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{{V|1.2.2}}
{{StrategyGuide}}
{{Otheruses|the suggested way to complete Deep Sea Ship|the dungeon itself|Hall of Wizards}}
{{UserContentVersion|1.3}}


=Hall of Wizards (Level 40)=
=Hall of Wizards (Level 40)=
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The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''40''', and the guide will assume all non-combat skills are of a similar level.
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''40''', and the guide will assume all non-combat skills are of a similar level.


Regardless of combat style or game mode, the following {{Skill|Hitpoints}} amounts are the maximum amount needed to idle the {{ZoneIcon|Hall of Wizards}}, but these numbers will go down dramatically with [[Damage Reduction]].
 
* {{Skill|Hitpoints|1050}} with {{Icon|Auto Eat - Tier I|type=upgrade}}
If you're playing {{Icon|Ancient Relics}} you will need to manual eat this dungeon just like almost every other dungeon.
* {{Skill|Hitpoints|700}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.
The idle requirements are technically possible but very impractical.
* {{Skill|Hitpoints|530}} with {{Icon|Auto Eat - Tier III|type=upgrade}}.


==Equipment==
==Equipment==


{{CombatNav|Guide}}
===Magic===
{{Menu}}[[Category:Guides]]
 
You can use the Earth Acolyte Wizard Gear setup just fine, if you can craft the gear listed below, it will be slightly better than Earth Acolyte Wizard Gear. When using Earth Acolyte Wizard gear, keep using {{Icon|Earth Bolt|type=spell}}.
 
 
* Spell: {{Icon|Water Bolt|type=spell}} <br>
* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Bolt|notext=true}}{{SpellIcon|Water Bolt|notext=true}}{{SpellIcon|Earth Bolt|notext=true}}{{SpellIcon|Fire Bolt|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Fire Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Robes|notext=true}}{{ItemIcon|Fire Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Fire Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Fire}} are all made in {{Skill|Runecrafting}}.
 
{{Equipment/Recommended
|style = Magic
|helm1 = Water Adept Wizard Hat
|body1 = Water Adept Wizard Robes
|legs1 = Water Adept Wizard Bottoms
|boots1 = Water Adept Wizard Boots
|neck1 = Amulet of Magic
|weapon1 = Water Battlestaff
|familiar11 = Golbin Thief
|familiar21 = Occultist
}}
 
 
===Melee===
 
* A township tasks let you obtain {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}.
* [[Mithril Equipment]] from {{MonsterIcon|Mithril Knight}}.
* {{ItemIcon|Amulet of Calculated Promotion}} from {{MonsterIcon|Leech}} with your username set to <nowiki>witwix</nowiki> (see [[Easter Eggs]] for more info).
** Optionally, equip the {{AoD}} {{ItemIcon|Agility Lesser Relic}} to further reduce your attack interval.
* {{ItemIcon|Silver Ruby Necklace}} from  {{MonsterIcon|Mummy}} or {{Skill|Crafting}}.
* {{ItemIcon|Silver Topaz Ring}} from {{Skill|Crafting}}.
 
{{Equipment/Recommended
|style = Melee
|helm1 = (G) Mithril Helmet
|body1 = (G) Mithril Platebody
|legs1 = (G) Mithril Platelegs
|boots1 = (G) Mithril Boots
|neck1 = Amulet of Glory
|weapon1 = Mithril Scimitar
|shield1 = (G) Mithril Shield
|familiar11 = Golbin Thief
|familiar21 = Occultist
}}
 
===Ranged===
 
* Use the rapid ranged attack on the boss:
** {{ItemIcon|Mithril Arrows}} or {{ItemIcon|Adamant Arrows}} from [[Slayer Resupplies]], {{Icon|Marauder|type=thieving}} or {{MonsterIcon|Bandit}}
** {{ItemIcon|Willow Longbow}} from {{Icon|Bandit Thug|type=thieving}}
** Hard Leather items from {{Skill|Crafting}}
 
 
{{Equipment/Recommended
|style = Ranged
|helm1 = Hard Leather Cowl
|body1 = Hard Leather Body
|legs1 = Hard Leather Chaps
|boots1 = Hard Leather Boots
|weapon1 = Willow Longbow
|ammo1 = Mithril Arrows
|familiar11 = Golbin Thief
|familiar21 = Occultist
}}
 
<br> <br>
{{CombatNav|Dungeon}}
{{Menu}}

Revision as of 08:37, 21 June 2024

Hall of Wizards (Level 40)

This guide is written around the restrictions of the AoD.png Ancient Relics game mode, but intended to serve for players playing in
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Standard Mode. The Ancient Relics game mode restricts the players maximum Levels for
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Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 40, and the guide will assume all non-combat skills are of a similar level.


If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

Magic

You can use the Earth Acolyte Wizard Gear setup just fine, if you can craft the gear listed below, it will be slightly better than Earth Acolyte Wizard Gear. When using Earth Acolyte Wizard gear, keep using
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Earth Bolt
.


  • Spell:
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    Water Bolt

  • Prayers:
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    Mystic Will
    &
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    Mystic Lore
    (Optional)
    • alternatively, the highest level combination of matching
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      Spell
      (
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      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Staff of Fire are all made in
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    Runecrafting
    .


Melee

Ranged