fire God Dungeon.
At this point Ragnar God Armour can be skipped and use
Terran God Armour for Melee combat for now, the slight damage increase from
Ragnar God Armour is generally not worth of the Damage Reduction loss from not using
Terran God Armour.
Melee
Even though this is technically possible, it will require a whole lot of farming.
To be able to do it with Melee you will need Level 50.
It will also require Earth Layered Shield.
This dungeon will take roughly 22.5 minutes to clear with Melee and use approximately 2,175 Lobster per clear.
In short, it is highly discouraged to use Melee to attempt Fire God Dungeon.
Gear
Prayers: Chivalry &
Stone Skin
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | +3% Smithing Mastery XP | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +50 Maximum Hitpoints |
Combat Simulator Export
Ranged
The estimated time for a clear is 12.5 minutes with a Dragon Crossbow.
Would also take roughly 350
Lobster.
Gear
Ancient Crossbow is roughly 1.5 minute faster than
Dragon Crossbow.
This would also lower the Lobster use to 290 per clear.
Prayers: Eagle Eye &
Sharp Vision
Combat Simulator Export
Magic
Gear
Estimated clear time for the provided setup is 5.5 minutes. You'll use roughly 230 Lobster per clear.
Without a Cloudburst Staff you can alternatively use a
Magic Wand (Powerful) with a
(G) Rune Shield, this is however more than double the clear time (13 minutes for a clear).
You can also use Water Surge for a 30 second faster clear. Or
Water Blast for a 40 second slower clear.
Spell: Water Wave
Curse: Anguish III
Aurora: Surge II (Optional)
Prayers: Mystic Might &
Mystic Mastery
Slot | Item |
---|---|
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
Combat Simulator Export
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |