Throne of the Herald/Guide: Difference between revisions

From Melvor Idle
(→‎Phase 1: Updated P1 requirements as it didn't work before)
(Updated guide to work with 1.3, not happy with it yet but at least it works for now.)
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{{RequiresTotH}}
{{RequiresTotH}}
{{Template:DungeonGuide}}
{{Template:DungeonGuide}}
{{V|1.2.2}}
{{V|1.3}}


'''DISCLAIMER: THIS GUIDE NO LONGER WORKS, IT'S BEING UPDATED AT THE MOMENT PLEASE BE PATIENT'''
Due to the nerfs to [[Poison]] and {{Icon|Despair|type=curse}} in Patch 1.3, the requirements and length of the fight has gone up quite drastically, better methods are still being researched.
It's much harder than first impression gave, it's doable with 120 skill/combat stats, will look for a better way tomorrow (12:00 GMT june 12th)


=Dungeon Mechanics=
=Dungeon Mechanics=
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Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.
Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.


=Standard Guides=
=Rewards=
==Rewards==
{{PetIcon|Harold}} - This pet has a ludicrous amount of bonuses for every aspect of the game.
{{PetIcon|Harold}} - This pet has a ludicrous amount of bonuses for every aspect of the game.


==Stats and Buffs==
=Standard Guides=
===Minimum Recommended Levels===
{| class="wikitable"
|-
! Suggestion
! Benefit
|-
| {{SkillReq|Hitpoints|120}}
| Less need for DR
|-
| {{SkillReq|Agility|120}}
| Pillar of Combat and Elite Pillar of Conflict
|-
| {{SkillReq|Summoning|115}}
| {{ItemIcon|Spectre}}
|-
| {{SkillReq|Prayer|120}}
| {{PrayerIcon|Battleborn}}
|-
| {{ItemIcon|Leviathan Shield}}
| Large amount of damage reduction paired with decent Reflect Damage
|-
| {{ItemIcon|Agile Wings Rapier}}
| Extremely powerful {{Skill|Melee}} weapon
|-
| {{ItemIcon|Slicing Maelstrom Wand}}
| Extremely powerful {{Skill|Magic}} weapon
|-
|}


===Astrology===
==Agility for all 3 phases==  
As many combat bonuses from {{Skill|Astrology}} constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
* +5 Hidden Levels for {{Skill|Melee}}{{Skill|Ranged}}{{Skill|Magic}}
**{{Icon|Iridan|type=constellation}}, {{Icon|Terra|type=constellation}}, {{Icon|Syllia|type=constellation}}, and {{Icon|Arachi|type=constellation}}. The +5 hidden {{Skill|Defence}} levels in Tellus are redundant.
* 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from {{Icon|Ashtar|type=constellation}}


===Agility===
{{AgilityCourseTable
{| class="wikitable"
|Cargo Net
!colspan="1"| #
|Rope Jump
!colspan="1"| Obstacle
|Pipe Climb
!colspan="4"| Reason
|Coal Stones
|-
|Cliff Balance
!colspan="1"| 1
|Lake Swim
| X
|Boulder Trap
|-
|Raft Building
!colspan="1"| 2
|Water Jump
| X
|Ocean Rafting
|-
|Frozen Maze
!colspan="1"| 3
|Boulder Balance
| {{Skill|Agility|Pipe Climb}}
|Rope Trap
| No particular reason beyond being the only obstacle that grants any combat benefits.
|Freezing Climb
|-
|Waterfall Crossing
!colspan="1"| 4
|Pillar of Combat
| {{Skill|Agility|Coal Stones}}
|Elite Pillar of Expertise
| No negative modifiers, technically saves some food.
|showtotals = false
|-
|showcosts = false
!colspan="1"| 5
|showrequirements = false
| {{Skill|Agility|Cliff Balance}}
}}
| +20 HP.
|-
!colspan="1"| 6
| {{Skill|Agility|Lake Swim}}
| +5% Damage, +1% DR. {{Skill|Agility|Rocky Waters}} can be used instead.
|-
!colspan="1"| 7
| {{Skill|Agility|Boulder Trap}}
| No negative combat modifiers.
|-
!colspan="1"| 8
| {{Skill|Agility|Raft Building}}
| More damage, damage reduction, and hitpoints.
|-
!colspan="1"| 9
| {{Skill|Agility|Water Jump}}
| More damage. The 20 HP from{{Skill|Agility|Ice Jump}} is not needed.
|-
!colspan="1"| 10
| {{Skill|Agility|Ocean Rafting}}
| Free damage!
|-
!colspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| Lots of beneficial combat bonuses.
|-
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Pipe Maze}}
| More damage.
|-
!colspan="1"| 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| Lower attack interval and more damage for the low price of lower accuracy.
|-
!colspan="1"| 13
| {{TotH}} {{Skill|Agility|Rope Trap}}
| More damage.
|-
!colspan="1"| 14
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| More evasion, accuracy and damage.
|-
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion IV}}, which frees up the potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
|-
!colspan="1"| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}}
| Lots of beneficial combat bonuses.
|-
|}
 
===Consumables===
*[[Food]]
**Food which heals a large amount of {{Skill|Hitpoints|HP}} such as {{ItemIcon|Whale|Whales}} or better is recommended throughout. However, since the {{MonsterIcon|The Herald|final phase}} has an attack which ''will'' one-shot the player if they are below 90% health, a food which can heal to full health in 1 click is highly recommended. {{ItemIcon|Mystic Shark}} or similar.
*[[Equipment#Consumables|Consumable Slot]]
**The only item which benefits DPS that fits into this slot is the {{ItemIcon|Whetstone}}. However, they only affect {{Icon|Melee}}. {{ItemIcon|Blood Vial}} or {{ItemIcon|Portable Rations}} can be used outside of your melee set, but have very little effect.
 
===== Prayer =====
For Melee, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Valor}} or the highest level combat style prayers you have available.
 
For Ranged, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Avidity}} or the highest level combat style prayers you have available.
 
For Magic, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Divination}} or the highest level combat style prayers you have available.
 
===Potions===
For all combat styles, use {{ItemIcon|Damage Reduction Potion IV}}.
 
===Summoning===
For all combat styles, use {{ItemIcon|Spectre}} and {{ItemIcon|Occultist}}. This synergy adds a ridiculous amount to the player's chance to hit, even with otherwise maxed stats, and helps a lot in actually landing hits.


==Phase 1==
==Phase 1==
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To shorten the fight time the clear time goes down from roughly 2 hours to 15 minutes if the following [[Pets]] are owned: {{PetIcon|Bouncing Bob}}, {{PetIcon|Peri}}, {{PetIcon|Otto}}, {{PetIcon|Ren}}, {{PetIcon|Cindar}}, {{PetIcon|Maxwell}},{{PetIcon|Azuzu}}, {{PetIcon|Harry}} and {{PetIcon|Webbie}}.
To shorten the fight time the clear time goes down from roughly 2 hours to 15 minutes if the following [[Pets]] are owned: {{PetIcon|Bouncing Bob}}, {{PetIcon|Peri}}, {{PetIcon|Otto}}, {{PetIcon|Ren}}, {{PetIcon|Cindar}}, {{PetIcon|Maxwell}},{{PetIcon|Azuzu}}, {{PetIcon|Harry}} and {{PetIcon|Webbie}}.


This Phase can be fully Idled, it should take roughly 3-5 minutes.






* {{SpellIcon|Slicing Maelstrom}}
* Spell: {{SpellIcon|Slicing Maelstrom}}
* {{SpellIcon|Surge II}}
* Aurora: {{SpellIcon|Surge II}}
* {{SpellIcon|Despair}}
* Curse: {{SpellIcon|Despair}}
* {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}}


The following Enhancements:
The following Enhancements:
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|shield1 = Leviathan Shield
|shield1 = Leviathan Shield
|passive1 = Shield of Magic Power
|passive1 = Shield of Magic Power
|familiar11 = !{{Occultist|Spectre}}
|consumable1 = Magic Hinder Scroll
|familiar11 = !{{Synergy|Occultist|Spectre}}
}}
}}


{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Water Jump
|Ocean Rafting
|Frozen Maze
|Boulder Balance
|Rope Trap
|Freezing Climb
|Pillar of Combat
|Elite Pillar of Expertise
|showtotals = false
|showcosts = false
|showrequirements = false
}}


==Phase 2==
==Phase 2==
Here, you will fight {{MonsterIcon|The Herald Phase 2}}. This phase uses {{Skill|Ranged}} so using {{Icon|Melee}} will be the best bet due to the [[Combat Triangle]] bonuses against Ranged.
Here, you will fight {{MonsterIcon|The Herald Phase 2}}. This phase uses {{Skill|Ranged}} so using {{Icon|Melee}} will be the best bet due to the [[Combat Triangle]] bonuses against Ranged.


* {{SpellIcon|Despair}} - Curse, must have {{ItemIcon|Voodoo Trinket}} equipped to activate.
The Phase can be fully Idled, it should take roughly 30 minutes ( 10 minutes if {{Skill|Astrology}} has been reached.).
* {{ItemIcon|Damage Reduction Potion IV}}
 
* {{ItemIcon|Whetstone}}
The {{ItemIcon|Palladium Onyx Ring}} should be equipped in the Passive Slot, this way you don't get the negative -1% DR when it's equipped in the Ring Slot.
 
This will require the following Skill Levels on top of the Phase 1 requirements:
* {{SkillReq|Attack|120}}
* {{SkillReq|Strength|120}}


With the {{ItemIcon|Voodoo Trinket}} equipped, the player is able to use curses without a {{Skill|Magic}} weapon. This is essential, as using the {{SpellIcon|Despair}} curse is the primary way to deal damage to the boss. This boss becomes '''SIGNIFICANTLY MORE DIFFICULT''' if this trinket and curse are not used.


This build has 1,200 {{Skill|Hitpoints}} and 75% Damage Reduction. It also relies on {{ItemIcon|Leviathan Shield}} being fully stacked (for a total of 81% DR) - this is guaranteed to happen well before the player is in any danger due to the length of time it takes for Affliction to fully stack.
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}}


Using the suggested equipment, this phase is relatively low risk as the Herald's maximum hit will often be below the player's {{UpgradeIcon|Auto Eat}} threshold. However, manually eating is advised if the Herald performs a normal attack while the player is affected by [[Sleep]], as this can be lethal. For any special attacks, rely on [[Auto Eat]] instead.
The following Enhancements:
* Undead Enhancement (Superior)
* Magic Enhancement (Superior)
* Gods Enhancement (Superior)


While the Herald can apply Affliction in this phase, the stacks take a very long time to accumulate, therefore this is not usually a concern. The easiest recommendation would be to start the fight with {{ItemIcon|Ring of Power}} equipped and then either switch to {{ItemIcon|Wasteful Ring}} once the player hits 8 stacks of Affliction or simply manually eat after this stage.
{{Equipment/Recommended
|helm1 = Vorloran Protector Helmet
|body1 = Vorloran Protector Platebody
|legs1 = Vorloran Protector Platelegs
|boots1 = Vorloran Protector Boots
|gloves1 = Vorloran Protector Gauntlets
|cape1 = Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|weapon1 = Agile Wings Rapier
|shield1 = Leviathan Shield
|passive1 = Palladium Onyx Ring
|consumable1 = Whetstone
|familiar11 = !{{Synergy|Occultist|Spectre}}
}}


{| class="wikitable"
|-
! Slot
!colspan="6"|Better to Worse
|-
! Head
|colspan="2"| {{ItemIcon|Vorloran Protector Helmet}}
|colspan="2"| {{ItemIcon|Mask of Madness}}
|-
! Body
|colspan="2"| {{ItemIcon|Vorloran Protector Platebody}}
|colspan="2"| {{ItemIcon|Ward of Flame Platebody}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Vorloran Protector Platelegs}}
|colspan="2"| {{ItemIcon|Burning Protection Platelegs}}
|-
! Boots
|colspan="2"| {{ItemIcon|Vorloran Protector Boots}}
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Vorloran Protector Gauntlets}}
|colspan="2"| {{ItemIcon|(U) Carrion Vambraces}}
|-
! Cape
|colspan="2"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|FrostSpark Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Power}}
|colspan="2"| {{ItemIcon|Wasteful Ring}}
|-
! Passive
|colspan="6"| {{ItemIcon|Voodoo Trinket}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Agile Wings Rapier}}
|colspan="2"| {{ItemIcon|FrostSpark 1H Sword}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|}


==Phase 3==
==Phase 3==
Here, you will fight {{MonsterIcon|The Herald}}. This phase uses {{Skill|Magic}}, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that does not have its damage reduced when manually eating, {{Skill|Magic}}!
Here, you will fight {{MonsterIcon|The Herald}}. This phase uses {{Skill|Magic}}, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that does not have its damage reduced when manually eating, {{Skill|Magic}}!


* {{SpellIcon|Slicing Maelstrom}} and {{SpellIcon|Surge II}}
* {{SpellIcon|Despair}}
* {{ItemIcon|Damage Reduction Potion IV}}
* {{PrayerIcon|Holy Aegis}} can be swapped instead of {{PrayerIcon|Divination}} for more safety


This fight is different from the others. {{MonsterIcon|The Herald}} has a special unavoidable attack '''Sealed Fate''' which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full {{Skill|Hitpoints|HP}} when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to '''Reign over Time'''.
This fight is different from the others. {{MonsterIcon|The Herald}} has a special unavoidable attack '''Sealed Fate''' which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full {{Skill|Hitpoints|HP}} when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to '''Reign over Time'''.
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{{MonsterIcon|The Herald}} does not apply stacks of [[Affliction]], which does make things easier.
{{MonsterIcon|The Herald}} does not apply stacks of [[Affliction]], which does make things easier.


{| class="wikitable"
The Phase should last roughly 30 minutes, 5 minutes if {{Icon|Ashtar|type=constellation}} is fully maxed.
|-
 
! Slot
The {{Synergy|Yak|Dragon}} will prevent [[Burn]] from doing any damage, saving you a lot of Manual Eating or risk of Death.
!colspan="6"|Better to Worse
|-
! Head
|colspan="2"| {{ItemIcon|Vorloran Devastator Helmet}}
|colspan="2"| {{ItemIcon|Mask of Despair}}
|-
! Body
|colspan="2"| {{ItemIcon|Vorloran Devastator Platebody}}
|colspan="2"| {{ItemIcon|Freezing Touch Body}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Vorloran Devastator Platelegs}}
|colspan="2"| {{ItemIcon|Poison Mythical Wizard Bottoms|Poison Mythical Bottoms}}
|-
! Boots
|colspan="2"| {{ItemIcon|Vorloran Devastator Boots}}
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Vorloran Devastator Gauntlets}}
|colspan="2"| {{ItemIcon|(U) Carrion Vambraces}}
|-
! Cape
|colspan="2"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Allure Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Blood Ring}}
|colspan="2"| {{ItemIcon|Ring of Power}}
|-
! Passive
|colspan="2"| {{ItemIcon|Shield of Magic Power}}
|colspan="2"| {{ItemIcon|Gauntlets of Rage}}
|-
! Weapon
|colspan="3"| {{ItemIcon|Slicing Maelstrom Wand}}
|colspan="3"| {{ItemIcon|Archaic Wand}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|}


To fight this boss with {{Skill|Ranged}} in a more-idle setup, use the following equipment. Once again, the {{ItemIcon|Voodoo Trinket}} is worn in order to use Curses without a {{Skill|Magic}} weapon. This is essential, as using the {{SpellIcon|Despair}} curse is the primary way to deal damage to the boss. This boss becomes '''SIGNIFICANTLY MORE DIFFICULT''' if this trinket and curse are not used.


This build has 1,200 {{Skill|Hitpoints}} and 73% Damage Reduction. It also relies on {{ItemIcon|Leviathan Shield}} being fully stacked (for a total of 80% DR). The goal here is to be completely safe against all attacks other than '''Sealed Fate''', this will require at least 4 stacks of the {{ItemIcon|Leviathan Shield}} effect. The only strategy required here is to manually eat no matter what whenever the boss uses '''Sealed Fate'''.
* Spell: {{SpellIcon|Slicing Maelstrom}}
* Aurora: {{SpellIcon|Surge II}}
* Curse: {{SpellIcon|Despair}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}}
 
The following Enhancements:
* Undead Enhancement (Superior)
* Magic Enhancement (Superior)
* Gods Enhancement (Superior)
 
{{Equipment/Recommended
|helm1 = Vorloran Devastator Helmet
|body1 = Vorloran Devastator Platebody
|legs1 = Vorloran Devastator Platelegs
|boots1 = Vorloran Devastator Boots
|gloves1 = Vorloran Devastator Gauntlets
|cape1 = Skull Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|weapon1 = Slicing Maelstrom Wand
|shield1 = Leviathan Shield
|passive1 = Shield of Magic Power
|consumable1 = Magic Hinder Scroll
|familiar11 = !{{Synergy|Yak|Dragon}}
}}


{| class="wikitable"
|-
! Slot
!colspan="6"|Better to Worse
|-
! Head
|colspan="2"| {{ItemIcon|Vorloran Watcher Helmet}}
|colspan="2"| {{ItemIcon|Mask of Torment}}
|-
! Body
|colspan="2"| {{ItemIcon|Vorloran Watcher Platebody}}
|colspan="2"| {{ItemIcon|Ward of Flame Platebody}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Vorloran Watcher Platelegs}}
|colspan="2"| {{ItemIcon|Perfect Sight Legs}}
|-
! Boots
|colspan="2"| {{ItemIcon|Vorloran Watcher Boots}}
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Vorloran Watcher Gauntlets}}
|colspan="2"| {{ItemIcon|(U) Carrion Vambraces}}
|-
! Cape
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|colspan="2"| {{ItemIcon|Infernal Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Allure Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Power}}
|colspan="2"| {{ItemIcon|Wasteful Ring}}
|-
! Passive
|colspan="6"| {{ItemIcon|Voodoo Trinket}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Feather Storm Crossbow}}
|colspan="2"| {{ItemIcon|Divine Crossbow}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|}


==Low level method==


Removed as it no longer works, will release new setup when found.
Other method MIGHT work, please check Combat Simulator before trying


=Ancient Relics=
=Ancient Relics=


Seeing as [[Ancient Relics]] is capped at 118, the first Method listed in this guide won't work. <br>
[[Ancient Relics]] guide is still being worked on. The Standard method should work, the requirement for [[Ancient Relics]] are however much lower if the right [[Relics]] are obtained. Guide will be updated asap.
The Low [[#Low_level_method|Low level method]] works just fine for [[Ancient Relics]].


