Underground Lava Lake/Guide: Difference between revisions

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{{V|1.2.2}}
{{RequiresTotH}}
{{Otheruses|the suggested way to complete Underground Lava Lake|the dungeon itself|Underground Lava Lake}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{UserContentVersion|1.3}}
 
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].


=Dungeon Mechanics=
=Dungeon Mechanics=
Similar to the last dungeon, the {{ZoneIcon|Underground Lava Lake}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
Similar to the last dungeon, the {{ZoneIcon|Underground Lava Lake}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
   
   
=Intimidation=
'''Intimidation''' <br>
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Underground Lava Lake}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Trogark}}, the player's '''base''' damage reduction is reduced by 20%, before any modifiers from the [[Combat Triangle]].
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Underground Lava Lake}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Trogark}}, the player's '''base''' damage reduction is reduced by 20%, before any modifiers from the [[Combat Triangle]].


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Manually clearing the {{ZoneIcon|Underground Lava Lake}} is a good way to get to the next dungeon, {{ZoneIcon|Lightning Region}}, as soon as possible.
Manually clearing the {{ZoneIcon|Underground Lava Lake}} is a good way to get to the next dungeon, {{ZoneIcon|Lightning Region}}, as soon as possible.


Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially {{Skill|Hitpoints}} required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the {{ZoneIcon|Lava Lake}}, but they will look similar to the following {{Skill|Magic}} build.


=Rewards=
Completing this dungeon unlocks the {{ZoneIcon|Lightning Region}} dungeon.


==Stats and Buffs==
=Standard Guide=
 
This guide was written up to make the dungeon easily clearable fresh into {{TotH}}[[Throne of the Herald Expansion]].
This guide was written up to make the dungeon easily clearable fresh into {{TotH}}[[Throne of the Herald Expansion]].
It is idleable with the stats and gear provided. <br>
It is idleable with the stats and gear provided. <br>
You'll need at least {{Skill|Hitpoints|HP|qty=1110}} and 67% [[Damage Reduction]] to safely idle this dungeon.
You'll need at least {{Skill|Hitpoints|HP|qty=1110}} and 67% [[Damage Reduction]] to safely idle this dungeon.


=Standard Guide=
 
===Stats===
==Stats==
Used for this guide: <br>
Used for this guide:  
{{SkillReq|Magic|100}} <br>
* {{SkillReq|Magic|100}}
{{SkillReq|Defence|100}} <br>
* {{SkillReq|Defence|100}}
{{SkillReq|Hitpoints|100}} <br>
* {{SkillReq|Hitpoints|100}}
{{SkillReq|Prayer|100}} <br>
* {{SkillReq|Prayer|100}}
{{SkillReq|Agility|80}} (higher makes the clears somewhat faster)
* {{SkillReq|Agility|80}} (higher makes the clears somewhat faster)
 




==Buffs==
* Weapon & Spell: {{ItemIcon|Cloudburst Staff}} with {{SpellIcon|Water Surge}} '''or''' {{ItemIcon|Ocean Song}}  with {{SpellIcon|Poison Pods}} or {{SpellIcon|Fire Surge}}
* Prayer: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Augury}}
* Curse: {{SpellIcon|Anguish III}}
* Aurora: {{SpellIcon|Surge II}}
* Prayer: {{ItemIcon|Cloudburst Staff}}: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Stone Skin}} '''or''' {{ItemIcon|Ocean Song}}/{{ItemIcon|Shield of Magic Power}}: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Augury}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|The Academia Arcanum}}
* Point of Interest: {{POIIcon|The Academia Arcanum}}


==Summoning==
* {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} - Avoids damage from burns inflicted by enemies, particularly useful for {{MonsterIcon|Trogark}} as it nullifies their burn lifesteal passive effect and reduces the maximum damage possible from the Unleashed Power special attack.
==Spells==
There are three Archaic Spells unlocked by completing {{ZoneIcon|Ancient Sanctuary}}. With {{SkillReq|Magic|100}} we can only use {{SpellIcon|Poison Pods}} for now. This will require you to have {{SkillReq|Runecrafting|112}} though. If this has not yet been obtained, just use {{SpellIcon|Fire Surge}} for now.
* {{SpellIcon|Poison Pods}} or {{SpellIcon|Fire Surge}}
Using curses and auroras, unsurprisingly, increases your damage done:
* {{SpellIcon|Anguish III}}
* {{SpellIcon|Surge II}}


==Equipment==
==Equipment==
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}}
}}


===Agility==
==Agility==
Much like other {{Skill|Agility|Agility}} tables, follow this list along until you can't build the next obstacle. <br>
Building {{AgilityIcon|Waterfall Crossing}} will require at least {{SkillReq|Hitpoints|104}}. Otherwise use {{AgilityIcon|Freezing Rafting}}
{{AgilityCourseTable
{{AgilityCourseTable
|Cargo Net
|Cargo Net
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|Ice Jump
|Ice Jump
|Ocean Rafting
|Ocean Rafting
|Frozen Maze
|Boulder Balance
|Balance Trap
|Freezing Climb
|Freezing Rafting
|Pillar of Combat
|Pillar of Combat
|Elite Pillar of Expertise
|showtotals = false
|showtotals = false
|gpCostReduction = 0
|gpCostReduction = 0
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}}
}}


=[[Ancient Relics]] Guide=
=Ancient Relics Guide=
 
Tested with [[Relics]]:
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Agility|notext=true}} - 3
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master


With listed [[Relics]] there is no death chance using the [[Underground_Lava_Lake/Guide#Standard_Guide|Standard Guide]] setup with {{SkillReq|Astrology|99}}, {{SkillReq|Agility|99}}, {{SkillReq|Hitpoints|99}}. Fully idle-able.  
With swapping the Passive Slot to {{ItemIcon|Wasteful Ring}} there is no death chance using the [[Underground_Lava_Lake/Guide#Standard_Guide|Standard Guide]] setup. Fully idle-able.  


You can also use {{ItemIcon|Cloudburst Staff}} instead of {{ItemIcon|Ocean Song}}/{{ItemIcon|Shield of Magic Power}} combo. This results in 0.05 deaths per hour, which is completely negligible.


<br> <br>
<br> <br>
[[Category:Dungeons]]
[[Category:Guides]]
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Latest revision as of 20:22, 26 June 2024

Dungeon Mechanics

Similar to the last dungeon, the Underground Lava Lake harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.

Intimidation
Just like every other monster in the TotH.svg, each enemy in the Underground Lava Lake has a passive effect that reduces the player's Damage Reduction. When in combat with Trogark, the player's base damage reduction is reduced by 20%, before any modifiers from the Combat Triangle.

Manual Clear

Manually clearing the Underground Lava Lake is a good way to get to the next dungeon, Lightning Region, as soon as possible.


Standard Guide

This guide was written up to make the dungeon easily clearable fresh into TotH.svgThrone of the Herald Expansion. It is idleable with the stats and gear provided.
You'll need at least 1,110 HP and 67% Damage Reduction to safely idle this dungeon.


Stats

Used for this guide:

  • Magic (skill).svg Level 100
  • Defence (skill).svg Level 100
  • Hitpoints (skill).svg Level 100
  • Prayer (skill).svg Level 100
  • Agility (skill).svg Level 80 (higher makes the clears somewhat faster)



Equipment

Disclaimer: Gem slot is not required but recommended.

Agility

Ancient Relics Guide

With swapping the Passive Slot to Wasteful Ring there is no death chance using the Standard Guide setup. Fully idle-able.