Ancient Sanctuary/Guide: Difference between revisions

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{{Template:DungeonGuide}}
{{RequiresTotH}}
{{V|1.2.2}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{UserContentVersion|1.3}}
 
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].


=Dungeon Mechanics=
=Dungeon Mechanics=
This Dungeon harkens back to base game combat, it is a relatively simple dungeon that is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
This Dungeon harkens back to base game combat, it is a relatively simple dungeon that is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
   
   
==Intimidation==
'''Intimidation'''
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Ancient Sanctuary}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Morellia}}, the player's '''base''' damage reduction is reduced by 21%, before any modifiers from the [[Combat Triangle]].
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Ancient Sanctuary}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Morellia}}, the player's '''base''' damage reduction is reduced by 21%, before any modifiers from the [[Combat Triangle]].


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If you don't have {{SkillReq|Agility|99}} you will need {{SkillReq|Hitpoints|93}} and equip a {{ItemIcon|Wasteful Ring}}.
If you don't have {{SkillReq|Agility|99}} you will need {{SkillReq|Hitpoints|93}} and equip a {{ItemIcon|Wasteful Ring}}.


==Equipment==
==Gear==
 
This Setup allows you to fully idle your first clear in about 6-8.5 minutes.
 
 
* Prayers: {{Icon|Stone Skin|type=prayer}} & {{Icon|Battleheart|type=prayer}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}} will be required for this setup. If this Potion is not available, Manual Eating will be required.
* Point of Interest: {{POIIcon|Dark Waters}}
 


'''Disclaimer:''' Gem slot is not required but recommended.
'''Disclaimer:''' Gem slot is not required but recommended.
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|gem1 = Agile Gem
|gem1 = Agile Gem
|weapon1 = Ultima Godsword
|weapon1 = Ultima Godsword
|passive1 = Fighter Amulet
|passive1 = Shield of Melee Power
|consumable1 = Melee Hinder Scroll
|consumable1 = Melee Hinder Scroll
|familiar11 = !{{Synergy|Centaur|Yak}}
|familiar11 = !{{Synergy|Centaur|Yak}}
}}
}}


* Prayers: {{Icon|Stone Skin|type=prayer}} & {{Icon|Battleheart|type=prayer}}
== Agility==
* Potion: {{ItemIcon|Damage Reduction Potion IV}} will be required for this setup. If you don't have access to this potion you will need to manually eat a bit.
* Point of Interest: {{POIIcon|Dark Waters}}
 
Just follow the Agility obstacles up to the point you can build them. If you can't build obstacle 5, 6, 8, 9 you will need {{SkillReq|Hitpoints|104}}.


{{AgilityCourseTable
{{AgilityCourseTable
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}}
}}


This Setup allows you to fully idle your first clear in about 6-8.5 minutes.
{{ItemIcon|Tidal Edge}} / {{ItemIcon|Earth Layered Shield}} are also an option, the dungeon will take over an hour to complete then though.


=[[Ancient Relics]] Guide=
=Ancient Relics Guide=


Tested with [[Relics]]:
Requires {{ItemIcon|Wasteful Ring}} in the Passive Slot.
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Agility|notext=true}} - 3
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master


With listed [[Relics]] there is no death chance using the [[Ancient_Sanctuary/Guide#Standard_Guide|Standard Guide]] setup with {{SkillReq|Astrology|99}}, {{SkillReq|Agility|99}}, {{SkillReq|Hitpoints|99}}. Fully idle-able.
Required [[Relics]]:
* {{Skill|Defence|notext=true}} - #5
* {{Skill|Hitpoints|notext=true}} - #5


There is no death chance using the [[Ancient_Sanctuary/Guide#Standard_Guide|Standard Guide]] setup when both [[Relics]] are obtained at {{SkillReq|Hitpoints|93}}, one of those two [[Relics]] and {{SkillReq|Hitpoints|99}} will also suffice. Fully idle-able.




<br> <br>
<br> <br>
[[Category:Dungeons]]
[[Category:Guides]]
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Latest revision as of 20:21, 26 June 2024

Dungeon Mechanics

This Dungeon harkens back to base game combat, it is a relatively simple dungeon that is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.

Intimidation Just like every other monster in the TotH.svg, each enemy in the Ancient Sanctuary has a passive effect that reduces the player's Damage Reduction. When in combat with Morellia, the player's base damage reduction is reduced by 21%, before any modifiers from the Combat Triangle.

Rewards

Completing this dungeon unlocks Lava Lake and Forsaken Tundra, which unlocks more equipment for Melee and Magic and starts the player's journey through the rest of the expansion.

Standard Guide

Stats

  • Attack (skill).svg Level 90
  • Strength (skill).svg Level 90
  • Hitpoints (skill).svg Level 91
  • Defence (skill).svg Level 90
  • Prayer (skill).svg Level 95

If you don't have Agility (skill).svg Level 99 you will need Hitpoints (skill).svg Level 93 and equip a Wasteful Ring.

Gear

This Setup allows you to fully idle your first clear in about 6-8.5 minutes.



Disclaimer: Gem slot is not required but recommended.

Agility


Ancient Relics Guide

Requires Wasteful Ring in the Passive Slot.

Required Relics:

  • - #5
  • - #5

There is no death chance using the Standard Guide setup when both Relics are obtained at Hitpoints (skill).svg Level 93, one of those two Relics and Hitpoints (skill).svg Level 99 will also suffice. Fully idle-able.