<br> <br>
<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Revision as of 05:16, 15 June 2024

Template:DungeonGuide

This page was last updated for (v1.3).

Due to the nerfs to Poison and Despair in Patch 1.3, the requirements and length of the fight has gone up quite drastically, better methods are still being researched.

Dungeon Mechanics

Similar to

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Into the Mist

and

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Impending Darkness Event

, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning Affliction. Due to this it is generally easier to determine the circumstances in which the player can survive without manually eating. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90%

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HP

.

Intimidation

Just like every other monster in the TotH.svg, The Herald has a passive effect that reduces the player's Damage Reduction. When in combat with The Herald, the player's base damage reduction is reduced by 44%, before any modifiers from the combat triangle.

Deja-Vu

This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of Bane and Ahrenia. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the Combat Triangle increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.

Immunities

Each phase of The Herald is immune to stuns and freeze effects as has a 50% chance to avoid Burn, Bleed, Slow and Frostburn.

Each boss also heals 4% of its max

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HP

every 2 turns.

Growing Madness

Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.

Rewards

Harold - This pet has a ludicrous amount of bonuses for every aspect of the game.

Standard Guides

Agility for all 3 phases

Phase 1

Here, you will fight The Herald Phase 1. This phase uses

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Melee

, so to make best use of the Combat Triangle,

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Magic

will be the best bet.

This will require the following Skill Levels:

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    Level 99
  • Error creating thumbnail: File missing
    Level 110
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    Level 118
  • Error creating thumbnail: File missing
    Level 118
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 90
    or
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    Level 120
    - Will need atleast
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    Level 90
    for Damage Reduction Potion IV,
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    Waterfall Crossing
    is not required but cuts clear time in half.
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    Level 120
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    Level 120

It will require a bunch of Pets too, if almost no Pets are obtained it is still possible to Idle this boss if

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Leonardo

,

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Erran

and Finn, the Cat are owned. To shorten the fight time the clear time goes down from roughly 2 hours to 15 minutes if the following Pets are owned:

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Bouncing Bob

,

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Peri

,

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Otto

,

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Ren

,

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Cindar

,

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Maxwell

, Azuzu, Harry and Webbie.

This Phase can be fully Idled, it should take roughly 3-5 minutes.


The following Enhancements:

  • Undead Enhancement (Superior)
  • Magic Enhancement (Superior)
  • Gods Enhancement (Superior)


Phase 2

Here, you will fight The Herald Phase 2. This phase uses

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Ranged

so using

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Melee

will be the best bet due to the Combat Triangle bonuses against Ranged. The Phase can be fully Idled, it should take roughly 30 minutes ( 10 minutes if

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Astrology

has been reached.).

The Palladium Onyx Ring should be equipped in the Passive Slot, this way you don't get the negative -1% DR when it's equipped in the Ring Slot.

This will require the following Skill Levels on top of the Phase 1 requirements:

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    Level 120
  • Error creating thumbnail: File missing
    Level 120


The following Enhancements:

  • Undead Enhancement (Superior)
  • Magic Enhancement (Superior)
  • Gods Enhancement (Superior)


Phase 3

Here, you will fight The Herald. This phase uses

Error creating thumbnail: File missing
Magic

, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that does not have its damage reduced when manually eating,

Error creating thumbnail: File missing
Magic

!


This fight is different from the others. The Herald has a special unavoidable attack Sealed Fate which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full

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HP

when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to Reign over Time.

The Herald does not apply stacks of Affliction, which does make things easier.

The Phase should last roughly 30 minutes, 5 minutes if

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Ashtar

is fully maxed. The

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Yak
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Dragon

will prevent Burn from doing any damage, saving you a lot of Manual Eating or risk of Death.


The following Enhancements:

  • Undead Enhancement (Superior)
  • Magic Enhancement (Superior)
  • Gods Enhancement (Superior)



Ancient Relics

Ancient Relics guide is still being worked on. The Standard method should work, the requirement for Ancient Relics are however much lower if the right Relics are obtained. Guide will be updated asap.