Lightning Region/Guide: Difference between revisions

From Melvor Idle
mNo edit summary
mNo edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RequiresTotH}}
{{RequiresTotH}}
{{Template:DungeonGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. <br> Information on equipment, mechanics and strategies are on this page.}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{V|1.3}}
{{UserContentVersion|1.3}}
 
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].


=Dungeon Mechanics=
=Dungeon Mechanics=
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
   
   
=Intimidation=
'''Intimidation''' <br>
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]].
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]].


=Shocked=
'''Shocked''' <br>
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.


Line 17: Line 19:
=Standard Guide=
=Standard Guide=


There is a small negligible death chance (0.0001 Per Hour).
There is a small negligible death chance (0.0001 Per Hour). <br>
{{ItemIcon|Earth Layered Shield}} can be used instead of {{ItemIcon|Shield of Ranged Power}} to remove the death chance at the cost of increasing the time it takes to clear.


{{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} can be used instead of {{ItemIcon|Shockwave}}/{{ItemIcon|Jadestone Bolts}} to double the kill speed and remove the death chance.
{{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} can be used instead of {{ItemIcon|Shockwave}}/{{ItemIcon|Jadestone Bolts}} to double the kill speed and remove the death chance.
Put the {{ItemIcon|Shield of Ranged Power}} in the Passive Slot.
Put the {{ItemIcon|Shield of Ranged Power}} in the Passive Slot then.


==Minimum Recommended Levels==
==Minimum Recommended Levels==
Line 26: Line 29:
* {{SkillReq|Magic|110}}  
* {{SkillReq|Magic|110}}  
* {{SkillReq|Prayer|110}}  
* {{SkillReq|Prayer|110}}  
* {{SkillReq|Hitpoints|110}}
* {{SkillReq|Hitpoints|111}}
* {{SkillReq|Agility|80}}
* {{SkillReq|Agility|80}}
* {{SkillReq|Astrology|80}} - Mastered all the combat [[Astrology#Constellations|Constellations]].
* {{SkillReq|Astrology|80}} - Mastered all the combat [[Astrology#Constellations|Constellations]].
Line 38: Line 41:
==Equipment==
==Equipment==


* Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Battleheart|type=prayer}}
* Prayers: {{Icon|Holy Aegis|type=prayer}} and {{Icon|Battleheart|type=prayer}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
Line 44: Line 47:
{{Equipment/Recommended
{{Equipment/Recommended
|style = Ranged
|style = Ranged
|helm1 = Lightning Aura Helmet
|helm1 = Aeris God Helmet
|body1 = Bundled Protection Body
|body1 = Bundled Protection Body
|legs1 = Perfect Sight Legs
|legs1 = Perfect Sight Legs
|boots1 = Frostspark Boots
|boots1 = Frost Walker Boots
|gloves1 = Aeris God Gloves
|gloves1 = Aeris God Gloves
|cape1 = Infernal Cape
|cape1 = Infernal Cape
Line 78: Line 81:
|showrequirements = false
|showrequirements = false
}}
}}






=Ancient Relics Guide=
=Ancient Relics Guide=
Standard Portion of this guide is current out of date. Please follow this section for [[Ancient Relics]].


This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour.
After 2 idleable [[Dungeons]] this one will require Manual Eating again.




Tested with [[Relics]]:
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Agility|notext=true}} - 3
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master


==Skills==
==Skills==
Line 121: Line 115:
|gem1 = Agile Gem
|gem1 = Agile Gem
|weapon1 = Shockwave
|weapon1 = Shockwave
|shield1 = Earth Layered Shield
|shield1 = Shield of Ranged Power
|ammo1 = Jadestone Bolts
|ammo1 = Jadestone Bolts
|passive1 = Wasteful Ring
|passive1 = Deadeye Amulet
|consumable1 = Fervor Scroll
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Witch|Yak}}
|familiar11 = !{{Synergy|Centaur|Dragon}}
}}
}}


Line 148: Line 142:
|showrequirements = false
|showrequirements = false
}}
}}


<br> <br>
<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Latest revision as of 20:24, 26 June 2024

Dungeon Mechanics

Similar to the last two dungeons, the Lightning Region harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.

Intimidation
Just like every other monster in the TotH.svg, each enemy in the Lightning Region has a passive effect that reduces the player's Damage Reduction. When in combat with the boss RaZu, Lord of the Skies, the player's base damage reduction is reduced by 13%, before any modifiers from the Combat Triangle.

Shocked
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.

Rewards

Completing this dungeon unlocks the Foggy Lake slayer area that contains key mid-game equipment.

Standard Guide

There is a small negligible death chance (0.0001 Per Hour).
Earth Layered Shield can be used instead of Shield of Ranged Power to remove the death chance at the cost of increasing the time it takes to clear.

Engulfing Vortex Longbow/ Ancient Arrows can be used instead of Shockwave/ Jadestone Bolts to double the kill speed and remove the death chance. Put the Shield of Ranged Power in the Passive Slot then.

Minimum Recommended Levels

Equipment

Agility


Ancient Relics Guide

After 2 idleable Dungeons this one will require Manual Eating again.


Skills

  • Agility (skill).svg Level 99
  • Astrology (skill).svg Level 99
  • Defence (skill).svg Level 99
  • Hitpoints (skill).svg Level 99
  • Ranged (skill).svg Level 99

Gear

Engulfing Vortex Longbow/ Ancient Arrows can be used instead of Shockwave/ Earth Layered Shield.

Agility