Underground Lava Lake/Guide: Difference between revisions
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{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | {{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
{{UserContentVersion|1.3}} | {{UserContentVersion|1.3}} | ||
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]]. | |||
=Dungeon Mechanics= | =Dungeon Mechanics= | ||
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=Ancient Relics Guide= | =Ancient Relics Guide= |
Latest revision as of 20:22, 26 June 2024
- If you wish to tweak the Combat Simulator Exports yourself, they can be found here.
Dungeon Mechanics
Similar to the last dungeon, the Underground Lava Lake harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
Intimidation
Just like every other monster in the , each enemy in the Underground Lava Lake has a passive effect that reduces the player's Damage Reduction. When in combat with Trogark, the player's base damage reduction is reduced by 20%, before any modifiers from the Combat Triangle.
Manual Clear
Manually clearing the Underground Lava Lake is a good way to get to the next dungeon, Lightning Region, as soon as possible.
Standard Guide
This guide was written up to make the dungeon easily clearable fresh into Throne of the Herald Expansion.
It is idleable with the stats and gear provided.
You'll need at least 1,110 HP and 67% Damage Reduction to safely idle this dungeon.
Stats
Used for this guide:
- Weapon & Spell: Cloudburst Staff with Water Surge or Ocean Song with Poison Pods or Fire Surge
- Curse: Anguish III
- Aurora: Surge II
- Prayer: Cloudburst Staff: Battleheart & Stone Skin or Ocean Song/ Shield of Magic Power: Battleheart & Augury
- Potion: Damage Reduction Potion IV
- Point of Interest: The Academia Arcanum
Equipment
Disclaimer: Gem slot is not required but recommended.
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Coal Stones | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Rocky Waters | +50 Maximum Hitpoints |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Ocean Rafting | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Ancient Relics Guide
With swapping the Passive Slot to Wasteful Ring there is no death chance using the Standard Guide setup. Fully idle-able.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |